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- local killscriptid = 901587148
- function onTouched(p)
- local hum = p.Parent:FindFirstChild("Humanoid")
- if hum ~= nil then
- hum:TakeDamage(100)
- end
- end
- local part = Instance.new("Part", game.Workspace)
- part.Name = "FloatingFireball1"
- part.Size = Vector3.new(10,10,10)
- part.Transparency = 1
- part.CanCollide = false
- part.Anchored = true
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.Position = Vector3.new(0,10,0)
- local fire = Instance.new("Fire", part)
- fire.Size = 30
- fire.Heat = 25
- local bp = Instance.new("BodyPosition", part)
- bp.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root = game:GetService("InsertService"):LoadAsset(killscriptid)
- root.Parent = game.Workspace
- local killscript = root:FindFirstChild("KillScript"):Clone()
- killscript.Parent = part
- root:Destroy()]]--
- local part2 = Instance.new("Part", game.Workspace)
- part2.Name = "FloatingFireball2"
- part2.Size = Vector3.new(10,10,10)
- part2.Transparency = 1
- part2.CanCollide = false
- part2.Anchored = true
- part2.TopSurface = "Smooth"
- part2.BottomSurface = "Smooth"
- part2.Position = Vector3.new(0,10,0)
- local fire2 = Instance.new("Fire", part2)
- fire2.Size = 30
- fire2.Heat = 25
- local bp2 = Instance.new("BodyPosition", part2)
- bp2.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root2 = game:GetService("InsertService"):LoadAsset(killscriptid)
- root2.Parent = game.Workspace
- local killscript2 = root2:FindFirstChild("KillScript"):Clone()
- killscript2.Parent = part2
- root2:Destroy()]]--
- local part3 = Instance.new("Part", game.Workspace)
- part3.Name = "FloatingFireball3"
- part3.Size = Vector3.new(10,10,10)
- part3.Transparency = 1
- part3.CanCollide = false
- part3.Anchored = true
- part3.TopSurface = "Smooth"
- part3.BottomSurface = "Smooth"
- part3.Position = Vector3.new(0,10,0)
- local fire3 = Instance.new("Fire", part3)
- fire3.Size = 30
- fire3.Heat = 25
- local bp3 = Instance.new("BodyPosition", part3)
- bp3.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root3 = game:GetService("InsertService"):LoadAsset(killscriptid)
- root3.Parent = game.Workspace
- local killscript3 = root3:FindFirstChild("KillScript"):Clone()
- killscript3.Parent = part3
- root3:Destroy()]]--
- local part4 = Instance.new("Part", game.Workspace)
- part4.Name = "FloatingFireball4"
- part4.Size = Vector3.new(10,10,10)
- part4.Transparency = 1
- part4.CanCollide = false
- part4.Anchored = true
- part4.TopSurface = "Smooth"
- part4.BottomSurface = "Smooth"
- part4.Position = Vector3.new(0,10,0)
- local fire4 = Instance.new("Fire", part4)
- fire4.Size = 30
- fire4.Heat = 25
- local bp4 = Instance.new("BodyPosition", part4)
- bp4.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root4 = game:GetService("InsertService"):LoadAsset(killscriptid)
- root4.Parent = game.Workspace
- local killscript4 = root4:FindFirstChild("KillScript"):Clone()
- killscript4.Parent = part4
- root4:Destroy()]]--
- local part5 = Instance.new("Part", game.Workspace)
- part5.Name = "FloatingFireball5"
- part5.Size = Vector3.new(10,10,10)
- part5.Transparency = 1
- part5.CanCollide = false
- part5.Anchored = true
- part5.TopSurface = "Smooth"
- part5.BottomSurface = "Smooth"
- part5.Position = Vector3.new(0,10,0)
- local fire5 = Instance.new("Fire", part5)
- fire5.Size = 30
- fire5.Heat = 25
- local bp5 = Instance.new("BodyPosition", part5)
- bp5.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root5 = game:GetService("InsertService"):LoadAsset(killscriptid)
- root5.Parent = game.Workspace
- local killscript5 = root5:FindFirstChild("KillScript"):Clone()
- killscript5.Parent = part5
- root5:Destroy()]]--
- local part6 = Instance.new("Part", game.Workspace)
- part6.Name = "FloatingFireball6"
- part6.Size = Vector3.new(10,10,10)
- part6.Transparency = 1
- part6.CanCollide = false
- part6.Anchored = true
- part6.TopSurface = "Smooth"
- part6.BottomSurface = "Smooth"
- part6.Position = Vector3.new(0,10,0)
- local fire6 = Instance.new("Fire", part6)
- fire6.Size = 30
- fire6.Heat = 25
- local bp6 = Instance.new("BodyPosition", part6)
- bp6.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root = game:GetService("InsertService"):LoadAsset(killscriptid)
- root.Parent = game.Workspace
- local killscript = root:FindFirstChild("KillScript"):Clone()
- killscript.Parent = part
- root:Destroy()]]--
- local part7 = Instance.new("Part", game.Workspace)
- part7.Name = "FloatingFireball7"
- part7.Size = Vector3.new(10,10,10)
- part7.Transparency = 1
- part7.CanCollide = false
- part7.Anchored = true
- part7.TopSurface = "Smooth"
- part7.BottomSurface = "Smooth"
- part7.Position = Vector3.new(0,10,0)
- local fire7 = Instance.new("Fire", part7)
- fire7.Size = 30
- fire7.Heat = 25
- local bp7 = Instance.new("BodyPosition", part7)
- bp7.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root2 = game:GetService("InsertService"):LoadAsset(killscriptid)
- root2.Parent = game.Workspace
- local killscript2 = root2:FindFirstChild("KillScript"):Clone()
- killscript2.Parent = part2
- root2:Destroy()]]--
- local part8 = Instance.new("Part", game.Workspace)
- part8.Name = "FloatingFireball8"
- part8.Size = Vector3.new(10,10,10)
- part8.Transparency = 1
- part8.CanCollide = false
- part8.Anchored = true
- part8.TopSurface = "Smooth"
- part8.BottomSurface = "Smooth"
- part8.Position = Vector3.new(0,10,0)
- local fire8 = Instance.new("Fire", part8)
- fire8.Size = 30
- fire8.Heat = 25
- local bp8 = Instance.new("BodyPosition", part8)
- bp8.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root3 = game:GetService("InsertService"):LoadAsset(killscriptid)
- root3.Parent = game.Workspace
- local killscript3 = root3:FindFirstChild("KillScript"):Clone()
- killscript3.Parent = part3
- root3:Destroy()]]--
- local part9 = Instance.new("Part", game.Workspace)
- part9.Name = "FloatingFireball9"
- part9.Size = Vector3.new(10,10,10)
- part9.Transparency = 1
- part9.CanCollide = false
- part9.Anchored = true
- part9.TopSurface = "Smooth"
- part9.BottomSurface = "Smooth"
- part9.Position = Vector3.new(0,10,0)
- local fire9 = Instance.new("Fire", part9)
- fire9.Size = 30
- fire9.Heat = 25
- local bp9 = Instance.new("BodyPosition", part9)
- bp9.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root4 = game:GetService("InsertService"):LoadAsset(killscriptid)
- root4.Parent = game.Workspace
- local killscript4 = root4:FindFirstChild("KillScript"):Clone()
- killscript4.Parent = part4
- root4:Destroy()]]--
- local part10 = Instance.new("Part", game.Workspace)
- part10.Name = "FloatingFireball10"
- part10.Size = Vector3.new(10,10,10)
- part10.Transparency = 1
- part10.CanCollide = false
- part10.Anchored = true
- part10.TopSurface = "Smooth"
- part10.BottomSurface = "Smooth"
- part10.Position = Vector3.new(0,10,0)
- local fire10 = Instance.new("Fire", part10)
- fire10.Size = 30
- fire10.Heat = 25
- local bp10 = Instance.new("BodyPosition", part10)
- bp10.MaxForce = Vector3.new(400000,400000,400000)
- --[[local root5 = game:GetService("InsertService"):LoadAsset(killscriptid)
- root5.Parent = game.Workspace
- local killscript5 = root5:FindFirstChild("KillScript"):Clone()
- killscript5.Parent = part5
- root5:Destroy()]]--
- wait(1)
- part.Anchored = false
- part2.Anchored = false
- part3.Anchored = false
- part4.Anchored = false
- part5.Anchored = false
- part6.Anchored = false
- part7.Anchored = false
- part8.Anchored = false
- part9.Anchored = false
- part10.Anchored = false
- part.Touched:connect(onTouched)
- part2.Touched:connect(onTouched)
- part3.Touched:connect(onTouched)
- part4.Touched:connect(onTouched)
- part5.Touched:connect(onTouched)
- part6.Touched:connect(onTouched)
- part7.Touched:connect(onTouched)
- part8.Touched:connect(onTouched)
- part9.Touched:connect(onTouched)
- part10.Touched:connect(onTouched)
- while true do
- bp.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp2.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp3.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp4.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp5.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp6.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp7.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp8.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp9.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- bp10.Position = Vector3.new(math.random(-500,500), math.random(0,50), math.random(-500,500))
- wait(math.random(1,2))
- end
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