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- if game:GetService("Players").LocalPlayer.PlayerGui.playerhud.playerstats.display.quirk.Text == "Quirk: OFA" then
- getgenv().autospin = v
- while true do
- if not getgenv().autospin then return end
- wait()
- game:GetService("Players").LocalPlayer.Character.OFA.Q:FireServer()
- game:GetService("Players").LocalPlayer.Character.OFA.E:FireServer()
- game:GetService("Players").LocalPlayer.Character.OFA.F:FireServer()
- game:GetService("Players").LocalPlayer.Character.OFA.Z:FireServer()
- game:GetService("Players").LocalPlayer.Character.OFA.C:FireServer()
- end
- else if game:GetService("Players").LocalPlayer.PlayerGui.playerhud.playerstats.display.quirk.Text == "Quirk: Deku's OFA" then
- getgenv().autospin = v
- while true do
- if not getgenv().autospin then return end
- wait()
- game:GetService("Players").LocalPlayer.Character.DekuOFA.E:FireServer()
- game:GetService("Players").LocalPlayer.Character.DekuOFA.Q:FireServer()
- game:GetService("Players").LocalPlayer.Character.DekuOFA.Z:FireServer()
- game:GetService("Players").LocalPlayer.Character.DekuOFA.X:FireServer()
- game:GetService("Players").LocalPlayer.Character.DekuOFA.V:FireServer()
- game:GetService("Players").LocalPlayer.Character.DekuOFA.F:FireServer()
- game:GetService("Players").LocalPlayer.Character.DekuOFA.B:FireServer()
- end
- else if game:GetService("Players").LocalPlayer.PlayerGui.playerhud.playerstats.display.quirk.Text == "Quirk: AFO" then
- getgenv().autospin = v
- while true do
- if not getgenv().autospin then return end
- wait()
- game:GetService("Players").LocalPlayer.Character.AFO.Z:FireServer()
- game:GetService("Players").LocalPlayer.Character.AFO.Q:FireServer()
- game:GetService("Players").LocalPlayer.Character.AFO.E:FireServer()
- game:GetService("Players").LocalPlayer.Character.AFO.F:FireServer()
- game:GetService("Players").LocalPlayer.Character.AFO.C:FireServer()
- end
- else if Game:GetService("Players").LocalPlayer.PlayerGui.Main.Border.ClassLabel.Text == "Quirk: Navel Laser" then
- getgenv().autospin = v
- while true do
- if not getgenv().autospin then return end
- wait()
- game:GetService("Players").LocalPlayer.Character.NavelLaser.Z:FireServer()
- game:GetService("Players").LocalPlayer.Character.NavelLaser.X:FireServer()
- game:GetService("Players").LocalPlayer.Character.NavelLaser.V:FireServer()
- game:GetService("Players").LocalPlayer.Character.NavelLaser.C:FireServer()
- game:GetService("Players").LocalPlayer.Character.NavelLaser.E:FireServer()
- end
- else if Game:GetService("Players").LocalPlayer.PlayerGui.Main.Border.ClassLabel.Text == "Quirk: Decay" then
- getgenv().autospin = v
- while true do
- if not getgenv().autospin then return end
- wait()
- game:GetService("Players").LocalPlayer.Character.Decay.Z:FireServer()
- game:GetService("Players").LocalPlayer.Character.Decay.E:FireServer()
- game:GetService("Players").LocalPlayer.Character.Decay.Q:FireServer()
- game:GetService("Players").LocalPlayer.Character.Decay.X:FireServer()
- game:GetService("Players").LocalPlayer.Character.Decay.B:FireServer()
- game:GetService("Players").LocalPlayer.Character.Decay.F:FireServer()
- end
- else if Game:GetService("Players").LocalPlayer.PlayerGui.Main.Border.ClassLabel.Text == "Quirk: Hardening" then
- getgenv().autospin = v
- while true do
- if not getgenv().autospin then return end
- wait()
- game:GetService("Players").LocalPlayer.Character.Hardening.Q:FireServer()
- game:GetService("Players").LocalPlayer.Character.Hardening.Z:FireServer()
- game:GetService("Players").LocalPlayer.Character.Hardening.X:FireServer()
- game:GetService("Players").LocalPlayer.Character.Hardening.E:FireServer()
- game:GetService("Players").LocalPlayer.Character.Hardening.V:FireServer()
- end
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