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- -- Converted using Mokiros's Model to Script plugin
- -- Converted string size: 43782
- local genv={}
- local Scripts = {
- function() --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --grip
- GRP = nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- --homerun variables
- damage = 0
- walkspeed = 16
- ban = false
- --onselected, save shoulders and get player
- script.Parent.Equipped:connect(function()
- player = game.Players:playerFromCharacter(script.Parent.Parent)
- local ch = script.Parent.Parent
- if ch.Torso:FindFirstChild("Right Shoulder") ~= nil then
- RSH = ch.Torso:FindFirstChild("Right Shoulder")
- end
- if ch.Torso:FindFirstChild("Left Shoulder") ~= nil then
- LSH = ch.Torso:FindFirstChild("Left Shoulder")
- end
- GRP = ch["Right Arm"].RightGrip
- --
- if RSH ~= nil then
- RSH.Parent = nil
- end
- if LSH ~= nil then
- LSH.Parent = nil
- end
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- _G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- _G.L = LW
- --
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
- --Bring_Arm_Up animation
- for i = 0, 1, 0.05 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
- end
- end)
- --griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)
- script.Parent.Unequipped:connect(function()
- --Bring_Arm_Down animation
- for i = 1, 0, -0.05 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
- end
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end)
- function HomeRunHit(part)
- local h = part.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- script.Parent.Handle.Hit:Play()
- h.Sit = true
- wait()
- h.Jump = true
- h.Parent.Torso.Velocity = (CFrame.new(script.Parent.Handle.Position, h.Parent.Torso.Position).lookVector * 100) + Vector3.new(0, 30, 0)
- h.Parent.Torso.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- h.Health = h.Health - damage
- h.WalkSpeed = walkspeed
- if (game.Players:FindFirstChild(h.Parent.Name) ~= nil) and (ban == true) then
- wait(5)
- game.Players:FindFirstChild(h.Parent.Name).SuperSafeChat = true
- wait(25)
- game.Players:FindFirstChild(h.Parent.Name):Remove()
- end
- elseif h == nil then
- if part.Anchored == false then
- script.Parent.Handle.Hit:Play()
- part:BreakJoints()
- part.Velocity = (CFrame.new(script.Parent.Handle.Position, part.Position).lookVector * 100) + Vector3.new(0, 30, 0)
- part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- end
- end
- end
- function HomeRun()
- for i = 0, 1, 0.1 do
- if anim ~= "homerun" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
- --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
- LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- --L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
- end
- --start homerunhit connection--
- local con = script.Parent.Handle.Touched:connect(HomeRunHit)
- ----------------------------------------
- for i = 0, 1, 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
- --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
- LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)
- LW.C1 = CFrame.new(0, 0.5-i, 0)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
- end
- script.Parent.Handle.Swoosh:Play()
- for i = 0, 1, 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
- end
- wait(0.1)
- ----end homerun connection---
- con:disconnect()
- script.Parent.Handle.Swoosh:Play()
- --------------------------------------
- for i = 0, 1, 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
- --RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)
- LW.C1 = CFrame.new(0, -0.5+i*2, 0)
- --LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
- end
- end
- function Whack()
- for i = 0, 1, 0.2 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)
- end
- for i = 0, 1, 0.25 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
- end
- --insert camshake and hit nearby people
- script.Parent.Handle.Boom:Play()
- for _, p in pairs(game.Players:GetChildren()) do
- if p.Character:FindFirstChild("Torso") then
- if (p.Character.Torso.Position - (script.Parent.Handle.CFrame*CFrame.new(0, -3, 0)).p).magnitude < 10 then
- if p.Character ~= script.Parent.Parent then
- local s = script.Parent._CamShake:clone()
- s.Disabled = false
- s.Parent = p.Backpack
- if p ~= player then
- p.Character.Humanoid.Sit = true
- delay(0.1, function() p.Character.Humanoid.Jump = true end)
- p.Character.Torso.RotVelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- end
- end
- end
- end
- ------
- for i = 0, 1, 0.2 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
- end
- end
- local a = false
- local co = nil
- --OMGHAX mouseclick
- local last_click = 0
- script.Parent.MouseClick.Changed:connect(function()
- if time() - last_click < 0.3 then
- anim = "homerun"
- last_click = time()
- HomeRun()
- else
- anim = "norm"
- last_click = time()
- Whack()
- end
- end)
- end;
- function() function Weldnow()
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle1
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0.6, -1, 0)
- local w2 = Instance.new("Weld")
- w2.Parent = script.Parent.Handle
- w2.Part0 = w1.Parent
- w2.Part1 = script.Parent.Handle2
- w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-0.5, -1, 0)
- local w3 = Instance.new("Weld")
- w3.Parent = script.Parent.Handle
- w3.Part0 = w1.Parent
- w3.Part1 = script.Parent.Handle3
- w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, 0, 0)
- end
- script.Parent.Equipped:connect(Weldnow)
- script.Parent.Unequipped:connect(Weldnow)
- end;
- function() local p=script.Parent:GetChildren()
- for i=1,#p do
- if p[i].className=="Part" then
- local weld = Instance.new("Weld")
- weld.Name="Hold"
- weld.Part0 = p[i]
- weld.Part1 = script.Parent.Parent.Torso
- local HitPos = p[i].Position + (p[i].CFrame.lookVector * .5)
- local CJ = CFrame.new(HitPos)
- local C0 = p[i].CFrame:inverse() *CJ
- local C1 = script.Parent.Parent.Torso.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = p[i]
- end
- end end;
- function() --3000cLOnEs
- --All the bricks must have a diffront name. If you need more the copy from local to the green tipeing.
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle3 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle4 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle5 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle6 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle7 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle8 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle9 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle10 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle11 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- end;
- function() function onChanged()
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2
- w1.C1 = CFrame.new(-0, 4, -0.1)
- script.Parent.Handle2.Transparency = 0.5
- end
- script.Parent.AncestryChanged:connect(onChanged) end;
- function() local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2
- w1.C1 = CFrame.new(3, 0, 0)
- end;
- function() local tool = script.Parent
- local c = tool:GetChildren()
- local parts = {}
- for i = 1, #c do
- if c[i].className == "Part" and c[i].Name ~= "Handle" then
- table.insert(parts, c[i])
- end
- end
- function onWeld()
- local c = tool.Handle:GetChildren()
- for i = 1, #c do
- if c[i].className == "Weld" then
- c[i]:Remove()
- end
- end
- for i = 1, #parts do
- parts[i].Parent = tool
- local w = Instance.new("Weld")
- w.Parent = tool.Handle
- w.Part0 = w.Parent
- w.Part1 = parts[i]
- w.C0 = script[parts[i].Name].Value
- end
- local human = script.Parent.Parent
- local rarm = human:FindFirstChild("Right Arm")
- if rarm == nil then
- return
- end
- local rgrip = rarm:FindFirstChild("RightGrip")
- if rgrip == nil then
- return
- end
- local rrgrip = Instance.new("Motor")
- rrgrip.Name = "MGrip"
- rrgrip.Parent = rarm
- rrgrip.Part0 = rarm
- rrgrip.Part1 = tool.Handle
- rrgrip.MaxVelocity = 0.5
- rrgrip.C0 = CFrame.new(0,-2.25,-0.75) * CFrame.fromEulerAnglesXYZ(-1.57,1.57,0)
- rrgrip.C1 = CFrame.fromEulerAnglesXYZ(0,1.57,0)
- rgrip:Remove()
- end
- script.Parent.Equipped:connect(onWeld)
- script.Parent.Unequipped:connect(onWeld) end;
- function() function onChanged()
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2
- w1.C1 = CFrame.new(-0, 4, -0.1)
- script.Parent.Handle2.Transparency = 0.5
- end
- script.Parent.AncestryChanged:connect(onChanged) end;
- function() _G["weld"] = function(p, ...)
- other = {...}
- for i, h in pairs(other) do
- HitPos = p.Position
- CJ = CFrame.new(HitPos)
- C0 = p.CFrame:inverse() *CJ
- C1 = h.CFrame:inverse() * CJ
- w = Instance.new("Weld")
- w.Parent = p
- w.Part0 = p
- w.Part1 = h
- w.C0 = C0
- w.C1 = C1
- h.Locked = true
- end
- end end;
- function() --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --grip
- GRP = nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- --homerun variables
- damage = 0
- walkspeed = 16
- ban = false
- --onselected, save shoulders and get player
- script.Parent.Equipped:connect(function()
- player = game.Players:playerFromCharacter(script.Parent.Parent)
- local ch = script.Parent.Parent
- if ch.Torso:FindFirstChild("Right Shoulder") ~= nil then
- RSH = ch.Torso:FindFirstChild("Right Shoulder")
- end
- if ch.Torso:FindFirstChild("Left Shoulder") ~= nil then
- LSH = ch.Torso:FindFirstChild("Left Shoulder")
- end
- GRP = ch["Right Arm"].RightGrip
- --
- if RSH ~= nil then
- RSH.Parent = nil
- end
- if LSH ~= nil then
- LSH.Parent = nil
- end
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- _G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- _G.L = LW
- --
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
- --Bring_Arm_Up animation
- for i = 0, 1, 0.05 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
- end
- end)
- --griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)
- script.Parent.Unequipped:connect(function()
- --Bring_Arm_Down animation
- for i = 1, 0, -0.05 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
- end
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end)
- function HomeRunHit(part)
- local h = part.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- script.Parent.Handle.Hit:Play()
- h.Sit = true
- wait()
- h.Jump = true
- h.Parent.Torso.Velocity = (CFrame.new(script.Parent.Handle.Position, h.Parent.Torso.Position).lookVector * 100) + Vector3.new(0, 30, 0)
- h.Parent.Torso.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- h.Health = h.Health - damage
- h.WalkSpeed = walkspeed
- if (game.Players:FindFirstChild(h.Parent.Name) ~= nil) and (ban == true) then
- wait(5)
- game.Players:FindFirstChild(h.Parent.Name).SuperSafeChat = true
- wait(25)
- game.Players:FindFirstChild(h.Parent.Name):Remove()
- end
- elseif h == nil then
- if part.Anchored == false then
- script.Parent.Handle.Hit:Play()
- part:BreakJoints()
- part.Velocity = (CFrame.new(script.Parent.Handle.Position, part.Position).lookVector * 100) + Vector3.new(0, 30, 0)
- part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- end
- end
- end
- function HomeRun()
- for i = 0, 1, 0.1 do
- if anim ~= "homerun" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
- --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
- LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- --L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
- end
- --start homerunhit connection--
- local con = script.Parent.Handle.Touched:connect(HomeRunHit)
- ----------------------------------------
- for i = 0, 1, 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
- --R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
- LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)
- LW.C1 = CFrame.new(0, 0.5-i, 0)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
- end
- script.Parent.Handle.Swoosh:Play()
- for i = 0, 1, 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
- end
- wait(0.1)
- ----end homerun connection---
- con:disconnect()
- script.Parent.Handle.Swoosh:Play()
- --------------------------------------
- for i = 0, 1, 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
- --RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)
- LW.C1 = CFrame.new(0, -0.5+i*2, 0)
- --LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
- end
- end
- function Whack()
- for i = 0, 1, 0.2 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)
- end
- for i = 0, 1, 0.25 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
- end
- --insert camshake and hit nearby people
- script.Parent.Handle.Boom:Play()
- for _, p in pairs(game.Players:GetChildren()) do
- if p.Character:FindFirstChild("Torso") then
- if (p.Character.Torso.Position - (script.Parent.Handle.CFrame*CFrame.new(0, -3, 0)).p).magnitude < 10 then
- if p.Character ~= script.Parent.Parent then
- local s = script.Parent._CamShake:clone()
- s.Disabled = false
- s.Parent = p.Backpack
- if p ~= player then
- p.Character.Humanoid.Sit = true
- delay(0.1, function() p.Character.Humanoid.Jump = true end)
- p.Character.Torso.RotVelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- end
- end
- end
- end
- ------
- for i = 0, 1, 0.2 do
- if anim ~= "norm" then return end
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)
- GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
- end
- end
- local a = false
- local co = nil
- --OMGHAX mouseclick
- local last_click = 0
- script.Parent.MouseClick.Changed:connect(function()
- if time() - last_click < 0.3 then
- anim = "homerun"
- last_click = time()
- HomeRun()
- else
- anim = "norm"
- last_click = time()
- Whack()
- end
- end)
- end;
- function() function Weldnow()
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle1
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0.6, -1, 0)
- local w2 = Instance.new("Weld")
- w2.Parent = script.Parent.Handle
- w2.Part0 = w1.Parent
- w2.Part1 = script.Parent.Handle2
- w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-0.5, -1, 0)
- local w3 = Instance.new("Weld")
- w3.Parent = script.Parent.Handle
- w3.Part0 = w1.Parent
- w3.Part1 = script.Parent.Handle3
- w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, 0, 0)
- end
- script.Parent.Equipped:connect(Weldnow)
- script.Parent.Unequipped:connect(Weldnow)
- end;
- function() local p=script.Parent:GetChildren()
- for i=1,#p do
- if p[i].className=="Part" then
- local weld = Instance.new("Weld")
- weld.Name="Hold"
- weld.Part0 = p[i]
- weld.Part1 = script.Parent.Parent.Torso
- local HitPos = p[i].Position + (p[i].CFrame.lookVector * .5)
- local CJ = CFrame.new(HitPos)
- local C0 = p[i].CFrame:inverse() *CJ
- local C1 = script.Parent.Parent.Torso.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = p[i]
- end
- end end;
- function() --3000cLOnEs
- --All the bricks must have a diffront name. If you need more the copy from local to the green tipeing.
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle3 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle4 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle5 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle6 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle7 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle8 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle9 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle10 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle11 --Chaing this to the name of the brick
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --Chaing this to put the brick in a diffront place
- end;
- function() function onChanged()
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2
- w1.C1 = CFrame.new(-0, 4, -0.1)
- script.Parent.Handle2.Transparency = 0.5
- end
- script.Parent.AncestryChanged:connect(onChanged) end;
- function() local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2
- w1.C1 = CFrame.new(3, 0, 0)
- end;
- function() local tool = script.Parent
- local c = tool:GetChildren()
- local parts = {}
- for i = 1, #c do
- if c[i].className == "Part" and c[i].Name ~= "Handle" then
- table.insert(parts, c[i])
- end
- end
- function onWeld()
- local c = tool.Handle:GetChildren()
- for i = 1, #c do
- if c[i].className == "Weld" then
- c[i]:Remove()
- end
- end
- for i = 1, #parts do
- parts[i].Parent = tool
- local w = Instance.new("Weld")
- w.Parent = tool.Handle
- w.Part0 = w.Parent
- w.Part1 = parts[i]
- w.C0 = script[parts[i].Name].Value
- end
- local human = script.Parent.Parent
- local rarm = human:FindFirstChild("Right Arm")
- if rarm == nil then
- return
- end
- local rgrip = rarm:FindFirstChild("RightGrip")
- if rgrip == nil then
- return
- end
- local rrgrip = Instance.new("Motor")
- rrgrip.Name = "MGrip"
- rrgrip.Parent = rarm
- rrgrip.Part0 = rarm
- rrgrip.Part1 = tool.Handle
- rrgrip.MaxVelocity = 0.5
- rrgrip.C0 = CFrame.new(0,-2.25,-0.75) * CFrame.fromEulerAnglesXYZ(-1.57,1.57,0)
- rrgrip.C1 = CFrame.fromEulerAnglesXYZ(0,1.57,0)
- rgrip:Remove()
- end
- script.Parent.Equipped:connect(onWeld)
- script.Parent.Unequipped:connect(onWeld) end;
- function() function onChanged()
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2
- w1.C1 = CFrame.new(-0, 4, -0.1)
- script.Parent.Handle2.Transparency = 0.5
- end
- script.Parent.AncestryChanged:connect(onChanged) end;
- function() _G["weld"] = function(p, ...)
- other = {...}
- for i, h in pairs(other) do
- HitPos = p.Position
- CJ = CFrame.new(HitPos)
- C0 = p.CFrame:inverse() *CJ
- C1 = h.CFrame:inverse() * CJ
- w = Instance.new("Weld")
- w.Parent = p
- w.Part0 = p
- w.Part1 = h
- w.C0 = C0
- w.C1 = C1
- h.Locked = true
- end
- end end;
- function() enabled = true
- function onClicked()
- if not enabled then return end
- enabled = false
- script.Parent.Transparency = .5
- script.Parent.CanCollide = false
- wait(2)
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- enabled = true
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked)
- end;
- function() bottom = script.Parent.Parent.ShipBottom
- right = script.Parent
- left = script.Parent.Parent.Left
- local debounce = false
- function onClicked()
- if left.Value.Value == 0 and debounce == false and right.Value.Value == 0 then
- debounce = true
- right.Value.Value = 1
- right.BrickColor = BrickColor.new(26)
- local rightscript = script.Parent.Parent.RightScript:clone()
- rightscript.Disabled = false
- rightscript.Parent = bottom
- wait(0.5)
- debounce = false
- else
- if right.Value.Value == 1 and debounce == false then
- debounce = true
- right.Value.Value = 0
- right.BrickColor = BrickColor.new(24)
- bottom.RightScript:Remove()
- end
- wait(0.5)
- debounce = false
- end
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked) end;
- function() bottom = script.Parent.Parent.ShipBottom
- left = script.Parent
- right = script.Parent.Parent.Right
- local debounce = false
- function onClicked()
- if left.Value.Value == 0 and debounce == false and right.Value.Value == 0 then
- debounce = true
- left.Value.Value = 1
- left.BrickColor = BrickColor.new(26)
- local leftscript = script.Parent.Parent.LeftScript:clone()
- leftscript.Disabled = false
- leftscript.Parent = bottom
- wait(0.5)
- debounce = false
- else
- if left.Value.Value == 1 and debounce == false then
- debounce = true
- left.Value.Value = 0
- left.BrickColor = BrickColor.new(24)
- bottom.LeftScript:Remove()
- end
- wait(0.5)
- debounce = false
- end
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked) end;
- function() bottom = script.Parent.Parent.ShipBottom
- function onClicked()
- script.Parent.BrickColor = BrickColor.new(26)
- local gas = script.Parent.Parent.GasScript:clone()
- gas.Disabled = false
- gas.Parent = bottom
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked) end;
- function() bottom = script.Parent.Parent.ShipBottom
- down = script.Parent
- up = script.Parent.Parent.Down
- local debounce = false
- function onClicked()
- if up.Value.Value == 0 and debounce == false and down.Value.Value == 0 then
- debounce = true
- down.Value.Value = 1
- down.BrickColor = BrickColor.new(26)
- local downscript = script.Parent.Parent.FallScript:clone()
- downscript.Disabled = false
- downscript.Parent = bottom
- wait(0.5)
- debounce = false
- else
- if down.Value.Value == 1 and debounce == false then
- debounce = true
- down.Value.Value = 0
- down.BrickColor = BrickColor.new(104)
- bottom.FallScript:Remove()
- end
- wait(0.5)
- debounce = false
- end
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked) end;
- function() bottom = script.Parent.Parent.ShipBottom
- up = script.Parent
- down = script.Parent.Parent.Down
- local debounce = false
- function onClicked()
- if up.Value.Value == 0 and debounce == false and down.Value.Value == 0 then
- debounce = true
- up.Value.Value = 1
- up.BrickColor = BrickColor.new(26)
- local upscript = script.Parent.Parent.RiseScript:clone()
- upscript.Disabled = false
- upscript.Parent = bottom
- wait(0.5)
- debounce = false
- else
- if up.Value.Value == 1 and debounce == false then
- debounce = true
- up.Value.Value = 0
- up.BrickColor = BrickColor.new(23)
- bottom.RiseScript:Remove()
- end
- wait(0.5)
- debounce = false
- end
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked) end;
- function() while true do
- wait(0.1)
- script.Parent.BodyPosition.position = Vector3.new(0, script.Parent.BodyPosition.position.y -0.2, 0)
- end
- end;
- function() while true do
- script.Parent.RotVelocity = Vector3.new(0, -0.3, 0)
- wait(.5)
- end
- end;
- function() while true do
- wait(0.1)
- script.Parent.BodyPosition.position = Vector3.new(0, script.Parent.BodyPosition.position.y +0.2, 0)
- end
- end;
- function() ship = script.Parent
- position = ship.Position
- while true do
- wait(0.3)
- direction = ship.CFrame.lookVector
- position = position +2 * direction
- error = position - ship.Position
- ship.Velocity = 3*error
- end
- end;
- function() while true do
- script.Parent.RotVelocity = Vector3.new(0, 0.3, 0)
- wait()
- end
- end;
- function() bottom = script.Parent.Parent.ShipBottom
- function onClicked()
- bottom.GasScript:Remove()
- bottom.Velocity = Vector3.new(0,0,0)
- script.Parent.Parent.Go.BrickColor = BrickColor.new(28)
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked) end;
- function() ship = script.Parent.Parent.Parent
- while true do
- wait(1)
- local position = script.Parent.Position
- if position.y < -40 then
- ship:remove()
- break end
- end end;
- function() ball = script.Parent
- damage = 100
- function onTouched(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid~=nil then
- tagHumanoid(humanoid)
- humanoid.Health = humanoid.Health - damage
- wait(0.00000001)
- untagHumanoid(humanoid)
- connection:disconnect()
- else
- damage = damage / 2
- if damage < 2 then
- connection:disconnect()
- ball.Parent = nil
- end
- end
- if math.random(1,1) == 1 then
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 15
- explosion.BlastPressure = 600000 -- these are really wussy units
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- connection:disconnect()
- ball.Parent = nil
- cancollide = true
- end
- end
- function tagHumanoid(humanoid)
- -- todo: make tag expire
- local tag = ball:findFirstChild("creator")
- if tag ~= nil then
- local new_tag = tag:clone()
- new_tag.Parent = humanoid
- end
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- connection = ball.Touched:connect(onTouched)
- r = game:service("RunService")
- t, s = r.Stepped:wait()
- d = t + 5.0 - s
- while t < d do
- t = r.Stepped:wait()
- end
- ball.Parent = nil end;
- function() local switch = script.Parent
- local gunBarrelOne = script.Parent.Parent.GunBarrel.One
- local debounce = false
- local gunOne = true
- local cannonBall = Instance.new("Part")
- cannonBall.Size = Vector3.new(1,1,1)
- cannonBall.BrickColor = BrickColor.new(1) -- medium blue
- cannonBall.Shape = 0
- cannonBall.BottomSurface = 0
- cannonBall.TopSurface = 0
- cannonBall.Name = "Cannon Shot"
- cannonBall.Elasticity = .1
- cannonBall.Reflectance = 0
- cannonBall.Friction = 0
- function fire(player)
- local sound = script.Parent:findFirstChild("GunSound")
- if sound == nil then
- sound = Instance.new("Sound")
- sound.Name = "GunSound"
- sound.SoundId = "http://www.roblox.com/asset?id=2101148"
- sound.Volume = 1
- sound.Parent = script.Parent
- end
- sound:play()
- local missile = Instance.new("Part")
- local barrel
- if gunOne == true then
- barrel = gunBarrelOne
- gunOne = true
- end
- local spawnPos = barrel.CFrame * Vector3.new(6, 0, 0)
- local dx = math.random(50,50)
- local dy = math.random(0,0)
- local dz = math.random(0,0)
- local mag = math.random(750,750)
- local v = barrel.CFrame:vectorToWorldSpace(Vector3.new(mag + dx,dy,dz))
- local missile = cannonBall:clone()
- missile.Position = spawnPos
- missile.Velocity = v
- local new_script = script.Parent.CannonBall:clone()
- new_script.Disabled = false
- new_script.Parent = missile
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Parent = game.Workspace
- end
- function onClicked()
- if debounce == false then
- debounce = true
- switch.BrickColor = BrickColor.new(21)
- -- let slip the dogs of war
- fire(player)
- wait(.5)
- wait(1)
- debounce = false
- switch.BrickColor = BrickColor.new(37)
- end
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked)
- end;
- function() function onChatted(msg, recipient, speaker)
- local source = string.lower(speaker.Name)
- msg = string.lower(msg)
- local pos1 = script.Parent.Position
- local pos2 = speaker.Character.Head.Position
- dist=(pos1-pos2).magnitude
- dist=dist-math.max(math.max(speaker.Character.Head.Size.x, speaker.Character.Head.Size.z), speaker.Character.Head.Size.y)
- if (dist <= 5 and script.Parent.On.Value == true) then
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = msg
- wait(3)
- m:remove()
- end
- end
- function onPlayerEntered(newPlayer)
- newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end)
- end
- game.Players.ChildAdded:connect(onPlayerEntered) end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- setfenv(func,setmetatable({script=var,require=fake_require or require,global=genv},{
- __index = getfenv(func),
- }))
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberRange = NumberRange.new,
- BrickColor = BrickColor.new,
- PhysicalProperties = PhysicalProperties.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="1"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {UsePartColor="1"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- elseif LastIns:IsA("ModuleScript") then
- ms(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- if p=="CustomPhysicalProperties" then
- s = PhysicalProperties.new
- end
- if s then
- LastIns[p] = s(unpack(split(str,comma)))
- else
- LastIns[p] = str
- end
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model:GetChildren()
- end
- local Objects = Decode('Name,Value,Color,Position,Orientation,Velocity,Size,BackSurface,BottomSurface,RightSurface,TopSurface,MeshType,C0,C1,Part0,Part1,LeftSurface,FrontSurface,Reflectance,Scale,Transparency,CanCollide,MaxTorque,MaxForce,MaxActivationDistance,SoundId,Volume,Shape;Part,Model,IntValue,SpecialMesh,W'
- ..'eld,Script,CFrameValue,Seat,ClickDetector,BoolValue,BodyGyro,BodyPosition,Sound;Part|Spaceship Ardula|tech transport ship|VitalParts|Speed|30|0.3882,0.3725,0.3843|-88.3161,26.1118,-91.1673|0,-180,0|0,-0.0149,0|10,10,2|2|0|6|0,5,0,-1,-0,-0,0,0,1,0,1,0|17.9996,-0.5,56.999,-1,0,0,0,-0.0001,1,0'
- ..',1,0|0,0,1,1,0,0,0,1,0,0,0,1|0.4999,0,17.9989,0,-0.0001,-1,-0.0001,1,-0.0001,1,0,0|5,0,0,0,0,1,0,1,0,-1,-0,-0|-0.5004,1.5,56.9984,0,-0.0001,1,0,1,0,-1,0,0|-0.5004,-3.5,56.9984,0,-0.0001,1,0,1,0,-1,0,0|0.5009,-1.5,17.9993,-0.0001,-0.0001,-1,-0.0001,1,-0.0001,1,0,-0.0001|0.5003,4,17.9996,0,-0'
- ..'.0001,-1,-0.0001,1,-0.0001,1,0,0|-0.5004,3.5,56.9984,0,-0.0001,1,0,1,0,-1,0,0|secret|Weld Script|WeldScript|Weld|0,-1,0,1,0,-0,0,0,1,0,-1,-0|-48.8169,21.1118,-63.1674|3,2,30|-1.5,0,0,-0,-0,-1,0,1,0,1,0,0|0.4999,-1,14.4989,-0.0001,-0.0001,-1,-0.0001,1,-0.0001,1,0,-0.0001|-47.8169,23.6118,-63'
- ..'.1674|1,3,30|0,-1.5,0,1,0,0,-0,-0,-1,0,1,0|-1.0001,1,-0.0001,0.9999,0,-0.0001,-0.0001,-0.0001,-1,-0.0001,0.9999,-0.0001|-70.3165,23.6118,-153.6661|-90,0,0|6,19,17|0,-9.5,0,1,0,0,-0,-0,-1,0,1,0|0,-2.5001,24.9985,-1,-0.0001,0,0,1,0,-0.0001,-0.0001,-1|0.0666,0.0666,0.0666|-45.8169,26.1118,-49.'
- ..'1674|1,12,90|Welding|0,0,0,0,0,-1,0,1,0,1,0,0|55,0.3,0,1,0,0,0,0,1,0,-1,0|-26.5,-26.28,14.5,0,0,-1,-0.0001,1,0,0.9999,0,0|0,0,45,1,0,0,0,1,0,0,0,1|-24.5,0,-25.0001,0.9999,-0.0001,0,-0.0001,1,-0.0001,0,-0.0001,0.9999|0.5,0,0,0,0,1,0,1,0,-1,-0,-0|-0.5002,-3.5,0.4988,-0.0001,-0.0001,1,0,1,0,-1'
- ..',0,-0.0001|-24,-5.5,14.9987,-0.0001,-0.0001,0.9999,0,1,-0.0001,-1,-0.0001,-0.0001|-0.5001,4,0.499,-0.0001,0,0.9999,-0.0001,1,-0.0001,-1,-0.0001,-0.0001|0.0509,0.4117,0.6745|1|-46.8174,24.6118,-48.6674|1,1,89|0,-0.5,0,1,0,0,-0,-0,-1,0,1,0|0.0002,2,-0.0005,1,-0.0001,-0.0001,-0.0001,0,-1,0,1,0'
- ..'|-0.5,0,0,-0,-0,-1,0,1,0,1,0,0|0.5005,-1.5001,-0.5001,-0.0001,-0.0001,-1,0,1,-0.0001,0.9999,-0.0001,-0.0001|-46.817,27.6118,-48.6686|0,0.5,0,-1,-0,-0,0,0,1,0,1,0|0,-1.5,0,-1,-0.0001,0,0,-0.0001,1,-0.0001,1,0|0.5001,1.4999,-0.4989,-0.0001,-0.0001,-1,-0.0001,1,-0.0001,0.9999,0,-0.0001|-46.817'
- ..',22.1118,-48.6684|1,4,89|-46.8179,26.1118,-48.6684|1,2,89|43.9991,0,-22.9996,1,-0.0001,0,0,1,0,0,-0.0001,1|0,-1,0,1,0,0,-0,-0,-1,0,1,0|0.0008,0.5,0.0016,1,0,0,0,-0.0001,-1,0,1,-0.0001|0,0,44.5,1,0,0,0,1,0,0,0,1|-23.4992,-0.5,-0.4992,1,0,0,-0.0001,1,0,0,-0.0001,1|0,1,0,-1,-0,-0,0,0,1,0,1,0|0'
- ..'.001,-0.5,0.0009,-1,0,-0.0001,0,-0.0001,1,0,0.9999,-0.0001|0.501,-0.0001,-0.4991,-0.0001,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,-0.0001|-46.8174,29.6118,-48.6683|1,3,89|0,1.5,0,-1,-0,-0,0,0,1,0,1,0|-23.4994,-0.5,14.4996,-1,0,0,0,0,1,0,0.9999,-0.0001|-53.8169,17.6118,-59.1674|0,-90,180|170,5,'
- ..'17|0,0,0,1,0,0,0,-1,0,0,0,-1|-18.5,-34.78,24.5,0,0,-1,-0.0001,1,0,0.9999,0,0|0,-2.5,0,1,0,0,-0,-0,-1,0,1,0|-7,-2,-79,-0.0001,-1,0,-0.0001,-0.0001,1,-1,0,0|-16.5,-6,-60,0,0.9999,-0.0001,-0.0001,-0.0001,1,0.9999,0,-0.0001|4.9999,-1,-4.0001,0,0.9999,-0.0001,-0.0001,-0.0001,1,0.9999,-0.0001,-0.'
- ..'0001|7.9999,-6,79.9999,0,0.9999,-0.0001,-0.0001,-0.0001,1,0.9999,0,-0.0001|33.4986,-2,-16.5004,-1,0,0,0,-0.0001,1,0,1,0|64.9999,-7.7,6,0.9999,0,-0.0001,0,-1,0,0,0,-1|6.9999,-2,10.4991,0,0.9999,0,0,-0.0001,1,0.9999,-0.0001,-0.0001|7.9999,-6,10,0,0.9999,-0.0001,-0.0001,-0.0001,1,0.9999,0,-0.0'
- ..'001|-53.8169,37.1118,-54.1674|0,-90,0|160,10,17|0,0,0,-1,0,0,0,1,0,0,0,-1|-18.5,-15.28,19.5,0,0,-1,-0.0001,1,0,0.9999,0,0|0,-5,0,1,0,0,-0,-0,-1,0,1,0|-16.5004,0.5,19.999,-0.0001,0.9999,0,0,-0.0001,-1,-1,-0.0001,0|-16.5,6,-65,0,0.9999,0,0,-0.0001,-1,-1,0,0|59.9999,-7.7,-6,-1,0,0,0,-1,-0.0001'
- ..',-0.0001,0,1|7.9999,6,5,0,0.9999,0,0,-0.0001,-1,-1,0,0|0,0,8.5,1,0,0,0,1,0,0,0,1|-7.9998,0,-14.4987,-0.0001,0,0.9999,0,1,-0.0001,-1,0,-0.0001|7.9999,6,74.9999,0,0.9999,0,0,-0.0001,-1,-1,0,0|-48.8169,21.1118,-27.1675|-32,-2.5,-5,0,0.9999,0,0,0,1,0.9999,-0.0001,0|0.5,-1,-21.5,-0.0001,-0.0001,'
- ..'-1,-0.0001,1,0,0.9999,-0.0001,-0.0001|5.9999,-0.2001,0.4999,0,0.9999,-0.0001,0,-0.0001,1,0.9999,0,0|0,-0.2001,0.4999,0,0.9999,-0.0001,0,-0.0001,1,0.9999,0,0|-12,-0.2001,0.4999,0,0.9999,-0.0001,0,-0.0001,1,0.9999,0,0|-47.8169,23.6118,-27.1675|11.9999,1.2999,0.9999,-1,-0.0001,0,0,1,-0.0001,0,'
- ..'0,-1|5.9999,1.2999,0.9999,-1,-0.0001,0,0,1,-0.0001,0,0,-1|0,1.2999,0.9999,-1,-0.0001,0,0,1,-0.0001,0,0,-1|-12,1.2999,0.9999,-1,-0.0001,0,0,1,-0.0001,0,0,-1|-1.0001,1,-0.0001,0.9999,0,0,-0.0001,-0.0001,-1,0,0.9999,0|-70.3169,26.1118,-119.1674|50,12,50|-2,-26.28,84.5,0,0,-1,-0.0001,1,0,0.9999'
- ..',0,0|0,0,-25,-1,-0,-0,0,1,0,-0,-0,-1|-24.4997,0,59.9979,-1,0,-0.0001,0,1,-0.0001,0,-0.0001,-1|0.7686,0.1568,0.1098|0.2|-52.3166,42.1118,-173.1658|20,2,20|0.8,3,0.8|3|0,0,-10,-1,-0,-0,0,1,0,-0,-0,-1|-5,10,0,0.9999,0,0,-0.0001,-0.0001,-1,0,0.9999,0|0,0,9,-1,-0.0001,0,0,1,0,0,-0.0001,-1|-52.31'
- ..'69,42.0917,-144.1674|20,20,20|1.25,3,1.25|0,-10,0,1,0,0,-0,-0,-1,0,1,0|-80,4.9799,-1.5,0,0,0.9999,-0.0001,1,-0.0001,-1,-0.0001,0|0,10,0,-1,-0,-0,0,0,1,0,1,0|0,-0.0201,-9.0001,0.9999,-0.0001,-0.0001,0,1,0,0,-0.0001,0.9999|-57.3169,22.1118,-154.1674|84.9999,-4.5,3.5,-0.0001,-0.0001,-1,-0.0001'
- ..',-1,-0.0001,-1,-0.0001,0|-13,-4.0001,24.9999,-1,-0.0001,0,0,1,0,-0.0001,-0.0001,-1|-13,4.5,84.9999,-1,-0.0001,0,0,1,0,-0.0001,-0.0001,-1|0,0,10,1,0,0,0,1,0,0,0,1|5,-10.0001,-9,-1,-0.0001,-0.0001,0,-0.0001,1,-0.0001,0.9999,-0.0001|0,0,-9,0.9999,-0.0001,-0.0001,-0.0001,1,-0.0001,0,-0.0001,0.9'
- ..'999|-57.3165,22.1118,-173.1658|20,20,18|4.9999,-10.0001,9.9999,-1,0,-0.0001,0,-0.0001,1,0,0.9999,-0.0001|0,0,9,1,0,0,0,1,0,0,0,1|0,-1.0001,0,-1,0,-0.0001,-0.0001,-0.0001,0.9999,-0.0001,1,-0.0001|-57.3165,22.1118,-183.1657|-52.3166,42.1118,-163.1659|-49.3169,22.3118,-51.1675|0,90,0|2,0.4,2|0'
- ..'.5,-1.3,-12,0,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,0|0,-0.2001,0,1,0,0,-0,-0,-1,0,1,0|0.4999,1,-12,0,-1,0,-0.0001,0,-1,0.9999,0,0|-49.3169,22.3118,-55.1675|0.5,-1.3,-8,0,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,0|0.4999,1,-8.0001,0,-1,0,-0.0001,0,-1,0.9999,0,0|-49.3169,22.3118,-59.1675|0.5,-1'
- ..'.3,-4,0,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,0|0.4999,1,-4,0,-1,0,-0.0001,0,-1,0.9999,0,0|-49.3169,22.3118,-63.1675|0.5,-1.3,0,0,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,0|0.4999,1,0,0,-1,0,-0.0001,0,-1,0.9999,0,0|-49.3169,22.3118,-67.1674|0.5,-1.3,4,0,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,0|'
- ..'0.4999,1,3.9999,0,-1,0,-0.0001,0,-1,0.9999,0,0|-49.3169,22.3118,-71.1673|0.4999,-1.3,7.9999,0,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,0|0.4999,1,7.9999,0,-1,-0.0001,-0.0001,0,-1,1,0,-0.0001|-49.3169,22.3118,-75.1674|0.5,-1.3,12,0,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,0|0.4999,1,11.9999,0,-1,0'
- ..',-0.0001,0,-1,0.9999,0,0|-49.3169,22.3118,-27.1675|-49.3169,22.3118,-33.1675|0.5,-1.3,5.9999,0,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,0|0.4999,1,5.9999,0,-1,0,-0.0001,0,-1,0.9999,0,0|-49.3169,22.3118,-39.1674|-49.3169,22.3118,-21.1675|-49.3169,22.3118,-15.1675|-53.816,26.1118,45.8304|0,-180,'
- ..'90|12,17,40|0,0,20,1,0,0,0,1,0,0,0,1|7.9992,-0.0001,-4.9995,-0.0001,-1,-0.0001,1,-0.0001,0,-0.0001,-0.0001,1|0,-8.5,0,1,0,0,-0,-0,-1,0,1,0|-0.4999,0,-0.5,0,0,0.9999,1,-0.0001,-0.0001,-0.0001,0.9999,0|-62.8157,26.1118,45.3304|1,10,39|-46.8169,24.6118,19.8326|1,1,8|0.4999,-1.5001,0.9988,-0.00'
- ..'01,-0.0001,-1,-0.0001,1,-0.0001,1,0,-0.0001|-46.8169,22.1118,19.8325|1,4,8|0,2,0,-1,-0,-0,0,0,1,0,1,0|-0.0001,-0.5,-0.0001,-1,-0.0001,0,-0.0001,0,1,-0.0001,0.9999,0|0.4999,-4.0001,0.9999,-0.0001,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,-0.0001|-54.8162,26.1118,24.3319|1,2,17|-54.8169,24.6118,2'
- ..'4.3305|1,1,17|0,0,-8.5,-1,-0,-0,0,1,0,-0,-0,-1|0.5001,-1.5001,-3.4991,-0.0001,-0.0001,-1,-0.0001,1,-0.0001,1,0,-0.0001|-0.0014,-1,0.0007,-1,0,-0.0001,-0.0001,-0.0001,1,0,1,0|-54.8162,27.6118,24.3319|0.4998,1.4999,-3.4998,-0.0001,-0.0001,-1,-0.0001,1,-0.0001,1,0,-0.0001|0,-1.5,0,-1,0,-0.0001'
- ..',-0.0001,-0.0001,1,0,1,0|0,1,0,1,0,0,0,-0.0001,-1,0,1,-0.0001|-54.8169,26.6118,25.3305|17,11,1|0,5.5,0,-1,-0,-0,0,0,1,0,1,0|79.4996,-5.0001,1.0004,0,-1,0,0,0,1,-1,-0.0001,0|0,0,0.5,1,0,0,0,1,0,0,0,1|-15.4999,-5,-58.9999,0.9999,0,0,-0.0001,1,-0.0001,-0.0001,-0.0001,0.9999|0,0,-0.5,-1,-0,-0,0'
- ..',1,0,-0,-0,-1|0.5,-1.0008,20.0013,0,1,-0.0001,1,-0.0001,-0.0001,-0.0001,-0.0001,-1|0.4985,-3,0.0007,0,0,-1,-0.0001,1,0,1,0,0|-15.4998,-5.0001,-93.9981,-1,0,0,0,-0.0001,1,0,1,0|-8.5,0,0,-0,-0,-1,0,1,0,1,0,0|0.5008,0.4999,-4.4986,-0.0001,0,-1,-0.0001,1,0,1,0,-0.0001|0.4999,2,0,-0.0001,0,-1,-0'
- ..'.0001,1,0,1,0,-0.0001|0.4985,-1,0.0007,0,0,-1,-0.0001,1,0,1,0,0|0.4985,0.5,0.0007,0,0,-1,-0.0001,1,0,1,0,0|-7.9993,0.5,19.5013,-1,0,0,0,1,-0.0001,-0.0001,-0.0001,-1|-15.4993,-6.5001,14.0005,-1,0,0,0,1,-0.0001,0,-0.0001,-1|-54.8169,22.6118,24.3305|1,3,17|0.5,-3.5001,-3.5001,-0.0001,-0.0001,-'
- ..'1,-0.0001,1,0,0.9999,-0.0001,-0.0001|0,-0.5,0,-1,-0.0001,0,-0.0001,-0.0001,1,-0.0001,0.9999,-0.0001|0,-4,0.5,-1,-0.0001,0,0,1,0,-0.0001,-0.0001,-1|-45.8169,26.1118,20.8314|1,12,10|-15,0.3,0,1,0,0,0,0,1,0,-1,0|-3.5005,0,-8.4992,1,-0.0001,0,0,1,0,-0.0001,-0.0001,1|-46.8175,27.6118,19.8302|-0.'
- ..'0007,1,-0.0013,0.9999,0,-0.0001,0,0,-1,0,0.9999,-0.0001|0.5006,1.4999,1.0012,-0.0001,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,-0.0001|-46.8168,29.6118,19.8307|1,3,8|-23.5,-0.5,-54,0.9999,0,-0.0001,-0.0001,0,1,0,-1,-0.0001|-0.0001,0.5,-0.0001,0.9999,0,-0.0001,0,0,-1,0,0.9999,-0.0001|0.5,3.4999,'
- ..'1,-0.0001,-0.0001,-1,-0.0001,1,0,0.9999,-0.0001,-0.0001|-46.8172,26.1118,19.8314|1,2,8|0,0,4,1,0,0,0,1,0,0,0,1|-0.4999,0,-7.9996,0,0,1,0,1,-0.0001,-1,0,0|-0.0004,0.5,-0.0002,1,0,0,0,-0.0001,-1,0,1,-0.0001|0.5002,-0.0001,0.9999,-0.0001,0,-1,0,1,0,1,-0.0001,-0.0001|-70.3164,26.6118,-93.6666|4'
- ..'8,11,1|-39.4996,-5.0001,16.5002,0,-1,0,0,-0.0001,1,-1,-0.0001,-0.0001|-0.0002,-5,58.9983,-1,0,0,0,1,-0.0001,-0.0001,-0.0001,-1|0.0002,0.4999,-25.0015,0.9999,0,-0.0001,-0.0001,1,0,0,-0.0001,0.9999|23.4999,2,44.4989,-1,0,0,0,1,0,-0.0001,0,-1|23.5,-1,44.4981,-1,0,0,0,1,-0.0001,-0.0001,-0.0001,'
- ..'-1|-24,0,0,-0,-0,-1,0,1,0,1,0,0|0.5004,0.4999,44.4985,-0.0001,0,-1,0,1,0,0.9999,-0.0001,-0.0001|23.5002,4.5,44.4985,-1,0,0,0,1,-0.0001,-0.0001,-0.0001,-1|-0.4994,0.5,-0.0006,0,-0.0001,1,-0.0001,1,0,-1,-0.0001,0|-23.4998,2,58.9977,-1,0,0,0,1,-0.0001,-0.0001,-0.0001,-1|-23.4998,-3,58.9977,-1,'
- ..'0,0,0,1,-0.0001,-0.0001,-0.0001,-1|24,0,0,0,0,1,0,1,0,-1,-0,-0|-0.5002,0.5,59.4975,0,0,0.9999,0,1,-0.0001,-1,-0.0001,0|-0.4984,-1,-0.0002,0,0,1,0,1,-0.0001,-1,0,0|23.5002,-3,44.4985,-1,0,0,0,1,-0.0001,-0.0001,-0.0001,-1|0.0001,-5.0001,25.0003,-1,-0.0001,0,0,-0.0001,1,-0.0001,1,0|-0.499,4.5,'
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- ..'1,-0.0001,1,1,-0.0001,0|-0.5005,3.5,0.4985,-1,0,-0.0001,0,1,0,0,0,-1|-0.0011,0.5,-0.0003,1,0,0,0,-0.0001,-1,0,1,-0.0001|-85.3172,26.1118,24.3304|1,2,16|-0.0011,0.5,0.0001,1,0,0,0,-0.0001,-1,0,1,-0.0001|-0.5,0,0.4985,-1,0,-0.0001,0,1,0,0,0,-1|-0.0011,-0.5,0.0001,-1,0,-0.0001,-0.0001,-0.0001,'
- ..'1,0,1,0|-85.3162,24.6118,24.3319|-0.5,-1.5,0.4975,-1,0,-0.0001,0,1,-0.0001,0,-0.0001,-1|-85.8161,26.1118,25.3294|17,12,1|8.5,0,0,0,0,1,0,1,0,-1,-0,-0|-0.501,0,-59.4968,0,-0.0001,1,0,1,0,-1,0,0|-85.3167,22.1118,24.3309|1,4,16|-0.0011,-0.5,0.0004,-1,0,-0.0001,-0.0001,-0.0001,1,0,1,0|-0.4998,-'
- ..'4,0.4985,-1,-0.0001,-0.0001,-0.0001,1,0,0,0,-1|-88.316,26.1118,-5.1694|17.9995,-0.5,-28.9998,1,-0.0001,-0.0001,0,0,1,-0.0001,-1,0|-0.5005,1.5,-28.9993,0,-0.0001,1,-1,-0.0001,0,0,-1,-0.0001|-0.5005,-3.5,-28.9993,0,-0.0001,1,-1,-0.0001,0,0,-1,-0.0001|-0.5005,3.5,-28.9993,0,-0.0001,1,-1,-0.000'
- ..'1,0,0,-1,-0.0001|-0.0005,0,-1.9997,0,1,0,-1,0,0,0,-0.0001,1|-88.3162,26.1118,-34.1688|10,10,4|17.9996,-0.5,-0.0001,-1,0,0,0,-0.0001,1,0,1,0|-0.5004,1.5,0.0004,0,0,1,0,1,0,-1,0,0|-0.5004,-3.5,0.0004,0,0,1,0,1,0,-1,0,0|-0.5004,3.5,0.0004,0,0,1,0,1,0,-1,0,0|-86.8169,37.1118,-54.1674|14.4999,-1'
- ..'5.28,19.5,0,0,-1,-0.0001,1,0,0.9999,0,0|16.4996,0.5,19.9994,0,-1,0,-0.0001,0,-1,0.9999,0,0|16.5,6,-65,0,-1,0,-0.0001,0,-1,0.9999,0,0|7.9995,0,-14.4995,0,-0.0001,-1,-0.0001,1,-0.0001,1,0,0|-8.0002,6,19.999,0,-1,-0.0001,-0.0001,0,-1,1,0,-0.0001|0.9998,6,79.4976,0,-1,0,-0.0001,-0.0001,-1,1,0,-'
- ..'0.0001|16.4998,5.5,-39.4998,0,-1,0,-0.0001,0,-1,0.9999,0,0|-42.0909,9.6008,5.3025|0,90.0299,0|21,19.2,4|-32.5968,4.4012,5.311|0,90.0199,0|21,8.8,5|-27.0683,2.0007,5.2812|0,89.9499,0|21,4,6|-37.597,7.2,5.3067|21,14.4,5|Cannon|Switch|0.2941,0.5921,0.2941|-71.8158,23.6917,60.3308|CannonBall|Fi'
- ..'reGun|GunSound|rbxasset://sounds/Rocket shot.wav|0.5,-0.1001,0,-0.0001,0,-1,-0.0001,1,-0.0001,0.9999,-0.0001,-0.0001|GunBarrel|One|-69.8159,22.6118,66.3293|1,1,1|-0.5,-0.5,-0.5,0.9999,-0.0001,0,-0.0001,1,-0.0001,0,-0.0001,0.9999|-72.8158,20.6118,66.3308|-66.816,20.6118,66.3307|-3.5,0,-20,0.'
- ..'9999,-0.0001,0,-0.0001,1,-0.0001,0,-0.0001,0.9999|mic|-70.8163,23.5118,58.3311|1,0.8,1|On;0,7>15>5,7>16>431,8>15>5,8>16>259,9>15>5,9>16>525,10>15>5,10>16>499,11>15>5,11>16>262,12>15>5,12>16>270,13>15>5,13>16>529,38>15>36,38>16>61,41>15>39,41>16>36,44>15>42,44>16>107,47>15>45,47>16>276,48>15'
- ..'>45,48>16>332,49>15>45,49>16>107,50>15>45,50>16>70,51>15>45,51>16>431,52>15>45,52>16>61,55>15>53,55>16>61,56>15>53,56>16>45,59>15>57,59>16>70,60>15>57,60>16>45,65>15>63,65>16>259,66>15>63,66>16>53,67>15>63,67>16>235,68>15>63,68>16>57,69>15>63,69>16>45,72>15>70,72>16>431,75>15>73,75>16>332,7'
- ..'6>15>73,76>16>184,77>15>73,77>16>107,78>15>73,78>16>36,79>15>73,79>16>217,80>15>73,80>16>270,81>15>73,81>16>276,82>15>73,82>16>61,83>15>73,83>16>45,86>15>84,86>16>332,87>15>84,87>16>431,88>15>84,88>16>107,89>15>84,89>16>276,90>15>84,90>16>45,91>15>84,91>16>450,92>15>84,92>16>217,95>15>93,95'
- ..'>16>73,96>15>93,96>16>61,97>15>93,97>16>170,98>15>93,98>16>162,99>15>93,99>16>168,102>15>100,102>16>172,103>15>100,103>16>170,104>15>100,104>16>162,105>15>100,105>16>168,106>15>100,106>16>93,109>15>107,109>16>332,110>15>107,110>16>497,113>15>111,113>16>126,114>15>111,114>16>132,117>15>115,1'
- ..'17>16>84,118>15>115,118>16>132,121>15>119,121>16>73,122>15>119,122>16>107,123>15>119,123>16>439,124>15>119,124>16>132,125>15>119,125>16>126,128>15>126,128>16>132,129>15>126,129>16>130,136>15>134,136>16>39,137>15>134,137>16>36,140>15>138,140>16>39,141>15>138,141>16>36,144>15>142,144>16>39,14'
- ..'5>15>142,145>16>36,148>15>146,148>16>39,149>15>146,149>16>36,152>15>150,152>16>39,153>15>150,153>16>36,156>15>154,156>16>39,157>15>154,157>16>36,160>15>158,160>16>39,161>15>158,161>16>36,166>15>164,166>16>100,167>15>164,167>16>93,174>15>172,174>16>93,177>15>175,177>16>217,178>15>175,178>16>'
- ..'179,183>15>181,183>16>217,186>15>184,186>16>181,187>15>184,187>16>217,192>15>190,192>16>217,193>15>190,193>16>188,196>15>194,196>16>217,197>15>194,197>16>273,198>15>194,198>16>188,201>15>199,201>16>84,202>15>199,202>16>431,203>15>199,203>16>175,204>15>199,204>16>273,205>15>199,205>16>450,20'
- ..'6>15>199,206>16>217,207>15>199,207>16>190,208>15>199,208>16>194,209>15>199,209>16>188,210>15>199,210>16>179,211>15>199,211>16>417,214>15>212,214>16>217,215>15>212,215>16>190,216>15>212,216>16>199,219>15>217,219>16>276,220>15>217,220>16>188,223>15>221,223>16>230,224>15>221,224>16>217,227>15>'
- ..'225,227>16>431,228>15>225,228>16>221,229>15>225,229>16>217,232>15>230,232>16>188,233>15>230,233>16>181,234>15>230,234>16>217,237>15>235,237>16>84,238>15>235,238>16>431,239>15>235,239>16>107,240>15>235,240>16>53,241>15>235,241>16>57,242>15>235,242>16>45,243>15>235,243>16>61,244>15>235,244>16'
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- ..'374>15>372,374>16>350,379>15>377,379>16>479,380>15>377,380>16>175,382>15>381,382>16>599,387>15>385,387>16>479,388>15>385,388>16>179,389>15>385,389>16>375,390>15>385,390>16>377,391>15>385,391>16>595,392>15>385,392>16>381,393>15>385,393>16>550,394>15>385,394>16>175,395>15>385,395>16>476,396>1'
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- ..'16>499,441>15>439,441>16>107,442>15>439,442>16>289,443>15>439,443>16>550,444>15>439,444>16>553,445>15>439,445>16>73,446>15>439,446>16>270,447>15>439,447>16>467,448>15>439,448>16>383,449>15>439,449>16>42,452>15>450,452>16>107,453>15>450,453>16>132,454>15>450,454>16>550,455>15>450,455>16>417,'
- ..'456>15>450,456>16>414,457>15>450,457>16>42,458>15>450,458>16>431,459>15>450,459>16>429,462>15>460,462>16>429,463>15>460,463>16>467,464>15>460,464>16>465,469>15>467,469>16>107,470>15>467,470>16>289,471>15>467,471>16>429,474>15>472,474>16>460,475>15>472,475>16>429,478>15>476,478>16>550,481>15'
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- ..'8|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:17|14:161;5|13:162|14:163;p;8|4:164|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:17|14:165;5|13:162|14:166;p;8|4:167|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:17|14:168;5|13:162|14:169;p;8|4:170|5'
- ..':159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:17|14:171;5|13:162|14:172;p;8|4:173|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:17|14:174;5|13:162|14:175;p;8|4:176|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:17|14:177;5|13:162|14:178;p;8|4:179|5:15'
- ..'9|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:17|14:180;5|13:162|14:181;p;8|4:182|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;p;8|4:183|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:17|14:184;5|13:162|14:185;p;8|4:186|5:159|6:10|7:160|8:12|9:12|17:12|10:12'
- ..'|11:12;n;4|12:14;p;8|4:187|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;p;8|4:188|5:159|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:162|14:163;p;1|3:43|4:189|5:190|6:10|7:191|8:12|9:13|11:13|3:43|3:43;n;4|12:12;5|13:192|14:193;5|13:194|14:195;p;1|4:196|5:9|6:10|7:197|8:1'
- ..'2|9:12|17:12|11:13;n;4|12:14;p;1|3:56|19:57|4:198|6:10|7:199|9:12|11:12|3:56|3:56;n;4|12:14;5|13:52|14:200;p;1|4:201|6:10|7:202|9:12|11:12;n;4|12:14;5|13:203|14:204;5|13:52|14:205;p;1|3:7|4:206|5:99|6:10|7:207|8:12|9:12|18:12|17:12|10:12|11:12|3:7|3:7;n;4|12:14;p;1|3:56|19:57|4:208|5:99|6:1'
- ..'0|7:209|9:12|11:12|3:56|3:56;n;4|12:14;5|13:210|14:211;5|13:65|14:212;p;1|3:56|19:57|4:213|5:99|6:10|7:209|9:12|11:12|3:56|3:56;n;4|12:14;5|13:210|14:214;5|13:65|14:215;5|13:60|14:216;p;1|4:217|5:9|6:10|7:218|8:12|9:12|18:12|17:12|11:12;n;4|12:14;5|13:219|14:220;5|13:221|14:222;5|13:223|14:'
- ..'224;5|13:221|14:225;5|13:219|14:226;5|13:227|14:228;5|13:221|14:229;5|13:221|14:230;5|13:221|14:231;5|13:223|14:232;5|13:223|14:233;p;1|4:234|5:99|6:10|7:235|9:12|11:12;n;4|12:14;5|13:210|14:236;5|13:82|14:237;5|13:52|14:238;p;1|3:43|4:239|5:9|6:10|7:240|8:12|9:12|18:12|10:12|11:12|3:43|3:4'
- ..'3;n;4|12:14;5|1:46|13:47|14:241;5|13:52|14:242;p;1|3:56|19:57|4:243|6:10|7:199|9:12|11:12|3:56|3:56;n;4|12:14;5|13:60|14:244;5|13:52|14:245;p;1|4:246|6:10|7:247|9:12|11:12;n;4|12:14;5|13:82|14:248;5|13:36|14:249;5|13:52|14:250;p;1|3:7|4:251|6:10|7:252|8:12|9:12|18:12|17:12|10:12|11:12|3:7|3'
- ..':7;n;4|12:14;5|13:253|14:254;5|13:73|14:255;5|13:52|14:256;p;1|4:257|5:9|6:10|7:258|9:12|18:12|17:12|10:12|11:12;n;4|12:14;5|13:219|14:259;5|13:223|14:260;5|13:221|14:261;5|13:223|14:262;5|13:223|14:263;5|13:264|14:265;5|13:223|14:266;5|13:223|14:267;5|13:223|14:268;5|13:223|14:269;5|13:270'
- ..'|14:271;5|13:223|14:272;5|13:223|14:273;5|13:219|14:274;5|13:223|14:275;5|13:223|14:276;p;1|4:277|5:99|6:10|7:278|9:12|11:12;n;4|12:14;5|13:82|14:279;5|13:36|14:280;5|13:62|14:281;5|13:52|14:282;p;1|3:7|4:283|5:99|6:10|7:284|8:12|9:12|18:12|17:12|10:12|11:12|3:7|3:7;n;4|12:14;5|13:77|14:285'
- ..';p;1|3:56|19:57|4:286|5:99|6:10|7:287|9:12|11:12|3:56|3:56;n;4|12:14;p;1|3:56|19:57|4:288|5:99|6:10|7:287|9:12|11:12|3:56|3:56;n;4|12:14;5|13:60|14:289;5|13:62|14:290;5|13:65|14:291;5|13:52|14:292;p;1|4:293|5:99|6:10|7:294|9:12|11:12;n;4|12:14;5|13:295|14:296;p;1|4:297|5:99|6:10|7:235|9:12|'
- ..'11:12;n;4|12:14;5|13:210|14:298;p;1|1:299|19:300|4:301|5:302|6:10|7:303|9:12|11:13;n;9;6;p;1|3:304|19:305|4:306|5:307|6:10|7:308|8:12|9:12|18:12|17:12|10:12|11:12|3:304|3:304;n;4|20:309;5|13:310|14:311;5|13:312|14:313;5|13:312|14:314;5|13:312|14:315;5|13:312|14:316;5|13:317|14:318;5|13:312|'
- ..'14:319;5|13:320|14:321;p;1|3:43|4:322|5:323|6:10|7:86|8:12|9:12|11:13|3:43|3:43;n;4|12:12;5|1:46|13:324|14:325;5|13:89|14:326;5|13:89|14:327;5|13:89|14:328;5|13:89|14:329;p;2|1:330;n;1|1:331|3:332|4:333|5:159|6:10|7:334|11:13|3:332|3:332;n;3;9;6;5|1:46|13:335|14:336;p;1|1:337|3:332|4:338|5:'
- ..'159|6:10|7:334|11:13|3:332|3:332;n;3;9;6;5|1:46|13:335|14:339;p;1|1:340|3:341|4:342|5:99|6:10|7:343|11:13|3:341|3:341;n;9;6;10;5|1:46|13:344|14:345;p;1|1:346|3:347|4:348|5:349|6:10|7:334|11:13|3:347|3:347;n;3;9;6;5|1:46|13:350|14:351;p;1|1:352|3:56|4:353|5:349|6:10|7:334|11:13|3:56|3:56;n;3'
- ..';9;6;5|1:46|13:350|14:354;p;6|1:355;6|1:356;6|1:357;3|1:5|2:358;6|1:359;6|1:360;1|1:361|3:128|4:362|5:99|6:10|7:343|11:13|3:128|3:128;n;9;6;5|1:46|13:344|14:363;p;1|1:364|3:43|21:57|4:365|5:349|6:10|7:366|22:367|9:13|18:12|3:43|3:43;n;6|1:368;11|23:369;12|4:370|24:371;5|1:46|13:372|14:373;p'
- ..';p;2|1:374;n;1|4:375|5:376|6:10|7:377|22:367|9:13|17:12|11:13;n;4|12:14;5|13:62|14:378;p;1|3:379|4:380|6:10|7:377|22:367|9:12|11:13|3:379|3:379;1|3:379|4:381|6:10|7:377|22:367|9:12|11:13|3:379|3:379;n;5|13:162|14:382;p;1|4:383|5:384|6:10|7:385|22:367|9:12|17:12|11:13;1|3:379|4:386|5:376|6:1'
- ..'0|7:377|22:367|9:12|17:12|11:13|3:379|3:379;n;5|13:62|14:387;5|13:162|14:388;p;1|4:389|5:99|6:10|7:390|22:367|9:12|11:13;n;4|12:14;p;1|4:391|5:384|6:10|7:385|22:367|9:12|17:12|11:13;n;4|12:14;5|13:52|14:392;p;8|4:393|5:9|6:10|7:160|8:12|9:12|17:12|10:12|11:12;n;4|12:14;5|13:394|14:395;5|13:'
- ..'17|14:396;5|13:397|14:398;p;1|4:399|5:400|6:10|7:401|22:367|8:12|9:12|11:13;n;4|12:12;5|13:162|14:402;p;1|4:403|5:99|6:10|7:404|22:367|9:13|11:12;n;4|12:14;5|13:65|14:405;5|13:65|14:406;5|13:60|14:280;p;1|4:407|5:99|6:10|7:408|22:367|9:13|11:12;n;4|20:409|12:14;5|13:65|14:410;p;1|4:411|5:99'
- ..'|6:10|7:408|22:367|9:13|11:12;n;4|20:409|12:14;5|13:65|14:412;p;1|4:413|5:400|6:10|7:401|22:367|8:12|9:12|11:13;n;4|12:12;5|13:162|14:402;p;1|4:414|5:99|6:10|7:404|22:367|9:12|11:12;n;4|20:415;p;p;1|3:43|4:416|5:9|6:10|7:417|9:12|18:12|17:12|10:12|11:13|3:43|3:43;n;4|12:14;5|13:418|14:419;5'
- ..'|13:420|14:421;p;1|4:422|5:9|6:10|7:423|9:12|11:12;n;5|13:77|14:424;p;1|3:43|4:425|5:426|6:10|7:427|8:12|9:12|11:13|3:43|3:43;n;4|12:12;p;1|4:428|5:9|6:10|7:429|8:12|9:12|18:12|17:12|10:12|11:12;n;4|12:14;5|13:418|14:430;5|13:65|14:431;5|13:65|14:432;5|13:65|14:433;5|13:434|14:435;5|13:65|1'
- ..'4:436;5|13:192|14:437;5|13:420|14:438;5|13:65|14:439;5|13:60|14:440;p;1|3:43|21:441|4:442|5:9|6:10|7:443|9:12|17:12|10:12|11:13|3:43|3:43;n;4|12:14;5|1:46|13:444|14:445;5|13:418|14:446;5|13:447|14:448;5|13:420|14:449;5|13:450|14:451;p;1|3:43|21:441|4:452|5:9|6:10|7:453|8:12|9:12|11:13|3:43|'
- ..'3:43;n;4|12:12;5|13:454|14:455;p;1|4:456|5:9|6:10|7:457|8:12|9:13|18:12|17:12|10:12|11:12;n;4|12:14;5|13:65|14:458;5|13:221|14:459;5|13:460|14:461;5|13:223|14:462;5|13:463|14:464;p;1|3:43|4:465|5:9|6:10|7:466|8:12|9:12|11:13|3:43|3:43;n;4|12:12;5|1:46|13:467|14:468;p;1|3:43|4:469|5:9|6:10|7'
- ..':470|8:12|9:12|11:12|3:43|3:43;n;4|12:14;5|13:295|14:471;5|13:295|14:472;5|13:473|14:474;5|13:203|14:475;p;1|3:43|4:476|5:39|6:10|7:138|9:12|11:12|3:43|3:43;n;4|20:139;5|1:46|13:477|14:478;5|13:140|14:479;5|13:134|14:480;5|13:142|14:481;p;1|21:57|4:482|5:9|6:10|7:152|8:12|9:12|18:12|17:12|1'
- ..'0:12|11:12;n;4|12:14;p;1|4:483|5:9|6:10|7:484|8:12|9:12|18:12|17:12|10:12|11:12;n;4|12:14;5|13:270|14:485;5|13:264|14:486;5|13:264|14:487;5|13:488|14:489;5|13:60|14:490;5|13:60|14:491;p;1|3:43|4:492|5:9|6:10|7:493|9:13|18:12|17:12|10:12|11:12|3:43|3:43;n;4|12:14;5|13:494|14:495;5|13:418|14:'
- ..'496;5|13:494|14:497;5|13:494|14:498;5|13:420|14:499;5|13:494|14:500;5|13:501|14:502;5|13:503|14:504;5|13:501|14:505;p;1|3:43|4:506|5:9|6:10|7:507|9:13|18:12|11:13|3:43|3:43;n;4|12:14;5|13:103|14:508;5|13:420|14:509;5|13:103|14:510;5|13:511|14:512;5|13:511|14:513;5|13:103|14:514;5|13:103|14:'
- ..'515;5|13:418|14:516;p;1|21:57|4:517|5:9|6:10|7:152|8:12|9:12|18:12|17:12|10:12|11:12;n;4|12:14;5|13:142|14:518;5|13:519|14:520;5|13:154|14:521;p;1|3:128|19:129|4:522|5:39|6:10|7:131|9:12|11:13|3:128|3:128;n;4|20:132|12:133;p;1|3:43|4:523|5:39|6:10|7:138|9:12|11:12|3:43|3:43;n;4|20:139;5|13:'
- ..'140|14:524;5|13:140|14:525;5|13:148|14:526;p;1|3:128|19:129|4:527|5:39|6:10|7:131|9:12|11:13|3:128|3:128;n;4|20:132|12:133;5|13:134|14:528;5|13:73|14:136;p;1|4:529|5:9|6:10|7:197|8:12|9:12|10:12|11:13;n;4|12:14;5|13:530|14:531;p;1|3:43|4:532|5:533|6:10|7:191|8:12|9:13|11:13|3:43|3:43;n;4|12'
- ..':12;5|13:194|14:534;5|13:192|14:535;5|13:192|14:536;p;1|3:7|4:537|5:9|6:10|7:11|9:12|18:12|10:12|11:13|3:7|3:7;n;4|12:14;5|13:15|14:538;5|13:539|14:540;5|13:539|14:541;5|13:539|14:542;5|13:539|14:543;5|13:19|14:544;5|13:19|14:545;5|13:19|14:546;5|13:539|14:547;5|13:19|14:548;5|13:17|14:549;'
- ..'p;1|3:43|4:550|5:9|6:10|7:551|9:12|18:12|17:12|11:12|3:43|3:43;n;4|12:14;p;1|4:552|5:9|6:10|7:553|9:12|11:12;n;4|12:14;5|13:52|14:554;5|13:488|14:555;p;1|3:56|19:57|4:556|5:9|6:10|7:557|9:12|11:12|3:56|3:56;n;4|12:14;5|13:62|14:558;5|13:62|14:559;5|13:62|14:560;5|13:60|14:561;5|13:65|14:562'
- ..';5|13:52|14:563;5|13:488|14:564;5|13:565|14:566;5|13:62|14:567;p;1|3:7|4:568|5:9|6:10|7:569|8:12|9:12|18:12|17:12|10:12|11:12|3:7|3:7;n;4|12:14;5|13:62|14:570;5|13:62|14:571;5|13:62|14:572;5|13:73|14:573;5|13:52|14:574;5|13:488|14:575;5|13:565|14:576;5|13:62|14:577;5|13:62|14:578;p;1|3:56|1'
- ..'9:57|4:579|5:9|6:10|7:557|9:12|11:12|3:56|3:56;n;4|12:14;5|13:52|14:580;5|13:488|14:581;p;1|4:582|5:9|6:10|7:553|9:12|11:12;n;4|12:14;5|13:82|14:583;5|13:52|14:584;5|13:488|14:585;p;1|3:56|19:57|4:586|5:99|6:10|7:587|9:12|11:12|3:56|3:56;n;4|12:14;5|13:52|14:588;p;1|4:589|5:99|6:10|7:590|9:'
- ..'12|11:12;n;4|12:14;5|13:82|14:591;5|13:52|14:592;5|13:36|14:593;p;1|3:7|4:594|5:99|6:10|7:595|8:12|9:12|18:12|17:12|10:12|11:12|3:7|3:7;n;4|12:14;5|13:73|14:596;5|13:52|14:597;5|13:77|14:598;p;1|3:56|19:57|4:599|5:99|6:10|7:587|9:12|11:12|3:56|3:56;n;4|12:14;5|13:52|14:600;p;1|4:601|5:9|6:1'
- ..'0|7:602|8:12|9:12|18:12|10:12|11:12;n;4|12:14;5|13:603|14:604;p;1|4:605|5:99|6:10|7:606|9:12|11:12;n;4|12:14;5|13:203|14:607;5|13:52|14:608;p;1|3:304|19:305|4:609|5:307|6:10|7:308|8:12|9:12|18:12|17:12|10:12|11:12|3:304|3:304;n;4|20:309;5|13:310|14:610;5|13:312|14:611;5|13:312|14:612;5|13:3'
- ..'12|14:613;5|13:320|14:614;p;1|3:7|4:615|5:9|6:10|7:616|9:12|10:12|11:13|3:7|3:7;n;4|12:14;5|13:15|14:617;5|13:19|14:618;5|13:19|14:619;5|13:19|14:620;p;1|3:43|4:621|5:159|6:10|7:100|8:12|9:12|11:13|3:43|3:43;n;4|12:12;5|1:46|14:622;5|13:103|14:623;5|13:103|14:624;5|13:108|14:625;5|13:103|14'
- ..':626;5|13:103|14:627;5|13:103|14:628;p;p;1|3:43|4:629|5:630|7:631|3:43|3:43;1|3:43|4:632|5:633|7:634|3:43|3:43;1|3:43|4:635|5:636|7:637|3:43|3:43;1|3:43|4:638|5:630|7:639|3:43|3:43;2;n;2|1:640;n;1|1:641|3:642|4:643|5:99|6:10|7:334|8:12|9:12|17:12|10:12|11:13|3:642|3:642;n;6|1:644;9|25:358;6'
- ..'|1:645;13|1:646|26:647|27:57;5|13:52|14:648;p;2|1:649;n;1|1:650|3:128|4:651|5:99|6:10|7:652|28:12|9:13|17:12|10:12|11:13|3:128|3:128;n;5|13:62|14:653;p;p;2|1:649;n;1|1:650|3:128|4:654|5:99|6:10|7:652|28:12|9:13|17:12|10:12|11:13|3:128|3:128;p;2|1:649;n;1|1:650|3:128|4:655|5:99|6:10|7:652|28'
- ..':12|9:13|17:12|10:12|11:13|3:128|3:128;n;5|13:62|14:656;p;p;p;p;1|1:657|3:7|4:658|6:10|7:659|3:7|3:7;n;4|20:415;6;10|1:660|2:57;p;p;')
- for _,Object in pairs(Objects) do
- Object.Parent = script and script.Parent==workspace and script or workspace
- end
- for _,f in pairs(ActualScripts) do f() end
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