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- local parts = {}
- local bparts = {}
- local chr = game.Players.LocalPlayer.Character
- local bp = game.Players.LocalPlayer.Backpack
- local pb = true
- for i,d in pairs(game.Players.LocalPlayer.Character.Humanoid:GetAccessories()) do
- local part = nil
- pcall(function()
- part = d.Handle
- end)
- if part ~= nil then
- local c = Instance.new("Tool")
- c.Name = ""
- c.Parent =game.Players.LocalPlayer.Backpack
- c.Parent = game.Players.LocalPlayer.Character
- part.Massless = true
- part:FindFirstChildOfClass("Weld"):Destroy()
- part.Parent = c
- for l,k in pairs(part:GetChildren()) do
- k:Destroy()
- end
- table.insert(parts, c)
- end
- end
- local rs = game:GetService('RunService').RenderStepped
- local l = 1
- for i,d in pairs(parts) do
- local cfd = ((game.Players.LocalPlayer.Character:FindFirstChild("Right Arm") or game.Players.LocalPlayer.Character:FindFirstChild("RightLowerArm")).CFrame * CFrame.new(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- d.Parent = game.Players.LocalPlayer.Backpack
- d.Parent = game.Players.LocalPlayer.Character
- end
- parts[1].Grip = CFrame.new(0,0,0, 0,0,0, 0,0,0, 0,0,0)
- parts[2].Grip = CFrame.new(0,2,0, 0,0,0, 0,0,0, 0,0,0)
- parts[3].Grip = CFrame.new(0,4,0, 0,0,0, 0,0,0, 0,0,0)
- parts[4].Grip = CFrame.new(0,6,0, 0,0,0, 0,0,0, 0,0,0)
- parts[5].Grip = CFrame.new(0,8,0, 0,0,0, 0,0,0, 0,0,0)
- parts[6].Grip = CFrame.new(0,10,0, 0,0,0, 0,0,0, 0,0,0)
- parts[7].Grip = CFrame.new(0,12,0, 0,0,0, 0,0,0, 0,0,0)
- parts[8].Grip = CFrame.new(0,14,0, 0,0,0, 0,0,0, 0,0,0)
- parts[9].Grip = CFrame.new(0,16,0, 0,0,0, 0,0,0, 0,0,0)
- parts[10].Grip =CFrame.new(0,18,0, 0,0,0, 0,0,0, 0,0,0)
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