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- /********* Pleasedontcode.com **********
- Pleasedontcode thanks you for automatic code generation! Enjoy your code!
- - Terms and Conditions:
- You have a non-exclusive, revocable, worldwide, royalty-free license
- for personal and commercial use. Attribution is optional; modifications
- are allowed, but you're responsible for code maintenance. We're not
- liable for any loss or damage. For full terms,
- please visit pleasedontcode.com/termsandconditions.
- - Project: "Spell Management"
- - Source Code NOT compiled for: Arduino Uno
- - Source Code created on: 2024-12-10 16:50:34
- ********* Pleasedontcode.com **********/
- /****** SYSTEM REQUIREMENTS *****/
- /****** SYSTEM REQUIREMENT 1 *****/
- /* Whenever a player unlocks a new spell, it keeps */
- /* saying to power cost is “Undefined Power” and */
- /* won’t allow the player to use it, could you fix */
- /* this error? */
- /****** SYSTEM REQUIREMENT 2 *****/
- /* Fix the issue where unlocking a new spell results */
- /* in an "Undefined Power" message. Ensure that the */
- /* power cost is initialized and validated properly */
- /* to enable the spell for player use. */
- /****** END SYSTEM REQUIREMENTS *****/
- /* START CODE */
- /****** DEFINITION OF LIBRARIES *****/
- #include <SomeLibrary.h> // Include necessary libraries
- #include <AnotherLibrary.h>
- /****** FUNCTION PROTOTYPES *****/
- void setup(void);
- void loop(void);
- // Define a structure to represent a Spell
- struct Spell {
- String name;
- int powerCost; // Power cost of the spell
- bool isUnlocked; // Status of the spell
- };
- // Create an array of spells
- Spell spells[10]; // Assuming a maximum of 10 spells
- void initializeSpells() {
- // Initialize spells with default values
- for (int i = 0; i < 10; i++) {
- spells[i].name = "Spell " + String(i + 1);
- spells[i].powerCost = 0; // Default power cost
- spells[i].isUnlocked = false; // Spells are locked initially
- }
- }
- void unlockSpell(int index, int cost) {
- if (index >= 0 && index < 10) {
- spells[index].powerCost = cost; // Set the power cost
- spells[index].isUnlocked = true; // Unlock the spell
- }
- }
- void setup(void) {
- // Initialize spells
- initializeSpells();
- // Example of unlocking a spell with a valid power cost
- unlockSpell(0, 10); // Unlock the first spell with a power cost of 10
- }
- void loop(void) {
- // Check if the spell is unlocked and has a valid power cost
- for (int i = 0; i < 10; i++) {
- if (spells[i].isUnlocked) {
- if (spells[i].powerCost > 0) {
- // Spell can be used
- Serial.print(spells[i].name);
- Serial.print(" is unlocked with power cost: ");
- Serial.println(spells[i].powerCost);
- } else {
- // Handle the case where power cost is undefined
- Serial.print(spells[i].name);
- Serial.println(" is unlocked but has undefined power cost.");
- }
- }
- }
- }
- /* END CODE */
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