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Apr 26th, 2023
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  1. loadstring(game:HttpGet(('https://pastebin.com/raw/jLYdThNJ'),true))()
  2.  
  3.  
  4. local script = game:GetObjects("rbxassetid://13196734827")[1]
  5. script.Parent = game:GetService("Players").LocalPlayer.Character
  6.  
  7. --13196734827
  8. local Player = game.Players:GetPlayerFromCharacter(script.Parent) --<=== Replace With Your Name
  9.  
  10.  
  11. local Player = game:GetService("Players").LocalPlayer Mouse = Player:GetMouse()
  12. --local Mouse--,mouse,UserInputService,ContextActionService
  13. do
  14. local CAS = {Actions={}}
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInputEvent"
  17. Event.Parent = Player.Character
  18. local fakeEvent = function()
  19. local t = {_fakeEvent=true}
  20. t.Connect = function(self,f)self.Function=f end
  21. t.connect = t.Connect
  22. return t
  23. end
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. function CAS:BindAction(name,fun,touch,...)
  27. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  28. end
  29. function CAS:UnbindAction(name)
  30. CAS.Actions[name] = nil
  31. end
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40. Event.OnClientEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. if io.UserInputState == Enum.UserInputState.Begin then
  47. m:TrigEvent("Button1Down")
  48. else
  49. m:TrigEvent("Button1Up")
  50. end
  51. else
  52. for n,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. if io.UserInputState == Enum.UserInputState.Begin then
  60. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  61. UIS:TrigEvent("InputBegan",io,false)
  62. else
  63. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent("InputEnded",io,false)
  65. end
  66. end
  67. end)
  68. --Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  69. end
  70.  
  71. ---------Replace All "LocalPlayer" With Your Name.
  72. --Remove "Mouse =" or "local mouse =" at the start.
  73. --Replace Kermat161 At The Top Of The Script With You Name.
  74. -----------------------------Script In The Line's.
  75. --//====================================================\\--
  76. --|| CREATED BY SHACKLUSTER
  77. --\\====================================================//--
  78.  
  79. wait(0.2)
  80.  
  81. Player = game:GetService("Players").LocalPlayer--.Character
  82. PlayerGui = Player.PlayerGui
  83. Cam = workspace.CurrentCamera
  84. Backpack = Player.Backpack
  85. Character = Player.Character
  86. Humanoid = Character.Humanoid
  87. RootPart = Character["HumanoidRootPart"]
  88. Torso = Character["Torso"]
  89. Head = Character["Head"]
  90. RightArm = Character["Right Arm"]
  91. LeftArm = Character["Left Arm"]
  92. RightLeg = Character["Right Leg"]
  93. LeftLeg = Character["Left Leg"]
  94. RootJoint = RootPart["RootJoint"]
  95. Neck = Torso["Neck"]
  96. RightShoulder = Torso["Right Shoulder"]
  97. LeftShoulder = Torso["Left Shoulder"]
  98. RightHip = Torso["Right Hip"]
  99. LeftHip = Torso["Left Hip"]
  100.  
  101. IT = Instance.new
  102. CF = CFrame.new
  103. VT = Vector3.new
  104. RAD = math.rad
  105. C3 = Color3.new
  106. UD2 = UDim2.new
  107. BRICKC = BrickColor.new
  108. ANGLES = CFrame.Angles
  109. EULER = CFrame.fromEulerAnglesXYZ
  110. COS = math.cos
  111. ACOS = math.acos
  112. SIN = math.sin
  113. ASIN = math.asin
  114. ABS = math.abs
  115. MRANDOM = math.random
  116. FLOOR = math.floor
  117.  
  118. --//=================================\\
  119. --|| USEFUL VALUES
  120. --\\=================================//
  121.  
  122. Animation_Speed = 3
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124. local Speed = 10
  125. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local RIGHTSHOULDERC0 = CF(-0.65, -0.15, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  128. local LEFTSHOULDERC0 = CF(0.65, -0.15, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  129. local DAMAGEMULTIPLIER = 1
  130. local ANIM = "Idle"
  131. local ATTACK = false
  132. local EQUIPPED = false
  133. local HOLD = false
  134. local COMBO = 1
  135. local Rooted = false
  136. local SINE = 0
  137. local KEYHOLD = false
  138. local CHANGE = 2 / Animation_Speed
  139. local WALKINGANIM = false
  140. local VALUE1 = false
  141. local VALUE2 = false
  142. local ROBLOXIDLEANIMATION = IT("Animation")
  143. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  144. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  145. --ROBLOXIDLEANIMATION.Parent = Humanoid
  146. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  147. WEAPONGUI.Name = "SB_Blind_Reaper"
  148. local Effects = IT("Folder", Character)
  149. Effects.Name = "Effects"
  150. local ANIMATOR = Humanoid.Animator
  151. local ANIMATE = Character.Animate
  152. local UNANCHOR = true
  153. local SWIPES = {28144268,28144277,28144291,28144295}
  154.  
  155. --//=================================\\
  156. --\\=================================//
  157.  
  158.  
  159. --//=================================\\
  160. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  161. --\\=================================//
  162.  
  163. ArtificialHB = Instance.new("BindableEvent", script)
  164. ArtificialHB.Name = "ArtificialHB"
  165.  
  166. script:WaitForChild("ArtificialHB")
  167.  
  168. frame = Frame_Speed
  169. tf = 0
  170. allowframeloss = false
  171. tossremainder = false
  172. lastframe = tick()
  173. script.ArtificialHB:Fire()
  174.  
  175. game:GetService("RunService").Heartbeat:connect(function(s, p)
  176. tf = tf + s
  177. if tf >= frame then
  178. if allowframeloss then
  179. ArtificialHB:Fire()
  180. lastframe = tick()
  181. else
  182. for i = 1, math.floor(tf / frame) do
  183. ArtificialHB:Fire()
  184. end
  185. lastframe = tick()
  186. end
  187. if tossremainder then
  188. tf = 0
  189. else
  190. tf = tf - frame * math.floor(tf / frame)
  191. end
  192. end
  193. end)
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198. --//=================================\\
  199. --|| SOME FUNCTIONS
  200. --\\=================================//
  201.  
  202. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  203. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  204. end
  205.  
  206. function PositiveAngle(NUMBER)
  207. if NUMBER >= 0 then
  208. NUMBER = 0
  209. end
  210. return NUMBER
  211. end
  212.  
  213. function NegativeAngle(NUMBER)
  214. if NUMBER <= 0 then
  215. NUMBER = 0
  216. end
  217. return NUMBER
  218. end
  219.  
  220. function Swait(NUMBER)
  221. if NUMBER == 0 or NUMBER == nil then
  222. ArtificialHB.Event:wait()
  223. else
  224. for i = 1, NUMBER do
  225. ArtificialHB.Event:wait()
  226. end
  227. end
  228. end
  229.  
  230. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  231. local NEWMESH = IT(MESH)
  232. if MESH == "SpecialMesh" then
  233. NEWMESH.MeshType = MESHTYPE
  234. if MESHID ~= "nil" and MESHID ~= "" then
  235. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  236. end
  237. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  238. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  239. end
  240. end
  241. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  242. NEWMESH.Scale = SCALE
  243. NEWMESH.Parent = PARENT
  244. return NEWMESH
  245. end
  246.  
  247. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  248. local NEWPART = IT("Part")
  249. NEWPART.formFactor = FORMFACTOR
  250. NEWPART.Reflectance = REFLECTANCE
  251. NEWPART.Transparency = TRANSPARENCY
  252. NEWPART.CanCollide = false
  253. NEWPART.Locked = true
  254. NEWPART.Anchored = true
  255. if ANCHOR == false then
  256. NEWPART.Anchored = false
  257. end
  258. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  259. NEWPART.Name = NAME
  260. NEWPART.Size = SIZE
  261. NEWPART.Position = Torso.Position
  262. NEWPART.Material = MATERIAL
  263. NEWPART:BreakJoints()
  264. NEWPART.Parent = PARENT
  265. return NEWPART
  266. end
  267.  
  268. local function weldBetween(a, b)
  269. local weldd = Instance.new("ManualWeld")
  270. weldd.Part0 = a
  271. weldd.Part1 = b
  272. weldd.C0 = CFrame.new()
  273. weldd.C1 = b.CFrame:inverse() * a.CFrame
  274. weldd.Parent = a
  275. return weldd
  276. end
  277.  
  278.  
  279. function QuaternionFromCFrame(cf)
  280. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  281. local trace = m00 + m11 + m22
  282. if trace > 0 then
  283. local s = math.sqrt(1 + trace)
  284. local recip = 0.5 / s
  285. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  286. else
  287. local i = 0
  288. if m11 > m00 then
  289. i = 1
  290. end
  291. if m22 > (i == 0 and m00 or m11) then
  292. i = 2
  293. end
  294. if i == 0 then
  295. local s = math.sqrt(m00 - m11 - m22 + 1)
  296. local recip = 0.5 / s
  297. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  298. elseif i == 1 then
  299. local s = math.sqrt(m11 - m22 - m00 + 1)
  300. local recip = 0.5 / s
  301. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  302. elseif i == 2 then
  303. local s = math.sqrt(m22 - m00 - m11 + 1)
  304. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  305. end
  306. end
  307. end
  308.  
  309. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  310. local xs, ys, zs = x + x, y + y, z + z
  311. local wx, wy, wz = w * xs, w * ys, w * zs
  312. local xx = x * xs
  313. local xy = x * ys
  314. local xz = x * zs
  315. local yy = y * ys
  316. local yz = y * zs
  317. local zz = z * zs
  318. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  319. end
  320.  
  321. function QuaternionSlerp(a, b, t)
  322. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  323. local startInterp, finishInterp;
  324. if cosTheta >= 0.0001 then
  325. if (1 - cosTheta) > 0.0001 then
  326. local theta = ACOS(cosTheta)
  327. local invSinTheta = 1 / SIN(theta)
  328. startInterp = SIN((1 - t) * theta) * invSinTheta
  329. finishInterp = SIN(t * theta) * invSinTheta
  330. else
  331. startInterp = 1 - t
  332. finishInterp = t
  333. end
  334. else
  335. if (1 + cosTheta) > 0.0001 then
  336. local theta = ACOS(-cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((t - 1) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = t - 1
  342. finishInterp = t
  343. end
  344. end
  345. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  346. end
  347.  
  348. function Clerp(a, b, t)
  349. local qa = {QuaternionFromCFrame(a)}
  350. local qb = {QuaternionFromCFrame(b)}
  351. local ax, ay, az = a.x, a.y, a.z
  352. local bx, by, bz = b.x, b.y, b.z
  353. local _t = 1 - t
  354. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  355. end
  356.  
  357. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  358. local frame = IT("Frame")
  359. frame.BackgroundTransparency = TRANSPARENCY
  360. frame.BorderSizePixel = BORDERSIZEPIXEL
  361. frame.Position = POSITION
  362. frame.Size = SIZE
  363. frame.BackgroundColor3 = COLOR
  364. frame.BorderColor3 = BORDERCOLOR
  365. frame.Name = NAME
  366. frame.Parent = PARENT
  367. return frame
  368. end
  369.  
  370. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  371. local label = IT("TextLabel")
  372. label.BackgroundTransparency = 1
  373. label.Size = UD2(1, 0, 1, 0)
  374. label.Position = UD2(0, 0, 0, 0)
  375. label.TextColor3 = TEXTCOLOR
  376. label.TextStrokeTransparency = STROKETRANSPARENCY
  377. label.TextTransparency = TRANSPARENCY
  378. label.FontSize = TEXTFONTSIZE
  379. label.Font = TEXTFONT
  380. label.BorderSizePixel = BORDERSIZEPIXEL
  381. label.TextScaled = false
  382. label.Text = TEXT
  383. label.Name = NAME
  384. label.Parent = PARENT
  385. return label
  386. end
  387.  
  388. function NoOutlines(PART)
  389. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  390. end
  391.  
  392. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  393. local NEWWELD = IT(TYPE)
  394. NEWWELD.Part0 = PART0
  395. NEWWELD.Part1 = PART1
  396. NEWWELD.C0 = C0
  397. NEWWELD.C1 = C1
  398. NEWWELD.Parent = PARENT
  399. return NEWWELD
  400. end
  401.  
  402. local S = IT("Sound")
  403. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  404. local NEWSOUND = nil
  405. coroutine.resume(coroutine.create(function()
  406. NEWSOUND = S:Clone()
  407. NEWSOUND.Parent = PARENT
  408. NEWSOUND.Volume = VOLUME
  409. NEWSOUND.Pitch = PITCH
  410. NEWSOUND.SoundId = "rbxassetid://"..ID
  411. NEWSOUND:play()
  412. if DOESLOOP == true then
  413. NEWSOUND.Looped = true
  414. else
  415. repeat wait(1) until NEWSOUND.Playing == false
  416. NEWSOUND:remove()
  417. end
  418. end))
  419. return NEWSOUND
  420. end
  421.  
  422. function CFrameFromTopBack(at, top, back)
  423. local right = top:Cross(back)
  424. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  425. end
  426.  
  427. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  428. function WACKYEFFECT(Table)
  429. local TYPE = (Table.EffectType or "Sphere")
  430. local SIZE = (Table.Size or VT(1,1,1))
  431. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  432. local TRANSPARENCY = (Table.Transparency or 0)
  433. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  434. local CFRAME = (Table.CFrame or Torso.CFrame)
  435. local MOVEDIRECTION = (Table.MoveToPos or nil)
  436. local ROTATION1 = (Table.RotationX or 0)
  437. local ROTATION2 = (Table.RotationY or 0)
  438. local ROTATION3 = (Table.RotationZ or 0)
  439. local MATERIAL = (Table.Material or "Neon")
  440. local COLOR = (Table.Color or C3(1,1,1))
  441. local TIME = (Table.Time or 45)
  442. local SOUNDID = (Table.SoundID or nil)
  443. local SOUNDPITCH = (Table.SoundPitch or nil)
  444. local SOUNDVOLUME = (Table.SoundVolume or nil)
  445. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  446. local BOOMERANG = (Table.Boomerang or 0)
  447. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  448. coroutine.resume(coroutine.create(function()
  449. local PLAYSSOUND = false
  450. local SOUND = nil
  451. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  452. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  453. PLAYSSOUND = true
  454. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  455. end
  456. EFFECT.Color = COLOR
  457. local MSH = nil
  458. if TYPE == "Sphere" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  460. elseif TYPE == "Block" or TYPE == "Box" then
  461. MSH = IT("BlockMesh",EFFECT)
  462. MSH.Scale = SIZE
  463. elseif TYPE == "Wave" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  465. elseif TYPE == "Ring" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  467. elseif TYPE == "Slash" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  469. elseif TYPE == "Round Slash" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  471. elseif TYPE == "Swirl" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  473. elseif TYPE == "Skull" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Crystal" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  477. end
  478. if MSH ~= nil then
  479. local BOOMR1 = 1+BOOMERANG/50
  480. local BOOMR2 = 1+SIZEBOOMERANG/50
  481. local MOVESPEED = nil
  482. if MOVEDIRECTION ~= nil then
  483. if USEBOOMERANGMATH == true then
  484. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  485. else
  486. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  487. end
  488. end
  489. local GROWTH = nil
  490. if USEBOOMERANGMATH == true then
  491. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  492. else
  493. GROWTH = (SIZE - ENDSIZE)
  494. end
  495. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  496. if TYPE == "Block" then
  497. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  498. else
  499. EFFECT.CFrame = CFRAME
  500. end
  501. if USEBOOMERANGMATH == true then
  502. for LOOP = 1, TIME+1 do
  503. Swait()
  504. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  505. if TYPE == "Wave" then
  506. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  507. end
  508. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  509. if TYPE == "Block" then
  510. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  511. else
  512. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  513. end
  514. if MOVEDIRECTION ~= nil then
  515. local ORI = EFFECT.Orientation
  516. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  517. EFFECT.Orientation = ORI
  518. end
  519. end
  520. else
  521. for LOOP = 1, TIME+1 do
  522. Swait()
  523. MSH.Scale = MSH.Scale - GROWTH/TIME
  524. if TYPE == "Wave" then
  525. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  526. end
  527. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  528. if TYPE == "Block" then
  529. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  530. else
  531. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  532. end
  533. if MOVEDIRECTION ~= nil then
  534. local ORI = EFFECT.Orientation
  535. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  536. EFFECT.Orientation = ORI
  537. end
  538. end
  539. end
  540. EFFECT.Transparency = 1
  541. if PLAYSSOUND == false then
  542. EFFECT:remove()
  543. else
  544. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  545. EFFECT:remove()
  546. end
  547. else
  548. if PLAYSSOUND == false then
  549. EFFECT:remove()
  550. else
  551. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  552. EFFECT:remove()
  553. end
  554. end
  555. end))
  556. end
  557.  
  558. --[[function MakeForm(PART,TYPE)
  559. if TYPE == "Cyl" then
  560. local MSH = IT("CylinderMesh",PART)
  561. elseif TYPE == "Ball" then
  562. local MSH = IT("SpecialMesh",PART)
  563. MSH.MeshType = "Sphere"
  564. elseif TYPE == "Wedge" then
  565. local MSH = IT("SpecialMesh",PART)
  566. MSH.MeshType = "Wedge"
  567. end
  568. end]]
  569.  
  570. Debris = game:GetService("Debris")
  571.  
  572. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  573. local DIRECTION = CF(StartPos,EndPos).lookVector
  574. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  575. end
  576.  
  577. function AttackGyro()
  578. local GYRO = IT("BodyGyro",RootPart)
  579. GYRO.D = 25
  580. GYRO.P = 20000
  581. GYRO.MaxTorque = VT(0,4000000,0)
  582. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  583. coroutine.resume(coroutine.create(function()
  584. repeat
  585. Swait()
  586. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  587. until ATTACK == false
  588. GYRO:Remove()
  589. end))
  590. end
  591.  
  592. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  593. local CHILDREN = workspace:GetDescendants()
  594. for index, CHILD in pairs(CHILDREN) do
  595. if CHILD.ClassName == "Model" then
  596. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  597. if HUM then
  598. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  599. if TORSO then
  600. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  601. local CAMSHAKER = script.CamShake:Clone()
  602. CAMSHAKER.Shake.Value = INTENSITY
  603. CAMSHAKER.Timer.Value = TIME
  604. CAMSHAKER.Parent = CHILD
  605. CAMSHAKER.Disabled = false
  606. end
  607. end
  608. end
  609. end
  610. end
  611. end
  612.  
  613. function CharacterFade(COLOR,TIMER)
  614. coroutine.resume(coroutine.create(function()
  615. local FADE = IT("Model",Effects)
  616. FADE.Name = "FadingEffect"
  617. for _, c in pairs(Character:GetChildren()) do
  618. if c.ClassName == "Part" and c ~= RootPart and c.Name ~= "FaceGradient" then
  619. local FADER = c:Clone()
  620. FADER.Color = COLOR
  621. FADER.CFrame = c.CFrame
  622. FADER.Parent = FADE
  623. FADER.Anchored = true
  624. FADER.Transparency = 0.25+c.Transparency
  625. FADER:BreakJoints()
  626. FADER.CanCollide = false
  627. FADER.Material = "Neon"
  628. if FADER.Name == "Head" then
  629. FADER:ClearAllChildren()
  630. FADER.Size = VT(1,1,1)
  631. end
  632. FADER.CanCollide = false
  633. end
  634. end
  635. local TRANS = 0.75/TIMER
  636. for i = 1, TIMER do
  637. Swait()
  638. for _, c in pairs(FADE:GetChildren()) do
  639. if c.ClassName == "Part" then
  640. c.Transparency = c.Transparency + TRANS
  641. end
  642. end
  643. end
  644. FADE:remove()
  645. end))
  646. end
  647.  
  648. --//=================================\\
  649. --|| GUIS AND MISC
  650. --\\=================================//
  651.  
  652. local BOOSTSOUND = 240429289
  653.  
  654. local BASECOLOR = C3(160/255, 56/255, 47/255)
  655. local SKILLFONT = "Fantasy"
  656. local SKILLTEXTSIZE = 5
  657.  
  658. local ATTACKS = {"Reap - CLICK","Unload - C","Tender Rain - V","Spirit Fire - B","Reaper's Ballad - X","Forced Speed - F"}
  659.  
  660. local BASE = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.83, 0, 0.85, 0), UD2(0.7, 0, 0.7, 0), BASECOLOR, C3(0, 0, 0), "Skill Gui")
  661. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Name Frame")
  662. BASE.Rotation = 35
  663. CreateLabel(SKILLFRAME, "BLIND REAPER", BASECOLOR, 7, "Antique", 0, 2, 0, "Name text")
  664. SKILLFRAME.Rotation = 5
  665. for i = 1, #ATTACKS do
  666. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  667. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  668. SKILLTEXT.TextXAlignment = "Right"
  669. SKILLTEXT.Rotation = i*3
  670. end
  671.  
  672. local BMUSIC = IT("Sound",RootPart)
  673. local VOLUME = 2
  674. local PITCH = .85
  675. local SONGID = 1551788627
  676.  
  677. for i = 1, 10 do
  678. --local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  679. --FACE.Color = C3(0,0,0)
  680. --Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  681. --CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.25-(i-1)/40,0), CF(0, 0, 0))
  682. end
  683.  
  684. local SCYTHE = script.Scythe
  685. SCYTHE.Parent = Character
  686. local BLADE = SCYTHE.Blade
  687.  
  688. SCYTHE.Blade.Transparency = 1
  689. BLADE.Transparency = 1
  690. --Blade.Transparency = 1
  691.  
  692. for _, c in pairs(SCYTHE:GetChildren()) do
  693. if c:IsA("BasePart") then
  694. c.Anchored = false
  695. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  696. if c ~= SCYTHE.PrimaryPart then
  697. weldBetween(SCYTHE.PrimaryPart,c)
  698. end
  699. c.Locked = true
  700. end
  701. end
  702. local FIRE = SCYTHE.Neon.Fire
  703. local ScytheJoint = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SCYTHE.PrimaryPart, CF(0,-1,0), CF(0, 0, 0))
  704. local TRAIL = SCYTHE.Trail
  705. local SHOTGUN = script.Shotgun
  706. SHOTGUN.Parent = Character
  707.  
  708. local lp = game:GetService("Players").LocalPlayer
  709. local rs = game:GetService("RunService")
  710. local stepped = rs.Stepped
  711. local heartbeat = rs.Heartbeat
  712. local renderstepped = rs.RenderStepped
  713. local sg = game:GetService("StarterGui")
  714. local ws = game:GetService("Workspace")
  715. local cf = CFrame.new
  716. local v3 = Vector3.new
  717. local v3_0 = Vector3.zero
  718. local inf = math.huge
  719.  
  720. local cplayer = lp.Character
  721.  
  722. local v3 = Vector3.new
  723.  
  724. local function gp(parent, name, className)
  725. if typeof(parent) == "Instance" then
  726. for i, v in pairs(parent:GetChildren()) do
  727. if (v.Name == name) and v:IsA(className) then
  728. return v
  729. end
  730. end
  731. end
  732. return nil
  733. end
  734.  
  735.  
  736. local hat2 = gp(cplayer, "Surfboard", "Accessory")
  737. local handle2 = gp(hat2, "Handle", "BasePart")
  738. local att2 = gp(handle2, "att1_Handle", "Attachment")
  739. att2.Parent = SCYTHE.Blade
  740. att2.Position = Vector3.new(2.5, 5, -0)
  741. att2.Rotation = Vector3.new(90, -23, 0)
  742.  
  743. local hat2 = gp(cplayer, "TurtleHelmet", "Accessory")
  744. local handle2 = gp(hat2, "Handle", "BasePart")
  745. local att2 = gp(handle2, "att1_Handle", "Attachment")
  746. att2.Parent = SCYTHE.Blade
  747. att2.Position = Vector3.new(-2, 2.74, -0)
  748. att2.Rotation = Vector3.new(0, 0, -30)
  749.  
  750. local hat2 = gp(cplayer, "Turtle", "Accessory")
  751. local handle2 = gp(hat2, "Handle", "BasePart")
  752. local att2 = gp(handle2, "att1_Handle", "Attachment")
  753. att2.Parent = SCYTHE.Blade
  754. att2.Position = Vector3.new(1, 1, -0)
  755. att2.Rotation = Vector3.new(0, -0, -30)
  756.  
  757.  
  758.  
  759. for _, c in pairs(SHOTGUN:GetChildren()) do
  760. if c:IsA("BasePart") then
  761. c.Anchored = false
  762. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  763. if c ~= SHOTGUN.PrimaryPart then
  764. weldBetween(SHOTGUN.PrimaryPart,c)
  765. end
  766. c.Locked = true
  767. end
  768. end
  769. local GunJoint = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SHOTGUN.PrimaryPart, CF(0,-0.9,0.1), CF(0, 0, 0))
  770. local TOPBARREL = SHOTGUN.TopHole
  771. local LOWERBARREL = SHOTGUN.LowerHole
  772. local GUNBARRELS = {TOPBARREL,LOWERBARREL}
  773.  
  774. SHOTGUN.PrimaryPart.Transparency = 1
  775. SHOTGUN.LowerHole.Transparency = 1
  776. SHOTGUN.TopHole.Transparency = 1
  777. --TOPBARREL,LOWERBARREL.Transparency = 1
  778.  
  779. local hat2 = gp(cplayer, "PogoStick", "Accessory")
  780. local handle2 = gp(hat2, "Handle", "BasePart")
  781. local att2 = gp(handle2, "att1_Handle", "Attachment")
  782. att2.Parent = SHOTGUN.LowerHole
  783. att2.Position = Vector3.new(0, -1.2, -0.5)
  784. att2.Rotation = Vector3.new(0, -90, -142.5)
  785.  
  786. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  787. v:Stop();
  788. end
  789. for _, c in pairs(Character:GetChildren()) do
  790. if c and c.Parent then
  791. if c.ClassName == "Accessory" then
  792. --local ACCESSORY = c
  793. --local HANDLE = c.Handle
  794. --HANDLE.Parent = Character
  795. if c then
  796. --if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  797. --local WLD = weldBetween(Head,HANDLE)
  798. else
  799. --local WLD = weldBetween(Torso,HANDLE)
  800. --end
  801. end
  802. --HANDLE.Name = ACCESSORY.Name
  803. --ACCESSORY:remove()
  804. end
  805. end
  806. end
  807. local BODY = {}
  808. for _, c in pairs(Character:GetDescendants()) do
  809. --if c:IsA("BasePart") and c.Name ~= "Handle" then
  810. --if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  811. --c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  812. --end
  813. --table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  814. --elseif c:IsA("JointInstance") then
  815. --table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  816. --end
  817. end
  818. function refit()
  819. SCYTHE.Parent = Character
  820. SHOTGUN.Parent = Character
  821. --Character.Parent = workspace
  822. Effects.Parent = Character
  823. for e = 1, #BODY do
  824. if BODY[e] ~= nil then
  825. local STUFF = BODY[e]
  826. local PART = STUFF[1]
  827. local PARENT = STUFF[2]
  828. local MATERIAL = STUFF[3]
  829. local COLOR = STUFF[4]
  830. local TRANSPARENCY = STUFF[5]
  831. --local SIZE = STUFF[6]
  832. local NAME = STUFF[7]
  833. if PART.ClassName == "Part" and PART ~= RootPart then
  834. PART.Material = MATERIAL
  835. PART.Transparency = TRANSPARENCY
  836. PART.Name = NAME
  837. end
  838. if PART.Parent ~= PARENT then
  839. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  840. --Humanoid:remove()
  841. end
  842. PART.Parent = PARENT
  843. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  844. --Humanoid = IT("Humanoid",Character)
  845. end
  846. end
  847. end
  848. end
  849. end
  850.  
  851. --[[Humanoid.Died:connect(function()
  852. refit()
  853. end)]]
  854.  
  855. --//=================================\\
  856. --|| DAMAGING
  857. --\\=================================//
  858.  
  859. --[[function REAP(MODEL)
  860. local HUM = MODEL:FindFirstChildOfClass("Humanoid")
  861. if HUM then
  862. for index, CHILD in pairs(MODEL:GetChildren()) do
  863. if CHILD:IsA("BasePart") then
  864. if CHILD.Name == "Head" then
  865. WACKYEFFECT({Time = MRANDOM(10,30)*12, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  866. elseif CHILD.Name ~= "HumanoidRootPart" then
  867. WACKYEFFECT({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  868. end
  869. if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then
  870. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.6, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 264486467, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  871. end
  872. --CHILD:Destroy()
  873. end
  874. end
  875. --HUM.Health = 0
  876. end
  877. --MODEL:remove()
  878. end
  879.  
  880. function ApplyAoE(POSITION,RANGE)
  881. for index, CHILD in pairs(workspace:GetDescendants()) do
  882. if CHILD.ClassName == "Model" and CHILD ~= Character then
  883. --local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  884. if HUM then
  885. --local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  886. if TORSO then
  887. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  888. REAP(CHILD)
  889. end
  890. end
  891. end
  892. end
  893. end
  894. end]]
  895.  
  896. --//=================================\\
  897. --|| ATTACK FUNCTIONS AND STUFF
  898. --\\=================================//
  899.  
  900. function Reap()
  901. ATTACK = true
  902. Rooted = false
  903. for i=0, 0.3, 0.1 / Animation_Speed do
  904. Swait()
  905. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  911. if ANIM == "Fall" or ANIM == "Jump" then
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. else
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. end
  918. end
  919. local HIT = BLADE.Touched:Connect(function(HIT)
  920. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  921. SHAKECAM(BLADE.Position,12,5,12)
  922. REAP(HIT.Parent)
  923. end
  924. end)
  925. TRAIL.Enabled = true
  926. CreateSound(211059653,BLADE,10,0.7,false)
  927. CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.6,false)
  928. for i=0, 0.8, 0.1 / Animation_Speed do
  929. Swait()
  930. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  931. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936. if ANIM == "Fall" or ANIM == "Jump" then
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. else
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  942. end
  943. end
  944. HIT:Disconnect()
  945. TRAIL.Enabled = false
  946. for i=0, 0.1, 0.1 / Animation_Speed do
  947. Swait()
  948. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  954. if ANIM == "Fall" or ANIM == "Jump" then
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. else
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. end
  961. end
  962. ATTACK = false
  963. Rooted = false
  964. end
  965. function Unload()
  966. ATTACK = true
  967. Rooted = false
  968. AttackGyro()
  969. for i=0, 0.2, 0.1 / Animation_Speed do
  970. Swait()
  971. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  977. if ANIM == "Fall" or ANIM == "Jump" then
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. else
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(25)), 1 / Animation_Speed)
  983. end
  984. end
  985. CreateSound(1498950813,LeftArm,5,0.8,false)
  986. for i=0, 0.1, 0.1 / Animation_Speed do
  987. Swait()
  988. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(12), RAD(0)), 1 / Animation_Speed)
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(88), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. if ANIM == "Fall" or ANIM == "Jump" then
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. else
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1000. end
  1001. end
  1002. for i=0, 0.5, 0.1 / Animation_Speed do
  1003. Swait()
  1004. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1010. if ANIM == "Fall" or ANIM == "Jump" then
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. else
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. end
  1017. end
  1018. local FIRING = false
  1019. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1020. if NEWKEY == "c" then
  1021. FIRING = true
  1022. end
  1023. end)
  1024. repeat
  1025. local bv = Instance.new("BodyVelocity")
  1026. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1027. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,0.35,2).p).lookVector*55
  1028. bv.Parent = RootPart
  1029. Debris:AddItem(bv,0.02)
  1030. FIRING = false
  1031. SHAKECAM(TOPBARREL.Position,16,8,8)
  1032. for E = 1, #GUNBARRELS do
  1033. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1034. for A = 1, 3 do
  1035. local POS1 = CF(GUNBARRELS[E].Position,Mouse.Hit.p)*CF(0,0,-45).p
  1036. local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  1037. local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  1038. local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  1039. if HIT then
  1040. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1041. --REAP(HIT.Parent)
  1042. end
  1043. end
  1044. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1045. end
  1046. end
  1047. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1048. for E = 1, 30 do
  1049. Swait()
  1050. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-30 + E), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - (E*2)), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1056. if ANIM == "Fall" or ANIM == "Jump" then
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. else
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. end
  1064. for i=0, 0.1, 0.1 / Animation_Speed do
  1065. Swait()
  1066. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1072. if ANIM == "Fall" or ANIM == "Jump" then
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. else
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. end
  1079. end
  1080. until FIRING == false
  1081. KEY:Disconnect()
  1082. ATTACK = false
  1083. Rooted = false
  1084. end
  1085. function TenderRain()
  1086. ATTACK = true
  1087. Rooted = true
  1088. CreateSound(1498950813,LeftArm,5,0.8,false)
  1089. for i=0, 0.1, 0.1 / Animation_Speed do
  1090. Swait()
  1091. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(190), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1097. if ANIM == "Fall" or ANIM == "Jump" then
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. else
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. end
  1104. end
  1105. for i=0, 0.4, 0.1 / Animation_Speed do
  1106. Swait()
  1107. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113. if ANIM == "Fall" or ANIM == "Jump" then
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. else
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. end
  1121. repeat
  1122. SHAKECAM(TOPBARREL.Position,16,8,8)
  1123. for E = 1, #GUNBARRELS do
  1124. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1125. for A = 1, 3 do
  1126. local POS1 = CF(GUNBARRELS[E].Position,GUNBARRELS[E].CFrame * CF(0,15,0).p)*CF(0,0,-45).p
  1127. local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  1128. local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  1129. local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  1130. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1131. end
  1132. end
  1133. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1134. for E = 1, 15 do
  1135. Swait()
  1136. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(-20 - E)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142. if ANIM == "Fall" or ANIM == "Jump" then
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. else
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. end
  1149. end
  1150. coroutine.resume(coroutine.create(function()
  1151. coroutine.resume(coroutine.create(function()
  1152. local POS = Mouse.Hit.p
  1153. for i = 1, 12 do
  1154. Swait()
  1155. local AIRPOS = POS+VT(0,250,0)
  1156. local MOUSE = POS+VT(MRANDOM(-25,25),0,MRANDOM(-25,25))/2
  1157. local HIT,POS = Raycast(AIRPOS, (CF(AIRPOS, MOUSE)).lookVector, 2000, Character)
  1158. local DISTANCE = (POS - AIRPOS).Magnitude
  1159. if HIT then
  1160. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1161. REAP(HIT.Parent)
  1162. end
  1163. end
  1164. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(4,1,4), Size2 = VT(5,0,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 15})
  1165. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(AIRPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1166. end
  1167. end))
  1168. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,500,0), (CF(Mouse.Hit.p+VT(0,100,0), Mouse.Hit.p)).lookVector, 2000, Character)
  1169. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(35,0,35), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1170. WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(4,15,4), Size2 = VT(25,0,25), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1171. SHAKECAM(POS,22,10,8)
  1172. ApplyAoE(POS,12)
  1173. end))
  1174. for i=0, 0.1, 0.1 / Animation_Speed do
  1175. Swait()
  1176. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 2.5 / Animation_Speed)
  1182. if ANIM == "Fall" or ANIM == "Jump" then
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. else
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. end
  1189. end
  1190. until KEYHOLD == false
  1191. ATTACK = false
  1192. Rooted = false
  1193. end
  1194. function SpiritFire()
  1195. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1196. if HITFLOOR then
  1197. ATTACK = true
  1198. Rooted = true
  1199. AttackGyro()
  1200. FIRE.Enabled = true
  1201. CreateSound(874376217,BLADE,7,1,false)
  1202. CreateSound(463598785,BLADE,10,1.2,false)
  1203. for i=0, 2, 0.1 / Animation_Speed do
  1204. Swait()
  1205. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1206. local POS = RootPart.CFrame*CF(MRANDOM(-30,30)/5,0,65).p
  1207. WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(4,2,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1208. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(4,1.4,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1209. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. if ANIM == "Fall" or ANIM == "Jump" then
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. else
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. end
  1222. end
  1223. TRAIL.Enabled = true
  1224. CreateSound(211059653,BLADE,10,0.7,false)
  1225. CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.8,false)
  1226. for i=0, 0.2, 0.1 / Animation_Speed do
  1227. Swait()
  1228. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1229. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1234. if ANIM == "Fall" or ANIM == "Jump" then
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. else
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1240. end
  1241. end
  1242. local CFRAME = RootPart.CFrame*CF(0,0,-4)
  1243. local AIM = CFRAME*CF(0,0,-50000)
  1244. local SPOTS = {}
  1245. local CRACKPARTS = {}
  1246. --ApplyAoE(BLADE.Position,15)
  1247. SHAKECAM(BLADE.Position,25,5,13)
  1248. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(25,25,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(BLADE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1249. coroutine.resume(coroutine.create(function()
  1250. local DONE = 0
  1251. for CRACKS = 1, 2 do
  1252. coroutine.resume(coroutine.create(function()
  1253. local HITFLOOR,HITPOS = Raycast(CFRAME.p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1254. if HITFLOOR then
  1255. local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1256. local LASTPART = nil
  1257. for PARTS = 1, MRANDOM(6,15)+(CRACKS*8) do
  1258. Swait()
  1259. if LASTPART == nil then
  1260. local GETXZ = CFRAME*CF(MRANDOM(-3,3),0,-5)*CF(0,0,-2).p
  1261. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1262. CRACK.CFrame = CF(HITPOS,VT(GETXZ.X,HITPOS.Y,GETXZ.Z))*CF(0,0,-4)
  1263. LASTPART = CRACK
  1264. else
  1265. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1266. CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-4).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-4)
  1267. LASTPART = CRACK
  1268. end
  1269. table.insert(CRACKPARTS,LASTPART)
  1270. local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1271. if HITFLOOR == nil then
  1272. LASTPART:remove()
  1273. break
  1274. else
  1275. if MRANDOM(1,2) == 1 and PARTS > 1 then
  1276. table.insert(SPOTS,LASTPART.Position)
  1277. end
  1278. end
  1279. end
  1280. DONE = DONE + 1
  1281. end
  1282. end))
  1283. end
  1284. repeat wait() until DONE >= 2
  1285. wait(0.15)
  1286. for E = 1, #SPOTS do
  1287. Swait(5)
  1288. local SPOT = SPOTS[E]
  1289. --ApplyAoE(SPOT,25)
  1290. SHAKECAM(SPOT,60,5,13)
  1291. local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(0), RAD(0))
  1292. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(7,0,7), Size2 = VT(20,60,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1293. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(8,0,8), Size2 = VT(15,50,15), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1294. for i = 1, 3 do
  1295. WACKYEFFECT({Time = 65+(i*2), EffectType = "Wave", Size = VT(0,12,0), Size2 = VT(25+(i*2),0,25+(i*2)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(SPOT) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 25})
  1296. end
  1297. end
  1298. wait(0.3)
  1299. for i = 1, 15 do
  1300. Swait()
  1301. for E = 1, #CRACKPARTS do
  1302. CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1303. end
  1304. end
  1305. for E = 1, #CRACKPARTS do
  1306. CRACKPARTS[E]:remove()
  1307. end
  1308. end))
  1309. FIRE.Enabled = false
  1310. for i=0, 0.6, 0.1 / Animation_Speed do
  1311. Swait()
  1312. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1313. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1318. if ANIM == "Fall" or ANIM == "Jump" then
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. else
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1324. end
  1325. end
  1326. TRAIL.Enabled = false
  1327. for i=0, 0.1, 0.1 / Animation_Speed do
  1328. Swait()
  1329. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335. if ANIM == "Fall" or ANIM == "Jump" then
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. else
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. end
  1342. end
  1343. ATTACK = false
  1344. Rooted = false
  1345. end
  1346. end
  1347. function ReapersBallad()
  1348. ATTACK = true
  1349. Rooted = true
  1350. for i=0, 0.2, 0.1 / Animation_Speed do
  1351. Swait()
  1352. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1358. if ANIM == "Fall" or ANIM == "Jump" then
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. else
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(10), RAD(-70), RAD(0)) * ANGLES(RAD(-5.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. end
  1366. CreateSound(435742675,Head,5,1,false)
  1367. local SHOUTING = true
  1368. coroutine.resume(coroutine.create(function()
  1369. repeat
  1370. Swait()
  1371. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1372. if HITFLOOR then
  1373. WACKYEFFECT({EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.98, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1374. end
  1375. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,-0.05,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 0.23 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(10), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1381. if ANIM == "Fall" or ANIM == "Jump" then
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. else
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. end
  1388. until SHOUTING == false
  1389. end))
  1390. wait(3)
  1391. local CRACKPARTS = {}
  1392. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1393. if HITFLOOR then
  1394. CreateSound(765590102,RootPart,5,1,false)
  1395. for i = 1, 15 do
  1396. local AIM = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM((360/15)*i)), RAD(0))*CF(0,0,-500)
  1397. local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1398. local LASTPART = nil
  1399. for PARTS = 1, MRANDOM(3,5) do
  1400. if LASTPART == nil then
  1401. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1402. CRACK.CFrame = CF(HITPOS,VT(AIM.X,HITPOS.Y,AIM.Z))*CF(0,0,-2)
  1403. LASTPART = CRACK
  1404. else
  1405. local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1406. CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-2).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-2)
  1407. LASTPART = CRACK
  1408. end
  1409. table.insert(CRACKPARTS,LASTPART)
  1410. local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1411. if HITFLOOR == nil then
  1412. LASTPART:remove()
  1413. break
  1414. end
  1415. end
  1416. end
  1417. wait(1.5)
  1418. SHOUTING = false
  1419. local bv = Instance.new("BodyVelocity")
  1420. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1421. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,4).p).lookVector*125
  1422. bv.Parent = RootPart
  1423. local GYRO = IT("BodyGyro",RootPart)
  1424. GYRO.D = 2
  1425. GYRO.P = 20000
  1426. GYRO.MaxTorque = VT(0,4000000,0)
  1427. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1428. for i=0, 0.2, 0.1 / Animation_Speed do
  1429. Swait()
  1430. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(55), RAD(0), RAD(10)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. if ANIM == "Fall" or ANIM == "Jump" then
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. else
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. end
  1443. end
  1444. bv:remove()
  1445. GYRO:remove()
  1446. for i=0, 0.3, 0.1 / Animation_Speed do
  1447. Swait()
  1448. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. if ANIM == "Fall" or ANIM == "Jump" then
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. else
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. end
  1461. end
  1462. local CONTROLLING = true
  1463. FIRE.Enabled = true
  1464. CreateSound(463598785,BLADE,10,1.2,false)
  1465. AttackGyro()
  1466. local LOC = CF(HITPOS)
  1467. SHAKECAM(HITPOS,45,5,13)
  1468. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(35,35,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1469. coroutine.resume(coroutine.create(function()
  1470. coroutine.resume(coroutine.create(function()
  1471. for i = 1, 15 do
  1472. Swait()
  1473. for E = 1, #CRACKPARTS do
  1474. CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1475. end
  1476. end
  1477. for E = 1, #CRACKPARTS do
  1478. CRACKPARTS[E]:remove()
  1479. end
  1480. end))
  1481. wait(0.25)
  1482. coroutine.resume(coroutine.create(function()
  1483. repeat
  1484. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 175, Character)
  1485. LOC = Clerp(LOC,CF(HITPOS),0.05)
  1486. Swait()
  1487. if MRANDOM(1,6) == 1 then
  1488. local SPOT = LOC.p
  1489. --ApplyAoE(SPOT,45)
  1490. SHAKECAM(SPOT,160,7,22)
  1491. local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(0))
  1492. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(15-8 * SIN(SINE / 6),0,15-8 * SIN(SINE / 6)), Size2 = VT(50-8 * SIN(SINE / 6),260-35 * COS(SINE / 6),50-8 * SIN(SINE / 6)), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1493. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(17-8 * SIN(SINE / 6),0,17-8 * SIN(SINE / 6)), Size2 = VT(45-8 * SIN(SINE / 6),250-35 * COS(SINE / 6),45-8 * SIN(SINE / 6)), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1494. end
  1495. for i = 1, 3 do
  1496. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.6,35,0.6), Transparency = 0.3, Transparency2 = 1, CFrame = CF(LOC.p)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,120)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1497. end
  1498. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(25+MRANDOM(0,8),25,25+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1499. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(65+MRANDOM(0,8),7,65+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1500. until CONTROLLING == false
  1501. end))
  1502. repeat
  1503. Swait()
  1504. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(130), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(70), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. if ANIM == "Fall" or ANIM == "Jump" then
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. else
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1516. end
  1517. until CONTROLLING == false
  1518. FIRE.Enabled = false
  1519. end))
  1520. wait(7)
  1521. CONTROLLING = false
  1522. else
  1523. wait(1)
  1524. SHOUTING = false
  1525. end
  1526. ATTACK = false
  1527. Rooted = false
  1528. end
  1529. function ForcedSpeed()
  1530. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1531. if HITFLOOR then
  1532. ATTACK = true
  1533. Rooted = true
  1534. for i = 1, 5 do
  1535. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(5+i,15+(i*5),5+i), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 466493476, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1536. WACKYEFFECT({Time = 25+(i*2), EffectType = "Wave", Size = VT(4,4,4), Size2 = VT(5+(i*5),i,5+(i*5)), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1537. end
  1538. local bv = Instance.new("BodyVelocity")
  1539. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1540. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*125
  1541. bv.Parent = RootPart
  1542. local GYRO = IT("BodyGyro",RootPart)
  1543. GYRO.D = 2
  1544. GYRO.P = 20000
  1545. GYRO.MaxTorque = VT(0,4000000,0)
  1546. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1547. for i=0, 0.2, 0.1 / Animation_Speed do
  1548. Swait()
  1549. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1555. if ANIM == "Fall" or ANIM == "Jump" then
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. else
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. end
  1562. end
  1563. local LOOPED = 0
  1564. repeat
  1565. Swait()
  1566. LOOPED = LOOPED + 1
  1567. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1573. if ANIM == "Fall" or ANIM == "Jump" then
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. else
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. end
  1580. until KEYHOLD == false or LOOPED > 50
  1581. bv:Remove()
  1582. local LANDED = nil
  1583. local POS = nil
  1584. coroutine.resume(coroutine.create(function()
  1585. repeat
  1586. Swait()
  1587. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. until LANDED ~= nil
  1596. end))
  1597. repeat
  1598. Swait()
  1599. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  1600. if HITFLOOR then
  1601. LANDED = HITFLOOR
  1602. POS = HITPOS
  1603. end
  1604. until LANDED ~= nil
  1605. SHAKECAM(POS,35,15,7)
  1606. for i = 1, 3 do
  1607. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2+i,0,2+i), Size2 = VT(15+(i*8),15+(i*3),15+(i*8)), Transparency = 0.2, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(7,13)/10, SoundVolume = 1.4, UseBoomerangMath = true})
  1608. end
  1609. --ApplyAoE(POS,17)
  1610. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,0.2,2), Size2 = VT(45,0,45), Transparency = 0.6, Transparency2 = 0.2, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3264923, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1611. GYRO:Remove()
  1612. ATTACK = false
  1613. Rooted = false
  1614. wait(0.2)
  1615. ApplyAoE(POS,23)
  1616. end
  1617. end
  1618. function AttackTemplate()
  1619. ATTACK = true
  1620. Rooted = false
  1621. for i=0, 1, 0.1 / Animation_Speed do
  1622. Swait()
  1623. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1629. if ANIM == "Fall" or ANIM == "Jump" then
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. else
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. end
  1636. end
  1637. ATTACK = false
  1638. Rooted = false
  1639. end
  1640.  
  1641. --//=================================\\
  1642. --|| ASSIGN THINGS TO KEYS
  1643. --\\=================================//
  1644.  
  1645. function MouseDown(Mouse)
  1646. if ATTACK == false then
  1647. Reap()
  1648. end
  1649. end
  1650.  
  1651. function MouseUp(Mouse)
  1652. HOLD = false
  1653. end
  1654.  
  1655. function KeyDown(Key)
  1656. KEYHOLD = true
  1657. if Key == "c" and ATTACK == false then
  1658. Unload()
  1659. end
  1660.  
  1661. if Key == "v" and ATTACK == false then
  1662. TenderRain()
  1663. end
  1664.  
  1665. if Key == "b" and ATTACK == false then
  1666. SpiritFire()
  1667. end
  1668.  
  1669. if Key == "x" and ATTACK == false then
  1670. ReapersBallad()
  1671. end
  1672.  
  1673. if Key == "f" and ATTACK == false then
  1674. ForcedSpeed()
  1675. end
  1676. end
  1677.  
  1678. function KeyUp(Key)
  1679. KEYHOLD = false
  1680. end
  1681.  
  1682. Mouse.Button1Down:connect(function(NEWKEY)
  1683. MouseDown(NEWKEY)
  1684. end)
  1685. Mouse.Button1Up:connect(function(NEWKEY)
  1686. MouseUp(NEWKEY)
  1687. end)
  1688. Mouse.KeyDown:connect(function(NEWKEY)
  1689. KeyDown(NEWKEY)
  1690. end)
  1691. Mouse.KeyUp:connect(function(NEWKEY)
  1692. KeyUp(NEWKEY)
  1693. end)
  1694.  
  1695. --//=================================\\
  1696. --\\=================================//
  1697.  
  1698. function unanchor()
  1699. for _, c in pairs(Character:GetChildren()) do
  1700. if c:IsA("BasePart") and c ~= RootPart then
  1701. c.Anchored = false
  1702. end
  1703. end
  1704. if UNANCHOR == true then
  1705. RootPart.Anchored = false
  1706. else
  1707. RootPart.Anchored = true
  1708. end
  1709. end
  1710.  
  1711. --//=================================\\
  1712. --|| WRAP THE WHOLE SCRIPT UP
  1713. --\\=================================//
  1714.  
  1715. Humanoid.Changed:connect(function(Jump)
  1716. if Jump == "Jump" and (Disable_Jump == true) then
  1717. Humanoid.Jump = false
  1718. end
  1719. end)
  1720.  
  1721. while true do
  1722. Swait()
  1723. ANIMATE.Parent = nil
  1724. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1725. v:Stop();
  1726. end
  1727. SINE = SINE + CHANGE
  1728. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1729. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1730. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1731. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1732. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1733. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1734. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1735. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1736. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1737. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1738. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1739. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1740. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1741. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1742. end
  1743. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1744. ANIM = "Jump"
  1745. if ATTACK == false then
  1746. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-120), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-25), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. end
  1755. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1756. ANIM = "Fall"
  1757. if ATTACK == false then
  1758. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. end
  1767. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1768. ANIM = "Idle"
  1769. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.2,6,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,7)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = BASECOLOR, UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1770. if ATTACK == false then
  1771. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(10)), 1 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 - 4 * COS(SINE / 12)), RAD(-20 - 4 * COS(SINE / 12)), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5 - 2.5 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. end
  1780. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1781. ANIM = "Walk"
  1782. if ATTACK == false then
  1783. ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(90 - 16 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 8 * COS(SINE / (WALKSPEEDVALUE))), RAD(-15+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(5+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1791. end
  1792. end
  1793. unanchor()
  1794. Humanoid.MaxHealth = "inf"
  1795. Humanoid.Health = "inf"
  1796. if Rooted == false then
  1797. Disable_Jump = false
  1798. Humanoid.WalkSpeed = Speed
  1799. elseif Rooted == true then
  1800. Disable_Jump = true
  1801. Humanoid.WalkSpeed = 0
  1802. end
  1803. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1804. BMUSIC.Looped = true
  1805. BMUSIC.Pitch = PITCH
  1806. BMUSIC.Volume = VOLUME
  1807. BMUSIC.Playing = true
  1808. if BMUSIC.Parent ~= RootPart then
  1809. BMUSIC = IT("Sound",RootPart)
  1810. end
  1811. Humanoid.Name = "NONHUM"
  1812. refit()
  1813. end
  1814.  
  1815. --//=================================\\
  1816. --\\=================================//
  1817.  
  1818.  
  1819.  
  1820.  
  1821.  
  1822. --//====================================================\\--
  1823. --|| END OF SCRIPT
  1824. --\\====================================================//--
  1825.  
  1826.  
  1827.  
  1828.  
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