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sneakydodge123

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Sep 3rd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147. --//====================================================\\--
  148. --|| CREATED BY SHACKLUSTER
  149. --\\====================================================//--
  150.  
  151.  
  152. Player = game:GetService("Players").LocalPlayer
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172. local sick = Instance.new("Sound",Character)
  173. sick.SoundId = "rbxassetid://1140435341"
  174. sick.Looped = true
  175. sick.Pitch = 1
  176. sick.Volume = 0.5
  177. sick:Play()
  178.  
  179.  
  180. IT = Instance.new
  181. CF = CFrame.new
  182. VT = Vector3.new
  183. RAD = math.rad
  184. C3 = Color3.new
  185. UD2 = UDim2.new
  186. BRICKC = BrickColor.new
  187. ANGLES = CFrame.Angles
  188. EULER = CFrame.fromEulerAnglesXYZ
  189. COS = math.cos
  190. ACOS = math.acos
  191. SIN = math.sin
  192. ASIN = math.asin
  193. ABS = math.abs
  194. MRANDOM = math.random
  195. FLOOR = math.floor
  196.  
  197. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  198. local NEWMESH = IT(MESH)
  199. if MESH == "SpecialMesh" then
  200. NEWMESH.MeshType = MESHTYPE
  201. if MESHID ~= "nil" and MESHID ~= "" then
  202. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  203. end
  204. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  205. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  206. end
  207. end
  208. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  209. NEWMESH.Scale = SCALE
  210. NEWMESH.Parent = PARENT
  211. return NEWMESH
  212. end
  213.  
  214. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  215. local NEWPART = IT("Part")
  216. NEWPART.formFactor = FORMFACTOR
  217. NEWPART.Reflectance = REFLECTANCE
  218. NEWPART.Transparency = TRANSPARENCY
  219. NEWPART.CanCollide = false
  220. NEWPART.Locked = true
  221. NEWPART.Anchored = true
  222. if ANCHOR == false then
  223. NEWPART.Anchored = false
  224. end
  225. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  226. NEWPART.Name = NAME
  227. NEWPART.Size = SIZE
  228. NEWPART.Position = Torso.Position
  229. NEWPART.Material = MATERIAL
  230. NEWPART:BreakJoints()
  231. NEWPART.Parent = PARENT
  232. return NEWPART
  233. end
  234.  
  235.  
  236. --//=================================\\
  237. --|| CUSTOMIZATION
  238. --\\=================================//
  239.  
  240. Player_Size = 1 --Size of the player.
  241. Animation_Speed = 3
  242. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  243.  
  244. local Speed = 16
  245. local Effects2 = {}
  246.  
  247. --//=================================\\
  248. --|| END OF CUSTOMIZATION
  249. --\\=================================//
  250.  
  251. local function weldBetween(a, b)
  252. local weldd = Instance.new("ManualWeld")
  253. weldd.Part0 = a
  254. weldd.Part1 = b
  255. weldd.C0 = CFrame.new()
  256. weldd.C1 = b.CFrame:inverse() * a.CFrame
  257. weldd.Parent = a
  258. return weldd
  259. end
  260.  
  261. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  262. local acs = Instance.new("Part")
  263. acs.CanCollide = false
  264. acs.Anchored = false
  265. acs.Size = Vector3.new(0,0,0)
  266. acs.CFrame = attachmentpart.CFrame
  267. acs.Parent = Character
  268. acs.BrickColor = color
  269. local meshs = Instance.new("SpecialMesh")
  270. meshs.MeshId = mesh
  271. meshs.TextureId = texture
  272. meshs.Parent = acs
  273. meshs.Scale = scale
  274. meshs.Offset = offset
  275. weldBetween(attachmentpart,acs)
  276. end
  277.  
  278. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  279. if TYPE == "Gem" then
  280. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  281. acs.Anchored = false
  282. acs.CanCollide = false
  283. acs.CFrame = PART.CFrame
  284. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  285. weldBetween(PART,acs)
  286. elseif TYPE == "Skull" then
  287. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  288. acs.Anchored = false
  289. acs.CanCollide = false
  290. acs.CFrame = PART.CFrame
  291. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  292. weldBetween(PART,acs)
  293. elseif TYPE == "Eye" then
  294. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  295. acs.Anchored = false
  296. acs.CanCollide = false
  297. acs.CFrame = PART.CFrame
  298. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  299. weldBetween(PART,acs)
  300. end
  301. end
  302.  
  303. --//=================================\\
  304. --|| USEFUL VALUES
  305. --\\=================================//
  306.  
  307. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  308. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  309. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  310. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  311. local CHANGEDEFENSE = 0
  312. local CHANGEDAMAGE = 0
  313. local CHANGEMOVEMENT = 0
  314. local ANIM = "Idle"
  315. local ATTACK = false
  316. local EQUIPPED = false
  317. local HOLD = false
  318. local COMBO = 1
  319. local Rooted = false
  320. local SINE = 0
  321. local KEYHOLD = false
  322. local CHANGE = 2 / Animation_Speed
  323. local WALKINGANIM = false
  324. local WALK = 0
  325. local VALUE1 = false
  326. local VALUE2 = false
  327. local ROBLOXIDLEANIMATION = IT("Animation")
  328. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  329. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  330. --ROBLOXIDLEANIMATION.Parent = Humanoid
  331. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  332. WEAPONGUI.Name = "Weapon GUI"
  333. local Weapon = IT("Model")
  334. Weapon.Name = "Adds"
  335. local Effects = IT("Folder", Weapon)
  336. Effects.Name = "Effects"
  337. local ANIMATOR = Humanoid.Animator
  338. local ANIMATE = Character.Animate
  339. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  340. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  341. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  342. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  343. local UNANCHOR = true
  344.  
  345. local SKILLTEXTCOLOR = C3(0,0,0)
  346. local CHOSENBRICK = "Really red"
  347.  
  348. --//=================================\\
  349. --\\=================================//
  350.  
  351.  
  352. --//=================================\\
  353. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  354. --\\=================================//
  355.  
  356. ArtificialHB = Instance.new("BindableEvent", script)
  357. ArtificialHB.Name = "ArtificialHB"
  358.  
  359. script:WaitForChild("ArtificialHB")
  360.  
  361. frame = Frame_Speed
  362. tf = 0
  363. allowframeloss = false
  364. tossremainder = false
  365. lastframe = tick()
  366. script.ArtificialHB:Fire()
  367.  
  368. game:GetService("RunService").Heartbeat:connect(function(s, p)
  369. tf = tf + s
  370. if tf >= frame then
  371. if allowframeloss then
  372. script.ArtificialHB:Fire()
  373. lastframe = tick()
  374. else
  375. for i = 1, math.floor(tf / frame) do
  376. script.ArtificialHB:Fire()
  377. end
  378. lastframe = tick()
  379. end
  380. if tossremainder then
  381. tf = 0
  382. else
  383. tf = tf - frame * math.floor(tf / frame)
  384. end
  385. end
  386. end)
  387.  
  388. --//=================================\\
  389. --\\=================================//
  390.  
  391.  
  392.  
  393.  
  394.  
  395. --//=================================\\
  396. --|| SOME FUNCTIONS
  397. --\\=================================//
  398.  
  399. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  400. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  401. end
  402.  
  403. function PositiveAngle(NUMBER)
  404. if NUMBER >= 0 then
  405. NUMBER = 0
  406. end
  407. return NUMBER
  408. end
  409.  
  410. function NegativeAngle(NUMBER)
  411. if NUMBER <= 0 then
  412. NUMBER = 0
  413. end
  414. return NUMBER
  415. end
  416.  
  417. function Swait(NUMBER)
  418. if NUMBER == 0 or NUMBER == nil then
  419. ArtificialHB.Event:wait()
  420. else
  421. for i = 1, NUMBER do
  422. ArtificialHB.Event:wait()
  423. end
  424. end
  425. end
  426.  
  427. function QuaternionFromCFrame(cf)
  428. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  429. local trace = m00 + m11 + m22
  430. if trace > 0 then
  431. local s = math.sqrt(1 + trace)
  432. local recip = 0.5 / s
  433. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  434. else
  435. local i = 0
  436. if m11 > m00 then
  437. i = 1
  438. end
  439. if m22 > (i == 0 and m00 or m11) then
  440. i = 2
  441. end
  442. if i == 0 then
  443. local s = math.sqrt(m00 - m11 - m22 + 1)
  444. local recip = 0.5 / s
  445. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  446. elseif i == 1 then
  447. local s = math.sqrt(m11 - m22 - m00 + 1)
  448. local recip = 0.5 / s
  449. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  450. elseif i == 2 then
  451. local s = math.sqrt(m22 - m00 - m11 + 1)
  452. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  453. end
  454. end
  455. end
  456.  
  457. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  458. local xs, ys, zs = x + x, y + y, z + z
  459. local wx, wy, wz = w * xs, w * ys, w * zs
  460. local xx = x * xs
  461. local xy = x * ys
  462. local xz = x * zs
  463. local yy = y * ys
  464. local yz = y * zs
  465. local zz = z * zs
  466. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  467. end
  468.  
  469. function QuaternionSlerp(a, b, t)
  470. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  471. local startInterp, finishInterp;
  472. if cosTheta >= 0.0001 then
  473. if (1 - cosTheta) > 0.0001 then
  474. local theta = ACOS(cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((1 - t) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = 1 - t
  480. finishInterp = t
  481. end
  482. else
  483. if (1 + cosTheta) > 0.0001 then
  484. local theta = ACOS(-cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((t - 1) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = t - 1
  490. finishInterp = t
  491. end
  492. end
  493. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  494. end
  495.  
  496. function Clerp(a, b, t)
  497. local qa = {QuaternionFromCFrame(a)}
  498. local qb = {QuaternionFromCFrame(b)}
  499. local ax, ay, az = a.x, a.y, a.z
  500. local bx, by, bz = b.x, b.y, b.z
  501. local _t = 1 - t
  502. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  503. end
  504.  
  505. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  506. local frame = IT("Frame")
  507. frame.BackgroundTransparency = TRANSPARENCY
  508. frame.BorderSizePixel = BORDERSIZEPIXEL
  509. frame.Position = POSITION
  510. frame.Size = SIZE
  511. frame.BackgroundColor3 = COLOR
  512. frame.BorderColor3 = BORDERCOLOR
  513. frame.Name = NAME
  514. frame.Parent = PARENT
  515. return frame
  516. end
  517.  
  518. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  519. local label = IT("TextLabel")
  520. label.BackgroundTransparency = 1
  521. label.Size = UD2(1, 0, 1, 0)
  522. label.Position = UD2(0, 0, 0, 0)
  523. label.TextColor3 = TEXTCOLOR
  524. label.TextStrokeTransparency = STROKETRANSPARENCY
  525. label.TextTransparency = TRANSPARENCY
  526. label.FontSize = TEXTFONTSIZE
  527. label.Font = TEXTFONT
  528. label.BorderSizePixel = BORDERSIZEPIXEL
  529. label.TextScaled = false
  530. label.Text = TEXT
  531. label.Name = NAME
  532. label.Parent = PARENT
  533. return label
  534. end
  535.  
  536. function NoOutlines(PART)
  537. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  538. end
  539.  
  540.  
  541. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  542. local NEWWELD = IT(TYPE)
  543. NEWWELD.Part0 = PART0
  544. NEWWELD.Part1 = PART1
  545. NEWWELD.C0 = C0
  546. NEWWELD.C1 = C1
  547. NEWWELD.Parent = PARENT
  548. return NEWWELD
  549. end
  550.  
  551.  
  552. function CreateSound(ID, PARENT, VOLUME, PITCH)
  553. local NEWSOUND = nil
  554. coroutine.resume(coroutine.create(function()
  555. NEWSOUND = IT("Sound", PARENT)
  556. NEWSOUND.Volume = VOLUME
  557. NEWSOUND.Pitch = PITCH
  558. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  559. Swait()
  560. NEWSOUND:play()
  561. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  562. end))
  563. return NEWSOUND
  564. end
  565.  
  566. function CFrameFromTopBack(at, top, back)
  567. local right = top:Cross(back)
  568. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  569. end
  570.  
  571. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  572. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  573. local mesh = IT("SpecialMesh",wave)
  574. mesh.MeshType = "FileMesh"
  575. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  576. mesh.Scale = SIZE
  577. mesh.Offset = VT(0,0,-SIZE.X/8)
  578. wave.CFrame = CFRAME
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, WAIT do
  581. Swait()
  582. mesh.Scale = mesh.Scale + GROW
  583. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  584. if DOESROT == true then
  585. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  586. end
  587. wave.Transparency = wave.Transparency + (0.5/WAIT)
  588. if wave.Transparency > 0.99 then
  589. wave:remove()
  590. end
  591. end
  592. end))
  593. end
  594.  
  595. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  596. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  597. local mesh = IT("SpecialMesh",wave)
  598. mesh.MeshType = "FileMesh"
  599. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  600. mesh.Scale = SIZE
  601. mesh.Offset = VT(0,0,-SIZE.X/8)
  602. wave.CFrame = CFRAME
  603. coroutine.resume(coroutine.create(function(PART)
  604. for i = 1, WAIT do
  605. Swait()
  606. mesh.Scale = mesh.Scale + GROW
  607. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  608. if DOESROT == true then
  609. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  610. end
  611. wave.Transparency = wave.Transparency + (0.5/WAIT)
  612. if wave.Transparency > 0.99 then
  613. wave:remove()
  614. end
  615. end
  616. end))
  617. end
  618.  
  619. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  620. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  621. local mesh = IT("SpecialMesh",wave)
  622. mesh.MeshType = "FileMesh"
  623. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  624. mesh.Scale = SIZE
  625. mesh.Offset = VT(0,0,-SIZE.X/8)
  626. wave.CFrame = CFRAME
  627. coroutine.resume(coroutine.create(function(PART)
  628. for i = 1, WAIT do
  629. Swait()
  630. mesh.Scale = mesh.Scale + GROW
  631. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  632. if DOESROT == true then
  633. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  634. end
  635. wave.Transparency = wave.Transparency + (0.5/WAIT)
  636. if wave.Transparency > 0.99 then
  637. wave:remove()
  638. end
  639. end
  640. end))
  641. end
  642.  
  643. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  644. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  645. local mesh = IT("SpecialMesh",wave)
  646. mesh.MeshType = "FileMesh"
  647. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  648. mesh.Scale = SIZE
  649. mesh.Offset = VT(0,0,-SIZE.X/8)
  650. wave.CFrame = CFRAME
  651. coroutine.resume(coroutine.create(function(PART)
  652. for i = 1, WAIT do
  653. Swait()
  654. mesh.Scale = mesh.Scale + GROW
  655. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  656. if DOESROT == true then
  657. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  658. end
  659. wave.Transparency = wave.Transparency + (0.5/WAIT)
  660. if wave.Transparency > 0.99 then
  661. wave:remove()
  662. end
  663. end
  664. end))
  665. end
  666.  
  667. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  668. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  669. local mesh = IT("SpecialMesh",wave)
  670. mesh.MeshType = "FileMesh"
  671. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  672. mesh.Scale = SIZE
  673. wave.CFrame = CFRAME
  674. coroutine.resume(coroutine.create(function(PART)
  675. for i = 1, WAIT do
  676. Swait()
  677. mesh.Scale = mesh.Scale + GROW
  678. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  679. if DOESROT == true then
  680. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  681. end
  682. wave.Transparency = wave.Transparency + (0.5/WAIT)
  683. if wave.Transparency > 0.99 then
  684. wave:remove()
  685. end
  686. end
  687. end))
  688. end
  689.  
  690. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  691. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  692. local mesh = IT("SpecialMesh",wave)
  693. mesh.MeshType = "FileMesh"
  694. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  695. mesh.Scale = SIZE
  696. wave.CFrame = CFRAME
  697. coroutine.resume(coroutine.create(function(PART)
  698. for i = 1, WAIT do
  699. Swait()
  700. mesh.Scale = mesh.Scale + GROW
  701. if DOESROT == true then
  702. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  703. end
  704. wave.Transparency = wave.Transparency + (0.5/WAIT)
  705. if wave.Transparency > 0.99 then
  706. wave:remove()
  707. end
  708. end
  709. end))
  710. end
  711.  
  712. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  713. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  714. local mesh = IT("SpecialMesh",wave)
  715. mesh.MeshType = "FileMesh"
  716. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  717. mesh.Scale = SIZE
  718. mesh.Offset = VT(0,0,0)
  719. wave.CFrame = CFRAME
  720. coroutine.resume(coroutine.create(function(PART)
  721. for i = 1, WAIT do
  722. Swait()
  723. mesh.Scale = mesh.Scale + GROW
  724. if DOESROT == true then
  725. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  726. end
  727. wave.Transparency = wave.Transparency + (0.5/WAIT)
  728. if wave.Transparency > 0.99 then
  729. wave:remove()
  730. end
  731. end
  732. end))
  733. end
  734.  
  735. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  736. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  737. local mesh = IT("SpecialMesh",wave)
  738. mesh.MeshType = "Sphere"
  739. mesh.Scale = SIZE
  740. mesh.Offset = VT(0,0,0)
  741. wave.CFrame = CFRAME
  742. coroutine.resume(coroutine.create(function(PART)
  743. for i = 1, WAIT do
  744. Swait()
  745. mesh.Scale = mesh.Scale + GROW
  746. wave.Transparency = wave.Transparency + (1/WAIT)
  747. if wave.Transparency > 0.99 then
  748. wave:remove()
  749. end
  750. end
  751. end))
  752. end
  753.  
  754. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  755. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  756. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  757. wave.CFrame = CFRAME
  758. coroutine.resume(coroutine.create(function(PART)
  759. for i = 1, WAIT do
  760. Swait()
  761. mesh.Scale = mesh.Scale * GROW
  762. wave.Transparency = wave.Transparency + (0.5/WAIT)
  763. if wave.Transparency > 0.99 then
  764. wave:remove()
  765. end
  766. end
  767. end))
  768. end
  769.  
  770. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  771. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  772. local mesh = IT("BlockMesh",wave)
  773. wave.CFrame = CFRAME
  774. coroutine.resume(coroutine.create(function(PART)
  775. for i = 1, WAIT do
  776. Swait()
  777. mesh.Scale = mesh.Scale + GROW
  778. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  779. wave.Transparency = wave.Transparency + (1/WAIT)
  780. if wave.Transparency > 0.99 then
  781. wave:remove()
  782. end
  783. end
  784. end))
  785. end
  786.  
  787. function MakeForm(PART,TYPE)
  788. if TYPE == "Cyl" then
  789. local MSH = IT("CylinderMesh",PART)
  790. elseif TYPE == "Ball" then
  791. local MSH = IT("SpecialMesh",PART)
  792. MSH.MeshType = "Sphere"
  793. elseif TYPE == "Wedge" then
  794. local MSH = IT("SpecialMesh",PART)
  795. MSH.MeshType = "Wedge"
  796. end
  797. end
  798.  
  799. function CheckTableForString(Table, String)
  800. for i, v in pairs(Table) do
  801. if string.find(string.lower(String), string.lower(v)) then
  802. return true
  803. end
  804. end
  805. return false
  806. end
  807.  
  808. function CheckIntangible(Hit)
  809. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  810. if Hit and Hit.Parent then
  811. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  812. return true
  813. end
  814. end
  815. return false
  816. end
  817.  
  818. Debris = game:GetService("Debris")
  819.  
  820. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  821. local Direction = CFrame.new(StartPos, Vec).lookVector
  822. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  823. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  824. if RayHit and CheckIntangible(RayHit) then
  825. if DelayIfHit then
  826. wait()
  827. end
  828. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  829. end
  830. return RayHit, RayPos, RayNormal
  831. end
  832.  
  833. function turnto(position)
  834. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  835. end
  836.  
  837. --//=================================\\
  838. --|| WEAPON CREATION
  839. --\\=================================//
  840.  
  841. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  842. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
  843. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  844. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Flame", VT(0.65,1.4,0.65),false)
  846. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  847. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  848. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  849.  
  850. local DECAL = IT("Decal",Part)
  851. DECAL.Texture = "http://www.roblox.com/asset/?id=119041112"
  852. DECAL.Face = "Top"
  853.  
  854. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  855. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  857. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Earth green", "Radioactive", VT(0.45,1.4,0.45),false)
  859. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  861. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  862.  
  863. local DECAL = IT("Decal",Part)
  864. DECAL.Texture = "http://www.roblox.com/asset/?id=1172964487"
  865. DECAL.Face = "Top"
  866.  
  867. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  868. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
  869. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  870. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Acid", VT(0.35,1.4,0.35),false)
  872. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  874. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  875.  
  876. local DECAL = IT("Decal",Part)
  877. DECAL.Texture = "http://www.roblox.com/asset/?id=54466758"
  878. DECAL.Face = "Top"
  879.  
  880. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  881. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  883. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  884. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  885. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  886. MakeForm(Part,"Wedge")
  887.  
  888. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  889. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  890. MakeForm(Part,"Wedge")
  891.  
  892. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  893. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  894. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  895. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  896. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  897. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  898. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  899. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  901. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  902.  
  903. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.2,0.1),false)
  904. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(-0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  905. MakeForm(Part,"Ball")
  906. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.2,0.1),false)
  907. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  908. MakeForm(Part,"Ball")
  909.  
  910. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  911. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(-15)), CF(0, 0, 0))
  912. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  913. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  914. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Carnation pink", "Love", VT(0.65,1.4,0.65),false)
  915. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  916. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  917. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  918.  
  919. local FAKECHARACTER = IT("Model",Effects)
  920. FAKECHARACTER.Name = "NeonDoll"
  921. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  922. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0.5,0), CF(0,0,0))
  923. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  924. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(15)), CF(0,0.15,0))
  925. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  926. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(-15)), CF(0,0.15,0))
  927. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  928. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  929. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  930. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  931. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  932. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  933.  
  934. local DECAL = IT("Decal",Part)
  935. DECAL.Texture = "http://www.roblox.com/asset/?id=301069998"
  936. DECAL.Face = "Top"
  937.  
  938. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  939. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(-15)), CF(0, 0, 0))
  940. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  941. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  942. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Dark Matter", VT(0.10,1.4,0.10),false)
  943. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  944. local FAKECHARACTER = IT("Model",Effects)
  945. FAKECHARACTER.Name = "NeonDoll"
  946. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.3,0.3,0.15),false)
  947. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0,0), CF(0,0,0))
  948. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  949. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  950. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  951. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  952. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  953. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(10)), CF(0,0.15,0))
  954. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  955. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-10)), CF(0,0.15,0))
  956. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.15,0.15),false)
  957. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  958. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  959. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  960.  
  961. local DECAL = IT("Decal",Part)
  962. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  963. DECAL.Face = "Top"
  964.  
  965. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  966. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  967. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  968. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  969. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Acid", VT(0.35,1.4,0.35),false)
  970. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  971. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  972. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  973.  
  974. local DECAL = IT("Decal",Part)
  975. DECAL.Texture = "http://www.roblox.com/asset/?id=54466758"
  976. DECAL.Face = "Top"
  977.  
  978. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  979. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  980. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  981. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  982. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  983. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0.28, 0, 0) * ANGLES(RAD(-180), RAD(-90), RAD(0)), CF(0, 0, 0))
  984. MakeForm(Part,"Wedge")
  985.  
  986. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  987. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.75, 0.51, 0) * ANGLES(RAD(-180), RAD(90), RAD(0)), CF(0, 0, 0))
  988. MakeForm(Part,"Wedge")
  989.  
  990. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  991. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  992. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  993. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  994. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  995. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  996. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  997. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  998. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  999. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1000.  
  1001. for _, c in pairs(Weapon:GetChildren()) do
  1002. if c.ClassName == "Part" then
  1003. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1004. end
  1005. end
  1006.  
  1007.  
  1008. Weapon.Parent = Character
  1009.  
  1010. Humanoid.Died:connect(function()
  1011. ATTACK = true
  1012. end)
  1013.  
  1014. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1015. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1016. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1017.  
  1018. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1019. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1020. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle tanks", C3(0,0,0), 8, "SciFi", 0, 2, 1, "Text 3")
  1021.  
  1022. --//=================================\\
  1023. --|| DAMAGE FUNCTIONS
  1024. --\\=================================//
  1025.  
  1026. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1027. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1028. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1029. local BODYGYRO = IT("BodyGyro", STATPART)
  1030. local BODYPOSITION = IT("BodyPosition", STATPART)
  1031. BODYPOSITION.P = 2000
  1032. BODYPOSITION.D = 100
  1033. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1034. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1035. game:GetService("Debris"):AddItem(STATPART ,5)
  1036. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1037. BILLBOARDGUI.Adornee = STATPART
  1038. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1039. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1040. BILLBOARDGUI.AlwaysOnTop = false
  1041. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1042. TEXTLABEL.BackgroundTransparency = 1
  1043. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1044. TEXTLABEL.Text = TEXT
  1045. TEXTLABEL.Font = "SciFi"
  1046. TEXTLABEL.FontSize="Size42"
  1047. TEXTLABEL.TextColor3 = COLOR
  1048. TEXTLABEL.TextStrokeTransparency = 1
  1049. TEXTLABEL.TextScaled = true
  1050. TEXTLABEL.TextWrapped = true
  1051. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1052. if LABELTYPE == "Normal" then
  1053. for i = 1, 30 do
  1054. Swait()
  1055. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1056. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1057. end
  1058. elseif LABELTYPE == "Debuff" then
  1059. for i = 1, 30 do
  1060. Swait()
  1061. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1062. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1063. end
  1064. elseif LABELTYPE == "Shock" then
  1065. local ORIGIN = STATPART.Position
  1066. for i = 1, 30 do
  1067. Swait()
  1068. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1069. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1070. end
  1071. end
  1072. THEPART.Parent = nil
  1073. end),STATPART, BODYPOSITION, TEXTLABEL)
  1074. end
  1075.  
  1076. --//=================================\\
  1077. --|| DAMAGING
  1078. --\\=================================//
  1079.  
  1080. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  1081. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1082. defence.Name = ("HitBy"..Player.Name)
  1083. game:GetService("Debris"):AddItem(defence, 0.5)
  1084. if Humanoid.Health ~= 0 then
  1085. local CritChance = MRANDOM(1,100)
  1086. if CritChance < CritRate + 1 then
  1087. Damage = Damage*CritMultiplier
  1088. end
  1089. if Damage > Humanoid.Health then
  1090. Damage = Humanoid.Health
  1091. end
  1092. Humanoid.Health = Humanoid.Health - Damage
  1093. if Humanoid.Parent:FindFirstChild("Head") then
  1094. if CritChance < CritRate + 1 then
  1095. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  1096. else
  1097. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1098. end
  1099. end
  1100. end
  1101. end
  1102.  
  1103. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1104. local dmg = math.random(min,max)
  1105. for i,v in ipairs(workspace:GetChildren()) do
  1106. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1107. local body = v:GetChildren()
  1108. for part = 1, #body do
  1109. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1110. if(body[part].Position - position).Magnitude < radius then
  1111. if v.ClassName == "Model" then
  1112. if v:FindFirstChildOfClass("Humanoid") then
  1113. if CanBeDodgedByJumping == true then
  1114. if body[part].Position.Y < position.Y+5 then
  1115. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1116. end
  1117. else
  1118. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1119. end
  1120. local bv = Instance.new("BodyVelocity")
  1121. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1122. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1123. bv.Parent = body[part]
  1124. Debris:AddItem(bv,0.2)
  1125. end
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131. if v:FindFirstChild("HitBy"..Player.Name) then
  1132. v:FindFirstChild("HitBy"..Player.Name):remove()
  1133. end
  1134. end
  1135. end
  1136.  
  1137. function AoEStun(POS,RANGE,LAST)
  1138. for i,v in ipairs(workspace:GetChildren()) do
  1139. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1140. local body = v:GetChildren()
  1141. for part = 1, #body do
  1142. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1143. if(body[part].Position - POS).Magnitude < RANGE then
  1144. if v.ClassName == "Model" then
  1145. if v:FindFirstChild("Humanoid") then
  1146. if v.Humanoid.Health ~= 0 then
  1147. Stun(v.Humanoid,LAST)
  1148. local defence = Instance.new("BoolValue",v)
  1149. defence.Name = ("StunnedBy"..Player.Name)
  1150. game:GetService("Debris"):AddItem(defence, 0.1)
  1151. end
  1152. end
  1153. end
  1154. end
  1155. end
  1156. end
  1157. end
  1158. end
  1159. end
  1160.  
  1161. function Stun(HUMANOID,LAST)
  1162. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1163. HUMANOID.PlatformStand = true
  1164. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1165. defence.Name = ("StunnedBy"..Player.Name)
  1166. game:GetService("Debris"):AddItem(defence, LAST)
  1167. if HUMANOID.Parent:FindFirstChild("Head") then
  1168. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1169. end
  1170. coroutine.resume(coroutine.create(function()
  1171. Swait(LAST*100)
  1172. HUMANOID.PlatformStand = false
  1173. end))
  1174. end
  1175. end
  1176.  
  1177. function Poison(HUMANOID,LAST,DAMAGE)
  1178. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  1179. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1180. defence.Name = ("PoisonedBy"..Player.Name)
  1181. game:GetService("Debris"):AddItem(defence, LAST)
  1182. coroutine.resume(coroutine.create(function()
  1183. for i = 1, LAST/2 do
  1184. if HUMANOID.Parent:FindFirstChild("Head") then
  1185. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
  1186. end
  1187. Swait(2)
  1188. HUMANOID.Health = HUMANOID.Health - DAMAGE
  1189. end
  1190. end))
  1191. end
  1192. end
  1193.  
  1194. function killnearest(position,range,maxstrength)
  1195. for i,v in ipairs(workspace:GetChildren()) do
  1196. local body = v:GetChildren()
  1197. for part = 1, #body do
  1198. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1199. if(body[part].Position - position).Magnitude < range then
  1200. if v.ClassName == "Model" then
  1201. v:BreakJoints()
  1202. end
  1203. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1204. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1205. end
  1206. end
  1207. end
  1208. if v.ClassName == "Part" then
  1209. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1210. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1211. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1212. end
  1213. end
  1214. end
  1215. end
  1216.  
  1217. --//=================================\\
  1218. --|| ATTACK FUNCTIONS AND STUFF
  1219. --\\=================================//
  1220.  
  1221. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1222. if DoesCourontine == false then
  1223. local Direction = CF(Part.Position,ToLocation)
  1224. local Distance = (Part.Position - ToLocation).magnitude
  1225. for i = 1, AmountOfTime do
  1226. Swait()
  1227. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1228. Direction = Part.CFrame
  1229. end
  1230. elseif DoesCourontine == true then
  1231. coroutine.resume(coroutine.create(function()
  1232. local Direction = CF(Part.Position,ToLocation)
  1233. local Distance = (Part.Position - ToLocation).magnitude
  1234. for i = 1, AmountOfTime do
  1235. Swait()
  1236. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1237. Direction = Part.CFrame
  1238. end
  1239. end))
  1240. end
  1241. end
  1242.  
  1243. function Flamethrower()
  1244. ATTACK = true
  1245. Rooted = false
  1246. for i=0, 1, 0.1 / Animation_Speed do
  1247. Swait()
  1248. turnto(Mouse.Hit.p)
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1255. end
  1256. local SOUND = CreateSound("346067083", Head, 10, 2)
  1257. Head.face.Texture = "rbxassetid://1297068763"
  1258. Swait(2)
  1259. repeat
  1260. Swait()
  1261. coroutine.resume(coroutine.create(function()
  1262. local COLORS = {"Deep orange","Really red","New Yeller","CGA brown"}
  1263. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1264. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "FirePart", VT(0.4,0.4,0.4))
  1265. MakeForm(FIRE,"Ball")
  1266. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1267. for i = 1, 45 do
  1268. Swait()
  1269. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.4)
  1270. FIRE.Transparency = FIRE.Transparency + (0.5/45)
  1271. FIRE.Size = FIRE.Size * 1.1
  1272. if MRANDOM(1,10) == 1 then
  1273. AoEDamage(FIRE.Position,FIRE.Size.Y/2,1,2,0,1,1.5,false)
  1274. end
  1275. end
  1276. FIRE:remove()
  1277. end))
  1278. turnto(Mouse.Hit.p)
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(2.5 * SIN(SINE / 3)), RAD(0)), 2 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1285. until SOUND.Playing == false
  1286. ATTACK = false
  1287. Rooted = false
  1288. end
  1289.  
  1290. function FlameOutburst()
  1291. ATTACK = true
  1292. Rooted = false
  1293. for i=0, 0.4, 0.1 / Animation_Speed do
  1294. Swait()
  1295. turnto(Mouse.Hit.p)
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1302. end
  1303. Head.face.Texture = "rbxassetid://1297068763"
  1304. for i=0, 0.2, 0.1 / Animation_Speed do
  1305. Swait()
  1306. turnto(Mouse.Hit.p)
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1313. end
  1314. CreateSound("199978045", Head, 10, 1)
  1315. coroutine.resume(coroutine.create(function()
  1316. local COLORS = {"Deep orange","Really red","New Yeller","CGA brown"}
  1317. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0.5,0.5,2))
  1318. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1319. local LIGHT = IT("PointLight",FIRE)
  1320. LIGHT.Range = 5
  1321. LIGHT.Brightness = 100
  1322. LIGHT.Color = C3(170/255, 85/255, 0)
  1323. for i = 1, 45 do
  1324. Swait()
  1325. Slice(0.2,15,FIRE.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1326. FIRE.CFrame = FIRE.CFrame*CF(0,0,-1)
  1327. local HIT = Raycast(FIRE.Position, FIRE.CFrame.lookVector, 1, Character)
  1328. if HIT ~= nil then
  1329. break
  1330. end
  1331. end
  1332. AoEDamage(FIRE.Position,10,25,30,0,6,1.5,false)
  1333. MagicSphere(VT(0,0,0),15,FIRE.CFrame,COLORS[MRANDOM(1,#COLORS)],VT(2.1,2.1,2.1))
  1334. MagicSphere(VT(0,0,0),15,FIRE.CFrame,COLORS[MRANDOM(1,#COLORS)],VT(2,2,2))
  1335. for i = 1, 50 do
  1336. Slice(0.3,15,FIRE.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1337. end
  1338. LIGHT.Range = 20
  1339. FIRE.Transparency = 1
  1340. CreateSound("144699494", FIRE, 10, 1)
  1341. Debris:AddItem(FIRE,10)
  1342. for i = 1, 20 do
  1343. Swait()
  1344. LIGHT.Range = LIGHT.Range - 1
  1345. end
  1346. end))
  1347. for i=0, 0.3, 0.1 / Animation_Speed do
  1348. Swait()
  1349. turnto(Mouse.Hit.p)
  1350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1356. end
  1357. ATTACK = false
  1358. Rooted = false
  1359. end
  1360.  
  1361. function PowerOutburst()
  1362. ATTACK = true
  1363. Rooted = false
  1364. for i=0, 1, 0.1 / Animation_Speed do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. end
  1373. Head.face.Texture = "rbxassetid://1297068763"
  1374. for i=0, 0.2, 0.1 / Animation_Speed do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1382. end
  1383. for i=0, 3, 0.1 / Animation_Speed do
  1384. local COLORS = {"Earth green","Lime green","New Yeller"}
  1385. coroutine.resume(coroutine.create(function()
  1386. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.8, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0,0,0))
  1387. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1388. MakeForm(FIRE,"Ball")
  1389. for i = 1, 25 do
  1390. Swait()
  1391. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.1)
  1392. FIRE.Transparency = FIRE.Transparency + (0.2/25)
  1393. FIRE.Size = FIRE.Size * 1.35
  1394. end
  1395. AoEDamage(FIRE.Position,FIRE.Size.Y/2.5,2,3,0,6,1.5,false)
  1396. FIRE:remove()
  1397. end))
  1398. Slice(0.6,15,Head.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1399. Swait()
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1406. end
  1407. ATTACK = false
  1408. Rooted = false
  1409. end
  1410.  
  1411. function RadioactiveSludge()
  1412. ATTACK = true
  1413. Rooted = false
  1414. local COLORS = {"Earth green","Slime green"}
  1415. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1416. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0))
  1417. MakeForm(FIRE,"Ball")
  1418. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1419. local LIGHT = IT("PointLight",FIRE)
  1420. LIGHT.Range = 0.05
  1421. LIGHT.Brightness = 100
  1422. LIGHT.Color = C3(0,1,0)
  1423. for i=0, 1.5, 0.1 / Animation_Speed do
  1424. Swait()
  1425. turnto(Mouse.Hit.p)
  1426. FIRE.Size = FIRE.Size * 1.1
  1427. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1428. LIGHT.Range = LIGHT.Range * 1.1
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1435. end
  1436. Rooted = true
  1437. coroutine.resume(coroutine.create(function()
  1438. local COLORS2 = {"Earth green","Lime green","New Yeller"}
  1439. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1440. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0))
  1441. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1442. MakeForm(FLOOR,"Cyl")
  1443. FLOOR.CFrame = CF(POS)
  1444. LIGHT.Parent = FLOOR
  1445. for i = 1, 50 do
  1446. Swait()
  1447. LIGHT.Range = LIGHT.Range + 0.3
  1448. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1449. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1450. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1451. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1452. end
  1453. FIRE:remove()
  1454. for i = 1, 300 do
  1455. Swait()
  1456. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1457. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1458. end
  1459. for i = 1, 25 do
  1460. Swait()
  1461. LIGHT.Range = LIGHT.Range - 0.8
  1462. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1463. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1464. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1465. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1466. end
  1467. FLOOR:remove()
  1468. end))
  1469. for i=0, 0.5, 0.1 / Animation_Speed do
  1470. Swait()
  1471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1477. end
  1478. ATTACK = false
  1479. Rooted = false
  1480. end
  1481.  
  1482. function AcidicBreath()
  1483. ATTACK = true
  1484. Rooted = false
  1485. local HASGRABBED = false
  1486. local GRABTARGET = nil
  1487. local TORS = nil
  1488. local WELD = nil
  1489. for i=0, 1, 0.1 / Animation_Speed do
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1497. end
  1498. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1499. if hit.Parent:FindFirstChild("Humanoid") then
  1500. if hit.Parent.Humanoid.Health ~= 0 then
  1501. UNANCHOR = false
  1502. RootPart.Anchored = true
  1503. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1504. TORS.CFrame = RootPart.CFrame * CF(0,0,-2.3) * ANGLES(RAD(0),RAD(180),RAD(0))
  1505. WELD = weldBetween(RootPart,TORS)
  1506. HASGRABBED = true
  1507. Rooted = true
  1508. end
  1509. end
  1510. end)
  1511. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1512. if hit.Parent:FindFirstChild("Humanoid") then
  1513. if hit.Parent.Humanoid.Health ~= 0 then
  1514. UNANCHOR = false
  1515. RootPart.Anchored = true
  1516. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1517. TORS.CFrame = RootPart.CFrame * CF(0,0,-2.3) * ANGLES(RAD(0),RAD(180),RAD(0))
  1518. WELD = weldBetween(RootPart,TORS)
  1519. HASGRABBED = true
  1520. Rooted = true
  1521. end
  1522. end
  1523. end)
  1524. for i=0, 1, 0.1 / Animation_Speed do
  1525. Swait()
  1526. if HASGRABBED == true then
  1527. break
  1528. end
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1535. end
  1536. GRAB1:disconnect()
  1537. GRAB2:disconnect()
  1538. if HASGRABBED == true then
  1539. TORS.Anchored = false
  1540. GRABTARGET = TORS.Parent
  1541. for i=0, 2, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549. end
  1550. local ECH = 0
  1551. CreateSound("305734380", Head, 10, 0.8)
  1552. Head.face.Texture = "rbxassetid://1297068763"
  1553. for i=0, 8, 0.1 / Animation_Speed do
  1554. Swait()
  1555. ECH = ECH + 1
  1556. local COLORS = {"Dark indigo","Royal purple","Magenta"}
  1557. coroutine.resume(coroutine.create(function()
  1558. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1559. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "FirePart", VT(0.4,0.4,0.4))
  1560. MakeForm(FIRE,"Ball")
  1561. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1562. for i = 1, 45 do
  1563. Swait()
  1564. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.03)
  1565. FIRE.Transparency = FIRE.Transparency + (0.5/45)
  1566. FIRE.Size = FIRE.Size * 1.1
  1567. end
  1568. FIRE:remove()
  1569. end))
  1570. if ECH >= 120 and GRABTARGET:FindFirstChild("Head") then
  1571. GRABTARGET.Head.Transparency = 1
  1572. if GRABTARGET:FindFirstChild("Skull") == nil then
  1573. GRABTARGET.Head:ClearAllChildren()
  1574. local SKULL = IT("Part",GRABTARGET)
  1575. SKULL.CFrame = GRABTARGET.Head.CFrame
  1576. CreateMesh("SpecialMesh", SKULL, "FileMesh", "36869983", "36869975", VT(GRABTARGET.Head.Size.Y*0.5,GRABTARGET.Head.Size.Y*0.5,GRABTARGET.Head.Size.Y*0.5), VT(0,0,0))
  1577. SKULL.Size = GRABTARGET.Head.Size
  1578. SKULL.Name = "Skull"
  1579. SKULL.Size = SKULL.Size * 0.8
  1580. weldBetween(GRABTARGET.Head,SKULL)
  1581. end
  1582. Slice(0.6,15,GRABTARGET.Head.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.05)
  1583. end
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1590. end
  1591. WELD:remove()
  1592. GRABTARGET.Head:remove()
  1593. GRABTARGET:BreakJoints()
  1594. end
  1595. UNANCHOR = true
  1596. ATTACK = false
  1597. Rooted = false
  1598. end
  1599.  
  1600. function SLice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1601. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1602. local mesh = nil
  1603. if KIND == "Base" then
  1604. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1605. elseif KIND == "Thin" then
  1606. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1607. elseif KIND == "Round" then
  1608. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1609. end
  1610. wave.CFrame = CFRAME
  1611. coroutine.resume(coroutine.create(function(PART)
  1612. for i = 1, WAIT do
  1613. Swait()
  1614. mesh.Scale = mesh.Scale + GROW/10
  1615. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1616. if wave.Transparency > 0.99 then
  1617. wave:remove()
  1618. end
  1619. end
  1620. end))
  1621. end
  1622.  
  1623. function Dark_blade()
  1624. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1625. if HITFLOOR ~= nil then
  1626. ATTACK = true
  1627. Rooted = true
  1628. local GYRO = IT("BodyGyro",RootPart)
  1629. GYRO.D = 100
  1630. GYRO.P = 2000
  1631. GYRO.MaxTorque = VT(0,4000000,0)
  1632. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1633. CreateSound("429459101", RightArm, 10, 0.8)
  1634. for i=0, 3.5, 0.1 / Animation_Speed do
  1635. Swait()
  1636. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1637. SLice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. end
  1645. GYRO:remove()
  1646. for i=0, 0.15, 0.1 / Animation_Speed do
  1647. Swait()
  1648. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1649. SLice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. end
  1657. local BOMBSPOTS = {}
  1658. for i = 1, 25 do
  1659. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  1660. SPOT.Color = SKILLTEXTCOLOR
  1661. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1662. table.insert(BOMBSPOTS,SPOT)
  1663. MakeForm(SPOT,"Cyl")
  1664. end
  1665. for i=0, 0.2, 0.1 / Animation_Speed do
  1666. Swait()
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. end
  1674. ATTACK = false
  1675. Rooted = false
  1676. coroutine.resume(coroutine.create(function()
  1677. Swait(3)
  1678. for i = 1, #BOMBSPOTS do
  1679. if BOMBSPOTS[i] ~= nil then
  1680. local E = BOMBSPOTS[i]
  1681. coroutine.resume(coroutine.create(function()
  1682. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  1683. BLADE.Color = SKILLTEXTCOLOR
  1684. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1685. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1686. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1687. for i = 1, 10 do
  1688. Swait()
  1689. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1690. killnearest(BLADE.Position,6,80)
  1691. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1692. BLADE.Transparency = BLADE.Transparency - 0.1
  1693. end
  1694. Swait(45)
  1695. for i = 1, 100 do
  1696. Swait()
  1697. BLADE.Transparency = BLADE.Transparency + 0.01
  1698. E.Transparency = E.Transparency + 0.01
  1699. end
  1700. BLADE:remove()
  1701. E:remove()
  1702. end))
  1703. end
  1704. end
  1705. end))
  1706. end
  1707. end
  1708.  
  1709. function kiss()
  1710. ATTACK = true
  1711. Rooted = false
  1712. local HASGRABBED = false
  1713. local GRABTARGET = nil
  1714. local TORS = nil
  1715. local WELD = nil
  1716. for i=0, 1, 0.1 / Animation_Speed do
  1717. Swait()
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1724. end
  1725. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1726. if hit.Parent:FindFirstChild("Humanoid") then
  1727. if hit.Parent.Humanoid.Health ~= 0 then
  1728. UNANCHOR = false
  1729. RootPart.Anchored = true
  1730. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1731. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1732. WELD = weldBetween(RootPart,TORS)
  1733. HASGRABBED = true
  1734. Rooted = true
  1735. end
  1736. end
  1737. end)
  1738. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1739. if hit.Parent:FindFirstChild("Humanoid") then
  1740. if hit.Parent.Humanoid.Health ~= 0 then
  1741. UNANCHOR = false
  1742. RootPart.Anchored = true
  1743. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1744. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1745. WELD = weldBetween(RootPart,TORS)
  1746. HASGRABBED = true
  1747. Rooted = true
  1748. end
  1749. end
  1750. end)
  1751. for i=0, 1, 0.1 / Animation_Speed do
  1752. Swait()
  1753. if HASGRABBED == true then
  1754. break
  1755. end
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1762. end
  1763. GRAB1:disconnect()
  1764. GRAB2:disconnect()
  1765. if HASGRABBED == true then
  1766. TORS.Anchored = false
  1767. GRABTARGET = TORS.Parent
  1768. HED = GRABTARGET:FindFirstChild("Head")
  1769. for i=0, 2, 0.1 / Animation_Speed do
  1770. Swait()
  1771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1777. end
  1778. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false)
  1779. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  1780. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1781. local ECH = 0
  1782. CreateSound("247269322", Head, 10, 0.8)
  1783. Head.face.Texture = "rbxassetid://47425887"
  1784. for i=0, 8, 0.1 / Animation_Speed do
  1785. Swait()
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1792. end
  1793. WELD:remove()
  1794. end
  1795. UNANCHOR = true
  1796. ATTACK = false
  1797. Rooted = false
  1798. end
  1799.  
  1800. function friend()
  1801. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1802. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1803. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1804. local ARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightUpperArm")
  1805. if TORSO and ARM then
  1806. ATTACK = true
  1807. local FAKECHARACTER = IT("Model",Effects)
  1808. FAKECHARACTER.Name = "NeonDoll"
  1809. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1810. CreateWeldOrSnapOrMotor("Weld", HUM, ARM, TORS, CF(0,1.2,0), CF(0,0,0))
  1811. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1812. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(15)), CF(0,0.15,0))
  1813. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1814. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(-15)), CF(0,0.15,0))
  1815. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1816. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  1817. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1818. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  1819. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1820. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1821. ATTACK = false
  1822. repeat
  1823. wait(1)
  1824. ApplyDamage(HUM,5,5,2,5)
  1825. until HUM.health == 0
  1826. end
  1827. end
  1828. end
  1829.  
  1830.  
  1831. function AcidicSludge()
  1832. ATTACK = true
  1833. Rooted = false
  1834. local COLORS = {"Dark indigo","Royal purple","Mulberry"}
  1835. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1836. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "FirePart", VT(0,0,0))
  1837. MakeForm(FIRE,"Ball")
  1838. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1839. local LIGHT = IT("PointLight",FIRE)
  1840. LIGHT.Range = 0.05
  1841. LIGHT.Brightness = 100
  1842. LIGHT.Color = BRICKC(COLOR).Color
  1843. CreateSound("178452216", FIRE, 10, 0.8)
  1844. for i=0, 1.5, 0.1 / Animation_Speed do
  1845. Swait()
  1846. turnto(Mouse.Hit.p)
  1847. FIRE.Size = FIRE.Size * 1.1
  1848. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1849. LIGHT.Range = LIGHT.Range * 1.1
  1850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1856. end
  1857. Rooted = true
  1858. coroutine.resume(coroutine.create(function()
  1859. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1860. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "FirePart", VT(0,0,0))
  1861. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1862. MakeForm(FLOOR,"Cyl")
  1863. FLOOR.CFrame = CF(POS)
  1864. LIGHT.Parent = FLOOR
  1865. local FLOORECH = FLOOR.Touched:Connect(function(hit)
  1866. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= Character and hit.Name ~= "Remains" then
  1867. local BONES = CreatePart(3, workspace, "Plastic", 0, 0, BRICKC(COLOR), "Remains", hit.Size, false)
  1868. BONES.CanCollide = true
  1869. BONES.CFrame = hit.CFrame
  1870. BONES.Velocity = VT(MRANDOM(-85,85),MRANDOM(15,25),MRANDOM(-85,85))
  1871. if hit.Name == "Head" then
  1872. CreateMesh("SpecialMesh", BONES, "FileMesh", "36869983", "36869975", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1873. elseif hit.Name == "Torso" then
  1874. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780113", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1875. elseif hit.Name == "Right Leg" then
  1876. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780195", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1877. elseif hit.Name == "Left Leg" then
  1878. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780079", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1879. elseif hit.Name == "Right Arm" then
  1880. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780156", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1881. elseif hit.Name == "Left Arm" then
  1882. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780032", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1883. else
  1884. BONES:remove()
  1885. end
  1886. hit:remove()
  1887. end
  1888. end)
  1889. for i = 1, 50 do
  1890. Swait()
  1891. LIGHT.Range = LIGHT.Range + 0.3
  1892. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1893. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1894. end
  1895. FIRE:remove()
  1896. wait(25)
  1897. for i = 1, 25 do
  1898. Swait()
  1899. LIGHT.Range = LIGHT.Range - 0.8
  1900. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1901. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1902. end
  1903. FLOOR:remove()
  1904. end))
  1905. for i=0, 0.5, 0.1 / Animation_Speed do
  1906. Swait()
  1907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1913. end
  1914. ATTACK = false
  1915. Rooted = false
  1916. end
  1917.  
  1918. function Taunt()
  1919. ATTACK = true
  1920. Rooted = false
  1921. Head.face.Texture = "rbxassetid://1297068763"
  1922. CreateSound("178452208", Head, 10, 0.5)
  1923. for i=0, 5, 0.1 / Animation_Speed do
  1924. Swait()
  1925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1931. end
  1932. ATTACK = false
  1933. Rooted = false
  1934. end
  1935.  
  1936. --//=================================\\
  1937. --|| ASSIGN THINGS TO KEYS
  1938. --\\=================================//
  1939.  
  1940. function MouseDown(Mouse)
  1941. if ATTACK == false then
  1942. end
  1943. end
  1944.  
  1945. function MouseUp(Mouse)
  1946. HOLD = false
  1947. end
  1948.  
  1949.  
  1950.  
  1951.  
  1952. function KeyDown(Key)
  1953. KEYHOLD = true
  1954. if Key == "z" and ATTACK == false then
  1955. if CHOSENBRICK == "Really red" then
  1956. Flamethrower()
  1957. elseif CHOSENBRICK == "Earth green" then
  1958. PowerOutburst()
  1959. elseif CHOSENBRICK == "Dark indigo" then
  1960. AcidicBreath()
  1961. elseif CHOSENBRICK == "Carnation pink" then
  1962. kiss()
  1963. elseif CHOSENBRICK == "Really black" then
  1964. Dark_blade()
  1965. end
  1966. end
  1967.  
  1968. if Key == "v" and ATTACK == false then
  1969. if CHOSENBRICK == "Really red" then
  1970. FlameOutburst()
  1971. elseif CHOSENBRICK == "Earth green" then
  1972. RadioactiveSludge()
  1973. elseif CHOSENBRICK == "Dark indigo" then
  1974. AcidicSludge()
  1975. elseif CHOSENBRICK == "Carnation pink" then
  1976. friend()
  1977. elseif CHOSENBRICK == "Really black" then
  1978. return
  1979. end
  1980. end
  1981.  
  1982. if Key == "c" and ATTACK == false then
  1983. if CHOSENBRICK == "Really red" then
  1984. CHOSENBRICK = "Earth green"
  1985. elseif CHOSENBRICK == "Earth green" then
  1986. CHOSENBRICK = "Dark indigo"
  1987. elseif CHOSENBRICK == "Dark indigo" then
  1988. CHOSENBRICK = "Carnation pink"
  1989. elseif CHOSENBRICK == "Carnation pink" then
  1990. CHOSENBRICK = "Really black"
  1991. elseif CHOSENBRICK == "Really black" then
  1992. CHOSENBRICK = "Really red"
  1993. end
  1994. end
  1995.  
  1996. if Key == "t" and ATTACK == false then
  1997. Taunt()
  1998. end
  1999. if Key == "q" and ATTACK == false then
  2000. Dark_blade()
  2001. end
  2002. end
  2003.  
  2004. function KeyUp(Key)
  2005. KEYHOLD = false
  2006. end
  2007.  
  2008. Mouse.Button1Down:connect(function(NEWKEY)
  2009. MouseDown(NEWKEY)
  2010. end)
  2011. Mouse.Button1Up:connect(function(NEWKEY)
  2012. MouseUp(NEWKEY)
  2013. end)
  2014. Mouse.KeyDown:connect(function(NEWKEY)
  2015. KeyDown(NEWKEY)
  2016. end)
  2017. Mouse.KeyUp:connect(function(NEWKEY)
  2018. KeyUp(NEWKEY)
  2019. end)
  2020.  
  2021. --//=================================\\
  2022. --\\=================================//
  2023.  
  2024.  
  2025. function unanchor()
  2026. if UNANCHOR == true then
  2027. g = Character:GetChildren()
  2028. for i = 1, #g do
  2029. if g[i].ClassName == "Part" then
  2030. g[i].Anchored = false
  2031. end
  2032. end
  2033. end
  2034. end
  2035.  
  2036.  
  2037. --//=================================\\
  2038. --|| WRAP THE WHOLE SCRIPT UP
  2039. --\\=================================//
  2040.  
  2041. Humanoid.Changed:connect(function(Jump)
  2042. if Jump == "Jump" and (Disable_Jump == true) then
  2043. Humanoid.Jump = false
  2044. end
  2045. end)
  2046.  
  2047. while true do
  2048. Swait()
  2049. ANIMATE.Parent = nil
  2050. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2051. IDLEANIMATION:Play()
  2052. SINE = SINE + CHANGE
  2053. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2054. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2055. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2056. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2057. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2058. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2059. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2060. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2061. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2062. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2063. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2064. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2066. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2067. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2068. end
  2069. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2070. ANIM = "Jump"
  2071. if ATTACK == false then
  2072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2078. end
  2079. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2080. ANIM = "Fall"
  2081. if ATTACK == false then
  2082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2088. end
  2089. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2090. ANIM = "Idle"
  2091. if ATTACK == false then
  2092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2098. end
  2099. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2100. ANIM = "Walk"
  2101. WALK = WALK + 1 / Animation_Speed
  2102. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2103. WALK = 0
  2104. if WALKINGANIM == true then
  2105. WALKINGANIM = false
  2106. elseif WALKINGANIM == false then
  2107. WALKINGANIM = true
  2108. end
  2109. end
  2110. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2111. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2112. if ATTACK == false then
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2119. end
  2120. end
  2121. unanchor()
  2122. Humanoid.MaxHealth = "inf"
  2123. Humanoid.Health = "inf"
  2124. if Rooted == false then
  2125. Disable_Jump = false
  2126. Humanoid.WalkSpeed = Speed
  2127. elseif Rooted == true then
  2128. Disable_Jump = true
  2129. Humanoid.WalkSpeed = 0
  2130. end
  2131. sick.Parent = Character
  2132. if Head:FindFirstChild("face") and ATTACK == false then
  2133. Head.face.Texture = "rbxassetid://1297067294"
  2134. end
  2135. for _, c in pairs(Weapon:GetChildren()) do
  2136. if c.Name == "Eon" then
  2137. c.BrickColor = BRICKC(CHOSENBRICK)
  2138. end
  2139. end
  2140. SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  2141. SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  2142. if CHOSENBRICK == "Really red" then
  2143. SKILL1TEXT.Text = "[Z] Flamethrower"
  2144. SKILL2TEXT.Text = "[V] Flame outburst"
  2145. elseif CHOSENBRICK == "Earth green" then
  2146. SKILL1TEXT.Text = "[Z] Power outburst"
  2147. SKILL2TEXT.Text = "[V] Radioactive sludge"
  2148. elseif CHOSENBRICK == "Dark indigo" then
  2149. SKILL1TEXT.Text = "[Z] Acidic breath"
  2150. SKILL2TEXT.Text = "[V] Acidic sludge"
  2151. elseif CHOSENBRICK == "Carnation pink" then
  2152. SKILL1TEXT.Text = "[Z] Loving Kizzu"
  2153. SKILL2TEXT.Text = "[V] Heart Friend"
  2154. elseif CHOSENBRICK == "Really black" then
  2155. SKILL1TEXT.Text = "[Z] Dark Blade"
  2156. SKILL2TEXT.Text = "[V] [WIP]"
  2157. end
  2158. end
  2159.  
  2160. --//=================================\\
  2161. --\\=================================//
  2162.  
  2163.  
  2164.  
  2165.  
  2166.  
  2167. --//====================================================\\--
  2168. --|| END OF SCRIPT
  2169. --\\====================================================//--
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