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- on region enter:
- "%event-region%" is "Grenze in world Farm"
- if {killcounter.%player%} > 1:
- loop all blocks in radius 3 around player:
- rounded y-coord of loop-block is rounded player's y-coord-1 #Gerundet Höhe von jedem Loop-Block = gerundet Spielerhöhe
- loop-block is air
- set loop-block to ice block
- send "Du wurdest gerettet! Nächste Rettungsplattform in 2 Kills"
- set {killcounter.%player%} to 0
- on death:
- if {killcounter.%attacker%} doesn't exist:
- set {killcounter.%attacker%} to 0
- add 1 to {killcounter.%attacker%}
- send "Dein aktueller Killstreak: %{killcounter.%attacker%}%" to attacker
- set {killcounter.%victim%} to 0
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