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- # ╔═══════════════════════════════════════════════╦════════════════════╗
- # ║ Title: Ultima Movement ║ Version: 1.00 ║
- # ║ Author: Roninator2 ║ ║
- # ╠═══════════════════════════════════════════════╬════════════════════╣
- # ║ Function: ║ Date Created ║
- # ║ ╠════════════════════╣
- # ║ Adjust movement ║ 06 May 2021 ║
- # ╚═══════════════════════════════════════════════╩════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Requires: nil ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Brief Description: ║
- # ║ Move 1 tile instantly, do not slide ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Instructions: ║
- # ║ Change the options below to what you want to use ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Updates: ║
- # ║ 1.00 - 06 May 2021 - Script finished ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Credits and Thanks: ║
- # ║ Roninator2 ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Terms of use: ║
- # ║ Follow the original Authors terms of use where applicable ║
- # ║ - When not made by me (Roninator2) ║
- # ║ Free for all uses in RPG Maker except nudity ║
- # ║ Anyone using this script in their project before these terms ║
- # ║ were changed are allowed to use this script even if it conflicts ║
- # ║ with these new terms. New terms effective 03 Apr 2024 ║
- # ║ No part of this code can be used with AI programs or tools ║
- # ║ Credit must be given ║
- # ╚════════════════════════════════════════════════════════════════════╝
- module R2_Input_Choice
- Single = true # used if you want to press the button every time to move.
- Delay = 0.5 # use a range betwwen 0.1 & 1.0
- Sound = "Knock" # Sound effect. Must be an SE sound not BGM or ME.
- end
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ End of editable region ║
- # ╚════════════════════════════════════════════════════════════════════╝
- class Game_CharacterBase
- def distance_per_frame
- 32
- end
- end
- class Game_Player < Game_Character
- def move_by_input
- return if !movable? || $game_map.interpreter.running?
- if R2_Input_Choice::Single
- return unless Input.trigger?(:LEFT) || Input.trigger?(:RIGHT) ||
- Input.trigger?(:UP) || Input.trigger?(:DOWN)
- else
- @tct = Time.now if @tct.nil?
- return unless Time.now > @tct + R2_Input_Choice::Delay
- return unless Input.repeat?(:LEFT) || Input.repeat?(:RIGHT) ||
- Input.repeat?(:UP) || Input.repeat?(:DOWN)
- @tct = Time.now
- end
- move_straight(Input.dir4) if Input.dir4 > 0
- Audio.se_play("Audio/SE/#{R2_Input_Choice::Sound}")
- end
- end
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