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- local PlayList = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v ~= game.Players.LocalPlayer then
- table.insert(PlayList,v.Name)
- end
- end
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
- local Window = OrionLib:MakeWindow({Name = "Xtrey10x hub - HEavens Arena", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
- local Tab = Window:MakeTab({
- Name = "Main",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- --Values
- _G.autoblock = true
- _G.autoE = true
- _G.autoQ = true
- _G.AutoPlayer = true
- _G.one = true
- _G.two = true
- _G.three = true
- _G.four = true
- _G.five = true
- _G.Evasion = true
- _G.hit = true
- --Functions
- function hit()
- while _G.hit == true do
- local args = {
- [1] = false
- }
- game:GetService("Players").LocalPlayer.click:FireServer(unpack(args))
- wait()
- end
- end
- function AutoPlayer()
- while _G.AutoPlayer == true do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[xdvalue].Character.HumanoidRootPart.CFrame
- wait()
- end
- end
- function one()
- while _G.one == true do
- local args = {
- [1] = {
- ["IsKey"] = true,
- ["Key"] = Enum.KeyCode.One,
- ["Pressed"] = true}}
- game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:FireServer(unpack(args))
- wait()
- end
- end
- function two()
- while _G.two == true do
- local args = {
- [1] = {
- ["IsKey"] = true,
- ["Key"] = Enum.KeyCode.Two,
- ["Pressed"] = true}}
- game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:FireServer(unpack(args))
- wait()
- end
- end
- function three()
- while _G.three == true do
- local args = {
- [1] = {
- ["IsKey"] = true,
- ["Key"] = Enum.KeyCode.Three,
- ["Pressed"] = true}}
- game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:FireServer(unpack(args))
- wait()
- end
- end
- function four()
- while _G.four == true do
- local args = {
- [1] = {
- ["IsKey"] = true,
- ["Key"] = Enum.KeyCode.Four,
- ["Pressed"] = true}}
- game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:FireServer(unpack(args))
- wait()
- end
- end
- function five()
- while _G.five == true do
- local args = {
- [1] = {
- ["IsKey"] = true,
- ["Key"] = Enum.KeyCode.Five,
- ["Pressed"] = true}}
- game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:FireServer(unpack(args))
- wait()
- end
- end
- function autoE()
- while _G.autoQ == true do
- local args = {
- [1] = {
- ["IsKey"] = true,
- ["Key"] = Enum.KeyCode.E,
- ["Pressed"] = true}}
- game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:FireServer(unpack(args))
- wait()
- end
- end
- function autotp()
- while _G.autotp == true do
- local Players = game:GetService("Players")
- local lp = Players.LocalPlayer
- local function GetClosestPlayer()
- local target = nil
- local distance = math.huge
- for i,v in next, Players:GetPlayers() do
- if v and v ~= lp and v.Character and v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').RootPart then
- local plrdist = lp:DistanceFromCharacter(v.Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame.p)
- if plrdist < distance then
- target = v
- distance = plrdist
- end
- end
- end
- return target
- end
- lp.Character:FindFirstChildOfClass("Humanoid").RootPart.CFrame = GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame
- wait()
- end
- end
- function Evasion()
- while _G.evasion == true do
- -- Script generated by SimpleSpy - credits to exx#9394
- game:GetService("Players").LocalPlayer.evasion:InvokeServer()
- wait()
- end
- end
- function autoQ()
- while _G.autoQ == true do
- local args = {
- [1] = {
- ["IsKey"] = true,
- ["Key"] = Enum.KeyCode.Q,
- ["Pressed"] = true}}
- game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:FireServer(unpack(args))
- wait()
- end
- end
- function autoblock()
- while _G.autoblock == true do
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = true
- }
- game:GetService("Players").LocalPlayer.block:FireServer(unpack(args))
- wait()
- end
- end
- --Buttons
- local Section = Tab:AddSection({
- Name = "Auto Player"
- })
- Tab:AddToggle({
- Name = "AutofarmPlayer nearest player",
- Default = false,
- Callback = function(Value)
- print(Value)
- _G.autotp = Value
- autotp()
- end
- })
- Tab:AddToggle({
- Name = "AutofarmPlayer",
- Default = false,
- Callback = function(Value)
- print(Value)
- _G.AutoPlayer = Value
- AutoPlayer()
- end
- })
- Tab:AddToggle({
- Name = "Hit",
- Default = false,
- Callback = function(Value)
- print(Value)
- _G.hit = Value
- hit()
- end
- })
- Tab:AddToggle({
- Name = "Evasion",
- Default = false,
- Callback = function(Value)
- print(Value)
- _G.Evasion = Value
- Evasion()
- end
- })
- Tab:AddToggle({
- Name = "Block",
- Default = false,
- Callback = function(Value)
- print(Value)
- _G.autoblock = Value
- autoblock()
- end
- })
- Tab:AddDropdown({
- Name = "SelectPlayer",
- Default = "None",
- Options = PlayList,
- Callback = function(ok)
- print(ok)
- xdvalue = ok
- end
- })
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