Upscalefanatic3

Archangel Script *Fixed*

May 24th, 2019
364
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end --fixed by allahuahkbar
  151. --made by shackluster
  152.  
  153. --// \\--
  154. --|| MADE BY SHACKLUSTER ||--
  155. --|| FIXED BY ALLAHUAHKBAR ||--
  156. --|| ARCHANGEL ||--
  157. --\\ //--
  158.  
  159. --Converted with ttyyuu12345's model to script plugin v4
  160. function sandbox(var,func)
  161. local env = getfenv(func)
  162. local newenv = setmetatable({},{
  163. __index = function(self,k)
  164. if k=="script" then
  165. return var
  166. else
  167. return env[k]
  168. end
  169. end,
  170. })
  171. setfenv(func,newenv)
  172. return func
  173. end
  174. function NS(...)
  175. local tab = {...}
  176. local fat = {}
  177. for i = 1, #tab do
  178. local v = tab[i]
  179. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  180. end
  181. return NumberSequence.new(fat);
  182. end
  183.  
  184. cors = {}
  185. mas = Instance.new("Model",game:GetService("Lighting"))
  186. ParticleEmitter0 = Instance.new("ParticleEmitter")
  187. ParticleEmitter1 = Instance.new("ParticleEmitter")
  188. ParticleEmitter2 = Instance.new("ParticleEmitter")
  189. ParticleEmitter0.Name = "Flames"
  190. ParticleEmitter0.Parent = mas
  191. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  192. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  193. ParticleEmitter0.Enabled = false
  194. ParticleEmitter0.LightEmission = 1
  195. ParticleEmitter0.LightInfluence = 1
  196. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  197. ParticleEmitter0.ZOffset = 1
  198. ParticleEmitter0.Size = NumberSequence.new(10,0)
  199. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  200. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  201. ParticleEmitter0.Rate = 9999
  202. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  203. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  204. ParticleEmitter0.VelocitySpread = 25
  205. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  206. ParticleEmitter1.Name = "Death"
  207. ParticleEmitter1.Parent = mas
  208. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  209. ParticleEmitter1.Enabled = false
  210. ParticleEmitter1.LightEmission = 0.75
  211. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  212. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  213. ParticleEmitter1.ZOffset = 0.5
  214. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  215. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  216. ParticleEmitter1.Drag = 5
  217. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  218. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  219. ParticleEmitter1.Rate = 999
  220. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  221. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  222. ParticleEmitter1.VelocitySpread = 360
  223. ParticleEmitter2.Name = "Wing"
  224. ParticleEmitter2.Parent = mas
  225. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  226. ParticleEmitter2.Enabled = false
  227. ParticleEmitter2.LightEmission = 1
  228. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  229. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  230. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  231. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  232. ParticleEmitter2.LockedToPart = true
  233. ParticleEmitter2.Rate = 300
  234.  
  235. for i,v in pairs(mas:GetChildren()) do
  236. v.Parent = script
  237. pcall(function() v:MakeJoints() end)
  238. end
  239. mas:Destroy()
  240. for i,v in pairs(cors) do
  241. spawn(function()
  242. pcall(v)
  243. end)
  244. end
  245.  
  246.  
  247. New = function(Object, Parent, Name, Data)
  248. local Object = Instance.new(Object)
  249. for Index, Value in pairs(Data or {}) do
  250. Object[Index] = Value
  251. end
  252. Object.Parent = Parent
  253. Object.Name = Name
  254. return Object
  255. end
  256.  
  257.  
  258.  
  259.  
  260. wait(0.2)
  261. Player = game:GetService("Players").LocalPlayer
  262. PlayerGui = Player.PlayerGui
  263. Cam = workspace.CurrentCamera
  264. Backpack = Player.Backpack
  265. Character = Player.Character
  266. Humanoid = Character.Humanoid
  267. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  268. v:Stop()
  269. end
  270. Mouse = Player:GetMouse()
  271. RootPart = Character.HumanoidRootPart
  272. Torso = Character.Torso
  273. Head = Character.Head
  274. RightArm = Character["Right Arm"]
  275. LeftArm = Character["Left Arm"]
  276. RightLeg = Character["Right Leg"]
  277. LeftLeg = Character["Left Leg"]
  278. RootJoint = RootPart.RootJoint
  279. Neck = Torso.Neck
  280. RightShoulder = Torso["Right Shoulder"]
  281. LeftShoulder = Torso["Left Shoulder"]
  282. RightHip = Torso["Right Hip"]
  283. LeftHip = Torso["Left Hip"]
  284. local sick = Instance.new("Sound", Character)
  285. wait(1)
  286. IT = Instance.new
  287. CF = CFrame.new
  288. VT = Vector3.new
  289. RAD = math.rad
  290. C3 = Color3.new
  291. UD2 = UDim2.new
  292. BRICKC = BrickColor.new
  293. ANGLES = CFrame.Angles
  294. EULER = CFrame.fromEulerAnglesXYZ
  295. COS = math.cos
  296. ACOS = math.acos
  297. SIN = math.sin
  298. ASIN = math.asin
  299. ABS = math.abs
  300. MRANDOM = math.random
  301. FLOOR = math.floor
  302. Animation_Speed = 3
  303. Frame_Speed = 0.016666666666666666
  304. local Speed = 70
  305. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  306. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  307. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  308. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  309. local DAMAGEMULTIPLIER = 1
  310. local ANIM = "Idle"
  311. local ATTACK = false
  312. local EQUIPPED = false
  313. local HOLD = false
  314. local COMBO = 1
  315. local Rooted = false
  316. local SINE = 0
  317. local KEYHOLD = false
  318. local CHANGE = 2 / Animation_Speed
  319. local WALKINGANIM = false
  320. local VALUE1 = false
  321. local VALUE2 = false
  322. local ROBLOXIDLEANIMATION = IT("Animation")
  323. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  324. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  325. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  326. WEAPONGUI.Name = "Weapon GUI"
  327. local Effects = IT("Folder", Character)
  328. Effects.Name = "Effects"
  329. local ANIMATOR = Humanoid.Animator
  330. local ANIMATE = Character.Animate
  331. local UNANCHOR = true
  332. ArtificialHB = Instance.new("BindableEvent", script)
  333. ArtificialHB.Name = "ArtificialHB"
  334. script:WaitForChild("ArtificialHB")
  335. frame = Frame_Speed
  336. tf = 0
  337. allowframeloss = false
  338. tossremainder = false
  339. lastframe = tick()
  340. script.ArtificialHB:Fire()
  341. game:GetService("RunService").Heartbeat:connect(function(s, p)
  342. tf = tf + s
  343. if tf >= frame then
  344. if allowframeloss then
  345. script.ArtificialHB:Fire()
  346. lastframe = tick()
  347. else
  348. for i = 1, math.floor(tf / frame) do
  349. script.ArtificialHB:Fire()
  350. end
  351. lastframe = tick()
  352. end
  353. if tossremainder then
  354. tf = 0
  355. else
  356. tf = tf - frame * math.floor(tf / frame)
  357. end
  358. end
  359. end)
  360. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  361. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  362. end
  363. function PositiveAngle(NUMBER)
  364. if NUMBER >= 0 then
  365. NUMBER = 0
  366. end
  367. return NUMBER
  368. end
  369. function NegativeAngle(NUMBER)
  370. if NUMBER <= 0 then
  371. NUMBER = 0
  372. end
  373. return NUMBER
  374. end
  375. function Swait(NUMBER)
  376. if NUMBER == 0 or NUMBER == nil then
  377. ArtificialHB.Event:wait()
  378. else
  379. for i = 1, NUMBER do
  380. ArtificialHB.Event:wait()
  381. end
  382. end
  383. end
  384. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  385. local NEWMESH = IT(MESH)
  386. if MESH == "SpecialMesh" then
  387. NEWMESH.MeshType = MESHTYPE
  388. if MESHID ~= "nil" and MESHID ~= "" then
  389. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  390. end
  391. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  392. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  393. end
  394. end
  395. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  396. NEWMESH.Scale = SCALE
  397. NEWMESH.Parent = PARENT
  398. return NEWMESH
  399. end
  400. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  401. local NEWPART = IT("Part")
  402. NEWPART.formFactor = FORMFACTOR
  403. NEWPART.Reflectance = REFLECTANCE
  404. NEWPART.Transparency = TRANSPARENCY
  405. NEWPART.CanCollide = false
  406. NEWPART.Locked = true
  407. NEWPART.Anchored = true
  408. if ANCHOR == false then
  409. NEWPART.Anchored = false
  410. end
  411. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  412. NEWPART.Name = NAME
  413. NEWPART.Size = SIZE
  414. NEWPART.Position = Torso.Position
  415. NEWPART.Material = MATERIAL
  416. NEWPART:BreakJoints()
  417. NEWPART.Parent = PARENT
  418. return NEWPART
  419. end
  420. local weldBetween = function(a, b)
  421. local weldd = Instance.new("ManualWeld")
  422. weldd.Part0 = a
  423. weldd.Part1 = b
  424. weldd.C0 = CFrame.new()
  425. weldd.C1 = b.CFrame:inverse() * a.CFrame
  426. weldd.Parent = a
  427. return weldd
  428. end
  429. function QuaternionFromCFrame(cf)
  430. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  431. local trace = m00 + m11 + m22
  432. if trace > 0 then
  433. local s = math.sqrt(1 + trace)
  434. local recip = 0.5 / s
  435. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  436. else
  437. local i = 0
  438. if m00 < m11 then
  439. i = 1
  440. end
  441. if m22 > (i == 0 and m00 or m11) then
  442. i = 2
  443. end
  444. if i == 0 then
  445. local s = math.sqrt(m00 - m11 - m22 + 1)
  446. local recip = 0.5 / s
  447. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  448. elseif i == 1 then
  449. local s = math.sqrt(m11 - m22 - m00 + 1)
  450. local recip = 0.5 / s
  451. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  452. elseif i == 2 then
  453. local s = math.sqrt(m22 - m00 - m11 + 1)
  454. local recip = 0.5 / s
  455. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  456. end
  457. end
  458. end
  459. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  460. local xs, ys, zs = x + x, y + y, z + z
  461. local wx, wy, wz = w * xs, w * ys, w * zs
  462. local xx = x * xs
  463. local xy = x * ys
  464. local xz = x * zs
  465. local yy = y * ys
  466. local yz = y * zs
  467. local zz = z * zs
  468. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  469. end
  470. function QuaternionSlerp(a, b, t)
  471. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  472. local startInterp, finishInterp
  473. if cosTheta >= 1.0E-4 then
  474. if 1 - cosTheta > 1.0E-4 then
  475. local theta = ACOS(cosTheta)
  476. local invSinTheta = 1 / SIN(theta)
  477. startInterp = SIN((1 - t) * theta) * invSinTheta
  478. finishInterp = SIN(t * theta) * invSinTheta
  479. else
  480. startInterp = 1 - t
  481. finishInterp = t
  482. end
  483. elseif 1 + cosTheta > 1.0E-4 then
  484. local theta = ACOS(-cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((t - 1) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = t - 1
  490. finishInterp = t
  491. end
  492. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  493. end
  494. function Clerp(a, b, t)
  495. local qa = {
  496. QuaternionFromCFrame(a)
  497. }
  498. local qb = {
  499. QuaternionFromCFrame(b)
  500. }
  501. local ax, ay, az = a.x, a.y, a.z
  502. local bx, by, bz = b.x, b.y, b.z
  503. local _t = 1 - t
  504. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  505. end
  506. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  507. local frame = IT("Frame")
  508. frame.BackgroundTransparency = TRANSPARENCY
  509. frame.BorderSizePixel = BORDERSIZEPIXEL
  510. frame.Position = POSITION
  511. frame.Size = SIZE
  512. frame.BackgroundColor3 = COLOR
  513. frame.BorderColor3 = BORDERCOLOR
  514. frame.Name = NAME
  515. frame.Parent = PARENT
  516. return frame
  517. end
  518. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  519. local label = IT("TextLabel")
  520. label.BackgroundTransparency = 1
  521. label.Size = UD2(1, 0, 1, 0)
  522. label.Position = UD2(0, 0, 0, 0)
  523. label.TextColor3 = TEXTCOLOR
  524. label.TextStrokeTransparency = STROKETRANSPARENCY
  525. label.TextTransparency = TRANSPARENCY
  526. label.FontSize = TEXTFONTSIZE
  527. label.Font = TEXTFONT
  528. label.BorderSizePixel = BORDERSIZEPIXEL
  529. label.TextScaled = false
  530. label.Text = TEXT
  531. label.Name = NAME
  532. label.Parent = PARENT
  533. return label
  534. end
  535. function NoOutlines(PART)
  536. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  537. end
  538. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  539. local NEWWELD = IT(TYPE)
  540. NEWWELD.Part0 = PART0
  541. NEWWELD.Part1 = PART1
  542. NEWWELD.C0 = C0
  543. NEWWELD.C1 = C1
  544. NEWWELD.Parent = PARENT
  545. return NEWWELD
  546. end
  547. local S = IT("Sound")
  548. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  549. local NEWSOUND
  550. coroutine.resume(coroutine.create(function()
  551. NEWSOUND = S:Clone()
  552. NEWSOUND.Parent = PARENT
  553. NEWSOUND.EmitterSize = VOLUME * 3
  554. NEWSOUND.Volume = VOLUME
  555. NEWSOUND.Pitch = PITCH
  556. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  557. NEWSOUND:play()
  558. if DOESLOOP == true then
  559. NEWSOUND.Looped = true
  560. else
  561. repeat
  562. wait(1)
  563. until NEWSOUND.Playing == false
  564. NEWSOUND:remove()
  565. end
  566. end))
  567. return NEWSOUND
  568. end
  569. function CFrameFromTopBack(at, top, back)
  570. local right = top:Cross(back)
  571. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  572. end
  573. function WACKYEFFECT(Table)
  574. local TYPE = Table.EffectType or "Sphere"
  575. local SIZE = Table.Size or VT(1, 1, 1)
  576. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  577. local TRANSPARENCY = Table.Transparency or 0
  578. local ENDTRANSPARENCY = Table.Transparency2 or 1
  579. local CFRAME = Table.CFrame or Torso.CFrame
  580. local MOVEDIRECTION = Table.MoveToPos or nil
  581. local ROTATION1 = Table.RotationX or 0
  582. local ROTATION2 = Table.RotationY or 0
  583. local ROTATION3 = Table.RotationZ or 0
  584. local MATERIAL = Table.Material or "Neon"
  585. local COLOR = Table.Color or C3(1, 1, 1)
  586. local TIME = Table.Time or 45
  587. local SOUNDID = Table.SoundID or nil
  588. local SOUNDPITCH = Table.SoundPitch or nil
  589. local SOUNDVOLUME = Table.SoundVolume or nil
  590. coroutine.resume(coroutine.create(function()
  591. local PLAYSSOUND = false
  592. local SOUND
  593. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  594. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  595. PLAYSSOUND = true
  596. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  597. end
  598. EFFECT.Color = COLOR
  599. local MSH
  600. if TYPE == "Sphere" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  602. elseif TYPE == "Block" then
  603. MSH = IT("BlockMesh", EFFECT)
  604. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  605. elseif TYPE == "Wave" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  607. elseif TYPE == "Ring" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  609. elseif TYPE == "Slash" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  611. elseif TYPE == "Round Slash" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  613. elseif TYPE == "Swirl" then
  614. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  615. elseif TYPE == "Skull" then
  616. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  617. elseif TYPE == "Crystal" then
  618. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  619. end
  620. if MSH ~= nil then
  621. local MOVESPEED
  622. if MOVEDIRECTION ~= nil then
  623. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  624. end
  625. local GROWTH = SIZE - ENDSIZE
  626. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  627. if TYPE == "Block" then
  628. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  629. else
  630. EFFECT.CFrame = CFRAME
  631. end
  632. for LOOP = 1, TIME + 1 do
  633. Swait()
  634. MSH.Scale = MSH.Scale - GROWTH / TIME
  635. if TYPE == "Wave" then
  636. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  637. end
  638. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  639. if TYPE == "Block" then
  640. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  641. else
  642. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  643. end
  644. if MOVEDIRECTION ~= nil then
  645. local ORI = EFFECT.Orientation
  646. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  647. EFFECT.Orientation = ORI
  648. end
  649. end
  650. if PLAYSSOUND == false then
  651. EFFECT:remove()
  652. else
  653. repeat
  654. Swait()
  655. until SOUND.Playing == false
  656. EFFECT:remove()
  657. end
  658. elseif PLAYSSOUND == false then
  659. EFFECT:remove()
  660. else
  661. repeat
  662. Swait()
  663. until SOUND.Playing == false
  664. EFFECT:remove()
  665. end
  666. end))
  667. end
  668. function MakeForm(PART, TYPE)
  669. if TYPE == "Cyl" then
  670. local MSH = IT("CylinderMesh", PART)
  671. elseif TYPE == "Ball" then
  672. local MSH = IT("SpecialMesh", PART)
  673. MSH.MeshType = "Sphere"
  674. elseif TYPE == "Wedge" then
  675. local MSH = IT("SpecialMesh", PART)
  676. MSH.MeshType = "Wedge"
  677. end
  678. end
  679. Debris = game:GetService("Debris")
  680. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  681. local DIRECTION = CF(StartPos, EndPos).lookVector
  682. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  683. end
  684. function turnto(position)
  685. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  686. end
  687. local DECAL = IT("Decal")
  688. function MakeRing()
  689. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  690. local MSH = IT("BlockMesh", RING)
  691. local TOP = DECAL:Clone()
  692. local BOTTOM = DECAL:Clone()
  693. TOP.Parent = RING
  694. BOTTOM.Parent = RING
  695. TOP.Face = "Top"
  696. BOTTOM.Face = "Bottom"
  697. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  698. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  699. local function REMOVE()
  700. coroutine.resume(coroutine.create(function()
  701. local SIZE = MSH.Scale.X
  702. for i = 1, 35 do
  703. Swait()
  704. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  705. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  706. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  707. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  708. end
  709. RING:remove()
  710. end))
  711. end
  712. return RING, MSH, REMOVE
  713. end
  714. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  715. local TORSO = Torso
  716. local HUM = Humanoid
  717. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  718. coroutine.wrap(function()
  719. VT = Vector3.new
  720. MRANDOM = math.random
  721. local A = TIME
  722. local B = INTENSITY
  723. local C = true
  724. local HUMANOID = Humanoid
  725. local TIMER = A or 35
  726. local SHAKE = B or 5
  727. local FADE = C or true
  728. if HUMANOID then
  729. local FADER = SHAKE / TIMER
  730. for i = 1, TIMER do
  731. wait()
  732. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  733. end
  734. HUMANOID.CameraOffset = VT(0, 0, 0)
  735. end
  736.  
  737. end)()
  738. end
  739. end
  740.  
  741. local SKILLTEXTCOLOR = C3(0, 0, 0)
  742. local SKILLFONT = "SciFi"
  743. local SKILLTEXTSIZE = 7
  744. local WING = Instance.new("Attachment")
  745. local WING1 = WING:Clone()
  746. local WING2 = WING:Clone()
  747. WING1.Parent = Torso
  748. WING2.Parent = Torso
  749. WING1.Position = VT(-1, 0.6, 1)
  750. WING2.Position = VT(1, 0.6, 1)
  751. WING1.Orientation = VT(0, 0, 0)
  752. WING2.Orientation = VT(0, 0, 0)
  753. local WINGS = {}
  754. for i = 1, 5 do
  755. local PARTICLES = script.Wing:Clone()
  756. PARTICLES.Parent = WING1
  757. PARTICLES.Enabled = true
  758. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  759. table.insert(WINGS, {
  760. PARTICLES,
  761. VT(-i * 30, 0, 25)
  762. })
  763. end
  764. for i = 1, 5 do
  765. local PARTICLES = script.Wing:Clone()
  766. PARTICLES.Parent = WING2
  767. PARTICLES.Enabled = true
  768. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  769. table.insert(WINGS, {
  770. PARTICLES,
  771. VT(i * 30, 0, 25)
  772. })
  773. end
  774.  
  775. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  776. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  777. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  778. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  779. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  780.  
  781. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  782.  
  783. Head.Color = C3(0,0,0)
  784.  
  785. local DParticles = script.Death
  786. DParticles:remove()
  787. DParticles.Name = "ArchangelDeathParticles"
  788. local BODY = {}
  789. for _, c in pairs(Character:GetDescendants()) do
  790. if c:IsA("BasePart") and c.Name ~= "Handle" then
  791. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  792. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  793. end
  794. table.insert(BODY, {
  795. c,
  796. c.Parent,
  797. c.Material,
  798. c.Color,
  799. c.Transparency
  800. })
  801. elseif c:IsA("JointInstance") then
  802. table.insert(BODY, {
  803. c,
  804. c.Parent,
  805. nil,
  806. nil,
  807. nil
  808. })
  809. end
  810. end
  811. for e = 1, #BODY do
  812. if BODY[e] ~= nil then
  813. do
  814. local STUFF = BODY[e]
  815. local PART = STUFF[1]
  816. local PARENT = STUFF[2]
  817. local MATERIAL = STUFF[3]
  818. local COLOR = STUFF[4]
  819. local TRANSPARENCY = STUFF[5]
  820. if PART.ClassName == "Part" and PART ~= RootPart then
  821. PART.Material = MATERIAL
  822. PART.Color = COLOR
  823. PART.Transparency = TRANSPARENCY
  824. end
  825. PART.AncestryChanged:Connect(function()
  826. PART.Parent = PARENT
  827. end)
  828. end
  829. end
  830. end
  831. function refit()
  832. Character.Parent = workspace
  833. for e = 1, #BODY do
  834. if BODY[e] ~= nil then
  835. local STUFF = BODY[e]
  836. local PART = STUFF[1]
  837. local PARENT = STUFF[2]
  838. local MATERIAL = STUFF[3]
  839. local COLOR = STUFF[4]
  840. local TRANSPARENCY = STUFF[5]
  841. if PART:IsA("BasePart") and PART ~= RootPart then
  842. PART.Material = MATERIAL
  843. PART.Color = COLOR
  844. PART.Transparency = TRANSPARENCY
  845. end
  846. if PART.Parent ~= PARENT then
  847. Humanoid:remove()
  848. PART.Parent = PARENT
  849. Humanoid = IT("Humanoid", Character)
  850. end
  851. end
  852. end
  853. end
  854. Humanoid.Died:connect(function()
  855. refit()
  856. end)
  857.  
  858.  
  859. local SKILLTEXTCOLOR = C3(1, 1, 1)
  860. local SKILLFONT = "Fantasy"
  861. local SKILLTEXTSIZE = 3
  862. local ATTACKS = {
  863. "Z - Holy Smite",
  864. "B - Divine Ravage",
  865. "C - Divine Earthquake",
  866. "V - Beam of Light",
  867. "X - Divine Nova"
  868. }
  869. for i = 1, #ATTACKS do
  870. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  871. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  872. SKILLTEXT.TextXAlignment = "Right"
  873. end
  874.  
  875. function ApplyAoE(POSITION, RANGE)
  876. local PARTS = {}
  877. for index, CHILD in pairs(workspace:GetDescendants()) do
  878. if CHILD.ClassName == "Model" and CHILD ~= Character then
  879. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  880. if HUM then
  881. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  882. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  883. CHILD:BreakJoints()
  884. for index, PART in pairs(CHILD:GetChildren()) do
  885. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  886. local P = DParticles:Clone()
  887. P.Parent = PART
  888. P.Enabled = true
  889. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  890. PART.Anchored = true
  891. table.insert(PARTS, {PART, P})
  892. end
  893. end
  894. end
  895. end
  896. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  897. local FOLDER = IT("Folder", CHILD)
  898. FOLDER.Name = "ewdfrfgrwefd"
  899. local P = DParticles:Clone()
  900. P.Parent = CHILD
  901. P.Enabled = true
  902. CHILD:BreakJoints()
  903. CHILD.CanCollide = false
  904. CHILD.Anchored = true
  905. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  906. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  907. table.insert(PARTS, {CHILD, P})
  908. end
  909. end
  910. coroutine.resume(coroutine.create(function()
  911. if #PARTS > 0 then
  912. for i = 1, 85 do
  913. Swait()
  914. for E = 1, #PARTS do
  915. local F = PARTS[E]
  916. local A = F[1]
  917. local B = F[2]
  918. A.Transparency = A.Transparency + 0.011764705882352941
  919. B.Rate = math.ceil(B.Rate * 1.2)
  920. for index, E in pairs(A:GetChildren()) do
  921. if E:IsA("Decal") or E:IsA("Texture") then
  922. E.Transparency = E.Transparency + 0.011764705882352941
  923. elseif E:IsA("JointInstance") then
  924. E:remove()
  925. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  926. E.Enabled = false
  927. end
  928. end
  929. end
  930. end
  931. for E = 1, #PARTS do
  932. local F = PARTS[E]
  933. local A = F[1]
  934. local B = F[2]
  935. B.Enabled = false
  936. Debris:AddItem(A, 3)
  937. end
  938. end
  939. end))
  940. end
  941. function Smite()
  942. local RING, MESH, DELET = MakeRing()
  943. local POS = Mouse.Hit.p
  944. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  945. for i = 1, 45 do
  946. Swait()
  947. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  948. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  949. end
  950. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  951. if HITFLOOR then
  952. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  953. MakeForm(BEAM, "Cyl")
  954. local DIST = (RING.Position - HITPOS).Magnitude
  955. BEAM.Size = VT(0, DIST, 0)
  956. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  957. for i = 1, 5 do
  958. WACKYEFFECT({
  959. EffectType = "Wave",
  960. Size = VT(25, 0, 25),
  961. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  962. Transparency = 0,
  963. Transparency2 = 1,
  964. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  965. MoveToPos = nil,
  966. RotationX = 0,
  967. RotationY = 3,
  968. RotationZ = 0,
  969. Material = "Neon",
  970. Color = C3(1, 1, 1),
  971. SoundID = nil,
  972. SoundPitch = nil,
  973. SoundVolume = nil
  974. })
  975. WACKYEFFECT({
  976. EffectType = "Round Slash",
  977. Size = VT(3, 0, 3) / 13,
  978. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  979. Transparency = 0,
  980. Transparency2 = 1,
  981. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  982. MoveToPos = nil,
  983. RotationX = 0,
  984. RotationY = 0,
  985. RotationZ = 0,
  986. Material = "Neon",
  987. Color = C3(1, 1, 1),
  988. SoundID = nil,
  989. SoundPitch = nil,
  990. SoundVolume = nil
  991. })
  992. WACKYEFFECT({
  993. Time = 35,
  994. EffectType = "Sphere",
  995. Size = VT(22, 22, 22),
  996. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  997. Transparency = 0,
  998. Transparency2 = 1,
  999. CFrame = CF(HITPOS),
  1000. MoveToPos = nil,
  1001. RotationX = 0,
  1002. RotationY = 0,
  1003. RotationZ = 0,
  1004. Material = "Neon",
  1005. Color = C3(1, 1, 1),
  1006. SoundID = 459523898,
  1007. SoundPitch = MRANDOM(9, 12) / 10,
  1008. SoundVolume = 10
  1009. })
  1010. end
  1011. SHAKECAM(HITPOS, 100, 8, 15)
  1012. ApplyAoE(HITPOS, 50)
  1013. for i = 1, 25 do
  1014. Swait()
  1015. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  1016. BEAM.Transparency = BEAM.Transparency + 0.04
  1017. end
  1018. BEAM:remove()
  1019. end
  1020. wait(0.2)
  1021. DELET()
  1022. end
  1023. function Ravage()
  1024. ATTACK = true
  1025. Rooted = false
  1026. local RING, MESH, DELET = MakeRing()
  1027. RING.Anchored = false
  1028. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  1029. local WELD = weldBetween(RightArm, RING)
  1030. local GYRO = IT("BodyGyro", RootPart)
  1031. GYRO.D = 20
  1032. GYRO.P = 4000
  1033. GYRO.MaxTorque = VT(0, 40000, 0)
  1034. coroutine.resume(coroutine.create(function()
  1035. repeat
  1036. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1037. Swait()
  1038. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. until ATTACK == false
  1045. GYRO:remove()
  1046. end))
  1047. CreateSound(459523787, RING, 8, 1, false)
  1048. for i = 1, 45 do
  1049. Swait()
  1050. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  1051. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  1052. end
  1053. wait(0.3)
  1054. repeat
  1055. for i = 1, 25 do
  1056. Swait()
  1057. WACKYEFFECT({
  1058. Time = 15,
  1059. EffectType = "Sphere",
  1060. Size = VT(4, 4, 4),
  1061. Size2 = VT(0, 0, 0),
  1062. Transparency = 1,
  1063. Transparency2 = 0,
  1064. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1065. MoveToPos = RING.Position,
  1066. RotationX = 0,
  1067. RotationY = 0,
  1068. RotationZ = 0,
  1069. Material = "Neon",
  1070. Color = C3(1, 1, 1),
  1071. SoundID = nil,
  1072. SoundPitch = nil,
  1073. SoundVolume = nil
  1074. })
  1075. end
  1076. WACKYEFFECT({
  1077. Time = 35,
  1078. EffectType = "Sphere",
  1079. Size = VT(25, 2, 25),
  1080. Size2 = VT(35, 5, 35),
  1081. Transparency = 0,
  1082. Transparency2 = 1,
  1083. CFrame = RING.CFrame,
  1084. MoveToPos = nil,
  1085. RotationX = 0,
  1086. RotationY = 0,
  1087. RotationZ = 0,
  1088. Material = "Neon",
  1089. Color = C3(1, 1, 1),
  1090. SoundID = 459523898,
  1091. SoundPitch = MRANDOM(9, 12) / 10,
  1092. SoundVolume = 10
  1093. })
  1094. coroutine.resume(coroutine.create(function()
  1095. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  1096. MakeForm(PROJECTILE, "Ball")
  1097. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1098. local FIRE = script.Flames:Clone()
  1099. FIRE.Parent = PROJECTILE
  1100. FIRE.Enabled = true
  1101. local SPEED = -0.2
  1102. for i = 1, 1000 do
  1103. Swait()
  1104. SPEED = SPEED - 0.01
  1105. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1106. if HIT then
  1107. do
  1108. local POS = PROJECTILE.Position
  1109. ApplyAoE(POS, 100)
  1110. SHAKECAM(POS, 150, 12, 15)
  1111. coroutine.resume(coroutine.create(function()
  1112. for i = 1, 5 do
  1113. Swait()
  1114. WACKYEFFECT({
  1115. Time = 85,
  1116. EffectType = "Wave",
  1117. Size = VT(25, 0, 25),
  1118. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1119. Transparency = 0,
  1120. Transparency2 = 1,
  1121. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1122. MoveToPos = nil,
  1123. RotationX = 0,
  1124. RotationY = 3,
  1125. RotationZ = 0,
  1126. Material = "Neon",
  1127. Color = C3(1, 1, 1),
  1128. SoundID = nil,
  1129. SoundPitch = nil,
  1130. SoundVolume = nil
  1131. })
  1132. WACKYEFFECT({
  1133. Time = 85,
  1134. EffectType = "Round Slash",
  1135. Size = VT(3, 0, 3) / 13,
  1136. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1137. Transparency = 0,
  1138. Transparency2 = 1,
  1139. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1140. MoveToPos = nil,
  1141. RotationX = 0,
  1142. RotationY = 0,
  1143. RotationZ = 0,
  1144. Material = "Neon",
  1145. Color = C3(1, 1, 1),
  1146. SoundID = nil,
  1147. SoundPitch = nil,
  1148. SoundVolume = nil
  1149. })
  1150. WACKYEFFECT({
  1151. Time = 75,
  1152. EffectType = "Sphere",
  1153. Size = VT(22, 22, 22),
  1154. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1155. Transparency = 0,
  1156. Transparency2 = 1,
  1157. CFrame = CF(POS),
  1158. MoveToPos = nil,
  1159. RotationX = 0,
  1160. RotationY = 0,
  1161. RotationZ = 0,
  1162. Material = "Neon",
  1163. Color = C3(1, 1, 1),
  1164. SoundID = 533636431,
  1165. SoundPitch = MRANDOM(9, 12) / 10,
  1166. SoundVolume = 10
  1167. })
  1168. end
  1169. end))
  1170. break
  1171. end
  1172. else
  1173. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1174. for index, CHILD in pairs(workspace:GetDescendants()) do
  1175. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1176. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1177. if HUM then
  1178. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1179. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1180. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1181. end
  1182. end
  1183. end
  1184. end
  1185. end
  1186. end
  1187. FIRE.Enabled = false
  1188. PROJECTILE.Transparency = 1
  1189. Debris:AddItem(PROJECTILE, 5)
  1190. end))
  1191. until KEYHOLD == false
  1192. wait(0.1)
  1193. RING.Anchored = true
  1194. WELD:remove()
  1195. DELET()
  1196. ATTACK = false
  1197. Rooted = false
  1198. end
  1199. function Earthquake()
  1200. ATTACK = true
  1201. Rooted = true
  1202. local GYRO = IT("BodyGyro", RootPart)
  1203. GYRO.D = 20
  1204. GYRO.P = 4000
  1205. GYRO.MaxTorque = VT(0, 40000, 0)
  1206. local RING, MESH, DELET = MakeRing()
  1207. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1208. RING.CFrame = CF(HITPOS)
  1209. for i = 0, 0.6, 0.1 / Animation_Speed do
  1210. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1211. Swait()
  1212. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1213. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1214. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. end
  1221. local BLASTS = {468991944, 468991990}
  1222. coroutine.resume(coroutine.create(function()
  1223. local CFRAME = RootPart.CFrame
  1224. for i = 1, 100 do
  1225. CFRAME = CFRAME * CF(0, 0, -35)
  1226. do
  1227. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1228. if HITFLOOR then
  1229. Swait()
  1230. do
  1231. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1232. coroutine.resume(coroutine.create(function()
  1233. local RING, MESH, DELET = MakeRing()
  1234. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1235. for i = 1, 25 do
  1236. Swait()
  1237. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1238. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1239. end
  1240. ApplyAoE(RING.Position, 65)
  1241. SHAKECAM(RING.Position, 80, 12, 15)
  1242. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1243. WACKYEFFECT({
  1244. Time = 25,
  1245. EffectType = "Sphere",
  1246. Size = VT(22, 22, 22),
  1247. Size2 = VT(85, 85, 85),
  1248. Transparency = 0,
  1249. Transparency2 = 1,
  1250. CFrame = CF(RING.Position),
  1251. MoveToPos = nil,
  1252. RotationX = 0,
  1253. RotationY = 0,
  1254. RotationZ = 0,
  1255. Material = "Neon",
  1256. Color = C3(1, 1, 1),
  1257. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1258. SoundPitch = MRANDOM(9, 12) / 10,
  1259. SoundVolume = 10
  1260. })
  1261. for e = 1, 3 do
  1262. WACKYEFFECT({
  1263. EffectType = "Wave",
  1264. Size = VT(25, 0, 25),
  1265. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1266. Transparency = 0,
  1267. Transparency2 = 1,
  1268. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1269. MoveToPos = nil,
  1270. RotationX = 0,
  1271. RotationY = 3,
  1272. RotationZ = 0,
  1273. Material = "Neon",
  1274. Color = C3(1, 1, 1),
  1275. SoundID = nil,
  1276. SoundPitch = nil,
  1277. SoundVolume = nil
  1278. })
  1279. WACKYEFFECT({
  1280. Time = 35,
  1281. EffectType = "Sphere",
  1282. Size = VT(22, 45, 22),
  1283. Size2 = VT(25, 45 + e * 75, 25),
  1284. Transparency = 0,
  1285. Transparency2 = 1,
  1286. CFrame = CF(RING.Position) * TURN,
  1287. MoveToPos = nil,
  1288. RotationX = 0,
  1289. RotationY = 0,
  1290. RotationZ = 0,
  1291. Material = "Neon",
  1292. Color = C3(1, 1, 1),
  1293. SoundID = nil,
  1294. SoundPitch = MRANDOM(9, 12) / 10,
  1295. SoundVolume = 10
  1296. })
  1297. end
  1298. wait(0.3)
  1299. DELET()
  1300. end))
  1301. end
  1302. end
  1303. end
  1304. end
  1305. end))
  1306. Rooted = false
  1307. for i = 0, 0.2, 0.1 / Animation_Speed do
  1308. Swait()
  1309. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. end
  1316. DELET()
  1317. GYRO:remove()
  1318. ATTACK = false
  1319. Rooted = false
  1320. end
  1321. function Beam()
  1322. ATTACK = true
  1323. Rooted = false
  1324. local GYRO = IT("BodyGyro", RootPart)
  1325. GYRO.D = 20
  1326. GYRO.P = 4000
  1327. GYRO.MaxTorque = VT(0, 40000, 0)
  1328. local RING, MESH, DELET = MakeRing()
  1329. local POS = RootPart.Position + VT(0, 25, 0)
  1330. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1331. CreateSound(459523787, RING, 8, 1, false)
  1332. local BLASTS = {468991944, 468991990}
  1333. coroutine.resume(coroutine.create(function()
  1334. local E = 0
  1335. repeat
  1336. E = E + 5
  1337. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1338. Swait()
  1339. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1340. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. until ATTACK == false
  1347. GYRO:remove()
  1348. DELET()
  1349. end))
  1350. for i = 1, 50 do
  1351. Swait()
  1352. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1353. end
  1354. for i = 1, 25 do
  1355. Swait()
  1356. WACKYEFFECT({
  1357. Time = 15,
  1358. EffectType = "Sphere",
  1359. Size = VT(4, 4, 4),
  1360. Size2 = VT(0, 0, 0),
  1361. Transparency = 1,
  1362. Transparency2 = 0,
  1363. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1364. MoveToPos = RING.Position,
  1365. RotationX = 0,
  1366. RotationY = 0,
  1367. RotationZ = 0,
  1368. Material = "Neon",
  1369. Color = C3(1, 1, 1),
  1370. SoundID = nil,
  1371. SoundPitch = nil,
  1372. SoundVolume = nil
  1373. })
  1374. end
  1375. local LOOP = 0
  1376. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1377. MakeForm(BEAM, "Cyl")
  1378. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1379. repeat
  1380. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1381. if DISTANCE < 2000 then
  1382. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1383. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1384. ApplyAoE(Mouse.Hit.p, 35)
  1385. WACKYEFFECT({
  1386. Time = 35,
  1387. EffectType = "Sphere",
  1388. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1389. Size2 = VT(5, 75, 5),
  1390. Transparency = 0,
  1391. Transparency2 = 1,
  1392. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1393. MoveToPos = nil,
  1394. RotationX = 0,
  1395. RotationY = 0,
  1396. RotationZ = 0,
  1397. Material = "Neon",
  1398. Color = C3(1, 1, 1),
  1399. SoundID = nil,
  1400. SoundPitch = MRANDOM(9, 12) / 10,
  1401. SoundVolume = 10
  1402. })
  1403. Swait()
  1404. LOOP = LOOP + 1
  1405. end
  1406. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1407. coroutine.resume(coroutine.create(function()
  1408. for i = 1, 15 do
  1409. Swait()
  1410. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1411. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1412. end
  1413. BEAM:remove()
  1414. end))
  1415. ATTACK = false
  1416. Rooted = false
  1417. end
  1418. function Nuke()
  1419. ATTACK = true
  1420. Rooted = true
  1421. local CHARGE = false
  1422. local BLASTS = {468991944, 468991990}
  1423. coroutine.resume(coroutine.create(function()
  1424. repeat
  1425. Swait()
  1426. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1432. until CHARGE == true
  1433. for i = 0, 0.4, 0.1 / Animation_Speed do
  1434. Swait()
  1435. WACKYEFFECT({
  1436. Time = 15,
  1437. EffectType = "Sphere",
  1438. Size = VT(60, 60, 60),
  1439. Size2 = VT(0, 0, 0),
  1440. Transparency = 1,
  1441. Transparency2 = 0.7,
  1442. CFrame = CF(RootPart.Position),
  1443. MoveToPos = nil,
  1444. RotationX = 0,
  1445. RotationY = 0,
  1446. RotationZ = 0,
  1447. Material = "Neon",
  1448. Color = C3(1, 1, 1),
  1449. SoundID = nil,
  1450. SoundPitch = nil,
  1451. SoundVolume = nil
  1452. })
  1453. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. end
  1460. coroutine.resume(coroutine.create(function()
  1461. local POS = RootPart.Position
  1462. wait(0.2)
  1463. for i = 1, 5 do
  1464. WACKYEFFECT({
  1465. Time = 65,
  1466. EffectType = "Sphere",
  1467. Size = VT(2, 2, 2),
  1468. Size2 = VT(0, 0, 500),
  1469. Transparency = 1,
  1470. Transparency2 = 0,
  1471. CFrame = CF(POS),
  1472. MoveToPos = nil,
  1473. RotationX = MRANDOM(-2, 2),
  1474. RotationY = MRANDOM(-12, 12),
  1475. RotationZ = MRANDOM(-2, 2),
  1476. Material = "Neon",
  1477. Color = C3(1, 1, 1),
  1478. SoundID = nil,
  1479. SoundPitch = nil,
  1480. SoundVolume = nil
  1481. })
  1482. end
  1483. wait(1)
  1484. SHAKECAM(POS, 9999999999, 25, 25)
  1485. ApplyAoE(POS, 450)
  1486. WACKYEFFECT({
  1487. Time = 85,
  1488. EffectType = "Sphere",
  1489. Size = VT(120, 120, 120),
  1490. Size2 = VT(350, 350, 350),
  1491. Transparency = 0,
  1492. Transparency2 = 1,
  1493. CFrame = CF(POS),
  1494. MoveToPos = nil,
  1495. RotationX = 0,
  1496. RotationY = 0,
  1497. RotationZ = 0,
  1498. Material = "Neon",
  1499. Color = C3(1, 1, 1),
  1500. SoundID = nil,
  1501. SoundPitch = 1,
  1502. SoundVolume = 10
  1503. })
  1504. for i = 1, 20 do
  1505. WACKYEFFECT({
  1506. Time = 85,
  1507. EffectType = "Sphere",
  1508. Size = VT(120, 120, 120),
  1509. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1510. Transparency = 0.8,
  1511. Transparency2 = 1,
  1512. CFrame = CF(POS),
  1513. MoveToPos = nil,
  1514. RotationX = 0,
  1515. RotationY = 0,
  1516. RotationZ = 0,
  1517. Material = "Neon",
  1518. Color = C3(1, 1, 1),
  1519. SoundID = nil,
  1520. SoundPitch = 1,
  1521. SoundVolume = 10
  1522. })
  1523. WACKYEFFECT({
  1524. Time = 100,
  1525. EffectType = "Wave",
  1526. Size = VT(25, 2, 25),
  1527. Size2 = VT(400, 0, 400) * 1.2,
  1528. Transparency = 0,
  1529. Transparency2 = 1,
  1530. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1531. MoveToPos = nil,
  1532. RotationX = 0,
  1533. RotationY = 0,
  1534. RotationZ = 0,
  1535. Material = "Neon",
  1536. Color = C3(1, 1, 1),
  1537. SoundID = nil,
  1538. SoundPitch = nil,
  1539. SoundVolume = nil
  1540. })
  1541. end
  1542. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1543. for i = 1, 5 do
  1544. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1545. WACKYEFFECT({
  1546. Time = 120,
  1547. EffectType = "Wave",
  1548. Size = VT(150, 2, 150),
  1549. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1550. Transparency = 0,
  1551. Transparency2 = 1,
  1552. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1553. MoveToPos = nil,
  1554. RotationX = 0,
  1555. RotationY = 0,
  1556. RotationZ = 0,
  1557. Material = "Neon",
  1558. Color = C3(1, 1, 1),
  1559. SoundID = nil,
  1560. SoundPitch = nil,
  1561. SoundVolume = nil
  1562. })
  1563. end
  1564. end))
  1565. for i = 0, 1, 0.1 / Animation_Speed do
  1566. Swait()
  1567. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. end
  1574. ATTACK = false
  1575. Rooted = false
  1576. end))
  1577. for i = 1, 30 do
  1578. wait(0.01)
  1579. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1580. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1581. if HITFLOOR then
  1582. ApplyAoE(HITPOS, 65)
  1583. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1584. WACKYEFFECT({
  1585. Time = 25,
  1586. EffectType = "Sphere",
  1587. Size = VT(22, 22, 22),
  1588. Size2 = VT(85, 85, 85),
  1589. Transparency = 0,
  1590. Transparency2 = 1,
  1591. CFrame = CF(HITPOS),
  1592. MoveToPos = nil,
  1593. RotationX = 0,
  1594. RotationY = 0,
  1595. RotationZ = 0,
  1596. Material = "Neon",
  1597. Color = C3(1, 1, 1),
  1598. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1599. SoundPitch = MRANDOM(9, 12) / 10,
  1600. SoundVolume = 10
  1601. })
  1602. for e = 1, 3 do
  1603. WACKYEFFECT({
  1604. EffectType = "Wave",
  1605. Size = VT(25, 0, 25),
  1606. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1607. Transparency = 0,
  1608. Transparency2 = 1,
  1609. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1610. MoveToPos = nil,
  1611. RotationX = 0,
  1612. RotationY = 3,
  1613. RotationZ = 0,
  1614. Material = "Neon",
  1615. Color = C3(1, 1, 1),
  1616. SoundID = nil,
  1617. SoundPitch = nil,
  1618. SoundVolume = nil
  1619. })
  1620. WACKYEFFECT({
  1621. Time = 35,
  1622. EffectType = "Sphere",
  1623. Size = VT(22, 45, 22),
  1624. Size2 = VT(25, 45 + e * 75, 25),
  1625. Transparency = 0,
  1626. Transparency2 = 1,
  1627. CFrame = CF(HITPOS) * TURN,
  1628. MoveToPos = nil,
  1629. RotationX = 0,
  1630. RotationY = 0,
  1631. RotationZ = 0,
  1632. Material = "Neon",
  1633. Color = C3(1, 1, 1),
  1634. SoundID = nil,
  1635. SoundPitch = MRANDOM(9, 12) / 10,
  1636. SoundVolume = 10
  1637. })
  1638. end
  1639. end
  1640. end
  1641. CHARGE = true
  1642. end
  1643. function MouseDown(Mouse)
  1644. if ATTACK == false then
  1645. end
  1646. end
  1647. function MouseUp(Mouse)
  1648. HOLD = false
  1649. end
  1650. function KeyDown(Key)
  1651. KEYHOLD = true
  1652. if Key == "z" and ATTACK == false then
  1653. Smite()
  1654. end
  1655. if Key == "b" and ATTACK == false then
  1656. Ravage()
  1657. end
  1658. if Key == "c" and ATTACK == false then
  1659. Earthquake()
  1660. end
  1661. if Key == "v" and ATTACK == false then
  1662. Beam()
  1663. end
  1664. if Key == "x" and ATTACK == false then
  1665. Nuke()
  1666. end
  1667. end
  1668. function KeyUp(Key)
  1669. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1670. KEYHOLD = false
  1671. end
  1672. end
  1673. Mouse.Button1Down:connect(function(NEWKEY)
  1674. MouseDown(NEWKEY)
  1675. end)
  1676. Mouse.Button1Up:connect(function(NEWKEY)
  1677. MouseUp(NEWKEY)
  1678. end)
  1679. Mouse.KeyDown:connect(function(NEWKEY)
  1680. KeyDown(NEWKEY)
  1681. end)
  1682. Mouse.KeyUp:connect(function(NEWKEY)
  1683. KeyUp(NEWKEY)
  1684. end)
  1685. function unanchor()
  1686. for _, c in pairs(Character:GetChildren()) do
  1687. if c:IsA("BasePart") and c ~= RootPart then
  1688. c.Anchored = false
  1689. end
  1690. end
  1691. if UNANCHOR == true then
  1692. RootPart.Anchored = false
  1693. else
  1694. RootPart.Anchored = true
  1695. end
  1696. end
  1697. Humanoid.Changed:connect(function(Jump)
  1698. if Jump == "Jump" and Disable_Jump == true then
  1699. Humanoid.Jump = false
  1700. end
  1701. end)
  1702. while true do
  1703. Swait()
  1704. Humanoid.HipHeight = 7
  1705. script.Parent = WEAPONGUI
  1706. ANIMATE.Parent = nil
  1707. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1708. v:Stop()
  1709. end
  1710. SINE = SINE + CHANGE / 2
  1711. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1712. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1713. if ATTACK == false then
  1714. if TORSOVELOCITY < 1 then
  1715. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. elseif TORSOVELOCITY > 1 then
  1722. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. end
  1729. end
  1730. for WING = 1, #WINGS do
  1731. local STUFF = WINGS[WING]
  1732. local FEATHERS = STUFF[1]
  1733. local ACCEL = STUFF[2]
  1734. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1735. end
  1736. unanchor()
  1737. Humanoid.MaxHealth = 3000000
  1738. Humanoid.Health = 3000000
  1739. if Rooted == false then
  1740. Disable_Jump = false
  1741. Humanoid.WalkSpeed = Speed
  1742. elseif Rooted == true then
  1743. Disable_Jump = true
  1744. Humanoid.WalkSpeed = 0
  1745. end
  1746. for _, c in pairs(Character:GetChildren()) do
  1747. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1748. local hand = c:FindFirstChild'Handle'
  1749. if(hand)then
  1750. hand.Parent = Character
  1751. weldBetween(hand,Head)
  1752. end
  1753. c:destroy()
  1754. end
  1755. end
  1756. sick.Playing = true
  1757. sick.SoundId = "rbxassetid://1073318933"
  1758. sick.Looped = true
  1759. sick.Pitch = 1
  1760. sick.Volume = 3
  1761. if sick.Parent ~= Character then
  1762. sick = IT("Sound", Character)
  1763. end
  1764. Head.Color = C3(0,0,0)
  1765. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1766. ApplyAoE(Torso.Position, 12)
  1767. refit()
  1768. end
Add Comment
Please, Sign In to add comment