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Jul 5th, 2017
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  1. player = game:GetService("Players").LocalPlayer
  2.  
  3. char = player.Character
  4.  
  5. mouse = player:GetMouse()
  6.  
  7. for i, v in pairs(char:GetChildren()) do
  8.  
  9. if v.ClassName == "BoolValue" then
  10.  
  11. v:Destroy()
  12.  
  13. elseif v.ClassName == "NumberValue" then
  14.  
  15. v:Destroy()
  16.  
  17. elseif v.ClassName == "IntValue" then
  18.  
  19. v:Destroy()
  20.  
  21. elseif v.ClassName == "CFrameValue" then
  22.  
  23. v:Destroy()
  24.  
  25. elseif v.ClassName == "Model" then
  26.  
  27. v:Destroy()
  28.  
  29. end
  30.  
  31. end
  32.  
  33. local makeorb = false
  34.  
  35. idleq = false
  36.  
  37. local skl = false
  38.  
  39. local healingmode = false
  40.  
  41. parts = {}
  42.  
  43. poses = {}
  44.  
  45. sizes = {}
  46.  
  47. local obj3, HBOX1, HBOX2, TARG10, TARG11, STARG, lastdg, objs, objs2, dg, dgm
  48.  
  49. local active = true
  50.  
  51. local spinning = false
  52.  
  53. team = Instance.new("StringValue", char)
  54.  
  55. team.Name = "Team"
  56.  
  57. team.Value = player.Name
  58.  
  59. function makepart(transparency, collide, color, size, cf, material, shape, debris, anchored)
  60.  
  61. local p = Instance.new("Part", game.Workspace)
  62.  
  63. if transparency ~= nil then
  64.  
  65. p.Transparency = transparency
  66.  
  67. end
  68.  
  69. p.Anchored = true
  70.  
  71. if collide ~= nil then
  72.  
  73. p.CanCollide = collide
  74.  
  75. if color ~= nil then
  76.  
  77. p.BrickColor = BrickColor.new(color)
  78.  
  79. end
  80.  
  81. if size ~= nil then
  82.  
  83. p.Size = size
  84.  
  85. end
  86.  
  87. if cf ~= nil then
  88.  
  89. p.CFrame = cf
  90.  
  91. end
  92.  
  93. if material ~= nil then
  94.  
  95. p.Material = material
  96.  
  97. end
  98.  
  99. if shape ~= nil then
  100.  
  101. p.Shape = shape
  102.  
  103. end
  104.  
  105. if debris ~= nil then
  106.  
  107. game.Debris:AddItem(p, debris)
  108.  
  109. end
  110.  
  111. p.TopSurface = "SmoothNoOutlines"
  112.  
  113. p.BottomSurface = "SmoothNoOutlines"
  114.  
  115. p.LeftSurface = "SmoothNoOutlines"
  116.  
  117. p.RightSurface = "SmoothNoOutlines"
  118.  
  119. p.FrontSurface = "SmoothNoOutlines"
  120.  
  121. p.BackSurface = "SmoothNoOutlines"
  122.  
  123. return p
  124.  
  125. end
  126.  
  127. end
  128.  
  129. function meshsomething(part, meshid, textureid, scale, mt)
  130.  
  131. local msh
  132.  
  133. if mt ~= nil then
  134.  
  135. msh = Instance.new(mt, part)
  136.  
  137. else
  138.  
  139. msh = Instance.new("SpecialMesh", part)
  140.  
  141. end
  142.  
  143. if meshid ~= nil then
  144.  
  145. msh.MeshId = meshid
  146.  
  147. end
  148.  
  149. if textureid ~= nil then
  150.  
  151. msh.TextureId = textureid
  152.  
  153. end
  154.  
  155. if scale ~= nil then
  156.  
  157. msh.Scale = scale
  158.  
  159. end
  160.  
  161. return msh
  162.  
  163. end
  164.  
  165. local lastdf, df, dfm
  166.  
  167. local basicunlocked = false
  168.  
  169. mc = Instance.new("NumberValue", char)
  170.  
  171. mc.Name = "CloanTime"
  172.  
  173. mc.Value = 0
  174.  
  175. ht = Instance.new("NumberValue", char)
  176.  
  177. ht.Name = "HealingTime"
  178.  
  179. ht.Value = 6
  180.  
  181. stun = Instance.new("BoolValue", char)
  182.  
  183. stun.Name = "Stunned"
  184.  
  185. stun.Value = false
  186.  
  187. atk = Instance.new("NumberValue", char)
  188.  
  189. atk.Name = "Attack"
  190.  
  191. atk.Value = 1
  192.  
  193. def = Instance.new("NumberValue", char)
  194.  
  195. def.Name = "Defense"
  196.  
  197. def.Value = 1
  198.  
  199. spd = Instance.new("NumberValue", char)
  200.  
  201. spd.Name = "Speed"
  202.  
  203. spd.Value = 1
  204.  
  205. deft = Instance.new("NumberValue", char)
  206.  
  207. deft.Name = "DefenseTime"
  208.  
  209. deft.Value = 0
  210.  
  211. atkt = Instance.new("NumberValue", char)
  212.  
  213. atkt.Name = "AttackTime"
  214.  
  215. atkt.Value = 0
  216.  
  217. spdt = Instance.new("NumberValue", char)
  218.  
  219. spdt.Name = "SpeedTime"
  220.  
  221. spdt.Value = 0
  222.  
  223. posd = Instance.new("BoolValue", char)
  224.  
  225. posd.Name = "Posioned"
  226.  
  227. posd.Value = false
  228.  
  229. pt = Instance.new("NumberValue", char)
  230.  
  231. pt.Name = "PoisonTime"
  232.  
  233. pt.Value = 0
  234.  
  235. bl = Instance.new("BoolValue", char)
  236.  
  237. bl.Name = "Blocking"
  238.  
  239. bl.Value = false
  240.  
  241. bll = Instance.new("BoolValue", char)
  242.  
  243. bll.Name = "BlockingLabel"
  244.  
  245. bll.Value = false
  246.  
  247. blt = Instance.new("NumberValue", char)
  248.  
  249. blt.Name = "BlockingLeft"
  250.  
  251. blt.Value = 50
  252.  
  253. pb = Instance.new("BoolValue", char)
  254.  
  255. pb.Name = "PauseBlock"
  256.  
  257. pb.Value = false
  258.  
  259. blm = 100
  260.  
  261. gd = Instance.new("BoolValue", char)
  262.  
  263. gd.Name = "Ground"
  264.  
  265. local TARG7, obj, TARG8, obj2
  266.  
  267. for i, v in pairs(char:GetChildren()) do
  268.  
  269. if v.ClassName == "Weld" then
  270.  
  271. v:destroy()
  272.  
  273. end
  274.  
  275. if v.ClassName == "Model" then
  276.  
  277. v:Destroy()
  278.  
  279. end
  280.  
  281. end
  282.  
  283. for i, v in pairs(player.PlayerGui:GetChildren()) do
  284.  
  285. if v.Name == "UI" then
  286.  
  287. v:Destroy()
  288.  
  289. end
  290.  
  291. end
  292.  
  293. for i, v in pairs(char.Head:GetChildren()) do
  294.  
  295. if v.ClassName == "Sound" then
  296.  
  297. v:Destroy()
  298.  
  299. end
  300.  
  301. end
  302.  
  303. local m = Instance.new("Model")
  304.  
  305. m.Name = "Runic Tunes"
  306.  
  307. p1 = Instance.new("Part", m)
  308.  
  309. p1.BrickColor = BrickColor.new("Lily white")
  310.  
  311. p1.Material = Enum.Material.SmoothPlastic
  312.  
  313. p1.Name = "BLD"
  314.  
  315. p1.CFrame = CFrame.new(158.814728, 7.5604434, 68.9112091, 0.118325084, -0.0106279431, -0.992919028, 0.00754601555, 0.999924302, -0.00980370957, 0.992947757, -0.00633254647, 0.118396461)
  316.  
  317. p1.CanCollide = false
  318.  
  319. p1.Size = Vector3.new(0.200000003, 1.96283054, 0.200000003)
  320.  
  321. p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  322.  
  323. p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  324.  
  325. p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  326.  
  327. p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  328.  
  329. p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  330.  
  331. p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  332.  
  333. b1 = Instance.new("BlockMesh", p1)
  334.  
  335. b1.Name = "Mesh"
  336.  
  337. b1.Scale = Vector3.new(0.648554683, 1, 0.684892654)
  338.  
  339. p2 = Instance.new("Part", m)
  340.  
  341. p2.BrickColor = BrickColor.new("Steel blue")
  342.  
  343. p2.Material = Enum.Material.Neon
  344.  
  345. p2.Name = "BLD"
  346.  
  347. p2.CFrame = CFrame.new(158.814041, 7.5597086, 68.9119949, 0.118325084, -0.0106279431, -0.992919028, 0.00754601555, 0.999924302, -0.00980370957, 0.992947757, -0.00633254647, 0.118396461)
  348.  
  349. p2.CanCollide = false
  350.  
  351. p2.Size = Vector3.new(0.200000003, 1.97707105, 0.200000003)
  352.  
  353. p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  354.  
  355. p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  356.  
  357. p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  358.  
  359. p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  360.  
  361. p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  362.  
  363. p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  364.  
  365. b2 = Instance.new("BlockMesh", p2)
  366.  
  367. b2.Name = "Mesh"
  368.  
  369. b2.Scale = Vector3.new(0.557979703, 1, 0.633331835)
  370.  
  371. p3 = Instance.new("WedgePart", m)
  372.  
  373. p3.BrickColor = BrickColor.new("Steel blue")
  374.  
  375. p3.Material = Enum.Material.Neon
  376.  
  377. p3.Name = "BLD"
  378.  
  379. p3.CFrame = CFrame.new(156.878372, 13.0602722, 69.0994492, -0.11835397, -0.992914915, -0.0106989695, -0.00756300753, -0.00987302419, 0.999923646, -0.992943823, 0.118426017, -0.0063409037)
  380.  
  381. p3.CanCollide = false
  382.  
  383. p3.FormFactor = Enum.FormFactor.Symmetric
  384.  
  385. p3.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
  386.  
  387. p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  388.  
  389. p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  390.  
  391. p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  392.  
  393. p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  394.  
  395. p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  396.  
  397. p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  398.  
  399. b3 = Instance.new("SpecialMesh", p3)
  400.  
  401. b3.MeshType = Enum.MeshType.Wedge
  402.  
  403. b3.Name = "Mesh"
  404.  
  405. b3.Scale = Vector3.new(0.498162329, 1, 1)
  406.  
  407. p4 = Instance.new("Part", m)
  408.  
  409. p4.BrickColor = BrickColor.new("Steel blue")
  410.  
  411. p4.Material = Enum.Material.Neon
  412.  
  413. p4.Name = "BLD"
  414.  
  415. p4.CFrame = CFrame.new(157.307724, 12.1233807, 69.0564804, 0.118310027, 0.529905677, -0.839764893, 0.00755101116, 0.845199645, 0.534398854, 0.992949247, -0.0695658773, 0.0959944203)
  416.  
  417. p4.CanCollide = false
  418.  
  419. p4.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  420.  
  421. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  422.  
  423. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  424.  
  425. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  426.  
  427. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  428.  
  429. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  430.  
  431. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  432.  
  433. b4 = Instance.new("BlockMesh", p4)
  434.  
  435. b4.Name = "Mesh"
  436.  
  437. b4.Scale = Vector3.new(0.50920862, 1, 1)
  438.  
  439. p5 = Instance.new("Part", m)
  440.  
  441. p5.BrickColor = BrickColor.new("Steel blue")
  442.  
  443. p5.Material = Enum.Material.Neon
  444.  
  445. p5.Name = "BLD"
  446.  
  447. p5.CFrame = CFrame.new(160.176987, 12.1517935, 68.714447, -0.118335038, -0.547754049, 0.828229785, -0.0075480137, 0.834562182, 0.550863683, -0.992946565, 0.0589350685, -0.10289254)
  448.  
  449. p5.CanCollide = false
  450.  
  451. p5.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  452.  
  453. p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  454.  
  455. p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  456.  
  457. p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  458.  
  459. p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  460.  
  461. p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  462.  
  463. p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  464.  
  465. b5 = Instance.new("BlockMesh", p5)
  466.  
  467. b5.Name = "Mesh"
  468.  
  469. b5.Scale = Vector3.new(0.50920862, 1, 1)
  470.  
  471. p6 = Instance.new("Part", m)
  472.  
  473. p6.BrickColor = BrickColor.new("Steel blue")
  474.  
  475. p6.Material = Enum.Material.Neon
  476.  
  477. p6.Name = "BLD"
  478.  
  479. p6.CFrame = CFrame.new(157.422958, 12.2590694, 69.0417023, 0.118307069, 0.747301161, -0.653870761, 0.00755501352, 0.657798648, 0.753157079, 0.992949605, -0.0940439478, 0.0721764714)
  480.  
  481. p6.CanCollide = false
  482.  
  483. p6.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  484.  
  485. p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  486.  
  487. p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  488.  
  489. p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  490.  
  491. p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  492.  
  493. p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  494.  
  495. p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  496.  
  497. b6 = Instance.new("BlockMesh", p6)
  498.  
  499. b6.Name = "Mesh"
  500.  
  501. b6.Scale = Vector3.new(0.50920862, 1, 1)
  502.  
  503. p7 = Instance.new("Part", m)
  504.  
  505. p7.BrickColor = BrickColor.new("Lily white")
  506.  
  507. p7.Material = Enum.Material.SmoothPlastic
  508.  
  509. p7.Name = "BLD"
  510.  
  511. p7.CFrame = CFrame.new(158.754517, 12.4360352, 68.8841705, 0.11835397, -0.99291575, 0.0106354216, 0.00756300753, -0.00980902929, -0.999924123, 0.992943823, 0.118425608, 0.00634848187)
  512.  
  513. p7.CanCollide = false
  514.  
  515. p7.Size = Vector3.new(0.200000003, 1.43592846, 0.234207362)
  516.  
  517. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  518.  
  519. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  520.  
  521. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  522.  
  523. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  524.  
  525. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  526.  
  527. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  528.  
  529. b7 = Instance.new("BlockMesh", p7)
  530.  
  531. b7.Name = "Mesh"
  532.  
  533. b7.Scale = Vector3.new(0.58933264, 1, 1)
  534.  
  535. p8 = Instance.new("WedgePart", m)
  536.  
  537. p8.BrickColor = BrickColor.new("Steel blue")
  538.  
  539. p8.Material = Enum.Material.Neon
  540.  
  541. p8.Name = "BLD"
  542.  
  543. p8.CFrame = CFrame.new(157.24379, 11.7580929, 69.0659103, -0.11835397, -0.992914915, -0.0106989695, -0.00756300753, -0.00987302419, 0.999923646, -0.992943823, 0.118426017, -0.0063409037)
  544.  
  545. p8.CanCollide = false
  546.  
  547. p8.FormFactor = Enum.FormFactor.Symmetric
  548.  
  549. p8.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
  550.  
  551. p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  552.  
  553. p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  554.  
  555. p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  556.  
  557. p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  558.  
  559. p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  560.  
  561. p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  562.  
  563. b8 = Instance.new("SpecialMesh", p8)
  564.  
  565. b8.MeshType = Enum.MeshType.Wedge
  566.  
  567. b8.Name = "Mesh"
  568.  
  569. b8.Scale = Vector3.new(0.498162329, 1, 1)
  570.  
  571. p9 = Instance.new("WedgePart", m)
  572.  
  573. p9.BrickColor = BrickColor.new("Steel blue")
  574.  
  575. p9.Material = Enum.Material.Neon
  576.  
  577. p9.Name = "BLD"
  578.  
  579. p9.CFrame = CFrame.new(160.248718, 11.7879009, 68.7096558, 0.118293986, 0.992922843, -0.0106371325, 0.00756400824, 0.00981101859, 0.999924242, 0.992950976, -0.11836566, -0.00634988351)
  580.  
  581. p9.CanCollide = false
  582.  
  583. p9.FormFactor = Enum.FormFactor.Symmetric
  584.  
  585. p9.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
  586.  
  587. p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  588.  
  589. p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  590.  
  591. p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  592.  
  593. p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  594.  
  595. p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  596.  
  597. p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  598.  
  599. b9 = Instance.new("SpecialMesh", p9)
  600.  
  601. b9.MeshType = Enum.MeshType.Wedge
  602.  
  603. b9.Name = "Mesh"
  604.  
  605. b9.Scale = Vector3.new(0.498162329, 1, 1)
  606.  
  607. p10 = Instance.new("Part", m)
  608.  
  609. p10.BrickColor = BrickColor.new("Lily white")
  610.  
  611. p10.Material = Enum.Material.SmoothPlastic
  612.  
  613. p10.Name = "BLD"
  614.  
  615. p10.CFrame = CFrame.new(159.46701, 12.4445133, 68.7992249, 0.118308052, 0.694607854, -0.709595263, 0.00755301397, 0.713963687, 0.700143218, 0.992949486, -0.0881922767, 0.0792213902)
  616.  
  617. p10.CanCollide = false
  618.  
  619. p10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  620.  
  621. p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  622.  
  623. p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  624.  
  625. p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  626.  
  627. p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  628.  
  629. p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  630.  
  631. p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  632.  
  633. b10 = Instance.new("BlockMesh", p10)
  634.  
  635. b10.Name = "Mesh"
  636.  
  637. b10.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  638.  
  639. p11 = Instance.new("Part", m)
  640.  
  641. p11.BrickColor = BrickColor.new("Steel blue")
  642.  
  643. p11.Material = Enum.Material.Neon
  644.  
  645. p11.Name = "BLD"
  646.  
  647. p11.CFrame = CFrame.new(159.728104, 12.4282827, 68.7657394, -0.118352018, -0.982557595, 0.143443584, -0.00755901122, 0.145346135, 0.989352942, -0.99294436, 0.116007797, -0.0246291868)
  648.  
  649. p11.CanCollide = false
  650.  
  651. p11.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  652.  
  653. p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  654.  
  655. p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  656.  
  657. p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  658.  
  659. p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  660.  
  661. p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  662.  
  663. p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  664.  
  665. b11 = Instance.new("BlockMesh", p11)
  666.  
  667. b11.Name = "Mesh"
  668.  
  669. b11.Scale = Vector3.new(0.50920862, 1, 1)
  670.  
  671. p12 = Instance.new("Part", m)
  672.  
  673. p12.BrickColor = BrickColor.new("Steel blue")
  674.  
  675. p12.Material = Enum.Material.Neon
  676.  
  677. p12.Name = "BLD"
  678.  
  679. p12.CFrame = CFrame.new(160.058914, 12.2851906, 68.727478, -0.118341058, -0.761105955, 0.6377424, -0.00755101349, 0.642926514, 0.765891731, -0.992945552, 0.0858209506, -0.0818318427)
  680.  
  681. p12.CanCollide = false
  682.  
  683. p12.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  684.  
  685. p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  686.  
  687. p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  688.  
  689. p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  690.  
  691. p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  692.  
  693. p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  694.  
  695. p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  696.  
  697. b12 = Instance.new("BlockMesh", p12)
  698.  
  699. b12.Name = "Mesh"
  700.  
  701. b12.Scale = Vector3.new(0.50920862, 1, 1)
  702.  
  703. p13 = Instance.new("Part", m)
  704.  
  705. p13.BrickColor = BrickColor.new("Steel blue")
  706.  
  707. p13.Material = Enum.Material.Neon
  708.  
  709. p13.Name = "BLD"
  710.  
  711. p13.CFrame = CFrame.new(157.750641, 12.4086933, 69.0015106, 0.118294001, 0.97926718, -0.164452553, 0.00756200869, 0.164722145, 0.986311972, 0.992951095, -0.117918529, 0.0120804515)
  712.  
  713. p13.CanCollide = false
  714.  
  715. p13.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  716.  
  717. p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  718.  
  719. p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  720.  
  721. p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  722.  
  723. p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  724.  
  725. p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  726.  
  727. p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  728.  
  729. b13 = Instance.new("BlockMesh", p13)
  730.  
  731. b13.Name = "Mesh"
  732.  
  733. b13.Scale = Vector3.new(0.50920862, 1, 1)
  734.  
  735. p14 = Instance.new("Part", m)
  736.  
  737. p14.BrickColor = BrickColor.new("Steel blue")
  738.  
  739. p14.Material = Enum.Material.Neon
  740.  
  741. p14.Name = "BLD"
  742.  
  743. p14.CFrame = CFrame.new(159.909805, 12.3785143, 68.7444763, -0.118348099, -0.916854024, 0.381280303, -0.0075570154, 0.384799153, 0.922970295, -0.992944837, 0.106350563, -0.0524689853)
  744.  
  745. p14.CanCollide = false
  746.  
  747. p14.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  748.  
  749. p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  750.  
  751. p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  752.  
  753. p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  754.  
  755. p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  756.  
  757. p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  758.  
  759. p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  760.  
  761. b14 = Instance.new("BlockMesh", p14)
  762.  
  763. b14.Name = "Mesh"
  764.  
  765. b14.Scale = Vector3.new(0.50920862, 1, 1)
  766.  
  767. p15 = Instance.new("Part", m)
  768.  
  769. p15.BrickColor = BrickColor.new("Steel blue")
  770.  
  771. p15.Material = Enum.Material.Neon
  772.  
  773. p15.Name = "BLD"
  774.  
  775. p15.CFrame = CFrame.new(157.570007, 12.3553028, 69.0234451, 0.118300028, 0.908478975, -0.400840968, 0.00755601097, 0.402840227, 0.915240228, 0.992950439, -0.111301847, 0.0407916084)
  776.  
  777. p15.CanCollide = false
  778.  
  779. p15.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  780.  
  781. p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  782.  
  783. p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  784.  
  785. p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  786.  
  787. p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  788.  
  789. p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  790.  
  791. p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  792.  
  793. b15 = Instance.new("BlockMesh", p15)
  794.  
  795. b15.Name = "Mesh"
  796.  
  797. b15.Scale = Vector3.new(0.50920862, 1, 1)
  798.  
  799. p16 = Instance.new("Part", m)
  800.  
  801. p16.BrickColor = BrickColor.new("Steel blue")
  802.  
  803. p16.Material = Enum.Material.Neon
  804.  
  805. p16.Name = "BLD"
  806.  
  807. p16.CFrame = CFrame.new(158.742798, 12.4337044, 68.8831253, 0.118293986, 0.992922843, -0.0106371325, 0.00756400824, 0.00981101859, 0.999924242, 0.992950976, -0.11836566, -0.00634988351)
  808.  
  809. p16.CanCollide = false
  810.  
  811. p16.Size = Vector3.new(0.200000003, 1.83073652, 0.486118287)
  812.  
  813. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  814.  
  815. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  816.  
  817. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  818.  
  819. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  820.  
  821. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  822.  
  823. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  824.  
  825. b16 = Instance.new("BlockMesh", p16)
  826.  
  827. b16.Name = "Mesh"
  828.  
  829. b16.Scale = Vector3.new(0.50920862, 1, 1)
  830.  
  831. p17 = Instance.new("Part", m)
  832.  
  833. p17.BrickColor = BrickColor.new("Lily white")
  834.  
  835. p17.Material = Enum.Material.SmoothPlastic
  836.  
  837. p17.Name = "BLD"
  838.  
  839. p17.CFrame = CFrame.new(158.041702, 12.4303865, 68.9691162, 0.118307985, 0.694608331, -0.709595621, 0.00755301351, 0.713964105, 0.700143635, 0.992949724, -0.0881923735, 0.0792214721)
  840.  
  841. p17.CanCollide = false
  842.  
  843. p17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  844.  
  845. p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  846.  
  847. p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  848.  
  849. p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  850.  
  851. p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  852.  
  853. p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  854.  
  855. p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  856.  
  857. b17 = Instance.new("BlockMesh", p17)
  858.  
  859. b17.Name = "Mesh"
  860.  
  861. b17.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  862.  
  863. p18 = Instance.new("Part", m)
  864.  
  865. p18.BrickColor = BrickColor.new("Steel blue")
  866.  
  867. p18.Material = Enum.Material.Neon
  868.  
  869. p18.Name = "BLD"
  870.  
  871. p18.CFrame = CFrame.new(160.275757, 13.6879368, 68.6909027, -0.11834804, -0.91685462, 0.381280571, -0.0075570168, 0.384799421, 0.922970891, -0.992945075, 0.10635069, -0.0524690524)
  872.  
  873. p18.CanCollide = false
  874.  
  875. p18.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  876.  
  877. p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  878.  
  879. p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  880.  
  881. p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  882.  
  883. p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  884.  
  885. p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  886.  
  887. p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  888.  
  889. b18 = Instance.new("BlockMesh", p18)
  890.  
  891. b18.Name = "Mesh"
  892.  
  893. b18.Scale = Vector3.new(0.50920862, 1, 1)
  894.  
  895. p19 = Instance.new("Part", m)
  896.  
  897. p19.BrickColor = BrickColor.new("Steel blue")
  898.  
  899. p19.Material = Enum.Material.Neon
  900.  
  901. p19.Name = "BLD"
  902.  
  903. p19.CFrame = CFrame.new(160.094055, 13.7376461, 68.7121124, -0.118351959, -0.982558072, 0.143443704, -0.00755901216, 0.145346209, 0.989353597, -0.992944598, 0.116007946, -0.0246292129)
  904.  
  905. p19.CanCollide = false
  906.  
  907. p19.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  908.  
  909. p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  910.  
  911. p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  912.  
  913. p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  914.  
  915. p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  916.  
  917. p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  918.  
  919. p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  920.  
  921. b19 = Instance.new("BlockMesh", p19)
  922.  
  923. b19.Name = "Mesh"
  924.  
  925. b19.Scale = Vector3.new(0.50920862, 1, 1)
  926.  
  927. p20 = Instance.new("Part", m)
  928.  
  929. p20.BrickColor = BrickColor.new("Steel blue")
  930.  
  931. p20.Material = Enum.Material.Neon
  932.  
  933. p20.Name = "BLD"
  934.  
  935. p20.CFrame = CFrame.new(160.543045, 13.4612131, 68.660759, -0.118334994, -0.547754407, 0.828230321, -0.00754801324, 0.834562838, 0.550863981, -0.992946804, 0.0589351282, -0.102892645)
  936.  
  937. p20.CanCollide = false
  938.  
  939. p20.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  940.  
  941. p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  942.  
  943. p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  944.  
  945. p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  946.  
  947. p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  948.  
  949. p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  950.  
  951. p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  952.  
  953. b20 = Instance.new("BlockMesh", p20)
  954.  
  955. b20.Name = "Mesh"
  956.  
  957. b20.Scale = Vector3.new(0.50920862, 1, 1)
  958.  
  959. p21 = Instance.new("WedgePart", m)
  960.  
  961. p21.BrickColor = BrickColor.new("Steel blue")
  962.  
  963. p21.Material = Enum.Material.Neon
  964.  
  965. p21.Name = "BLD"
  966.  
  967. p21.CFrame = CFrame.new(160.61467, 13.0973186, 68.6560059, 0.118293941, 0.992923439, -0.0106371343, 0.00756401056, 0.0098110307, 0.999924839, 0.992951334, -0.118365787, -0.0063498863)
  968.  
  969. p21.CanCollide = false
  970.  
  971. p21.FormFactor = Enum.FormFactor.Symmetric
  972.  
  973. p21.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
  974.  
  975. p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  976.  
  977. p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  978.  
  979. p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  980.  
  981. p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  982.  
  983. p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  984.  
  985. p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  986.  
  987. b21 = Instance.new("SpecialMesh", p21)
  988.  
  989. b21.MeshType = Enum.MeshType.Wedge
  990.  
  991. b21.Name = "Mesh"
  992.  
  993. b21.Scale = Vector3.new(0.498162329, 1, 1)
  994.  
  995. p22 = Instance.new("Part", m)
  996.  
  997. p22.BrickColor = BrickColor.new("Steel blue")
  998.  
  999. p22.Material = Enum.Material.Neon
  1000.  
  1001. p22.Name = "BLD"
  1002.  
  1003. p22.CFrame = CFrame.new(160.42485, 13.5945854, 68.6738205, -0.118341006, -0.761106491, 0.637742817, -0.00755101489, 0.642926931, 0.765892208, -0.99294579, 0.0858210698, -0.0818319246)
  1004.  
  1005. p22.CanCollide = false
  1006.  
  1007. p22.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  1008.  
  1009. p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1010.  
  1011. p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1012.  
  1013. p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1014.  
  1015. p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1016.  
  1017. p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1018.  
  1019. p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1020.  
  1021. b22 = Instance.new("BlockMesh", p22)
  1022.  
  1023. b22.Name = "Mesh"
  1024.  
  1025. b22.Scale = Vector3.new(0.50920862, 1, 1)
  1026.  
  1027. p23 = Instance.new("Part", m)
  1028.  
  1029. p23.BrickColor = BrickColor.new("Lily white")
  1030.  
  1031. p23.Material = Enum.Material.SmoothPlastic
  1032.  
  1033. p23.Name = "BLD"
  1034.  
  1035. p23.CFrame = CFrame.new(158.827927, 6.39995003, 68.9178162, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
  1036.  
  1037. p23.CanCollide = false
  1038.  
  1039. p23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1040.  
  1041. p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1042.  
  1043. p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1044.  
  1045. p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1046.  
  1047. p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1048.  
  1049. p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1050.  
  1051. p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1052.  
  1053. b23 = Instance.new("BlockMesh", p23)
  1054.  
  1055. b23.Name = "Mesh"
  1056.  
  1057. b23.Scale = Vector3.new(0.718227684, 0.506206095, 0.73399806)
  1058.  
  1059. p24 = Instance.new("Part", m)
  1060.  
  1061. p24.BrickColor = BrickColor.new("Lily white")
  1062.  
  1063. p24.Material = Enum.Material.SmoothPlastic
  1064.  
  1065. p24.Name = "BLD"
  1066.  
  1067. p24.CFrame = CFrame.new(158.827576, 6.39646339, 68.9185486, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
  1068.  
  1069. p24.CanCollide = false
  1070.  
  1071. p24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1072.  
  1073. p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1074.  
  1075. p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1076.  
  1077. p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1078.  
  1079. p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1080.  
  1081. p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1082.  
  1083. p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1084.  
  1085. b24 = Instance.new("BlockMesh", p24)
  1086.  
  1087. b24.Name = "Mesh"
  1088.  
  1089. b24.Scale = Vector3.new(0.648554683, 0.687896371, 0.684892654)
  1090.  
  1091. p25 = Instance.new("Part", m)
  1092.  
  1093. p25.BrickColor = BrickColor.new("Steel blue")
  1094.  
  1095. p25.Material = Enum.Material.Neon
  1096.  
  1097. p25.Name = "BLD"
  1098.  
  1099. p25.CFrame = CFrame.new(158.736465, 14.890851, 68.865036, 0.118337922, -0.709601462, -0.694597363, 0.00755000906, 0.700135171, -0.713972449, 0.992946208, 0.0792460293, 0.0882102326)
  1100.  
  1101. p25.CanCollide = false
  1102.  
  1103. p25.Size = Vector3.new(0.200000003, 0.345786512, 0.341257185)
  1104.  
  1105. p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1106.  
  1107. p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1108.  
  1109. p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1110.  
  1111. p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1112.  
  1113. p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1114.  
  1115. p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1116.  
  1117. b25 = Instance.new("BlockMesh", p25)
  1118.  
  1119. b25.Name = "Mesh"
  1120.  
  1121. b25.Scale = Vector3.new(0.50920862, 1, 1)
  1122.  
  1123. p26 = Instance.new("Part", m)
  1124.  
  1125. p26.BrickColor = BrickColor.new("Lily white")
  1126.  
  1127. p26.Material = Enum.Material.SmoothPlastic
  1128.  
  1129. p26.Name = "BLD"
  1130.  
  1131. p26.CFrame = CFrame.new(158.801727, 8.90960407, 68.9055328, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
  1132.  
  1133. p26.CanCollide = false
  1134.  
  1135. p26.Size = Vector3.new(0.200000003, 0.346768677, 0.492501974)
  1136.  
  1137. p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1138.  
  1139. p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1140.  
  1141. p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1142.  
  1143. p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1144.  
  1145. p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1146.  
  1147. p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1148.  
  1149. b26 = Instance.new("BlockMesh", p26)
  1150.  
  1151. b26.Name = "Mesh"
  1152.  
  1153. b26.Scale = Vector3.new(0.58933264, 1, 1)
  1154.  
  1155. p27 = Instance.new("Part", m)
  1156.  
  1157. p27.BrickColor = BrickColor.new("Lily white")
  1158.  
  1159. p27.Material = Enum.Material.SmoothPlastic
  1160.  
  1161. p27.Name = "Main"
  1162.  
  1163. p27.CFrame = CFrame.new(158.815582, 7.5606904, 68.9103928, 0.118325055, -0.0106279459, -0.992918789, 0.0075460095, 0.999924064, -0.00980370119, 0.992947042, -0.00633254554, 0.118396379)
  1164.  
  1165. p27.Size = Vector3.new(0.200000003, 1.93370783, 0.200000003)
  1166.  
  1167. p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1168.  
  1169. p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1170.  
  1171. p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1172.  
  1173. p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1174.  
  1175. p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1176.  
  1177. p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1178.  
  1179. b27 = Instance.new("BlockMesh", p27)
  1180.  
  1181. b27.Name = "Mesh"
  1182.  
  1183. b27.Scale = Vector3.new(0.718227684, 1, 0.73399806)
  1184.  
  1185. p28 = Instance.new("Part", m)
  1186.  
  1187. p28.BrickColor = BrickColor.new("Lily white")
  1188.  
  1189. p28.Material = Enum.Material.SmoothPlastic
  1190.  
  1191. p28.Name = "BLD"
  1192.  
  1193. p28.CFrame = CFrame.new(158.93222, 6.67016792, 68.9040375, 0.0761855617, -0.992928326, 0.0911706984, 0.712377787, -0.00977398362, -0.70173943, 0.697660565, 0.118399531, 0.706581771)
  1194.  
  1195. p28.CanCollide = false
  1196.  
  1197. p28.FormFactor = Enum.FormFactor.Symmetric
  1198.  
  1199. p28.Elasticity = 0
  1200.  
  1201. p28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1202.  
  1203. p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1204.  
  1205. p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1206.  
  1207. p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1208.  
  1209. p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1210.  
  1211. p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1212.  
  1213. p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1214.  
  1215. b28 = Instance.new("SpecialMesh", p28)
  1216.  
  1217. b28.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1218.  
  1219. b28.TextureId = ""
  1220.  
  1221. b28.MeshType = Enum.MeshType.FileMesh
  1222.  
  1223. b28.Name = "Mesh"
  1224.  
  1225. b28.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
  1226.  
  1227. p29 = Instance.new("Part", m)
  1228.  
  1229. p29.BrickColor = BrickColor.new("Lily white")
  1230.  
  1231. p29.Material = Enum.Material.SmoothPlastic
  1232.  
  1233. p29.Name = "BLD"
  1234.  
  1235. p29.CFrame = CFrame.new(158.808517, 8.45066643, 68.9044189, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
  1236.  
  1237. p29.CanCollide = false
  1238.  
  1239. p29.Size = Vector3.new(0.200000003, 0.200000003, 0.201797724)
  1240.  
  1241. p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1242.  
  1243. p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1244.  
  1245. p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1246.  
  1247. p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1248.  
  1249. p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1250.  
  1251. p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1252.  
  1253. b29 = Instance.new("BlockMesh", p29)
  1254.  
  1255. b29.Name = "Mesh"
  1256.  
  1257. b29.Scale = Vector3.new(0.718227684, 0.502999544, 1)
  1258.  
  1259. p30 = Instance.new("Part", m)
  1260.  
  1261. p30.BrickColor = BrickColor.new("Lily white")
  1262.  
  1263. p30.Material = Enum.Material.SmoothPlastic
  1264.  
  1265. p30.Name = "BLD"
  1266.  
  1267. p30.CFrame = CFrame.new(158.909317, 8.45204735, 68.8931046, 0.0761855543, -0.992928326, 0.0911706984, 0.712377965, -0.00977396779, -0.701739252, 0.697660387, 0.118399531, 0.706581891)
  1268.  
  1269. p30.CanCollide = false
  1270.  
  1271. p30.FormFactor = Enum.FormFactor.Symmetric
  1272.  
  1273. p30.Elasticity = 0
  1274.  
  1275. p30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1276.  
  1277. p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1278.  
  1279. p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1280.  
  1281. p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1282.  
  1283. p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1284.  
  1285. p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1286.  
  1287. p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1288.  
  1289. b30 = Instance.new("SpecialMesh", p30)
  1290.  
  1291. b30.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1292.  
  1293. b30.TextureId = ""
  1294.  
  1295. b30.MeshType = Enum.MeshType.FileMesh
  1296.  
  1297. b30.Name = "Mesh"
  1298.  
  1299. b30.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
  1300.  
  1301. p31 = Instance.new("Part", m)
  1302.  
  1303. p31.BrickColor = BrickColor.new("Lily white")
  1304.  
  1305. p31.Material = Enum.Material.SmoothPlastic
  1306.  
  1307. p31.Name = "BLD"
  1308.  
  1309. p31.CFrame = CFrame.new(158.708908, 8.45005894, 68.917038, 0.0761882216, -0.992918432, 0.0911584049, 0.712373853, -0.0097635109, -0.701733112, 0.697653294, 0.118402772, 0.70658499)
  1310.  
  1311. p31.CanCollide = false
  1312.  
  1313. p31.FormFactor = Enum.FormFactor.Symmetric
  1314.  
  1315. p31.Elasticity = 0
  1316.  
  1317. p31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1318.  
  1319. p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1320.  
  1321. p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1322.  
  1323. p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1324.  
  1325. p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1326.  
  1327. p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1328.  
  1329. p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1330.  
  1331. b31 = Instance.new("SpecialMesh", p31)
  1332.  
  1333. b31.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1334.  
  1335. b31.TextureId = ""
  1336.  
  1337. b31.MeshType = Enum.MeshType.FileMesh
  1338.  
  1339. b31.Name = "Mesh"
  1340.  
  1341. b31.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
  1342.  
  1343. p32 = Instance.new("Part", m)
  1344.  
  1345. p32.BrickColor = BrickColor.new("Steel blue")
  1346.  
  1347. p32.Material = Enum.Material.Neon
  1348.  
  1349. p32.Name = "Ray"
  1350.  
  1351. p32.CFrame = CFrame.new(158.769913, 11.8427038, 68.8844223, 0.118325047, -0.0106279496, -0.992918074, 0.00754600298, 0.999923468, -0.00980368629, 0.992946327, -0.00633254042, 0.118396193)
  1352.  
  1353. p32.CanCollide = false
  1354.  
  1355. p32.Size = Vector3.new(0.200000003, 6.09162045, 0.486118287)
  1356.  
  1357. p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1358.  
  1359. p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1360.  
  1361. p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1362.  
  1363. p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1364.  
  1365. p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1366.  
  1367. p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1368.  
  1369. b32 = Instance.new("BlockMesh", p32)
  1370.  
  1371. b32.Name = "Mesh"
  1372.  
  1373. b32.Scale = Vector3.new(0.50920862, 1, 1)
  1374.  
  1375. p33 = Instance.new("Part", m)
  1376.  
  1377. p33.BrickColor = BrickColor.new("Lily white")
  1378.  
  1379. p33.Material = Enum.Material.SmoothPlastic
  1380.  
  1381. p33.Name = "BLD"
  1382.  
  1383. p33.CFrame = CFrame.new(158.767548, 11.5664883, 68.8892365, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1384.  
  1385. p33.CanCollide = false
  1386.  
  1387. p33.Size = Vector3.new(0.200000003, 4.97152424, 0.234207362)
  1388.  
  1389. p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1390.  
  1391. p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1392.  
  1393. p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1394.  
  1395. p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1396.  
  1397. p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1398.  
  1399. p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1400.  
  1401. b33 = Instance.new("BlockMesh", p33)
  1402.  
  1403. b33.Name = "Mesh"
  1404.  
  1405. b33.Scale = Vector3.new(0.58933264, 1, 1)
  1406.  
  1407. p34 = Instance.new("Part", m)
  1408.  
  1409. p34.BrickColor = BrickColor.new("Lily white")
  1410.  
  1411. p34.Material = Enum.Material.SmoothPlastic
  1412.  
  1413. p34.Name = "BLD"
  1414.  
  1415. p34.CFrame = CFrame.new(158.730392, 13.741621, 68.8770142, 0.118353955, -0.992916465, 0.0106354197, 0.00756301219, -0.00980904698, -0.999924719, 0.992944539, 0.118425779, 0.00634848466)
  1416.  
  1417. p34.CanCollide = false
  1418.  
  1419. p34.Size = Vector3.new(0.200000003, 2.02519441, 0.234207362)
  1420.  
  1421. p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1422.  
  1423. p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1424.  
  1425. p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1426.  
  1427. p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1428.  
  1429. p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1430.  
  1431. p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1432.  
  1433. b34 = Instance.new("BlockMesh", p34)
  1434.  
  1435. b34.Name = "Mesh"
  1436.  
  1437. b34.Scale = Vector3.new(0.58933264, 1, 1)
  1438.  
  1439. p35 = Instance.new("Part", m)
  1440.  
  1441. p35.BrickColor = BrickColor.new("Lily white")
  1442.  
  1443. p35.Material = Enum.Material.SmoothPlastic
  1444.  
  1445. p35.Name = "BLD"
  1446.  
  1447. p35.CFrame = CFrame.new(158.740524, 14.0519733, 68.8734207, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
  1448.  
  1449. p35.CanCollide = false
  1450.  
  1451. p35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1452.  
  1453. p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1454.  
  1455. p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1456.  
  1457. p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1458.  
  1459. p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1460.  
  1461. p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1462.  
  1463. p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1464.  
  1465. b35 = Instance.new("BlockMesh", p35)
  1466.  
  1467. b35.Name = "Mesh"
  1468.  
  1469. b35.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  1470.  
  1471. p36 = Instance.new("Part", m)
  1472.  
  1473. p36.BrickColor = BrickColor.new("Lily white")
  1474.  
  1475. p36.Material = Enum.Material.SmoothPlastic
  1476.  
  1477. p36.Name = "BLD"
  1478.  
  1479. p36.CFrame = CFrame.new(159.735458, 13.7529106, 68.7572479, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
  1480.  
  1481. p36.CanCollide = false
  1482.  
  1483. p36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1484.  
  1485. p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1486.  
  1487. p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1488.  
  1489. p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1490.  
  1491. p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1492.  
  1493. p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1494.  
  1495. p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1496.  
  1497. b36 = Instance.new("BlockMesh", p36)
  1498.  
  1499. b36.Name = "Mesh"
  1500.  
  1501. b36.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  1502.  
  1503. p37 = Instance.new("Part", m)
  1504.  
  1505. p37.BrickColor = BrickColor.new("Lily white")
  1506.  
  1507. p37.Material = Enum.Material.SmoothPlastic
  1508.  
  1509. p37.Name = "BLD"
  1510.  
  1511. p37.CFrame = CFrame.new(157.725037, 13.7329903, 68.9969025, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
  1512.  
  1513. p37.CanCollide = false
  1514.  
  1515. p37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1516.  
  1517. p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1518.  
  1519. p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1520.  
  1521. p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1522.  
  1523. p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1524.  
  1525. p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1526.  
  1527. p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1528.  
  1529. b37 = Instance.new("BlockMesh", p37)
  1530.  
  1531. b37.Name = "Mesh"
  1532.  
  1533. b37.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  1534.  
  1535. p38 = Instance.new("Part", m)
  1536.  
  1537. p38.BrickColor = BrickColor.new("Lily white")
  1538.  
  1539. p38.Material = Enum.Material.SmoothPlastic
  1540.  
  1541. p38.Name = "BLD"
  1542.  
  1543. p38.CFrame = CFrame.new(158.827896, 6.39891052, 68.9171371, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1544.  
  1545. p38.CanCollide = false
  1546.  
  1547. p38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1548.  
  1549. p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1550.  
  1551. p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1552.  
  1553. p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1554.  
  1555. p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1556.  
  1557. p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1558.  
  1559. p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1560.  
  1561. b38 = Instance.new("BlockMesh", p38)
  1562.  
  1563. b38.Name = "Mesh"
  1564.  
  1565. b38.Scale = Vector3.new(0.362895161, 0.388352871, 0.856761694)
  1566.  
  1567. p39 = Instance.new("Part", m)
  1568.  
  1569. p39.BrickColor = BrickColor.new("Steel blue")
  1570.  
  1571. p39.Material = Enum.Material.Neon
  1572.  
  1573. p39.Name = "BLD"
  1574.  
  1575. p39.CFrame = CFrame.new(157.20462, 13.6575089, 69.0570068, 0.118300013, 0.908479631, -0.400841266, 0.00755601563, 0.402840495, 0.915240765, 0.992951155, -0.111301988, 0.0407916717)
  1576.  
  1577. p39.CanCollide = false
  1578.  
  1579. p39.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  1580.  
  1581. p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1582.  
  1583. p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1584.  
  1585. p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1586.  
  1587. p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1588.  
  1589. p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1590.  
  1591. p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1592.  
  1593. b39 = Instance.new("BlockMesh", p39)
  1594.  
  1595. b39.Name = "Mesh"
  1596.  
  1597. b39.Scale = Vector3.new(0.50920862, 1, 1)
  1598.  
  1599. p40 = Instance.new("Part", m)
  1600.  
  1601. p40.BrickColor = BrickColor.new("Steel blue")
  1602.  
  1603. p40.Material = Enum.Material.Neon
  1604.  
  1605. p40.Name = "BLD"
  1606.  
  1607. p40.CFrame = CFrame.new(157.385162, 13.7107983, 69.0350876, 0.118293993, 0.979267836, -0.164452657, 0.00756201334, 0.164722264, 0.986312509, 0.99295181, -0.117918685, 0.0120804729)
  1608.  
  1609. p40.CanCollide = false
  1610.  
  1611. p40.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  1612.  
  1613. p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1614.  
  1615. p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1616.  
  1617. p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1618.  
  1619. p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1620.  
  1621. p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1622.  
  1623. p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1624.  
  1625. b40 = Instance.new("BlockMesh", p40)
  1626.  
  1627. b40.Name = "Mesh"
  1628.  
  1629. b40.Scale = Vector3.new(0.50920862, 1, 1)
  1630.  
  1631. p41 = Instance.new("Part", m)
  1632.  
  1633. p41.BrickColor = BrickColor.new("Lily white")
  1634.  
  1635. p41.Material = Enum.Material.SmoothPlastic
  1636.  
  1637. p41.Name = "BLD"
  1638.  
  1639. p41.CFrame = CFrame.new(158.731781, 6.6681776, 68.9279327, 0.0761882588, -0.992918432, 0.0911583677, 0.712373495, -0.00976354349, -0.70173341, 0.697653711, 0.118402772, 0.706584513)
  1640.  
  1641. p41.CanCollide = false
  1642.  
  1643. p41.FormFactor = Enum.FormFactor.Symmetric
  1644.  
  1645. p41.Elasticity = 0
  1646.  
  1647. p41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1648.  
  1649. p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1650.  
  1651. p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1652.  
  1653. p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1654.  
  1655. p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1656.  
  1657. p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1658.  
  1659. p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1660.  
  1661. b41 = Instance.new("SpecialMesh", p41)
  1662.  
  1663. b41.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1664.  
  1665. b41.TextureId = ""
  1666.  
  1667. b41.MeshType = Enum.MeshType.FileMesh
  1668.  
  1669. b41.Name = "Mesh"
  1670.  
  1671. b41.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
  1672.  
  1673. p42 = Instance.new("Part", m)
  1674.  
  1675. p42.BrickColor = BrickColor.new("Lily white")
  1676.  
  1677. p42.Material = Enum.Material.SmoothPlastic
  1678.  
  1679. p42.Name = "BLD"
  1680.  
  1681. p42.CFrame = CFrame.new(158.83139, 6.66878939, 68.9153366, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1682.  
  1683. p42.CanCollide = false
  1684.  
  1685. p42.Size = Vector3.new(0.200000003, 0.200000003, 0.201797724)
  1686.  
  1687. p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1688.  
  1689. p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1690.  
  1691. p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1692.  
  1693. p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1694.  
  1695. p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1696.  
  1697. p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1698.  
  1699. b42 = Instance.new("BlockMesh", p42)
  1700.  
  1701. b42.Name = "Mesh"
  1702.  
  1703. b42.Scale = Vector3.new(0.718227684, 0.502999544, 1)
  1704.  
  1705. p43 = Instance.new("Part", m)
  1706.  
  1707. p43.BrickColor = BrickColor.new("Lily white")
  1708.  
  1709. p43.Material = Enum.Material.SmoothPlastic
  1710.  
  1711. p43.Name = "BLD"
  1712.  
  1713. p43.CFrame = CFrame.new(158.801743, 8.72985172, 68.9037323, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1714.  
  1715. p43.CanCollide = false
  1716.  
  1717. p43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1718.  
  1719. p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1720.  
  1721. p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1722.  
  1723. p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1724.  
  1725. p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1726.  
  1727. p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1728.  
  1729. p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1730.  
  1731. b43 = Instance.new("BlockMesh", p43)
  1732.  
  1733. b43.Name = "Mesh"
  1734.  
  1735. b43.Scale = Vector3.new(0.648554683, 0.687896371, 0.684892654)
  1736.  
  1737. p44 = Instance.new("Part", m)
  1738.  
  1739. p44.BrickColor = BrickColor.new("Lily white")
  1740.  
  1741. p44.Material = Enum.Material.SmoothPlastic
  1742.  
  1743. p44.Name = "BLD"
  1744.  
  1745. p44.CFrame = CFrame.new(158.801895, 8.74922943, 68.9028854, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1746.  
  1747. p44.CanCollide = false
  1748.  
  1749. p44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1750.  
  1751. p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1752.  
  1753. p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1754.  
  1755. p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1756.  
  1757. p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1758.  
  1759. p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1760.  
  1761. p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1762.  
  1763. b44 = Instance.new("BlockMesh", p44)
  1764.  
  1765. b44.Name = "Mesh"
  1766.  
  1767. b44.Scale = Vector3.new(0.718227684, 0.665798903, 0.73399806)
  1768.  
  1769. p45 = Instance.new("Part", m)
  1770.  
  1771. p45.BrickColor = BrickColor.new("Steel blue")
  1772.  
  1773. p45.Material = Enum.Material.Neon
  1774.  
  1775. p45.Name = "BLD"
  1776.  
  1777. p45.CFrame = CFrame.new(158.801086, 8.72885609, 68.9045486, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1778.  
  1779. p45.CanCollide = false
  1780.  
  1781. p45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1782.  
  1783. p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1784.  
  1785. p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1786.  
  1787. p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1788.  
  1789. p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1790.  
  1791. p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1792.  
  1793. p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1794.  
  1795. b45 = Instance.new("BlockMesh", p45)
  1796.  
  1797. b45.Name = "Mesh"
  1798.  
  1799. b45.Scale = Vector3.new(0.557979703, 0.75173372, 0.633331835)
  1800.  
  1801. p46 = Instance.new("WedgePart", m)
  1802.  
  1803. p46.BrickColor = BrickColor.new("Lily white")
  1804.  
  1805. p46.Material = Enum.Material.SmoothPlastic
  1806.  
  1807. p46.Name = "BLD"
  1808.  
  1809. p46.CFrame = CFrame.new(158.917816, 8.71354866, 68.8893967, 0.118293978, 0.992923558, -0.0106371325, 0.00756401243, 0.00981103629, 0.999924839, 0.992951691, -0.118365817, -0.00634988584)
  1810.  
  1811. p46.CanCollide = false
  1812.  
  1813. p46.FormFactor = Enum.FormFactor.Symmetric
  1814.  
  1815. p46.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1816.  
  1817. p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1818.  
  1819. p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1820.  
  1821. p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1822.  
  1823. p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1824.  
  1825. p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1826.  
  1827. p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1828.  
  1829. b46 = Instance.new("SpecialMesh", p46)
  1830.  
  1831. b46.MeshType = Enum.MeshType.Wedge
  1832.  
  1833. b46.Name = "Mesh"
  1834.  
  1835. b46.Scale = Vector3.new(0.627057493, 0.434583604, 0.228340343)
  1836.  
  1837. p47 = Instance.new("Part", m)
  1838.  
  1839. p47.BrickColor = BrickColor.new("Lily white")
  1840.  
  1841. p47.Material = Enum.Material.SmoothPlastic
  1842.  
  1843. p47.Name = "BLD"
  1844.  
  1845. p47.CFrame = CFrame.new(158.807114, 8.77627563, 68.9024124, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1846.  
  1847. p47.CanCollide = false
  1848.  
  1849. p47.Size = Vector3.new(0.200000003, 0.200000003, 0.559285402)
  1850.  
  1851. p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1852.  
  1853. p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1854.  
  1855. p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1856.  
  1857. p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1858.  
  1859. p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1860.  
  1861. p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1862.  
  1863. b47 = Instance.new("BlockMesh", p47)
  1864.  
  1865. b47.Name = "Mesh"
  1866.  
  1867. b47.Scale = Vector3.new(0.254901916, 0.542615652, 1)
  1868.  
  1869. p48 = Instance.new("Part", m)
  1870.  
  1871. p48.BrickColor = BrickColor.new("Lily white")
  1872.  
  1873. p48.Material = Enum.Material.SmoothPlastic
  1874.  
  1875. p48.Name = "BLD"
  1876.  
  1877. p48.CFrame = CFrame.new(158.80629, 8.78682137, 68.9031525, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1878.  
  1879. p48.CanCollide = false
  1880.  
  1881. p48.Size = Vector3.new(0.200000003, 0.200000003, 0.505760431)
  1882.  
  1883. p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1884.  
  1885. p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1886.  
  1887. p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1888.  
  1889. p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1890.  
  1891. p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1892.  
  1893. p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1894.  
  1895. b48 = Instance.new("BlockMesh", p48)
  1896.  
  1897. b48.Name = "Mesh"
  1898.  
  1899. b48.Scale = Vector3.new(0.847122908, 0.506206095, 1)
  1900.  
  1901. p49 = Instance.new("Part", m)
  1902.  
  1903. p49.BrickColor = BrickColor.new("Steel blue")
  1904.  
  1905. p49.Material = Enum.Material.Neon
  1906.  
  1907. p49.Name = "BLD"
  1908.  
  1909. p49.CFrame = CFrame.new(156.942291, 13.4255161, 69.0900345, 0.118310012, 0.529906094, -0.839765429, 0.00755101535, 0.845200121, 0.534399152, 0.992949963, -0.0695659742, 0.0959945396)
  1910.  
  1911. p49.CanCollide = false
  1912.  
  1913. p49.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  1914.  
  1915. p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1916.  
  1917. p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1918.  
  1919. p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1920.  
  1921. p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1922.  
  1923. p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1924.  
  1925. p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1926.  
  1927. b49 = Instance.new("BlockMesh", p49)
  1928.  
  1929. b49.Name = "Mesh"
  1930.  
  1931. b49.Scale = Vector3.new(0.50920862, 1, 1)
  1932.  
  1933. p50 = Instance.new("Part", m)
  1934.  
  1935. p50.BrickColor = BrickColor.new("Steel blue")
  1936.  
  1937. p50.Material = Enum.Material.Neon
  1938.  
  1939. p50.Name = "BLD"
  1940.  
  1941. p50.CFrame = CFrame.new(157.057526, 13.5612326, 69.0752792, 0.118307047, 0.747301638, -0.653871238, 0.00755501771, 0.657799125, 0.753157496, 0.99295032, -0.094044067, 0.0721765757)
  1942.  
  1943. p50.CanCollide = false
  1944.  
  1945. p50.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  1946.  
  1947. p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1948.  
  1949. p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1950.  
  1951. p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1952.  
  1953. p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1954.  
  1955. p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1956.  
  1957. p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1958.  
  1959. b50 = Instance.new("BlockMesh", p50)
  1960.  
  1961. b50.Name = "Mesh"
  1962.  
  1963. b50.Scale = Vector3.new(0.50920862, 1, 1)
  1964.  
  1965. p51 = Instance.new("Part", m)
  1966.  
  1967. p51.BrickColor = BrickColor.new("Steel blue")
  1968.  
  1969. p51.Material = Enum.Material.Neon
  1970.  
  1971. p51.Name = "BLD"
  1972.  
  1973. p51.CFrame = CFrame.new(158.826889, 6.39547873, 68.9193802, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1974.  
  1975. p51.CanCollide = false
  1976.  
  1977. p51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1978.  
  1979. p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1980.  
  1981. p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1982.  
  1983. p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1984.  
  1985. p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1986.  
  1987. p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1988.  
  1989. p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1990.  
  1991. b51 = Instance.new("BlockMesh", p51)
  1992.  
  1993. b51.Name = "Mesh"
  1994.  
  1995. b51.Scale = Vector3.new(0.557979703, 0.75173372, 0.633331835)
  1996.  
  1997. p52 = Instance.new("WedgePart", m)
  1998.  
  1999. p52.BrickColor = BrickColor.new("Lily white")
  2000.  
  2001. p52.Material = Enum.Material.SmoothPlastic
  2002.  
  2003. p52.Name = "BLD"
  2004.  
  2005. p52.CFrame = CFrame.new(158.686249, 8.71128845, 68.9170303, -0.118353955, -0.99291575, -0.0106989676, -0.00756301219, -0.00987304188, 0.999924242, -0.992944539, 0.118426189, -0.00634090649)
  2006.  
  2007. p52.CanCollide = false
  2008.  
  2009. p52.FormFactor = Enum.FormFactor.Symmetric
  2010.  
  2011. p52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2012.  
  2013. p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2014.  
  2015. p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2016.  
  2017. p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2018.  
  2019. p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2020.  
  2021. p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2022.  
  2023. p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2024.  
  2025. b52 = Instance.new("SpecialMesh", p52)
  2026.  
  2027. b52.MeshType = Enum.MeshType.Wedge
  2028.  
  2029. b52.Name = "Mesh"
  2030.  
  2031. b52.Scale = Vector3.new(0.627057493, 0.434583604, 0.228340343)
  2032.  
  2033. p53 = Instance.new("Part", m)
  2034.  
  2035. p53.BrickColor = BrickColor.new("Steel blue")
  2036.  
  2037. p53.Material = Enum.Material.Neon
  2038.  
  2039. p53.Name = "BLD"
  2040.  
  2041. p53.CFrame = CFrame.new(158.743073, 13.739521, 68.873085, 0.118293978, 0.992923558, -0.0106371325, 0.00756401243, 0.00981103629, 0.999924839, 0.992951691, -0.118365817, -0.00634988584)
  2042.  
  2043. p53.CanCollide = false
  2044.  
  2045. p53.Size = Vector3.new(0.200000003, 2.56731892, 0.486118287)
  2046.  
  2047. p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2048.  
  2049. p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2050.  
  2051. p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2052.  
  2053. p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2054.  
  2055. p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2056.  
  2057. p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2058.  
  2059. b53 = Instance.new("BlockMesh", p53)
  2060.  
  2061. b53.Name = "Mesh"
  2062.  
  2063. b53.Scale = Vector3.new(0.50920862, 1, 1)
  2064.  
  2065. w1 = Instance.new("Weld", p27)
  2066.  
  2067. w1.Name = "Handle1"
  2068.  
  2069. w1.Part0 = p27
  2070.  
  2071. w1.C0 = CFrame.new(7.09533691E-4, -2.43186951E-4, 9.46044922E-4, 1.00000072, 9.31322575E-10, 5.21540642E-8, 9.31322575E-10, 1.00000024, -5.58793545E-9, 5.21540642E-8, -5.52972779E-9, 1.00000024)
  2072.  
  2073. w1.Part1 = p1
  2074.  
  2075. w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2076.  
  2077. w2 = Instance.new("Weld", p27)
  2078.  
  2079. w2.Name = "Handle2"
  2080.  
  2081. w2.Part0 = p27
  2082.  
  2083. w2.C0 = CFrame.new(0.00140380859, -9.75608826E-4, 0.00172424316, 1.00000072, 9.31322575E-10, 5.21540642E-8, 9.31322575E-10, 1.00000024, -5.58793545E-9, 5.21540642E-8, -5.52972779E-9, 1.00000024)
  2084.  
  2085. w2.Part1 = p2
  2086.  
  2087. w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2088.  
  2089. w3 = Instance.new("Weld", p27)
  2090.  
  2091. w3.Name = "Blade"
  2092.  
  2093. w3.Part0 = p27
  2094.  
  2095. w3.C0 = CFrame.new(0, 5.51854897, 1.89195251, -1.00000036, 2.93627381E-5, -1.670653E-5, -1.67097896E-5, -6.95463386E-5, 1.00000036, 2.925843E-5, 1.00000036, 6.95349881E-5)
  2096.  
  2097. w3.Part1 = p3
  2098.  
  2099. w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2100.  
  2101. w4 = Instance.new("Weld", p27)
  2102.  
  2103. w4.Name = "Blade"
  2104.  
  2105. w4.Part0 = p27
  2106.  
  2107. w4.C0 = CFrame.new(0.00106811523, 4.57743835, 1.46974182, 1.00000048, 3.86685133E-6, -1.54301524E-5, 5.14695421E-6, 0.839943171, 0.54267472, 1.51395798E-5, -0.542674839, 0.839943349)
  2108.  
  2109. w4.Part1 = p4
  2110.  
  2111. w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2112.  
  2113. w5 = Instance.new("Weld", p27)
  2114.  
  2115. w5.Name = "Blade"
  2116.  
  2117. w5.Part0 = p27
  2118.  
  2119. w5.C0 = CFrame.new(0.00116729736, 4.57752132, -1.41996765, -1.00000072, 3.88547778E-6, -9.53674316E-6, -1.90036371E-6, 0.839946151, 0.542670369, 9.99867916E-6, 0.542670369, -0.83994621)
  2120.  
  2121. w5.Part1 = p5
  2122.  
  2123. w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2124.  
  2125. w6 = Instance.new("Weld", p27)
  2126.  
  2127. w6.Name = "Blade"
  2128.  
  2129. w6.Part0 = p27
  2130.  
  2131. w6.C0 = CFrame.new(0.00105285645, 4.71198559, 1.35224915, 1.00000048, 7.68899918E-6, -1.8671155E-5, 9.17818397E-6, 0.650401175, 0.759591222, 1.80751085E-5, -0.75959152, 0.650401294)
  2132.  
  2133. w6.Part1 = p6
  2134.  
  2135. w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2136.  
  2137. w7 = Instance.new("Weld", p27)
  2138.  
  2139. w7.Name = "Handle1"
  2140.  
  2141. w7.Part0 = p27
  2142.  
  2143. w7.C0 = CFrame.new(0.00352478027, 4.87578297, 0.00973510742, 1.00000036, 2.93403864E-5, 1.6707927E-5, 1.67097896E-5, -5.54521102E-6, -1.00000024, -2.925843E-5, 1.00000048, -5.53508289E-6)
  2144.  
  2145. w7.Part1 = p7
  2146.  
  2147. w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2148.  
  2149. w8 = Instance.new("Weld", p27)
  2150.  
  2151. w8.Name = "Blade"
  2152.  
  2153. w8.Part0 = p27
  2154.  
  2155. w8.C0 = CFrame.new(1.14440918E-4, 4.21279812, 1.53791809, -1.00000036, 2.93627381E-5, -1.670653E-5, -1.67097896E-5, -6.95463386E-5, 1.00000036, 2.925843E-5, 1.00000036, 6.95349881E-5)
  2156.  
  2157. w8.Part1 = p8
  2158.  
  2159. w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2160.  
  2161. w9 = Instance.new("Weld", p27)
  2162.  
  2163. w9.Name = "Blade"
  2164.  
  2165. w9.Part0 = p27
  2166.  
  2167. w9.C0 = CFrame.new(0.00215148926, 4.212924, -1.4881897, 1.00000036, 3.10391188E-5, -1.83014199E-5, 1.83028169E-5, 7.07939034E-6, 1.00000036, 3.11434269E-5, -1.00000048, 7.06792343E-6)
  2168.  
  2169. w9.Part1 = p9
  2170.  
  2171. w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2172.  
  2173. w10 = Instance.new("Weld", p27)
  2174.  
  2175. w10.Name = "Handle1"
  2176.  
  2177. w10.Part0 = p27
  2178.  
  2179. w10.C0 = CFrame.new(0.00354766846, 4.87722778, -0.707855225, 1.00000048, 6.95884228E-6, -1.70990825E-5, 7.16885552E-6, 0.707084835, 0.707129061, 1.71065331E-5, -0.70712924, 0.707084954)
  2180.  
  2181. w10.Part1 = p10
  2182.  
  2183. w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2184.  
  2185. w11 = Instance.new("Weld", p27)
  2186.  
  2187. w11.Name = "Blade"
  2188.  
  2189. w11.Part0 = p27
  2190.  
  2191. w11.C0 = CFrame.new(0.00106811523, 4.85843468, -0.970901489, -1.0000006, 2.50265002E-5, -1.68140978E-5, -1.27311796E-5, 0.155042872, 0.987908125, 2.72244215E-5, 0.987908304, -0.155042902)
  2192.  
  2193. w11.Part1 = p11
  2194.  
  2195. w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2196.  
  2197. w12 = Instance.new("Weld", p27)
  2198.  
  2199. w12.Name = "Blade"
  2200.  
  2201. w12.Part0 = p27
  2202.  
  2203. w12.C0 = CFrame.new(0.00114440918, 4.71208, -1.30250549, -1.00000048, 9.14186239E-6, -1.42306089E-5, -4.84287739E-6, 0.650422513, 0.759572983, 1.61081553E-5, 0.759573102, -0.650422573)
  2204.  
  2205. w12.Part1 = p12
  2206.  
  2207. w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2208.  
  2209. w13 = Instance.new("Weld", p27)
  2210.  
  2211. w13.Name = "Blade"
  2212.  
  2213. w13.Part0 = p27
  2214.  
  2215. w13.C0 = CFrame.new(0.00104522705, 4.85837078, 1.0206604, 1.00000048, 2.81631947E-5, -2.0920299E-5, 1.6302336E-5, 0.155048564, 0.987907231, 3.11657786E-5, -0.987907231, 0.155048579)
  2216.  
  2217. w13.Part1 = p13
  2218.  
  2219. w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2220.  
  2221. w14 = Instance.new("Weld", p27)
  2222.  
  2223. w14.Name = "Blade"
  2224.  
  2225. w14.Part0 = p27
  2226.  
  2227. w14.C0 = CFrame.new(0.00108337402, 4.80687332, -1.15335083, -1.0000006, 1.72033906E-5, -1.90958381E-5, -1.07740052E-5, 0.393840313, 0.919179142, 2.3253262E-5, 0.919179261, -0.393840432)
  2228.  
  2229. w14.Part1 = p14
  2230.  
  2231. w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2232.  
  2233. w15 = Instance.new("Weld", p27)
  2234.  
  2235. w15.Name = "Blade"
  2236.  
  2237. w15.Part0 = p27
  2238.  
  2239. w15.C0 = CFrame.new(0.00105285645, 4.80676365, 1.20314026, 1.00000048, 1.89840794E-5, -1.92858279E-5, 1.02454796E-5, 0.393858731, 0.919171393, 2.51531601E-5, -0.919171453, 0.393858761)
  2240.  
  2241. w15.Part1 = p15
  2242.  
  2243. w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2244.  
  2245. w16 = Instance.new("Weld", p27)
  2246.  
  2247. w16.Name = "Blade"
  2248.  
  2249. w16.Part0 = p27
  2250.  
  2251. w16.C0 = CFrame.new(0.00108337402, 4.87358475, 0.021270752, 1.00000036, 3.10391188E-5, -1.83014199E-5, 1.83028169E-5, 7.07939034E-6, 1.00000036, 3.11434269E-5, -1.00000048, 7.06792343E-6)
  2252.  
  2253. w16.Part1 = p16
  2254.  
  2255. w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2256.  
  2257. w17 = Instance.new("Weld", p27)
  2258.  
  2259. w17.Name = "Handle1"
  2260.  
  2261. w17.Part0 = p27
  2262.  
  2263. w17.C0 = CFrame.new(0.0034866333, 4.8771739, 0.727615356, 1.00000072, 6.92158937E-6, -1.70618296E-5, 7.16745853E-6, 0.707085252, 0.707129538, 1.719594E-5, -0.707129717, 0.707085311)
  2264.  
  2265. w17.Part1 = p17
  2266.  
  2267. w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2268.  
  2269. w18 = Instance.new("Weld", p27)
  2270.  
  2271. w18.Name = "Blade"
  2272.  
  2273. w18.Part0 = p27
  2274.  
  2275. w18.C0 = CFrame.new(0.00106811523, 6.11264467, -1.53588867, -1.00000083, 1.72555447E-5, -1.91256404E-5, -1.07744709E-5, 0.393840581, 0.919179738, 2.31638551E-5, 0.919179857, -0.3938407)
  2276.  
  2277. w18.Part1 = p18
  2278.  
  2279. w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2280.  
  2281. w19 = Instance.new("Weld", p27)
  2282.  
  2283. w19.Name = "Blade"
  2284.  
  2285. w19.Part0 = p27
  2286.  
  2287. w19.C0 = CFrame.new(0.00100708008, 6.1641469, -1.35345459, -1.00000083, 2.5101006E-5, -1.6823411E-5, -1.27311796E-5, 0.155042946, 0.987908781, 2.71350145E-5, 0.9879089, -0.155043021)
  2288.  
  2289. w19.Part1 = p19
  2290.  
  2291. w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2292.  
  2293. w20 = Instance.new("Weld", p27)
  2294.  
  2295. w20.Name = "Blade"
  2296.  
  2297. w20.Part0 = p27
  2298.  
  2299. w20.C0 = CFrame.new(0.00105285645, 5.88328886, -1.80262756, -1.00000095, 3.91155481E-6, -9.57399607E-6, -1.89943239E-6, 0.839946806, 0.542670667, 9.91672277E-6, 0.542670727, -0.839946747)
  2300.  
  2301. w20.Part1 = p20
  2302.  
  2303. w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2304.  
  2305. w21 = Instance.new("Weld", p27)
  2306.  
  2307. w21.Name = "Blade"
  2308.  
  2309. w21.Part0 = p27
  2310.  
  2311. w21.C0 = CFrame.new(0.00206756592, 5.51869154, -1.8707428, 1.00000072, 3.09795141E-5, -1.83000229E-5, 1.83028169E-5, 7.08643347E-6, 1.00000095, 3.12253833E-5, -1.00000107, 7.06332503E-6)
  2312.  
  2313. w21.Part1 = p21
  2314.  
  2315. w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2316.  
  2317. w22 = Instance.new("Weld", p27)
  2318.  
  2319. w22.Name = "Blade"
  2320.  
  2321. w22.Part0 = p27
  2322.  
  2323. w22.C0 = CFrame.new(0.00104522705, 6.01782465, -1.68502808, -1.00000072, 9.20146704E-6, -1.42678618E-5, -4.84287739E-6, 0.650422931, 0.75957346, 1.60336494E-5, 0.759573638, -0.65042299)
  2324.  
  2325. w22.Part1 = p22
  2326.  
  2327. w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2328.  
  2329. w23 = Instance.new("Weld", p27)
  2330.  
  2331. w23.Name = "Handle1"
  2332.  
  2333. w23.Part0 = p27
  2334.  
  2335. w23.C0 = CFrame.new(7.62939453E-5, -1.16082907, 0, 1.00000095, 2.79396772E-9, 1.1920929E-7, 9.31322575E-10, 1.00000083, -1.26310624E-8, 1.41561031E-7, -1.19907781E-8, 1.00000095)
  2336.  
  2337. w23.Part1 = p23
  2338.  
  2339. w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2340.  
  2341. w24 = Instance.new("Weld", p27)
  2342.  
  2343. w24.Name = "Handle1"
  2344.  
  2345. w24.Part0 = p27
  2346.  
  2347. w24.C0 = CFrame.new(7.32421875E-4, -1.16431618, 4.73022461E-4, 1.00000095, 2.79396772E-9, 1.1920929E-7, 9.31322575E-10, 1.00000083, -1.26310624E-8, 1.41561031E-7, -1.19907781E-8, 1.00000095)
  2348.  
  2349. w24.Part1 = p24
  2350.  
  2351. w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2352.  
  2353. w25 = Instance.new("Weld", p27)
  2354.  
  2355. w25.Name = "Blade"
  2356.  
  2357. w25.Part0 = p27
  2358.  
  2359. w25.C0 = CFrame.new(9.15527344E-4, 7.33072329, 0.00132751465, 1.00000072, 6.57886267E-6, 1.20475888E-5, 3.86778265E-6, 0.707120955, -0.707093894, -1.29193068E-5, 0.707094073, 0.707121015)
  2360.  
  2361. w25.Part1 = p25
  2362.  
  2363. w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2364.  
  2365. w26 = Instance.new("Weld", p27)
  2366.  
  2367. w26.Name = "Handle1"
  2368.  
  2369. w26.Part0 = p27
  2370.  
  2371. w26.C0 = CFrame.new(0.00371551514, 1.34898758, -4.57763672E-5, 1.00000095, 2.79396772E-9, 1.1920929E-7, 9.31322575E-10, 1.00000083, -1.26310624E-8, 1.41561031E-7, -1.19907781E-8, 1.00000095)
  2372.  
  2373. w26.Part1 = p26
  2374.  
  2375. w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2376.  
  2377. w27 = Instance.new("Weld", p27)
  2378.  
  2379. w27.Name = "Handle1"
  2380.  
  2381. w27.Part0 = p27
  2382.  
  2383. w27.C0 = CFrame.new(7.70568848E-4, -0.891653061, -0.107833862, 0.70712918, 2.22027302E-6, 0.707089603, 0.707095206, 2.97963852E-5, -0.707128704, -2.96384096E-5, 1.00000954, 1.11237168E-5)
  2384.  
  2385. w27.Part1 = p28
  2386.  
  2387. w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2388.  
  2389. w28 = Instance.new("Weld", p27)
  2390.  
  2391. w28.Name = "Handle"
  2392.  
  2393. w28.Part0 = p27
  2394.  
  2395. w28.C0 = CFrame.new(-5.34057617E-5, 0.89002037, -0.00241088867, 1.00000095, 2.79396772E-9, 1.1920929E-7, 9.31322575E-10, 1.00000083, -1.26310624E-8, 1.41561031E-7, -1.19907781E-8, 1.00000095)
  2396.  
  2397. w28.Part1 = p29
  2398.  
  2399. w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2400.  
  2401. w29 = Instance.new("Weld", p27)
  2402.  
  2403. w29.Name = "Handle1"
  2404.  
  2405. w29.Part0 = p27
  2406.  
  2407. w29.C0 = CFrame.new(6.48498535E-4, 0.890401363, -0.103851318, 0.707129002, 2.22027302E-6, 0.707089722, 0.707095385, 2.98122177E-5, -0.707128525, -2.96533108E-5, 1.00000954, 1.1138618E-5)
  2408.  
  2409. w29.Part1 = p30
  2410.  
  2411. w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2412.  
  2413. w30 = Instance.new("Weld", p27)
  2414.  
  2415. w30.Name = "Handle1"
  2416.  
  2417. w30.Part0 = p27
  2418.  
  2419. w30.C0 = CFrame.new(6.86645508E-4, 0.89039135, 0.0979919434, 0.707122207, 6.69282372E-6, 0.707091391, 0.707091331, 4.01428624E-5, -0.707122266, -3.31173142E-5, 1, 2.36534725E-5)
  2420.  
  2421. w30.Part1 = p31
  2422.  
  2423. w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2424.  
  2425. w31 = Instance.new("Weld", p27)
  2426.  
  2427. w31.Name = "Blade"
  2428.  
  2429. w31.Part0 = p27
  2430.  
  2431. w31.C0 = CFrame.new(0.001121521, 4.2823329, 2.89916992E-4, 1.00000072, 1.86264515E-9, 7.4505806E-8, 0, 1.0000006, -1.03609636E-8, 1.04308128E-7, -8.09086487E-9, 1.00000072)
  2432.  
  2433. w31.Part1 = p32
  2434.  
  2435. w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2436.  
  2437. w32 = Instance.new("Weld", p27)
  2438.  
  2439. w32.Name = "Handle1"
  2440.  
  2441. w32.Part0 = p27
  2442.  
  2443. w32.C0 = CFrame.new(0.00354003906, 4.00613403, 0.00592041016, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2444.  
  2445. w32.Part1 = p33
  2446.  
  2447. w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2448.  
  2449. w33 = Instance.new("Weld", p27)
  2450.  
  2451. w33.Name = "Handle1"
  2452.  
  2453. w33.Part0 = p27
  2454.  
  2455. w33.C0 = CFrame.new(0.00341796875, 6.18157005, 0.02003479, 1.00000107, 2.94297934E-5, 1.67060643E-5, 1.67102553E-5, -5.55609586E-6, -1.00000083, -2.91615725E-5, 1.00000119, -5.5267592E-6)
  2456.  
  2457. w33.Part1 = p34
  2458.  
  2459. w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2460.  
  2461. w34 = Instance.new("Weld", p27)
  2462.  
  2463. w34.Name = "Handle1"
  2464.  
  2465. w34.Part0 = p27
  2466.  
  2467. w34.C0 = CFrame.new(0.00338745117, 6.49181366, 0.00651550293, 1.00000119, 6.89923763E-6, -1.70469284E-5, 7.16838986E-6, 0.707085252, 0.707129478, 1.72108412E-5, -0.707129776, 0.707085371)
  2468.  
  2469. w34.Part1 = p35
  2470.  
  2471. w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2472.  
  2473. w35 = Instance.new("Weld", p27)
  2474.  
  2475. w35.Name = "Handle1"
  2476.  
  2477. w35.Part0 = p27
  2478.  
  2479. w35.C0 = CFrame.new(0.00350952148, 6.18293571, -0.992202759, 1.00000119, 6.89923763E-6, -1.70469284E-5, 7.16838986E-6, 0.707085252, 0.707129478, 1.72108412E-5, -0.707129776, 0.707085371)
  2480.  
  2481. w35.Part1 = p36
  2482.  
  2483. w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2484.  
  2485. w36 = Instance.new("Weld", p27)
  2486.  
  2487. w36.Name = "Handle1"
  2488.  
  2489. w36.Part0 = p27
  2490.  
  2491. w36.C0 = CFrame.new(0.00344085693, 6.1828661, 1.032547, 1.00000119, 6.89923763E-6, -1.70469284E-5, 7.16838986E-6, 0.707085252, 0.707129478, 1.72108412E-5, -0.707129776, 0.707085371)
  2492.  
  2493. w36.Part1 = p37
  2494.  
  2495. w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2496.  
  2497. w37 = Instance.new("Weld", p27)
  2498.  
  2499. w37.Name = "Handle1"
  2500.  
  2501. w37.Part0 = p27
  2502.  
  2503. w37.C0 = CFrame.new(-6.10351563E-4, -1.1618638, -4.57763672E-5, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2504.  
  2505. w37.Part1 = p38
  2506.  
  2507. w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2508.  
  2509. w38 = Instance.new("Weld", p27)
  2510.  
  2511. w38.Name = "Blade"
  2512.  
  2513. w38.Part0 = p27
  2514.  
  2515. w38.C0 = CFrame.new(9.68933105E-4, 6.1125412, 1.55714417, 1.00000119, 1.89244747E-5, -1.92523003E-5, 1.02459453E-5, 0.393858969, 0.919171929, 2.52500176E-5, -0.919172108, 0.393859059)
  2516.  
  2517. w38.Part1 = p39
  2518.  
  2519. w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2520.  
  2521. w39 = Instance.new("Weld", p27)
  2522.  
  2523. w39.Name = "Blade"
  2524.  
  2525. w39.Part0 = p27
  2526.  
  2527. w39.C0 = CFrame.new(9.68933105E-4, 6.16404724, 1.37475586, 1.00000119, 2.80886889E-5, -2.09063292E-5, 1.63028017E-5, 0.155048668, 0.987907767, 3.12551856E-5, -0.987907946, 0.155048683)
  2528.  
  2529. w39.Part1 = p40
  2530.  
  2531. w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2532.  
  2533. w40 = Instance.new("Weld", p27)
  2534.  
  2535. w40.Name = "Handle1"
  2536.  
  2537. w40.Part0 = p27
  2538.  
  2539. w40.C0 = CFrame.new(7.62939453E-4, -0.891664505, 0.094039917, 0.707122624, 6.69388146E-6, 0.707090914, 0.707090974, 4.01102079E-5, -0.707122564, -3.30949588E-5, 1, 2.3629651E-5)
  2540.  
  2541. w40.Part1 = p41
  2542.  
  2543. w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2544.  
  2545. w41 = Instance.new("Weld", p27)
  2546.  
  2547. w41.Name = "Handle"
  2548.  
  2549. w41.Part0 = p27
  2550.  
  2551. w41.C0 = CFrame.new(4.57763672E-5, -0.89203167, -0.00636291504, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2552.  
  2553. w41.Part1 = p42
  2554.  
  2555. w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2556.  
  2557. w42 = Instance.new("Weld", p27)
  2558.  
  2559. w42.Name = "Handle1"
  2560.  
  2561. w42.Part0 = p27
  2562.  
  2563. w42.C0 = CFrame.new(5.7220459E-4, 1.1692605, 0.00149536133, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2564.  
  2565. w42.Part1 = p43
  2566.  
  2567. w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2568.  
  2569. w43 = Instance.new("Weld", p27)
  2570.  
  2571. w43.Name = "Handle1"
  2572.  
  2573. w43.Part0 = p27
  2574.  
  2575. w43.C0 = CFrame.new(-1.06811523E-4, 1.18864012, 0.00105285645, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2576.  
  2577. w43.Part1 = p44
  2578.  
  2579. w43.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2580.  
  2581. w44 = Instance.new("Weld", p27)
  2582.  
  2583. w44.Name = "Handle2"
  2584.  
  2585. w44.Part0 = p27
  2586.  
  2587. w44.C0 = CFrame.new(0.00129699707, 1.16826677, 0.00224304199, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2588.  
  2589. w44.Part1 = p45
  2590.  
  2591. w44.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2592.  
  2593. w45 = Instance.new("Weld", p27)
  2594.  
  2595. w45.Name = "Handle1"
  2596.  
  2597. w45.Part0 = p27
  2598.  
  2599. w45.C0 = CFrame.new(-5.34057617E-5, 1.15181541, -0.11529541, 1.00000107, 3.0964613E-5, -1.82990916E-5, 1.83028169E-5, 7.09027518E-6, 1.00000095, 3.12328339E-5, -1.00000119, 7.06140418E-6)
  2600.  
  2601. w45.Part1 = p46
  2602.  
  2603. w45.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2604.  
  2605. w46 = Instance.new("Weld", p27)
  2606.  
  2607. w46.Name = "Handle1"
  2608.  
  2609. w46.Part0 = p27
  2610.  
  2611. w46.C0 = CFrame.new(2.44140625E-4, 1.21563244, -0.00445556641, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2612.  
  2613. w46.Part1 = p47
  2614.  
  2615. w46.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2616.  
  2617. w47 = Instance.new("Weld", p27)
  2618.  
  2619. w47.Name = "Handle1"
  2620.  
  2621. w47.Part0 = p27
  2622.  
  2623. w47.C0 = CFrame.new(9.61303711E-4, 1.22618103, -0.00364685059, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2624.  
  2625. w47.Part1 = p48
  2626.  
  2627. w47.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2628.  
  2629. w48 = Instance.new("Weld", p27)
  2630.  
  2631. w48.Name = "Blade"
  2632.  
  2633. w48.Part0 = p27
  2634.  
  2635. w48.C0 = CFrame.new(9.765625E-4, 5.88314533, 1.8237915, 1.00000119, 3.82214785E-6, -1.53705478E-5, 5.14695421E-6, 0.839943647, 0.542675018, 1.52364373E-5, -0.542675316, 0.839943945)
  2636.  
  2637. w48.Part1 = p49
  2638.  
  2639. w48.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2640.  
  2641. w49 = Instance.new("Weld", p27)
  2642.  
  2643. w49.Name = "Blade"
  2644.  
  2645. w49.Part0 = p27
  2646.  
  2647. w49.C0 = CFrame.new(9.84191895E-4, 6.01771927, 1.70629883, 1.00000119, 7.62939453E-6, -1.86190009E-5, 9.17818397E-6, 0.650401652, 0.759591639, 1.81794167E-5, -0.759591997, 0.650401771)
  2648.  
  2649. w49.Part1 = p50
  2650.  
  2651. w49.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2652.  
  2653. w50 = Instance.new("Weld", p27)
  2654.  
  2655. w50.Name = "Handle2"
  2656.  
  2657. w50.Part0 = p27
  2658.  
  2659. w50.C0 = CFrame.new(0.00146484375, -1.16529894, 0.00126647949, 1.00000143, 2.32830644E-9, 1.34110451E-7, 4.65661287E-10, 1.00000083, -1.74040906E-8, 1.49011612E-7, -1.3911631E-8, 1.00000095)
  2660.  
  2661. w50.Part1 = p51
  2662.  
  2663. w50.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2664.  
  2665. w51 = Instance.new("Weld", p27)
  2666.  
  2667. w51.Name = "Handle1"
  2668.  
  2669. w51.Part0 = p27
  2670.  
  2671. w51.C0 = CFrame.new(-3.05175781E-5, 1.15184164, 0.117919922, -1.00000107, 2.94372439E-5, -1.67046674E-5, -1.67102553E-5, -6.95563504E-5, 1.00000095, 2.91615725E-5, 1.00000119, 6.95275958E-5)
  2672.  
  2673. w51.Part1 = p52
  2674.  
  2675. w51.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2676.  
  2677. w52 = Instance.new("Weld", p27)
  2678.  
  2679. w52.Name = "Blade"
  2680.  
  2681. w52.Part0 = p27
  2682.  
  2683. w52.C0 = CFrame.new(9.99450684E-4, 6.17936039, 0.00700378418, 1.00000107, 3.0964613E-5, -1.82990916E-5, 1.83028169E-5, 7.09027518E-6, 1.00000095, 3.12328339E-5, -1.00000119, 7.06140418E-6)
  2684.  
  2685. w52.Part1 = p53
  2686.  
  2687. w52.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2688.  
  2689. m.Parent = char
  2690.  
  2691. m:MakeJoints()
  2692.  
  2693. local tr = char:WaitForChild("Torso")
  2694.  
  2695. local lr = char:WaitForChild("Left Arm")
  2696.  
  2697. local ra = char:WaitForChild("Right Arm")
  2698.  
  2699. local s1 = Instance.new("Sound", char.Head)
  2700.  
  2701. s1.Volume = 1
  2702.  
  2703. s1.SoundId = "rbxassetid://419372077"
  2704.  
  2705. s1.Pitch = 1
  2706.  
  2707. local s2 = Instance.new("Sound", char.Head)
  2708.  
  2709. s2.Volume = 1
  2710.  
  2711. s2.SoundId = "rbxassetid://419378177"
  2712.  
  2713. local s3 = Instance.new("Sound", char.Head)
  2714.  
  2715. s3.Volume = 1
  2716.  
  2717. s3.SoundId = "rbxassetid://419378177"
  2718.  
  2719. local s4 = Instance.new("Sound", char.Head)
  2720.  
  2721. s4.Volume = 1
  2722.  
  2723. s4.SoundId = "rbxassetid://320557518"
  2724.  
  2725. local s5 = Instance.new("Sound", char.Head)
  2726.  
  2727. s5.Volume = 1
  2728.  
  2729. s5.SoundId = "rbxassetid://320557537"
  2730.  
  2731. local s6 = Instance.new("Sound", char.Head)
  2732.  
  2733. s6.Volume = 1
  2734.  
  2735. s6.SoundId = "rbxassetid://433087655"
  2736.  
  2737. local s7 = Instance.new("Sound", char.Head)
  2738.  
  2739. s7.Volume = 1
  2740.  
  2741. s7.SoundId = "rbxassetid://338586299"
  2742.  
  2743. local s8 = Instance.new("Sound", char.Head)
  2744.  
  2745. s8.Volume = 1
  2746.  
  2747. s8.SoundId = "rbxassetid://338586318"
  2748.  
  2749. local s9 = Instance.new("Sound", char.Head)
  2750.  
  2751. s9.Volume = 1
  2752.  
  2753. s9.SoundId = "rbxassetid://338586331"
  2754.  
  2755. local w3 = Instance.new("Weld", char)
  2756.  
  2757. run = game:GetService("RunService")
  2758.  
  2759. w3.Part0 = lr
  2760.  
  2761. w3.Part1 = tr
  2762.  
  2763. w3.C0 = CFrame.new(1.5, 0, 0)
  2764.  
  2765. local w4 = Instance.new("Weld", char)
  2766.  
  2767. w4.Part0 = ra
  2768.  
  2769. w4.Part1 = tr
  2770.  
  2771. w4.C0 = CFrame.new(-1.5, 0, 0)
  2772.  
  2773. local nc = Instance.new("Weld", char)
  2774.  
  2775. nc.Part0 = char.Torso
  2776.  
  2777. nc.Part1 = char.Head
  2778.  
  2779. nc.C0 = CFrame.new(0, 1.5, 0)
  2780.  
  2781. local ll = Instance.new("Weld", char)
  2782.  
  2783. ll.Part0 = char.Torso
  2784.  
  2785. ll.Part1 = char["Left Leg"]
  2786.  
  2787. ll.C0 = CFrame.new(-0.5, -2, 0)
  2788.  
  2789. local rl = Instance.new("Weld", char)
  2790.  
  2791. rl.Part0 = char.Torso
  2792.  
  2793. rl.Part1 = char["Right Leg"]
  2794.  
  2795. rl.C0 = CFrame.new(0.5, -2, 0)
  2796.  
  2797. local ts = Instance.new("Weld", char)
  2798.  
  2799. ts.Part0 = char.HumanoidRootPart
  2800.  
  2801. ts.Part1 = char.Torso
  2802.  
  2803. ts.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2804.  
  2805. SWELD = Instance.new("Weld", char)
  2806.  
  2807. SWELD.Part0 = char["Right Arm"]
  2808.  
  2809. SWELD.Part1 = p27
  2810.  
  2811. function turnonwelds()
  2812.  
  2813. w3.Part1 = tr
  2814.  
  2815. w4.Part1 = tr
  2816.  
  2817. nc.Part1 = char.Head
  2818.  
  2819. ll.Part1 = char["Left Leg"]
  2820.  
  2821. rl.Part1 = char["Right Leg"]
  2822.  
  2823. end
  2824.  
  2825. function turnoffwelds()
  2826.  
  2827. w3.Part1 = nil
  2828.  
  2829. w4.Part1 = nil
  2830.  
  2831. nc.Part1 = nil
  2832.  
  2833. ll.Part1 = nil
  2834.  
  2835. rl.Part1 = nil
  2836.  
  2837. end
  2838.  
  2839. turnoffwelds()
  2840.  
  2841. local walk = {
  2842.  
  2843. ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),
  2844.  
  2845. rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)),
  2846.  
  2847. ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)),
  2848.  
  2849. rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),
  2850.  
  2851. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)),
  2852.  
  2853. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)),
  2854.  
  2855. w4.C0 * CFrame.new(0, 0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),
  2856.  
  2857. w3.C0 * CFrame.new(0, 0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20))
  2858.  
  2859. }
  2860.  
  2861. local equip = {
  2862.  
  2863. nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0),
  2864.  
  2865. w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90)),
  2866.  
  2867. w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90))
  2868.  
  2869. }
  2870.  
  2871. local idle = {
  2872.  
  2873. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),
  2874.  
  2875. nc.C0 * CFrame.Angles(0, math.rad(25), 0),
  2876.  
  2877. ll.C0 * CFrame.new(-0.1, 0, -0.1) * CFrame.Angles(math.rad(5), math.rad(20), math.rad(0)),
  2878.  
  2879. rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(5)),
  2880.  
  2881. w3.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(10)),
  2882.  
  2883. w4.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5))
  2884.  
  2885. }
  2886.  
  2887. local PA1 = {
  2888.  
  2889. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),
  2890.  
  2891. ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
  2892.  
  2893. rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),
  2894.  
  2895. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),
  2896.  
  2897. w3.C0 * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)),
  2898.  
  2899. w4.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(190), math.rad(-50), math.rad(-70))
  2900.  
  2901. }
  2902.  
  2903. local PA1B = {
  2904.  
  2905. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)),
  2906.  
  2907. ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
  2908.  
  2909. rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),
  2910.  
  2911. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),
  2912.  
  2913. w3.C0 * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)),
  2914.  
  2915. w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90))
  2916.  
  2917. }
  2918.  
  2919. local PA21 = {
  2920.  
  2921. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0),
  2922.  
  2923. ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),
  2924.  
  2925. rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),
  2926.  
  2927. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), 0),
  2928.  
  2929. w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(40), math.rad(0)),
  2930.  
  2931. w4.C0 * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(-40), math.rad(0))
  2932.  
  2933. }
  2934.  
  2935. local PA2 = {
  2936.  
  2937. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0),
  2938.  
  2939. ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)),
  2940.  
  2941. rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)),
  2942.  
  2943. nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0),
  2944.  
  2945. w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)),
  2946.  
  2947. w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))
  2948.  
  2949. }
  2950.  
  2951. local SK2 = {
  2952.  
  2953. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0),
  2954.  
  2955. ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)),
  2956.  
  2957. rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)),
  2958.  
  2959. nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0),
  2960.  
  2961. w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)),
  2962.  
  2963. w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))
  2964.  
  2965. }
  2966.  
  2967. local SK3 = {
  2968.  
  2969. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),
  2970.  
  2971. ll.C0 * CFrame.new(-0.1, 0, -0.1) * CFrame.Angles(math.rad(5), math.rad(20), math.rad(0)),
  2972.  
  2973. rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(5)),
  2974.  
  2975. nc.C0 * CFrame.Angles(0, math.rad(85), 0),
  2976.  
  2977. w4.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)),
  2978.  
  2979. w3.C0 * CFrame.new(-1.3, 2, 0) * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(-50))
  2980.  
  2981. }
  2982.  
  2983. local SK4 = {
  2984.  
  2985. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),
  2986.  
  2987. ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),
  2988.  
  2989. rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),
  2990.  
  2991. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),
  2992.  
  2993. w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)),
  2994.  
  2995. w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))
  2996.  
  2997. }
  2998.  
  2999. local spin = {
  3000.  
  3001. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)),
  3002.  
  3003. ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
  3004.  
  3005. rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),
  3006.  
  3007. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)),
  3008.  
  3009. w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),
  3010.  
  3011. w4.C0 * CFrame.new(0, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20))
  3012.  
  3013. }
  3014.  
  3015. local med = {
  3016.  
  3017. ts.C0 * CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0),
  3018.  
  3019. ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(90)),
  3020.  
  3021. rl.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)),
  3022.  
  3023. nc.C0 * CFrame.Angles(math.rad(-20), math.rad(0), 0),
  3024.  
  3025. w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90)),
  3026.  
  3027. w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90))
  3028.  
  3029. }
  3030.  
  3031. local PA3 = {
  3032.  
  3033. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(4), math.rad(-80), math.rad(5)),
  3034.  
  3035. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)),
  3036.  
  3037. w4.C0 * CFrame.new(0.5, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)),
  3038.  
  3039. w3.C0 * CFrame.new(-2, -0.7, 0.8) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(-90)),
  3040.  
  3041. ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),
  3042.  
  3043. rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  3044.  
  3045. }
  3046.  
  3047. local PA3B = {
  3048.  
  3049. ts.C0 * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)),
  3050.  
  3051. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),
  3052.  
  3053. w4.C0 * CFrame.new(0.5, -0.3, -0.5) * CFrame.Angles(math.rad(90), math.rad(-40), math.rad(0)),
  3054.  
  3055. w3.C0 * CFrame.new(-0.5, -0.3, -0.5) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)),
  3056.  
  3057. ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),
  3058.  
  3059. rl.C0 * CFrame.new(0, 0.3, 0.6) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
  3060.  
  3061. }
  3062.  
  3063. local heal = {
  3064.  
  3065. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0),
  3066.  
  3067. nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0),
  3068.  
  3069. w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)),
  3070.  
  3071. w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),
  3072.  
  3073. ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
  3074.  
  3075. rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5))
  3076.  
  3077. }
  3078.  
  3079. local PA4 = {
  3080.  
  3081. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), math.rad(-60), 0),
  3082.  
  3083. nc.C0 * CFrame.Angles(math.rad(-25), math.rad(50), 0),
  3084.  
  3085. w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(50), 0, math.rad(-70)),
  3086.  
  3087. w3.C0 * CFrame.new(-1.2, -0.2, 1) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(-50)),
  3088.  
  3089. ll.C0 * CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-30)),
  3090.  
  3091. rl.C0 * CFrame.new(1, 0.5, 0.5) * CFrame.Angles(0, math.rad(-20), math.rad(40))
  3092.  
  3093. }
  3094.  
  3095. local jump = {
  3096.  
  3097. nc.C0 * CFrame.Angles(math.rad(10), 0, 0),
  3098.  
  3099. w4.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(20), 0, math.rad(-10)),
  3100.  
  3101. w3.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(10), 0, math.rad(10)),
  3102.  
  3103. ll.C0 * CFrame.new(-0.1, 0, 0.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)),
  3104.  
  3105. rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(10)),
  3106.  
  3107. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0)
  3108.  
  3109. }
  3110.  
  3111. local jump2 = {
  3112.  
  3113. nc.C0 * CFrame.Angles(math.rad(-10), 0, 0),
  3114.  
  3115. w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)),
  3116.  
  3117. w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)),
  3118.  
  3119. ll.C0 * CFrame.new(-0.15, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)),
  3120.  
  3121. rl.C0 * CFrame.new(0.15, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10))
  3122.  
  3123. }
  3124.  
  3125. local stunned = {
  3126.  
  3127. nc.C0 * CFrame.Angles(0, math.rad(90), 0),
  3128.  
  3129. w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(-50)),
  3130.  
  3131. w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(50)),
  3132.  
  3133. ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)),
  3134.  
  3135. rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20)),
  3136.  
  3137. ts.C0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
  3138.  
  3139. }
  3140.  
  3141. local PA1C = {
  3142.  
  3143. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(-30)),
  3144.  
  3145. ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)),
  3146.  
  3147. rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)),
  3148.  
  3149. nc.C0 * CFrame.Angles(math.rad(-7), math.rad(-20), 0),
  3150.  
  3151. w3.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(40), math.rad(30)),
  3152.  
  3153. w4.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20))
  3154.  
  3155. }
  3156.  
  3157. local Stomp = {
  3158.  
  3159. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0),
  3160.  
  3161. nc.C0 * CFrame.Angles(math.rad(-13), math.rad(-20), 0),
  3162.  
  3163. ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)),
  3164.  
  3165. rl.C0 * CFrame.new(0, 0.6, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)),
  3166.  
  3167. w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(30)),
  3168.  
  3169. w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-30))
  3170.  
  3171. }
  3172.  
  3173. local Stomp2 = {
  3174.  
  3175. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0),
  3176.  
  3177. nc.C0 * CFrame.Angles(math.rad(-25), math.rad(-20), 0),
  3178.  
  3179. ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)),
  3180.  
  3181. rl.C0 * CFrame.new(0, 0, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)),
  3182.  
  3183. w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(35)),
  3184.  
  3185. w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-35))
  3186.  
  3187. }
  3188.  
  3189. local dropkick = {
  3190.  
  3191. ts.C0 * CFrame.new(0, 0.8, 0) * CFrame.Angles(math.rad(90), math.rad(45), 0),
  3192.  
  3193. nc.C0 * CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(-30), math.rad(-20), 0),
  3194.  
  3195. ll.C0 * CFrame.new(-0.2, 0, -0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),
  3196.  
  3197. rl.C0 * CFrame.new(-0.05, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)),
  3198.  
  3199. w3.C0 * CFrame.new(-2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(170)),
  3200.  
  3201. w4.C0 * CFrame.new(2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-160))
  3202.  
  3203. }
  3204.  
  3205. local block = {
  3206.  
  3207. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3208.  
  3209. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-9), math.rad(0), 0),
  3210.  
  3211. ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3212.  
  3213. rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3214.  
  3215. w3.C0 * CFrame.new(-0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0)),
  3216.  
  3217. w4.C0 * CFrame.new(0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0))
  3218.  
  3219. }
  3220.  
  3221. local sjump = {
  3222.  
  3223. ts.C0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  3224.  
  3225. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), 0),
  3226.  
  3227. ll.C0 * CFrame.new(0, 0.4, 0.8) * CFrame.Angles(math.rad(-70), 0, 0),
  3228.  
  3229. rl.C0 * CFrame.new(0, 0.8, -0.5) * CFrame.Angles(math.rad(-10), 0, 0),
  3230.  
  3231. w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)),
  3232.  
  3233. w4.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))
  3234.  
  3235. }
  3236.  
  3237. local UpSideDownPunch = {
  3238.  
  3239. ts.C0 * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(180), 0, 0),
  3240.  
  3241. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3242.  
  3243. ll.C0 * CFrame.new(-0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)),
  3244.  
  3245. rl.C0 * CFrame.new(0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(20)),
  3246.  
  3247. w3.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)),
  3248.  
  3249. w4.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0))
  3250.  
  3251. }
  3252.  
  3253. local BackBreaker = {
  3254.  
  3255. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0),
  3256.  
  3257. nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0),
  3258.  
  3259. w4.C0 * CFrame.new(0, 0.1, 0.3) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)),
  3260.  
  3261. w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)),
  3262.  
  3263. ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)),
  3264.  
  3265. rl.C0 * CFrame.new(-0.2, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))
  3266.  
  3267. }
  3268.  
  3269. local FrontFlipKick1 = {
  3270.  
  3271. ts.C0 * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-8), math.rad(0), 0),
  3272.  
  3273. nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0),
  3274.  
  3275. w4.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)),
  3276.  
  3277. w3.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)),
  3278.  
  3279. ll.C0 * CFrame.new(0, 1, 1) * CFrame.Angles(math.rad(-110), 0, math.rad(0)),
  3280.  
  3281. rl.C0 * CFrame.new(0, 1, -1) * CFrame.Angles(math.rad(110), 0, math.rad(0))
  3282.  
  3283. }
  3284.  
  3285. f = Instance.new("ScreenGui", player.PlayerGui)
  3286.  
  3287. f.Name = "UI"
  3288.  
  3289. f1 = Instance.new("Frame", f)
  3290.  
  3291. f1.BorderSizePixel = 0
  3292.  
  3293. f1.BackgroundColor3 = Color3.new(0, 0, 0)
  3294.  
  3295. f1.Size = UDim2.new(0.3, 0, 0.05, 0)
  3296.  
  3297. f1.Position = UDim2.new(0.2, 0, 0.84, 0)
  3298.  
  3299. f1.ClipsDescendants = true
  3300.  
  3301. f1f = Instance.new("Frame", f1)
  3302.  
  3303. f1f.BorderSizePixel = 0
  3304.  
  3305. f1f.BackgroundColor3 = Color3.new(255, 255, 255)
  3306.  
  3307. f1f.Size = UDim2.new(1, 0, 1, 0)
  3308.  
  3309. f1l = Instance.new("TextLabel", f1)
  3310.  
  3311. f1l.TextScaled = true
  3312.  
  3313. f1l.TextStrokeTransparency = 0
  3314.  
  3315. f1l.BackgroundTransparency = 1
  3316.  
  3317. f1l.TextColor3 = Color3.new(255, 255, 255)
  3318.  
  3319. f1l.BorderSizePixel = 0
  3320.  
  3321. f1l.Size = UDim2.new(1, 0, 1, 0)
  3322.  
  3323. f1l.Text = "[Z] Death Frost"
  3324.  
  3325. f2 = Instance.new("Frame", f)
  3326.  
  3327. f2.BorderSizePixel = 0
  3328.  
  3329. f2.BackgroundColor3 = Color3.new(0, 0, 0)
  3330.  
  3331. f2.Size = UDim2.new(0.3, 0, 0.05, 0)
  3332.  
  3333. f2.Position = UDim2.new(0.52, 0, 0.84, 0)
  3334.  
  3335. f2.ClipsDescendants = true
  3336.  
  3337. f2f = Instance.new("Frame", f2)
  3338.  
  3339. f2f.BorderSizePixel = 0
  3340.  
  3341. f2f.BackgroundColor3 = Color3.new(255, 255, 255)
  3342.  
  3343. f2f.Size = UDim2.new(1, 0, 1, 0)
  3344.  
  3345. f2l = Instance.new("TextLabel", f2)
  3346.  
  3347. f2l.TextScaled = true
  3348.  
  3349. f2l.TextStrokeTransparency = 0
  3350.  
  3351. f2l.BackgroundTransparency = 1
  3352.  
  3353. f2l.TextColor3 = Color3.new(255, 255, 255)
  3354.  
  3355. f2l.BorderSizePixel = 0
  3356.  
  3357. f2l.Size = UDim2.new(1, 0, 1, 0)
  3358.  
  3359. f2l.Text = "[X] Icebound"
  3360.  
  3361. f3 = Instance.new("Frame", f)
  3362.  
  3363. f3.BorderSizePixel = 0
  3364.  
  3365. f3.BackgroundColor3 = Color3.new(0, 0, 0)
  3366.  
  3367. f3.Size = UDim2.new(0.3, 0, 0.05, 0)
  3368.  
  3369. f3.Position = UDim2.new(0.2, 0, 0.9, 0)
  3370.  
  3371. f3.ClipsDescendants = true
  3372.  
  3373. f3f = Instance.new("Frame", f3)
  3374.  
  3375. f3f.BorderSizePixel = 0
  3376.  
  3377. f3f.BackgroundColor3 = Color3.new(255, 255, 255)
  3378.  
  3379. f3f.Size = UDim2.new(1, 0, 1, 0)
  3380.  
  3381. f3l = Instance.new("TextLabel", f3)
  3382.  
  3383. f3l.TextScaled = true
  3384.  
  3385. f3l.TextStrokeTransparency = 0
  3386.  
  3387. f3l.BackgroundTransparency = 1
  3388.  
  3389. f3l.TextColor3 = Color3.new(255, 255, 255)
  3390.  
  3391. f3l.BorderSizePixel = 0
  3392.  
  3393. f3l.Size = UDim2.new(1, 0, 1, 0)
  3394.  
  3395. f3l.Text = "[C] Phantic Guardian"
  3396.  
  3397. f4 = Instance.new("Frame", f)
  3398.  
  3399. f4.BorderSizePixel = 0
  3400.  
  3401. f4.BackgroundColor3 = Color3.new(0, 0, 0)
  3402.  
  3403. f4.Size = UDim2.new(0.3, 0, 0.05, 0)
  3404.  
  3405. f4.Position = UDim2.new(0.52, 0, 0.9, 0)
  3406.  
  3407. f4.ClipsDescendants = true
  3408.  
  3409. f4f = Instance.new("Frame", f4)
  3410.  
  3411. f4f.BorderSizePixel = 0
  3412.  
  3413. f4f.BackgroundColor3 = Color3.new(255, 255, 255)
  3414.  
  3415. f4f.Size = UDim2.new(1, 0, 1, 0)
  3416.  
  3417. f4l = Instance.new("TextLabel", f4)
  3418.  
  3419. f4l.TextScaled = true
  3420.  
  3421. f4l.TextStrokeTransparency = 0
  3422.  
  3423. f4l.BackgroundTransparency = 1
  3424.  
  3425. f4l.TextColor3 = Color3.new(255, 255, 255)
  3426.  
  3427. f4l.BorderSizePixel = 0
  3428.  
  3429. f4l.Size = UDim2.new(1, 0, 1, 0)
  3430.  
  3431. f4l.Text = "[V] Ice Age "
  3432.  
  3433. f5 = Instance.new("Frame", f)
  3434.  
  3435. f5.BorderSizePixel = 0
  3436.  
  3437. f5.BackgroundColor3 = Color3.new(255, 255, 255)
  3438.  
  3439. f5.Size = UDim2.new(0.3, 0, 0.03, 0)
  3440.  
  3441. f5.Position = UDim2.new(0.52, 0, 0.8, 0)
  3442.  
  3443. f5f = Instance.new("Frame", f5)
  3444.  
  3445. f5f.BorderSizePixel = 0
  3446.  
  3447. f5f.BackgroundColor3 = Color3.new(0, 255, 0)
  3448.  
  3449. f5f.Size = UDim2.new(1, 0, 1, 0)
  3450.  
  3451. f5l = Instance.new("TextLabel", f5)
  3452.  
  3453. f5l.TextScaled = true
  3454.  
  3455. f5l.TextStrokeTransparency = 0
  3456.  
  3457. f5l.BackgroundTransparency = 1
  3458.  
  3459. f5l.TextColor3 = Color3.new(255, 255, 255)
  3460.  
  3461. f5l.BorderSizePixel = 0
  3462.  
  3463. f5l.Size = UDim2.new(1, 0, 1, 0)
  3464.  
  3465. f5l.Text = "Health"
  3466.  
  3467. f6 = Instance.new("Frame", f)
  3468.  
  3469. f6.BorderSizePixel = 0
  3470.  
  3471. f6.BackgroundColor3 = Color3.new(255, 255, 255)
  3472.  
  3473. f6.Size = UDim2.new(0.3, 0, 0.03, 0)
  3474.  
  3475. f6.Position = UDim2.new(0.2, 0, 0.8, 0)
  3476.  
  3477. f6f = Instance.new("Frame", f6)
  3478.  
  3479. f6f.BorderSizePixel = 0
  3480.  
  3481. f6f.BackgroundColor3 = BrickColor.new("Deep blue").Color
  3482.  
  3483. f6f.Size = UDim2.new(1, 0, 1, 0)
  3484.  
  3485. f6l = Instance.new("TextLabel", f6)
  3486.  
  3487. f6l.TextScaled = true
  3488.  
  3489. f6l.TextStrokeTransparency = 0
  3490.  
  3491. f6l.BackgroundTransparency = 1
  3492.  
  3493. f6l.TextColor3 = Color3.new(255, 255, 255)
  3494.  
  3495. f6l.BorderSizePixel = 0
  3496.  
  3497. f6l.Size = UDim2.new(1, 0, 1, 0)
  3498.  
  3499. f6l.Text = "Mana"
  3500.  
  3501. fa = Instance.new("TextLabel", f)
  3502.  
  3503. fa.TextScaled = true
  3504.  
  3505. fa.TextStrokeTransparency = 0
  3506.  
  3507. fa.BackgroundTransparency = 0.5
  3508.  
  3509. fa.BackgroundColor3 = Color3.new(0, 0, 0)
  3510.  
  3511. fa.TextColor3 = Color3.new(255, 0, 0)
  3512.  
  3513. fa.BorderSizePixel = 0
  3514.  
  3515. fa.Size = UDim2.new(0.2, 0, 0.05, 0)
  3516.  
  3517. fa.Position = UDim2.new(0.2, 0, 0.74, 0)
  3518.  
  3519. fa.Text = "Attack : 1"
  3520.  
  3521. fa2 = Instance.new("TextLabel", f)
  3522.  
  3523. fa2.TextScaled = true
  3524.  
  3525. fa2.TextStrokeTransparency = 0
  3526.  
  3527. fa2.BackgroundTransparency = 0.5
  3528.  
  3529. fa2.BackgroundColor3 = Color3.new(0, 0, 0)
  3530.  
  3531. fa2.TextColor3 = Color3.new(0, 255, 0)
  3532.  
  3533. fa2.BorderSizePixel = 0
  3534.  
  3535. fa2.Size = UDim2.new(0.2, 0, 0.05, 0)
  3536.  
  3537. fa2.Position = UDim2.new(0.41, 0, 0.74, 0)
  3538.  
  3539. fa2.Text = "Speed : 1"
  3540.  
  3541. fa3 = Instance.new("TextLabel", f)
  3542.  
  3543. fa3.TextScaled = true
  3544.  
  3545. fa3.TextStrokeTransparency = 0
  3546.  
  3547. fa3.BackgroundTransparency = 0.5
  3548.  
  3549. fa3.BackgroundColor3 = Color3.new(0, 0, 0)
  3550.  
  3551. fa3.TextColor3 = Color3.new(0, 0, 255)
  3552.  
  3553. fa3.BorderSizePixel = 0
  3554.  
  3555. fa3.Size = UDim2.new(0.2, 0, 0.05, 0)
  3556.  
  3557. fa3.Position = UDim2.new(0.62, 0, 0.74, 0)
  3558.  
  3559. fa3.Text = "Defense : 1"
  3560.  
  3561. S1 = true
  3562.  
  3563. S1T = 0
  3564.  
  3565. S1TF = 7
  3566.  
  3567. S2 = true
  3568.  
  3569. S2T = 0
  3570.  
  3571. S2TF = 15
  3572.  
  3573. S3 = true
  3574.  
  3575. S3T = 0
  3576.  
  3577. S3TF = 12
  3578.  
  3579. S4 = true
  3580.  
  3581. S4T = 0
  3582.  
  3583. S4TF = 30
  3584.  
  3585. energy = 0
  3586.  
  3587. local Close1 = CFrame.new(1.5, 0, 0)
  3588.  
  3589. local Close2 = CFrame.new(-1.5, 0, 0)
  3590.  
  3591. local Speed = 0.3
  3592.  
  3593. local Open4 = w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30))
  3594.  
  3595. local h1 = nc.C0 * CFrame.Angles(math.rad(20), math.rad(-30), 0)
  3596.  
  3597. local h2 = CFrame.new(0, 1.5, 0)
  3598.  
  3599. local h3 = nc.C0 * CFrame.Angles(math.rad(-20), math.rad(30), 0)
  3600.  
  3601. local opend = false
  3602.  
  3603. local current = true
  3604.  
  3605. local function DGU(p, txt)
  3606.  
  3607. s2:Play()
  3608.  
  3609. local par = Instance.new("Part", game.Workspace)
  3610.  
  3611. par.Transparency = 1
  3612.  
  3613. par.Anchored = true
  3614.  
  3615. par.CFrame = p.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  3616.  
  3617. par.CanCollide = false
  3618.  
  3619. game.Debris:AddItem(par, 10)
  3620.  
  3621. local f = Instance.new("BillboardGui", par)
  3622.  
  3623. f.Size = UDim2.new(1.2, 0, 1.2, 0)
  3624.  
  3625. f.AlwaysOnTop = true
  3626.  
  3627. f.StudsOffset = Vector3.new(0, 2, 0)
  3628.  
  3629. local fr = Instance.new("Frame", f)
  3630.  
  3631. fr.BackgroundTransparency = 1
  3632.  
  3633. fr.Size = UDim2.new(1, 0, 1, 0)
  3634.  
  3635. fr.ClipsDescendants = true
  3636.  
  3637. local fe = Instance.new("TextLabel", fr)
  3638.  
  3639. fe.Size = UDim2.new(1, 0, 1, 0)
  3640.  
  3641. fe.BackgroundTransparency = 1
  3642.  
  3643. fe.Font = "SourceSans"
  3644.  
  3645. if tonumber(txt) > 20 then
  3646.  
  3647. fe.TextColor3 = BrickColor.new("Really red").Color
  3648.  
  3649. fe.FontSize = "Size96"
  3650.  
  3651. fe.Font = "SourceSansBold"
  3652.  
  3653. elseif tonumber(txt) > 11 and tonumber(txt) < 21 then
  3654.  
  3655. fe.TextColor3 = BrickColor.new("Bright yellow").Color
  3656.  
  3657. fe.FontSize = "Size24"
  3658.  
  3659. else
  3660.  
  3661. fe.TextColor3 = Color3.new(255, 255, 255)
  3662.  
  3663. fe.FontSize = "Size18"
  3664.  
  3665. end
  3666.  
  3667. fe.TextStrokeTransparency = 0
  3668.  
  3669. fe.Text = txt
  3670.  
  3671. fe.TextScaled = true
  3672.  
  3673. fe.Position = UDim2.new(0, 0, 1, 0)
  3674.  
  3675. fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.6)
  3676.  
  3677. wait(2)
  3678.  
  3679. fe:TweenPosition(UDim2.new(0, 0, -1, 0), "Out", "Linear", 0.4)
  3680.  
  3681. for i = 0, 10 do
  3682.  
  3683. wait()
  3684.  
  3685. fe.TextTransparency = fe.TextTransparency + 0.1
  3686.  
  3687. fe.TextStrokeTransparency = fe.TextStrokeTransparency + 0.1
  3688.  
  3689. end
  3690.  
  3691. end
  3692.  
  3693. local HL = function(p, txt)
  3694.  
  3695. local par = Instance.new("Part", game.Workspace)
  3696.  
  3697. par.Transparency = 1
  3698.  
  3699. par.Anchored = true
  3700.  
  3701. par.CFrame = p.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  3702.  
  3703. par.CanCollide = false
  3704.  
  3705. game.Debris:AddItem(par, 10)
  3706.  
  3707. local f = Instance.new("BillboardGui", par)
  3708.  
  3709. f.Size = UDim2.new(1.2, 0, 1.2, 0)
  3710.  
  3711. f.AlwaysOnTop = true
  3712.  
  3713. f.StudsOffset = Vector3.new(0, 2, 0)
  3714.  
  3715. local fr = Instance.new("Frame", f)
  3716.  
  3717. fr.BackgroundTransparency = 1
  3718.  
  3719. fr.Size = UDim2.new(1, 0, 1, 0)
  3720.  
  3721. fr.ClipsDescendants = true
  3722.  
  3723. local fe = Instance.new("TextLabel", fr)
  3724.  
  3725. fe.Size = UDim2.new(1, 0, 1, 0)
  3726.  
  3727. fe.BackgroundTransparency = 1
  3728.  
  3729. fe.TextColor3 = BrickColor.new("Lime green").Color
  3730.  
  3731. fe.TextStrokeTransparency = 0
  3732.  
  3733. fe.Text = txt
  3734.  
  3735. fe.TextScaled = true
  3736.  
  3737. fe.Font = "SourceSansBold"
  3738.  
  3739. fe.Position = UDim2.new(0, 0, 1, 0)
  3740.  
  3741. fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
  3742.  
  3743. wait(2)
  3744.  
  3745. fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
  3746.  
  3747. for i = 0, 10 do
  3748.  
  3749. wait()
  3750.  
  3751. fe.TextTransparency = fe.TextTransparency + 0.1
  3752.  
  3753. fe.TextStrokeTransparency = fe.TextStrokeTransparency + 0.1
  3754.  
  3755. end
  3756.  
  3757. end
  3758.  
  3759. function makeui(color, txt)
  3760.  
  3761. local par = Instance.new("Part", game.Workspace)
  3762.  
  3763. par.Transparency = 1
  3764.  
  3765. par.Anchored = true
  3766.  
  3767. par.CFrame = char.Head.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  3768.  
  3769. par.CanCollide = false
  3770.  
  3771. game.Debris:AddItem(par, 10)
  3772.  
  3773. local f = Instance.new("BillboardGui", par)
  3774.  
  3775. f.Size = UDim2.new(1.2, 0, 1.2, 0)
  3776.  
  3777. f.AlwaysOnTop = true
  3778.  
  3779. f.StudsOffset = Vector3.new(0, 4, 0)
  3780.  
  3781. local fr = Instance.new("Frame", f)
  3782.  
  3783. fr.BackgroundTransparency = 1
  3784.  
  3785. fr.Size = UDim2.new(2, 0, 2, 0)
  3786.  
  3787. fr.ClipsDescendants = true
  3788.  
  3789. local fe = Instance.new("TextLabel", fr)
  3790.  
  3791. fe.Size = UDim2.new(1, 0, 1, 0)
  3792.  
  3793. fe.BackgroundTransparency = 1
  3794.  
  3795. fe.TextColor3 = Color3.new(255, 255, 255)
  3796.  
  3797. fe.TextStrokeTransparency = 0
  3798.  
  3799. fe.Text = txt
  3800.  
  3801. fe.TextScaled = true
  3802.  
  3803. fe.Font = "SourceSansBold"
  3804.  
  3805. game.Debris:AddItem(f, 4)
  3806.  
  3807. fe.Position = UDim2.new(0, 0, 1, 0)
  3808.  
  3809. fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
  3810.  
  3811. wait(2)
  3812.  
  3813. fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
  3814.  
  3815. for i = 0, 10 do
  3816.  
  3817. wait()
  3818.  
  3819. fe.TextTransparency = fe.TextTransparency + 0.1
  3820.  
  3821. fe.TextStrokeTransparency = fe.TextStrokeTransparency + 0.1
  3822.  
  3823. end
  3824.  
  3825. end
  3826.  
  3827. local TARG1, TARG2, TARG3, TARG4, TARG5, TARG6
  3828.  
  3829. local IdleAndWalk = false
  3830.  
  3831. turnonwelds()
  3832.  
  3833. opend = true
  3834.  
  3835. local PartsToTransparency = {}
  3836.  
  3837. local pars = {}
  3838.  
  3839. local sizes = {}
  3840.  
  3841. local poses = {}
  3842.  
  3843. local part_to_fade = false
  3844.  
  3845. local pa2f
  3846.  
  3847. function iceeffect(part)
  3848.  
  3849. local l = Instance.new("Part", game.Workspace)
  3850.  
  3851. l.BrickColor = BrickColor.new("Medium blue")
  3852.  
  3853. l.Size = Vector3.new(1, 1, 1)
  3854.  
  3855. l.Shape = "Ball"
  3856.  
  3857. l.TopSurface = "Smooth"
  3858.  
  3859. l.BottomSurface = "Smooth"
  3860.  
  3861. l.Material = "Neon"
  3862.  
  3863. l.CanCollide = false
  3864.  
  3865. l.Anchored = true
  3866.  
  3867. l.Transparency = 0
  3868.  
  3869. l.CFrame = part.CFrame
  3870.  
  3871. game.Debris:AddItem(l, 5)
  3872.  
  3873. table.insert(PartsToTransparency, l)
  3874.  
  3875. table.insert(pars, l)
  3876.  
  3877. table.insert(poses, l.CFrame)
  3878.  
  3879. table.insert(sizes, Vector3.new(40, 40, 40))
  3880.  
  3881. end
  3882.  
  3883. game:GetService("RunService").RenderStepped:connect(function()
  3884.  
  3885. for i = 1, #PartsToTransparency do
  3886.  
  3887. local part = PartsToTransparency[i]
  3888.  
  3889. if part ~= nil then
  3890.  
  3891. part.Transparency = part.Transparency + 0.035
  3892.  
  3893. if 1 < part.Transparency then
  3894.  
  3895. table.remove(PartsToTransparency, i)
  3896.  
  3897. end
  3898.  
  3899. end
  3900.  
  3901. end
  3902.  
  3903. end)
  3904.  
  3905. game:GetService("RunService").RenderStepped:connect(function()
  3906.  
  3907. for i = 1, #pars do
  3908.  
  3909. local par = pars[i]
  3910.  
  3911. if par ~= nil then
  3912.  
  3913. par.Size = par.Size:lerp(sizes[i], 0.05)
  3914.  
  3915. par.CFrame = poses[i]
  3916.  
  3917. end
  3918.  
  3919. if par.Size == sizes[i] then
  3920.  
  3921. table.remove(parts, i)
  3922.  
  3923. table.remove(sizes, i)
  3924.  
  3925. table.remove(poses, i)
  3926.  
  3927. end
  3928.  
  3929. end
  3930.  
  3931. if part_to_fade ~= false then
  3932.  
  3933. part_to_fade = false
  3934.  
  3935. table.insert(PartsToTransparency, pa2f)
  3936.  
  3937. pa2f = nil
  3938.  
  3939. end
  3940.  
  3941. end)
  3942.  
  3943. function makeice(chr)
  3944.  
  3945. local num = 0
  3946.  
  3947. print("OUTPUT FROM MAKICE FOUND!")
  3948.  
  3949. for i, v in pairs(chr.Torso:GetChildren()) do
  3950.  
  3951. if v.ClassName == "Part" then
  3952.  
  3953. num = num + 1
  3954.  
  3955. end
  3956.  
  3957. end
  3958.  
  3959. print("I GOT " .. tostring(num) .. " ICE")
  3960.  
  3961. if num == 0 then
  3962.  
  3963. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  3964.  
  3965. ice.Anchored = false
  3966.  
  3967. ice.Parent = chr.Torso
  3968.  
  3969. ice.Name = "ICE1"
  3970.  
  3971. local weld = Instance.new("Weld", chr)
  3972.  
  3973. weld.Part0 = chr["Right Arm"]
  3974.  
  3975. weld.Part1 = ice
  3976.  
  3977. weld.C0 = CFrame.new(-0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  3978.  
  3979. iceeffect(ice)
  3980.  
  3981. elseif num == 1 then
  3982.  
  3983. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  3984.  
  3985. ice.Anchored = false
  3986.  
  3987. ice.Parent = chr.Torso
  3988.  
  3989. ice.Name = "ICE2"
  3990.  
  3991. local weld = Instance.new("Weld", chr)
  3992.  
  3993. weld.Part0 = chr["Left Arm"]
  3994.  
  3995. weld.Part1 = ice
  3996.  
  3997. weld.C0 = CFrame.new(0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  3998.  
  3999. iceeffect(ice)
  4000.  
  4001. elseif num == 2 then
  4002.  
  4003. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  4004.  
  4005. ice.Anchored = false
  4006.  
  4007. ice.Parent = chr.Torso
  4008.  
  4009. ice.Name = "ICE3"
  4010.  
  4011. local weld = Instance.new("Weld", chr)
  4012.  
  4013. weld.Part0 = chr["Left Leg"]
  4014.  
  4015. weld.Part1 = ice
  4016.  
  4017. weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  4018.  
  4019. iceeffect(ice)
  4020.  
  4021. elseif num == 3 then
  4022.  
  4023. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  4024.  
  4025. ice.Anchored = false
  4026.  
  4027. ice.Parent = chr.Torso
  4028.  
  4029. ice.Name = "ICE4"
  4030.  
  4031. local weld = Instance.new("Weld", chr)
  4032.  
  4033. weld.Part0 = chr["Right Leg"]
  4034.  
  4035. weld.Part1 = ice
  4036.  
  4037. weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  4038.  
  4039. iceeffect(ice)
  4040.  
  4041. else
  4042.  
  4043. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  4044.  
  4045. ice.Anchored = false
  4046.  
  4047. ice.Parent = chr.Torso
  4048.  
  4049. ice.Name = "ICE1"
  4050.  
  4051. local weld = Instance.new("Weld", chr)
  4052.  
  4053. weld.Part0 = chr["Right Arm"]
  4054.  
  4055. weld.Part1 = ice
  4056.  
  4057. weld.C0 = CFrame.new(-0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  4058.  
  4059. iceeffect(ice)
  4060.  
  4061. end
  4062.  
  4063. end
  4064.  
  4065. local wpb = true
  4066.  
  4067. local num = 1
  4068.  
  4069. mouse.Button1Down:connect(function()
  4070.  
  4071. if current == true and opend == true and stun.Value == false and healingmode == true then
  4072.  
  4073. energy = energy - 20
  4074.  
  4075. S2T = 0
  4076.  
  4077. HBOX1:Destroy()
  4078.  
  4079. do
  4080.  
  4081. local POS = HBOX2.CFrame
  4082.  
  4083. HBOX2:Destroy()
  4084.  
  4085. local s = Instance.new("Part", game.Workspace)
  4086.  
  4087. s.Transparency = 1
  4088.  
  4089. s.Size = Vector3.new(0.2, 0.2, 0.2)
  4090.  
  4091. s.Anchored = false
  4092.  
  4093. s.CanCollide = false
  4094.  
  4095. s.Position = POS.p
  4096.  
  4097. healingmode = false
  4098.  
  4099. local fpos
  4100.  
  4101. s.Touched:connect(function()
  4102.  
  4103. fpos = s.CFrame
  4104.  
  4105. s:Destroy()
  4106.  
  4107. print(fpos)
  4108.  
  4109. end)
  4110.  
  4111. repeat
  4112.  
  4113. wait()
  4114.  
  4115. until fpos ~= nil
  4116.  
  4117. local dsn = true
  4118.  
  4119. print(" FPOS FOUND : " .. tostring(fpos))
  4120.  
  4121. local ice1 = makepart(0, false, "Steel blue", Vector3.new(0.2, 1, 0.2), fpos, "Neon", nil, 5, true)
  4122.  
  4123. meshsomething(ice1, nil, nil, nil, "CylinderMesh")
  4124.  
  4125. local ice2 = makepart(0, false, "Toothpaste", Vector3.new(0.2, 1.2, 0.2), fpos, "Neon", nil, 5, true)
  4126.  
  4127. meshsomething(ice2, nil, nil, nil, "CylinderMesh")
  4128.  
  4129. game:GetService("RunService").RenderStepped:connect(function()
  4130.  
  4131. if dsn == true then
  4132.  
  4133. ice1.Size = ice1.Size:lerp(Vector3.new(24, 1, 24), 0.1)
  4134.  
  4135. ice2.Size = ice2.Size:lerp(Vector3.new(20, 1.2, 20), 0.1)
  4136.  
  4137. ice1.CFrame = fpos
  4138.  
  4139. ice2.CFrame = fpos
  4140.  
  4141. if ice1.Size.X == 24 or 24 < ice1.Size.X or ice1.Size.X > 23.7 then
  4142.  
  4143. dsn = false
  4144.  
  4145. print("Done!")
  4146.  
  4147. end
  4148.  
  4149. end
  4150.  
  4151. end)
  4152.  
  4153. wait(1)
  4154.  
  4155. local function getsnearme(studs)
  4156.  
  4157. local list = game.Workspace:GetChildren()
  4158.  
  4159. local targs = {}
  4160.  
  4161. for i = 1, #list do
  4162.  
  4163. local target = list[i]
  4164.  
  4165. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - ice1.Position).magnitude and target ~= nil then
  4166.  
  4167. table.insert(targs, target)
  4168.  
  4169. end
  4170.  
  4171. end
  4172.  
  4173. return targs
  4174.  
  4175. end
  4176.  
  4177. local f = getsnearme(23)
  4178.  
  4179. for i, v in pairs(f) do
  4180.  
  4181. wait()
  4182.  
  4183. print(v.Name)
  4184.  
  4185. if v:FindFirstChild("Team").Value ~= team.Value then
  4186.  
  4187. if v:FindFirstChild("Attack") then
  4188.  
  4189. if v:FindFirstChild("Blocking").Value == true then
  4190.  
  4191. v.BlockingLabel.Value = true
  4192.  
  4193. else
  4194.  
  4195. game.Workspace.CagePlayer:InvokeServer(v, team.Value)
  4196.  
  4197. iceeffect(v.Torso)
  4198.  
  4199. local dtd = math.floor(math.random(3, 5) * atk.Value / v:FindFirstChild("Defense").Value)
  4200.  
  4201. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  4202.  
  4203. dfm = 5
  4204.  
  4205. df = nil
  4206.  
  4207. wait()
  4208.  
  4209. dfm = dtd
  4210.  
  4211. df = v:FindFirstChild("Head")
  4212.  
  4213. end
  4214.  
  4215. else
  4216.  
  4217. local dtd = math.floor(math.random(3, 5) * atk.Value)
  4218.  
  4219. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  4220.  
  4221. dfm = 5
  4222.  
  4223. df = nil
  4224.  
  4225. wait()
  4226.  
  4227. dfm = dtd
  4228.  
  4229. df = v:FindFirstChild("Head")
  4230.  
  4231. end
  4232.  
  4233. end
  4234.  
  4235. end
  4236.  
  4237. for i = 0, 20 do
  4238.  
  4239. wait()
  4240.  
  4241. ice1.Transparency = ice1.Transparency + 0.05
  4242.  
  4243. ice2.Transparency = ice2.Transparency + 0.05
  4244.  
  4245. end
  4246.  
  4247. return
  4248.  
  4249. end
  4250.  
  4251. end
  4252.  
  4253. if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false and healingmode == false then
  4254.  
  4255. do
  4256.  
  4257. local fs
  4258.  
  4259. if num == 1 then
  4260.  
  4261. wpb = false
  4262.  
  4263. current = false
  4264.  
  4265. fr = true
  4266.  
  4267. p32.Touched:connect(function(hit)
  4268.  
  4269. if not fr then
  4270.  
  4271. return
  4272.  
  4273. end
  4274.  
  4275. if hit.Parent:FindFirstChild("Defense") then
  4276.  
  4277. fs = math.floor(math.random(5, 7) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  4278.  
  4279. else
  4280.  
  4281. fs = math.floor(math.random(5, 7) * atk.Value)
  4282.  
  4283. end
  4284.  
  4285. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  4286.  
  4287. fr = false
  4288.  
  4289. if hit.Parent:FindFirstChild("Blocking") then
  4290.  
  4291. if hit.Parent:FindFirstChild("Blocking").Value == true then
  4292.  
  4293. hit.Parent.PauseBlock.Value = true
  4294.  
  4295. wait()
  4296.  
  4297. wait()
  4298.  
  4299. hit.Parent.BlockingLeft.Value = 5
  4300.  
  4301. wait()
  4302.  
  4303. wait()
  4304.  
  4305. hit.Parent.PauseBlock.Value = false
  4306.  
  4307. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4308.  
  4309. hit.Parent.BlockingLabel.Value = true
  4310.  
  4311. end
  4312.  
  4313. stun.Value = true
  4314.  
  4315. elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4316.  
  4317. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  4318.  
  4319. DGU(hit, fs)
  4320.  
  4321. fr = false
  4322.  
  4323. end
  4324.  
  4325. elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4326.  
  4327. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  4328.  
  4329. DGU(hit, fs)
  4330.  
  4331. fr = false
  4332.  
  4333. end
  4334.  
  4335. end
  4336.  
  4337. end)
  4338.  
  4339. local tar = CFrame.new(0, -0.7, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(140))
  4340.  
  4341. wait(0.1)
  4342.  
  4343. TARG1 = PA1[5]
  4344.  
  4345. TARG2 = PA1[6]
  4346.  
  4347. TARG3 = PA1[4]
  4348.  
  4349. TARG4 = PA1[3]
  4350.  
  4351. TARG5 = PA1[2]
  4352.  
  4353. TARG6 = PA1[1]
  4354.  
  4355. STARG = tar
  4356.  
  4357. wait(0.05)
  4358.  
  4359. TARG1 = PA1[5]
  4360.  
  4361. TARG2 = PA1[6]
  4362.  
  4363. TARG3 = PA1[4]
  4364.  
  4365. TARG4 = PA1[3]
  4366.  
  4367. TARG5 = PA1[2]
  4368.  
  4369. TARG6 = PA1[1]
  4370.  
  4371. STARG = tar
  4372.  
  4373. wait(0.05)
  4374.  
  4375. TARG1 = PA1[5]
  4376.  
  4377. TARG2 = PA1[6]
  4378.  
  4379. TARG3 = PA1[4]
  4380.  
  4381. TARG4 = PA1[3]
  4382.  
  4383. TARG5 = PA1[2]
  4384.  
  4385. TARG6 = PA1[1]
  4386.  
  4387. STARG = tar
  4388.  
  4389. TARG1 = PA1[5]
  4390.  
  4391. TARG2 = PA1[6]
  4392.  
  4393. TARG3 = PA1[4]
  4394.  
  4395. TARG4 = PA1[3]
  4396.  
  4397. TARG5 = PA1[2]
  4398.  
  4399. TARG6 = PA1[1]
  4400.  
  4401. STARG = tar
  4402.  
  4403. s4:Play()
  4404.  
  4405. local tar2 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  4406.  
  4407. wait(0.05)
  4408.  
  4409. TARG1 = PA1B[5]
  4410.  
  4411. TARG2 = PA1B[6]
  4412.  
  4413. TARG3 = PA1B[4]
  4414.  
  4415. TARG4 = PA1B[3]
  4416.  
  4417. TARG5 = PA1B[2]
  4418.  
  4419. TARG6 = PA1B[1]
  4420.  
  4421. STARG = tar2
  4422.  
  4423. wait(0.05)
  4424.  
  4425. TARG1 = PA1B[5]
  4426.  
  4427. TARG2 = PA1B[6]
  4428.  
  4429. TARG3 = PA1B[4]
  4430.  
  4431. TARG4 = PA1B[3]
  4432.  
  4433. TARG5 = PA1B[2]
  4434.  
  4435. TARG6 = PA1B[1]
  4436.  
  4437. STARG = tar2
  4438.  
  4439. wait(0.05)
  4440.  
  4441. TARG1 = PA1B[5]
  4442.  
  4443. TARG2 = PA1B[6]
  4444.  
  4445. TARG3 = PA1B[4]
  4446.  
  4447. TARG4 = PA1B[3]
  4448.  
  4449. TARG5 = PA1B[2]
  4450.  
  4451. TARG6 = PA1B[1]
  4452.  
  4453. STARG = tar2
  4454.  
  4455. wait(0.05)
  4456.  
  4457. TARG1 = PA1B[5]
  4458.  
  4459. TARG2 = PA1B[6]
  4460.  
  4461. TARG3 = PA1B[4]
  4462.  
  4463. TARG4 = PA1B[3]
  4464.  
  4465. TARG5 = PA1B[2]
  4466.  
  4467. TARG6 = PA1B[1]
  4468.  
  4469. STARG = tar2
  4470.  
  4471. wait(0.1)
  4472.  
  4473. current = true
  4474.  
  4475. fr = false
  4476.  
  4477. wait(0.1)
  4478.  
  4479. wpb = true
  4480.  
  4481. num = num + 1
  4482.  
  4483. return
  4484.  
  4485. end
  4486.  
  4487. if num == 2 then
  4488.  
  4489. wpb = false
  4490.  
  4491. current = false
  4492.  
  4493. fr = true
  4494.  
  4495. p32.Touched:connect(function(hit)
  4496.  
  4497. if not fr then
  4498.  
  4499. return
  4500.  
  4501. end
  4502.  
  4503. if hit.Parent:FindFirstChild("Defense") then
  4504.  
  4505. fs = math.floor(math.random(7, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  4506.  
  4507. else
  4508.  
  4509. fs = math.floor(math.random(7, 8) * atk.Value)
  4510.  
  4511. end
  4512.  
  4513. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  4514.  
  4515. fr = false
  4516.  
  4517. if hit.Parent:FindFirstChild("Blocking") then
  4518.  
  4519. if hit.Parent:FindFirstChild("Blocking").Value == true then
  4520.  
  4521. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4522.  
  4523. hit.Parent.PauseBlock.Value = true
  4524.  
  4525. wait()
  4526.  
  4527. hit.Parent.BlockingLeft.Value = 5
  4528.  
  4529. wait()
  4530.  
  4531. hit.Parent.PauseBlock.Value = true
  4532.  
  4533. end
  4534.  
  4535. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4536.  
  4537. hit.Parent.BlockingLabel.Value = true
  4538.  
  4539. end
  4540.  
  4541. stun.Value = true
  4542.  
  4543. elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4544.  
  4545. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  4546.  
  4547. DGU(hit, fs)
  4548.  
  4549. fr = false
  4550.  
  4551. end
  4552.  
  4553. elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4554.  
  4555. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  4556.  
  4557. DGU(hit, fs)
  4558.  
  4559. fr = false
  4560.  
  4561. end
  4562.  
  4563. end
  4564.  
  4565. end)
  4566.  
  4567. s5:Play()
  4568.  
  4569. wait(0.1)
  4570.  
  4571. local tar = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
  4572.  
  4573. local tar2 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
  4574.  
  4575. TARG1 = PA2[6]
  4576.  
  4577. TARG2 = PA2[5]
  4578.  
  4579. TARG3 = PA2[4]
  4580.  
  4581. TARG4 = PA2[3]
  4582.  
  4583. TARG5 = PA2[2]
  4584.  
  4585. TARG6 = PA2[1]
  4586.  
  4587. STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
  4588.  
  4589. wait(0.1)
  4590.  
  4591. TARG1 = PA2[6]
  4592.  
  4593. TARG2 = PA2[5]
  4594.  
  4595. TARG3 = PA2[4]
  4596.  
  4597. TARG4 = PA2[3]
  4598.  
  4599. TARG5 = PA2[2]
  4600.  
  4601. TARG6 = PA2[1]
  4602.  
  4603. STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
  4604.  
  4605. wait(0.1)
  4606.  
  4607. TARG1 = PA2[6]
  4608.  
  4609. TARG2 = PA2[5]
  4610.  
  4611. TARG3 = PA2[4]
  4612.  
  4613. TARG4 = PA2[3]
  4614.  
  4615. TARG5 = PA2[2]
  4616.  
  4617. TARG6 = PA2[1]
  4618.  
  4619. STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
  4620.  
  4621. wait(0.1)
  4622.  
  4623. TARG1 = PA2[6]
  4624.  
  4625. TARG2 = PA2[5]
  4626.  
  4627. TARG3 = PA2[4]
  4628.  
  4629. TARG4 = PA2[3]
  4630.  
  4631. TARG5 = PA2[2]
  4632.  
  4633. TARG6 = PA2[1]
  4634.  
  4635. STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
  4636.  
  4637. wait(0.2)
  4638.  
  4639. current = true
  4640.  
  4641. fr = false
  4642.  
  4643. wait(0.1)
  4644.  
  4645. wpb = true
  4646.  
  4647. num = num + 1
  4648.  
  4649. return
  4650.  
  4651. end
  4652.  
  4653. if num == 3 then
  4654.  
  4655. wpb = false
  4656.  
  4657. current = false
  4658.  
  4659. fr = true
  4660.  
  4661. char["Left Arm"].Touched:connect(function(hit)
  4662.  
  4663. if not fr then
  4664.  
  4665. return
  4666.  
  4667. end
  4668.  
  4669. if hit.Parent:FindFirstChild("Defense") then
  4670.  
  4671. fs = math.floor(math.random(8, 10) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  4672.  
  4673. else
  4674.  
  4675. fs = math.floor(math.random(8, 10) * atk.Value)
  4676.  
  4677. end
  4678.  
  4679. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  4680.  
  4681. fr = false
  4682.  
  4683. if hit.Parent:FindFirstChild("Blocking") then
  4684.  
  4685. if hit.Parent:FindFirstChild("Blocking").Value == true then
  4686.  
  4687. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4688.  
  4689. hit.Parent.PauseBlock.Value = true
  4690.  
  4691. wait()
  4692.  
  4693. hit.Parent.BlockingLeft.Value = 5
  4694.  
  4695. wait()
  4696.  
  4697. hit.Parent.PauseBlock.Value = true
  4698.  
  4699. end
  4700.  
  4701. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4702.  
  4703. hit.Parent.BlockingLabel.Value = true
  4704.  
  4705. end
  4706.  
  4707. stun.Value = true
  4708.  
  4709. elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4710.  
  4711. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  4712.  
  4713. DGU(hit, fs)
  4714.  
  4715. fr = false
  4716.  
  4717. end
  4718.  
  4719. elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  4720.  
  4721. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  4722.  
  4723. DGU(hit, fs)
  4724.  
  4725. fr = false
  4726.  
  4727. end
  4728.  
  4729. end
  4730.  
  4731. end)
  4732.  
  4733. s1.Pitch = 0.8
  4734.  
  4735. s1:Play()
  4736.  
  4737. wait(0.1)
  4738.  
  4739. char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 40
  4740.  
  4741. local tar = CFrame.new(-0.4, -1, 0) * CFrame.Angles(math.rad(60), math.rad(50), math.rad(160))
  4742.  
  4743. STARG = tar
  4744.  
  4745. TARG1 = PA3[4]
  4746.  
  4747. TARG2 = PA3[3]
  4748.  
  4749. TARG3 = PA3[2]
  4750.  
  4751. TARG4 = PA3[6]
  4752.  
  4753. TARG5 = PA3[5]
  4754.  
  4755. TARG6 = PA3[1]
  4756.  
  4757. wait(0.1)
  4758.  
  4759. TARG1 = PA3[4]
  4760.  
  4761. TARG2 = PA3[3]
  4762.  
  4763. TARG3 = PA3[2]
  4764.  
  4765. TARG4 = PA3[6]
  4766.  
  4767. TARG5 = PA3[5]
  4768.  
  4769. TARG6 = PA3[1]
  4770.  
  4771. STARG = tar
  4772.  
  4773. wait(0.1)
  4774.  
  4775. TARG1 = PA3[4]
  4776.  
  4777. TARG2 = PA3[3]
  4778.  
  4779. TARG3 = PA3[2]
  4780.  
  4781. TARG4 = PA3[6]
  4782.  
  4783. TARG5 = PA3[5]
  4784.  
  4785. STARG = tar
  4786.  
  4787. TARG6 = PA3[1]
  4788.  
  4789. wait(0.1)
  4790.  
  4791. TARG1 = PA3[4]
  4792.  
  4793. TARG2 = PA3[3]
  4794.  
  4795. TARG3 = PA3[2]
  4796.  
  4797. TARG4 = PA3[6]
  4798.  
  4799. TARG5 = PA3[5]
  4800.  
  4801. TARG6 = PA3[1]
  4802.  
  4803. STARG = tar
  4804.  
  4805. wait(0.2)
  4806.  
  4807. current = true
  4808.  
  4809. fr = false
  4810.  
  4811. wait(0.1)
  4812.  
  4813. wpb = true
  4814.  
  4815. num = 1
  4816.  
  4817. return
  4818.  
  4819. end
  4820.  
  4821. end
  4822.  
  4823. end
  4824.  
  4825. end)
  4826.  
  4827. local rtb = true
  4828.  
  4829. local orb
  4830.  
  4831. function healplrs()
  4832.  
  4833. local plrs = {}
  4834.  
  4835. local healpoints = math.floor(math.random(3, 5))
  4836.  
  4837. local num = 0
  4838.  
  4839. local getsnearme = function(studs)
  4840.  
  4841. local list = game.Workspace:GetChildren()
  4842.  
  4843. local targs = {}
  4844.  
  4845. for i = 1, #list do
  4846.  
  4847. local target = list[i]
  4848.  
  4849. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - char.Torso.Position).magnitude then
  4850.  
  4851. table.insert(targs, target)
  4852.  
  4853. end
  4854.  
  4855. end
  4856.  
  4857. return targs
  4858.  
  4859. end
  4860.  
  4861. makeorb = true
  4862.  
  4863. dgm = healpoints
  4864.  
  4865. dg = nil
  4866.  
  4867. wait(0.1)
  4868.  
  4869. local hum = char:FindFirstChild("Humanoid")
  4870.  
  4871. hum.Health = hum.Health + healpoints
  4872.  
  4873. def.Value = def.Value + 0.03
  4874.  
  4875. dgm = healpoints
  4876.  
  4877. dg = char.Head
  4878.  
  4879. wait()
  4880.  
  4881. local f = getsnearme(30)
  4882.  
  4883. if f ~= nil then
  4884.  
  4885. for i, v in pairs(f) do
  4886.  
  4887. if v:FindFirstChild("Attack") then
  4888.  
  4889. wait(0.1)
  4890.  
  4891. local hum = v:FindFirstChild("Humanoid")
  4892.  
  4893. hum.Health = hum.Health + healpoints
  4894.  
  4895. v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value + 0.03
  4896.  
  4897. dgm = healpoints
  4898.  
  4899. dg = v.Head
  4900.  
  4901. else
  4902.  
  4903. wait(0.1)
  4904.  
  4905. local hum = v:FindFirstChild("Humanoid")
  4906.  
  4907. hum.Health = hum.Health + healpoints
  4908.  
  4909. dgm = healpoints
  4910.  
  4911. dg = v.Head
  4912.  
  4913. end
  4914.  
  4915. end
  4916.  
  4917. end
  4918.  
  4919. end
  4920.  
  4921. local pos = 0
  4922.  
  4923. local pr, sz, ps
  4924.  
  4925. local act = false
  4926.  
  4927. game:GetService("RunService").RenderStepped:connect(function()
  4928.  
  4929. if makeorb == true then
  4930.  
  4931. makeorb = false
  4932.  
  4933. local l = Instance.new("Part", game.Workspace)
  4934.  
  4935. l.BrickColor = BrickColor.new("Forest green")
  4936.  
  4937. l.Size = Vector3.new(1, 1, 1)
  4938.  
  4939. l.Shape = "Ball"
  4940.  
  4941. l.TopSurface = "Smooth"
  4942.  
  4943. l.BottomSurface = "Smooth"
  4944.  
  4945. l.Material = "Neon"
  4946.  
  4947. l.CanCollide = false
  4948.  
  4949. l.Anchored = true
  4950.  
  4951. l.Transparency = 0
  4952.  
  4953. l.CFrame = char.Torso.CFrame
  4954.  
  4955. game.Debris:AddItem(l, 2)
  4956.  
  4957. sz = Vector3.new(120, 120, 120)
  4958.  
  4959. ps = char.Torso.CFrame
  4960.  
  4961. pr = l
  4962.  
  4963. for i = 0, 20 do
  4964.  
  4965. wait()
  4966.  
  4967. l.Transparency = l.Transparency + 0.05
  4968.  
  4969. end
  4970.  
  4971. end
  4972.  
  4973. end)
  4974.  
  4975. game:GetService("RunService").RenderStepped:connect(function()
  4976.  
  4977. if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
  4978.  
  4979. pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
  4980.  
  4981. pr.CFrame = char.Torso.CFrame
  4982.  
  4983. end
  4984.  
  4985. end)
  4986.  
  4987. game:GetService("RunService").RenderStepped:connect(function()
  4988.  
  4989. if dg ~= lastdg then
  4990.  
  4991. lastdg = dg
  4992.  
  4993. if dg ~= nil then
  4994.  
  4995. HL(dg, dgm)
  4996.  
  4997. end
  4998.  
  4999. end
  5000.  
  5001. end)
  5002.  
  5003. game:GetService("RunService").RenderStepped:connect(function()
  5004.  
  5005. if df ~= lastdf then
  5006.  
  5007. lastdf = df
  5008.  
  5009. if df ~= nil then
  5010.  
  5011. DGU(df, dfm)
  5012.  
  5013. end
  5014.  
  5015. end
  5016.  
  5017. end)
  5018.  
  5019. local num = 0
  5020.  
  5021. game:GetService("RunService").RenderStepped:connect(function()
  5022.  
  5023. if spinning == true then
  5024.  
  5025. char.Torso.CFrame = CFrame.new(char.Torso.Position) * CFrame.fromEulerAnglesXYZ(0, num, 0)
  5026.  
  5027. num = num + 0.5
  5028.  
  5029. end
  5030.  
  5031. end)
  5032.  
  5033. function zskl()
  5034.  
  5035. if current == true and opend == true and stun.Value == false and energy > 19 and S1 == true and healingmode == false then
  5036.  
  5037. energy = energy - 20
  5038.  
  5039. S1T = 0
  5040.  
  5041. current = false
  5042.  
  5043. wait(0.1)
  5044.  
  5045. do
  5046.  
  5047. local cf = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-90))
  5048.  
  5049. TARG1 = spin[5]
  5050.  
  5051. TARG2 = spin[6]
  5052.  
  5053. TARG3 = spin[4]
  5054.  
  5055. TARG4 = spin[3]
  5056.  
  5057. TARG5 = spin[2]
  5058.  
  5059. TARG6 = spin[1]
  5060.  
  5061. STARG = cf
  5062.  
  5063. wait(0.05)
  5064.  
  5065. TARG1 = spin[5]
  5066.  
  5067. TARG2 = spin[6]
  5068.  
  5069. TARG3 = spin[4]
  5070.  
  5071. TARG4 = spin[3]
  5072.  
  5073. TARG5 = spin[2]
  5074.  
  5075. TARG6 = spin[1]
  5076.  
  5077. STARG = cf
  5078.  
  5079. local ice = makepart(0, false, "Medium blue", Vector3.new(0.2, 0.2, 0.2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(90), 0, 0), "Plastic", nil, 5, true)
  5080.  
  5081. meshsomething(ice, nil, nil, nil, "CylinderMesh")
  5082.  
  5083. local skull = makepart(0, false, "Medium blue", Vector3.new(0.2, 0.2, 0.2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(0, 0, 0), "Plastic", nil, 5, true)
  5084.  
  5085. local sk = meshsomething(skull, "http://www.roblox.com/asset/?id=4770583", nil, Vector3.new(1, 1, 1), nil)
  5086.  
  5087. obj = ice
  5088.  
  5089. objs = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(90), 0, 0)
  5090.  
  5091. TARG7 = Vector3.new(9, 0.5, 9)
  5092.  
  5093. TARG8 = Vector3.new(20, 20, 20)
  5094.  
  5095. objs2 = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -8)
  5096.  
  5097. skull.Anchored = true
  5098.  
  5099. ice.Anchored = true
  5100.  
  5101. ice.CanCollide = false
  5102.  
  5103. skull.CanCollide = false
  5104.  
  5105. wait(0.05)
  5106.  
  5107. obj2 = sk
  5108.  
  5109. wait(0.2)
  5110.  
  5111. current = true
  5112.  
  5113. local function getsnearme(studs)
  5114.  
  5115. local list = game.Workspace:GetChildren()
  5116.  
  5117. local targ
  5118.  
  5119. for i = 1, #list do
  5120.  
  5121. local target = list[i]
  5122.  
  5123. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - skull.Position).magnitude and target ~= nil then
  5124.  
  5125. targ = target
  5126.  
  5127. studs = (target.Torso.Position - skull.Position).magnitude
  5128.  
  5129. end
  5130.  
  5131. end
  5132.  
  5133. return targ
  5134.  
  5135. end
  5136.  
  5137. local v = getsnearme(5)
  5138.  
  5139. wait(0.1)
  5140.  
  5141. if v ~= nil and v:FindFirstChild("Team").Value ~= team.Value then
  5142.  
  5143. if v:FindFirstChild("Attack") then
  5144.  
  5145. if v:FindFirstChild("Blocking").Value == true then
  5146.  
  5147. v.BlockingLabel.Value = true
  5148.  
  5149. else
  5150.  
  5151. makeice(v)
  5152.  
  5153. local dtd = math.floor(math.random(7, 11) * atk.Value / v:FindFirstChild("Defense").Value)
  5154.  
  5155. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  5156.  
  5157. dfm = 5
  5158.  
  5159. df = nil
  5160.  
  5161. wait()
  5162.  
  5163. dfm = dtd
  5164.  
  5165. df = v:FindFirstChild("Head")
  5166.  
  5167. end
  5168.  
  5169. else
  5170.  
  5171. local dtd = math.floor(math.random(7, 11) * atk.Value / v:FindFirstChild("Defense").Value)
  5172.  
  5173. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  5174.  
  5175. dfm = 5
  5176.  
  5177. df = nil
  5178.  
  5179. wait()
  5180.  
  5181. dfm = dtd
  5182.  
  5183. df = v:FindFirstChild("Head")
  5184.  
  5185. end
  5186.  
  5187. end
  5188.  
  5189. for i = 0, 20 do
  5190.  
  5191. wait(0.05)
  5192.  
  5193. ice.Transparency = ice.Transparency + 0.05
  5194.  
  5195. skull.Transparency = skull.Transparency + 0.1
  5196.  
  5197. end
  5198.  
  5199. end
  5200.  
  5201. end
  5202.  
  5203. end
  5204.  
  5205. local r2d = false
  5206.  
  5207. local rb
  5208.  
  5209. local r = false
  5210.  
  5211. game:GetService("RunService").RenderStepped:connect(function()
  5212.  
  5213. if healingmode == true and HBOX1 ~= nil and HBOX2 ~= nil then
  5214.  
  5215. HBOX1.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.X, char.HumanoidRootPart.CFrame.Y, char.HumanoidRootPart.CFrame.Z) * CFrame.new(0, -3, 0)
  5216.  
  5217. local pos = char.Torso.Position
  5218.  
  5219. local posx = math.abs(mouse.Target.Position.X - pos.X)
  5220.  
  5221. local posz = math.abs(mouse.Target.Position.Z - pos.Z)
  5222.  
  5223. local radius = math.sqrt(posx ^ 2 + posz ^ 2)
  5224.  
  5225. if radius < 60 then
  5226.  
  5227. HBOX2.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y + 1, mouse.Hit.Z)
  5228.  
  5229. end
  5230.  
  5231. end
  5232.  
  5233. end)
  5234.  
  5235. function xskl()
  5236.  
  5237. if healingmode == false then
  5238.  
  5239. if current == true and opend == true and stun.Value == false and energy > 19 and S2 == true then
  5240.  
  5241. healingmode = true
  5242.  
  5243. local p1 = makepart(0.5, false, "Cyan", Vector3.new(70, 0.2, 70), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0), "Neon", nil, nil, true)
  5244.  
  5245. meshsomething(p1, nil, nil, nil, "CylinderMesh")
  5246.  
  5247. p1.Parent = game.Workspace.CurrentCamera
  5248.  
  5249. HBOX1 = p1
  5250.  
  5251. local p2 = makepart(0.2, false, "Really red", Vector3.new(20, 0.2, 20), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0), "Neon", nil, nil, true)
  5252.  
  5253. meshsomething(p2, nil, nil, nil, "CylinderMesh")
  5254.  
  5255. p2.Parent = game.Workspace.CurrentCamera
  5256.  
  5257. HBOX2 = p2
  5258.  
  5259. mouse.TargetFilter = HBOX2
  5260.  
  5261. end
  5262.  
  5263. else
  5264.  
  5265. healingmode = false
  5266.  
  5267. HBOX1:Destroy()
  5268.  
  5269. HBOX2:Destroy()
  5270.  
  5271. end
  5272.  
  5273. end
  5274.  
  5275. function ma()
  5276.  
  5277. local f = Instance.new("Part", game.Workspace)
  5278.  
  5279. game.Debris:AddItem(f, 1.1)
  5280.  
  5281. f.TopSurface = "Smooth"
  5282.  
  5283. f.BottomSurface = "Smooth"
  5284.  
  5285. f.BrickColor = BrickColor.new("Lime green")
  5286.  
  5287. f.Size = Vector3.new(2, 2.4, 2)
  5288.  
  5289. f.CanCollide = false
  5290.  
  5291. f.Anchored = true
  5292.  
  5293. local fm = Instance.new("SpecialMesh", f)
  5294.  
  5295. fm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  5296.  
  5297. fm.Scale = Vector3.new(6, 1, 6)
  5298.  
  5299. f.CFrame = CFrame.new(char.B1.CFrame.X, char.B1.CFrame.Y + -3, char.B1.CFrame.Z)
  5300.  
  5301. for i = 0, 10 do
  5302.  
  5303. wait()
  5304.  
  5305. f.Transparency = f.Transparency + 0.1
  5306.  
  5307. end
  5308.  
  5309. end
  5310.  
  5311. game:GetService("RunService").RenderStepped:connect(function()
  5312.  
  5313. if r2d == true and mc.Value > 0.9 then
  5314.  
  5315. mc.Value = mc.Value - 0.15
  5316.  
  5317. end
  5318.  
  5319. if mc.Value < 1.1 and r2d == true then
  5320.  
  5321. mc.Value = 2
  5322.  
  5323. ma()
  5324.  
  5325. end
  5326.  
  5327. end)
  5328.  
  5329. game:GetService("RunService").RenderStepped:connect(function()
  5330.  
  5331. if r == true then
  5332.  
  5333. r = false
  5334.  
  5335. do
  5336.  
  5337. local l = Instance.new("Part", game.Workspace)
  5338.  
  5339. l.BrickColor = BrickColor.new("Forest green")
  5340.  
  5341. l.Size = Vector3.new(1, 1, 1)
  5342.  
  5343. l.Shape = "Ball"
  5344.  
  5345. l.TopSurface = "Smooth"
  5346.  
  5347. l.BottomSurface = "Smooth"
  5348.  
  5349. l.Material = "Neon"
  5350.  
  5351. l.CanCollide = false
  5352.  
  5353. l.Anchored = true
  5354.  
  5355. l.Transparency = 0
  5356.  
  5357. l.CFrame = rb
  5358.  
  5359. local dmg = true
  5360.  
  5361. local function getsnearme(studs)
  5362.  
  5363. local list = game.Workspace:GetChildren()
  5364.  
  5365. local targs = {}
  5366.  
  5367. for i = 1, #list do
  5368.  
  5369. local target = list[i]
  5370.  
  5371. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - l.Position).magnitude and target ~= nil then
  5372.  
  5373. table.insert(targs, target)
  5374.  
  5375. end
  5376.  
  5377. end
  5378.  
  5379. return targs
  5380.  
  5381. end
  5382.  
  5383. game.Debris:AddItem(l, 2)
  5384.  
  5385. sz = Vector3.new(120, 120, 120)
  5386.  
  5387. pl = l
  5388.  
  5389. for i = 0, 20 do
  5390.  
  5391. wait()
  5392.  
  5393. l.Transparency = l.Transparency + 0.05
  5394.  
  5395. end
  5396.  
  5397. end
  5398.  
  5399. end
  5400.  
  5401. end)
  5402.  
  5403. game:GetService("RunService").RenderStepped:connect(function()
  5404.  
  5405. if pl ~= nil and pl.Size ~= Vector3.new(40, 40, 40) then
  5406.  
  5407. pl.Size = pl.Size:lerp(Vector3.new(40, 40, 40), 0.05)
  5408.  
  5409. pl.CFrame = rb
  5410.  
  5411. end
  5412.  
  5413. end)
  5414.  
  5415. local spk, spkcf, spkm
  5416.  
  5417. local cf = Instance.new("CFrameValue", char)
  5418.  
  5419. game:GetService("RunService").RenderStepped:connect(function()
  5420.  
  5421. if spk ~= nil and spkcf ~= nil and spkm ~= nil then
  5422.  
  5423. spk.Size = spk.Size:lerp(Vector3.new(8.02, 15, 9.39), 0.05)
  5424.  
  5425. spk.CFrame = cf
  5426.  
  5427. spkm.Scale = spkm.Scale:lerp(Vector3.new(10, 10, 10), 0.05)
  5428.  
  5429. end
  5430.  
  5431. end)
  5432.  
  5433. local go1, go2, gos1, gos2, p2cf
  5434.  
  5435. local acto = false
  5436.  
  5437. game:GetService("RunService").RenderStepped:connect(function()
  5438.  
  5439. if acto == true and go1 ~= nil and go2 ~= nil and p2cf ~= nil then
  5440.  
  5441. go1.Size = go1.Size:lerp(gos1, 0.05)
  5442.  
  5443. go2.Size = go2.Size:lerp(gos2, 0.05)
  5444.  
  5445. go1.CFrame = go1.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(-4, 2.5, 0) * CFrame.new(0.5, 1 + math.sin(tick()), 0), 0.1)
  5446.  
  5447. go2.CFrame = go1.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(-4, 2.5, 0) * CFrame.new(0.5, 1 + math.sin(tick()), 0), 0.1)
  5448.  
  5449. end
  5450.  
  5451. end)
  5452.  
  5453. local getsnearme = function(studs, object)
  5454.  
  5455. local list = game.Workspace:GetChildren()
  5456.  
  5457. local targ
  5458.  
  5459. for i = 1, #list do
  5460.  
  5461. local target = list[i]
  5462.  
  5463. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - object.Position).magnitude and target ~= nil then
  5464.  
  5465. targ = target
  5466.  
  5467. studs = (target.Torso.Position - object.Position).magnitude
  5468.  
  5469. end
  5470.  
  5471. end
  5472.  
  5473. return targ
  5474.  
  5475. end
  5476.  
  5477. local ry, ryc, rys
  5478.  
  5479. game:GetService("RunService").RenderStepped:connect(function()
  5480.  
  5481. if ry ~= nil and ryc ~= nil and rys ~= nil then
  5482.  
  5483. ry.Size = ry.Size:lerp(rys, 0.05)
  5484.  
  5485. ry.CFrame = ryc
  5486.  
  5487. end
  5488.  
  5489. end)
  5490.  
  5491. function cskl()
  5492.  
  5493. if current == true and opend == true and stun.Value == false and energy > 34 and S3 == true and healingmode == false then
  5494.  
  5495. energy = energy - 26
  5496.  
  5497. S3T = 0
  5498.  
  5499. do
  5500.  
  5501. local dmg = true
  5502.  
  5503. current = false
  5504.  
  5505. wait(0.1)
  5506.  
  5507. TARG1 = SK3[6]
  5508.  
  5509. TARG2 = SK3[5]
  5510.  
  5511. TARG3 = SK3[4]
  5512.  
  5513. TARG4 = SK3[3]
  5514.  
  5515. TARG5 = SK3[2]
  5516.  
  5517. TARG6 = SK3[1]
  5518.  
  5519. wait(0.05)
  5520.  
  5521. TARG1 = SK3[6]
  5522.  
  5523. TARG2 = SK3[5]
  5524.  
  5525. TARG3 = SK3[4]
  5526.  
  5527. TARG4 = SK3[3]
  5528.  
  5529. TARG5 = SK3[2]
  5530.  
  5531. TARG6 = SK3[1]
  5532.  
  5533. wait(0.05)
  5534.  
  5535. TARG1 = SK3[6]
  5536.  
  5537. TARG2 = SK3[5]
  5538.  
  5539. TARG3 = SK3[4]
  5540.  
  5541. TARG4 = SK3[3]
  5542.  
  5543. TARG5 = SK3[2]
  5544.  
  5545. TARG6 = SK3[1]
  5546.  
  5547. wait(0.05)
  5548.  
  5549. TARG1 = SK3[6]
  5550.  
  5551. TARG2 = SK3[5]
  5552.  
  5553. TARG3 = SK3[4]
  5554.  
  5555. TARG4 = SK3[3]
  5556.  
  5557. TARG5 = SK3[2]
  5558.  
  5559. TARG6 = SK3[1]
  5560.  
  5561. local out_orb = makepart(1, false, "Steel blue", Vector3.new(6, 6, 6), char.Torso.CFrame * CFrame.new(-4, 2.5, 0), "Neon", "Block", 20)
  5562.  
  5563. local msh1 = meshsomething(out_orb, nil, nil, Vector3.new(1, 1, 1), nil)
  5564.  
  5565. msh1.MeshType = "Sphere"
  5566.  
  5567. local orb = makepart(1, false, "Toothpaste", Vector3.new(5, 5, 5), char.Torso.CFrame * CFrame.new(-4, 2.5, 0), "Neon", "Block", 20)
  5568.  
  5569. local msh2 = meshsomething(orb, nil, nil, Vector3.new(1, 1, 1), nil)
  5570.  
  5571. msh2.MeshType = "Sphere"
  5572.  
  5573. wait(0.1)
  5574.  
  5575. current = true
  5576.  
  5577. p2cf = char.Torso.CFrame * CFrame.new(-4, 2.5, 0)
  5578.  
  5579. go1 = out_orb
  5580.  
  5581. go2 = orb
  5582.  
  5583. gos1 = Vector3.new(3, 3, 3)
  5584.  
  5585. gos2 = Vector3.new(2, 2, 2)
  5586.  
  5587. acto = true
  5588.  
  5589. for i = 0, 10 do
  5590.  
  5591. wait(0.01)
  5592.  
  5593. out_orb.Transparency = out_orb.Transparency - 0.07
  5594.  
  5595. orb.Transparency = orb.Transparency - 0.1
  5596.  
  5597. end
  5598.  
  5599. wait(1)
  5600.  
  5601. local function getsnearme(studs)
  5602.  
  5603. local list = game.Workspace:GetChildren()
  5604.  
  5605. local targ
  5606.  
  5607. for i = 1, #list do
  5608.  
  5609. local target = list[i]
  5610.  
  5611. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - out_orb.Position).magnitude and target ~= nil then
  5612.  
  5613. targ = target
  5614.  
  5615. studs = (target.Torso.Position - out_orb.Position).magnitude
  5616.  
  5617. end
  5618.  
  5619. end
  5620.  
  5621. return targ
  5622.  
  5623. end
  5624.  
  5625. local v = getsnearme(40)
  5626.  
  5627. if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
  5628.  
  5629. local ray = Ray.new(out_orb.CFrame.p, (v.Torso.CFrame.p - out_orb.CFrame.p).unit * 150)
  5630.  
  5631. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  5632.  
  5633. local r = Instance.new("Part", game.Workspace)
  5634.  
  5635. r.Material = "Neon"
  5636.  
  5637. r.BrickColor = BrickColor.New("Deep blue")
  5638.  
  5639. r.TopSurface = "Smooth"
  5640.  
  5641. r.Anchored = true
  5642.  
  5643. r.Transparency = 0.5
  5644.  
  5645. r.BottomSurface = "Smooth"
  5646.  
  5647. r.FormFactor = "Custom"
  5648.  
  5649. r.Shape = "Cylinder"
  5650.  
  5651. r.CanCollide = false
  5652.  
  5653. local distance = (out_orb.CFrame.p - position).magnitude
  5654.  
  5655. r.Size = Vector3.new(distance, 0.1, 0.1)
  5656.  
  5657. print(r.Size)
  5658.  
  5659. r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
  5660.  
  5661. ryc = r.CFrame
  5662.  
  5663. ry = r
  5664.  
  5665. rys = Vector3.new(distance, 7, 7)
  5666.  
  5667. game.Debris:AddItem(r, 1)
  5668.  
  5669. if v:FindFirstChild("Team").Value ~= team.Value then
  5670.  
  5671. local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
  5672.  
  5673. v.Humanoid.Health = v.Humanoid.Health - damage
  5674.  
  5675. df = nil
  5676.  
  5677. dfm = 5
  5678.  
  5679. wait()
  5680.  
  5681. df = v.Head
  5682.  
  5683. dfm = damage
  5684.  
  5685. end
  5686.  
  5687. for i = 0, 20 do
  5688.  
  5689. r.Transparency = r.Transparency + 0.05
  5690.  
  5691. wait()
  5692.  
  5693. end
  5694.  
  5695. end
  5696.  
  5697. wait(1)
  5698.  
  5699. local v = getsnearme(40)
  5700.  
  5701. if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
  5702.  
  5703. local ray = Ray.new(out_orb.CFrame.p, (v.Torso.CFrame.p - out_orb.CFrame.p).unit * 150)
  5704.  
  5705. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  5706.  
  5707. local r = Instance.new("Part", game.Workspace)
  5708.  
  5709. r.Material = "Neon"
  5710.  
  5711. r.BrickColor = BrickColor.New("Deep blue")
  5712.  
  5713. r.TopSurface = "Smooth"
  5714.  
  5715. r.Anchored = true
  5716.  
  5717. r.Transparency = 0.5
  5718.  
  5719. r.BottomSurface = "Smooth"
  5720.  
  5721. r.FormFactor = "Custom"
  5722.  
  5723. r.Shape = "Cylinder"
  5724.  
  5725. r.CanCollide = false
  5726.  
  5727. local distance = (out_orb.CFrame.p - position).magnitude
  5728.  
  5729. r.Size = Vector3.new(distance, 0.1, 0.1)
  5730.  
  5731. print(r.Size)
  5732.  
  5733. r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
  5734.  
  5735. ryc = r.CFrame
  5736.  
  5737. ry = r
  5738.  
  5739. rys = Vector3.new(distance, 7, 7)
  5740.  
  5741. game.Debris:AddItem(r, 1)
  5742.  
  5743. if v:FindFirstChild("Team").Value ~= team.Value then
  5744.  
  5745. local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
  5746.  
  5747. v.Humanoid.Health = v.Humanoid.Health - damage
  5748.  
  5749. makeice(v)
  5750.  
  5751. df = nil
  5752.  
  5753. dfm = 5
  5754.  
  5755. wait()
  5756.  
  5757. df = v.Head
  5758.  
  5759. dfm = damage
  5760.  
  5761. end
  5762.  
  5763. for i = 0, 20 do
  5764.  
  5765. r.Transparency = r.Transparency + 0.05
  5766.  
  5767. wait()
  5768.  
  5769. end
  5770.  
  5771. end
  5772.  
  5773. wait(1)
  5774.  
  5775. local v = getsnearme(40)
  5776.  
  5777. if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
  5778.  
  5779. local ray = Ray.new(out_orb.CFrame.p, (v.Torso.CFrame.p - out_orb.CFrame.p).unit * 150)
  5780.  
  5781. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  5782.  
  5783. local r = Instance.new("Part", game.Workspace)
  5784.  
  5785. r.Material = "Neon"
  5786.  
  5787. r.BrickColor = BrickColor.New("Deep blue")
  5788.  
  5789. r.TopSurface = "Smooth"
  5790.  
  5791. r.Anchored = true
  5792.  
  5793. r.Transparency = 0.5
  5794.  
  5795. r.BottomSurface = "Smooth"
  5796.  
  5797. r.FormFactor = "Custom"
  5798.  
  5799. r.Shape = "Cylinder"
  5800.  
  5801. r.CanCollide = false
  5802.  
  5803. local distance = (out_orb.CFrame.p - position).magnitude
  5804.  
  5805. r.Size = Vector3.new(distance, 0.1, 0.1)
  5806.  
  5807. print(r.Size)
  5808.  
  5809. r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
  5810.  
  5811. ryc = r.CFrame
  5812.  
  5813. ry = r
  5814.  
  5815. rys = Vector3.new(distance, 7, 7)
  5816.  
  5817. game.Debris:AddItem(r, 1)
  5818.  
  5819. if v:FindFirstChild("Team").Value ~= team.Value then
  5820.  
  5821. local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
  5822.  
  5823. v.Humanoid.Health = v.Humanoid.Health - damage
  5824.  
  5825. makeice(v)
  5826.  
  5827. df = nil
  5828.  
  5829. dfm = 5
  5830.  
  5831. wait()
  5832.  
  5833. df = v.Head
  5834.  
  5835. dfm = damage
  5836.  
  5837. end
  5838.  
  5839. for i = 0, 20 do
  5840.  
  5841. r.Transparency = r.Transparency + 0.05
  5842.  
  5843. wait()
  5844.  
  5845. end
  5846.  
  5847. end
  5848.  
  5849. wait(1)
  5850.  
  5851. gos1 = Vector3.new(10, 10, 10)
  5852.  
  5853. gos2 = Vector3.new(9, 9, 9)
  5854.  
  5855. for i = 0, 20 do
  5856.  
  5857. wait(0.01)
  5858.  
  5859. out_orb.Transparency = out_orb.Transparency + 0.05
  5860.  
  5861. orb.Transparency = orb.Transparency + 0.8
  5862.  
  5863. end
  5864.  
  5865. ryc = nil
  5866.  
  5867. ry = nil
  5868.  
  5869. rys = nil
  5870.  
  5871. acto = false
  5872.  
  5873. go1 = nil
  5874.  
  5875. go2 = nil
  5876.  
  5877. end
  5878.  
  5879. end
  5880.  
  5881. end
  5882.  
  5883. local ttl, cfr, ttl2, cfr2
  5884.  
  5885. game:GetService("RunService").RenderStepped:connect(function()
  5886.  
  5887. if ttl ~= nil then
  5888.  
  5889. ttl.CFrame = ttl.CFrame:lerp(cfr, 0.2)
  5890.  
  5891. end
  5892.  
  5893. end)
  5894.  
  5895. game:GetService("RunService").RenderStepped:connect(function()
  5896.  
  5897. if ttl2 ~= nil then
  5898.  
  5899. ttl2.CFrame = ttl2.CFrame:lerp(cfr2, 0.005)
  5900.  
  5901. end
  5902.  
  5903. end)
  5904.  
  5905. game:GetService("RunService").RenderStepped:connect(function()
  5906.  
  5907. if makeorb == true then
  5908.  
  5909. makeorb = false
  5910.  
  5911. local l = Instance.new("Part", game.Workspace)
  5912.  
  5913. l.BrickColor = BrickColor.new("Steel blue")
  5914.  
  5915. l.Size = Vector3.new(1, 1, 1)
  5916.  
  5917. l.Shape = "Ball"
  5918.  
  5919. l.TopSurface = "Smooth"
  5920.  
  5921. l.BottomSurface = "Smooth"
  5922.  
  5923. l.Material = "Neon"
  5924.  
  5925. l.CanCollide = false
  5926.  
  5927. l.Anchored = true
  5928.  
  5929. l.Transparency = 0
  5930.  
  5931. l.CFrame = char.Torso.CFrame
  5932.  
  5933. game.Debris:AddItem(l, 2)
  5934.  
  5935. sz = Vector3.new(120, 120, 120)
  5936.  
  5937. ps = char.Torso.CFrame
  5938.  
  5939. pr = l
  5940.  
  5941. for i = 0, 20 do
  5942.  
  5943. wait()
  5944.  
  5945. l.Transparency = l.Transparency + 0.05
  5946.  
  5947. end
  5948.  
  5949. end
  5950.  
  5951. end)
  5952.  
  5953. game:GetService("RunService").RenderStepped:connect(function()
  5954.  
  5955. if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
  5956.  
  5957. pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
  5958.  
  5959. pr.CFrame = char.Torso.CFrame
  5960.  
  5961. end
  5962.  
  5963. end)
  5964.  
  5965. game:GetService("RunService").RenderStepped:connect(function()
  5966.  
  5967. if dg ~= lastdg then
  5968.  
  5969. lastdg = dg
  5970.  
  5971. if dg ~= nil then
  5972.  
  5973. HL(dg, dgm)
  5974.  
  5975. end
  5976.  
  5977. end
  5978.  
  5979. end)
  5980.  
  5981. game:GetService("RunService").RenderStepped:connect(function()
  5982.  
  5983. if df ~= lastdf then
  5984.  
  5985. lastdf = df
  5986.  
  5987. if df ~= nil then
  5988.  
  5989. DGU(df, dfm)
  5990.  
  5991. end
  5992.  
  5993. end
  5994.  
  5995. end)
  5996.  
  5997. function vskl()
  5998.  
  5999. if current == true and opend == true and stun.Value == false and energy > 49 and S4 == true and healingmode == false then
  6000.  
  6001. current = false
  6002.  
  6003. skl = true
  6004.  
  6005. wait(0.05)
  6006.  
  6007. S4T = 0
  6008.  
  6009. char.Humanoid.WalkSpeed = 0
  6010.  
  6011. energy = energy - 59
  6012.  
  6013. SWELD.Part0 = char.HumanoidRootPart
  6014.  
  6015. makeorb = true
  6016.  
  6017. local sw = CFrame.new(0, -2, 2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  6018.  
  6019. STARG = sw
  6020.  
  6021. TARG1 = SK4[6]
  6022.  
  6023. TARG2 = SK4[5]
  6024.  
  6025. TARG3 = SK4[4]
  6026.  
  6027. TARG4 = SK4[3]
  6028.  
  6029. TARG5 = SK4[2]
  6030.  
  6031. TARG6 = SK4[1]
  6032.  
  6033. wait(0.05)
  6034.  
  6035. TARG1 = SK4[6]
  6036.  
  6037. TARG2 = SK4[5]
  6038.  
  6039. TARG3 = SK4[4]
  6040.  
  6041. TARG4 = SK4[3]
  6042.  
  6043. TARG5 = SK4[2]
  6044.  
  6045. TARG6 = SK4[1]
  6046.  
  6047. STARG = sw
  6048.  
  6049. wait(0.05)
  6050.  
  6051. TARG1 = SK4[6]
  6052.  
  6053. TARG2 = SK4[5]
  6054.  
  6055. TARG3 = SK4[4]
  6056.  
  6057. TARG4 = SK4[3]
  6058.  
  6059. TARG5 = SK4[2]
  6060.  
  6061. TARG6 = SK4[1]
  6062.  
  6063. STARG = sw
  6064.  
  6065. wait(0.05)
  6066.  
  6067. TARG1 = SK4[6]
  6068.  
  6069. TARG2 = SK4[5]
  6070.  
  6071. TARG3 = SK4[4]
  6072.  
  6073. TARG4 = SK4[3]
  6074.  
  6075. TARG5 = SK4[2]
  6076.  
  6077. TARG6 = SK4[1]
  6078.  
  6079. STARG = sw
  6080.  
  6081. wait(0.2)
  6082.  
  6083. local getsnearme = function(studs)
  6084.  
  6085. local list = game.Workspace:GetChildren()
  6086.  
  6087. local targs = {}
  6088.  
  6089. for i = 1, #list do
  6090.  
  6091. local target = list[i]
  6092.  
  6093. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - char.Torso.Position).magnitude and target ~= nil then
  6094.  
  6095. table.insert(targs, target)
  6096.  
  6097. end
  6098.  
  6099. end
  6100.  
  6101. return targs
  6102.  
  6103. end
  6104.  
  6105. local f = getsnearme(20)
  6106.  
  6107. for i, v in pairs(f) do
  6108.  
  6109. if v:FindFirstChild("Attack") then
  6110.  
  6111. if v:FindFirstChild("Blocking").Value == true then
  6112.  
  6113. v.BlockingLabel.Value = true
  6114.  
  6115. else
  6116.  
  6117. if v:FindFirstChild("Team").Value ~= team.Value then
  6118.  
  6119. v.Stunned.Value = true
  6120.  
  6121. print("CALLING MAKE ICE FUNCTION")
  6122.  
  6123. makeice(v)
  6124.  
  6125. game:GetService("RunService").RenderStepped:wait()
  6126.  
  6127. makeice(v)
  6128.  
  6129. game:GetService("RunService").RenderStepped:wait()
  6130.  
  6131. makeice(v)
  6132.  
  6133. game:GetService("RunService").RenderStepped:wait()
  6134.  
  6135. makeice(v)
  6136.  
  6137. game:GetService("RunService").RenderStepped:wait()
  6138.  
  6139. end
  6140.  
  6141. print("Called")
  6142.  
  6143. if v:FindFirstChild("Team").Value ~= team.Value then
  6144.  
  6145. local dtd = math.floor(math.random(12, 14) * atk.Value / v:FindFirstChild("Defense").Value)
  6146.  
  6147. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  6148.  
  6149. dfm = 5
  6150.  
  6151. df = nil
  6152.  
  6153. wait()
  6154.  
  6155. dfm = dtd
  6156.  
  6157. df = v:FindFirstChild("Head")
  6158.  
  6159. end
  6160.  
  6161. end
  6162.  
  6163. elseif v:FindFirstChild("Team").Value ~= team.Value then
  6164.  
  6165. local dtd = math.floor(math.random(12, 14) * atk.Value)
  6166.  
  6167. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  6168.  
  6169. dfm = 5
  6170.  
  6171. df = nil
  6172.  
  6173. wait()
  6174.  
  6175. dfm = dtd
  6176.  
  6177. df = v:FindFirstChild("Head")
  6178.  
  6179. end
  6180.  
  6181. end
  6182.  
  6183. wait(0.2)
  6184.  
  6185. SWELD.Part0 = char["Right Arm"]
  6186.  
  6187. current = true
  6188.  
  6189. skl = false
  6190.  
  6191. end
  6192.  
  6193. end
  6194.  
  6195. game.Lighting.ChatRdy.Changed:connect(function()
  6196.  
  6197. if game.Lighting.ChatRdy.Value == true then
  6198.  
  6199. if energy < 100 then
  6200.  
  6201. energy = energy + 5
  6202.  
  6203. end
  6204.  
  6205. if S1T < 14 then
  6206.  
  6207. S1T = S1T + 3
  6208.  
  6209. S1 = false
  6210.  
  6211. end
  6212.  
  6213. if 14 > S2T then
  6214.  
  6215. S2T = S2T + 2.01
  6216.  
  6217. S2 = false
  6218.  
  6219. end
  6220.  
  6221. if 14 > S3T then
  6222.  
  6223. S3T = S3T + 1.5
  6224.  
  6225. S3 = false
  6226.  
  6227. end
  6228.  
  6229. if S4T < 29 then
  6230.  
  6231. S4T = S4T + 1
  6232.  
  6233. end
  6234.  
  6235. end
  6236.  
  6237. end)
  6238.  
  6239. local UserInputService = game:GetService("UserInputService")
  6240.  
  6241. UserInputService.InputBegan:connect(function(i, g)
  6242.  
  6243. if i.UserInputType == Enum.UserInputType.Gamepad1 then
  6244.  
  6245. local keyPressed = i.KeyCode
  6246.  
  6247. if keyPressed == Enum.KeyCode.DPadLeft then
  6248.  
  6249. zskl()
  6250.  
  6251. elseif keyPressed == Enum.KeyCode.DPadUp then
  6252.  
  6253. xskl()
  6254.  
  6255. elseif keyPressed == Enum.KeyCode.DPadRight then
  6256.  
  6257. cskl()
  6258.  
  6259. elseif keyPressed == Enum.KeyCode.DPadDown then
  6260.  
  6261. vskl()
  6262.  
  6263. end
  6264.  
  6265. end
  6266.  
  6267. if i.UserInputType == Enum.UserInputType.Keyboard then
  6268.  
  6269. local keyPressed = i.KeyCode
  6270.  
  6271. if keyPressed == Enum.KeyCode.Z then
  6272.  
  6273. zskl()
  6274.  
  6275. elseif keyPressed == Enum.KeyCode.X then
  6276.  
  6277. xskl()
  6278.  
  6279. elseif keyPressed == Enum.KeyCode.C then
  6280.  
  6281. cskl()
  6282.  
  6283. elseif keyPressed == Enum.KeyCode.V then
  6284.  
  6285. vskl()
  6286.  
  6287. end
  6288.  
  6289. end
  6290.  
  6291. end)
  6292.  
  6293. local Speed = 0.2
  6294.  
  6295. local lspeed = 0.08
  6296.  
  6297. local ice = 0
  6298.  
  6299. game:GetService("RunService").RenderStepped:connect(function()
  6300.  
  6301. if Vector3.new(char.Torso.Velocity.X, 0, char.Torso.Velocity.Z).magnitude > 2 then
  6302.  
  6303. IdleAndWalk = true
  6304.  
  6305. else
  6306.  
  6307. IdleAndWalk = false
  6308.  
  6309. end
  6310.  
  6311. if active == true then
  6312.  
  6313. if TARG4 ~= nil then
  6314.  
  6315. rl.C0 = rl.C0:lerp(TARG4, lspeed)
  6316.  
  6317. end
  6318.  
  6319. if TARG5 ~= nil then
  6320.  
  6321. ll.C0 = ll.C0:lerp(TARG5, lspeed)
  6322.  
  6323. end
  6324.  
  6325. if TARG3 ~= nil then
  6326.  
  6327. nc.C0 = nc.C0:lerp(TARG3, lspeed)
  6328.  
  6329. end
  6330.  
  6331. if TARG1 ~= nil then
  6332.  
  6333. w3.C0 = w3.C0:lerp(TARG1, 0.35)
  6334.  
  6335. end
  6336.  
  6337. if TARG2 ~= nil then
  6338.  
  6339. w4.C0 = w4.C0:lerp(TARG2, 0.35)
  6340.  
  6341. end
  6342.  
  6343. if TARG6 ~= nil then
  6344.  
  6345. ts.C0 = ts.C0:lerp(TARG6, Speed)
  6346.  
  6347. end
  6348.  
  6349. if STARG ~= nil then
  6350.  
  6351. SWELD.C0 = SWELD.C0:lerp(STARG, Speed)
  6352.  
  6353. end
  6354.  
  6355. end
  6356.  
  6357. if TARG7 ~= nil and obj ~= nil then
  6358.  
  6359. obj.Size = obj.Size:lerp(TARG7, 0.05)
  6360.  
  6361. obj.CFrame = objs
  6362.  
  6363. end
  6364.  
  6365. if TARG8 ~= nil and obj2 ~= nil then
  6366.  
  6367. obj2.Scale = obj2.Scale:lerp(TARG8, 0.05)
  6368.  
  6369. if obj.Parent then
  6370.  
  6371. obj2.Parent.CFrame = obj2.Parent.CFrame:lerp(objs2, 0.05)
  6372.  
  6373. end
  6374.  
  6375. end
  6376.  
  6377. if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
  6378.  
  6379. obj3.Size = obj3.Size:lerp(TARG10, 0.05)
  6380.  
  6381. obj3.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) * TARG11
  6382.  
  6383. end
  6384.  
  6385. if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
  6386.  
  6387. obj2.Transparency = obj2.Transparency + 0.05
  6388.  
  6389. obj3.Transparency = obj3.Transparency + 0.05
  6390.  
  6391. wait(0.1)
  6392.  
  6393. end
  6394.  
  6395. if char.Humanoid.Jump == true then
  6396.  
  6397. gd.Value = true
  6398.  
  6399. else
  6400.  
  6401. gd.Value = false
  6402.  
  6403. end
  6404.  
  6405. if not (energy < 100) or current == true then
  6406.  
  6407. end
  6408.  
  6409. for i = 1, #parts do
  6410.  
  6411. local Part = parts[i]
  6412.  
  6413. Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7), 0.05)
  6414.  
  6415. for x = 1, #poses do
  6416.  
  6417. Part.CFrame = poses[i]
  6418.  
  6419. end
  6420.  
  6421. end
  6422.  
  6423. if blt.Value < 99 and bl.Value == false and stun.Value == false then
  6424.  
  6425. blt.Value = blt.Value + 0.03
  6426.  
  6427. end
  6428.  
  6429. if bl.Value == true and blt.Value < 5 then
  6430.  
  6431. bl.Value = false
  6432.  
  6433. current = true
  6434.  
  6435. skl = false
  6436.  
  6437. end
  6438.  
  6439. if posd.Value == true and 0 < pt.Value then
  6440.  
  6441. pt.Value = pt.Value - 0.02
  6442.  
  6443. char.Humanoid.Health = char.Humanoid.Health - 0.11
  6444.  
  6445. end
  6446.  
  6447. if 1 > pt.Value then
  6448.  
  6449. posd.Value = false
  6450.  
  6451. end
  6452.  
  6453. if bl.Value == true then
  6454.  
  6455. blt.Value = blt.Value - 0.5
  6456.  
  6457. end
  6458.  
  6459. if 0 < atkt.Value then
  6460.  
  6461. atkt.Value = atkt.Value - 0.02
  6462.  
  6463. else
  6464.  
  6465. atk.Value = 1
  6466.  
  6467. end
  6468.  
  6469. if 0 < deft.Value then
  6470.  
  6471. deft.Value = deft.Value - 0.02
  6472.  
  6473. else
  6474.  
  6475. def.Value = 1
  6476.  
  6477. end
  6478.  
  6479. if 0 < spdt.Value then
  6480.  
  6481. spdt.Value = spdt.Value - 0.02
  6482.  
  6483. else
  6484.  
  6485. wait()
  6486.  
  6487. if 1 > spdt.Value then
  6488.  
  6489. spd.Value = 1
  6490.  
  6491. end
  6492.  
  6493. end
  6494.  
  6495. local DV2 = S1T / S1TF
  6496.  
  6497. local initX6 = f1.Size.X.Scale
  6498.  
  6499. f1f:TweenSize(UDim2.new(initX6 * DV2 * 1.665, 0, 1, 0), "In", "Linear", 1)
  6500.  
  6501. if S1T < 14 then
  6502.  
  6503. S1 = false
  6504.  
  6505. else
  6506.  
  6507. S1 = true
  6508.  
  6509. end
  6510.  
  6511. if S1T == 14 then
  6512.  
  6513. S1 = true
  6514.  
  6515. end
  6516.  
  6517. local DV2 = S2T / S2TF
  6518.  
  6519. local initX6 = f2.Size.X.Scale
  6520.  
  6521. f2f:TweenSize(UDim2.new(initX6 * DV2 * 3.566, 0, 1, 0), "In", "Linear", 1)
  6522.  
  6523. if 14 > S2T then
  6524.  
  6525. S2 = false
  6526.  
  6527. else
  6528.  
  6529. S2 = true
  6530.  
  6531. end
  6532.  
  6533. if S2T == 15 then
  6534.  
  6535. S2 = true
  6536.  
  6537. end
  6538.  
  6539. local DV2 = S3T / S3TF
  6540.  
  6541. local initX6 = f3.Size.X.Scale
  6542.  
  6543. f3f:TweenSize(UDim2.new(initX6 * DV2 * 2.855, 0, 1, 0), "In", "Linear", 1)
  6544.  
  6545. if 14 > S3T then
  6546.  
  6547. S3 = false
  6548.  
  6549. else
  6550.  
  6551. S3 = true
  6552.  
  6553. end
  6554.  
  6555. if S3T == 15 then
  6556.  
  6557. S3 = true
  6558.  
  6559. end
  6560.  
  6561. local DV2 = S4T / S4TF
  6562.  
  6563. local initX6 = f4.Size.X.Scale
  6564.  
  6565. f4f:TweenSize(UDim2.new(initX6 * DV2 * 3.45, 0, 1, 0), "In", "Linear", 1)
  6566.  
  6567. if S4T < 29 then
  6568.  
  6569. S4 = false
  6570.  
  6571. else
  6572.  
  6573. S4 = true
  6574.  
  6575. end
  6576.  
  6577. if S4T == 30 then
  6578.  
  6579. S4 = true
  6580.  
  6581. end
  6582.  
  6583. end)
  6584.  
  6585. local pja = false
  6586.  
  6587. satk = atk.Value
  6588.  
  6589. sdef = def.Value
  6590.  
  6591. sspd = spd.Value
  6592.  
  6593. atk.Changed:connect(function()
  6594.  
  6595. if satk > atk.Value then
  6596.  
  6597. atkt.Value = atkt.Value + 4
  6598.  
  6599. makeui(Color3.new(255, 0, 0), "-Damage")
  6600.  
  6601. satk = atk.Value
  6602.  
  6603. else
  6604.  
  6605. atkt.Value = atkt.Value + 4
  6606.  
  6607. makeui(Color3.new(255, 0, 0), "+Damage")
  6608.  
  6609. satk = atk.Value
  6610.  
  6611. end
  6612.  
  6613. end)
  6614.  
  6615. posd.Changed:connect(function()
  6616.  
  6617. if posd.Value == false then
  6618.  
  6619. makeui(Color3.new(255, 0, 0), "-Poison")
  6620.  
  6621. else
  6622.  
  6623. makeui(Color3.new(255, 0, 0), "+Poison")
  6624.  
  6625. end
  6626.  
  6627. end)
  6628.  
  6629. def.Changed:connect(function()
  6630.  
  6631. if sdef > def.Value then
  6632.  
  6633. deft.Value = deft.Value + 4
  6634.  
  6635. makeui(Color3.new(0, 0, 255), "-Defense")
  6636.  
  6637. sdef = def.Value
  6638.  
  6639. else
  6640.  
  6641. deft.Value = deft.Value + 4
  6642.  
  6643. makeui(Color3.new(0, 0, 255), "+Defense")
  6644.  
  6645. sdef = def.Value
  6646.  
  6647. end
  6648.  
  6649. end)
  6650.  
  6651. spd.Changed:connect(function()
  6652.  
  6653. if sspd > spd.Value then
  6654.  
  6655. spdt.Value = spdt.Value + 4
  6656.  
  6657. makeui(Color3.new(0, 255, 0), "-Speed")
  6658.  
  6659. sspd = spd.Value
  6660.  
  6661. else
  6662.  
  6663. spdt.Value = spdt.Value + 4
  6664.  
  6665. makeui(Color3.new(0, 255, 0), "+Speed")
  6666.  
  6667. sspd = spd.Value
  6668.  
  6669. end
  6670.  
  6671. end)
  6672.  
  6673. bll.Changed:connect(function()
  6674.  
  6675. if bll.Value == true then
  6676.  
  6677. local c = Instance.new("Part", game.Workspace)
  6678.  
  6679. c.Anchored = true
  6680.  
  6681. c.CanCollide = false
  6682.  
  6683. c.BrickColor = BrickColor.new("Medium stone grey")
  6684.  
  6685. c.Shape = "Ball"
  6686.  
  6687. c.Size = Vector3.new(1, 1, 1)
  6688.  
  6689. c.CFrame = char.Torso.CFrame
  6690.  
  6691. c.TopSurface = "Smooth"
  6692.  
  6693. c.BottomSurface = "Smooth"
  6694.  
  6695. c.Transparency = 0.1
  6696.  
  6697. local v = Instance.new("Part", game.Workspace)
  6698.  
  6699. v.Anchored = true
  6700.  
  6701. v.CanCollide = false
  6702.  
  6703. v.BrickColor = BrickColor.new("Medium stone grey")
  6704.  
  6705. v.Size = Vector3.new(1, 1, 1)
  6706.  
  6707. v.CFrame = char.Torso.CFrame
  6708.  
  6709. v.TopSurface = "Smooth"
  6710.  
  6711. v.BottomSurface = "Smooth"
  6712.  
  6713. v.Transparency = 0.1
  6714.  
  6715. obj2 = c
  6716.  
  6717. TARG8 = Vector3.new(30, 30, 30)
  6718.  
  6719. obj3 = v
  6720.  
  6721. TARG10 = Vector3.new(15, 21, 15)
  6722.  
  6723. TARG11 = CFrame.new(0, 0, 0)
  6724.  
  6725. makeui(BrickColor.new("Bright bluish green").Color, "Blocked!")
  6726.  
  6727. bll.Value = false
  6728.  
  6729. end
  6730.  
  6731. end)
  6732.  
  6733. stun.Changed:connect(function()
  6734.  
  6735. if stun.Value == true then
  6736.  
  6737. makeui(Color3.new(255, 255, 0), "+Stunned")
  6738.  
  6739. wait(1)
  6740.  
  6741. if opend == true then
  6742.  
  6743. stun.Value = false
  6744.  
  6745. end
  6746.  
  6747. end
  6748.  
  6749. if stun.Value == false then
  6750.  
  6751. makeui(Color3.new(255, 255, 0), "-Stunned")
  6752.  
  6753. end
  6754.  
  6755. end)
  6756.  
  6757. while wait() do
  6758.  
  6759. wait()
  6760.  
  6761. local iced = 0
  6762.  
  6763. for i, v in pairs(char.Torso:GetChildren()) do
  6764.  
  6765. if v.ClassName == "Part" then
  6766.  
  6767. iced = iced + 1
  6768.  
  6769. end
  6770.  
  6771. end
  6772.  
  6773. if iced > 4 then
  6774.  
  6775. iced = 4
  6776.  
  6777. end
  6778.  
  6779. local iscp = iced * 0.1
  6780.  
  6781. local spdt = spd.Value - iscp
  6782.  
  6783. fa.Text = "Attack : " .. tostring(atk.Value * 100) .. "%"
  6784.  
  6785. fa2.Text = "Speed : " .. tostring(spdt * 100) .. "%"
  6786.  
  6787. fa3.Text = "Defense : " .. tostring(def.Value * 100) .. "%"
  6788.  
  6789. local initX5 = f5.Size.X.Scale
  6790.  
  6791. local maxhp = char.Humanoid.MaxHealth
  6792.  
  6793. local hp = char.Humanoid.Health
  6794.  
  6795. local Pie = hp / maxhp
  6796.  
  6797. f5f:TweenSize(UDim2.new(initX5 * Pie * 3.33, 0, 1, 0), "In", "Linear", 1)
  6798.  
  6799. local DV1 = energy / 100
  6800.  
  6801. local initX6 = f6.Size.X.Scale
  6802.  
  6803. f6f:TweenSize(UDim2.new(initX6 * DV1 * 3.33, 0, 1, 0), "In", "Linear", 1)
  6804.  
  6805. if opend == true and current == true and idleq == false then
  6806.  
  6807. if stun.Value == true then
  6808.  
  6809. TARG1 = stunned[3]
  6810.  
  6811. TARG2 = stunned[2]
  6812.  
  6813. TARG3 = stunned[1]
  6814.  
  6815. TARG4 = stunned[5]
  6816.  
  6817. TARG5 = stunned[4]
  6818.  
  6819. TARG6 = stunned[6]
  6820.  
  6821. char.Humanoid.WalkSpeed = 0
  6822.  
  6823. end
  6824.  
  6825. if stun.Value == true then
  6826.  
  6827. char.Humanoid.JumpPower = 0
  6828.  
  6829. else
  6830.  
  6831. char.Humanoid.JumpPower = 50
  6832.  
  6833. end
  6834.  
  6835. if stun.Value == false and skl == false then
  6836.  
  6837. local iced = 0
  6838.  
  6839. for i, v in pairs(char.Torso:GetChildren()) do
  6840.  
  6841. if v.ClassName == "Part" then
  6842.  
  6843. iced = iced + 1
  6844.  
  6845. end
  6846.  
  6847. end
  6848.  
  6849. if iced > 4 then
  6850.  
  6851. iced = 4
  6852.  
  6853. end
  6854.  
  6855. local iscp = iced * 0.1
  6856.  
  6857. local fspeed = spd.Value - iscp
  6858.  
  6859. char.Humanoid.WalkSpeed = 16 * fspeed
  6860.  
  6861. end
  6862.  
  6863. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false and pja == false then
  6864.  
  6865. pja = true
  6866.  
  6867. TARG1 = jump[3]
  6868.  
  6869. TARG2 = jump[2]
  6870.  
  6871. TARG3 = jump[1]
  6872.  
  6873. TARG4 = jump[5]
  6874.  
  6875. TARG5 = jump[4]
  6876.  
  6877. TARG6 = CFrame.new(0, 0, 0)
  6878.  
  6879. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6880.  
  6881. wait(0.05)
  6882.  
  6883. end
  6884.  
  6885. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6886.  
  6887. TARG1 = jump[3]
  6888.  
  6889. TARG2 = jump[2]
  6890.  
  6891. TARG3 = jump[1]
  6892.  
  6893. TARG4 = jump[5]
  6894.  
  6895. TARG5 = jump[4]
  6896.  
  6897. TARG6 = CFrame.new(0, 0, 0)
  6898.  
  6899. end
  6900.  
  6901. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6902.  
  6903. wait(0.05)
  6904.  
  6905. end
  6906.  
  6907. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6908.  
  6909. TARG1 = jump[3]
  6910.  
  6911. TARG2 = jump[2]
  6912.  
  6913. TARG3 = jump[1]
  6914.  
  6915. TARG4 = jump[5]
  6916.  
  6917. TARG5 = jump[4]
  6918.  
  6919. TARG6 = CFrame.new(0, 0, 0)
  6920.  
  6921. end
  6922.  
  6923. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6924.  
  6925. wait(0.05)
  6926.  
  6927. end
  6928.  
  6929. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6930.  
  6931. TARG1 = jump[3]
  6932.  
  6933. TARG2 = jump[2]
  6934.  
  6935. TARG3 = jump[1]
  6936.  
  6937. TARG4 = jump[5]
  6938.  
  6939. TARG5 = jump[4]
  6940.  
  6941. TARG6 = CFrame.new(0, 0, 0)
  6942.  
  6943. end
  6944.  
  6945. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6946.  
  6947. TARG1 = jump2[3]
  6948.  
  6949. TARG2 = jump2[2]
  6950.  
  6951. TARG3 = jump2[1]
  6952.  
  6953. TARG4 = jump2[5]
  6954.  
  6955. TARG5 = jump2[4]
  6956.  
  6957. TARG6 = CFrame.new(0, 0, 0)
  6958.  
  6959. end
  6960.  
  6961. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6962.  
  6963. wait(0.05)
  6964.  
  6965. end
  6966.  
  6967. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6968.  
  6969. TARG1 = jump2[3]
  6970.  
  6971. TARG2 = jump2[2]
  6972.  
  6973. TARG3 = jump2[1]
  6974.  
  6975. TARG4 = jump2[5]
  6976.  
  6977. TARG5 = jump2[4]
  6978.  
  6979. TARG6 = CFrame.new(0, 0, 0)
  6980.  
  6981. end
  6982.  
  6983. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  6984.  
  6985. wait(0.15)
  6986.  
  6987. end
  6988.  
  6989. pja = false
  6990.  
  6991. end
  6992.  
  6993. local lilwl = ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
  6994.  
  6995. local lirwl = rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
  6996.  
  6997. local lilwr = ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
  6998.  
  6999. local lirwr = rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
  7000.  
  7001. if bl.Value == false then
  7002.  
  7003. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
  7004.  
  7005. TARG1 = walk[8]
  7006.  
  7007. TARG2 = walk[7]
  7008.  
  7009. TARG3 = walk[6]
  7010.  
  7011. TARG4 = walk[4]
  7012.  
  7013. TARG5 = walk[3]
  7014.  
  7015. TARG6 = walk[5]
  7016.  
  7017. STARG = CFrame.new(0.2, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  7018.  
  7019. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7020.  
  7021. wait(0.05)
  7022.  
  7023. end
  7024.  
  7025. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7026.  
  7027. wait(0.05)
  7028.  
  7029. end
  7030.  
  7031. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7032.  
  7033. wait(0.05)
  7034.  
  7035. end
  7036.  
  7037. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7038.  
  7039. wait(0.05)
  7040.  
  7041. end
  7042.  
  7043. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7044.  
  7045. TARG1 = walk[8]
  7046.  
  7047. TARG2 = walk[7]
  7048.  
  7049. TARG3 = walk[6]
  7050.  
  7051. TARG4 = walk[2]
  7052.  
  7053. TARG5 = walk[1]
  7054.  
  7055. TARG6 = walk[5]
  7056.  
  7057. end
  7058.  
  7059. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7060.  
  7061. wait(0.05)
  7062.  
  7063. end
  7064.  
  7065. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7066.  
  7067. wait(0.05)
  7068.  
  7069. end
  7070.  
  7071. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7072.  
  7073. wait(0.05)
  7074.  
  7075. end
  7076.  
  7077. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7078.  
  7079. wait(0.05)
  7080.  
  7081. end
  7082.  
  7083. elseif IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  7084.  
  7085. TARG1 = idle[5] * CFrame.Angles(0, 0, 0.04 * math.sin(tick()))
  7086.  
  7087. TARG2 = idle[6] * CFrame.Angles(0, 0, -0.04 * math.sin(tick()))
  7088.  
  7089. TARG3 = idle[2] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
  7090.  
  7091. TARG4 = idle[4] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
  7092.  
  7093. TARG5 = idle[3] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
  7094.  
  7095. TARG6 = idle[1]
  7096.  
  7097. STARG = CFrame.new(0.2, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40))
  7098.  
  7099. end
  7100.  
  7101. end
  7102.  
  7103. end
  7104.  
  7105. end
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