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- Sputnik Monroe Today at 07:06
- Reading back through this channel a few post, do I understand it correctly TeslaRage that you were able to set up Covert Infiltration to use eight man squads?
- If so I'd love to know how, if it adapts to the infiltration mechanics and such. Do to my personal settings six has always felt like not enough troops, eight has always been the sweet spot for me.
- TeslaRage Today at 07:39
- Yes you can
- In Covert Infiltration mod > XComGameData look for these
- ======================================================================
- ; Infiltration missions
- [CovertInfiltration.X2StrategyElement_InfiltrationActions]
- InfiltrationMaxSquadSize=8
- ; Assault missions
- [XComGame.X2StrategyGameRulesetDataStructures]
- m_iMaxSoldiersOnMission=8
- ======================================================================
- Tweak XComGameCore as well
- ======================================================================
- [XComGame.XGTacticalGameCore]
- -NUM_STARTING_SOLDIERS = 16
- +NUM_STARTING_SOLDIERS = 20
- ;18 for Squad Side 7
- ;20 for Squad Size 8
- =========================================================================
- XcomStrategyTuning This controls the costs to build armors and weapons.
- Scalar=0.8 is basically 80% of the original cost
- =========================================================================
- ;New scalars
- ; Rookie
- +ResourceCostScalars_CI=(ItemTemplateName="Supplies", Scalar=0.8, Difficulty=0)
- +ResourceCostScalars_CI=(ItemTemplateName="AlienAlloy", Scalar=0.8, Difficulty=0)
- +ResourceCostScalars_CI=(ItemTemplateName="EleriumDust", Scalar=0.8, Difficulty=0)
- +ArtifactCostScalars_CI=(ItemTemplateName="AllArtifacts", Scalar=0.8, Difficulty=0)
- ; Veteran
- +ResourceCostScalars_CI=(ItemTemplateName="Supplies", Scalar=0.8, Difficulty=1)
- +ResourceCostScalars_CI=(ItemTemplateName="AlienAlloy", Scalar=0.8, Difficulty=1)
- +ResourceCostScalars_CI=(ItemTemplateName="EleriumDust", Scalar=0.8, Difficulty=1)
- +ArtifactCostScalars_CI=(ItemTemplateName="AllArtifacts", Scalar=0.8, Difficulty=1)
- ; Commander
- +ResourceCostScalars_CI=(ItemTemplateName="Supplies", Scalar=0.8, Difficulty=2)
- +ResourceCostScalars_CI=(ItemTemplateName="AlienAlloy", Scalar=0.8, Difficulty=2)
- +ResourceCostScalars_CI=(ItemTemplateName="EleriumDust", Scalar=0.8, Difficulty=2)
- +ArtifactCostScalars_CI=(ItemTemplateName="AllArtifacts", Scalar=0.8, Difficulty=2)
- ; Legend
- +ResourceCostScalars_CI=(ItemTemplateName="Supplies", Scalar=0.8, Difficulty=3)
- +ResourceCostScalars_CI=(ItemTemplateName="AlienAlloy", Scalar=0.8, Difficulty=3)
- +ResourceCostScalars_CI=(ItemTemplateName="EleriumDust", Scalar=0.8, Difficulty=3)
- +ArtifactCostScalars_CI=(ItemTemplateName="AllArtifacts", Scalar=0.8, Difficulty=3)
- =====================================================================================
- Living Space Beta mod > XComLivingSpace
- =====================================================================================
- [LivingSpace.X2StrategyElement_LSFacilityUpgrades]
- CREW_LIMIT_INCREASE_I=15
- CREW_LIMIT_INCREASE_II=15
- [LivingSpace.LSHelpers]
- STARTING_CREW_LIMIT=35
- ;35 -> 50 -> 65
- =====================================================================================
- You should increase, not enough place to sleep
- Sorry for the wall of text. That's about it
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