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- for i,v in pairs(game.Players:GetChildren()) do
- game:GetService("Chat"):Chat(v.Character.Head,"Permanent Darkness Falls Upon You") --Change text here
- wait(3)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = true
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 5, 2000)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- wait(1)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- wait(1)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- local pt = Instance.new("Part")
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- wait(1)
- pt.BrickColor = BrickColor.new("Really black")
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.BottomSurface = "Weld"
- pt.Parent = workspace
- pt.Name = "Darkness"
- pt.Size = Vector3.new(2000, 1, 2000)
- wait(1.5)
- end
- while true do
- game.Lighting.TimeOfDay=0;
- game.Lighting.Brightness=0;
- game.Lighting.ShadowColor=Color3.new(1,1,1);
- game.Lighting.Ambient=Color3.new(0,0,0);
- game.Lighting.FogEnd=200;
- game.Lighting.FogColor=Color3.new(0,0,0);
- wait(15)
- end
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