wanTH092

Nuker

Jul 20th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --||          EDITED BY NINJABEHIND/IZIGAEM
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. Character.Archivable = true
  29. Player:ClearCharacterAppearance()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  48. --//=================================\\
  49. --||          USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 20
  55. local SIZE = 1.4
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = "inf"
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local ATANIM = IT("Animation")
  77. ATANIM.Name = "Attack Animation"
  78. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local CLOCKLOOP = 0
  90. local SONG = 1837695249
  91. local CLOCKTARGET = nil
  92. local CLOCKSPEED = 1.5
  93. script.Parent = WEAPONGUI
  94. local CLONE = Character:Clone()
  95. CLONE.Parent = nil
  96. Character.Archivable = false
  97. local sick = Instance.new("Sound",Character)
  98. sick.Volume = 100
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121.     tf = tf + s
  122.     if tf >= frame then
  123.         if allowframeloss then
  124.             script.ArtificialHB:Fire()
  125.             lastframe = tick()
  126.         else
  127.             for i = 1, math.floor(tf / frame) do
  128.                 script.ArtificialHB:Fire()
  129.             end
  130.         lastframe = tick()
  131.         end
  132.         if tossremainder then
  133.             tf = 0
  134.         else
  135.             tf = tf - frame * math.floor(tf / frame)
  136.         end
  137.     end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --||          SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152.     if NUMBER >= 0 then
  153.         NUMBER = 0
  154.     end
  155.     return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159.     if NUMBER <= 0 then
  160.         NUMBER = 0
  161.     end
  162.     return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166.     if NUMBER == 0 or NUMBER == nil then
  167.         ArtificialHB.Event:wait()
  168.     else
  169.         for i = 1, NUMBER do
  170.             ArtificialHB.Event:wait()
  171.         end
  172.     end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176.     local NEWMESH = IT(MESH)
  177.     if MESH == "SpecialMesh" then
  178.         NEWMESH.MeshType = MESHTYPE
  179.         if MESHID ~= "nil" and MESHID ~= "" then
  180.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181.         end
  182.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184.         end
  185.     end
  186.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187.     NEWMESH.Scale = SCALE
  188.     NEWMESH.Parent = PARENT
  189.     return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193.     local NEWPART = IT("Part")
  194.     NEWPART.formFactor = FORMFACTOR
  195.     NEWPART.Reflectance = REFLECTANCE
  196.     NEWPART.Transparency = TRANSPARENCY
  197.     NEWPART.CanCollide = false
  198.     NEWPART.Locked = true
  199.     NEWPART.Anchored = true
  200.     if ANCHOR == false then
  201.         NEWPART.Anchored = false
  202.     end
  203.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204.     NEWPART.Name = NAME
  205.     NEWPART.Size = SIZE
  206.     NEWPART.Position = Torso.Position
  207.     NEWPART.Material = MATERIAL
  208.     NEWPART:BreakJoints()
  209.     NEWPART.Parent = PARENT
  210.     return NEWPART
  211. end
  212.  
  213.     local function weldBetween(a, b)
  214.         local weldd = Instance.new("ManualWeld")
  215.         weldd.Part0 = a
  216.         weldd.Part1 = b
  217.         weldd.C0 = CFrame.new()
  218.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  219.         weldd.Parent = a
  220.         return weldd
  221.     end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226.     local trace = m00 + m11 + m22
  227.     if trace > 0 then
  228.         local s = math.sqrt(1 + trace)
  229.         local recip = 0.5 / s
  230.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231.     else
  232.         local i = 0
  233.         if m11 > m00 then
  234.             i = 1
  235.         end
  236.         if m22 > (i == 0 and m00 or m11) then
  237.             i = 2
  238.         end
  239.         if i == 0 then
  240.             local s = math.sqrt(m00 - m11 - m22 + 1)
  241.             local recip = 0.5 / s
  242.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243.         elseif i == 1 then
  244.             local s = math.sqrt(m11 - m22 - m00 + 1)
  245.             local recip = 0.5 / s
  246.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247.         elseif i == 2 then
  248.             local s = math.sqrt(m22 - m00 - m11 + 1)
  249.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250.         end
  251.     end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255.     local xs, ys, zs = x + x, y + y, z + z
  256.     local wx, wy, wz = w * xs, w * ys, w * zs
  257.     local xx = x * xs
  258.     local xy = x * ys
  259.     local xz = x * zs
  260.     local yy = y * ys
  261.     local yz = y * zs
  262.     local zz = z * zs
  263.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268.     local startInterp, finishInterp;
  269.     if cosTheta >= 0.0001 then
  270.         if (1 - cosTheta) > 0.0001 then
  271.             local theta = ACOS(cosTheta)
  272.             local invSinTheta = 1 / SIN(theta)
  273.             startInterp = SIN((1 - t) * theta) * invSinTheta
  274.             finishInterp = SIN(t * theta) * invSinTheta
  275.         else
  276.             startInterp = 1 - t
  277.             finishInterp = t
  278.         end
  279.     else
  280.         if (1 + cosTheta) > 0.0001 then
  281.             local theta = ACOS(-cosTheta)
  282.             local invSinTheta = 1 / SIN(theta)
  283.             startInterp = SIN((t - 1) * theta) * invSinTheta
  284.             finishInterp = SIN(t * theta) * invSinTheta
  285.         else
  286.             startInterp = t - 1
  287.             finishInterp = t
  288.         end
  289.     end
  290.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294.     local qa = {QuaternionFromCFrame(a)}
  295.     local qb = {QuaternionFromCFrame(b)}
  296.     local ax, ay, az = a.x, a.y, a.z
  297.     local bx, by, bz = b.x, b.y, b.z
  298.     local _t = 1 - t
  299.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303.     local frame = IT("Frame")
  304.     frame.BackgroundTransparency = TRANSPARENCY
  305.     frame.BorderSizePixel = BORDERSIZEPIXEL
  306.     frame.Position = POSITION
  307.     frame.Size = SIZE
  308.     frame.BackgroundColor3 = COLOR
  309.     frame.BorderColor3 = BORDERCOLOR
  310.     frame.Name = NAME
  311.     frame.Parent = PARENT
  312.     return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316.     local label = IT("TextLabel")
  317.     label.BackgroundTransparency = 1
  318.     label.Size = UD2(1, 0, 1, 0)
  319.     label.Position = UD2(0, 0, 0, 0)
  320.     label.TextColor3 = TEXTCOLOR
  321.     label.TextStrokeTransparency = STROKETRANSPARENCY
  322.     label.TextTransparency = TRANSPARENCY
  323.     label.FontSize = TEXTFONTSIZE
  324.     label.Font = TEXTFONT
  325.     label.BorderSizePixel = BORDERSIZEPIXEL
  326.     label.TextStrokeColor3 = C3(0,0,0)
  327.     label.TextScaled = false
  328.     label.Text = TEXT
  329.     label.Name = NAME
  330.     label.Parent = PARENT
  331.     return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  339.     local NEWWELD = IT(TYPE)
  340.     NEWWELD.Part0 = PART0
  341.     NEWWELD.Part1 = PART1
  342.     NEWWELD.C0 = C0
  343.     NEWWELD.C1 = C1
  344.     NEWWELD.Parent = PARENT
  345.     return NEWWELD
  346. end
  347.  
  348. local S = IT("Sound")
  349. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  350.     local NEWSOUND = nil
  351.     coroutine.resume(coroutine.create(function()
  352.         NEWSOUND = S:Clone()
  353.         NEWSOUND.Parent = PARENT
  354.         NEWSOUND.Volume = VOLUME
  355.         NEWSOUND.Pitch = PITCH
  356.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  357.         NEWSOUND:play()
  358.         if DOESLOOP == true then
  359.             NEWSOUND.Looped = true
  360.         else
  361.             repeat wait(1) until NEWSOUND.Playing == false
  362.             NEWSOUND:remove()
  363.         end
  364.     end))
  365.     return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369.     local right = top:Cross(back)
  370.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375.     local TYPE = (Table.EffectType or "Sphere")
  376.     local SIZE = (Table.Size or VT(1,1,1))
  377.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378.     local TRANSPARENCY = (Table.Transparency or 0)
  379.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380.     local CFRAME = (Table.CFrame or Torso.CFrame)
  381.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  382.     local ROTATION1 = (Table.RotationX or 0)
  383.     local ROTATION2 = (Table.RotationY or 0)
  384.     local ROTATION3 = (Table.RotationZ or 0)
  385.     local MATERIAL = (Table.Material or "Neon")
  386.     local COLOR = (Table.Color or C3(1,1,1))
  387.     local TIME = (Table.Time or 45)
  388.     local SOUNDID = (Table.SoundID or nil)
  389.     local SOUNDPITCH = (Table.SoundPitch or nil)
  390.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  391.     coroutine.resume(coroutine.create(function()
  392.         local PLAYSSOUND = false
  393.         local SOUND = nil
  394.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  395.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396.             PLAYSSOUND = true
  397.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398.         end
  399.         EFFECT.Color = COLOR
  400.         local MSH = nil
  401.         if TYPE == "Sphere" then
  402.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403.         elseif TYPE == "Block" then
  404.             MSH = IT("BlockMesh",EFFECT)
  405.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406.         elseif TYPE == "Wave" then
  407.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408.         elseif TYPE == "Ring" then
  409.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  410.         elseif TYPE == "Slash" then
  411.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412.         elseif TYPE == "Round Slash" then
  413.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414.         elseif TYPE == "Swirl" then
  415.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  416.         elseif TYPE == "Skull" then
  417.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  418.         elseif TYPE == "Crystal" then
  419.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  420.         end
  421.         if MSH ~= nil then
  422.             local MOVESPEED = nil
  423.             if MOVEDIRECTION ~= nil then
  424.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  425.             end
  426.             local GROWTH = SIZE - ENDSIZE
  427.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  428.             if TYPE == "Block" then
  429.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430.             else
  431.                 EFFECT.CFrame = CFRAME
  432.             end
  433.             for LOOP = 1, TIME+1 do
  434.                 Swait()
  435.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  436.                 if TYPE == "Wave" then
  437.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  438.                 end
  439.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440.                 if TYPE == "Block" then
  441.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442.                 else
  443.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444.                 end
  445.                 if MOVEDIRECTION ~= nil then
  446.                     local ORI = EFFECT.Orientation
  447.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  448.                     EFFECT.Orientation = ORI
  449.                 end
  450.             end
  451.             if PLAYSSOUND == false then
  452.                 EFFECT:remove()
  453.             else
  454.                 repeat Swait() until SOUND.Playing == false
  455.                 EFFECT:remove()
  456.             end
  457.         else
  458.             if PLAYSSOUND == false then
  459.                 EFFECT:remove()
  460.             else
  461.                 repeat Swait() until SOUND.Playing == false
  462.                 EFFECT:remove()
  463.             end
  464.         end
  465.     end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469.     if TYPE == "Cyl" then
  470.         local MSH = IT("CylinderMesh",PART)
  471.     elseif TYPE == "Ball" then
  472.         local MSH = IT("SpecialMesh",PART)
  473.         MSH.MeshType = "Sphere"
  474.     elseif TYPE == "Wedge" then
  475.         local MSH = IT("SpecialMesh",PART)
  476.         MSH.MeshType = "Wedge"
  477.     end
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  483.     local DIRECTION = CF(StartPos,EndPos).lookVector
  484.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  485. end
  486.  
  487. function turnto(position)
  488.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  489. end
  490.  
  491. --//=================================\\
  492. --||         WEAPON CREATION
  493. --\\=================================//
  494.  
  495. Humanoid.Parent = nil
  496. RootPart.Size = RootPart.Size*SIZE
  497. Torso.Size = Torso.Size*SIZE
  498. RightArm.Size = RightArm.Size*SIZE
  499. RightLeg.Size = RightLeg.Size*SIZE
  500. LeftArm.Size = LeftArm.Size*SIZE
  501. LeftLeg.Size = LeftLeg.Size*SIZE
  502. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  504. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  506. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  507. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  508. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  510. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  511. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  512. Head.Size = Head.Size*SIZE
  513. RootJoint.Parent = RootPart
  514. Neck.Parent = Torso
  515. RightShoulder.Parent = Torso
  516. LeftShoulder.Parent = Torso
  517. RightHip.Parent = Torso
  518. LeftHip.Parent = Torso
  519.  
  520. function swait(num)
  521.     if num == 0 or num == nil then
  522.         ArtificialHB.Event:wait()
  523.     else
  524.         for i = 0, num do
  525.             ArtificialHB.Event:wait()
  526.         end
  527.     end
  528. end
  529.  
  530. function chatfunc(text)
  531.     local chat = coroutine.wrap(function()
  532.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  533.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  534.     end
  535.     local Bill = Instance.new("BillboardGui",Character)
  536.     Bill.Size = UDim2.new(0,100,0,40)
  537.     Bill.StudsOffset = Vector3.new(0,5,0)
  538.     Bill.Adornee = Character.Head
  539.     Bill.Name = "TalkingBillBoard"
  540.     local Hehe = Instance.new("TextLabel",Bill)
  541.     Hehe.BackgroundTransparency = 1
  542.     Hehe.BorderSizePixel = 0
  543.     Hehe.Text = ""
  544.     Hehe.Font = "Antique"
  545.     Hehe.TextSize = 75
  546.     Hehe.TextStrokeTransparency = 0
  547.     Hehe.Size = UDim2.new(1,0,0.5,0)
  548.     coroutine.resume(coroutine.create(function()
  549.         while Hehe ~= nil do
  550.             swait()
  551.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  552.             Hehe.Rotation = math.random(-5,5)
  553.             Hehe.TextColor3 = Color3.new(0,0,0)
  554.             Hehe.TextStrokeColor3 = Color3.new(225/255, 225/255, 0/255)
  555.         end
  556.     end))
  557.     for i = 1,string.len(text),1 do
  558.         swait()
  559.         Hehe.Text = string.sub(text,1,i)
  560.     end
  561.     swait(90)--Re[math.random(1, 93)]
  562.     for i = 0, 1, .025 do
  563.         swait()
  564.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  565.         Hehe.TextStrokeTransparency = i
  566.         Hehe.TextTransparency = i
  567.     end
  568.     Bill:Destroy()
  569.     end)
  570. chat()
  571. end
  572.  
  573. function onChatted(msg)
  574.     chatfunc(msg)
  575. end
  576.  
  577. Player.Chatted:connect(onChatted)
  578.  
  579. Humanoid.DisplayDistanceType = "None"
  580. local naeeym2 = IT("BillboardGui",Character)
  581. naeeym2.AlwaysOnTop = true
  582. naeeym2.Size = UDim2.new(5,35,2,15)
  583. naeeym2.StudsOffset = Vector3.new(0,2,0)
  584. naeeym2.MaxDistance = 75
  585. naeeym2.Adornee = Character.Head
  586. naeeym2.Name = "Name"
  587. local tecks2 = IT("TextLabel",naeeym2)
  588. tecks2.BackgroundTransparency = 1
  589. tecks2.TextScaled = true
  590. tecks2.BorderSizePixel = 0
  591. tecks2.Text = "Master of Nukes"
  592. tecks2.Font = "Antique"
  593. tecks2.TextSize = 30
  594. tecks2.TextStrokeTransparency = 0
  595. tecks2.TextColor3 = C3(0,0,0)
  596. tecks2.TextStrokeColor3 = C3(225/255, 225/255, 0/255)
  597. tecks2.Size = UDim2.new(1,0,0.5,0)
  598. tecks2.Parent = naeeym2
  599. local top = Instance.new("Shirt")
  600. top.ShirtTemplate = "rbxassetid://598943175"
  601. top.Parent = Character
  602. top.Name = "Cloth"
  603. local bottom = Instance.new("Pants")
  604. bottom.PantsTemplate = "rbxassetid://1362181692"
  605. bottom.Parent = Character
  606. bottom.Name = "Cloth"
  607. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  608. PRT.Color = C3(0,0,0)
  609. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  610. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "749988576", VT(1,1,1)*SIZE, VT(0,0,0))
  611. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  612. PRT.Color = C3(0,0,0)
  613. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  614. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  615. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  616. PRT.Color = C3(225/255, 225/255, 0/255)
  617. MakeForm(PRT,"Ball")
  618. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  619. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  620. PRT.Color = C3(225/255, 225/255, 0/255)
  621. MakeForm(PRT,"Ball")
  622. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  623. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  624. PRT.Color = C3(225/255, 225/255, 0/255)
  625. MakeForm(PRT,"Ball")
  626. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  627. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  628. PRT.Color = C3(225/255, 225/255, 0/255)
  629. MakeForm(PRT,"Ball")
  630. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  631. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  632. PRT.Color = C3(225/255, 225/255, 0/255)
  633. MakeForm(PRT,"Ball")
  634. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  635. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  636. PRT.Color = C3(225/255, 225/255, 0/255)
  637. MakeForm(PRT,"Ball")
  638. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  639.  
  640. local LASTPART = Head
  641. for i = 1, 24 do
  642.     local MATH = (1-(i/30))
  643.     if LASTPART == Head then
  644.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  645.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  646.         LASTPART = Horn
  647.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  648.     else
  649.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  650.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  651.         LASTPART = Horn
  652.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  653.     end
  654. end
  655. local LASTPART = Head
  656. for i = 1, 24 do
  657.     local MATH = (1-(i/30))
  658.     if LASTPART == Head then
  659.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  660.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  661.         LASTPART = Horn
  662.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  663.     else
  664.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  665.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  666.         LASTPART = Horn
  667.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  668.     end
  669. end
  670. local LASTPART = Head
  671. for i = 1, 8 do
  672.     local MATH = (1-(i/14))
  673.     if LASTPART == Head then
  674.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  675.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  676.         LASTPART = Horn
  677.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  678.     else
  679.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  680.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  681.         LASTPART = Horn
  682.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  683.     end
  684. end
  685. local LASTPART = Head
  686. for i = 1, 8 do
  687.     local MATH = (1-(i/14))
  688.     if LASTPART == Head then
  689.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  690.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  691.         LASTPART = Horn
  692.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  693.     else
  694.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  695.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  696.         LASTPART = Horn
  697.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  698.     end
  699. end
  700. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  701. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  703. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  704. MakeForm(PRT,"Cyl")
  705. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  706. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  707. MakeForm(PRT,"Cyl")
  708. PRT.Color = C3(225/255, 225/255, 0/255)
  709. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  710. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  711. MakeForm(RING,"Cyl")
  712. RING.Color = C3(0,0,0)
  713. for i = 1, 12 do
  714.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  715.     PRT.Color = C3(0,0,0)
  716.     local MSH = IT("BlockMesh",PRT)
  717.     MSH.Scale = VT(0.6,1,1)
  718.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  719. end
  720. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  721. PRT.Color = C3(0,0,0)
  722. local MSH = IT("BlockMesh",PRT)
  723. MSH.Scale = VT(0.4,1,1)
  724. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  725. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  726. PRT.Color = C3(0,0,0)
  727. local MSH = IT("BlockMesh",PRT)
  728. MSH.Scale = VT(0.4,1,1)
  729. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  730. coroutine.resume(coroutine.create(function()
  731.     while true do
  732.         Swait()
  733.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  734.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  735.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  736.         if CLOCKLOOP <= -150 then
  737.             if VALUE1 == false then
  738.                 CLOCKLOOP = 0
  739.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  740.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  741.                 ApplyAoE(HITPOS,10,15,45,75,false)
  742.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  743.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  744.                 if CLOCKTARGET ~= nil then
  745.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  746.                     if CLOCKTARGET.Torso ~= nil then
  747.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  748.                     end
  749.                     if CLOCKTARGET.Health == 0 then
  750.                         CLOCKTARGET = nil
  751.                     end
  752.                 end
  753.             end
  754.         end
  755.     end
  756. end))
  757.  
  758. chatfunc("Are you ready?")
  759.  
  760. for _, c in pairs(Weapon:GetChildren()) do
  761.     if c.ClassName == "Part" then
  762.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  763.     end
  764. end
  765.  
  766. Neck.Name = "Weld"
  767. RootJoint.Name = "Weld"
  768. RightShoulder.Name = "Weld"
  769. LeftShoulder.Name = "Weld"
  770. RightHip.Name = "Weld"
  771. LeftHip.Name = "Weld"
  772.  
  773. local SKILLTEXTCOLOR = C3(225/255, 225/255, 0/255)
  774. local SKILLFONT = "Fantasy"
  775. local SKILLTEXTSIZE = 7
  776.  
  777. Weapon.Parent = Character
  778. Humanoid.Parent = Character
  779.  
  780. Humanoid.Died:connect(function()
  781.     refit()
  782. end)
  783.  
  784. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  785. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  786. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  787. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  788. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  789.  
  790. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Deploy Nukes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  791. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Fill with Radiation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  792. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Nuclear Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  793. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Transformation: Nuke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  794. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  795.  
  796. --//=================================\\
  797. --||            DAMAGING
  798. --\\=================================//
  799.  
  800. function ApplyDamage(Humanoid,Damage,TorsoPart)
  801.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  802.     defence.Name = ("HitBy"..Player.Name)
  803.     game:GetService("Debris"):AddItem(defence, 0.001)
  804.     Damage = Damage * DAMAGEMULTIPLIER
  805.     if Humanoid.Health ~= 0 then
  806.         local CritChance = MRANDOM(1,2)
  807.         if Damage > Humanoid.Health then
  808.             Damage = math.ceil(Humanoid.Health)
  809.             if Damage == 0 then
  810.                 Damage = "inf"
  811.             end
  812.         end
  813.         Humanoid.Health = Humanoid.Health - Damage
  814.     end
  815. end
  816.  
  817. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  818.     local CHILDREN = workspace:GetDescendants()
  819.     for index, CHILD in pairs(CHILDREN) do
  820.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  821.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  822.             if HUM then
  823.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  824.                 if TORSO then
  825.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  826.                         if INSTAKILL == true then
  827.                             CHILD:BreakJoints()
  828.                         else
  829.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  830.                             ApplyDamage(HUM,DMG,TORSO)
  831.                         end
  832.                         if FLING > 0 then
  833.                             for _, c in pairs(CHILD:GetChildren()) do
  834.                                 if c:IsA("BasePart") then
  835.                                     local bv = Instance.new("BodyVelocity")
  836.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  837.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  838.                                     bv.Parent = c
  839.                                     Debris:AddItem(bv,0.05)
  840.                                 end
  841.                             end
  842.                         end
  843.                     end
  844.                 end
  845.             end
  846.         end
  847.     end
  848. end
  849.  
  850. --//=================================\\
  851. --||    ATTACK FUNCTIONS AND STUFF
  852. --\\=================================//
  853.  
  854. Circle = nil
  855. CircleParts = {}
  856. Equipped = false
  857.  
  858. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  859.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  860. end
  861.     Humanoid = Character:FindFirstChildOfClass("Humanoid")
  862.     Torso = Character:FindFirstChild("Torso")
  863.     if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  864.         return
  865.     end
  866.     Equipped = true
  867.     Circle = Instance.new("Model")
  868.     Circle.Name = "Circle"
  869.     Angle = 0
  870.     for i = 1, 1 do
  871.         local CirclePart = Instance.new("Part")
  872.         CirclePart.Name = "CirclePart"
  873.         CirclePart.Transparency = 1
  874.         CirclePart.BrickColor = BrickColor.new("Really black")
  875.         CirclePart.Material = Enum.Material.Plastic
  876.         CirclePart.Shape = Enum.PartType.Block
  877.         CirclePart.FormFactor = Enum.FormFactor.Custom
  878.         CirclePart.TopSurface = Enum.SurfaceType.Smooth
  879.         CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  880.         CirclePart.Anchored = true
  881.         CirclePart.CanCollide = false
  882.         CirclePart.Locked = true
  883.         CirclePart.Size = Vector3.new(10, 0.2, 10)
  884.         local Aura = Instance.new('ParticleEmitter')
  885.         local BlockMesh = Instance.new("BlockMesh")
  886.         BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  887.         BlockMesh.Parent = CirclePart
  888.         CirclePart.Parent = Circle
  889.         local Star = Instance.new("Decal", CirclePart)
  890.         Star.Texture = "http://www.roblox.com/asset/?id=106657058"
  891.         Star.Face = "Top"
  892.         local Light = Instance.new("PointLight", CirclePart)
  893.         Light.Color = Color3.new(.20,0,0)
  894.         Light.Brightness = 100
  895.         Light.Range = 15
  896.         table.insert(CircleParts, CirclePart)
  897.  
  898. Humanoid.Died:connect(function()
  899.     refit()
  900. end)
  901.  
  902.     end
  903.     Spawn(function()
  904.         while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  905.             if Angle == 360 then
  906.                 Angle = 0
  907.             end
  908.             Angle = Angle + 0.05
  909.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  910.             if Hit then
  911.                 if not Circle.Parent then
  912.                     Circle.Parent = Character
  913.                 end
  914.                 for i, v in pairs(CircleParts) do
  915.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  916.                 end
  917.             else
  918.                 Circle.Parent = nil
  919.             end
  920.             wait()
  921.         end
  922.     end)
  923. local BODY = {}
  924. for _, c in pairs(Character:GetDescendants()) do
  925.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  926.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  927.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  928.         end
  929.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  930.     elseif c:IsA("JointInstance") then
  931.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  932.     end
  933. end
  934. for e = 1, #BODY do
  935.     if BODY[e] ~= nil then
  936.         local STUFF = BODY[e]
  937.         local PART = STUFF[1]
  938.         local PARENT = STUFF[2]
  939.         local MATERIAL = STUFF[3]
  940.         local COLOR = STUFF[4]
  941.         local TRANSPARENCY = STUFF[5]
  942.         if PART.ClassName == "Part" and PART ~= RootPart then
  943.             PART.Material = MATERIAL
  944.             PART.Color = COLOR
  945.             PART.Transparency = TRANSPARENCY
  946.         end
  947.         PART.AncestryChanged:Connect(function()
  948.             PART.Parent = PARENT
  949.         end)
  950.     end
  951. end
  952.  
  953. function refit()
  954.     Character.Parent = workspace
  955.     for e = 1, #BODY do
  956.         if BODY[e] ~= nil then
  957.             local STUFF = BODY[e]
  958.             local PART = STUFF[1]
  959.             local PARENT = STUFF[2]
  960.             local MATERIAL = STUFF[3]
  961.             local COLOR = STUFF[4]
  962.             local TRANSPARENCY = STUFF[5]
  963.             if PART.ClassName == "Part" and PART ~= RootPart then
  964.                 PART.Material = MATERIAL
  965.                 PART.Color = COLOR
  966.                 PART.Transparency = TRANSPARENCY
  967.             end
  968.             if PART.Parent ~= PARENT then
  969.                 Humanoid:remove()
  970.                 PART.Parent = PARENT
  971.                 Humanoid = IT("Humanoid",Character)
  972.             end
  973.         end
  974.     end
  975. end
  976.  
  977. local SKILLTEXTCOLOR = BRICKC"New yeller".Color
  978. local SKILLFONT = "Antique"
  979. local SKILLTEXTSIZE = 7
  980.  
  981. Humanoid.Died:connect(function()
  982.     refit()
  983. end)
  984.  
  985. function MagicMissiles()
  986.     ATTACK = true
  987.     Rooted = false
  988.     local SELECTING = true
  989.     local SPOTS = {}
  990.     coroutine.resume(coroutine.create(function()
  991.         local LOOP = 0
  992.         repeat
  993.             LOOP = LOOP + 1
  994.             Swait()
  995.             if LOOP >= 15 then
  996.                 LOOP = 0
  997.                 for i = 1, #SPOTS do
  998.                     if SPOTS[i] ~= nil then
  999.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1000.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1001.                     end
  1002.                 end
  1003.             end
  1004.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1005.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010.         until SELECTING == false
  1011.         Rooted = false
  1012.         repeat
  1013.             LOOP = LOOP + 1
  1014.             Swait()
  1015.             if LOOP >= 15 then
  1016.                 LOOP = 0
  1017.                 for i = 1, #SPOTS do
  1018.                     if SPOTS[i] ~= nil then
  1019.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1020.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1021.                     end
  1022.                 end
  1023.             end
  1024.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1025.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1026.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1027.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1028.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030.         until ATTACK == false
  1031.     end))
  1032.     repeat
  1033.         repeat Swait() until HOLD == true
  1034.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1035.             if DIST > 9999 then
  1036.                 DIST = 9999
  1037.             end
  1038.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1039.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  1040.             if HITFLOOR ~= nil then
  1041.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1042.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1043.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1044.             end
  1045.         repeat Swait() until HOLD == false
  1046.     until #SPOTS == 5
  1047.     SELECTING = false
  1048.     for i = 1, #SPOTS do
  1049.         if SPOTS[i] ~= nil then
  1050.             local POS = SPOTS[i]
  1051.             coroutine.resume(coroutine.create(function()
  1052.                 local MISSILE = IT("Model",Effects)
  1053.                 MISSILE.Name = "Missile"
  1054.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "New Yeller", "Part", VT(2,2,2))
  1055.                 MakeForm(BASEPART,"Cyl")
  1056.                 MISSILE.PrimaryPart = BASEPART
  1057.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  1058.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "New Yeller", "Part", VT(2,4,2))
  1059.                 MakeForm(HEAD,"Ball")
  1060.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1061.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "New Yeller", "Part", VT(2.5,0.1,2.5))
  1062.                 MakeForm(TAIL,"Cyl")
  1063.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1064.                 for i = 1, 10 do
  1065.                     Swait()
  1066.                     for _, c in pairs(MISSILE:GetChildren()) do
  1067.                         if c.ClassName == "Part" then
  1068.                             c.Transparency = c.Transparency - 1/10
  1069.                         end
  1070.                     end
  1071.                 end
  1072.                 for i = 1, 15*1.5 do
  1073.                     Swait()
  1074.                     chatfunc("Time to get nuked!")
  1075.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1076.                 end
  1077.                 ApplyAoE(BASEPART.CFrame.p,250,350,550,1000,false)
  1078.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1000,1,1000), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1079.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(550,550,550), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1080.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(350,2,350), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1081.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(250,3,250), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1082.                 MISSILE:remove()
  1083.             end))
  1084.         end
  1085.     end
  1086.     wait(0.6)
  1087.     ATTACK = false
  1088.     Rooted = false
  1089. end
  1090.  
  1091. function TimesUp()
  1092.     CLOCKTARGET = nil
  1093.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1094.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1095.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1096.         if TORSO then
  1097.             ATTACK = true
  1098.             Rooted = false
  1099.             coroutine.resume(coroutine.create(function()
  1100.                 repeat
  1101.                     Swait()
  1102.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1103.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1105.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1106.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108.                 until ATTACK == false
  1109.             end))
  1110.             if Effects:FindFirstChild("NeonDoll") then
  1111.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1112.             end
  1113.             wait(0.5)
  1114.             local FAKECHARACTER = IT("Model",Effects)
  1115.             FAKECHARACTER.Name = "NeonDoll"
  1116.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  1117.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1118.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1119.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1120.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1121.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1122.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1123.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1124.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1125.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1126.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  1127.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1128.             CreateSound(201858045, TORS, 5, 0.4, false)
  1129.             for i = 1, 150 do
  1130.                 Swait()
  1131.                 CLOCKSPEED = 6
  1132.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1133.                     if c.ClassName == "Part" then
  1134.                         c.Transparency = c.Transparency - 0.5/150
  1135.                     end
  1136.                 end
  1137.             end
  1138.             CLOCKTARGET = HUM
  1139.             coroutine.resume(coroutine.create(function()
  1140.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1141.                 for i = 1, 25 do
  1142.                     Swait()
  1143.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1144.                         if c.ClassName == "Part" then
  1145.                             c.Transparency = c.Transparency + 0.5/25
  1146.                         end
  1147.                     end
  1148.                 end
  1149.                 CLOCKSPEED = 1
  1150.                 FAKECHARACTER:remove()
  1151.             end))
  1152.             wait(0.5)
  1153.             ATTACK = false
  1154.             Rooted = false
  1155.         end
  1156.     end
  1157. end
  1158.  
  1159. function ChainPunch()
  1160.     ATTACK = true
  1161.     Rooted = false
  1162.     local GYRO = IT("BodyGyro",RootPart)
  1163.     GYRO.D = 25
  1164.     GYRO.P = 2000
  1165.     GYRO.MaxTorque = VT(0,40000,0)
  1166.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1167.     repeat
  1168.         Swait()
  1169.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1170.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1171.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1172.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1174.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176.     until HOLD == true
  1177.     local POS = Mouse.Hit.p
  1178.     local CHAINS = false
  1179.     local CHAINLINKS = {}
  1180.     local A = IT("Attachment",RightArm)
  1181.     A.Position = VT(1,-1,0)*SIZE
  1182.     A.Orientation = VT(-90, -89.982, 0)
  1183.     local B = IT("Attachment",RightArm)
  1184.     B.Position = VT(-1,-1,0)*SIZE
  1185.     B.Orientation = VT(-90, 89.988, 0)
  1186.     local C = IT("Attachment",RightArm)
  1187.     C.Position = VT(0.5,-1.3,0)*SIZE
  1188.     C.Orientation = VT(-90, -89.982, 0)
  1189.     local D = IT("Attachment",RightArm)
  1190.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1191.     D.Orientation = VT(-90, 89.988, 0)
  1192.     local LIGHT = IT("Attachment",RightArm)
  1193.     LIGHT.Position = VT(0,-1,0)*SIZE
  1194.     local LIGHT2 = IT("PointLight",LIGHT)
  1195.     LIGHT2.Range = 7
  1196.     LIGHT2.Brightness = 5
  1197.     LIGHT2.Color = SKILLTEXTCOLOR
  1198.     for i = 1, 2 do
  1199.         local TWIST = -2
  1200.         local START = A
  1201.         local END = B
  1202.         if i == 1 then
  1203.             START = B
  1204.             END = A
  1205.         end
  1206.         local ChainLink = IT("Beam",Torso)
  1207.         ChainLink.Texture = "rbxassetid://73042633"
  1208.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1209.         ChainLink.TextureSpeed = 1
  1210.         ChainLink.Width0 = 1
  1211.         ChainLink.Width1 = 1
  1212.         ChainLink.TextureLength = 2.5
  1213.         ChainLink.Attachment0 = START
  1214.         ChainLink.Attachment1 = END
  1215.         ChainLink.CurveSize0 = TWIST
  1216.         ChainLink.CurveSize1 = TWIST
  1217.         --ChainLink.FaceCamera = true
  1218.         ChainLink.Segments = 45
  1219.         ChainLink.Transparency = NumberSequence.new(1)
  1220.         table.insert(CHAINLINKS,ChainLink)
  1221.     end
  1222.     for i = 1, 2 do
  1223.         local TWIST = -1
  1224.         local START = C
  1225.         local END = D
  1226.         if i == 1 then
  1227.             START = D
  1228.             END = C
  1229.         end
  1230.         local ChainLink = IT("Beam",Torso)
  1231.         ChainLink.Texture = "rbxassetid://73042633"
  1232.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1233.         ChainLink.TextureSpeed = 1
  1234.         ChainLink.Width0 = 1
  1235.         ChainLink.Width1 = 1
  1236.         ChainLink.TextureLength = 5
  1237.         ChainLink.Attachment0 = START
  1238.         ChainLink.Attachment1 = END
  1239.         ChainLink.CurveSize0 = TWIST
  1240.         ChainLink.CurveSize1 = TWIST
  1241.         --ChainLink.FaceCamera = true
  1242.         ChainLink.Segments = 25
  1243.         ChainLink.LightEmission = 0.5
  1244.         ChainLink.Transparency = NumberSequence.new(1)
  1245.         table.insert(CHAINLINKS,ChainLink)
  1246.     end
  1247.     coroutine.resume(coroutine.create(function()
  1248.         repeat
  1249.             Swait()
  1250.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1251.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1252.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256.         until CHAINS == true
  1257.         repeat
  1258.             Swait()
  1259.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1260.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1261.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265.         until ATTACK == false
  1266.         for e = 1, 15 do
  1267.             Swait()
  1268.             for i = 1, #CHAINLINKS do
  1269.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1270.             end
  1271.         end
  1272.         A:remove()
  1273.         B:remove()
  1274.         C:remove()
  1275.         D:remove()
  1276.     end))
  1277.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1278.     for e = 1, 15 do
  1279.         Swait()
  1280.         for i = 1, #CHAINLINKS do
  1281.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1282.         end
  1283.     end
  1284.     CHAINS = true
  1285.     Rooted = true
  1286.     wait(0.25)
  1287.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1288.     FIST.Color = C3(1, 215/255, 1)
  1289.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1290.     local LIGHT3 = IT("PointLight",FIST)
  1291.     LIGHT3.Range = 7
  1292.     LIGHT3.Brightness = 5
  1293.     LIGHT3.Color = SKILLTEXTCOLOR
  1294.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1295.     local FISTA = IT("Attachment",FIST)
  1296.     FISTA.Position = VT(0.062, 0.977, 0)
  1297.     local ChainLink = IT("Beam",Torso)
  1298.     ChainLink.Texture = "rbxassetid://73042633"
  1299.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1300.     ChainLink.TextureSpeed = 0
  1301.     ChainLink.Width0 = 3
  1302.     ChainLink.Width1 = 3
  1303.     ChainLink.TextureLength = 12
  1304.     ChainLink.Attachment0 = LIGHT
  1305.     ChainLink.Attachment1 = FISTA
  1306.     ChainLink.FaceCamera = true
  1307.     ChainLink.Segments = 45
  1308.     ChainLink.LightEmission = 0.5
  1309.     ChainLink.Transparency = NumberSequence.new(0.25)
  1310.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1311.     for i = 1, 85 do
  1312.         Swait()
  1313.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1314.         ChainLink.TextureLength = 12+(i*2)
  1315.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1316.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1317.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1318.         if HITFLOOR ~= nil then
  1319.             HITFLOOR:BreakJoints()
  1320.             coroutine.resume(coroutine.create(function()
  1321.                 for i = 1, 15 do
  1322.                     Swait()
  1323.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1324.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1325.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1326.                 end
  1327.             end))
  1328.             break
  1329.         end
  1330.     end
  1331.     coroutine.resume(coroutine.create(function()
  1332.         for i = 1, 50 do
  1333.             Swait()
  1334.             FIST.Transparency = FIST.Transparency + 0.5/50
  1335.             LIGHT3.Range = LIGHT3.Range - 7/50
  1336.         end
  1337.         FIST:remove()
  1338.     end))
  1339.     LIGHT:remove()
  1340.     GYRO:remove()
  1341.     ATTACK = false
  1342.     Rooted = false
  1343. end
  1344.  
  1345. function WarpMeteor()
  1346.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1347.     if DIST > 9999 then
  1348.         DIST = 9999
  1349.     end
  1350.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1351.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1352.     if HITFLOOR then
  1353.         local POS = HITPOS 
  1354.         ATTACK = true
  1355.         Rooted = false
  1356.         local WARPED = false
  1357.         local SMASHED = false
  1358.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1359.         coroutine.resume(coroutine.create(function()
  1360.             repeat
  1361.                 Swait()
  1362.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1363.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368.             until WARPED == true
  1369.             repeat
  1370.                 Swait()
  1371.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1372.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377.             until SMASHED == true
  1378.             repeat
  1379.                 Swait()
  1380.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1385.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386.             until ATTACK == false
  1387.         end))
  1388.         VALUE1 = true
  1389.         CreateSound(233856115, Torso, 5, 1.6, false)
  1390.         chatfunc("NUKE INCOMING!")
  1391.         for i = 1, 25 do
  1392.             Swait()
  1393.             for _, c in pairs(Character:GetChildren()) do
  1394.                 if c.ClassName == "Part" then
  1395.                     c.Transparency = c.Transparency + 1/25
  1396.                 end
  1397.             end
  1398.             for _, c in pairs(Weapon:GetChildren()) do
  1399.                 if c.ClassName == "Part" then
  1400.                     c.Transparency = c.Transparency + 1/25
  1401.                 end
  1402.             end
  1403.         end
  1404.         UNANCHOR = false
  1405.         RootPart.Anchored = true
  1406.         RootPart.Velocity = VT(0,0,0)
  1407.         local ROOTPOS = RootPart.Position
  1408.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1409.         WARPED = true
  1410.         for i = 1, 25 do
  1411.             Swait()
  1412.             for _, c in pairs(Character:GetChildren()) do
  1413.                 if c.ClassName == "Part" then
  1414.                     c.Transparency = c.Transparency - 1/25
  1415.                 end
  1416.             end
  1417.             for _, c in pairs(Weapon:GetChildren()) do
  1418.                 if c.ClassName == "Part" then
  1419.                     c.Transparency = c.Transparency - 1/25
  1420.                 end
  1421.             end
  1422.         end
  1423.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1424.         SHELL.CFrame = RootPart.CFrame
  1425.         MakeForm(SHELL,"Ball")
  1426.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1427.         for i = 1, 10 do
  1428.             Swait()
  1429.             SHELL.Transparency = SHELL.Transparency - 1/10
  1430.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1431.         end
  1432.         for i = 1, math.ceil(75/2) do
  1433.             Swait()
  1434.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1435.             SHELL.CFrame = CF(RootPart.Position)
  1436.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(50,3,50), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1437.         end
  1438.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1439.         SHELL.CFrame = CF(RootPart.Position)
  1440.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(350,350,350)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1441.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(450,3,450)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1442.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(450,3,450)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1443.         for i = 1, 5 do
  1444.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(50,0,50)*SIZE, Size2 = VT(350,3,350)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1445.         end
  1446.         SHELL:remove()
  1447.         ApplyAoE(RootPart.Position,750,350,750,1750,false)
  1448.         SMASHED = true
  1449.         wait(1)
  1450.         VALUE1 = false
  1451.         UNANCHOR = true
  1452.         ATTACK = false
  1453.         Rooted = false
  1454.     end
  1455. end
  1456.  
  1457. function PandorasBox()
  1458.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1459.     if HITFLOOR ~= nil then
  1460.         ATTACK = false
  1461.         Rooted = false
  1462.         local RINGSPIN = true
  1463.         local CONSTRUCTING = true
  1464.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1465.         RING.Color = C3(0,0,0)
  1466.         MakeForm(RING,"Cyl")
  1467.         RING.CFrame = CF(HITPOS)
  1468.         CreateSound(402981977, RING, 5, 1.2, false)
  1469.         coroutine.resume(coroutine.create(function()
  1470.             repeat
  1471.                 Swait()
  1472.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1473.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1474.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1477.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479.             until CONSTRUCTING == false
  1480.             repeat
  1481.                 Swait()
  1482.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1483.             until RINGSPIN == false
  1484.             for i = 1, 25 do
  1485.                 Swait()
  1486.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1487.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1488.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1489.                 RING.Transparency = RING.Transparency + 1/25
  1490.             end
  1491.             RING:remove()
  1492.         end))
  1493.         for i = 1, 15 do
  1494.             Swait()
  1495.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1496.             RING.Transparency = RING.Transparency - 1/15
  1497.         end
  1498.         local BOXSPIN = true
  1499.         local PANDORASBOX = IT("Model",Effects)
  1500.         PANDORASBOX.Name = "Pandora's Box"
  1501.         local BOX = IT("Model",PANDORASBOX)
  1502.         BOX.Name = "Body"
  1503.         local LID = IT("Model",PANDORASBOX)
  1504.         LID.Name = "Lid"
  1505.         --BUILDING THE BOX--
  1506.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1507.             BASE.Color = C3(0,0,0)
  1508.             PANDORASBOX.PrimaryPart = BASE
  1509.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1510.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1511.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1512.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1513.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1514.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1515.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1516.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1517.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1518.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1519.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1520.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1521.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1522.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1523.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1524.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1525.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1526.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1527.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1528.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1529.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1530.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1531.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1532.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1533.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1534.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1535.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1536.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1537.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1538.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1539.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1540.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1541.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1542.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1543.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1544.             -------------
  1545.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1546.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1547.             LID.PrimaryPart = LIDPART
  1548.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1549.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1550.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1551.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1552.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1553.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1554.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1555.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1556.             local DECAL = IT("Decal",LIDPART)
  1557.             DECAL.Face = "Top"
  1558.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1559.             DECAL.Color3 = C3(0,0,0)
  1560.         --BUILDING THE BOX--
  1561.         coroutine.resume(coroutine.create(function()
  1562.             repeat
  1563.                 Swait()
  1564.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1565.             until BOXSPIN == false
  1566.         end))
  1567.         for i = 1, 25 do
  1568.             Swait()
  1569.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1570.         end
  1571.         wait(0.5)
  1572.         BOXSPIN = false
  1573.         CONSTRUCTING = false   
  1574.         coroutine.resume(coroutine.create(function()
  1575.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1576.             --[[for i = 1, 45 do
  1577.                 Swait()
  1578.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1579.             end-
  1580.             LID:remove()]]--
  1581.             for _, c in pairs(LID:GetChildren()) do
  1582.                 if c.ClassName == "Part" then
  1583.                     c.Anchored = false
  1584.                     c.CanCollide = true
  1585.                     if c ~= LIDPART then
  1586.                         weldBetween(LIDPART,c)
  1587.                     end
  1588.                 end
  1589.             end
  1590.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1591.             Debris:AddItem(LID,15)
  1592.             wait(0.5)
  1593.             local RANDOMEFFECT = MRANDOM(1,4)
  1594.             if RANDOMEFFECT == 1 then
  1595.                 for i = 1, 45 do
  1596.                     wait((2-(i/15))/15)
  1597.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1598.                 end
  1599.                 wait(1)
  1600.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1601.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1602.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1603.                 for i = 1, 5 do
  1604.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1605.                 end
  1606.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1607.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1608.             elseif RANDOMEFFECT == 2 then
  1609.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1610.                 FIELD.CFrame = BASE.CFrame
  1611.                 MakeForm(FIELD,"Ball")
  1612.                 for i = 1, 50 do
  1613.                     Swait()
  1614.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1615.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1616.                 end
  1617.                 wait(0.2)
  1618.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1619.                 coroutine.resume(coroutine.create(function()
  1620.                     for i = 1, 75 do
  1621.                         Swait()
  1622.                         LOOP.Volume = LOOP.Volume + 10/75
  1623.                         LOOP.Parent = FIELD
  1624.                         local CHILDREN = workspace:GetDescendants()
  1625.                         for index, CHILD in pairs(CHILDREN) do
  1626.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1627.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1628.                                 if HUM then
  1629.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1630.                                     if TORSO then
  1631.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1632.                                             HUM.Health = HUM.Health - 1.5
  1633.                                             TORSO.Velocity = VT(0,5,0)
  1634.                                             HUM.PlatformStand = true
  1635.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1636.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1637.                                             end
  1638.                                         end
  1639.                                     end
  1640.                                 end
  1641.                             end
  1642.                         end
  1643.                         FIELD.Size = FIELD.Size + VT(9,9,9)
  1644.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1645.                     end
  1646.                     for i = 1, 500 do
  1647.                         Swait()
  1648.                         LOOP.Parent = FIELD
  1649.                         local CHILDREN = workspace:GetDescendants()
  1650.                         for index, CHILD in pairs(CHILDREN) do
  1651.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1652.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1653.                                 if HUM then
  1654.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1655.                                     if TORSO then
  1656.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1657.                                             TORSO.Velocity = VT(0,5,0)
  1658.                                             HUM.Health = HUM.Health - 1.5
  1659.                                             HUM.PlatformStand = true
  1660.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1661.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1662.                                             end
  1663.                                         end
  1664.                                     end
  1665.                                 end
  1666.                             end
  1667.                         end
  1668.                     end
  1669.                     for i = 1, 25 do
  1670.                         Swait()
  1671.                         LOOP.Volume = LOOP.Volume + 10/25
  1672.                         LOOP.Parent = FIELD
  1673.                         local CHILDREN = workspace:GetDescendants()
  1674.                         for index, CHILD in pairs(CHILDREN) do
  1675.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1676.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1677.                                 if HUM then
  1678.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1679.                                     if TORSO then
  1680.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1681.                                             TORSO.Velocity = VT(0,5,0)
  1682.                                             HUM.Health = HUM.Health - 1.5
  1683.                                             HUM.PlatformStand = false
  1684.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1685.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1686.                                             end
  1687.                                         end
  1688.                                     end
  1689.                                 end
  1690.                             end
  1691.                         end
  1692.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1693.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1694.                     end
  1695.                     FIELD:remove()
  1696.                 end))
  1697.             elseif RANDOMEFFECT == 3 then
  1698.                 for i = 1, 10 do
  1699.                     wait(0.15)
  1700.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1701.                     coroutine.resume(coroutine.create(function()
  1702.                         local MINION = CLONE:Clone()
  1703.                         MINION.Parent = Effects
  1704.                         MINION.Name = "Shadow"
  1705.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1706.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1707.                         for _, c in pairs(MINION:GetChildren()) do
  1708.                             if c.ClassName == "Part" then
  1709.                                 c.Material = "Neon"
  1710.                                 c.Color = C3(0,0,0)
  1711.                                 c.Transparency = 0.25
  1712.                                 if c.Name == "Head" then
  1713.                                     c:ClearAllChildren()
  1714.                                     local MSH = IT("BlockMesh",c)
  1715.                                     MSH.Scale = VT(0.5,1,1)
  1716.                                 end
  1717.                             end
  1718.                         end
  1719.                         local TORSO = MINION.Torso
  1720.                         local HUMAN = MINION.Humanoid
  1721.                         HUMAN.WalkSpeed = 100
  1722.                         HUMAN.MaxHealth = math.huge
  1723.                         HUMAN.Health = math.huge
  1724.                         HUMAN.DisplayDistanceType = "None"
  1725.                         HUMAN.Died:connect(function()
  1726.                             MINION:remove()
  1727.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1728.                         end)
  1729.                         wait(1)
  1730.                         local findNearestTorso = function(POS)
  1731.                             local list = game.Workspace:GetDescendants()
  1732.                             local torso = nil
  1733.                             local dist = 9999
  1734.                             local temp = nil
  1735.                             local human = nil
  1736.                             local temp2 = nil
  1737.                             for x = 1, #list do
  1738.                                 temp2 = list[x]
  1739.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1740.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1741.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1742.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1743.                                         if (temp.Position - POS).magnitude < dist then
  1744.                                             torso = temp
  1745.                                             dist = (temp.Position - POS).magnitude
  1746.                                         end
  1747.                                     end
  1748.                                 end
  1749.                             end
  1750.                             return torso, dist
  1751.                         end
  1752.                         for i = 1, 40 do
  1753.                             if HUMAN.Health == 0 then
  1754.                                 break
  1755.                             end
  1756.                             wait(0.3)
  1757.                             local target,dist= findNearestTorso(TORSO.Position)
  1758.                             if target then
  1759.                                 HUMAN:MoveTo(target.Position)
  1760.                                 if dist < 999 then
  1761.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1762.                                     wait(0.5)
  1763.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1764.                                     --ANIM:Play()
  1765.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1766.                                     ApplyAoE(TORSO.Position,10,0,0,85,false)
  1767.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1768.                                     for i = 1, 5 do
  1769.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1770.                                     end
  1771.                                     break
  1772.                                 end
  1773.                             end
  1774.                         end
  1775.                         MINION:remove()
  1776.                     end))
  1777.                 end
  1778.             elseif RANDOMEFFECT == 4 then
  1779.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1780.                 FIELD.Color = C3(0,0,0)
  1781.                 FIELD.CFrame = BASE.CFrame
  1782.                 MakeForm(FIELD,"Ball")
  1783.                 FIELD.CanCollide = true
  1784.                 for i = 1, 50 do
  1785.                     Swait()
  1786.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1787.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1788.                 end
  1789.                 wait(0.2)
  1790.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1791.                 coroutine.resume(coroutine.create(function()
  1792.                     local E = 0
  1793.                     for i = 1, 75 do
  1794.                         E = E + 1
  1795.                         Swait()
  1796.                         if E >= 35 then
  1797.                             E = 0
  1798.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1799.                         end
  1800.                         LOOP.Volume = LOOP.Volume + 10/75
  1801.                         LOOP.Parent = FIELD
  1802.                         local CHILDREN = workspace:GetDescendants()
  1803.                         for index, CHILD in pairs(CHILDREN) do
  1804.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1805.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1806.                                 if HUM then
  1807.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1808.                                     if TORSO then
  1809.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1810.                                             for _, c in pairs(CHILD:GetChildren()) do
  1811.                                                 if c:IsA("BasePart") then
  1812.                                                     local bv = Instance.new("BodyVelocity")
  1813.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1814.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1815.                                                     bv.Parent = c
  1816.                                                     Debris:AddItem(bv,0.05)
  1817.                                                 end
  1818.                                             end
  1819.                                             HUM.Health = HUM.Health - 0.3
  1820.                                         end
  1821.                                     end
  1822.                                 end
  1823.                             end
  1824.                         end
  1825.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1826.                     end
  1827.                     for i = 1, 180 do
  1828.                         E = E + 1
  1829.                         Swait()
  1830.                         if E >= 35 then
  1831.                             E = 0
  1832.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1833.                         end
  1834.                         LOOP.Parent = FIELD
  1835.                         local CHILDREN = workspace:GetDescendants()
  1836.                         for index, CHILD in pairs(CHILDREN) do
  1837.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1838.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1839.                                 if HUM then
  1840.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1841.                                     if TORSO then
  1842.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1843.                                             for _, c in pairs(CHILD:GetChildren()) do
  1844.                                                 if c:IsA("BasePart") then
  1845.                                                     local bv = Instance.new("BodyVelocity")
  1846.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1847.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1848.                                                     bv.Parent = c
  1849.                                                     Debris:AddItem(bv,0.05)
  1850.                                                 end
  1851.                                             end
  1852.                                             HUM.Health = HUM.Health - 0.3
  1853.                                         end
  1854.                                     end
  1855.                                 end
  1856.                             end
  1857.                         end
  1858.                     end
  1859.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1860.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1861.                     for i = 1, 5 do
  1862.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1863.                     end
  1864.                     FIELD:remove()
  1865.                 end))
  1866.             elseif RANDOMEFFECT == 5 then
  1867.             end
  1868.             wait(0.5)
  1869.             for i = 1, 25 do
  1870.                 Swait()
  1871.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1872.             end
  1873.             PANDORASBOX:remove()
  1874.             RINGSPIN = false
  1875.         end))
  1876.         ATTACK = false
  1877.         Rooted = false
  1878.     end
  1879. end
  1880.  
  1881. function Taunt()
  1882.     ATTACK = true
  1883.     local LAUGH = nil
  1884.     coroutine.resume(coroutine.create(function()
  1885.         repeat
  1886.             Swait()
  1887.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1888.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1889.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1890.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1891.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893.         until LAUGH ~= nil
  1894.         repeat
  1895.             Swait()
  1896.             LAUGH.Parent = Head
  1897.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1898.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1899.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1900.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1901.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903.         until LAUGH.Playing == false
  1904.     ATTACK = false
  1905.     end))
  1906.     wait(0.1)
  1907.     sick:Pause()
  1908.     LAUGH = CreateSound(474545527, Head, 10, 1, false)
  1909.     wait(1)
  1910.     sick:Resume()
  1911. end
  1912.  
  1913. --//=================================\\
  1914. --||      ASSIGN THINGS TO KEYS
  1915. --\\=================================//
  1916.  
  1917. function MouseDown(Mouse)
  1918.     HOLD = true
  1919.     if ATTACK == false then
  1920.     end
  1921. end
  1922.  
  1923. function MouseUp(Mouse)
  1924. HOLD = false
  1925. end
  1926.  
  1927. function KeyDown(Key)
  1928.     KEYHOLD = true
  1929.     if Key == "z" and ATTACK == false then
  1930.         MagicMissiles()
  1931.     end
  1932.  
  1933.     if Key == "b" and ATTACK == false then
  1934.         TimesUp()
  1935.     end
  1936.  
  1937.     if Key == "c" and ATTACK == false then
  1938.         ChainPunch()
  1939.     end
  1940.  
  1941.     if Key == "v" and ATTACK == false then
  1942.         WarpMeteor()
  1943.     end
  1944.  
  1945.     if Key == "x" and ATTACK == false then
  1946.         PandorasBox()
  1947.     end
  1948.  
  1949.     if Key == "t" and ATTACK == false then
  1950.         Taunt()
  1951.     end
  1952. end
  1953.  
  1954. function KeyUp(Key)
  1955.     KEYHOLD = false
  1956. end
  1957.  
  1958.     Mouse.Button1Down:connect(function(NEWKEY)
  1959.         MouseDown(NEWKEY)
  1960.     end)
  1961.     Mouse.Button1Up:connect(function(NEWKEY)
  1962.         MouseUp(NEWKEY)
  1963.     end)
  1964.     Mouse.KeyDown:connect(function(NEWKEY)
  1965.         KeyDown(NEWKEY)
  1966.     end)
  1967.     Mouse.KeyUp:connect(function(NEWKEY)
  1968.         KeyUp(NEWKEY)
  1969.     end)
  1970.  
  1971. --//=================================\\
  1972. --\\=================================//
  1973.  
  1974.  
  1975. function unanchor()
  1976.     if UNANCHOR == true then
  1977.         RootPart.Anchored = false
  1978.     end
  1979.     g = Character:GetChildren()
  1980.     for i = 1, #g do
  1981.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1982.             g[i].Anchored = false
  1983.         end
  1984.     end
  1985.     g = Weapon:GetChildren()
  1986.     for i = 1, #g do
  1987.         if g[i].ClassName == "Part" then
  1988.             g[i].Anchored = false
  1989.         end
  1990.     end
  1991. end
  1992.  
  1993.  
  1994. --//=================================\\
  1995. --||    WRAP THE WHOLE SCRIPT UP
  1996. --\\=================================//
  1997.  
  1998. Humanoid.Changed:connect(function(Jump)
  1999.     if Jump == "Jump" and (Disable_Jump == true) then
  2000.         Humanoid.Jump = false
  2001.     end
  2002. end)
  2003.  
  2004. while true do
  2005.     Swait()
  2006.     refit()
  2007.     script.Parent = WEAPONGUI
  2008.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2009.         v:Stop();
  2010.     end
  2011.     ANIMATE.Parent = nil
  2012.     SINE = SINE + CHANGE*1.5
  2013.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2014.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2015.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2016.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2017.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2018.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2019.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2020.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2021.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2022.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2023.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027.     end
  2028.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2029.         ANIM = "Jump"
  2030.         if ATTACK == false then
  2031.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2034.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2035.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2036.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2037.         end
  2038.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2039.         ANIM = "Fall"
  2040.         if ATTACK == false then
  2041.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2044.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2045.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2046.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2047.         end
  2048.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2049.         ANIM = "Idle"
  2050.         if ATTACK == false then
  2051.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2052.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2054.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2055.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057.         end
  2058.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2059.         ANIM = "Walk"
  2060.         if ATTACK == false then
  2061.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2063.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2064.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2065.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2066.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2067.         end
  2068.     end
  2069.     unanchor()
  2070.     Humanoid.MaxHealth = "inf"
  2071.     Humanoid.Health = "inf"
  2072.     if Rooted == false then
  2073.         Disable_Jump = false
  2074.         Humanoid.WalkSpeed = Speed
  2075.     elseif Rooted == true then
  2076.         Disable_Jump = true
  2077.         Humanoid.WalkSpeed = 0
  2078.     end
  2079.         for _, c in pairs(Character:GetChildren()) do
  2080.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  2081.             c.Material = "Fabric"
  2082.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2083.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2084.             end
  2085.             if c ~= Head then
  2086.                 c.Color = C3(0,0,0)
  2087.             else
  2088.                 c.Color = C3(0,0,0)
  2089.             end
  2090.             if c == Head then
  2091.                 if c:FindFirstChild("face") then
  2092.                     c.face:remove()
  2093.                 end
  2094.             end
  2095.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2096.             c:remove()
  2097.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2098.             c:remove()
  2099.         end
  2100.     end
  2101.     sick.SoundId = "rbxassetid://"..SONG
  2102.     sick.Looped = true
  2103.     sick.Pitch = 1
  2104.     sick.Volume = 20
  2105.     sick.Parent = Torso
  2106.     sick:Resume()
  2107.     --sick.Playing = false
  2108. refit()
  2109.     Humanoid.Name = "Master of Nukes = "..Player.Name
  2110. end
  2111.  
  2112. if Humanoid.Health < inf then
  2113. Humanoid.MaxHealth = inf
  2114. Humanoid.Health = Humanoid.Health + inf
  2115.  
  2116. end
  2117.  
  2118. --//=================================\\
  2119. --\\=================================//
  2120.  
  2121.  
  2122.  
  2123.  
  2124.  
  2125. --//====================================================\\--
  2126. --||                     END OF SCRIPT
  2127. --\\====================================================//--
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