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- --//Variables
- local badgeID = 1576562945771162
- --//Services
- local BadgeService = game:GetService("BadgeService")
- local Players = game:GetService("Players")
- --//Functions
- local function awardBadge(player)
- local success, hasBadge = pcall(function()
- return BadgeService:UserHasBadgeAsync(player.UserId, badgeID)
- end)
- if success and not hasBadge then
- pcall(function()
- BadgeService:AwardBadge(player.UserId, badgeID)
- end)
- end
- end
- Players.PlayerAdded:Connect(awardBadge)
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