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Infintyboy

Lucifer roblox script

Jun 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("So Cewl!!")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. coroutine.resume(coroutine.create(function()
  146.  
  147. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  148. local Plrs = S.Players
  149. local Plr = Plrs.LocalPlayer
  150. local Char = Plr.Character
  151. local Hum = Char:FindFirstChildOfClass'Humanoid'
  152. local RArm = Char["Right Arm"]
  153. local LArm = Char["Left Arm"]
  154. local RLeg = Char["Right Leg"]
  155. local LLeg = Char["Left Leg"]
  156. local Root = Char:FindFirstChild'HumanoidRootPart'
  157. local Torso = Char.Torso
  158. local Head = Char.Head
  159. local NeutralAnims = true
  160. local Attack = false
  161. local BloodPuddles = {}
  162. local Effects = {}
  163. local Debounces = {Debounces={}}
  164. local Mouse = Plr:GetMouse()
  165. local Hit = {}
  166. local Sine = 0
  167. local Idle = 0
  168. local Change = 1
  169. local FLArm,FRArm,FRArmW,FLArmW
  170. local Stunned = {}
  171. local VoidSB = (game.PlaceId == 843468296) -- You can change the 843468296 to 0 if you dont care about potential lag on Void SB
  172. --// Debounce System \\--
  173.  
  174.  
  175. function Debounces:New(name,cooldown)
  176. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  177. setmetatable(aaaaa,{__index = Debounces})
  178. Debounces.Debounces[name] = aaaaa
  179. return aaaaa
  180. end
  181.  
  182. function Debounces:Use(overrideUsable)
  183. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  184. if(self.Usable or overrideUsable)then
  185. self.Usable = false
  186. self.CoolingDown = true
  187. local LastUse = time()
  188. self.LastUse = LastUse
  189. delay(self.Cooldown or 2,function()
  190. if(self.LastUse == LastUse)then
  191. self.CoolingDown = false
  192. self.Usable = true
  193. end
  194. end)
  195. end
  196. end
  197.  
  198. function Debounces:Get(name)
  199. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  200. for i,v in next, Debounces.Debounces do
  201. if(i == name)then
  202. return v;
  203. end
  204. end
  205. end
  206.  
  207. function Debounces:GetProgressPercentage()
  208. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  209. if(self.CoolingDown and not self.Usable)then
  210. return math.max(
  211. math.floor(
  212. (
  213. (time()-self.LastUse)/self.Cooldown or 2
  214. )*100
  215. )
  216. )
  217. else
  218. return 100
  219. end
  220. end
  221.  
  222. --// Shortcut Variables \\--
  223. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  224. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  225. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  226. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  227. local R3 = {N=Region3.new}
  228. local De = S.Debris
  229. local WS = workspace
  230. local Lght = S.Lighting
  231. local RepS = S.ReplicatedStorage
  232. local IN = Instance.new
  233.  
  234. --// Extended ROBLOX tables \\--
  235. local Instance = setmetatable({AllChildren = function(where,callback,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do callback(v) end end, ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  236. --// Customization \\--
  237.  
  238. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  239. local Remove_Hats = false
  240. local Remove_Clothing = false
  241. local PlayerSize = 1
  242. local DamageColor = BrickColor.new'Really red'
  243. local MusicPitch = 1
  244. local BloodID = "rbxassetid://284205403"
  245. local BloodColor = BrickColor.new'Crimson'
  246. local BloodMaterial = Enum.Material.SmoothPlastic
  247.  
  248. --// Weapon and GUI creation, and Character Customization \\--
  249.  
  250. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  251. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  252. local Effects = IN("Folder",Char)
  253. Effects.Name = "Effects"
  254.  
  255. New = function(Object, Parent, Name, Data)
  256. local Object = Instance.new(Object)
  257. for Index, Value in pairs(Data or {}) do
  258. Object[Index] = Value
  259. end
  260. Object.Parent = Parent
  261. Object.Name = Name
  262. return Object
  263. end
  264.  
  265.  
  266. --// Instance Creation Functions \\--
  267.  
  268. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  269. local Sound = IN("Sound")
  270. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  271. Sound.Pitch = pitch or 1
  272. Sound.Volume = volume or 1
  273. Sound.Looped = looped or false
  274. if(autoPlay)then
  275. coroutine.wrap(function()
  276. repeat wait() until Sound.IsLoaded
  277. Sound.Playing = autoPlay or false
  278. end)()
  279. end
  280. if(not looped and effect)then
  281. Sound.Ended:connect(function()
  282. Sound.Volume = 0
  283. Sound:destroy()
  284. end)
  285. elseif(effect)then
  286. warn("Sound can't be looped and a sound effect!")
  287. end
  288. Sound.Parent =parent or Torso
  289. return Sound
  290. end
  291. function Part(parent,color,material,size,cframe,anchored,cancollide)
  292. local part = IN("Part")
  293. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  294. part.Material = material or Enum.Material.SmoothPlastic
  295. part.TopSurface,part.BottomSurface=10,10
  296. part.Size = size or V3.N(1,1,1)
  297. part.CFrame = cframe or CF.N(0,0,0)
  298. part.CanCollide = cancollide or false
  299. part.Anchored = anchored or false
  300. part.Parent = parent or Char
  301. return part
  302. end
  303.  
  304. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  305. local part = IN("SpecialMesh")
  306. part.MeshId = meshid or ""
  307. part.TextureId = textid or ""
  308. part.Scale = scale or V3.N(1,1,1)
  309. part.Offset = offset or V3.N(0,0,0)
  310. part.MeshType = meshtype or Enum.MeshType.Sphere
  311. part.Parent = parent
  312. return part
  313. end
  314.  
  315. NewInstance = function(instance,parent,properties)
  316. local inst = Instance.new(instance,parent)
  317. if(properties)then
  318. for i,v in next, properties do
  319. pcall(function() inst[i] = v end)
  320. end
  321. end
  322. return inst;
  323. end
  324.  
  325. --// Stop animations \\--
  326. for _,v in next, Hum:GetPlayingAnimationTracks() do
  327. v:Stop();
  328. end
  329.  
  330. --// Artificial HB \\--
  331.  
  332. local ArtificialHB = IN("BindableEvent", script)
  333. ArtificialHB.Name = "Heartbeat"
  334.  
  335. script:WaitForChild("Heartbeat")
  336.  
  337. local tf = 0
  338. local allowframeloss = false
  339. local tossremainder = false
  340. local lastframe = tick()
  341. local frame = 1/Frame_Speed
  342. ArtificialHB:Fire()
  343.  
  344. game:GetService("RunService").Heartbeat:connect(function(s, p)
  345. tf = tf + s
  346. if tf >= frame then
  347. if allowframeloss then
  348. script.Heartbeat:Fire()
  349. lastframe = tick()
  350. else
  351. for i = 1, math.floor(tf / frame) do
  352. ArtificialHB:Fire()
  353. end
  354. lastframe = tick()
  355. end
  356. if tossremainder then
  357. tf = 0
  358. else
  359. tf = tf - frame * math.floor(tf / frame)
  360. end
  361. end
  362. end)
  363.  
  364. function swait(num)
  365. if num == 0 or num == nil then
  366. ArtificialHB.Event:wait()
  367. else
  368. for i = 0, num do
  369. ArtificialHB.Event:wait()
  370. end
  371. end
  372. end
  373.  
  374.  
  375. --// Effect Function(s) \\--
  376.  
  377. function FakeWeld(p0,p1)
  378. local attachment0 = Instance.new('Attachment',p0)
  379. local attachment1 = Instance.new('Attachment',p1)
  380. return NewInstance("HingeConstraint",p0,{Attachment0=attachment0,Attachment1=attachment1,LimitsEnabled=true,UpperAngle=0,LowerAngle=0})
  381. end
  382.  
  383. function Fragment(v)
  384. v:ClearAllChildren()
  385. local Fragments = NewInstance("Folder",v.Parent,{Name='Fragmentation'})
  386. v.Archivable = true
  387. -- X
  388. v.Size = Vector3.new(v.Size.x/2,v.Size.y,v.Size.z)
  389. v.Name = v.Name.."Fragment"
  390.  
  391. local a = v:Clone()
  392. a.Parent = Fragments
  393. a.CFrame = CF.N(-.5,1,1) * a.CFrame
  394. v.CFrame = CF.N(.5,1,1) * v.CFrame
  395. -- Y
  396. v.Size = Vector3.new(v.Size.x,v.Size.y/2,v.Size.z)
  397.  
  398. local a = v:Clone()
  399. a.Parent = Fragments
  400. a.CFrame = CF.N(1,-.5,1) * a.CFrame
  401. v.CFrame = CF.N(1,.5,1) * v.CFrame
  402. -- Z
  403. v.Size = Vector3.new(v.Size.x,v.Size.y,v.Size.z/2)
  404.  
  405. local a = v:Clone()
  406. a.Parent = Fragments
  407. a.CFrame = CF.N(1,1,-.5) * a.CFrame
  408. v.CFrame = CF.N(1,1,.5) * v.CFrame
  409.  
  410. v.Parent = Fragments
  411. return Fragments
  412. end
  413.  
  414. local blood = NewInstance("ParticleEmitter",nil,{
  415. Color = ColorSequence.new(BloodColor.Color),
  416. LightEmission=.1,
  417. LightInfluence=1,
  418. ZOffset=.9,
  419. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  420. Texture="rbxassetid://284205403",
  421. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  422. Acceleration = V3.N(0,-15,0),
  423. Lifetime = NumberRange.new(1,2),
  424. Rate=50,
  425. Speed = NumberRange.new(5,15),
  426. SpreadAngle = Vector2.new(15,15),
  427. Enabled = false,
  428. EmissionDirection = 'Back',
  429. })
  430.  
  431. local blood2 = NewInstance("ParticleEmitter",nil,{
  432. Color = ColorSequence.new(BloodColor.Color),
  433. LightEmission=.1,
  434. LightInfluence=1,
  435. ZOffset=.9,
  436. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  437. Texture=BloodID,
  438. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  439. Acceleration = V3.N(0,-125,0),
  440. Lifetime = NumberRange.new(1,2),
  441. Rate=50,
  442. Speed = NumberRange.new(5,15),
  443. SpreadAngle = Vector2.new(15,15),
  444. Enabled = false,
  445. EmissionDirection = 'Back',
  446. })
  447.  
  448. local blood3 = NewInstance("ParticleEmitter",nil,{
  449. Color = ColorSequence.new(BloodColor.Color),
  450. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)},
  451. Texture=BloodID,
  452. Lifetime = NumberRange.new(.4),
  453. Rate=50,
  454. LockedToPart=true,
  455. Speed = NumberRange.new(0,2),
  456. Enabled = false,
  457. })
  458.  
  459. function Blood(size,cframe,amount)
  460. local part = Instance.new("Part",Effects)
  461. part.Transparency = 1
  462. part.Size = size
  463. part.Anchored = true
  464. part.CanCollide = false
  465. part.CFrame = cframe
  466. S.Debris:AddItem(part,6)
  467. local prtcl = blood:Clone()
  468. prtcl.Parent = part
  469. prtcl:Emit(amount)
  470. return part, prtcl
  471. end
  472.  
  473. function Blood2(size,cframe)
  474. local part = Instance.new("Part",Effects)
  475. part.Transparency = 1
  476. part.Size = size
  477. part.Anchored = false
  478. part.CanCollide = false
  479. part.CFrame = cframe
  480. local prtcl = blood:Clone()
  481. prtcl.Enabled = true
  482. prtcl.Parent = part
  483. return part, prtcl
  484. end
  485.  
  486. function Blood3(size,cframe,amount)
  487. local part = Instance.new("Part",Effects)
  488. part.Transparency = 1
  489. part.Size = size
  490. part.Anchored = true
  491. part.CanCollide = false
  492. part.CFrame = cframe
  493. S.Debris:AddItem(part,6)
  494. local prtcl = blood2:Clone()
  495. prtcl.Parent = part
  496. prtcl:Emit(amount)
  497. return part, prtcl
  498. end
  499.  
  500. function Blood4(size,cframe)
  501. local part = Instance.new("Part",Effects)
  502. part.Transparency = 1
  503. part.Size = size
  504. part.Anchored = false
  505. part.CanCollide = false
  506. part.CFrame = cframe
  507. local prtcl = blood2:Clone()
  508. prtcl.Enabled = true
  509. prtcl.Parent = part
  510. return part, prtcl
  511. end
  512.  
  513.  
  514. function BloodDrop(pos,dir,maxsize)
  515. if(game.PlaceId ~= 843468296)then
  516. local owo = NewInstance("Part",Effects,{Transparency=0,Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.2,.2,.2), CanCollide = false})
  517. owo.CFrame=CF.N(pos,dir)
  518. local bv = Instance.new("BodyVelocity",owo)
  519. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  520. bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15
  521. bv.Name = "MOVE"
  522. --[[local prt = blood3:Clone()
  523. prt.Parent = owo
  524. prt.Enabled = true]]
  525. delay(.01, function() bv:destroy() end)
  526. local touch;
  527. touch = owo.Touched:connect(function(hit)
  528. if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  529. touch:disconnect()
  530. BloodPuddle(owo.Position+V3.N(0,1,0),100,maxsize,owo)
  531. owo:destroy()
  532. end
  533. end)
  534. end
  535. end
  536.  
  537. function BloodPuddle(position,range,maxSize,where)
  538. local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(
  539. position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range
  540. ),{where,Char},false,true)
  541. if(hit and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  542. if(hit.Name == 'BloodPuddle')then
  543. local dist = (position - hit.Position).magnitude
  544. if (hit.Size.Z <= 5 and hit.Size.Z < maxSize) or (hit.Size.Z > 5 and hit.Size.Z < maxSize and dist < hit.Size.Z/3) then
  545. --hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1)
  546. hit.Size = hit.Size + V3.N(.1,0,.1)
  547. end
  548. if(hit.Size.Z < 2)then
  549. pcall(function() hit.Sound:Play() end)
  550. end
  551. else
  552. local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  553. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  554. Sound(Puddle,685857471,1,2,false,false,true)
  555. coroutine.wrap(function()
  556. swait(75)
  557. repeat
  558. swait()
  559. Puddle.Size = Puddle.Size - V3.N(.02,0,.02)
  560. until Puddle.Size.Z < 0.51
  561. Puddle:destroy()
  562. end)()
  563. end
  564. end
  565. end
  566.  
  567. function recurse(root,callback,i)
  568. i= i or 0
  569. for _,v in pairs(root:GetChildren()) do
  570. i = i + 1
  571. callback(i,v)
  572.  
  573. if #v:GetChildren() > 0 then
  574. i = recurse(v,callback,i)
  575. end
  576. end
  577.  
  578. return i
  579. end
  580.  
  581. function ragdollJoint(character, part0, part1, attachmentName, className, properties) -- thanks mustardfat im too lazy
  582. if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
  583. for i,v in pairs(character:GetChildren()) do
  584. if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
  585. v.Size = Vector3.new(1,1,1)
  586. end
  587. end
  588. if part1:FindFirstChildOfClass('Motor6D') then
  589. part1:FindFirstChildOfClass('Motor6D'):Remove()
  590. end
  591. if attachmentName ~= "NeckAttachment" then
  592. attachmentName = attachmentName.."RigAttachment"
  593. end
  594. local constraint = Instance.new(className.."Constraint")
  595. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  596. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  597. constraint.Name = "RagdollConstraint"..part1.Name
  598. if character:FindFirstChildOfClass('Humanoid').Health > 0 then
  599. local collidepart = Instance.new('Part',part1)
  600. collidepart.Size = part1.Size/2
  601. if string.find(string.lower(part1.Name),"upper") then
  602. if string.find(string.lower(part1.Name),"leg") then
  603. collidepart.Size = part1.Size/3
  604. else
  605. collidepart.Size = part1.Size/2.5
  606. end
  607. end
  608. collidepart.CanCollide = true
  609. collidepart.Name = "RagdollJoint"
  610. collidepart.Anchored = false
  611. collidepart.Transparency = 1
  612. collidepart.CFrame = part1.CFrame
  613. collidepart:BreakJoints()
  614. local attachment0 = Instance.new('Attachment',part1)
  615. local attachment1 = Instance.new('Attachment',collidepart)
  616. if attachment0 and attachment1 then
  617. local constraint = Instance.new("HingeConstraint")
  618. constraint.Attachment0 = attachment0
  619. constraint.Attachment1 = attachment1
  620. constraint.LimitsEnabled = true
  621. constraint.UpperAngle = 0
  622. constraint.LowerAngle = 0
  623. constraint.Parent = character
  624. end
  625. if string.find(string.lower(part1.Name),"upper") then
  626. if string.find(string.lower(part1.Name),"leg") then
  627. attachment0.Position = Vector3.new(0,0.01,0)
  628. else
  629. attachment0.Position = Vector3.new(0,0.25,0)
  630. end
  631. else
  632. attachment0.Position = Vector3.new(0,-0.1,0)
  633. end
  634. end
  635. for _,propertyData in next,properties or {} do
  636. constraint[propertyData[1]] = propertyData[2]
  637. end
  638. constraint.Parent = character
  639. return constraint
  640. end
  641. end
  642.  
  643.  
  644. function getAttachment0(character,attachmentName)
  645. for _,child in next,character:children() do
  646. local attachment = child:FindFirstChild(attachmentName)
  647. if attachment then
  648. return attachment
  649. end
  650. end
  651. end
  652.  
  653.  
  654. function Ragdoll(who,half,snapped)
  655. pcall(function()
  656. who:breakJoints()
  657. local who = who
  658. local hhh = who:FindFirstChildOfClass'Humanoid'
  659. local t = GetTorso(who)
  660. pcall(function()
  661. who.HumanoidRootPart:destroy()
  662. end)
  663. hhh.Health = 0
  664. Stunned[who] = true
  665. if(hhh.RigType == Enum.HumanoidRigType.R6)then
  666. local RA,LA,RL,LL,HD = who:FindFirstChild'Right Arm',who:FindFirstChild'Left Arm',who:FindFirstChild'Right Leg',who:FindFirstChild'Left Leg',who:FindFirstChild'Head'
  667. pcall(function()
  668. if(hhh.Health > 0)then local CollideRA = NewInstance('Part',who,{Size=RA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  669. FakeWeld(RA,CollideRA) end
  670. local RAJ = NewInstance("Attachment",t,{Position=V3.N(1.5,.5,0),Orientation=V3.N()})
  671. local RAJ2 = NewInstance("Attachment",RA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  672. local RAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RAJ,Attachment1=RAJ2})
  673. end)
  674. pcall(function()
  675. local LAJ = NewInstance("Attachment",t,{Position=V3.N(-1.5,.5,0),Orientation=V3.N()})
  676. local LAJ2 = NewInstance("Attachment",LA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  677.  
  678. local LAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LAJ,Attachment1=LAJ2})
  679.  
  680. if(hhh.Health > 0)then local CollideLA = NewInstance('Part',who,{Size=LA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  681. FakeWeld(LA,CollideLA) end
  682. end)
  683. pcall(function()
  684. if(HD)then
  685. local NJ = NewInstance('Attachment',t,{Position=V3.N(0,1,0),Orientation=V3.N()})
  686. local NJ2 = NewInstance('Attachment',HD,{Position=V3.N(0,-.5,0),Orientation=V3.N()})
  687. local NJ3 = NewInstance('Attachment',HD,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  688. local HC = NewInstance('HingeConstraint',t,{LimitsEnabled=true,UpperAngle=50,LowerAngle=-50,Attachment0=NJ,Attachment1=NJ2})
  689.  
  690. if(snapped)then
  691. NJ.Orientation = V3.N(0,90,0)
  692. end
  693. if(hhh.Health > 0)then
  694. local CollideHD = NewInstance('Part',who,{Size=HD.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  695. FakeWeld(HD,CollideHD)
  696. end
  697. end
  698. end)
  699. if(not half)then
  700. local RLJ = NewInstance("Attachment",t,{Position=V3.N(.5,-1,0),Orientation=V3.N()})
  701. local RLJ2 = NewInstance("Attachment",RL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  702. local LLJ = NewInstance("Attachment",t,{Position=V3.N(-.5,-1,0),Orientation=V3.N()})
  703. local LLJ2 = NewInstance("Attachment",LL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  704. local RLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RLJ,Attachment1=RLJ2})
  705. local LLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LLJ,Attachment1=LLJ2})
  706. if(hhh.Health > 0)then local CollideRL = NewInstance('Part',who,{Size=RL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  707. local CollideLL = NewInstance('Part',who,{Size=LL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  708.  
  709. FakeWeld(RL,CollideRL)
  710. FakeWeld(LL,CollideLL) end
  711. end
  712. for _,v in next, who:children() do
  713. if(v:IsA'BasePart')then
  714. v.CanCollide = true
  715. end
  716. end
  717. else
  718. local character = who
  719.  
  720. if(half)then
  721. pcall(function()
  722. character.UpperTorso.WaistRigAttachment:Destroy()
  723. end)
  724. end
  725.  
  726. local handProperties = {
  727. {"LimitsEnabled", true};
  728. {"UpperAngle",0};
  729. {"LowerAngle",0};
  730. }
  731. local footProperties = {
  732. {"LimitsEnabled", true};
  733. {"UpperAngle", 15};
  734. {"LowerAngle", -45};
  735. }
  736. local shinProperties = {
  737. {"LimitsEnabled", true};
  738. {"UpperAngle", 0};
  739. {"LowerAngle", -75};
  740. }
  741. if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
  742. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  743. end
  744. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
  745. ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
  746. end
  747. if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
  748. ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  749. end
  750. if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
  751. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  752. end
  753. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
  754. ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
  755. end
  756. if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
  757. ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  758. end
  759. if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
  760. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  761. end
  762. if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
  763. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  764. end
  765. if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
  766. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  767. end
  768. if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
  769. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  770. end
  771. if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
  772. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  773. end
  774. if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
  775. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  776. end
  777. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
  778. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  779. {"LimitsEnabled",true};
  780. {"UpperAngle",5};
  781. {"Radius",5};
  782. })
  783. end
  784. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
  785. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
  786. {"LimitsEnabled",true};
  787. {"UpperAngle",50};
  788. {"LowerAngle",-50};
  789. })
  790. end
  791. local NeckA = ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
  792. {"LimitsEnabled",true};
  793. {"UpperAngle",50};
  794. {"LowerAngle",-50};
  795. })
  796.  
  797. recurse(character, function(_,v)
  798. if v:IsA("Attachment") then
  799. v.Axis = Vector3.new(0, 1, 0)
  800. v.SecondaryAxis = Vector3.new(0, 0, 1)
  801. v.Rotation = Vector3.new(0, 0, 0)
  802. if(v.Parent == character.Head and snapped)then
  803. v.Orientation = V3.N(0,-90,0)
  804. end
  805. end
  806. end)
  807. end
  808. end)
  809. end
  810.  
  811.  
  812. function Bezier(startpos, pos2, pos3, endpos, t)
  813. local A = startpos:lerp(pos2, t)
  814. local B = pos2:lerp(pos3, t)
  815. local C = pos3:lerp(endpos, t)
  816. local lerp1 = A:lerp(B, t)
  817. local lerp2 = B:lerp(C, t)
  818. local cubic = lerp1:lerp(lerp2, t)
  819. return cubic
  820. end
  821.  
  822. function Effect(data)
  823. local FX = data.Effect or 'Resize-AndFade'
  824. local Parent = data.Parent or Effects
  825. local Color = data.Color or C3.N(0,0,0)
  826. local Size = data.Size or V3.N(1,1,1)
  827. local MoveDir = data.MoveDirection or nil
  828. local MeshData = data.Mesh or nil
  829. local SndData = data.Sound or nil
  830. local Frames = data.Frames or 45
  831. local Manual = data.Manual or nil
  832. local Material = data.Material or nil
  833. local CFra = data.CFrame or Torso.CFrame
  834. local Settings = data.FXSettings or {}
  835. local Snd,Prt,Msh;
  836. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  837. Prt = Manual
  838. else
  839. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  840. end
  841. if(typeof(MeshData) == 'table')then
  842. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  843. elseif(typeof(MeshData) == 'Instance')then
  844. Msh = MeshData:Clone()
  845. Msh.Parent = Prt
  846. end
  847. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  848. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  849. end
  850. if(Snd)then
  851. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  852. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  853. end
  854. local MoveSpeed = nil;
  855. if(MoveDir)then
  856. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  857. end
  858. local Inc = M.RNG()-M.RNG()
  859. local Thingie = 0
  860. local Thingie2 = M.RNG(50,100)/100
  861.  
  862. coroutine.wrap(function()
  863. if(FX ~= 'Arc')then
  864. for i = 1, Frames do
  865. if(FX == 'Resize-AndFade')then
  866. if(not Settings.EndSize)then
  867. Settings.EndSize = V3.N(0,0,0)
  868. end
  869. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  870. if(Settings.EndIsIncrement)then
  871. Prt.Size = Prt.Size - Settings.EndSize
  872. else
  873. Prt.Size = Prt.Size - grow/Frames
  874. end
  875. Prt.Transparency = (i/Frames)
  876. elseif(FX == 'Resize+AndFade')then
  877. if(not Settings.EndSize)then
  878. Settings.EndSize = Size*2
  879. end
  880. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  881. if(Settings.EndIsIncrement)then
  882. Prt.Size = Prt.Size + Settings.EndSize
  883. else
  884. Prt.Size = Prt.Size + grow/Frames
  885. end
  886. Prt.Transparency = (i/Frames)
  887. elseif(FX == 'Fade')then
  888. Prt.Transparency = (i/Frames)
  889. end
  890. if(Settings.RandomizeCFrame)then
  891. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  892. end
  893. if(MoveDir and MoveSpeed)then
  894. local Orientation = Prt.Orientation
  895. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  896. Prt.Orientation = Orientation
  897. end
  898. if(swait and typeof(swait) == 'function')then
  899. swait()
  900. else
  901. wait()
  902. end
  903. end
  904. Prt:destroy()
  905. else
  906. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  907. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  908. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  909. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  910. assert(start ~= nil,"You need to specify a start point!")
  911. assert(endP ~= nil,"You need to specify an end point!")
  912. for i = 0, 1, Settings.Speed or 0.01 do
  913. if(Settings.Home)then
  914. endP = Settings.Home.CFrame
  915. end
  916. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  917. if(swait and typeof(swait) == 'function')then
  918. swait()
  919. else
  920. wait()
  921. end
  922. end
  923. if(Settings.RemoveOnGoal)then
  924. Prt:destroy()
  925. end
  926. end
  927. end)()
  928. return Prt,Msh,Snd
  929. end
  930.  
  931.  
  932. function SoulSteal(character)
  933. local torso = (character:FindFirstChild'Head' or character:FindFirstChild'Torso' or character:FindFirstChild'UpperTorso' or character:FindFirstChild'LowerTorso' or character:FindFirstChild'HumanoidRootPart')
  934. print(torso)
  935. if(torso and torso:IsA'BasePart')then
  936. local Model = Instance.new("Model",Effects)
  937. Model.Name = character.Name.."'s Soul"
  938. character:BreakJoints()
  939. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  940. Soul.Name = 'Head'
  941. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  942. Effect{
  943. Effect="Arc",
  944. Manual = Soul,
  945. FXSettings={
  946. Start=torso.CFrame,
  947. Home = Torso,
  948. RemoveOnGoal = true,
  949. }
  950. }
  951. local lastPoint = Soul.CFrame.p
  952.  
  953. for i = 0, 1, 0.01 do
  954. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  955. local mag = (lastPoint - Soul.Position).magnitude
  956. Effect{
  957. Effect = "Fade",
  958. CFrame = point * CF.N(0, mag/2, 0),
  959. Size = V3.N(.5,mag+.5,.5),
  960. Color = Soul.BrickColor
  961. }
  962. lastPoint = Soul.CFrame.p
  963. swait()
  964. end
  965. for i = 1, 5 do
  966. Effect{
  967. Effect="Fade",
  968. Color = BrickColor.new'Really red',
  969. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  970. }
  971. end
  972. end
  973. end
  974.  
  975.  
  976.  
  977.  
  978.  
  979.  
  980. function OnceWas(who)
  981. for _,v in next, who:children() do
  982. if(v:IsA'BasePart')then
  983. Effect{
  984. Parent=Effects,
  985. Effect='Fade',
  986. Color = BrickColor.new'Crimson',
  987. Material = Enum.Material.Glass,
  988. Size = v.Size,
  989. CFrame=v.CFrame,
  990. Frames = 90,
  991. }
  992. end
  993. end
  994. end
  995.  
  996. function Teleport(where)
  997. OnceWas(Char)
  998. Sound(Root,235097614,3,1,false,true,true)
  999. Sound(Root,75356820,2,1,false,true,true)
  1000. Root.CFrame = CF.N(where.p)
  1001. OnceWas(Char)
  1002. end
  1003.  
  1004. function Dash()
  1005. Attack = true
  1006. Sound(Root,235097614,3,1,false,true,true)
  1007. Sound(Root,75356820,2,1,false,true,true)
  1008. for i = 1, 5 do
  1009. OnceWas(Char)
  1010. Root.CFrame = Root.CFrame*CF.N(0,0,-5)
  1011. swait()
  1012. end
  1013. Attack = false
  1014. end
  1015.  
  1016. local debounceme = false
  1017.  
  1018. local function getPlayer(name)
  1019. local returned = {}
  1020. for i,v in pairs(game.Players:GetPlayers()) do
  1021. if v.Name:sub(1,name:len()):lower() == name:lower() then
  1022. table.insert(returned,v)
  1023. end
  1024. end
  1025. return returned
  1026. end
  1027.  
  1028.  
  1029.  
  1030. local function crucify(p, char)
  1031. local hum = char.Humanoid
  1032. for k,c in pairs(char:GetChildren()) do if c:IsA("Part") and c.Name~="HumanoidRootPart" then c.Anchored=true end end
  1033. hum.HealthDisplayDistance = 0
  1034. --execcmd god
  1035. local stake = Instance.new("Part",char)
  1036. stake.Anchored = true
  1037. stake.BrickColor = BrickColor.new("Reddish brown")
  1038. stake.Material = "Wood"
  1039. stake.Size = Vector3.new(1,7,1)
  1040. stake.CFrame = char.Torso.CFrame*CFrame.new(0,0,1)
  1041. local hay = Instance.new("Part",char)
  1042. hay.Anchored = true
  1043. hay.Material = "Grass"
  1044. hay.BrickColor = BrickColor.new("New Yeller")
  1045. hay.Size = Vector3.new(6,1,5)
  1046. hay.CFrame = char.Torso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,2,0)
  1047. local hay2 = hay:clone()
  1048. hay2.Parent = char
  1049. hay2.CFrame = char.Torso.CFrame*CFrame.new(0,-2.6,0)*CFrame.Angles(0,6,0)
  1050. local fire = Instance.new("Fire",hay)
  1051. fire.Enabled = false
  1052. fire.Heat = 25
  1053. fire.Size = 2
  1054. fire.Color = Color3.new(255/255,0/255,0)
  1055. local smoke = Instance.new("Smoke",hay)
  1056. smoke.Enabled = false
  1057. smoke.Opacity = 1
  1058. smoke.RiseVelocity = 25
  1059. smoke.Size = 15
  1060. smoke.Color = Color3.new(0,0,0)
  1061. local light = Instance.new("PointLight",hay)
  1062. light.Color = Color3.new(255/255,0/255,0)
  1063. light.Range = 0
  1064. light.Brightness = 1
  1065. light.Enabled = false
  1066. CV="Maroon"
  1067. Player = hum.Parent.Parent
  1068. Character = hum.Parent
  1069. local txt = Instance.new("BillboardGui", Character)
  1070. txt.Adornee = Character.Head
  1071. txt.Name = tostring(game.Players.LocalPlayer.Name)
  1072. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1073. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1074. local text = Instance.new("TextLabel", txt)
  1075. text.Size = UDim2.new(10, 0, 7, 0)
  1076. text.FontSize = "Size24"
  1077. text.TextScaled = true
  1078. text.TextTransparency = 0
  1079. text.BackgroundTransparency = 1
  1080. text.TextTransparency = 0
  1081. text.TextStrokeTransparency = 0
  1082. text.Font = "Arcade"
  1083. text.TextStrokeColor3 = Color3.new(255,0,0)
  1084.  
  1085. v=Instance.new("Part")
  1086. v.Name = "ColorBrick"
  1087. v.Parent= p.Character.Torso
  1088. v.FormFactor="Symmetric"
  1089. v.Anchored=true
  1090. v.CanCollide=false
  1091. v.BottomSurface="Smooth"
  1092. v.TopSurface="Smooth"
  1093. v.Size=Vector3.new(10,5,3)
  1094. v.Transparency=1
  1095. v.CFrame=Character.Torso.CFrame
  1096. v.BrickColor=BrickColor.new(CV)
  1097. v.Transparency=1
  1098. text.TextColor3 = Color3.new(0,0,0)
  1099. v.Shape="Block"
  1100. text.Text = "Work of the devil"
  1101.  
  1102. local crack = Instance.new("Sound",hay)
  1103. crack.SoundId = "rbxassetid://239443642"
  1104. crack.Looped = true
  1105. crack.Volume = 0
  1106. local scream = Instance.new("Sound",char.Torso)
  1107. scream.SoundId = "rbxassetid://264227115"
  1108. scream.Looped = true
  1109. scream.Volume = 0
  1110. --]]
  1111. wait()
  1112. char['Left Arm'].CFrame = char.Torso.CFrame * CFrame.new(-0.8,0,0.7) * CFrame.Angles(-1,0,0.5)
  1113. char['Right Arm'].CFrame = char.Torso.CFrame * CFrame.new(0.8,0,0.7) * CFrame.Angles(-1,0,-0.5)
  1114.  
  1115. local bods = char['Body Colors']
  1116. local colors = {
  1117. --"Really red";
  1118. "Bright red";
  1119. "Crimson";
  1120. "Maroon";
  1121. "Really black";
  1122. }
  1123.  
  1124. fire.Enabled=true
  1125. smoke.Enabled=true
  1126. light.Enabled=true
  1127. crack:Play()
  1128. scream:Play()
  1129. scream.Pitch = 0.8
  1130. --scream.Volume = 0.5
  1131. for i=1,30 do
  1132. crack.Volume = crack.Volume+(1/30)
  1133. scream.Volume = crack.Volume
  1134. fire.Size=i
  1135. smoke.RiseVelocity=i-5
  1136. smoke.Size=i/2
  1137. light.Range=i*2
  1138. wait(1)
  1139. end
  1140.  
  1141. for i=1,#colors do
  1142. bods.HeadColor=BrickColor.new(colors[i])
  1143. bods.LeftArmColor=BrickColor.new(colors[i])
  1144. bods.LeftLegColor=BrickColor.new(colors[i])
  1145. bods.RightArmColor=BrickColor.new(colors[i])
  1146. bods.RightLegColor=BrickColor.new(colors[i])
  1147. bods.TorsoColor=BrickColor.new(colors[i])
  1148. hay.BrickColor=BrickColor.new(colors[i])
  1149. hay2.BrickColor=BrickColor.new(colors[i])
  1150. stake.BrickColor=BrickColor.new(colors[i])
  1151. wait(5)
  1152. end
  1153. wait(10)
  1154. scream.Volume = 0.5
  1155. wait(1)
  1156. scream:Stop()
  1157. char:BreakJoints()
  1158. end
  1159.  
  1160. local puntextchange = coroutine.create(function(text, txt, hum)
  1161. repeat
  1162. wait(math.random(0.2,0.5))
  1163. text.Text = "No escape"
  1164. wait(math.random(0.2,0.5))
  1165. txt.StudsOffset = Vector3.new(-11,8,0)
  1166. wait(math.random(0.2,0.5))
  1167. txt.StudsOffset = Vector3.new(-9,8,0)
  1168. text.Text = "Work of the devil"
  1169. wait(math.random(0.2,0.5))
  1170. text.Text = "No where to run."
  1171. txt.StudsOffset = Vector3.new(-8,6,0)
  1172. wait(0.17)
  1173. txt.StudsOffset = Vector3.new(-9,8,0)
  1174. wait(0.18)
  1175. text.Text = "Lucifer Morningstar"
  1176. until hum.Health == 0
  1177. end)
  1178.  
  1179. function Wave()
  1180. if debounceme == false then
  1181. debounceme = true
  1182. cyl = Instance.new("Part", workspace)
  1183. cyl.Shape = "Cylinder"
  1184. cyl.Transparency = 0.5
  1185. cyl.Orientation = Vector3.new(0, 0, -90)
  1186. cyl.Anchored = true
  1187. cyl.CanCollide = false
  1188. cyl.Position = game.Players.LocalPlayer:GetMouse().Hit.p
  1189. cyl.BrickColor = BrickColor.new("Maroon")
  1190. cyl.BackSurface,cyl.BottomSurface,cyl.FrontSurface,cyl.LeftSurface,cyl.RightSurface,cyl.TopSurface = "Smooth","Smooth","Smooth","Smooth","Smooth","Smooth"
  1191. coroutine.resume(coroutine.create(function()
  1192. repeat
  1193. wait(1)
  1194. cyl.Touched:connect(function(hit)
  1195. if hit.Parent.Humanoid then
  1196. hit.Parent.Humanoid.MaxHealth = 0
  1197. end
  1198. end)
  1199. until not cyl
  1200. end))
  1201. for i=1,100 do
  1202. wait()
  1203. cyl.Size = Vector3.new(i,i,i)
  1204. end
  1205. cyl:Remove()
  1206. local debounceme = false
  1207. end
  1208. end
  1209.  
  1210. game.Players.LocalPlayer.Chatted:connect(function(msg)
  1211. if msg:sub(1,12) == "/punishment " then
  1212. local player = getPlayer(string.sub(msg,13))
  1213. if #player == 1 then
  1214. local player = player[1]
  1215. if player.Character then
  1216. crucify(player, player.Character)
  1217. puntextchange(player.Character[player.Name].TextLabel,player.Character[player.Name],player.Character.Humanoid)
  1218. end
  1219. end
  1220. end
  1221. end)
  1222.  
  1223. Mouse.KeyDown:connect(function(k)
  1224. if(Attack)then return end
  1225. if(k == 'z')then Teleport(Mouse.Hit*CF.N(0,3.25,0)) end
  1226. if(k == 'x')then Dash() end
  1227. if(k == 'm')then Wave() end
  1228. end)
  1229. end))
  1230.  
  1231. coroutine.resume(coroutine.create(function()
  1232. local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
  1233. aura.Texture = "rbxassetid://305563617"
  1234. aura.LightEmission = 1
  1235. aura.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1236. aura.Rate = 25
  1237. aura.Lifetime = NumberRange.new(0.75)
  1238. aura.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8.5,0),NumberSequenceKeypoint.new(1,0,0)})
  1239. aura.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1240. aura.Speed = NumberRange.new(15)
  1241. aura.VelocitySpread = 50
  1242. local aura2 = Instance.new("ParticleEmitter",tors)
  1243. aura2.Texture = "rbxassetid://296874871"
  1244. aura2.LightEmission = 1
  1245. aura2.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1246. aura2.Rate = 99999
  1247. aura2.Lifetime = NumberRange.new(1.5)
  1248. aura2.Acceleration = vt(0,45,0)
  1249. aura2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,3,0),NumberSequenceKeypoint.new(1,0,0)})
  1250. aura2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1251. aura2.Speed = NumberRange.new(-25)
  1252. aura2.Rotation = NumberRange.new(-500,500)
  1253. aura2.VelocitySpread = 45
  1254. aura2.RotSpeed = NumberRange.new(-500,500)
  1255. local auran = Instance.new("ParticleEmitter",tors)
  1256. auran.Texture = "rbxassetid://296874871"
  1257. auran.LightEmission = 1
  1258. auran.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1259. auran.Rate = 0
  1260. auran.Lifetime = NumberRange.new(5)
  1261. auran.Acceleration = vt(0,-45,0)
  1262. auran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
  1263. auran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1264. auran.Speed = NumberRange.new(65)
  1265. auran.Rotation = NumberRange.new(-500,500)
  1266. auran.VelocitySpread = 100
  1267. auran.RotSpeed = NumberRange.new(-500,500)
  1268. end))
  1269.  
  1270. coroutine.resume(coroutine.create(function()
  1271. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1272. if v:IsA'Decal' then
  1273. v:Remove()
  1274. else if v:IsA'Accessory' then
  1275. v:Remove()
  1276. else if v:IsA'Shirt' then
  1277. v:Remove()
  1278. else if v:IsA'Pants' then
  1279. v:Remove()
  1280. end
  1281. end
  1282. end
  1283. end
  1284. end
  1285. end))
  1286.  
  1287.  
  1288. coroutine.resume(coroutine.create(function()
  1289. CV="Maroon"
  1290. Player = game.Players.LocalPlayer
  1291. Character = Player.Character
  1292. local txt = Instance.new("BillboardGui", Character)
  1293. txt.Adornee = Character .Head
  1294. txt.Name = tostring(game.Players.LocalPlayer.Name)
  1295. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1296. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1297. local text = Instance.new("TextLabel", txt)
  1298. text.Size = UDim2.new(10, 0, 7, 0)
  1299. text.FontSize = "Size24"
  1300. text.TextScaled = true
  1301. text.TextTransparency = 0
  1302. text.BackgroundTransparency = 1
  1303. text.TextTransparency = 0
  1304. text.TextStrokeTransparency = 0
  1305. text.Font = "Antique"
  1306. text.TextStrokeColor3 = Color3.new(255,0,0)
  1307.  
  1308. v=Instance.new("Part")
  1309. v.Name = "ColorBrick"
  1310. v.Parent=Player.Character
  1311. v.FormFactor="Symmetric"
  1312. v.Anchored=true
  1313. v.CanCollide=false
  1314. v.BottomSurface="Smooth"
  1315. v.TopSurface="Smooth"
  1316. v.Size=Vector3.new(10,5,3)
  1317. v.Transparency=1
  1318. v.CFrame=Character.Torso.CFrame
  1319. v.BrickColor=BrickColor.new(CV)
  1320. v.Transparency=1
  1321. text.TextColor3 = Color3.new(0,0,0)
  1322. v.Shape="Block"
  1323. text.Text = "Lucifer Morningstar"
  1324. end))
  1325.  
  1326.  
  1327.  
  1328. coroutine.resume(coroutine.create(function()
  1329. local runDummyScript = function(f,scri)
  1330. local oldenv = getfenv(f)
  1331. local newenv = setmetatable({}, {
  1332. __index = function(_, k)
  1333. if k:lower() == 'script' then
  1334. return scri
  1335. else
  1336. return oldenv[k]
  1337. end
  1338. end
  1339. })
  1340. setfenv(f, newenv)
  1341. ypcall(function() f() end)
  1342. end
  1343. cors = {}
  1344. mas = Instance.new("Model",game:GetService("Lighting"))
  1345. mas.Name = "CompiledModel"
  1346. o1 = Instance.new("Model")
  1347. o2 = Instance.new("Part")
  1348. o3 = Instance.new("Weld")
  1349. o4 = Instance.new("Part")
  1350. o5 = Instance.new("Weld")
  1351. o6 = Instance.new("Part")
  1352. o7 = Instance.new("Weld")
  1353. o8 = Instance.new("Part")
  1354. o9 = Instance.new("Weld")
  1355. o10 = Instance.new("Part")
  1356. o11 = Instance.new("Weld")
  1357. o12 = Instance.new("Part")
  1358. o13 = Instance.new("Weld")
  1359. o14 = Instance.new("Part")
  1360. o15 = Instance.new("Weld")
  1361. o16 = Instance.new("Part")
  1362. o17 = Instance.new("Weld")
  1363. o18 = Instance.new("Part")
  1364. o19 = Instance.new("Weld")
  1365. o20 = Instance.new("Part")
  1366. o21 = Instance.new("Part")
  1367. o22 = Instance.new("Weld")
  1368. o23 = Instance.new("Part")
  1369. o24 = Instance.new("Weld")
  1370. o25 = Instance.new("Part")
  1371. o26 = Instance.new("Weld")
  1372. o27 = Instance.new("Part")
  1373. o28 = Instance.new("SpecialMesh")
  1374. o29 = Instance.new("Weld")
  1375. o30 = Instance.new("Part")
  1376. o31 = Instance.new("SpecialMesh")
  1377. o32 = Instance.new("Weld")
  1378. o33 = Instance.new("Part")
  1379. o34 = Instance.new("Weld")
  1380. o35 = Instance.new("Part")
  1381. o36 = Instance.new("SpecialMesh")
  1382. o37 = Instance.new("Weld")
  1383. o38 = Instance.new("Part")
  1384. o39 = Instance.new("SpecialMesh")
  1385. o40 = Instance.new("Weld")
  1386. o41 = Instance.new("Part")
  1387. o42 = Instance.new("Weld")
  1388. o43 = Instance.new("Part")
  1389. o44 = Instance.new("Weld")
  1390. o45 = Instance.new("Part")
  1391. o46 = Instance.new("Weld")
  1392. o47 = Instance.new("Part")
  1393. o48 = Instance.new("Weld")
  1394. o49 = Instance.new("Part")
  1395. o50 = Instance.new("Weld")
  1396. o51 = Instance.new("Part")
  1397. o52 = Instance.new("SpecialMesh")
  1398. o53 = Instance.new("Weld")
  1399. o54 = Instance.new("Part")
  1400. o55 = Instance.new("SpecialMesh")
  1401. o56 = Instance.new("Weld")
  1402. o57 = Instance.new("Part")
  1403. o58 = Instance.new("Weld")
  1404. o59 = Instance.new("Part")
  1405. o60 = Instance.new("SpecialMesh")
  1406. o61 = Instance.new("Weld")
  1407. o62 = Instance.new("Part")
  1408. o63 = Instance.new("SpecialMesh")
  1409. o64 = Instance.new("Weld")
  1410. o65 = Instance.new("Part")
  1411. o66 = Instance.new("Weld")
  1412. o67 = Instance.new("Part")
  1413. o68 = Instance.new("Weld")
  1414. o69 = Instance.new("Part")
  1415. o70 = Instance.new("Weld")
  1416. o1.Parent = mas
  1417. o2.Parent = o1
  1418. o2.Material = Enum.Material.Neon
  1419. o2.BrickColor = BrickColor.new("Bright orange")
  1420. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  1421. o2.Rotation = Vector3.new(165, -0.519999981, 179.339996)
  1422. o2.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1423. o2.CFrame = CFrame.new(2.01843858, 3.79534531, -0.256092936, -0.999890625, -0.0116026225, -0.00915808417, -0.00883699115, 0.96587497, -0.258858204, 0.0118489964, -0.258749008, -0.96587193)
  1424. o2.Color = Color3.new(1, 0, 0)
  1425. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  1426. o2.Orientation = Vector3.new(15, -179.460007, -0.519999981)
  1427. o2.Color = Color3.new(1, 0, 0)
  1428. o3.Name = "Joint"
  1429. o3.Parent = o2
  1430. o3.C0 = CFrame.new(0.528523922, -0.861619711, -0.0171282887, -0.999964595, -0.00840907171, 7.80839473e-05, -0.00812376011, 0.96355325, -0.26739341, 0.00217329431, -0.267384589, -0.963587463)
  1431. o3.Part0 = o2
  1432. o3.Part1 = o20
  1433. o4.Parent = o1
  1434. o4.Material = Enum.Material.Neon
  1435. o4.BrickColor = BrickColor.new("Bright orange")
  1436. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  1437. o4.Rotation = Vector3.new(-172.5, -0.74000001, 179.589996)
  1438. o4.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1439. o4.CFrame = CFrame.new(2.01929164, 3.70664787, -0.25042206, -0.999890625, -0.00721688289, -0.0128994547, -0.00883899163, 0.991411388, 0.130481288, 0.011846995, 0.130581066, -0.991366923)
  1440. o4.Color = Color3.new(1, 0, 0)
  1441. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  1442. o4.Orientation = Vector3.new(-7.5, -179.25, -0.50999999)
  1443. o4.Color = Color3.new(1, 0, 0)
  1444. o5.Name = "Joint"
  1445. o5.Parent = o4
  1446. o5.C0 = CFrame.new(0.528526783, -0.702271938, -0.328355253, -0.999964535, -0.00841108989, 7.61011615e-05, -0.00833929144, 0.992529452, 0.121720426, -0.00109933503, 0.121715471, -0.992564499)
  1447. o5.Part0 = o4
  1448. o5.Part1 = o20
  1449. o6.Parent = o1
  1450. o6.Material = Enum.Material.Neon
  1451. o6.BrickColor = BrickColor.new("Bright orange")
  1452. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  1453. o6.Rotation = Vector3.new(-37.5, -0.74000001, 179.589996)
  1454. o6.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1455. o6.CFrame = CFrame.new(2.01928878, 3.75653982, -0.346634865, -0.999890685, -0.00721472735, -0.0129033476, -0.00213099457, -0.793370485, 0.608735323, -0.0146289961, 0.608696342, 0.793268323)
  1456. o6.Color = Color3.new(1, 0, 0)
  1457. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  1458. o6.Orientation = Vector3.new(-37.5, -0.930000007, -179.850006)
  1459. o6.Color = Color3.new(1, 0, 0)
  1460. o7.Name = "Joint"
  1461. o7.Parent = o6
  1462. o7.C0 = CFrame.new(0.515877366, 0.838102102, -0.209653616, -0.999648094, -0.00193743419, -0.026456276, -0.0147638759, -0.787955523, 0.615555167, -0.0220389664, 0.615729153, 0.787649512)
  1463. o7.Part0 = o6
  1464. o7.Part1 = o20
  1465. o8.Parent = o1
  1466. o8.Material = Enum.Material.Neon
  1467. o8.BrickColor = BrickColor.new("Bright orange")
  1468. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  1469. o8.Rotation = Vector3.new(-60, -0.519999981, 179.339996)
  1470. o8.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1471. o8.CFrame = CFrame.new(2.01843858, 3.69782782, -0.279909968, -0.999890804, -0.0115992408, -0.00915751234, -0.00213099481, -0.500013113, 0.866015196, -0.0146239968, 0.865940154, 0.499933809)
  1472. o8.Color = Color3.new(1, 0, 0)
  1473. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  1474. o8.Orientation = Vector3.new(-60, -1.04999995, -179.759995)
  1475. o8.Color = Color3.new(1, 0, 0)
  1476. o9.Name = "Joint"
  1477. o9.Parent = o8
  1478. o9.C0 = CFrame.new(0.515879512, 0.606918216, -0.496954203, -0.999648273, -0.00193739019, -0.0264512785, -0.0220698789, -0.492333829, 0.870126605, -0.0147086382, 0.870404363, 0.492117912)
  1479. o9.Part0 = o8
  1480. o9.Part1 = o20
  1481. o10.Parent = o1
  1482. o10.Material = Enum.Material.Neon
  1483. o10.BrickColor = BrickColor.new("Bright orange")
  1484. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  1485. o10.Rotation = Vector3.new(-120, 0.519999981, -0.660000026)
  1486. o10.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1487. o10.CFrame = CFrame.new(0.931878984, 3.69782877, 0.290648431, 0.999890685, 0.0116018439, 0.00915900338, -0.00213100435, -0.500013053, 0.866015255, 0.0146269985, -0.865940154, -0.49993372)
  1488. o10.Color = Color3.new(1, 0, 0)
  1489. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  1490. o10.Orientation = Vector3.new(-60, 178.949997, -179.759995)
  1491. o10.Color = Color3.new(1, 0, 0)
  1492. o11.Name = "Joint"
  1493. o11.Parent = o10
  1494. o11.C0 = CFrame.new(0.565348864, 0.634711862, -0.480786085, 0.999646306, -0.00232441584, 0.02649194, 0.0216448922, -0.507653236, -0.86128962, 0.0154507086, 0.861558378, -0.507423341)
  1495. o11.Part0 = o10
  1496. o11.Part1 = o20
  1497. o12.Parent = o1
  1498. o12.Material = Enum.Material.Neon
  1499. o12.BrickColor = BrickColor.new("Bright orange")
  1500. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  1501. o12.Rotation = Vector3.new(-142.5, 0.74000001, -0.409999996)
  1502. o12.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1503. o12.CFrame = CFrame.new(0.931028008, 3.75654054, 0.357373416, 0.999890745, 0.00721476413, 0.0129033243, -0.00213100435, -0.793369174, 0.608737111, 0.0146289971, -0.60869807, -0.793267071)
  1504. o12.Color = Color3.new(1, 0, 0)
  1505. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  1506. o12.Orientation = Vector3.new(-37.5, 179.070007, -179.850006)
  1507. o12.Color = Color3.new(1, 0, 0)
  1508. o13.Name = "Joint"
  1509. o13.Parent = o12
  1510. o13.C0 = CFrame.new(0.565348148, 0.857591152, -0.184082627, 0.999646306, -0.00232439814, 0.0264939386, 0.0140854772, -0.798722088, -0.60153532, 0.0225594956, 0.601695657, -0.79840678)
  1511. o13.Part0 = o12
  1512. o13.Part1 = o20
  1513. o14.Parent = o1
  1514. o14.Material = Enum.Material.Neon
  1515. o14.BrickColor = BrickColor.new("Bright orange")
  1516. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  1517. o14.Rotation = Vector3.new(-7.5, 0.74000001, -0.409999996)
  1518. o14.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1519. o14.CFrame = CFrame.new(0.931028008, 3.70664787, 0.261160433, 0.999890745, 0.00721658766, 0.0129001662, -0.0088388212, 0.991411448, 0.130482212, -0.0118477289, -0.13058199, 0.991366923)
  1520. o14.Color = Color3.new(1, 0, 0)
  1521. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  1522. o14.Orientation = Vector3.new(-7.5, 0.75, -0.50999999)
  1523. o14.Color = Color3.new(1, 0, 0)
  1524. o15.Name = "Joint"
  1525. o15.Parent = o14
  1526. o15.C0 = CFrame.new(0.578826845, -0.697807789, -0.35886538, 0.999957085, -0.00926603936, 7.93803483e-05, 0.00918682106, 0.990215838, -0.139243081, 0.00121162832, 0.139237821, 0.990258455)
  1527. o15.Part0 = o14
  1528. o15.Part1 = o20
  1529. o16.Parent = o1
  1530. o16.Material = Enum.Material.Neon
  1531. o16.BrickColor = BrickColor.new("Bright orange")
  1532. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  1533. o16.Rotation = Vector3.new(15, 0.519999981, -0.660000026)
  1534. o16.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1535. o16.CFrame = CFrame.new(0.931879044, 3.79534578, 0.266828835, 0.999890745, 0.0116029736, 0.00915803667, -0.00883735623, 0.965874612, -0.258859128, -0.0118490467, 0.258749872, 0.965871692)
  1536. o16.Color = Color3.new(1, 0, 0)
  1537. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  1538. o16.Orientation = Vector3.new(15, 0.540000021, -0.519999981)
  1539. o16.Color = Color3.new(1, 0, 0)
  1540. o17.Name = "Joint"
  1541. o17.Parent = o16
  1542. o17.C0 = CFrame.new(0.578826129, -0.869171381, -0.0470205545, 0.999957085, -0.00926458556, 7.80494884e-05, 0.00895007607, 0.968120754, 0.250323892, -0.00239470415, -0.250312507, 0.968162179)
  1543. o17.Part0 = o16
  1544. o17.Part1 = o20
  1545. o18.Name = "fake"
  1546. o18.Parent = o1
  1547. o18.Material = Enum.Material.SmoothPlastic
  1548. o18.BrickColor = BrickColor.new("Really black")
  1549. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1550. o18.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1551. o18.CanCollide = false
  1552. o18.Locked = true
  1553. o18.FormFactor = Enum.FormFactor.Symmetric
  1554. o18.Size = Vector3.new(1.06999993, 0.120000005, 1)
  1555. o18.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1556. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1558. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1559. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1560. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1561. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1562. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1563. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1564. o18.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1565. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1566. o19.Name = "Joint"
  1567. o19.Parent = o18
  1568. o19.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1569. o19.Part0 = o18
  1570. o19.Part1 = o20
  1571. o20.Name = "REF"
  1572. o20.Parent = o1
  1573. o20.BrickColor = BrickColor.new("Bright orange")
  1574. o20.Transparency = 1
  1575. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  1576. o20.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1577. o20.CanCollide = false
  1578. o20.Locked = true
  1579. o20.FormFactor = Enum.FormFactor.Symmetric
  1580. o20.Size = Vector3.new(1, 2, 1)
  1581. o20.CFrame = CFrame.new(1.50012636, 2.96289158, -0.0103435097, 0.999929726, -0.000322855165, 0.0118490038, 0.00042757453, 0.99996084, -0.00883676019, -0.0118456865, 0.00884120632, 0.999890745)
  1582. o20.Color = Color3.new(1, 0, 0)
  1583. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  1584. o20.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1585. o20.Color = Color3.new(1, 0, 0)
  1586. o21.Name = "fake"
  1587. o21.Parent = o1
  1588. o21.Material = Enum.Material.Neon
  1589. o21.BrickColor = BrickColor.new("Bright orange")
  1590. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1591. o21.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1592. o21.CanCollide = false
  1593. o21.Locked = true
  1594. o21.FormFactor = Enum.FormFactor.Symmetric
  1595. o21.Size = Vector3.new(1.08000004, 0.100000001, 1.00999999)
  1596. o21.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1597. o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1598. o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1599. o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1600. o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1601. o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1602. o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1603. o21.Color = Color3.new(1, 0, 0)
  1604. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1605. o21.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1606. o21.Color = Color3.new(1, 0, 0)
  1607. o22.Name = "Joint"
  1608. o22.Parent = o21
  1609. o22.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1610. o22.Part0 = o21
  1611. o22.Part1 = o20
  1612. o23.Name = "part"
  1613. o23.Parent = o1
  1614. o23.Material = Enum.Material.SmoothPlastic
  1615. o23.BrickColor = BrickColor.new("Really black")
  1616. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  1617. o23.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1618. o23.CanCollide = false
  1619. o23.Locked = true
  1620. o23.FormFactor = Enum.FormFactor.Symmetric
  1621. o23.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1622. o23.CFrame = CFrame.new(1.78174424, 3.20232034, -0.499926955, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1623. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1624. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  1625. o23.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1626. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1627. o24.Name = "Joint"
  1628. o24.Parent = o23
  1629. o24.C0 = CFrame.new(-0.287499905, -0.234999895, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1630. o24.Part0 = o23
  1631. o24.Part1 = o20
  1632. o25.Name = "part"
  1633. o25.Parent = o1
  1634. o25.Material = Enum.Material.SmoothPlastic
  1635. o25.BrickColor = BrickColor.new("Really black")
  1636. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  1637. o25.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1638. o25.CanCollide = false
  1639. o25.Locked = true
  1640. o25.FormFactor = Enum.FormFactor.Symmetric
  1641. o25.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1642. o25.CFrame = CFrame.new(1.20953107, 3.20207596, -0.493148208, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1643. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1644. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  1645. o25.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1646. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1647. o26.Name = "Joint"
  1648. o26.Parent = o25
  1649. o26.C0 = CFrame.new(0.284753442, -0.235000372, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1650. o26.Part0 = o25
  1651. o26.Part1 = o20
  1652. o27.Name = "part"
  1653. o27.Parent = o1
  1654. o27.Material = Enum.Material.SmoothPlastic
  1655. o27.BrickColor = BrickColor.new("Really black")
  1656. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  1657. o27.Rotation = Vector3.new(0, 89.3199997, -179.979996)
  1658. o27.CanCollide = false
  1659. o27.Locked = true
  1660. o27.FormFactor = Enum.FormFactor.Symmetric
  1661. o27.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1662. o27.CFrame = CFrame.new(1.7791779, 1.9886167, -0.518110156, -0.0118680019, 4.2349493e-06, 0.999929428, -0.000349064358, -0.999999881, 8.25966708e-08, 0.999929488, -0.000349041075, 0.0118680047)
  1663. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1664. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  1665. o27.Orientation = Vector3.new(0, 89.3199997, -179.979996)
  1666. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1667. o28.Parent = o27
  1668. o28.MeshType = Enum.MeshType.Wedge
  1669. o29.Name = "Joint"
  1670. o29.Parent = o27
  1671. o29.C0 = CFrame.new(0.51070261, -0.97445333, -0.273005605, -0.0237121694, 0.00849536248, 0.999682665, -0.00041921006, -0.99996388, 0.00848780759, 0.999718666, -0.000217817505, 0.0237148758)
  1672. o29.Part0 = o27
  1673. o29.Part1 = o20
  1674. o30.Name = "part"
  1675. o30.Parent = o1
  1676. o30.Material = Enum.Material.SmoothPlastic
  1677. o30.BrickColor = BrickColor.new("Really black")
  1678. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  1679. o30.Rotation = Vector3.new(0, -89.3199997, -179.979996)
  1680. o30.CanCollide = false
  1681. o30.Locked = true
  1682. o30.FormFactor = Enum.FormFactor.Symmetric
  1683. o30.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1684. o30.CFrame = CFrame.new(1.21444392, 1.98861659, -0.511407495, -0.0118680345, 4.14910755e-06, -0.999929488, -0.000349195674, -0.999999881, 4.82316409e-09, -0.999929488, 0.000349170528, 0.0118680345)
  1685. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1686. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  1687. o30.Orientation = Vector3.new(0, -89.3199997, -179.979996)
  1688. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1689. o31.Parent = o30
  1690. o31.MeshType = Enum.MeshType.Wedge
  1691. o32.Name = "Joint"
  1692. o32.Parent = o30
  1693. o32.C0 = CFrame.new(-0.504759371, -0.974098802, -0.279715657, -2.24979594e-05, -0.00918593351, -0.9999578, -0.000427566702, -0.999957681, 0.00918594189, -0.999999881, 0.000427760155, 1.85696408e-05)
  1694. o32.Part0 = o30
  1695. o32.Part1 = o20
  1696. o33.Name = "part"
  1697. o33.Parent = o1
  1698. o33.Material = Enum.Material.Neon
  1699. o33.BrickColor = BrickColor.new("Bright orange")
  1700. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  1701. o33.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1702. o33.CanCollide = false
  1703. o33.Locked = true
  1704. o33.FormFactor = Enum.FormFactor.Symmetric
  1705. o33.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  1706. o33.CFrame = CFrame.new(1.49197471, 2.9470253, -0.478182614, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1707. o33.Color = Color3.new(1, 0, 0)
  1708. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  1709. o33.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1710. o33.Color = Color3.new(1, 0, 0)
  1711. o34.Name = "Joint"
  1712. o34.Parent = o33
  1713. o34.C0 = CFrame.new(0.00261592865, 0.0199992657, 0.46774438, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1714. o34.Part0 = o33
  1715. o34.Part1 = o20
  1716. o35.Name = "part"
  1717. o35.Parent = o1
  1718. o35.Material = Enum.Material.SmoothPlastic
  1719. o35.BrickColor = BrickColor.new("Really black")
  1720. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  1721. o35.Rotation = Vector3.new(-92.5699997, -74.9800034, -92.6800003)
  1722. o35.CanCollide = false
  1723. o35.Locked = true
  1724. o35.FormFactor = Enum.FormFactor.Symmetric
  1725. o35.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1726. o35.CFrame = CFrame.new(1.68771875, 2.15190101, -0.512167215, -0.0121328495, 0.258796006, -0.965855658, -0.000337170437, 0.965925634, 0.258819014, 0.999926329, 0.00346587342, -0.0116321743)
  1727. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1728. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  1729. o35.Orientation = Vector3.new(-15, -90.6900024, -0.0199999996)
  1730. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1731. o36.Parent = o35
  1732. o36.MeshType = Enum.MeshType.Wedge
  1733. o37.Name = "Joint"
  1734. o37.Parent = o35
  1735. o37.C0 = CFrame.new(0.503789365, 0.736547947, 0.385249794, -0.0239769556, 0.00850731414, 0.999676287, 0.25914979, 0.965834975, -0.00200368534, -0.965539336, 0.259017885, -0.0253624525)
  1736. o37.Part0 = o35
  1737. o37.Part1 = o20
  1738. o38.Name = "part"
  1739. o38.Parent = o1
  1740. o38.Material = Enum.Material.SmoothPlastic
  1741. o38.BrickColor = BrickColor.new("Really black")
  1742. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  1743. o38.Rotation = Vector3.new(-92.5599976, 74.9899979, 92.6299973)
  1744. o38.CanCollide = false
  1745. o38.Locked = true
  1746. o38.FormFactor = Enum.FormFactor.Symmetric
  1747. o38.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1748. o38.CFrame = CFrame.new(1.29420042, 2.14426303, -0.512318134, -0.0118680531, -0.25880447, 0.965860248, -0.000349207781, 0.965930641, 0.258818835, -0.999934316, 0.00273436401, -0.011553946)
  1749. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1750. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  1751. o38.Orientation = Vector3.new(-15, 90.6900024, -0.0199999996)
  1752. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1753. o39.Parent = o38
  1754. o39.MeshType = Enum.MeshType.Wedge
  1755. o40.Name = "Joint"
  1756. o40.Parent = o38
  1757. o40.C0 = CFrame.new(-0.504666567, 0.738809347, 0.404969215, -2.24588439e-05, -0.00918598752, -0.999962628, -0.258405656, 0.966000617, -0.00886820722, 0.966039956, 0.258394748, -0.00239532255)
  1758. o40.Part0 = o38
  1759. o40.Part1 = o20
  1760. o41.Name = "part"
  1761. o41.Parent = o1
  1762. o41.Material = Enum.Material.Neon
  1763. o41.BrickColor = BrickColor.new("Bright orange")
  1764. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  1765. o41.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1766. o41.CanCollide = false
  1767. o41.Locked = true
  1768. o41.FormFactor = Enum.FormFactor.Symmetric
  1769. o41.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  1770. o41.CFrame = CFrame.new(0.96263957, 2.98702359, 0.00922585186, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1771. o41.Color = Color3.new(1, 0, 0)
  1772. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  1773. o41.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1774. o41.Color = Color3.new(1, 0, 0)
  1775. o42.Name = "Joint"
  1776. o42.Parent = o41
  1777. o42.C0 = CFrame.new(0.0131905926, -0.019384861, 0.537873149, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1778. o42.Part0 = o41
  1779. o42.Part1 = o20
  1780. o43.Name = "part"
  1781. o43.Parent = o1
  1782. o43.Material = Enum.Material.SmoothPlastic
  1783. o43.BrickColor = BrickColor.new("Really black")
  1784. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  1785. o43.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1786. o43.CanCollide = false
  1787. o43.Locked = true
  1788. o43.FormFactor = Enum.FormFactor.Symmetric
  1789. o43.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1790. o43.CFrame = CFrame.new(0.945154786, 2.95708537, 0.291576743, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1791. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1792. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  1793. o43.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1794. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1795. o44.Name = "Joint"
  1796. o44.Parent = o43
  1797. o44.C0 = CFrame.new(0.295327336, 0.0106153488, 0.558437169, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1798. o44.Part0 = o43
  1799. o44.Part1 = o20
  1800. o45.Name = "part"
  1801. o45.Parent = o1
  1802. o45.Material = Enum.Material.SmoothPlastic
  1803. o45.BrickColor = BrickColor.new("Really black")
  1804. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  1805. o45.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1806. o45.CanCollide = false
  1807. o45.Locked = true
  1808. o45.FormFactor = Enum.FormFactor.Symmetric
  1809. o45.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1810. o45.CFrame = CFrame.new(0.938376665, 2.95732975, -0.280635327, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1811. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1812. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  1813. o45.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1814. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1815. o46.Name = "Joint"
  1816. o46.Parent = o45
  1817. o46.C0 = CFrame.new(-0.276924908, 0.0106160641, 0.558436334, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1818. o46.Part0 = o45
  1819. o46.Part1 = o20
  1820. o47.Name = "part"
  1821. o47.Parent = o1
  1822. o47.Material = Enum.Material.SmoothPlastic
  1823. o47.BrickColor = BrickColor.new("Really black")
  1824. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  1825. o47.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1826. o47.CanCollide = false
  1827. o47.Locked = true
  1828. o47.FormFactor = Enum.FormFactor.Symmetric
  1829. o47.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1830. o47.CFrame = CFrame.new(1.2103591, 3.2023201, 0.502368152, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1831. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1832. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  1833. o47.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1834. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1835. o48.Name = "Joint"
  1836. o48.Parent = o47
  1837. o48.C0 = CFrame.new(-0.295923948, -0.234791994, 0.511337459, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1838. o48.Part0 = o47
  1839. o48.Part1 = o20
  1840. o49.Name = "part"
  1841. o49.Parent = o1
  1842. o49.Material = Enum.Material.SmoothPlastic
  1843. o49.BrickColor = BrickColor.new("Really black")
  1844. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  1845. o49.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1846. o49.CanCollide = false
  1847. o49.Locked = true
  1848. o49.FormFactor = Enum.FormFactor.Symmetric
  1849. o49.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1850. o49.CFrame = CFrame.new(1.78257418, 3.20207596, 0.495590359, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1851. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1852. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  1853. o49.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1854. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1855. o50.Name = "Joint"
  1856. o50.Parent = o49
  1857. o50.C0 = CFrame.new(0.276331306, -0.234792948, 0.511339784, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1858. o50.Part0 = o49
  1859. o50.Part1 = o20
  1860. o51.Name = "part"
  1861. o51.Parent = o1
  1862. o51.Material = Enum.Material.SmoothPlastic
  1863. o51.BrickColor = BrickColor.new("Really black")
  1864. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  1865. o51.Rotation = Vector3.new(-179.979996, 89.3199997, 0)
  1866. o51.CanCollide = false
  1867. o51.Locked = true
  1868. o51.FormFactor = Enum.FormFactor.Symmetric
  1869. o51.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1870. o51.CFrame = CFrame.new(1.77766001, 1.98861575, 0.513848126, 0.0118700052, 4.53292159e-09, 0.999929488, -0.000348999165, -0.99999994, 4.13778162e-06, 0.999929428, -0.000349026173, -0.0118700033)
  1871. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1872. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  1873. o51.Orientation = Vector3.new(0, 90.6800003, -179.979996)
  1874. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1875. o52.Parent = o51
  1876. o52.MeshType = Enum.MeshType.Wedge
  1877. o53.Name = "Joint"
  1878. o53.Parent = o51
  1879. o53.C0 = CFrame.new(-0.527789056, -0.974092722, -0.271287918, 2.41706148e-05, 0.00848776475, 0.999963939, -0.00042344039, -0.999963939, 0.00848777313, 0.999999881, -0.000423635094, -2.05747783e-05)
  1880. o53.Part0 = o51
  1881. o53.Part1 = o20
  1882. o54.Name = "part"
  1883. o54.Parent = o1
  1884. o54.Material = Enum.Material.SmoothPlastic
  1885. o54.BrickColor = BrickColor.new("Really black")
  1886. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  1887. o54.Rotation = Vector3.new(-87.4400024, -74.9800034, -87.3700027)
  1888. o54.CanCollide = false
  1889. o54.Locked = true
  1890. o54.FormFactor = Enum.FormFactor.Symmetric
  1891. o54.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1892. o54.CFrame = CFrame.new(1.69790125, 2.1442709, 0.514756262, 0.0118700052, 0.258803964, -0.965856969, -0.000348999165, 0.965925872, 0.258818179, 0.999929428, -0.00273508951, 0.0115558673)
  1893. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1894. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  1895. o54.Orientation = Vector3.new(-15, -89.3099976, -0.0199999996)
  1896. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1897. o55.Parent = o54
  1898. o55.MeshType = Enum.MeshType.Wedge
  1899. o56.Name = "Joint"
  1900. o56.Parent = o54
  1901. o56.C0 = CFrame.new(-0.527696073, 0.740978241, 0.396828115, 2.41706148e-05, 0.00848776475, 0.999963939, 0.25923121, 0.965780377, -0.00820387714, -0.965815365, 0.25922209, -0.00217695255)
  1902. o56.Part0 = o54
  1903. o56.Part1 = o20
  1904. o57.Name = "part"
  1905. o57.Parent = o1
  1906. o57.Material = Enum.Material.Neon
  1907. o57.BrickColor = BrickColor.new("Bright orange")
  1908. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  1909. o57.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1910. o57.CanCollide = false
  1911. o57.Locked = true
  1912. o57.FormFactor = Enum.FormFactor.Symmetric
  1913. o57.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  1914. o57.CFrame = CFrame.new(1.50013006, 2.94702506, 0.480624318, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1915. o57.Color = Color3.new(1, 0, 0)
  1916. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  1917. o57.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1918. o57.Color = Color3.new(1, 0, 0)
  1919. o58.Name = "Joint"
  1920. o58.Parent = o57
  1921. o58.C0 = CFrame.new(-0.00580644608, 0.0202069283, 0.490774006, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1922. o58.Part0 = o57
  1923. o58.Part1 = o20
  1924. o59.Name = "part"
  1925. o59.Parent = o1
  1926. o59.Material = Enum.Material.SmoothPlastic
  1927. o59.BrickColor = BrickColor.new("Really black")
  1928. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  1929. o59.Rotation = Vector3.new(-87.4300003, 74.9800034, 87.3199997)
  1930. o59.CanCollide = false
  1931. o59.Locked = true
  1932. o59.FormFactor = Enum.FormFactor.Symmetric
  1933. o59.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1934. o59.CFrame = CFrame.new(1.30438602, 2.15190077, 0.514609277, 0.0121339997, -0.258795023, 0.965856075, -0.000337000936, 0.965926051, 0.25881803, -0.999926329, -0.0034659924, 0.0116333365)
  1935. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1936. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  1937. o59.Orientation = Vector3.new(-15, 89.3099976, -0.0199999996)
  1938. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1939. o60.Parent = o59
  1940. o60.MeshType = Enum.MeshType.Wedge
  1941. o61.Name = "Joint"
  1942. o61.Parent = o59
  1943. o61.C0 = CFrame.new(0.527015865, 0.734519839, 0.392848969, 0.0239778198, -0.00918145943, -0.999670327, -0.258322775, 0.965941191, -0.0150677348, 0.965761125, 0.258598924, 0.0207893848)
  1944. o61.Part0 = o59
  1945. o61.Part1 = o20
  1946. o62.Name = "part"
  1947. o62.Parent = o1
  1948. o62.Material = Enum.Material.SmoothPlastic
  1949. o62.BrickColor = BrickColor.new("Really black")
  1950. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  1951. o62.Rotation = Vector3.new(179.979996, -89.3199997, 0)
  1952. o62.CanCollide = false
  1953. o62.Locked = true
  1954. o62.FormFactor = Enum.FormFactor.Symmetric
  1955. o62.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1956. o62.CFrame = CFrame.new(1.21292591, 1.98861599, 0.520551324, 0.011865994, 4.53292159e-09, -0.999929607, -0.000349001028, -0.99999994, -4.13636735e-06, -0.999929547, 0.000349023379, -0.011865994)
  1957. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1958. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  1959. o62.Orientation = Vector3.new(0, -90.6800003, -179.979996)
  1960. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1961. o63.Parent = o62
  1962. o63.MeshType = Enum.MeshType.Wedge
  1963. o64.Name = "Joint"
  1964. o64.Parent = o62
  1965. o64.C0 = CFrame.new(0.533925354, -0.97446084, -0.280884624, 0.0237098634, -0.00919340085, -0.999676585, -0.000431709253, -0.99995774, 0.00918574631, -0.999718845, 0.000213781706, -0.0237128306)
  1966. o64.Part0 = o62
  1967. o64.Part1 = o20
  1968. o65.Name = "part"
  1969. o65.Parent = o1
  1970. o65.Material = Enum.Material.Neon
  1971. o65.BrickColor = BrickColor.new("Bright orange")
  1972. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  1973. o65.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  1974. o65.CanCollide = false
  1975. o65.Locked = true
  1976. o65.FormFactor = Enum.FormFactor.Symmetric
  1977. o65.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  1978. o65.CFrame = CFrame.new(1.98767567, 2.98702312, 0.00151200127, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  1979. o65.Color = Color3.new(1, 0, 0)
  1980. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  1981. o65.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  1982. o65.Color = Color3.new(1, 0, 0)
  1983. o66.Name = "Joint"
  1984. o66.Parent = o65
  1985. o66.C0 = CFrame.new(-0.0176414885, -0.0198159218, 0.487568855, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  1986. o66.Part0 = o65
  1987. o66.Part1 = o20
  1988. o67.Name = "part"
  1989. o67.Parent = o1
  1990. o67.Material = Enum.Material.SmoothPlastic
  1991. o67.BrickColor = BrickColor.new("Really black")
  1992. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  1993. o67.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  1994. o67.CanCollide = false
  1995. o67.Locked = true
  1996. o67.FormFactor = Enum.FormFactor.Symmetric
  1997. o67.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1998. o67.CFrame = CFrame.new(2.01194096, 2.95732999, 0.291371047, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  1999. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2000. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  2001. o67.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  2002. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2003. o68.Name = "Joint"
  2004. o68.Parent = o67
  2005. o68.C0 = CFrame.new(-0.307754934, 0.010184288, 0.50813365, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  2006. o68.Part0 = o67
  2007. o68.Part1 = o20
  2008. o69.Name = "part"
  2009. o69.Parent = o1
  2010. o69.Material = Enum.Material.SmoothPlastic
  2011. o69.BrickColor = BrickColor.new("Really black")
  2012. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  2013. o69.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  2014. o69.CanCollide = false
  2015. o69.Locked = true
  2016. o69.FormFactor = Enum.FormFactor.Symmetric
  2017. o69.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  2018. o69.CFrame = CFrame.new(2.00516462, 2.95708489, -0.280838072, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  2019. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2020. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  2021. o69.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  2022. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2023. o70.Name = "Joint"
  2024. o70.Parent = o69
  2025. o70.C0 = CFrame.new(0.2644943, 0.0101845264, 0.508137465, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  2026. o70.Part0 = o69
  2027. o70.Part1 = o20
  2028. mas.Parent = workspace
  2029. mas:MakeJoints()
  2030. local mas1 = mas:GetChildren()
  2031. for i=1,#mas1 do
  2032. mas1[i].Parent = workspace
  2033. ypcall(function() mas1[i]:MakeJoints() end)
  2034. end
  2035. mas:Destroy()
  2036. for i=1,#cors do
  2037. coroutine.resume(cors[i])
  2038. end
  2039.  
  2040. wait()
  2041.  
  2042. Workspace["Model"].Parent = game.Players.LocalPlayer.Character
  2043.  
  2044. wz = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
  2045. wz.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  2046. wz.Part1 = o20
  2047. wz.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  2048.  
  2049. for i,v in pairs(game.Players.LocalPlayer.Character.Model:GetChildren()) do
  2050. v.Anchored = false
  2051. v.CanCollide = false
  2052. end
  2053.  
  2054. --------------------------
  2055.  
  2056. --theme song
  2057.  
  2058. Effects = {} --sound effects, for advanced players.
  2059. local Player = game.Players.localPlayer
  2060. local Character = Player.Character
  2061. local Humanoid = Character.Humanoid
  2062. z = Instance.new("Sound", Character)
  2063. z.SoundId = "rbxassetid://842619644"--
  2064. z.Looped = true --False for a one-time song.
  2065. z.Pitch = 1
  2066. z.Volume = 1.3
  2067. wait(.1)
  2068. z:Play()
  2069. ------------------------i made my own song, question mark? on void sb offered me the two eyes, i did some optimization to the script over all.
  2070. -----USEFUL VARIABLES
  2071. local p = game.Players.LocalPlayer
  2072. local mouse = p:GetMouse()
  2073. local char = p.Character
  2074.  
  2075. local Head = char.Head
  2076.  
  2077. local junk = Instance.new("Model")
  2078. junk.Parent = char
  2079. junk.Name = "junk"
  2080.  
  2081. local function weldBetween(a, b)
  2082. local weld = Instance.new("Weld", a)
  2083. weld.Part0 = a
  2084. weld.Part1 = b
  2085. weld.C0 = a.CFrame:inverse() * b.CFrame
  2086. return weld
  2087. end
  2088.  
  2089. Head.face.Texture ="rbxasset://textures/face.png"
  2090.  
  2091. local eye1 = Instance.new("Part",junk)
  2092. eye1.Position=Head.Position
  2093. eye1.Transparency = 0
  2094. eye1.Size=Vector3.new(0.13,0.32,0.38)
  2095. eye1.BrickColor=BrickColor.new("Really black")
  2096. eye1.Material="Neon"
  2097.  
  2098. local eye1m=Instance.new("SpecialMesh",eye1)
  2099. eye1m.MeshType="Sphere"
  2100. eye1m.Offset=Vector3.new(0.23,0.21,-0.45)
  2101.  
  2102.  
  2103.  
  2104. local eye2 = Instance.new("Part",junk)
  2105. eye2.Position=Head.Position
  2106. eye2.Transparency = 0
  2107. eye2.Size=eye1.Size
  2108. eye2.BrickColor=BrickColor.new("Really black")
  2109. eye2.Material= "Neon"
  2110. local eye2m=Instance.new("SpecialMesh",eye2)
  2111. eye2m.MeshType="Sphere"
  2112. eye2m.Offset=Vector3.new(-0.23,0.21,-0.45)
  2113. local eyething2=weldBetween(Head,eye2)
  2114. local eyething1=weldBetween(Head,eye1)
  2115. local plr = game.Players.LocalPlayer.Character.Humanoid
  2116. ----------------------------EYES UP THERE IMMORTALITY DOWN HERE
  2117. plr.MaxHealth = math.huge
  2118. wait(1)
  2119. plr.Health = math.huge
  2120. --,ebolacancer666
  2121.  
  2122. wait(math.randomseed(tick()))
  2123. local plr=game.Players.LocalPlayer;ch=plr.Character;
  2124. local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
  2125. local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
  2126. local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
  2127. local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
  2128. local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
  2129. local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
  2130. local hum=ch.Humanoid
  2131. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  2132. rj.C0=CFrame.new()
  2133. rj.C1=CFrame.new()
  2134. tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
  2135. neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
  2136. rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
  2137. local defWS=25
  2138. local defJP=120
  2139. hum.WalkSpeed=defWS
  2140. hum.JumpPower=defJP
  2141. ch:WaitForChild("Animate"):Destroy()
  2142. hum:WaitForChild("Animator"):Destroy()
  2143. local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
  2144.  
  2145. for i,v in pairs(ch:GetChildren()) do
  2146. if v:IsA("Part") then
  2147. v.CanCollide=false
  2148. end
  2149. end
  2150.  
  2151. function findHumanoid(character)
  2152. for i,v in pairs(character:GetChildren()) do
  2153. if v.ClassName=="Humanoid" then
  2154. return v
  2155. end
  2156. end
  2157. end
  2158.  
  2159. function isHumanoid(character)
  2160. for i,v in pairs(character:GetChildren()) do
  2161. if v.ClassName=="Humanoid" then
  2162. return true
  2163. end
  2164. end
  2165. end
  2166.  
  2167. local bodyColor=BrickColor.new("Really black")
  2168.  
  2169. local bc=ch:WaitForChild("Body Colors")
  2170. bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
  2171. head:WaitForChild("face"):Destroy()
  2172.  
  2173. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  2174.  
  2175. function swait(num)
  2176. if num==0 or num==nil then
  2177. game:service'RunService'.RenderStepped:wait()
  2178. else
  2179. for i=0,num do
  2180. game:service'RunService'.RenderStepped:wait()
  2181. end
  2182. end
  2183. end
  2184.  
  2185. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  2186. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  2187. return p
  2188. end
  2189.  
  2190. function doMesh(parent,meshType,meshId,scale)
  2191. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  2192. return m
  2193. end
  2194.  
  2195. local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
  2196.  
  2197. local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10)
  2198. local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
  2199.  
  2200. local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
  2201. --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
  2202.  
  2203. local mainGui=nil
  2204.  
  2205. function displayGrabOptions()
  2206. local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
  2207. mainGui.Name="OptionsGui"
  2208. local grabOption1=Instance.new("TextLabel",mainGui)
  2209. grabOption1.BackgroundTransparency=0.25
  2210. grabOption1.BackgroundColor3=Color3.new(0,0,0)
  2211. grabOption1.BorderSizePixel=0
  2212. grabOption1.Size=UDim2.new(0,125,0,40)
  2213. grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
  2214. grabOption1.Text="F - Release"
  2215. grabOption1.Font=Enum.Font.SourceSansLight
  2216. grabOption1.FontSize=Enum.FontSize.Size24
  2217. grabOption1.TextColor3=Color3.new(255,0,0)
  2218. grabOption1.TextStrokeTransparency=0
  2219.  
  2220. grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
  2221.  
  2222. local grabOption2=Instance.new("TextLabel",mainGui)
  2223. grabOption2.BackgroundTransparency=0.25
  2224. grabOption2.BackgroundColor3=Color3.new(0,0,0)
  2225. grabOption2.BorderSizePixel=0
  2226. grabOption2.Size=UDim2.new(0,125,0,40)
  2227. grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
  2228. grabOption2.Text="E - Soul Punch"
  2229. grabOption2.Font=Enum.Font.SourceSansLight
  2230. grabOption2.FontSize=Enum.FontSize.Size24
  2231. grabOption2.TextColor3=Color3.new(255,0,0)
  2232. grabOption2.TextStrokeTransparency=0
  2233.  
  2234. grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
  2235.  
  2236. local grabOption3=Instance.new("TextLabel",mainGui)
  2237. grabOption3.BackgroundTransparency=0.25
  2238. grabOption3.BackgroundColor3=Color3.new(0,0,0)
  2239. grabOption3.BorderSizePixel=0
  2240. grabOption3.Size=UDim2.new(0,125,0,40)
  2241. grabOption3.Position=UDim2.new(0,-125+1,0.5,(40*3)+2)
  2242. grabOption3.Text="R - Soul Tear"
  2243. grabOption3.Font=Enum.Font.SourceSansLight
  2244. grabOption3.FontSize=Enum.FontSize.Size24
  2245. grabOption3.TextColor3=Color3.new(255,0,0)
  2246. grabOption3.TextStrokeTransparency=0
  2247.  
  2248. grabOption3:TweenPosition(UDim2.new(0,0,0.5,(40*3)+2),"Out","Bounce",0.7,false,nil)
  2249. end
  2250.  
  2251. function hideGrabOptions()
  2252. if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
  2253. plr.PlayerGui.OptionsGui:Destroy()
  2254. end
  2255. end
  2256.  
  2257. for i,v in pairs(hm:GetChildren()) do
  2258. if v:IsA("BasePart") then
  2259. local w=Instance.new("Weld",hm)
  2260. w.Part0=head
  2261. w.Part1=v
  2262. w.C0=head.CFrame:inverse()
  2263. w.C1=v.CFrame:inverse()
  2264. v.Anchored=false
  2265. end
  2266. end
  2267.  
  2268. function poseJointC0(joint,JB,cf,speed)
  2269. joint.C0=joint.C0:lerp(JB*cf,speed)
  2270. end
  2271. function poseJointC1(joint,JB,cf,speed)
  2272. joint.C1=joint.C1:lerp(JB*cf,speed)
  2273. end
  2274.  
  2275. local RLattacking=false
  2276. local grabbing=false
  2277. local grabbingMode=false
  2278. local grabbedCharacter=nil
  2279. local grabWeld=nil
  2280.  
  2281. local dmgDebounce=false
  2282.  
  2283. local speed=1
  2284.  
  2285. --[[temp
  2286.  
  2287. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2288. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2289. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2290. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2291. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
  2292. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2293.  
  2294. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2295. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2296. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2297. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2298. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2299. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2300.  
  2301. swait()
  2302. ]]
  2303.  
  2304. function sound(id,vol,pitch,parent)
  2305. local s=Instance.new("Sound",parent)
  2306. s.SoundId="http://www.roblox.com/asset/?id="..id..""
  2307. s.Volume=vol
  2308. s.Pitch=pitch
  2309. game.Debris:AddItem(s,10)
  2310. s:play()
  2311. return s
  2312. end
  2313.  
  2314. local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
  2315.  
  2316. local souls=0
  2317. local soulPower=0
  2318.  
  2319. local soulGui=Instance.new("BillboardGui",head)
  2320. soulGui.Adornee=nil
  2321. soulGui.AlwaysOnTop=true
  2322. soulGui.Size=UDim2.new(10,0,10,0)
  2323. soulGui.ExtentsOffset=Vector3.new(0,1.5,0)
  2324. local soulimg=Instance.new("ImageLabel",soulGui)
  2325. soulimg.BackgroundTransparency=1
  2326. soulimg.Position=UDim2.new(0.1,0,0,0)
  2327. soulimg.Size=UDim2.new(0.8,0,0.8,0)
  2328. local soulText=Instance.new("TextLabel",soulimg)
  2329. soulText.BackgroundTransparency=1
  2330. soulText.Position=UDim2.new(0,0,0.5,0)
  2331. soulText.Size=UDim2.new(1,0,0.1,0)
  2332. soulText.Font="Antique"
  2333. soulText.FontSize="Size24"
  2334. soulText.Text="+0%"
  2335. soulText.TextTransparency = 1
  2336. soulText.TextColor3=Color3.new(200,0,0)
  2337. soulText.TextScaled=true
  2338. soulText.TextStrokeColor3=Color3.new(0,0,0)
  2339. soulText.TextStrokeTransparency=1
  2340. soulText.TextWrapped=true
  2341.  
  2342.  
  2343. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  2344. local cw1=coroutine.wrap(function()
  2345. for i=1,repeatloop do
  2346. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  2347. local z=doMesh(x,meshType,meshId,scale)
  2348.  
  2349. local cw2=coroutine.wrap(function()
  2350. for i=1,loop do
  2351. if loopTransparency then
  2352. x.Transparency=i/loop
  2353. z.Scale=z.Scale+scaleAdd
  2354. x.CFrame=x.CFrame*loopCFrame
  2355. wait()
  2356. else
  2357. z.Scale=z.Scale+scaleAdd
  2358. x.CFrame=x.CFrame*loopCFrame
  2359. end
  2360. end
  2361. x:Destroy()
  2362. end)
  2363. cw2()
  2364. swait(repeatLoopWait)
  2365. end
  2366. end)
  2367. cw1()
  2368. end
  2369.  
  2370. local currentAnim=""
  2371. local speed=0
  2372. local doingMove=false
  2373. local attacking=false
  2374.  
  2375. function anim(x)
  2376. if not doingMove then
  2377. if x=="jump" then
  2378. if currentAnim==x then return end
  2379. currentAnim=x
  2380. speed=0.45
  2381. print(x)
  2382. for i=0,0.8,0.1*speed do
  2383. if currentAnim~=x then break end
  2384. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2385. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2386. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2387. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2388. poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
  2389. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2390.  
  2391. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2392. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2393. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
  2394. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2395. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2396. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2397. swait()
  2398. end
  2399. currentAnim=nil
  2400. end
  2401. if x=="descend" then
  2402. if currentAnim==x then return end
  2403. currentAnim=x
  2404. speed=0.45
  2405. print(x)
  2406. for i=0,0.67,0.1*speed do
  2407. if currentAnim~=x then break end
  2408. if grabbingMode then
  2409. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
  2410. end
  2411. if not grabbingMode then
  2412. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2413. end
  2414. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2415. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2416. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2417. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
  2418. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
  2419.  
  2420. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2421. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2422. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2423. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2424. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2425. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2426. swait()
  2427. end
  2428. currentAnim=nil
  2429. end
  2430. if x=="walk" then
  2431. if currentAnim==x then return end
  2432. currentAnim=x
  2433. speed=0.35
  2434. print(x)
  2435. while true do
  2436. if currentAnim~=x then break end
  2437. for i=0,0.8,0.1*speed do
  2438. if currentAnim~=x then break end
  2439. if grabbingMode then
  2440. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2441. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2442. end
  2443. if not grabbingMode then
  2444. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2445. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2446. end
  2447. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2448. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  2449. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
  2450. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
  2451.  
  2452. if grabbingMode then
  2453. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2454. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2455. end
  2456. if not grabbingMode then
  2457. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2458. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2459. end
  2460. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2461. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2462. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2463. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2464. swait()
  2465. end
  2466. for i=0,0.34,0.1*speed do
  2467. if currentAnim~=x then break end
  2468. if grabbingMode then
  2469. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2470. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2471. end
  2472. if not grabbingMode then
  2473. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2474. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2475. end
  2476. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  2477. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  2478. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  2479. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
  2480.  
  2481. if grabbingMode then
  2482. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2483. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2484. end
  2485. if not grabbingMode then
  2486. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2487. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2488. end
  2489. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
  2490. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2491. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2492. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  2493. swait()
  2494. end
  2495. for i=0,0.8,0.1*speed do
  2496. if currentAnim~=x then break end
  2497. if grabbingMode then
  2498. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2499. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2500. end
  2501. if not grabbingMode then
  2502. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2503. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2504. end
  2505. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  2506. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2507. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
  2508. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
  2509.  
  2510. if grabbingMode then
  2511. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2512. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2513. end
  2514. if not grabbingMode then
  2515. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2516. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2517. end
  2518. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2519. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2520. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2521. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2522. swait()
  2523. end
  2524. for i=0,0.34,0.1*speed do
  2525. if currentAnim~=x then break end
  2526. if grabbingMode then
  2527. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2528. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2529. end
  2530. if not grabbingMode then
  2531. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2532. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2533. end
  2534. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  2535. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  2536. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  2537. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
  2538.  
  2539. if grabbingMode then
  2540. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2541. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2542. end
  2543. if not grabbingMode then
  2544. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2545. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2546. end
  2547. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2548. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
  2549. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2550. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  2551. swait()
  2552. end
  2553. end
  2554. end
  2555. if x=="idle" then
  2556. if currentAnim==x then return end
  2557. currentAnim=x
  2558. speed=0.24
  2559. print(x)
  2560. for i=0,0.45,0.1*speed do
  2561. if currentAnim~=x then break end
  2562. if grabbingMode then
  2563. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
  2564. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
  2565. end
  2566. if not grabbingMode then
  2567. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
  2568. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
  2569. end
  2570. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
  2571. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
  2572. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
  2573. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
  2574.  
  2575. poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
  2576. if grabbingMode then
  2577. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2578. end
  2579. if not grabbingMode then
  2580. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
  2581. end
  2582. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
  2583. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
  2584. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2585. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  2586. swait()
  2587. end
  2588. while true do
  2589. if currentAnim~=x then break end
  2590. for i=0,0.75,0.1*speed do
  2591. if currentAnim~=x then break end
  2592. if grabbingMode then
  2593. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  2594. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  2595. end
  2596. if not grabbingMode then
  2597. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
  2598. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
  2599. end
  2600. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  2601. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
  2602. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  2603. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  2604.  
  2605. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2606. if grabbingMode then
  2607. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2608. end
  2609. if not grabbingMode then
  2610. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  2611. end
  2612. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  2613. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
  2614. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2615. poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
  2616. swait()
  2617. end
  2618. for i=0,0.75,0.1*speed do
  2619. if currentAnim~=x then break end
  2620. if grabbingMode then
  2621. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  2622. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  2623. end
  2624. if not grabbingMode then
  2625. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
  2626. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
  2627. end
  2628. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  2629. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
  2630. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  2631. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  2632.  
  2633. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2634. if grabbingMode then
  2635. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2636. end
  2637. if not grabbingMode then
  2638. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  2639. end
  2640. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  2641. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
  2642. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2643. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  2644. swait()
  2645. end
  2646. end
  2647. end
  2648. end
  2649. if doingMove then
  2650. if x=="spar1" then
  2651. if currentAnim==x then return end
  2652. currentAnim=x
  2653. speed=0.75
  2654. print(x)
  2655. for i=0,0.5,0.1*speed do
  2656. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
  2657. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  2658. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2659. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
  2660. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  2661. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
  2662.  
  2663. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2664. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2665. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
  2666. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2667. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2668. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2669. swait()
  2670. end
  2671. attacking=true
  2672. RLattacking=true
  2673. sound(233856146,1,1,rl)
  2674. for i=0,1,0.1*speed do
  2675. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
  2676. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  2677. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
  2678. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
  2679. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  2680. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
  2681.  
  2682. poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
  2683. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2684. poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
  2685. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2686. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2687. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2688. swait()
  2689. end
  2690. attacking=false
  2691. RLattacking=false
  2692. currentAnim=nil
  2693. end
  2694. if x=="spar2" then
  2695. if currentAnim==x then return end
  2696. currentAnim=x
  2697. speed=0.75
  2698. print(x)
  2699. for i=0,0.5,0.1*speed do
  2700. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
  2701. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
  2702. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2703. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  2704. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
  2705. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
  2706.  
  2707. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2708. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2709. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2710. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2711. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2712. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2713. swait()
  2714. end
  2715. attacking=true
  2716. RLattacking=true
  2717. sound(233856146,1,0.85,rl)
  2718. for i=0,1,0.1*speed do
  2719. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2720. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
  2721. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
  2722. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  2723. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
  2724. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
  2725.  
  2726. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2727. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2728. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2729. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2730. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2731. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2732. swait()
  2733. end
  2734. attacking=false
  2735. RLattacking=false
  2736. currentAnim=nil
  2737. end
  2738. if x=="grab" then
  2739. if currentAnim==x then return end
  2740. currentAnim=x
  2741. speed=0.75
  2742. print(x)
  2743. for i=0,0.5,0.1*speed do
  2744. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2745. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2746. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2747. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2748. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2749. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2750.  
  2751. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2752. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2753. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2754. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2755. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2756. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2757. swait()
  2758. end
  2759. attacking=true
  2760. grabbing=true
  2761. sound(233856146,1,0.95,rl)
  2762. for i=0,1,0.1*speed do
  2763. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2764. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2765. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2766. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2767. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2768. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2769.  
  2770. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2771. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2772. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2773. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2774. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2775. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2776. swait()
  2777. end
  2778. attacking=false
  2779. grabbing=false
  2780. currentAnim=nil
  2781. end
  2782. if x=="release" then
  2783. if currentAnim==x then return end
  2784. currentAnim=x
  2785. speed=0.75
  2786. print(x)
  2787. for i=0,0.5,0.1*speed do
  2788. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2789. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2790. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2791. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2792. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2793. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2794.  
  2795. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2796. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2797. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2798. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2799. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2800. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2801. swait()
  2802. end
  2803. sound(233856146,1,0.95,rl)
  2804. if grabWeld~=nil then
  2805. grabWeld:Destroy()
  2806. end
  2807. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2808. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2809. bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
  2810. game.Debris:AddItem(bv,0.05)
  2811. grabbedCharacter.Humanoid.WalkSpeed=16
  2812. grabbedCharacter.Humanoid.JumpPower=50
  2813. for i=0,1,0.1*speed do
  2814. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2815. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2816. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2817. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2818. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2819. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2820.  
  2821. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2822. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2823. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2824. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2825. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2826. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2827. swait()
  2828. end
  2829. currentAnim=nil
  2830. grabbedCharacter=nil
  2831. end
  2832. if x=="grabPose" then
  2833. if currentAnim==x then return end
  2834. currentAnim=x
  2835. speed=0.75
  2836. print(x)
  2837. for i=0,1,0.1*speed do
  2838. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2839. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2840. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2841. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2842. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2843. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2844.  
  2845. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2846. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2847. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2848. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2849. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2850. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2851. swait()
  2852. end
  2853. end
  2854. if x=="airAttack" then
  2855. if currentAnim==x then return end
  2856. currentAnim=x
  2857. speed=0.75
  2858. print(x)
  2859. for i=0,0.5,0.1*speed do
  2860. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2861. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2862. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2863. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2864. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2865. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2866.  
  2867. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2868. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2869. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2870. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2871. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2872. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2873. swait()
  2874. end
  2875. sound(233856146,1,0.95,rl)
  2876. if grabWeld~=nil then
  2877. grabWeld:Destroy()
  2878. end
  2879. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2880. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2881. bv.velocity=head.CFrame.lookVector*15+Vector3.new(0,30,0)
  2882. game.Debris:AddItem(bv,0.05)
  2883. local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
  2884. bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
  2885. game.Debris:AddItem(bf,2.5)
  2886. grabbedCharacter.Humanoid.WalkSpeed=16
  2887. grabbedCharacter.Humanoid.JumpPower=50
  2888. for i=0,1,0.1*speed do
  2889. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
  2890. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2891. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2892. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2893. poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
  2894. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2895.  
  2896. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2897. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2898. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2899. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2900. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2901. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2902. swait()
  2903. end
  2904. speed=0.2
  2905. hum.WalkSpeed=0
  2906. hum.JumpPower=0
  2907.  
  2908. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  2909. coroutine.resume(coroutine.create(function()
  2910. for i=1,100 do
  2911. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2912. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2913. swait(.1)
  2914. end
  2915. end))
  2916. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2917. if v:IsA("Part") then
  2918. v.CanCollide=false
  2919. end
  2920. if v.ClassName=="Hat" then
  2921. for i,v in pairs(v:GetChildren()) do
  2922. if v:IsA("BasePart") then
  2923. v.CanCollide=false
  2924. end
  2925. end
  2926. end
  2927. end
  2928. sound(215395388,1,0.87,head)
  2929. for i=0,1.25,0.1*speed do
  2930. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
  2931. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
  2932. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2933. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
  2934. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
  2935. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
  2936.  
  2937. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
  2938. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2939. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
  2940. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
  2941. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2942. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  2943. swait()
  2944. end
  2945. local bv=Instance.new("BodyVelocity",tor)
  2946. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2947. bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
  2948. game.Debris:AddItem(bv,0.1)
  2949. for i=0,0.25,0.1*speed do
  2950. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
  2951. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  2952. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  2953. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  2954. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
  2955. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
  2956.  
  2957. poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
  2958. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2959. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  2960. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  2961. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2962. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  2963. swait()
  2964. end
  2965. local didHit=false
  2966. coroutine.resume(coroutine.create(function()
  2967. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
  2968. if not dmgDebounce then
  2969. dmgDebounce=true
  2970. sound(227194094,1,0.8,ra)
  2971. sound(215395468,2.5,0.9,head)
  2972. coroutine.resume(coroutine.create(function()
  2973. for i=1,3 do
  2974. magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Really red"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  2975. end
  2976. end))
  2977. sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
  2978. grabbedCharacter.Head:Remove()
  2979. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2980. if v:IsA'Part' then
  2981. v.BrickColor = BrickColor.Black()
  2982. end
  2983. end
  2984. Instance.new("Fire", grabbedCharacter.Torso)
  2985. grabbedCharacter.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  2986. grabbedCharacter.Torso.Fire.Size = 8
  2987. grabbedCharacter.Humanoid.PlatformStand=false
  2988. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2989. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2990. bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
  2991. souls=souls+5
  2992. game.Debris:AddItem(bv,0.05)
  2993. didHit=true
  2994. wait(0.5)
  2995. dmgDebounce=false
  2996. end
  2997. end
  2998. end))
  2999. for i=0,0.25,0.1*speed do
  3000. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
  3001. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  3002. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  3003. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  3004. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
  3005. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
  3006.  
  3007. poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
  3008. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  3009. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  3010. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  3011. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  3012. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  3013. swait()
  3014. end
  3015. currentAnim=nil
  3016. grabbedCharacter=nil
  3017. end
  3018. if x=="soultear" then
  3019. if currentAnim==x then return end
  3020. currentAnim=x
  3021. speed=0.75
  3022. print(x)
  3023. for i=0,0.5,0.1*speed do
  3024. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  3025. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  3026. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  3027. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  3028. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  3029. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  3030.  
  3031. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  3032. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  3033. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  3034. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  3035. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  3036. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  3037. swait()
  3038. end
  3039. sound(233856146,1,0.95,rl)
  3040. if grabWeld~=nil then
  3041. grabWeld:Destroy()
  3042. end
  3043. local bp=Instance.new("BodyPosition",grabbedCharacter:WaitForChild("Torso"))
  3044. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  3045. bp.Position=tor.CFrame*CFrame.new(0,0,-3).p
  3046. game.Debris:AddItem(bp,0.5)
  3047. grabbedCharacter.Humanoid.WalkSpeed=16
  3048. grabbedCharacter.Humanoid.JumpPower=50
  3049. speed=0.2
  3050. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3051. coroutine.resume(coroutine.create(function()
  3052. for i=1,100 do
  3053. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3054. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3055. swait(.1)
  3056. end
  3057. end))
  3058. sound(215395388,1,0.8,head)
  3059. for i=0,1.25,0.1*speed do
  3060. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),speed)
  3061. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),speed)
  3062. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  3063. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  3064. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  3065. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  3066.  
  3067. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),speed)
  3068. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  3069. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  3070. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  3071. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  3072. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  3073. swait()
  3074. end
  3075. speed=0.25
  3076. local didHit=false
  3077. coroutine.resume(coroutine.create(function()
  3078. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=7.5 then
  3079. if not dmgDebounce then
  3080. dmgDebounce=true
  3081. sound(179515225,1,0.65,ra)
  3082. sound(610359515,1,0.85,ra)
  3083. grabbedCharacter.Head:Remove()
  3084.  
  3085.  
  3086. for i,v in pairs(grabbedCharacter:GetChildren()) do
  3087. if v:IsA'Part' then
  3088. v.BrickColor = BrickColor.Black()
  3089. end
  3090. end
  3091. Instance.new("Fire", grabbedCharacter.Torso)
  3092. grabbedCharacter.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  3093. grabbedCharacter.Torso.Fire.Size = 8
  3094. coroutine.resume(coroutine.create(function()
  3095. wait(0.085)
  3096. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(.5,.5,.5),Vector3.new(5,5,0.01),16,true,1,0,CFrame.Angles(0,0,0))
  3097. for i=1,8 do
  3098. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3099. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3100. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(10,10,10),Vector3.new(0.3,0.3,-0.3),30,true,1,0,CFrame.new(0,0,-i/12)*CFrame.Angles(0,0,0))
  3101. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(5+i/2,5+i/2,5+i/2),Vector3.new(-0.3,2+i/2,-0.3),5,true,1,0,CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5))*CFrame.Angles(0,0,0))
  3102. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,2,0)*CFrame.new(math.random(1,15),math.random(1,2),math.random(1,15))*CFrame.new(-15/2,-2/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),30,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3103. wait(.025)
  3104. end
  3105. end))
  3106. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  3107. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  3108. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,70,0)
  3109. game.Debris:AddItem(bv,0.1)
  3110. souls=souls+3
  3111. if grabbedCharacter~=nil then
  3112. coroutine.resume(coroutine.create(function()
  3113. for i=1,100 do
  3114. if grabbedCharacter==nil then break end
  3115. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3116. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3117. swait(.1)
  3118. end
  3119. end))
  3120. end
  3121. didHit=true
  3122. wait(0.5)
  3123. dmgDebounce=false
  3124. end
  3125. end
  3126. end))
  3127. for i=0,0.9,0.1*speed do
  3128. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(12)),speed)
  3129. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-12)),speed)
  3130. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
  3131. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(-5)),speed)
  3132. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  3133. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  3134.  
  3135. poseJointC1(rm,rmC1,CFrame.new(0,0.4,0),speed)
  3136. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  3137. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  3138. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  3139. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  3140. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  3141. swait()
  3142. end
  3143. currentAnim=nil
  3144. grabbedCharacter=nil
  3145. end
  3146. end
  3147. end
  3148.  
  3149. function spar1()
  3150. if not doingMove then
  3151. doingMove=true
  3152. anim("spar1")
  3153. doingMove=false
  3154. end
  3155. end
  3156.  
  3157. function spar2()
  3158. if not doingMove then
  3159. doingMove=true
  3160. anim("spar2")
  3161. doingMove=false
  3162. end
  3163. end
  3164.  
  3165. function grab()
  3166. if not doingMove then
  3167. doingMove=true
  3168. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=0
  3169. anim("grab")
  3170. doingMove=false
  3171. end
  3172. end
  3173.  
  3174. function release()
  3175. if not doingMove then
  3176. doingMove=true
  3177. anim("release")
  3178. doingMove=false
  3179. end
  3180. end
  3181.  
  3182. function airAttack()
  3183. if not doingMove then
  3184. doingMove=true
  3185. anim("airAttack")
  3186. doingMove=false
  3187. end
  3188. end
  3189.  
  3190. function soulTear()
  3191. if not doingMove then
  3192. doingMove=true
  3193. anim("soultear")
  3194. doingMove=false
  3195. end
  3196. end
  3197.  
  3198. local currentSparAttack=1
  3199.  
  3200.  
  3201. mouse.Button1Down:connect(function()
  3202. if grabbingMode then return end
  3203. if currentSparAttack==1 then
  3204. currentSparAttack=2
  3205. spar1()
  3206. elseif currentSparAttack==2 then
  3207. currentSparAttack=1
  3208. spar2()
  3209. end
  3210. end)
  3211.  
  3212. mouse.KeyDown:connect(function(k)
  3213. if k=="f" then
  3214. if not grabbingMode then
  3215. grab()
  3216. elseif grabbingMode then
  3217. grabbingMode=false
  3218. release()
  3219. hideGrabOptions()
  3220. end
  3221. end
  3222. if k=="e" then
  3223. if grabbingMode then
  3224. grabbingMode=false
  3225. airAttack()
  3226. hideGrabOptions()
  3227. end
  3228. end
  3229. if k=="r" then
  3230. if grabbingMode then
  3231. grabbingMode=false
  3232. soulTear()
  3233. hideGrabOptions()
  3234. end
  3235. end
  3236. end)
  3237.  
  3238. game:GetService("RunService").RenderStepped:connect(function()
  3239. if grabbingMode then
  3240. hum.WalkSpeed=defWS/1.1
  3241. hum.JumpPower=0
  3242. end
  3243. if not grabbingMode then
  3244. hum.WalkSpeed=defWS
  3245. hum.JumpPower=defJP
  3246. end
  3247. if attacking then
  3248. if RLattacking then
  3249. for i,v in pairs(workspace:GetChildren()) do
  3250. if isHumanoid(v) and v~=ch then
  3251. local vTorso=v:WaitForChild("Torso");
  3252. if (vTorso.Position-rl.Position).magnitude<=2.5 then
  3253. if not dmgDebounce then
  3254. dmgDebounce=true
  3255. sound(694048922,5,1,vTorso)
  3256. findHumanoid(v).Parent.Head:Remove()
  3257.  
  3258. Instance.new("Fire", findHumanoid(v).Parent.Torso)
  3259. findHumanoid(v).Parent.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  3260. findHumanoid(v).Parent.Torso.Fire.Size = 8
  3261.  
  3262. for i,v in pairs(findHumanoid(v).Parent:GetChildren()) do
  3263. if v:IsA'Part' then
  3264. v.BrickColor = BrickColor.Black()
  3265. end
  3266. end
  3267. print(7.5+(7.5*soulPower/100))
  3268. local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
  3269. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  3270. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
  3271. game.Debris:AddItem(bv,0.05)
  3272. wait(0.5)
  3273. dmgDebounce=false
  3274. end
  3275. end
  3276. end
  3277. end
  3278. end
  3279. if grabbing then
  3280. for i,v in pairs(workspace:GetChildren()) do
  3281. if isHumanoid(v) and v~=ch then
  3282. if v:findFirstChild("Torso")==nil then return end
  3283. if (v.Torso.Position-ra.Position).magnitude<=5 then
  3284. if not dmgDebounce then
  3285. dmgDebounce=true
  3286. sound(200632821,5,1,v.Torso)
  3287. findHumanoid(v):TakeDamage(1)
  3288. print(findHumanoid(v).Parent.Name)
  3289. grabbingMode=true
  3290. grabbedCharacter=v.Torso.Parent
  3291. findHumanoid(grabbedCharacter).PlatformStand=false
  3292. findHumanoid(grabbedCharacter).WalkSpeed=0
  3293. findHumanoid(grabbedCharacter).JumpPower=0
  3294. for i,v in pairs(grabbedCharacter:GetChildren()) do
  3295. if v:IsA("Part") then
  3296. v.CanCollide=false
  3297. end
  3298. if v.ClassName=="Hat" then
  3299. for i,v in pairs(v:GetChildren()) do
  3300. if v:IsA("BasePart") then
  3301. v.CanCollide=false
  3302. end
  3303. end
  3304. end
  3305. end
  3306. grabWeld=Instance.new("Weld",grabPart)
  3307. grabWeld.Part0=v.Torso
  3308. grabWeld.Part1=grabPart
  3309. grabWeld.C0=CFrame.Angles(math.rad(-90),0,0)
  3310.  
  3311. displayGrabOptions()
  3312.  
  3313. wait(0.5)
  3314. dmgDebounce=false
  3315. end
  3316. end
  3317. end
  3318. end
  3319. end
  3320. end
  3321. if hum.Jump and not grabbingMode then
  3322. anim("jump")
  3323. swait(1/4)
  3324. hum.Jump=false
  3325. end
  3326. if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
  3327. anim("descend")
  3328. end
  3329. if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  3330. anim("idle")
  3331. elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  3332. anim("walk")
  3333. end
  3334. if grabbingMode then
  3335. grabbedCharacter.Humanoid.PlatformStand=false
  3336. anim("grabPose")
  3337. end
  3338. if souls<=0 then souls=0 end
  3339. souls=souls-1/1000
  3340. grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
  3341. soulPower=souls*5
  3342. soulText.Text="+"..math.floor(soulPower).."%"
  3343. if soulText.Text=="+-1%" then soulText.Text="+0%" end
  3344. end)
  3345. end))
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