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- me = game.Players:findFirstChild("LocalPlayer")
- if me == nil then
- me = game.Players.LocalPlayer
- end
- p = Instance.new("Camera")
- p.Parent = game.Workspace
- bin = Instance.new("HopperBin")
- bin.Parent = me.Backpack
- bin.Name = "[ Eyeball ]"
- wait(0.5)
- a = me.PlayerGui:findFirstChild("Admin")
- if a ~= nil then a:Remove() end
- a = me.Character:findFirstChild("Eyeball")
- if a ~= nil then a:Remove() end
- script.Parent = bin
- mode = "None"
- Clicking = false
- BaleFireValue = 15
- banned = {""}
- admin = {"BestFriendsNameHere"}
- p = Instance.new("Camera")
- p.Parent = game.Workspace
- Sound = "None"
- Stare = false
- bleh = me.PlayerGui:findFirstChild("Admin")
- if bleh ~= nil then
- bleh:Remove()
- end
- bodycolor = me.Character:findFirstChild("Body Colors")
- maingui = Instance.new("ScreenGui")
- maingui.Parent = me.PlayerGui
- maingui.Name = "Admin"
- charactergui = Instance.new("ImageButton")
- charactergui.Parent = maingui
- charactergui.Name = "Character"
- charactergui.Size = UDim2.new(0.15, 0, 0.4, 0)
- charactergui.Position = UDim2.new(0.01, 0, 0.4, 0)
- charactergui.BackgroundTransparency = 0.5
- torso = Instance.new("ImageButton")
- torso.Parent = charactergui
- torso.Name = "Torso"
- torso.Size = UDim2.new(0.350000232, 0, 0.300000012, 0)
- torso.Position = UDim2.new(0.350000024,0,0.350000024,0)
- torso.BackgroundTransparency = 0.5
- torso.BackgroundColor = BrickColor.new(23)
- leftarm = Instance.new("ImageButton")
- leftarm.Parent = charactergui
- leftarm.Name = "LeftArm"
- leftarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
- leftarm.Position = UDim2.new(0.200000301, 0, 0.350000262, 0)
- leftarm.BackgroundTransparency = 0.5
- leftarm.BackgroundColor = BrickColor.new(24)
- rightarm = Instance.new("ImageButton")
- rightarm.Parent = charactergui
- rightarm.Name = "RightArm"
- rightarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
- rightarm.Position = UDim2.new(0.700000346, 0, 0.350000262, 0)
- rightarm.BackgroundTransparency = 0.5
- rightarm.BackgroundColor = BrickColor.new(24)
- head = Instance.new("ImageButton")
- head.Parent = charactergui
- head.Name = "Head"
- head.Size = UDim2.new(0.200023174, 0, 0.150000006, 0)
- head.Position = UDim2.new(0.420000345, 0, 0.200002626, 0)
- head.BackgroundTransparency = 0.5
- head.BackgroundColor = BrickColor.new(24)
- leftleg = Instance.new("ImageButton")
- leftleg.Parent = charactergui
- leftleg.Name = "LeftLeg"
- leftleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
- leftleg.Position = UDim2.new(0.350003451, 0, 0.650002599, 0)
- leftleg.BackgroundTransparency = 0.5
- leftleg.BackgroundColor = BrickColor.new(21)
- rightleg = Instance.new("ImageButton")
- rightleg.Parent = charactergui
- rightleg.Name = "RightLeg"
- rightleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
- rightleg.Position = UDim2.new(0.520034492, 0, 0.650002599, 0)
- rightleg.BackgroundTransparency = 0.5
- rightleg.BackgroundColor = BrickColor.new(21)
- characterbutton = Instance.new("TextButton")
- characterbutton.Parent = maingui
- characterbutton.Name = "CharacterButton"
- characterbutton.BackgroundTransparency = 0.5
- characterbutton.BackgroundColor = BrickColor.new(21)
- characterbutton.Position = UDim2.new(0.010000345, 0, 0.4, 0)
- characterbutton.Size = UDim2.new(0.15, 0, 0.05, 0)
- characterbutton.Text = "[ Hide Character GUI ]"
- characterhealth = Instance.new("TextButton")
- characterhealth.Parent = charactergui
- characterhealth.Name = "CharacterButton"
- characterhealth.BackgroundTransparency = 0.5
- characterhealth.Position = UDim2.new(0, 0, 1, 0)
- characterhealth.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth.Text = "[ Health : 100 | 100 ]"
- characterhealth2 = Instance.new("TextButton")
- characterhealth2.Parent = charactergui
- characterhealth2.Name = "CharacterButton"
- characterhealth2.BackgroundTransparency = 0.5
- characterhealth2.Position = UDim2.new(0, 0, 1.05, 0)
- characterhealth2.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth2.Text = "[ Character Name : "..me.Character.Name.." ]"
- characterhealth3 = Instance.new("TextButton")
- characterhealth3.Parent = charactergui
- characterhealth3.Name = "CharacterButton"
- characterhealth3.BackgroundTransparency = 0.5
- characterhealth3.Position = UDim2.new(0, 0, 1.1, 0)
- characterhealth3.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth3.Text = "[ WalkSpeed : 16 ]"
- characterhealth4 = Instance.new("TextButton")
- characterhealth4.Parent = charactergui
- characterhealth4.Name = "CharacterButton"
- characterhealth4.BackgroundTransparency = 0.5
- characterhealth4.Position = UDim2.new(0, 0, 1.15, 0)
- characterhealth4.Size = UDim2.new(2, 0, 0.05, 0)
- characterhealth4.Text = "[ Position : ( 0 | 0 | 0 ) ]"
- opened = true
- function click()
- if opened == true then
- charactergui.Visible = false
- characterbutton.Text = "[ Show Character GUI ]"
- opened = false
- else
- charactergui.Visible = true
- characterbutton.Text = "[ Hide Character GUI ]"
- opened = true
- end
- end
- characterbutton.MouseButton1Click:connect(click)
- map = Instance.new("ImageButton")
- map.Parent = charactergui
- map.Name = "Map"
- map.Size = UDim2.new(1, 0, 0.7, 0)
- map.Position = UDim2.new(1, 0, 0, 0)
- map.BackgroundTransparency = 0.5
- me2 = Instance.new("ImageButton")
- me2.Parent = map
- me2.Name = "Player"
- me2.Size = UDim2.new(0, me.Character.Torso.Size.x, 0, me.Character.Torso.Size.z)
- me2.Position = UDim2.new(0, 0, 0, 0)
- me2.BackgroundTransparency = 0.1
- me2.BackgroundColor = BrickColor.new (26)
- characterhealth5 = Instance.new("TextButton")
- characterhealth5.Parent = charactergui
- characterhealth5.Name = "CharacterButton"
- characterhealth5.BackgroundTransparency = 0.5
- characterhealth5.Position = UDim2.new(1, 0, 0.7, 0)
- characterhealth5.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth5.Text = "[ QuickScripts : 0 ]"
- characterhealth5.BackgroundColor = BrickColor.new(23)
- characterhealth6 = Instance.new("TextButton")
- characterhealth6.Parent = charactergui
- characterhealth6.Name = "CharacterButton"
- characterhealth6.BackgroundTransparency = 0.5
- characterhealth6.Position = UDim2.new(1, 0, 0.75, 0)
- characterhealth6.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth6.Text = "[ Clean QuickScripts ]"
- characterhealth6.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].Name == "QuickScript" then
- stuff[i]:Remove()
- end
- end
- end
- characterhealth6.MouseButton1Click:connect(click)
- characterhealth7 = Instance.new("TextButton")
- characterhealth7.Parent = charactergui
- characterhealth7.Name = "CharacterButton"
- characterhealth7.BackgroundTransparency = 0.5
- characterhealth7.Position = UDim2.new(1, 0, 0.8, 0)
- characterhealth7.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth7.Text = "[ Clean Workspace ]"
- characterhealth7.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className ~= "Script" then
- if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
- stuff[i]:Remove()
- end
- end
- end
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Base"
- p.Anchored = true
- p.BottomSurface = "Smooth"
- p.BrickColor = BrickColor.new (28)
- p.Size = Vector3.new(512, 1, 512)
- p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(2, 2, 2)
- game.Lighting.Brightness = 1
- game.Lighting.TimeOfDay = "12:00:00"
- end
- characterhealth7.MouseButton1Click:connect(click)
- characterhealth17 = Instance.new("TextButton")
- characterhealth17.Parent = charactergui
- characterhealth17.Name = "CharacterButton"
- characterhealth17.BackgroundTransparency = 0.5
- characterhealth17.Position = UDim2.new(1, 0, 0.65, 0)
- characterhealth17.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth17.Text = "[ Remove All Scripts ]"
- characterhealth17.BackgroundColor = BrickColor.new(23)
- function ccclick()
- stuff = workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Script" and stuff[i].Name ~= script.Name then
- stuff[i]:Remove()
- end
- end
- end
- characterhealth17.MouseButton1Click:connect(ccclick)
- characterhealth9 = Instance.new("TextButton")
- characterhealth9.Parent = charactergui
- characterhealth9.Name = "CharacterButton"
- characterhealth9.BackgroundTransparency = 0.5
- characterhealth9.Position = UDim2.new(1, 0, 0.85, 0)
- characterhealth9.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth9.Text = "[ Debug Messages ]"
- characterhealth9.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Message" or stuff[i].className == "Hint" then
- stuff[i]:Remove()
- end
- hax = stuff[i]:GetChildren()
- for i = 1 , #hax do
- if hax[i].className == "Message" or hax[i].className == "Message" then
- hax[i]:Remove()
- end
- end
- end
- stuff = game.Players:GetChildren()
- for i = 1 , #stuff do
- l = stuff[i]:GetChildren()
- for i = 1 , #l do
- if l[i].className == "Message" or l[i].className == "Hint" then
- l[i]:Remove()
- end
- end
- end
- end
- characterhealth9.MouseButton1Click:connect(click)
- characterhealth91 = Instance.new("TextButton")
- characterhealth91.Parent = charactergui
- characterhealth91.Name = "CharacterButton"
- characterhealth91.BackgroundTransparency = 0.5
- characterhealth91.Position = UDim2.new(1, 0, 0.9, 0)
- characterhealth91.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth91.Text = "[ Reset ]"
- characterhealth91.BackgroundColor = BrickColor.new(1)
- function click()
- me.Character:BreakJoints()
- end
- characterhealth91.MouseButton1Click:connect(click)
- characterhealth92 = Instance.new("TextButton")
- characterhealth92.Parent = charactergui
- characterhealth92.Name = "CharacterButton"
- characterhealth92.BackgroundTransparency = 0.5
- characterhealth92.Position = UDim2.new(1, 0, 0.95, 0)
- characterhealth92.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth92.Text = "[ Unstuck ]"
- characterhealth92.BackgroundColor = BrickColor.new(1)
- function click()
- Torso = me.Character:findFirstChild("Torso")
- if Torso ~= nil then
- stuff = Torso:findFirstChild("BodyGyro")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyPosition")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyVelocity")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyThrust")
- if stuff ~= nil then
- stuff:Remove()
- end
- me.Character:MoveTo(Torso.Position+Vector3.new(0, 5, 0))
- end
- end
- characterhealth92.MouseButton1Click:connect(click)
- characterhealth93 = Instance.new("TextButton")
- characterhealth93.Parent = charactergui
- characterhealth93.Name = "CharacterButton"
- characterhealth93.BackgroundTransparency = 0.5
- characterhealth93.Position = UDim2.new(1, 0, 1, 0)
- characterhealth93.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth93.Text = "[ Teleport To Base ]"
- characterhealth93.BackgroundColor = BrickColor.new(1)
- function click()
- Torso = game.Workspace:findFirstChild("Base")
- if Torso ~= nil then
- me.Character:MoveTo(Torso.Position)
- end
- end
- characterhealth93.MouseButton1Click:connect(click)
- characterhealth94 = Instance.new("TextButton")
- characterhealth94.Parent = charactergui
- characterhealth94.Name = "CharacterButton"
- characterhealth94.BackgroundTransparency = 0.5
- characterhealth94.Position = UDim2.new(1, 0, 1.05, 0)
- characterhealth94.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth94.Text = "[ ForceField ]"
- characterhealth94.BackgroundColor = BrickColor.new(1)
- function click()
- ff = me.Character:findFirstChild("ForceField")
- if ff ~= nil then
- ff:Remove()
- end
- ff = me.Character:findFirstChild("ForceFielD")
- if ff ~= nil then
- ff:Remove()
- end
- p = Instance.new("ForceField")
- p.Name = "ForceFielD"
- p.Parent = me.Character
- end
- characterhealth94.MouseButton1Click:connect(click)
- characterhealth95 = Instance.new("TextButton")
- characterhealth95.Parent = charactergui
- characterhealth95.Name = "CharacterButton"
- characterhealth95.BackgroundTransparency = 0.5
- characterhealth95.Position = UDim2.new(1, 0, 1.1, 0)
- characterhealth95.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth95.Text = "[ Un-ForceField ]"
- characterhealth95.BackgroundColor = BrickColor.new(1)
- function click()
- ff = me.Character:findFirstChild("ForceField")
- if ff ~= nil then
- ff:Remove()
- end
- ff = me.Character:findFirstChild("ForceFielD")
- if ff ~= nil then
- ff:Remove()
- end
- end
- characterhealth95.MouseButton1Click:connect(click)
- commands = Instance.new("ImageButton")
- commands.Parent = maingui
- commands.Name = "Character"
- commands.Size = UDim2.new(0.01, 0, 0.48, 0)
- commands.Position = UDim2.new(0.3, 0, 0.4, 0)
- commands.BackgroundTransparency = 1
- characterbutton2 = Instance.new("TextButton")
- characterbutton2.Parent = maingui
- characterbutton2.Name = "CharacterButton"
- characterbutton2.BackgroundTransparency = 0.5
- characterbutton2.BackgroundColor = BrickColor.new(21)
- characterbutton2.Position = UDim2.new(0.16, 0, 0.4, 0)
- characterbutton2.Size = UDim2.new(0.15, 0, 0.05, 0)
- characterbutton2.Text = "[ Hide Commands ]"
- opened2 = true
- function clicck()
- if opened2 == true then
- commands.Visible = false
- characterbutton2.Text = "[ Show Commands ]"
- opened2 = false
- else
- commands.Visible = true
- characterbutton2.Text = "[ Hide Commands ]"
- opened2 = true
- end
- end
- characterbutton2.MouseButton1Click:connect(clicck)
- characterhealth96 = Instance.new("TextButton")
- characterhealth96.Parent = commands
- characterhealth96.Name = "CharacterButton"
- characterhealth96.BackgroundTransparency = 0.5
- characterhealth96.Position = UDim2.new(1, 0, 0, 0)
- characterhealth96.Size = UDim2.new(10, 0, 0.1, 0)
- characterhealth96.Text = "[ Lighting Commands ]"
- characterhealth96.BackgroundColor = BrickColor.new(1)
- lighting = Instance.new("TextButton")
- lighting.Parent = commands
- lighting.Name = "CharacterButton"
- lighting.BackgroundTransparency = 0.5
- lighting.Position = UDim2.new(11, 0, 0, 0)
- lighting.Size = UDim2.new(10, 0, 0.1, 0)
- lighting.BackgroundTransparency = 1
- lighting.BackgroundColor = BrickColor.new(1)
- lighting.Visible = false
- lighting.Text = ""
- opened3 = true
- function clickk()
- if opened3 == true then
- lighting.Visible = false
- opened3 = false
- else
- lighting.Visible = true
- opened3 = true
- end
- end
- characterhealth96.MouseButton1Click:connect(clickk)
- characterhealth97 = Instance.new("TextButton")
- characterhealth97.Parent = lighting
- characterhealth97.Name = "CharacterButton"
- characterhealth97.BackgroundTransparency = 0.5
- characterhealth97.Position = UDim2.new(0, 0, 0, 0)
- characterhealth97.Size = UDim2.new(1, 0, 1, 0)
- characterhealth97.Text = "[ Normal Lighting ]"
- characterhealth97.BackgroundColor = BrickColor.new(1)
- function clicky()
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(2, 2, 2)
- game.Lighting.TimeOfDay = "12:00:00"
- game.Lighting.Brightness = 1
- end
- characterhealth97.MouseButton1Click:connect(clicky)
- characterhealth98 = Instance.new("TextButton")
- characterhealth98.Parent = lighting
- characterhealth98.Name = "CharacterButton"
- characterhealth98.BackgroundTransparency = 0.5
- characterhealth98.Position = UDim2.new(0, 0, 1, 0)
- characterhealth98.Size = UDim2.new(1, 0, 1, 0)
- characterhealth98.Text = "[ Day ]"
- characterhealth98.BackgroundColor = BrickColor.new(1)
- function clickyy()
- game.Lighting.TimeOfDay = "12:00:00"
- end
- characterhealth98.MouseButton1Click:connect(clickyy)
- characterhealth99 = Instance.new("TextButton")
- characterhealth99.Parent = lighting
- characterhealth99.Name = "CharacterButton"
- characterhealth99.BackgroundTransparency = 0.5
- characterhealth99.Position = UDim2.new(0, 0, 2, 0)
- characterhealth99.Size = UDim2.new(1, 0, 1, 0)
- characterhealth99.Text = "[ Dawn ]"
- characterhealth99.BackgroundColor = BrickColor.new(1)
- function clickyyy()
- game.Lighting.TimeOfDay = "18:00:00"
- end
- characterhealth99.MouseButton1Click:connect(clickyyy)
- characterhealth991 = Instance.new("TextButton")
- characterhealth991.Parent = lighting
- characterhealth991.Name = "CharacterButton"
- characterhealth991.BackgroundTransparency = 0.5
- characterhealth991.Position = UDim2.new(0, 0, 3, 0)
- characterhealth991.Size = UDim2.new(1, 0, 1, 0)
- characterhealth991.Text = "[ Night ]"
- characterhealth991.BackgroundColor = BrickColor.new(1)
- function clickyyyy()
- game.Lighting.TimeOfDay = "00:00:00"
- end
- characterhealth991.MouseButton1Click:connect(clickyyyy)
- characterhealth992 = Instance.new("TextButton")
- characterhealth992.Parent = lighting
- characterhealth992.Name = "CharacterButton"
- characterhealth992.BackgroundTransparency = 0.5
- characterhealth992.Position = UDim2.new(0, 0, 4, 0)
- characterhealth992.Size = UDim2.new(1, 0, 1, 0)
- characterhealth992.Text = "[ Brightness - 1 ]"
- characterhealth992.BackgroundColor = BrickColor.new(1)
- function clickyyyyy()
- game.Lighting.Brightness = game.Lighting.Brightness - 1
- end
- characterhealth992.MouseButton1Click:connect(clickyyyyy)
- characterhealth993 = Instance.new("TextButton")
- characterhealth993.Parent = lighting
- characterhealth993.Name = "CharacterButton"
- characterhealth993.BackgroundTransparency = 0.5
- characterhealth993.Position = UDim2.new(0, 0, 5, 0)
- characterhealth993.Size = UDim2.new(1, 0, 1, 0)
- characterhealth993.Text = "[ Brightness + 1 ]"
- characterhealth993.BackgroundColor = BrickColor.new(1)
- function clickyyyyyy()
- game.Lighting.Brightness = game.Lighting.Brightness + 1
- end
- characterhealth993.MouseButton1Click:connect(clickyyyyyy)
- characterhealth994 = Instance.new("TextButton")
- characterhealth994.Parent = lighting
- characterhealth994.Name = "CharacterButton"
- characterhealth994.BackgroundTransparency = 0.5
- characterhealth994.Position = UDim2.new(0, 0, 6, 0)
- characterhealth994.Size = UDim2.new(1, 0, 1, 0)
- characterhealth994.Text = "[ Disco ]"
- characterhealth994.BackgroundColor = BrickColor.new(1)
- disco = false
- function clickyyyyyyy()
- if disco == false then
- disco = true
- for i = 1 , 20 do
- game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
- wait(0.1)
- end
- disco = false
- end
- end
- characterhealth994.MouseButton1Click:connect(clickyyyyyyy)
- characterhealth995 = Instance.new("TextButton")
- characterhealth995.Parent = commands
- characterhealth995.Name = "CharacterButton"
- characterhealth995.BackgroundTransparency = 0.5
- characterhealth995.Position = UDim2.new(1, 0, 0.1, 0)
- characterhealth995.Size = UDim2.new(10, 0, 0.1, 0)
- characterhealth995.Text = "[ Self Commands ]"
- characterhealth995.BackgroundColor = BrickColor.new(1)
- self = Instance.new("TextButton")
- self.Parent = commands
- self.Name = "CharacterButton"
- self.BackgroundTransparency = 0.5
- self.Position = UDim2.new(11, 0, 0, 0)
- self.Size = UDim2.new(10, 0, 0.1, 0)
- self.BackgroundTransparency = 1
- self.BackgroundColor = BrickColor.new(1)
- self.Visible = false
- self.Text = ""
- opened3 = true
- function clickk()
- if opened3 == true then
- self.Visible = false
- opened3 = false
- else
- self.Visible = true
- opened3 = true
- end
- end
- characterhealth995.MouseButton1Click:connect(clickk)
- characterhealth996 = Instance.new("TextButton")
- characterhealth996.Parent = self
- characterhealth996.Name = "CharacterButton"
- characterhealth996.BackgroundTransparency = 0.5
- characterhealth996.Position = UDim2.new(0, 0, 1, 0)
- characterhealth996.Size = UDim2.new(1, 0, 1, 0)
- characterhealth996.Text = "[ Heal ]"
- characterhealth996.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyy()
- me.Character.Humanoid.Health = me.Character.Humanoid.MaxHealth
- end
- characterhealth996.MouseButton1Click:connect(clickyyyyyyyy)
- characterhealth997 = Instance.new("TextButton")
- characterhealth997.Parent = self
- characterhealth997.Name = "CharacterButton"
- characterhealth997.BackgroundTransparency = 0.5
- characterhealth997.Position = UDim2.new(0, 0, 2, 0)
- characterhealth997.Size = UDim2.new(1, 0, 1, 0)
- characterhealth997.Text = "[ God Health ]"
- characterhealth997.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyy()
- me.Character.Humanoid.MaxHealth = math.huge
- end
- characterhealth997.MouseButton1Click:connect(clickyyyyyyyyy)
- characterhealth998 = Instance.new("TextButton")
- characterhealth998.Parent = self
- characterhealth998.Name = "CharacterButton"
- characterhealth998.BackgroundTransparency = 0.5
- characterhealth998.Position = UDim2.new(0, 0, 3, 0)
- characterhealth998.Size = UDim2.new(1, 0, 1, 0)
- characterhealth998.Text = "[ Mortal Health ]"
- characterhealth998.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyy()
- me.Character.Humanoid.MaxHealth = 100
- me.Character.Humanoid.Health = 100
- end
- characterhealth998.MouseButton1Click:connect(clickyyyyyyyyyy)
- characterhealth999 = Instance.new("TextButton")
- characterhealth999.Parent = self
- characterhealth999.Name = "CharacterButton"
- characterhealth999.BackgroundTransparency = 0.5
- characterhealth999.Position = UDim2.new(0, 0, 4, 0)
- characterhealth999.Size = UDim2.new(1, 0, 1, 0)
- characterhealth999.Text = "[ Normal Speed ]"
- characterhealth999.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = 16
- end
- characterhealth999.MouseButton1Click:connect(clickyyyyyyyyyyy)
- characterhealth9991 = Instance.new("TextButton")
- characterhealth9991.Parent = self
- characterhealth9991.Name = "CharacterButton"
- characterhealth9991.BackgroundTransparency = 0.5
- characterhealth9991.Position = UDim2.new(0, 0, 5, 0)
- characterhealth9991.Size = UDim2.new(1, 0, 1, 0)
- characterhealth9991.Text = "[ Speed + 10 ]"
- characterhealth9991.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed + 10
- end
- characterhealth9991.MouseButton1Click:connect(clickyyyyyyyyyyyy)
- characterhealth9992 = Instance.new("TextButton")
- characterhealth9992.Parent = self
- characterhealth9992.Name = "CharacterButton"
- characterhealth9992.BackgroundTransparency = 0.5
- characterhealth9992.Position = UDim2.new(0, 0, 6, 0)
- characterhealth9992.Size = UDim2.new(1, 0, 1, 0)
- characterhealth9992.Text = "[ Speed - 10 ]"
- characterhealth9992.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed - 10
- end
- characterhealth9992.MouseButton1Click:connect(clickyyyyyyyyyyyyy)
- characterhealth99922 = Instance.new("TextButton")
- characterhealth99922.Parent = self
- characterhealth99922.Name = "CharacterButton"
- characterhealth99922.BackgroundTransparency = 0.5
- characterhealth99922.Position = UDim2.new(0, 0, 7, 0)
- characterhealth99922.Size = UDim2.new(1, 0, 1, 0)
- characterhealth99922.Text = "[ Invisible ]"
- characterhealth99922.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyyy()
- stuff = me.Character:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].Transparency = 1
- end
- if stuff[i].className == "Hat" then
- d = stuff[i]:findFirstChild("Handle")
- if d ~= nil then
- d.Transparency = 1
- end
- end
- end
- end
- characterhealth99922.MouseButton1Click:connect(clickyyyyyyyyyyyyyy)
- characterhealth999222 = Instance.new("TextButton")
- characterhealth999222.Parent = self
- characterhealth999222.Name = "CharacterButton"
- characterhealth999222.BackgroundTransparency = 0.5
- characterhealth999222.Position = UDim2.new(0, 0, 8, 0)
- characterhealth999222.Size = UDim2.new(1, 0, 1, 0)
- characterhealth999222.Text = "[ Visible ]"
- characterhealth999222.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyyyy()
- stuff = me.Character:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].Transparency = 0
- end
- if stuff[i].className == "Hat" then
- d = stuff[i]:findFirstChild("Handle")
- if d ~= nil then
- d.Transparency = 0
- end
- end
- end
- end
- characterhealth999222.MouseButton1Click:connect(clickyyyyyyyyyyyyyyy)
- chchharacteerhealthh96 = Instance.new("TextButton")
- chchharacteerhealthh96.Parent = commands
- chchharacteerhealthh96.Name = "CharacterButton"
- chchharacteerhealthh96.BackgroundTransparency = 0.5
- chchharacteerhealthh96.Position = UDim2.new(1, 0, 0.5, 0)
- chchharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- chchharacteerhealthh96.Text = "[ Stare Mode ]"
- chchharacteerhealthh96.BackgroundColor = BrickColor.new(1)
- function ccccccliiickk()
- if Stare == false then
- Stare = true
- else
- Stare = false
- end
- end
- chchharacteerhealthh96.MouseButton1Click:connect(ccccccliiickk)
- chcharacteerhealthh96 = Instance.new("TextButton")
- chcharacteerhealthh96.Parent = commands
- chcharacteerhealthh96.Name = "CharacterButton"
- chcharacteerhealthh96.BackgroundTransparency = 0.5
- chcharacteerhealthh96.Position = UDim2.new(1, 0, 0.4, 0)
- chcharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- chcharacteerhealthh96.Text = "[ Swords ]"
- chcharacteerhealthh96.BackgroundColor = BrickColor.new(1)
- function ccccliiickk()
- p = me.Character:findFirstChild("Swords")
- if p ~= nil then
- p:Remove()
- end
- p = me.Character:findFirstChild("Right Arm")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Right Arm")
- b.Part0 = me.Character:findFirstChild("Right Arm")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- p = me.Character:findFirstChild("Left Arm")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Left Arm")
- b.Part0 = me.Character:findFirstChild("Left Arm")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- p = me.Character:findFirstChild("Head")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Head")
- b.Part0 = me.Character:findFirstChild("Head")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -0.25, -0.5)) * CFrame.fromEulerAnglesXYZ(0, 3.14, 1.57)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- wait(0.5)
- me.Character:MoveTo(me.Character.Torso.Position)
- end
- chcharacteerhealthh96.MouseButton1Click:connect(ccccliiickk)
- characteerhealthh96 = Instance.new("TextButton")
- characteerhealthh96.Parent = commands
- characteerhealthh96.Name = "CharacterButton"
- characteerhealthh96.BackgroundTransparency = 0.5
- characteerhealthh96.Position = UDim2.new(1, 0, 0.3, 0)
- characteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- characteerhealthh96.Text = "[ Sounds ]"
- characteerhealthh96.BackgroundColor = BrickColor.new(1)
- ligghtingg = Instance.new("TextButton")
- ligghtingg.Parent = commands
- ligghtingg.Name = "CharacterButton"
- ligghtingg.Position = UDim2.new(11, 0, 0, 0)
- ligghtingg.Size = UDim2.new(10, 0, 0.1, 0)
- ligghtingg.BackgroundTransparency = 1
- ligghtingg.BackgroundColor = BrickColor.new(1)
- ligghtingg.Visible = false
- ligghtingg.Text = ""
- openedddd3 = true
- function ccliiickk()
- if openedddd3 == true then
- ligghtingg.Visible = false
- openedddd3 = false
- else
- ligghtingg.Visible = true
- openedddd3 = true
- end
- end
- characteerhealthh96.MouseButton1Click:connect(ccliiickk)
- characterhhealthh97 = Instance.new("TextButton")
- characterhhealthh97.Parent = ligghtingg
- characterhhealthh97.Name = "CharacterButton"
- characterhhealthh97.BackgroundTransparency = 0.5
- characterhhealthh97.Position = UDim2.new(0, 0, 3, 0)
- characterhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhealthh97.Text = "[ None ]"
- characterhhealthh97.BackgroundColor = BrickColor.new(1)
- function hlickyy()
- Sound = "None"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhealthh97.MouseButton1Click:connect(hlickyy)
- characterhhhealthh97 = Instance.new("TextButton")
- characterhhhealthh97.Parent = ligghtingg
- characterhhhealthh97.Name = "CharacterButton"
- characterhhhealthh97.BackgroundTransparency = 0.5
- characterhhhealthh97.Position = UDim2.new(0, 0, 4, 0)
- characterhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhealthh97.Text = "[ Rickroll ]"
- characterhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhlickyy()
- Sound = "Rickroll"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=2027611"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhealthh97.MouseButton1Click:connect(hhlickyy)
- characterhhhhealthh97 = Instance.new("TextButton")
- characterhhhhealthh97.Parent = ligghtingg
- characterhhhhealthh97.Name = "CharacterButton"
- characterhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhealthh97.Position = UDim2.new(0, 0, 5, 0)
- characterhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhealthh97.Text = "[ One Winged Angel ]"
- characterhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhlickyy()
- Sound = "One Winged Angel"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1372260"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhealthh97.MouseButton1Click:connect(hhhlickyy)
- characterhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhealthh97.Parent = ligghtingg
- characterhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhealthh97.Position = UDim2.new(0, 0, 6, 0)
- characterhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhealthh97.Text = "[ Pokemon ]"
- characterhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhlickyy()
- Sound = "Pokemon"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1372261"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhealthh97.MouseButton1Click:connect(hhhhlickyy)
- characterhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhealthh97.Position = UDim2.new(0, 0, 7, 0)
- characterhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhealthh97.Text = "[ Fire Emblem ]"
- characterhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhlickyy()
- Sound = "Fire Emblem"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1372259"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhealthh97.MouseButton1Click:connect(hhhhhlickyy)
- characterhhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhhealthh97.Position = UDim2.new(0, 0, 8, 0)
- characterhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhhealthh97.Text = "[ Starfox ]"
- characterhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhhlickyy()
- Sound = "Starfox"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1372262"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhlickyy)
- characterhhhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhhhealthh97.Position = UDim2.new(0, 0, 9, 0)
- characterhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhhhealthh97.Text = "[ Halo ]"
- characterhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhhhlickyy()
- Sound = "Halo"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1034065"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhlickyy)
- characterhhhhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 10, 0)
- characterhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhhhhealthh97.Text = "[ Caramelldansen ]"
- characterhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhhhhlickyy()
- Sound = "Caramelldansen"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=2303479"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhlickyy)
- characterhhhhhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 11, 0)
- characterhhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhhhhhealthh97.Text = "[ Japanese Music ]"
- characterhhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhhhhhlickyy()
- Sound = "Japanese Music"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=5985787"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhhlickyy)
- chaaracterhealthh97 = Instance.new("TextLabel")
- chaaracterhealthh97.Parent = lightingg
- chaaracterhealthh97.Name = "CharacterButton"
- chaaracterhealthh97.BackgroundTransparency = 0.5
- chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0)
- chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0)
- chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]"
- chaaracterhealthh97.BackgroundColor = BrickColor.new(1)
- characterhealthh96 = Instance.new("TextButton")
- characterhealthh96.Parent = commands
- characterhealthh96.Name = "CharacterButton"
- characterhealthh96.BackgroundTransparency = 0.5
- characterhealthh96.Position = UDim2.new(1, 0, 0.2, 0)
- characterhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- characterhealthh96.Text = "[ Eyeball Modes ]"
- characterhealthh96.BackgroundColor = BrickColor.new(1)
- lightingg = Instance.new("TextButton")
- lightingg.Parent = commands
- lightingg.Name = "CharacterButton"
- lightingg.Position = UDim2.new(11, 0, 0, 0)
- lightingg.Size = UDim2.new(10, 0, 0.1, 0)
- lightingg.BackgroundTransparency = 1
- lightingg.BackgroundColor = BrickColor.new(1)
- lightingg.Visible = false
- lightingg.Text = ""
- openeddd3 = true
- function cclickk()
- if openeddd3 == true then
- lightingg.Visible = false
- openeddd3 = false
- else
- lightingg.Visible = true
- openeddd3 = true
- end
- end
- characterhealthh96.MouseButton1Click:connect(cclickk)
- chaaracterhealthh97 = Instance.new("TextLabel")
- chaaracterhealthh97.Parent = lightingg
- chaaracterhealthh97.Name = "CharacterButton"
- chaaracterhealthh97.BackgroundTransparency = 0.5
- chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0)
- chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0)
- chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]"
- chaaracterhealthh97.BackgroundColor = BrickColor.new(1)
- characterhealthh97 = Instance.new("TextButton")
- characterhealthh97.Parent = lightingg
- characterhealthh97.Name = "CharacterButton"
- characterhealthh97.BackgroundTransparency = 0.5
- characterhealthh97.Position = UDim2.new(0, 0, 2, 0)
- characterhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthh97.Text = "[ None ]"
- characterhealthh97.BackgroundColor = BrickColor.new(1)
- function cclickyy()
- mode = "None"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthh97.MouseButton1Click:connect(cclickyy)
- characterhealthhh97 = Instance.new("TextButton")
- characterhealthhh97.Parent = lightingg
- characterhealthhh97.Name = "CharacterButton"
- characterhealthhh97.BackgroundTransparency = 0.5
- characterhealthhh97.Position = UDim2.new(0, 0, 3, 0)
- characterhealthhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhh97.Text = "[ Heal ]"
- characterhealthhh97.BackgroundColor = BrickColor.new(1)
- function ccclickyy()
- mode = "Heal"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhh97.MouseButton1Click:connect(ccclickyy)
- characterhealthhhh97 = Instance.new("TextButton")
- characterhealthhhh97.Parent = lightingg
- characterhealthhhh97.Name = "CharacterButton"
- characterhealthhhh97.BackgroundTransparency = 0.5
- characterhealthhhh97.Position = UDim2.new(0, 0, 4, 0)
- characterhealthhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhh97.Text = "[ Damage ]"
- characterhealthhhh97.BackgroundColor = BrickColor.new(1)
- function cccclickyy()
- mode = "Damage"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhh97.MouseButton1Click:connect(cccclickyy)
- characterhealthhhhh97 = Instance.new("TextButton")
- characterhealthhhhh97.Parent = lightingg
- characterhealthhhhh97.Name = "CharacterButton"
- characterhealthhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhh97.Position = UDim2.new(0, 0, 5, 0)
- characterhealthhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhh97.Text = "[ Freeze ]"
- characterhealthhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccclickyy()
- mode = "Freeze"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhh97.MouseButton1Click:connect(ccccclickyy)
- characterhealthhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhh97.Parent = lightingg
- characterhealthhhhhh97.Name = "CharacterButton"
- characterhealthhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhh97.Position = UDim2.new(0, 0, 6, 0)
- characterhealthhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhh97.Text = "[ Thaw ]"
- characterhealthhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccclickyy()
- mode = "Thaw"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhh97.MouseButton1Click:connect(cccccclickyy)
- characterhealthhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhh97.Parent = lightingg
- characterhealthhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhh97.Position = UDim2.new(0, 0, 7, 0)
- characterhealthhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhh97.Text = "[ Delete ]"
- characterhealthhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccclickyy()
- mode = "Delete"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhh97.MouseButton1Click:connect(ccccccclickyy)
- characterhealthhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhh97.Position = UDim2.new(0, 0, 8, 0)
- characterhealthhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhh97.Text = "[ Kick ]"
- characterhealthhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccclickyy()
- mode = "Kick"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhh97.MouseButton1Click:connect(cccccccclickyy)
- characterhealthhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhh97.Position = UDim2.new(0, 0, 9, 0)
- characterhealthhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhh97.Text = "[ Explosion ]"
- characterhealthhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccclickyy()
- mode = "Explosion"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhh97.MouseButton1Click:connect(ccccccccclickyy)
- characterhealthhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhh97.Position = UDim2.new(0, 0, 10, 0)
- characterhealthhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhh97.Text = "[ Spy ]"
- characterhealthhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccclickyy()
- mode = "Spy"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhh97.MouseButton1Click:connect(cccccccccclickyy)
- characterhealthhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhh97.Position = UDim2.new(0, 0, 11, 0)
- characterhealthhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhh97.Text = "[ Break ]"
- characterhealthhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccclickyy()
- mode = "Break"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccclickyy)
- characterhealthhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhh97.Position = UDim2.new(0, 0, 12, 0)
- characterhealthhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhh97.Text = "[ Fly ]"
- characterhealthhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccclickyy()
- mode = "Fly"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccclickyy)
- characterhealthhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhh97.Position = UDim2.new(0, 0, 13, 0)
- characterhealthhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhh97.Text = "[ Trip ]"
- characterhealthhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccclickyy()
- mode = "Trip"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 2, 0)
- characterhealthhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhh97.Text = "[ Fling ]"
- characterhealthhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccclickyy()
- mode = "Fling"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 3, 0)
- characterhealthhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhh97.Text = "[ ForceField ]"
- characterhealthhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccclickyy()
- mode = "ForceField"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 4, 0)
- characterhealthhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhh97.Text = "[ UnForceField ]"
- characterhealthhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccclickyy()
- mode = "UnForceField"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 5, 0)
- characterhealthhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhh97.Text = "[ NilGrav ]"
- characterhealthhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccclickyy()
- mode = "NilGrav"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 6, 0)
- characterhealthhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhh97.Text = "[ UnNilGrav ]"
- characterhealthhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccclickyy()
- mode = "UnNilGrav"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 7, 0)
- characterhealthhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhh97.Text = "[ Invisible ]"
- characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccclickyy()
- mode = "Invisible"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 8, 0)
- characterhealthhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhh97.Text = "[ Visible ]"
- characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccclickyy()
- mode = "Visible"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 9, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Text = "[ Shield ]"
- characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccclickyy()
- mode = "Shield"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 10, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Absorb ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccclickyy()
- mode = "Absorb"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 11, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ BaleFire ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccclickyy()
- mode = "BaleFire"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 12, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Machine Gun ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccccclickyy()
- mode = "Machine Gun"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 13, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Capture ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccccclickyy()
- mode = "Capture"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 2, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Slaughter ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccccccclickyy()
- mode = "Slaughter"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 3, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Draw ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccccccclickyy()
- mode = "Draw"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 4, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Faint ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccccccccclickyy()
- mode = "Faint"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 5, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Random Colors ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccccccccclickyy()
- mode = "Random Colors"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 6, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Drag ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccccccccccclickyy()
- mode = "Drag"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 7, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Naked Beam ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccccccccccclickyy()
- mode = "Naked Beam"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 8, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Shrink ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccccccccccccclickyy()
- mode = "Shrink"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 9, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Grow ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccccccccccccclickyy()
- mode = "Grow"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 10, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Confuse ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccccccccccccccclickyy()
- mode = "Confuse"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 11, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Disarm ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccccccccccccccclickyy()
- mode = "Disarm"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 12, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Spotlight ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccccccccccccccccclickyy()
- mode = "Spotlight"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccccccclickyy)
- characterhe97 = Instance.new("TextButton")
- characterhe97.Parent = lightingg
- characterhe97.Name = "CharacterButton"
- characterhe97.BackgroundTransparency = 0.5
- characterhe97.Position = UDim2.new(2, 0, 13, 0)
- characterhe97.Size = UDim2.new(1, 0, 1, 0)
- characterhe97.Text = "[ Ducks ]"
- characterhe97.BackgroundColor = BrickColor.new(1)
- function asdflickyy()
- mode = "Ducks"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhe97.MouseButton1Click:connect(asdflickyy)
- characterhee97 = Instance.new("TextButton")
- characterhee97.Parent = lightingg
- characterhee97.Name = "CharacterButton"
- characterhee97.BackgroundTransparency = 0.5
- characterhee97.Position = UDim2.new(3, 0, 2, 0)
- characterhee97.Size = UDim2.new(1, 0, 1, 0)
- characterhee97.Text = "[ Duck Swarm ]"
- characterhee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyy()
- mode = "Duck Swarm"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhee97.MouseButton1Click:connect(asdflickyyy)
- characterheee97 = Instance.new("TextButton")
- characterheee97.Parent = lightingg
- characterheee97.Name = "CharacterButton"
- characterheee97.BackgroundTransparency = 0.5
- characterheee97.Position = UDim2.new(3, 0, 3, 0)
- characterheee97.Size = UDim2.new(1, 0, 1, 0)
- characterheee97.Text = "[ Throwup ]"
- characterheee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyy()
- mode = "Throwup"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheee97.MouseButton1Click:connect(asdflickyyyy)
- characterheeee97 = Instance.new("TextButton")
- characterheeee97.Parent = lightingg
- characterheeee97.Name = "CharacterButton"
- characterheeee97.BackgroundTransparency = 0.5
- characterheeee97.Position = UDim2.new(3, 0, 4, 0)
- characterheeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeee97.Text = "[ Hang ]"
- characterheeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyy()
- mode = "Hang"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeee97.MouseButton1Click:connect(asdflickyyyyy)
- characterheeeee97 = Instance.new("TextButton")
- characterheeeee97.Parent = lightingg
- characterheeeee97.Name = "CharacterButton"
- characterheeeee97.BackgroundTransparency = 0.5
- characterheeeee97.Position = UDim2.new(3, 0, 5, 0)
- characterheeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeee97.Text = "[ UnHang ]"
- characterheeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyy()
- mode = "UnHang"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeee97.MouseButton1Click:connect(asdflickyyyyyy)
- characterheeeeee97 = Instance.new("TextButton")
- characterheeeeee97.Parent = lightingg
- characterheeeeee97.Name = "CharacterButton"
- characterheeeeee97.BackgroundTransparency = 0.5
- characterheeeeee97.Position = UDim2.new(3, 0, 6, 0)
- characterheeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeee97.Text = "[ Ban ]"
- characterheeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyy()
- mode = "Ban"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeee97.MouseButton1Click:connect(asdflickyyyyyyy)
- characterheeeeeee97 = Instance.new("TextButton")
- characterheeeeeee97.Parent = lightingg
- characterheeeeeee97.Name = "CharacterButton"
- characterheeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeee97.Position = UDim2.new(3, 0, 7, 0)
- characterheeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeee97.Text = "[ Tree Summon ]"
- characterheeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyy()
- mode = "Tree Summon"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyy)
- characterheeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeee97.Parent = lightingg
- characterheeeeeeee97.Name = "CharacterButton"
- characterheeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeee97.Position = UDim2.new(3, 0, 8, 0)
- characterheeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeee97.Text = "[ Seizure ]"
- characterheeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyy()
- mode = "Seizure"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyy)
- characterheeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeee97.Parent = lightingg
- characterheeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeee97.Position = UDim2.new(3, 0, 9, 0)
- characterheeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeee97.Text = "[ Steal Color ]"
- characterheeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyy()
- mode = "Steal Color"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyy)
- characterheeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeee97.Position = UDim2.new(3, 0, 10, 0)
- characterheeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeee97.Text = "[ Give Color ]"
- characterheeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyy()
- mode = "Give Color"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyy)
- characterheeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeee97.Position = UDim2.new(3, 0, 11, 0)
- characterheeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeee97.Text = "[ Clone ]"
- characterheeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyy()
- mode = "Clone"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyy)
- characterheeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeee97.Position = UDim2.new(3, 0, 12, 0)
- characterheeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeee97.Text = "[ Push ]"
- characterheeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyy()
- mode = "Push"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyy)
- characterheeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeee97.Position = UDim2.new(3, 0, 13, 0)
- characterheeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeee97.Text = "[ Safety ]"
- characterheeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyy()
- mode = "Safety"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 2, 0)
- characterheeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeee97.Text = "[ Lock ]"
- characterheeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyy()
- mode = "Lock"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 3, 0)
- characterheeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeee97.Text = "[ UnLock ]"
- characterheeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyy()
- mode = "UnLock"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 4, 0)
- characterheeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeee97.Text = "[ Burn ]"
- characterheeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyy()
- mode = "Burn"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 5, 0)
- characterheeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeee97.Text = "[ Hatless ]"
- characterheeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyy()
- mode = "Hatless"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 6, 0)
- characterheeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeeee97.Text = "[ Suitless ]"
- characterheeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyyy()
- mode = "Suitless"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 7, 0)
- characterheeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeeeee97.Text = "[ Sit ]"
- characterheeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyyyy()
- mode = "Sit"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 8, 0)
- characterheeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeeeeee97.Text = "[ Slow Drag ]"
- characterheeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyyyyy()
- mode = "Slow Drag"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 9, 0)
- characterheeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeeeeeee97.Text = "[ Steal Tools ]"
- characterheeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyyyyyy()
- mode = "Steal Tools"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 10, 0)
- characterheeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeeeeeeee97.Text = "[ Jail ]"
- characterheeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyyyyyyy()
- mode = "Jail"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 11, 0)
- characterheeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeeeeeeeee97.Text = "[ UnJail ]"
- characterheeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyyyyyyyy()
- mode = "UnJail"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 12, 0)
- characterheeeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeeeeeeeeee97.Text = "[ Dynamites ]"
- characterheeeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyyyyyyyyy()
- mode = "Dynamites"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyyy)
- characterheeeeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
- characterheeeeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
- characterheeeeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
- characterheeeeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
- characterheeeeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 13, 0)
- characterheeeeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
- characterheeeeeeeeeeeeeeeeeeeeeeeee97.Text = "[ Detonate Dynamites ]"
- characterheeeeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
- function asdflickyyyyyyyyyyyyyyyyyyyyyyyyyy()
- mode = "Detonate Dynamites"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterheeeeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyyyy)
- a = me.Character:findFirstChild("Eyeball")
- if a ~= nil then a:Remove() end
- ball = Instance.new("Model")
- ball.Name = "Eyeball"
- ball.Parent = me.Character
- asdf = Instance.new("Humanoid")
- asdf.Parent = ball
- asdf.MaxHealth = 0
- asdf.Health = 0
- eyeball = Instance.new("Part")
- eyeball.Parent = ball
- eyeball.Locked = true
- eyeball.TopSurface = "Smooth"
- eyeball.BottomSurface = "Smooth"
- eyeball.Size = Vector3.new(2, 2, 2)
- eyeball.BrickColor = BrickColor.new(1)
- eyeball.Shape = "Ball"
- eyeball.Name = "Head"
- eyeball.CanCollide = false
- eyeball.formFactor = "Symmetric"
- eyeball.CFrame = me.Character.Head.CFrame
- eyeballh = Instance.new("Part")
- eyeballh.Parent = ball
- eyeballh.Locked = true
- eyeballh.TopSurface = "Smooth"
- eyeballh.BottomSurface = "Smooth"
- eyeballh.Size = Vector3.new(2, 1, 2)
- eyeballh.CanCollide = false
- eyeballh.formFactor = "Symmetric"
- eyeballh.CFrame = me.Character.Head.CFrame
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = eyeballh
- mesh.MeshType = "FileMesh"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
- mesh.TextureId = "http://www.roblox.com/asset/?id=24363214"
- weld = Instance.new("Weld")
- weld.Parent = eyeball
- weld.Part0 = eyeball
- weld.Part1 = eyeballh
- weld.C0 = CFrame.new(Vector3.new(0, 1.05, 0))
- shotsound = Instance.new("Sound")
- shotsound.SoundId = "50b1527eefedeeb9062fdcdcfd37202a"
- shotsound.Pitch = 0.7
- shotsound.Parent = eyeball
- bodyposition = Instance.new("BodyPosition")
- bodyposition.Parent = eyeball
- bodyposition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodygyro = Instance.new("BodyGyro")
- bodygyro.Parent = eyeball
- bodygyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bodygyro.D = 100
- eyeball22 = Instance.new("Part")
- eyeball22.Parent = ball
- eyeball22.Locked = true
- eyeball22.BrickColor = me.Character.Torso.BrickColor
- eyeball22.TopSurface = "Smooth"
- eyeball22.Reflectance = 0.05
- eyeball22.BottomSurface = "Smooth"
- eyeball22.Size = Vector3.new(1, 1, 1)
- eyeball22.Shape = "Ball"
- eyeball22.CanCollide = false
- eyeball22.formFactor = "Symmetric"
- eyeball22.CFrame = me.Character.Head.CFrame
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = eyeball22
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(1, 1, 0.5)
- weld = Instance.new("Weld")
- weld.Parent = eyeball
- weld.Part0 = eyeball
- weld.Part1 = eyeball22
- weld.C0 = CFrame.new(Vector3.new(0, 0, -0.79))
- eyeball2 = Instance.new("Part")
- eyeball2.Parent = ball
- eyeball2.Locked = true
- eyeball2.TopSurface = "Smooth"
- eyeball2.BrickColor = BrickColor.new(26)
- eyeball2.BottomSurface = "Smooth"
- eyeball2.Size = Vector3.new(1, 1, 1)
- eyeball2.Shape = "Ball"
- eyeball2.CanCollide = false
- eyeball2.formFactor = "Symmetric"
- eyeball2.CFrame = me.Character.Head.CFrame
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = eyeball2
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- weld = Instance.new("Weld")
- weld.Parent = eyeball
- weld.Part0 = eyeball
- weld.Part1 = eyeball2
- weld.C0 = CFrame.new(Vector3.new(0, 0, -0.82))
- eyeball3 = Instance.new("Part")
- eyeball3.Parent = ball
- eyeball3.Locked = true
- eyeball3.TopSurface = "Smooth"
- eyeball3.BrickColor = BrickColor.new(26)
- eyeball3.BottomSurface = "Smooth"
- eyeball3.Transparency = 1
- eyeball3.Size = Vector3.new(1, 1, 1)
- eyeball3.Shape = "Ball"
- eyeball3.Name = "ASDLFKJ"
- eyeball3.CanCollide = false
- eyeball3.formFactor = "Symmetric"
- eyeball3.CFrame = me.Character.Head.CFrame
- weld = Instance.new("Weld")
- weld.Parent = eyeball
- weld.Part0 = eyeball
- weld.Part1 = eyeball3
- weld.C0 = CFrame.new(Vector3.new(0, 0, -20))
- things = ball:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= ball.Name and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- if mode == "Absorb" or mode == "Drag" then
- hit:Remove()
- end
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- maximumdistance = 10000
- function onButton1Down(mouse)
- if Staring == true then return end
- Clicking = true
- while Clicking == true do
- wait()
- h = game.Workspace:findFirstChild("Lazor")
- if h ~= nil then h:Remove() end
- if mode == "None" then return end
- eyeball2.BrickColor = BrickColor.new(21)
- if mode ~= "Shield" and mode ~= "None" and mode ~= "Throwup" and mode ~= "Seizure" and mode ~= "Fly" and mode ~= "Safety" and mode ~= "Spy" and mouse.Target == nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- p = Instance.new("Part")
- p.Parent = ball
- p.Name = "Lazor"
- p.Transparency = 1
- p.CanCollide = false
- p.Anchored = true
- p.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -maximumdistance))
- local Place1 = p.Position
- p:Remove()
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(21)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- end
- if mode == "Heal" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(21)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
- humanoid.MaxHealth = 100
- humanoid.Health = humanoid.Health + 1
- a.BrickColor = BrickColor.new(1)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.3
- end
- end
- end
- if mode == "Damage" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(21)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
- humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
- humanoid.MaxHealth = 100
- humanoid.Health = humanoid.Health - 1
- a.BrickColor = BrickColor.new(21)
- d.Scale = Vector3.new(0.2, 0.2, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- end
- end
- end
- end
- end
- if mode == "Freeze" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(23)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new(23)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.2
- a.Reflectance = 0.2
- mouse.Target.Anchored = true
- mouse.Target.Friction = 0
- mouse.Target.Transparency = 0.5
- mouse.Target.Reflectance = 0.5
- end
- end
- end
- if mode == "Thaw" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(24)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new(24)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- mouse.Target.Anchored = false
- mouse.Target.Friction = 0.3
- mouse.Target.Transparency = 0
- mouse.Target.Reflectance = 0
- end
- end
- end
- if mode == "Delete" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- mouse.Target:Remove()
- end
- end
- end
- end
- if mode == "Lock" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- mouse.Target.Locked = true
- end
- end
- end
- if mode == "UnLock" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- mouse.Target.Locked = false
- end
- end
- end
- if mode == "Burn" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= me.Character.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- mouse.Target.Material = "Slate"
- mouse.Target.BrickColor = BrickColor.new(26)
- mouse.Target.TopSurface = "Smooth"
- mouse.Target.BottomSurface = "Smooth"
- mouse.Target.Anchored = true
- end
- end
- end
- end
- if mode == "Hatless" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- stuff = mouse.Target.Parent:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Hat" then
- stuff[i]:Remove()
- end
- end
- end
- end
- if mode == "Suitless" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- p = mouse.Target.Parent
- stuff = p:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className ~= "Hat" and stuff[i].Name ~= "Head" and stuff[i].Name ~= "Torso" and stuff[i].Name ~= "Right Arm" and stuff[i].Name ~= "Left Arm" and stuff[i].Name ~= "Right Leg" and stuff[i].Name ~= "Left Leg" then
- if stuff[i].className == "Model" or stuff[i].className == "Part" and stuff[i].Name ~= ball.Name then
- stuff[i]:Remove()
- end
- end
- end
- end
- end
- end
- if mode == "Sit" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.Sit = true
- end
- end
- end
- if mode == "Slow Drag" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(math.random(1, 200))
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
- a.BrickColor = BrickColor.new(math.random(1, 200))
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- if mouse.Target.Anchored == false then
- asdf = mouse.Target
- p = asdf:findFirstChild("ASDFASDF")
- if p ~= nil then
- p:Remove()
- end
- p = Instance.new("BodyVelocity")
- p.Parent = asdf
- p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- p.velocity = eyeball.CFrame.lookVector * -120
- p.Name = "ASDFASDF"
- wait()
- p = asdf:findFirstChild("ASDFASDF")
- if p ~= nil then
- p:Remove()
- end
- end
- end
- end
- end
- end
- if mode == "Kick" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new("Dark stone grey")
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- loadstring("game.Players:GetPlayerFromCharacter(mouse.Target.Parent):Remove()")()
- end
- end
- end
- end
- end
- if mode == "Ban" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new("Dark stone grey")
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- lolwut = #banned + 1
- a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
- banned[lolwut] = a.Name
- end
- end
- end
- end
- end
- if mode == "Explosion" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(105)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new(24)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- if (mouse.Hit.p-me.Character.Torso.Position).magnitude > 15 then
- asdf = Instance.new("Explosion")
- asdf.Parent = game.Workspace
- asdf.BlastRadius = 3
- asdf.Position = mouse.Hit.p
- end
- end
- end
- end
- end
- if mode == "Spy" then
- bodyposition.position = eyeball3.Position
- end
- if mode == "Break" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(192)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
- a.BrickColor = BrickColor.new(192)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- mouse.Target:BreakJoints()
- mouse.Target.Anchored = false
- end
- end
- end
- end
- if mode == "Fly" then
- as = me.Character.Torso:findFirstChild("BodyGyros")
- if as ~= nil then as:Remove() end
- as = me.Character.Torso:findFirstChild("BodyPositions")
- if as ~= nil then as:Remove() end
- bodyposition.position = eyeball3.Position
- g = Instance.new("BodyPosition")
- g.Parent = me.Character.Torso
- g.Name = "BodyPositions"
- g.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- g.position = eyeball.Position-Vector3.new(0, 2, 0)
- d = Instance.new("BodyGyro")
- d.Parent = me.Character.Torso
- d.Name = "BodyGyros"
- d.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- d.D = 300
- d.cframe = eyeball.CFrame*CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = me.Character.Head.Position
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(192)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- end
- if mode == "Trip" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new("Pink")
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
- a.BrickColor = BrickColor.new("Pink")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- if mouse.Target.Anchored == false then
- mouse.Target.CFrame = mouse.Target.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- thing = mouse.Target.Parent:findFirstChild("Torso")
- if thing ~= nil then
- mouse.Target.Parent.Torso.CFrame = mouse.Target.Parent.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- end
- end
- end
- end
- end
- end
- if mode == "Fling" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(math.random(1, 200))
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
- a.BrickColor = BrickColor.new(math.random(1, 200))
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- p = Instance.new("Explosion")
- p.Parent = game.Workspace
- p.BlastPressure = 0
- p.BlastRadius = 5
- p.Position = mouse.Hit.p
- humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.Sit = true
- torso = humanoid.Parent:findFirstChild("Torso")
- if torso ~= nil then
- torso.Velocity = eyeball.CFrame.lookVector * -2000
- end
- end
- mouse.Target.Velocity = eyeball.CFrame.lookVector * -2000
- end
- end
- end
- end
- if mode == "Push" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(math.random(1, 200))
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
- a.BrickColor = BrickColor.new(math.random(1, 200))
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- if mouse.Target.Anchored == false then
- asdf = mouse.Target
- p = asdf:findFirstChild("ASDFASDF")
- if p ~= nil then
- p:Remove()
- end
- p = Instance.new("BodyVelocity")
- p.Parent = asdf
- p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- p.velocity = eyeball.CFrame.lookVector * 200
- p.Name = "ASDFASDF"
- wait()
- p = asdf:findFirstChild("ASDFASDF")
- if p ~= nil then
- p:Remove()
- end
- end
- end
- end
- end
- end
- if mode == "ForceField" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new("Brown")
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- ff = mouse.Target:findFirstChild("ForceField")
- if ff == nil then
- if mouse.Target.Parent ~= ball then
- a.BrickColor = BrickColor.new("Brown")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- p = Instance.new("ForceField")
- p.Parent = mouse.Target
- end
- end
- end
- end
- if mode == "UnForceField" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new("Cool yellow")
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- ff = mouse.Target:findFirstChild("ForceField")
- if ff ~= nil then
- a.BrickColor = BrickColor.new("Brown")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- ff:Remove()
- p = mouse.Target.Parent:findFirstChild("ForceField")
- if p ~= nil then p:Remove() end
- end
- end
- end
- if mode == "NilGrav" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- ff = mouse.Target:findFirstChild("BodyPosition")
- if ff == nil then
- if mouse.Target.Parent ~= ball then
- a.BrickColor = BrickColor.new(1)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- p = Instance.new("BodyPosition")
- p.Parent = mouse.Target
- p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- p.position = mouse.Hit.p
- end
- end
- end
- end
- if mode == "UnNilGrav" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- ff = mouse.Target:findFirstChild("BodyPosition")
- if ff ~= nil then
- if mouse.Target.Parent ~= ball then
- a.BrickColor = BrickColor.new(1)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- ff:Remove()
- end
- end
- end
- end
- if mode == "Invisible" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(1)
- a.Transparency = 0.5
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
- a.BrickColor = BrickColor.new(1)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.3
- if mouse.Target.Transparency < 1 then
- mouse.Target.Transparency = mouse.Target.Transparency + 0.1
- end
- end
- end
- end
- if mode == "Visible" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(1)
- a.Transparency = 0.5
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
- a.BrickColor = BrickColor.new(1)
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.3
- if mouse.Target.Transparency > 0 then
- mouse.Target.Transparency = mouse.Target.Transparency - 0.1
- end
- end
- end
- end
- if mode == "Shield" then
- a = Instance.new("Part")
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(12,12,2)
- a.Name = "Lazor"
- a.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -14))
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(1)
- a.Transparency = 0.5
- a.Reflectance = 0.1
- a.Anchored = true
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- a2 = Instance.new("Part")
- a2.formFactor = "Symmetric"
- a2.Size = Vector3.new(20,12,2)
- a2.Name = "Lazor"
- a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(12.5, 0, -7)) * CFrame.fromEulerAnglesXYZ(0, -0.785, 0)
- a2.Parent = a
- a2.BrickColor = BrickColor.new(1)
- a2.Transparency = 0.5
- a2.Reflectance = 0.1
- a2.Anchored = true
- a2.Locked = true
- a2.BottomSurface = "Smooth"
- a2.TopSurface = "Smooth"
- a2 = Instance.new("Part")
- a2.formFactor = "Symmetric"
- a2.Size = Vector3.new(20,12,2)
- a2.Name = "Lazor"
- a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(-12.5, 0, -7)) * CFrame.fromEulerAnglesXYZ(0, 0.785, 0)
- a2.Parent = a
- a2.BrickColor = BrickColor.new(1)
- a2.Transparency = 0.5
- a2.Reflectance = 0.1
- a2.Anchored = true
- a2.Locked = true
- a2.BottomSurface = "Smooth"
- a2.TopSurface = "Smooth"
- a2 = Instance.new("Part")
- a2.formFactor = "Symmetric"
- a2.Size = Vector3.new(12,20,2)
- a2.Name = "Lazor"
- a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 12.5, -7)) * CFrame.fromEulerAnglesXYZ(0.785, 0, 0)
- a2.Parent = a
- a2.BrickColor = BrickColor.new(1)
- a2.Transparency = 0.5
- a2.Reflectance = 0.1
- a2.Anchored = true
- a2.Locked = true
- a2.BottomSurface = "Smooth"
- a2.TopSurface = "Smooth"
- a2 = Instance.new("Part")
- a2.formFactor = "Symmetric"
- a2.Size = Vector3.new(12,20,2)
- a2.Name = "Lazor"
- a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, -12.5, -7)) * CFrame.fromEulerAnglesXYZ(-0.785, 0, 0)
- a2.Parent = a
- a2.BrickColor = BrickColor.new(1)
- a2.Transparency = 0.5
- a2.Reflectance = 0.1
- a2.Anchored = true
- a2.Locked = true
- a2.BottomSurface = "Smooth"
- a2.TopSurface = "Smooth"
- end
- if mode == "Absorb" then
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].Name ~= "Lazor" and stuff[i].Name ~= me.Character.Name then
- checkadmin = 0
- for i = 1 , #admin do
- if stuff[i].Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if stuff[i].className == "Part" and stuff[i].Name ~= "Base" then
- if (stuff[i].Position-eyeball.Position).magnitude <= 25 then
- d = stuff[i]:findFirstChild("BodyPosition")
- if d == nil then
- stuff[i].Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
- stuff[i].CanCollide = false
- stuff[i]:BreakJoints()
- stuff[i].Anchored = false
- a = Instance.new("BodyPosition")
- a.Parent = stuff[i]
- a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- a.position = eyeball.Position
- end
- if d ~= nil then
- d.BodyPosition.position = eyeball.Position
- end
- end
- end
- if stuff[i].className == "Model" then
- asdf = stuff[i]:GetChildren()
- for i = 1 , #asdf do
- if asdf[i] ~= ball then
- if asdf[i].className == "Part" then
- if (asdf[i].Position-eyeball.Position).magnitude <= 25 then
- d = asdf[i]:findFirstChild("BodyPosition")
- if d == nil then
- asdf[i].Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
- asdf[i].CanCollide = false
- asdf[i]:BreakJoints()
- asdf[i].Anchored = false
- a = Instance.new("BodyPosition")
- a.Parent = asdf[i]
- a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- a.position = eyeball.Position
- end
- if d ~= nil then
- d.BodyPosition.position = eyeball.Position
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if mode == "BaleFire" then
- for i = 1 , 300/5 do
- BaleFireValue = BaleFireValue + 5
- a = Instance.new("Part")
- a.formFactor = "Symmetric"
- a.CanCollide = false
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -BaleFireValue))
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(1)
- a.Transparency = 1
- a.Anchored = true
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("Explosion")
- d.Parent = game.Workspace
- d.BlastRadius = 5
- d.Position = a.Position
- end
- end
- if mode == "Machine Gun" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p+Vector3.new(math.random(-1, 1)/2, math.random(-1, 1)/2, math.random(-1, 1)/2)
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(24)
- a.Transparency = 0.5
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- shotsound:play()
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
- humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
- humanoid.MaxHealth = 100
- humanoid.Health = humanoid.Health - 3
- end
- end
- end
- end
- end
- if mode == "Capture" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.5
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.3
- h = mouse.Target.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- d = h.Parent:findFirstChild("Torso")
- if d ~= nil then
- weld = Instance.new("Weld")
- weld.Parent = eyeball
- weld.Part0 = eyeball
- weld.Part1 = d
- weld.C0 = CFrame.new(Vector3.new(0, 0, 1.5))*CFrame.fromEulerAnglesXYZ(0, 0, 3.14)
- end
- end
- end
- end
- end
- end
- if mode == "Slaughter" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- h = mouse.Target.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h.MaxHealth = 0
- h.Health = 0
- for i = 1 , math.random(5, 7) do
- p = Instance.new("Part")
- p.Parent = h.Parent
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new(21)
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = mouse.Target.CFrame
- d = Instance.new("SpecialMesh")
- d.Parent = p
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.2, 0.2, 0.2)
- p.Velocity = Vector3.new(math.random(-20, 20), math.random(40, 60), math.random(-20, 20))
- end
- end
- end
- end
- end
- end
- if mode == "Jail" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
- p = a:findFirstChild("Backpack")
- if p ~= nil then
- stuff = p:GetChildren()
- for i = 1 , #stuff do
- stuff[i]:Remove()
- end
- end
- s = a.Character:GetChildren()
- for i = 1 , #s do
- if s[i].className == "Tool" or s[i].className == "HopperBin" then
- s[i]:Remove()
- end
- end
- end
- p = mouse.Target.Parent:findFirstChild("Torso")
- if p ~= nil then
- b = Instance.new("Model")
- b.Parent = me.Character
- b.Name = "Jail"
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(18, 2, 2)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(18, 2, 2)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(18, 2, 2)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(18, 2, 2)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 2, 18)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, -8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 2, 18)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, -8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 2, 18)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 2, 18)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 18, 2)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 18, 2)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 18, 2)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 18, 2)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(1, 16, 16)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(1, 16, 16)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(16, 16, 1)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 0, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(16, 16, 1)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 0, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(16, 1, 16)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(16, 1, 16)
- c.Anchored = true
- c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, 0))
- end
- end
- end
- end
- if mode == "UnJail" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- if mouse.Target.Parent.Name == "Jail" then
- mouse.Target.Parent:Remove()
- end
- end
- end
- end
- if mode == "Faint" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- torso = mouse.Target.Parent:findFirstChild("Torso")
- h = mouse.Target.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h.MaxHealth = 100
- h.Health = 1
- end
- if torso ~= nil then
- asdf = torso:findFirstChild("BodyGyro")
- if asdf == nil then
- torso.CFrame = CFrame.new(torso.Position)
- p = Instance.new("BodyGyro")
- p.Parent = torso
- p.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- p.cframe = torso.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
- p.D = 50
- a = Instance.new("BodyVelocity")
- a.Parent = torso
- a.velocity = Vector3.new(0, -10, 0)
- a.maxForce = Vector3.new(math.huge, 9999999, math.huge)
- end
- end
- end
- end
- end
- end
- if mode == "Draw" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(26)
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- a.BrickColor = BrickColor.new("Really black")
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.4
- a = game.Workspace:findFirstChild("Base")
- if a ~= nil then
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.BrickColor = BrickColor.new(26)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Anchored = true
- p.formFactor = "Plate"
- p.Size = Vector3.new(3, 0.4, 3)
- p.Locked = true
- p.CFrame = CFrame.new(Vector3.new(mouse.Hit.x, a.Position.y + 0.5, mouse.Hit.z))
- end
- end
- end
- if mode == "Random Colors" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(math.random(1, 200))
- a.Transparency = 0.5
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
- mouse.Target.BrickColor = BrickColor.new(math.random(1, 200))
- end
- end
- end
- if mode == "Steal Color" then
- if mouse.Target ~= nil then
- eyeball22.BrickColor = mouse.Target.BrickColor
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = eyeball22.BrickColor
- a.Transparency = 0.5
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- end
- end
- if mode == "Give Color" then
- if mouse.Target ~= nil then
- if mouse.Target.Parent.Name ~= ball.Name then
- mouse.Target.BrickColor = eyeball22.BrickColor
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = eyeball22.BrickColor
- a.Transparency = 0.5
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- end
- end
- end
- if mode == "Drag" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- p = mouse.Target:findFirstChild("BodyPosition")
- if p ~= nil then
- p.position = eyeball.Position
- end
- if p == nil then
- mouse.Target:BreakJoints()
- mouse.Target.Anchored = false
- d = Instance.new("BodyPosition")
- d.Parent = mouse.Target
- d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- d.position = eyeball.Position
- end
- end
- end
- end
- end
- if mode == "Naked Beam" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.BrickColor = BrickColor.new(24)
- a.Transparency = 0.1
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
- d.Scale = Vector3.new(0.3, 0.3, (Place0.p - Place1).magnitude)
- p = mouse.Target.Parent:findFirstChild("Humanoid")
- if p ~= nil then
- stuff = mouse.Target.Parent:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].BrickColor = BrickColor.new("Cool yellow")
- end
- end
- end
- p = mouse.Target.Parent:findFirstChild("Pants")
- if p ~= nil then
- p:Remove()
- d = Instance.new("Pants")
- d.Parent = mouse.Target.Parent
- d.PantsTemplate = ""
- d.Name = "BLEH"
- stuff = mouse.Target.Parent:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].BrickColor = BrickColor.new("Cool yellow")
- end
- end
- end
- p = mouse.Target.Parent:findFirstChild("Shirt")
- if p ~= nil then
- p:Remove()
- d = Instance.new("Shirt")
- d.Parent = mouse.Target.Parent
- d.ShirtTemplate = ""
- d.Name = "BLEH"
- stuff = mouse.Target.Parent:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].BrickColor = BrickColor.new("Cool yellow")
- end
- end
- end
- end
- end
- end
- end
- if mode == "Shrink" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(23)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
- asdf = mouse.Target
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- p = asdf.CFrame
- asdf.Size = asdf.Size - Vector3.new(1, 1, 1)
- asdf.CFrame = p
- end
- end
- end
- end
- if mode == "Grow" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(23)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
- asdf = mouse.Target
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- p = asdf.CFrame
- asdf.Size = asdf.Size + Vector3.new(1, 1, 1)
- asdf.CFrame = p
- end
- end
- end
- end
- if mode == "Confuse" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(1)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
- asdf = mouse.Target
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- p = mouse.Target.Parent:findFirstChild("Humanoid")
- if p ~= nil then
- p.WalkSpeed = p.WalkSpeed * -1
- end
- end
- end
- end
- end
- if mode == "Disarm" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(1)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
- asdf = mouse.Target
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
- p = a:findFirstChild("Backpack")
- if p ~= nil then
- stuff = p:GetChildren()
- for i = 1 , #stuff do
- stuff[i]:Remove()
- end
- end
- s = a.Character:GetChildren()
- for i = 1 , #s do
- if s[i].className == "Tool" then
- s[i]:Remove()
- end
- end
- end
- end
- end
- end
- end
- if mode == "Steal Tools" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(1)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
- asdf = mouse.Target
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
- p = a:findFirstChild("Backpack")
- if p ~= nil then
- stuff = p:GetChildren()
- for i = 1 , #stuff do
- stuff[i]:clone().Parent = me.Backpack
- stuff[i]:Remove()
- end
- end
- s = a.Character:GetChildren()
- for i = 1 , #s do
- if s[i].className == "Tool" then
- s[i]:clone().Parent = me.Backpack
- s[i]:Remove()
- end
- end
- end
- end
- end
- end
- end
- if mode == "Clone" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(1)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- checkadmin = 0
- for i = 1 , #admin do
- if mouse.Target.Parent.Name == admin[i] then
- checkadmin = 1
- end
- end
- if checkadmin == 0 then
- if mouse.Target.Name ~= "Lazor" and mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
- asdf = mouse.Target
- d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
- a.Transparency = 0.1
- if game.Players:GetPlayerFromCharacter(mouse.Target) == nil and mouse.Target.Parent.className == "Model" and mouse.Target.Parent.Name ~= "Workspace" and mouse.Target.Parent.Name ~= "workspace" then
- p = mouse.Target.Parent:clone()
- p.Parent = game.Workspace
- p:MakeJoints()
- p:MoveTo(mouse.Hit.p + Vector3.new(0, 10, 0))
- else
- mouse.Target:clone().Parent = game.Workspace
- end
- end
- end
- end
- end
- if mode == "Spotlight" then
- if mouse.Target ~= nil then
- a = Instance.new("Part")
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(24)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new(mouse.Hit.p)
- a.Parent = game.Workspace
- a.Transparency = 0.4
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("CylinderMesh")
- d.Parent = a
- d.Scale = Vector3.new(20, 3000, 20)
- end
- end
- if mode == "Ducks" then
- if mouse.Target ~= nil then
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.BrickColor = BrickColor.new(24)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.formFactor = "Symmetric"
- p.Name = "Duck"
- p.Size = Vector3.new(1, 1, 1)
- p.Locked = true
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 2, 0))
- d = Instance.new("SpecialMesh")
- d.Parent = p
- d.MeshType = "FileMesh"
- d.MeshId = "http://www.roblox.com/asset/?id=9419831"
- d.TextureId = "http://www.roblox.com/asset/?id=9419827"
- b = Instance.new("BodyPosition")
- b.Parent = p
- b.maxForce = Vector3.new(0, 0, 0)
- end
- end
- if mode == "Dynamites" then
- if mouse.Target ~= nil then
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.BrickColor = BrickColor.new(21)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.formFactor = "Symmetric"
- p.Name = "Dynamite"
- p.Size = Vector3.new(1, 1, 1)
- p.Locked = true
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 2, 0))
- d = Instance.new("SpecialMesh")
- d.Parent = p
- d.MeshType = "FileMesh"
- d.MeshId = "http://www.roblox.com/asset/?id=12891705"
- d.TextureId = "http://www.roblox.com/asset/?id=12891577"
- b = Instance.new("BodyPosition")
- b.Parent = p
- b.maxForce = Vector3.new(0, 0, 0)
- end
- end
- if mode == "Detonate Dynamites" then
- p = game.Workspace:findFirstChild("Dynamite")
- if p ~= nil then
- if (p.Position-me.Character.Torso.Position).magnitude > 20 then
- d = Instance.new("Explosion")
- d.Parent = game.Workspace
- d.Position = p.Position
- p:Remove()
- end
- end
- end
- if mode == "Duck Swarm" then
- if mouse.Target ~= nil then
- a = Instance.new("Part")
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(24)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 1, 0))
- a.Parent = game.Workspace
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.Scale = Vector3.new(3, 3, 3)
- d.MeshType = "FileMesh"
- d.MeshId = "http://www.roblox.com/asset/?id=9419831"
- d.TextureId = "http://www.roblox.com/asset/?id=9419827"
- s = game.Workspace:GetChildren()
- for i = 1 , #s do
- if s[i].Name == "Duck" then
- a = s[i]:findFirstChild("BodyPosition")
- if a ~= nil then
- a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- a.position = mouse.Hit.p
- end
- end
- end
- end
- end
- if mode == "Throwup" then
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.CanCollide = false
- colorhax = math.random(1, 3)
- if colorhax == 1 then
- p.BrickColor = BrickColor.new(192)
- end
- if colorhax == 2 then
- p.BrickColor = BrickColor.new(28)
- end
- if colorhax == 3 then
- p.BrickColor = BrickColor.new(105)
- end
- p.Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
- p.Locked = true
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -4))
- p.Velocity = eyeball.CFrame.lookVector * 100 + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- p.Anchored = false
- p:BreakJoints()
- end
- if mode == "Hang" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(1)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- head = mouse.Target.Parent:findFirstChild("Head")
- if head ~= nil then
- p = head:findFirstChild("BodyPosition")
- if p == nil then
- d = Instance.new("BodyPosition")
- d.Parent = head
- d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- d.position = head.Position+Vector3.new(0, 12, 0)
- a = head.Parent:findFirstChild("Torso")
- if a ~= nil then
- f = a:findFirstChild("Neck")
- if f ~= nil then
- f.C0 = f.C0 * CFrame.fromEulerAnglesXYZ(0.2, 0.2, 0)
- end
- end
- end
- end
- end
- end
- if mode == "UnHang" then
- if mouse.Target ~= nil then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
- local Place1 = mouse.Hit.p
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(1)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0.2
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Brick"
- d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
- head = mouse.Target.Parent:findFirstChild("Head")
- if head ~= nil then
- p = head:findFirstChild("BodyPosition")
- if p ~= nil then
- p:Remove()
- a = head.Parent:findFirstChild("Torso")
- if a ~= nil then
- f = a:findFirstChild("Neck")
- if f ~= nil then
- f.C0 = f.C0 * CFrame.fromEulerAnglesXYZ(-0.2, -0.2, 0)
- end
- end
- end
- end
- end
- end
- if mode == "Tree Summon" then
- if mouse.Target ~= nil then
- if mouse.Target.Name == "Base" then
- p = mouse.Target
- tree = Instance.new("Model")
- tree.Parent = game.Workspace
- treesize = math.random(2, 6)
- stump = Instance.new("Part")
- stump.Parent = tree
- stump.Anchored = true
- stump.TopSurface = "Smooth"
- stump.BrickColor = BrickColor.new(192)
- stump.BottomSurface = "Smooth"
- stump.Locked = true
- stump.Size = Vector3.new(treesize, treesize * 2, treesize)
- stump.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X, treesize/2, mouse.Hit.p.Z))
- hax = treesize
- hax2 = treesize*2
- for i = 1 , treesize*2 do
- stump2 = Instance.new("Part")
- stump2.BrickColor = BrickColor.new(28)
- stump2.Parent = tree
- stump2.Anchored = true
- stump2.TopSurface = "Smooth"
- stump2.BottomSurface = "Smooth"
- stump2.Locked = true
- stump2.Size = Vector3.new(hax2, treesize, hax2)
- stump2.CFrame = CFrame.new(stump.Position+Vector3.new(0, hax, 0))
- hax = hax + treesize-0.5
- hax2 = hax2-(treesize/4)
- end
- end
- end
- end
- if mode == "Seizure" then
- stuff = game:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Workspace" then
- base = stuff[i]:findFirstChild("Base")
- if base ~= nil then
- base.Transparency = 1
- base.BrickColor = BrickColor.new (math.random(1, 250))
- base.TopSurface = math.random(1, 5)
- base.CFrame = base.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- end
- end
- end
- stuff = game:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Lighting" then
- stuff[i].Brightness = 10
- stuff[i].TimeOfDay = "09:00:00"
- stuff[i].Ambient = Color3.new(math.random(1, 200), math.random(1, 200), math.random(1, 200))
- end
- end
- stuff = game:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Workspace" then
- base = stuff[i]:findFirstChild("Base")
- if base ~= nil then
- base.Transparency = 0
- base.BrickColor = BrickColor.new (math.random(1, 250))
- base.TopSurface = math.random(1, 5)
- base.CFrame = base.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- end
- end
- end
- stuff = game:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Lighting" then
- stuff[i].Brightness = 0
- stuff[i].TimeOfDay = "00:00:00"
- stuff[i].ColorShift_Bottom = Color3.new(math.random(1, 200),math.random(1, 200), math.random(1, 200))
- stuff[i].ColorShift_Top = Color3.new(math.random(1, 200),math.random(1, 200), math.random(1, 200))
- stuff[i].Ambient = Color3.new(math.random(1, 200), math.random(1, 200), math.random(1, 200))
- end
- end
- end
- end
- end
- function onButton1Up(mouse)
- BaleFireValue = 15
- Clicking = false
- if mode == "Fly" then
- mode = "None"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- wait()
- h = game.Workspace:findFirstChild("Lazor")
- if h ~= nil then
- h:Remove()
- end
- h = me.Character.Torso:findFirstChild("BodyPositions")
- if h ~= nil then
- h:Remove()
- end
- h = me.Character.Torso:findFirstChild("BodyGyros")
- if h ~= nil then
- h:Remove()
- end
- wait()
- h = game.Workspace:findFirstChild("Lazor")
- if h ~= nil then
- h:Remove()
- end
- h = me.Character.Torso:findFirstChild("BodyPositions")
- if h ~= nil then
- h:Remove()
- end
- h = me.Character.Torso:findFirstChild("BodyGyros")
- if h ~= nil then
- h:Remove()
- end
- wait()
- eyeball2.BrickColor = BrickColor.new(26)
- end
- function onMove(mouse)
- if Stare == false then
- bodygyro.cframe = CFrame.new((eyeball.CFrame.p),mouse.hit.p)
- if mouse.Target ~= nil then
- chaaracterhealthh97.Text = "[ Mouse Over : "..mouse.Target.Parent.Name.."'s "..mouse.Target.Name.." ]"
- end
- if mouse.Target == nil then
- chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]"
- end
- end
- end
- function onDeselected(mouse)
- BaleFireValue = 15
- mode = "None"
- Clicking = false
- eyeball2.BrickColor = BrickColor.new(26)
- h = me.Character.Torso:findFirstChild("BodyPositions")
- if h ~= nil then
- h:Remove()
- end
- h = me.Character.Torso:findFirstChild("BodyGyros")
- if h ~= nil then
- h:Remove()
- end
- wait()
- end
- function onSelected(mouse)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Move:connect(function() onMove(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- h = me.Character.Torso:findFirstChild("BodyPositions")
- if h ~= nil then
- h:Remove()
- end
- h = me.Character.Torso:findFirstChild("BodyGyros")
- if h ~= nil then
- h:Remove()
- end
- wait()
- end
- bin.Selected:connect(onSelected)
- bin.Deselected:connect(onDeselected)
- while true do
- ball.Humanoid.MaxHealth = 0
- ball.Humanoid.Health = 0
- count = 0
- count2 = game.Workspace:GetChildren()
- for i = 1 , #count2 do
- if count2[i].Name == "QuickScript" then
- count = count + 1
- end
- end
- characterhealth5.Text = "[ QuickScripts : "..count.." ]"
- characterhealth2.Text = "[ Character Name : "..me.Character.Name.." ]"
- humanoid = me.Character:findFirstChild("Humanoid")
- if humanoid ~= nil then
- characterhealth3.Text = "[ WalkSpeed : "..humanoid.WalkSpeed.." ]"
- characterhealth.Text = "[ Health : "..humanoid.Health.." | "..humanoid.MaxHealth.." ]"
- if humanoid.Health <= 0 then
- head.BackgroundTransparency = 0.9
- torso.BackgroundTransparency = 0.9
- leftleg.BackgroundTransparency = 0.9
- rightleg.BackgroundTransparency = 0.9
- leftarm.BackgroundTransparency = 0.9
- rightarm.BackgroundTransparency = 0.9
- end
- end
- Head = me.Character:findFirstChild("Head")
- if Head == nil then
- head.BackgroundTransparency = 0.9
- end
- Torso = me.Character:findFirstChild("Torso")
- if Torso == nil then
- torso.BackgroundTransparency = 0.9
- me2.BackgroundTransparency = 1
- end
- if Torso ~= nil then
- characterhealth4.Text = "[ Position : ( "..Torso.Position.x.." | "..Torso.Position.y.." | "..Torso.Position.z.." ) ]"
- end
- LeftLeg = me.Character:findFirstChild("Left Leg")
- if LeftLeg == nil then
- leftleg.BackgroundTransparency = 0.9
- end
- RightLeg = me.Character:findFirstChild("Right Leg")
- if RightLeg == nil then
- rightleg.BackgroundTransparency = 0.9
- end
- LeftArm = me.Character:findFirstChild("Left Arm")
- if LeftArm == nil then
- leftarm.BackgroundTransparency = 0.9
- end
- RightArm = me.Character:findFirstChild("Right Arm")
- if RightArm == nil then
- rightarm.BackgroundTransparency = 0.9
- end
- if mode == "Spy" then
- game.Workspace.CurrentCamera.CameraSubject = eyeball
- end
- if mode == "Fly" then
- game.Workspace.CurrentCamera.CameraSubject = me.Character.Head
- game.Workspace.CurrentCamera.CameraType = "Follow"
- end
- if mode ~= "Spy" and mode ~= "Fly" then
- game.Workspace.CurrentCamera.CameraSubject = me.Character.Head
- bodyposition.position = me.Character.Head.Position+Vector3.new(0, 5.5, 0)
- game.Workspace.CurrentCamera.CameraType = "Follow"
- end
- p = game:findFirstChild("Players")
- if p ~= nil then
- for i = 1 , #banned do
- d = p:findFirstChild(banned[i])
- if d ~= nil then
- loadstring("d:Remove()")()
- end
- end
- end
- if me.Name ~= "matthewhwang" then
- h = game.Workspace:findFirstChild("AOINDIOSNOIN")
- if h == nil then
- p = Instance.new("Hint")
- p.Parent = game.Workspace
- p.Name = "AOINDIOSNOIN"
- p.Text = "[ "..me.Name.." Is Using Someone's Eye Ball :P]"
- end
- end
- if mode == "Safety" then
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].Name ~= me.Name and stuff[i].Name ~= ball.Name and stuff[i].Name ~= "Base" then
- if stuff[i].className == "Part" then
- if stuff[i].Anchored == false then
- if (stuff[i].Position-me.Character.Torso.Position).magnitude <= 80 then
- p = Instance.new("Explosion")
- p.Parent = game.Workspace
- p.Position = stuff[i].Position
- p.BlastPressure = 1
- stuff[i]:Remove()
- end
- end
- end
- if stuff[i].className == "Model" and stuff[i].Name ~= "Jail" then
- hax = stuff[i]:GetChildren()
- for i = 1 , #hax do
- if hax[i].className == "Part" and hax[i].Anchored == false then
- if (hax[i].Position-me.Character.Torso.Position).magnitude <= 80 then
- hax[i]:Remove()
- end
- end
- end
- end
- end
- end
- end
- if Stare == true then
- stuff = workspace:GetChildren()
- for i = 1 , #stuff do
- if game.Players:GetPlayerFromCharacter(stuff[i]) ~= nil then
- torso = stuff[i]:findFirstChild("Torso")
- if torso ~= nil then
- if stuff[i].Name ~= me.Name then
- if (torso.Position-me.Character.Torso.Position).magnitude <= 9999999999 then
- bodygyro.cframe = CFrame.new((eyeball.CFrame.p),torso.Position)
- end
- end
- end
- end
- end
- end
- wait()
- end
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