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- -- Objects
- wait(1)
- local Flood = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local Logo = Instance.new("TextLabel")
- local ClcikToRekt = Instance.new("TextButton")
- -- Properties
- Flood.Name = "Flood"
- Flood.Parent = game.Players.LocalPlayer.PlayerGui
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = Flood
- MainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- MainFrame.Position = UDim2.new(0.0230149627, 0, 0.142857149, 0)
- MainFrame.Size = UDim2.new(0, 237, 0, 260)
- Logo.Name = "Logo"
- Logo.Parent = Flood
- Logo.BackgroundColor3 = Color3.new(0, 0, 0)
- Logo.Position = UDim2.new(0.0230149589, 0, 0.142857149, 0)
- Logo.Size = UDim2.new(0, 237, 0, 50)
- Logo.Font = Enum.Font.SciFi
- Logo.FontSize = Enum.FontSize.Size14
- Logo.Text = "Tsunami Gui"
- Logo.TextColor3 = Color3.new(0, 0.666667, 1)
- Logo.TextScaled = true
- Logo.TextSize = 14
- Logo.TextWrapped = true
- ClcikToRekt.Name = "ClcikToRekt"
- ClcikToRekt.Parent = Flood
- ClcikToRekt.BackgroundColor3 = Color3.new(0, 0, 0)
- ClcikToRekt.Position = UDim2.new(0.0230149589, 0, 0.611607134, 0)
- ClcikToRekt.Size = UDim2.new(0, 237, 0, 50)
- ClcikToRekt.Font = Enum.Font.SciFi
- ClcikToRekt.FontSize = Enum.FontSize.Size14
- ClcikToRekt.Text = "Click Me To Tsunami"
- ClcikToRekt.TextColor3 = Color3.new(0, 0.666667, 1)
- ClcikToRekt.TextScaled = true
- ClcikToRekt.TextSize = 14
- ClcikToRekt.TextWrapped = true
- ClcikToRekt.MouseButton1Down:connect(function()
- o1 = Instance.new("Part")
- o1.Name = "WAVE"
- o1.Parent = workspace
- o1.Material = Enum.Material.Granite
- o1.BrickColor = BrickColor.new("Electric blue")
- o1.Transparency = 0.30000001192093
- o1.Position = Vector3.new(-277.570068, 15.4718628, -1565.60864)
- o1.Anchored = true
- o1.CanCollide = false
- o1.Size = Vector3.new(2048, 155.029999, 1968.98999)
- o1.CFrame = CFrame.new(-277.570068, 15.4718628, -1565.60864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- function FLOAT (part)
- for i,v in pairs(part:GetChildren()) do
- if v:IsA("BodyPosition") then
- v:Destroy()
- end
- end
- local m = Instance.new("BodyPosition")
- m.Parent = part
- m.maxForce = Vector3.new(4e+006,4e+006,4e+006)
- m.position = Vector3.new(part.Position.X,workspace.WAVE.Position.Y,part.Position.Z)
- end
- function DestroyHorrible (part)
- if part.Name ~= "Baseplate" then
- if part.Transparency < .5 then
- FLOAT(part)
- part.Anchored = false part.Size = part.Size/1.5
- for i=1,4 do
- part:Clone()
- end
- local o1g = Instance.new("Sound")
- o1g.Parent = part
- o1g.SoundId = "rbxassetid://516789356"
- o1g:Play()
- elseif part.Material == "Wood" or part.Material == "WoodPlanks" then
- part.Anchored = false part.Size = part.Size/1.5
- FLOAT(part)
- for i=1,4 do
- part:Clone()
- end
- local o1j = Instance.new("Sound")
- o1j.Parent = part
- o1j.Volume = 2
- o1j.SoundId = "rbxassetid://516777998"
- o1j:Play()
- else
- FLOAT(part)
- part.Anchored = false part.Size = part.Size/1.5
- for i=1,4 do
- part:Clone()
- end
- local go1 = Instance.new("Sound")
- go1.Parent = part
- go1.Volume = 1
- go1.SoundId = "rbxassetid://516777998"
- go1:Play()
- end
- end
- end
- myears = Instance.new('Sound')
- myears.Parent = workspace
- myears.Looped = false
- myears.Name = "Ruski"
- myears.Playing = true
- myears.SoundId = "rbxassetid://557673018"
- myears.Volume = .5
- myears.TimePosition = 0
- myears:Play()
- workspace.WAVE.Touched:Connect(DestroyHorrible)
- workspace.WAVE.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(-2200,0,0)
- o1 = Instance.new("Sound")
- o1.Parent = workspace
- o1.SoundId = "rbxassetid://135560679"
- o1.Volume = 1
- o1:Play()
- h = 0
- j = 1
- for i=1,2000 do
- j = j+1
- wait()
- workspace.WAVE.CFrame = workspace.WAVE.CFrame + Vector3.new(4,0,0)
- if j == 400 then
- game.workspace.Terrain:FillBlock(workspace.WAVE.CFrame,workspace.WAVE.Size,Enum.Material.Water)
- a = function(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.className == "Part" and v.Name ~="Baseplate" then
- v.Anchored = false
- end
- a(v)
- end
- end
- a(workspace)
- end
- end
- workspace.WAVE:Destroy()
- end)
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