coinwalk

amazing snowybot with handbreak

Apr 10th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var mill = (mango*10000000).toPrecision(1);
  6. var zoll = (mill/mill+mill-mill)/100000000;
  7. var div = 100;
  8. var troll = ((zoll/div).toFixed(8));
  9. var hertz = troll;
  10. var earnpoint = 50000;
  11. var real = troll;
  12. var flank = 6.5;
  13. var under = 2.5;
  14. var claim = (troll*10);
  15. var krux = (troll*6.5);
  16. var ingot = 1;
  17. var gunkybutt = ((Math.floor(mango/claim))*claim);
  18. var crazy = ((Math.floor(mango/claim))*claim);
  19. var gunk = ((Math.floor(mango/claim))*claim);
  20. var gunky = ((Math.floor(utter/claim))*claim);
  21. var utter = mango;
  22. var torn = mango;
  23. var wild = mango;
  24. var min = mango;
  25. var noddy = real;
  26. var trash = mango;
  27. var blet = 0;
  28. var stupid = noddy;
  29. var james = false;
  30. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  31. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  32. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  33.  
  34. function getR(minz, maxz) {
  35. minz = Math.ceil(minz);
  36. maxz = Math.floor(maxz);
  37. return Math.floor(Math.random() * (maxz - minz + 1)) + minz;
  38. }
  39.  
  40. function dobet() {
  41. document.getElementById('pct_chance').value = 49.5;
  42. document.getElementById('pct_payout').value = 2;
  43. trash = document.getElementById('pct_balance').value;
  44. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent;
  45. if (trash>ying) {
  46. noddy = (((parseFloat(hertz))*1).toFixed(8));
  47. stupid = ((parseFloat(trash-ying)).toFixed(8));
  48. ying = parseFloat(trash);
  49. }
  50. if (trash<ying) {
  51. noddy = (((parseFloat(hertz))*1).toFixed(8));
  52. stupid = ((parseFloat(ying-trash)).toFixed(8));
  53. ying = parseFloat(trash);
  54. }
  55. //if (!(stupid==noddy)){
  56. //alert('someone played your balance elsewhere');
  57. //console.log('someone played your balance elsewhere');
  58. //return;
  59. //}
  60. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  61. utter = utter+(parseFloat(real));
  62. blet = blet+1;
  63. duel = trick;
  64. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  65. utter = utter-(parseFloat(real));
  66. blet = blet+1;
  67. duel = trick;
  68. }
  69. if (real==null){
  70. real = parseFloat(hertz);
  71. }
  72. if (utter>(crazy+(hertz*flank))) {
  73. real = hertz*2;
  74. hertz = hertz*2;
  75. flank = 4.5;
  76. under = 4.5;
  77. crazy = parseFloat(utter);
  78. }
  79. if (utter<(crazy-(hertz*under))) {
  80. real = hertz*2;
  81. hertz = hertz*2;
  82. ingot = 0;
  83. flank = 4.5;
  84. under = 4.5;
  85. crazy = parseFloat(utter);
  86. }
  87. if ((!james)&&(utter>=(gunkybutt+(claim*ingot)))&&(utter>(((Math.floor(utter/claim))*claim)+krux))){
  88. gunky = ((Math.floor(utter/claim))*claim);
  89. crazy = ((Math.floor(utter/claim))*claim);
  90. gunkybutt = ((Math.floor(utter/claim))*claim);
  91. flank = 4.5;
  92. ingot = 1;
  93. under = 4.5;
  94. real = troll*2;
  95. hertz = troll*2;
  96. }
  97. if ((!james)&&(utter>=(gunkybutt+(claim*ingot)))&&(utter<(((Math.floor(utter/claim))*claim)+krux))){
  98. gunky = ((Math.floor(utter/claim))*claim);
  99. crazy = ((Math.floor(utter/claim))*claim);
  100. gunkybutt = ((Math.floor(utter/claim))*claim);
  101. flank = 6.5;
  102. ingot = 1;
  103. under = 2.5;
  104. real = troll;
  105. hertz = troll;
  106. }
  107. if ((!!james)&&(utter>=gunkybutt)&&(utter>(((Math.floor(utter/claim))*claim)+krux))){
  108. crazy = ((Math.floor(utter/claim))*claim);
  109. gunkybutt = (((Math.floor(utter/claim))*claim)+(troll*29.5));
  110. flank = 4.5;
  111. ingot = 1;
  112. under = 4.5;
  113. real = troll*2;
  114. hertz = troll*2;
  115. }
  116. if ((!!james)&&(utter>=gunkybutt)&&(utter<(((Math.floor(utter/claim))*claim)+krux))){
  117. crazy = ((Math.floor(utter/claim))*claim);
  118. gunkybutt = (((Math.floor(utter/claim))*claim)+(troll*29.5));
  119. flank = 6.5;
  120. ingot = 1;
  121. under = 2.5;
  122. real = troll;
  123. hertz = troll;
  124. }
  125. if ((utter>=gunky)&&(!!james)&&(utter>(((Math.floor(utter/claim))*claim)+krux))){
  126. crazy = ((Math.floor(utter/claim))*claim);
  127. gunky = ((Math.floor(utter/claim))*claim);
  128. gunk = ((Math.floor(utter/claim))*claim);
  129. gunkybutt = ((Math.floor(utter/claim))*claim);
  130. flank = 4.5;
  131. ingot = 1;
  132. james = false;
  133. under = 4.5;
  134. real = troll*2;
  135. hertz = troll*2;
  136. }
  137. if ((utter>=gunky)&&(!!james)&&(utter<(((Math.floor(utter/claim))*claim)+krux))){
  138. crazy = ((Math.floor(utter/claim))*claim);
  139. gunky = ((Math.floor(utter/claim))*claim);
  140. gunk = ((Math.floor(utter/claim))*claim);
  141. gunkybutt = ((Math.floor(utter/claim))*claim);
  142. flank = 6.5;
  143. ingot = 1;
  144. james = false;
  145. under = 2.5;
  146. real = troll;
  147. hertz = troll;
  148. }
  149. if (((utter<=(gunk-(troll*40)))&&(utter<(((Math.floor(utter/claim))*claim)+krux)))||((real>=utter)&&(utter<(((Math.floor(utter/claim))*claim)+krux)))) {
  150. flank = 6.5;
  151. ingot = 1;
  152. under = 2.5;
  153. real = troll;
  154. hertz = troll;
  155. james = true;
  156. gunk = ((Math.floor(utter/claim))*claim);
  157. crazy = ((Math.floor(utter/claim))*claim);
  158. gunkybutt = (((Math.floor(utter/claim))*claim)+(troll*29.5));
  159. }
  160. if (((utter<=(gunk-(troll*40)))&&(utter>(((Math.floor(utter/claim))*claim)+krux)))||((real>=utter)&&(utter>(((Math.floor(utter/claim))*claim)+krux)))) {
  161. flank = 4.5;
  162. ingot = 1;
  163. under = 4.5;
  164. real = troll*2;
  165. hertz = troll*2;
  166. james = true;
  167. gunk = ((Math.floor(utter/claim))*claim);
  168. crazy = ((Math.floor(utter/claim))*claim);
  169. gunkybutt = (((Math.floor(utter/claim))*claim)+(troll*29.5));
  170. }
  171. if (utter>earnpoint) {
  172. return;
  173. }
  174. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  175. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  176. if (trick==duel){
  177. document.getElementById('a_lo').click();
  178. }
  179. }
  180. setInterval(() => dobet(), 1000);
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