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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- ---
- local kan = Instance.new("Sound") kan.Volume = 10 kan.SoundId = "rbxassetid://2248728032" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
- local plr = owner
- local char = plr.Character
- local hum = char:FindFirstChildOfClass'Humanoid'
- local hed = char.Head
- local root = char:FindFirstChild'HumanoidRootPart'
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- hum.WalkSpeed = 17
- -------------------------------------------------------
- local equipped = false
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- local Combo = 1
- local VALUE1 = false
- local VALUE2 = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- -------------------------------------------------------
- ------------------------------------------------------------------------------------------------------------------------------------
- HAT = Instance.new("Model")
- HAT.Parent = owner.Character
- HAT.Name = "Chips"
- RHe = Instance.new("Part")
- RHe.Parent = HAT
- RHe.BrickColor = BrickColor.new("Reddish brown")
- RHe.Material = Enum.Material.Wood
- RHe.Locked = true
- RHe.CanCollide = false
- RHe.Transparency = 0
- RHe.Size = Vector3.new(1,1,1)
- --RHe.Orientation = Vector3.new(0, -90, 0)
- PMesh = Instance.new("SpecialMesh")
- RHe.formFactor = "Symmetric"
- PMesh.MeshType = Enum.MeshType.Cylinder
- PMesh.Scale = Vector3.new(7,0.2,0.2)
- PMesh.Parent = RHe
- local RWeld = Instance.new("Weld")
- RWeld.Parent = RHe
- RWeld.Part0 = RHe
- RWeld.Part1 = tors
- RWeld.C0 = CF(-1, 0.3, -0.5) * angles(Rad(0), Rad(0), Rad(-77))
- -------------------------------------------------------
- HAT = Instance.new("Model")
- HAT.Parent = owner.Character
- HAT.Name = "Chips"
- RHe2 = Instance.new("Part")
- RHe2.Parent = HAT
- RHe2.BrickColor = BrickColor.new("Crimson")
- RHe2.Material = Enum.Material.Fabric
- RHe2.Locked = true
- RHe2.CanCollide = false
- RHe2.Transparency = 0
- RHe2.Size = Vector3.new(1,1,1)
- RHe2.Orientation = Vector3.new(0, 77, 0)
- PMesh = Instance.new("SpecialMesh")
- RHe2.formFactor = "Symmetric"
- PMesh.MeshType = Enum.MeshType.Brick
- PMesh.Scale = Vector3.new(4,3,0.2)
- PMesh.Parent = RHe2
- local RWeld = Instance.new("Weld")
- RWeld.Parent = RHe2
- RWeld.Part0 = RHe2
- RWeld.Part1 = tors
- RWeld.C0 = CF(-2, 0.4, -0.6) * angles(Rad(0), Rad(0), Rad(-77))
- -------------------------------------------------------
- local SYMBOLE = Instance.new("Decal",RHe2)
- SYMBOLE.Texture = "http://www.roblox.com/asset/?id=216230543"
- SYMBOLE.Face = "Back"
- SYMBOLE.Parent = RHe2
- ARMOR = IT("Model")
- ARMOR.Parent = char
- ARMOR.Name = "Chips"
- AR4 = IT("Part")
- AR4.Parent = ARMOR
- AR4.BrickColor = BrickColor.new("Maroon")
- AR4.Material = Enum.Material.Fabric
- AR4.Size = Vector3.new(1.1, 0.5, 1.1)
- AR4.Locked = true
- AR4.Anchored = false
- AR4.CanCollide = false
- AR4.Transparency = 0
- --RHe.Orientation = Vector3.new(0, -90, 0)
- local ARweld = IT("Weld")
- ARweld.Parent = AR4
- ARweld.Part0 = AR4
- ARweld.Part1 = ra
- ARweld.C0 = CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
- ARMOR = IT("Model")
- ARMOR.Parent = char
- ARMOR.Name = "Chips"
- AR4 = IT("Part")
- AR4.Parent = ARMOR
- AR4.BrickColor = BrickColor.new("Maroon")
- AR4.Material = Enum.Material.Fabric
- --AR4.Size = Vector3.new(1.1, 0.5, 1.1)
- AR4.Locked = true
- AR4.Anchored = false
- AR4.CanCollide = false
- AR4.Transparency = 0
- local A = Instance.new("SpecialMesh",AR4)
- A.MeshType = Enum.MeshType.FileMesh
- A.MeshId = "http://www.roblox.com/asset/?id=10686243"
- A.TextureId = "http://www.roblox.com/asset/?id=46348581"
- A.Scale = Vector3.new(1.05, 1.05, 1.05)
- --RHe.Orientation = Vector3.new(0, -90, 0)
- local ARweld = IT("Weld")
- ARweld.Parent = AR4
- ARweld.Part0 = AR4
- ARweld.Part1 = hed
- ARweld.C0 = CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
- local shirt = Instance.new("Shirt",char)
- shirt.ShirtTemplate = "rbxassetid://3077771034"
- local pants = Instance.new("Pants",char)
- pants.PantsTemplate = "rbxassetid://3077747884"
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * angles(Rad(0), Rad(90), Rad(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * angles(Rad(0), Rad(-90), Rad(0))
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "z" then
- local BOOM = Instance.new("Part",game.Workspace)
- BOOM.Size = Vector3.new(0.05, 98.83, 93.56)
- BOOM.BrickColor = BrickColor.new("Crimson")
- BOOM.Material = Enum.Material.Neon
- BOOM.Position = Vector3.new(0,0,0)
- local AAA = Instance.new("SpecialMesh",BOOM)
- AAA.MeshType = Enum.MeshType.Cylinder
- BOOM.Transparency = 1
- BOOM.Orientation = Vector3.new(0, 0, 90)
- ---
- BOOM.Anchored = true
- local BOOM2 = Instance.new("Part",game.Workspace)
- BOOM2.Size = Vector3.new(0.05, 98.83, 93.56)
- BOOM2.BrickColor = BrickColor.new("Crimson")
- BOOM2.Material = Enum.Material.Neon
- BOOM2.Position = Vector3.new(-141.033, 0.025, 58.2)
- local AAA = Instance.new("SpecialMesh",BOOM2)
- AAA.MeshType = Enum.MeshType.Cylinder
- BOOM2.Transparency = 1
- BOOM2.Orientation = Vector3.new(0, 0, 90)
- ---
- BOOM2.Anchored = true
- local BOOM3 = Instance.new("Part",game.Workspace)
- BOOM3.Size = Vector3.new(0.05, 98.83, 93.56)
- BOOM3.BrickColor = BrickColor.new("Crimson")
- BOOM3.Material = Enum.Material.Neon
- BOOM3.Position = Vector3.new(160.765, 0.025, 58.2)
- local AAA = Instance.new("SpecialMesh",BOOM3)
- AAA.MeshType = Enum.MeshType.Cylinder
- BOOM3.Transparency = 1
- BOOM3.Orientation = Vector3.new(0, 0, 90)
- ---
- BOOM3.Anchored = true
- local BOOM4 = Instance.new("Part",game.Workspace)
- BOOM4.Size = Vector3.new(0.05, 98.83, 93.56)
- BOOM4.BrickColor = BrickColor.new("Crimson")
- BOOM4.Material = Enum.Material.Neon
- BOOM4.Position = Vector3.new(1.9, 0.025, 174.555)
- local AAA = Instance.new("SpecialMesh",BOOM4)
- AAA.MeshType = Enum.MeshType.Cylinder
- BOOM4.Transparency = 1
- BOOM4.Orientation = Vector3.new(0, 0, 90)
- ---
- BOOM4.Anchored = true
- local BOOM5 = Instance.new("Part",game.Workspace)
- BOOM5.Size = Vector3.new(0.05, 98.83, 93.56)
- BOOM5.BrickColor = BrickColor.new("Crimson")
- BOOM5.Material = Enum.Material.Neon
- BOOM5.Position = Vector3.new(1.9, 0.025, -139.187)
- local AAA = Instance.new("SpecialMesh",BOOM5)
- AAA.MeshType = Enum.MeshType.Cylinder
- BOOM5.Transparency = 1
- BOOM5.Orientation = Vector3.new(0, 0, 90)
- ---
- BOOM5.Anchored = true
- local BOOM6 = Instance.new("Part",game.Workspace)
- BOOM6.Size = Vector3.new(0.05, 167.49, 206.28)
- BOOM6.BrickColor = BrickColor.new("Crimson")
- BOOM6.Material = Enum.Material.Neon
- BOOM6.Position = Vector3.new(-131.083, 0.025, -107.176)
- local AAA = Instance.new("SpecialMesh",BOOM6)
- AAA.MeshType = Enum.MeshType.Cylinder
- BOOM6.Transparency = 1
- BOOM6.Orientation = Vector3.new(0, 0, 90)
- BOOM6.Anchored = true
- ---
- local BOOM7 = Instance.new("Part",game.Workspace)
- BOOM7.Size = Vector3.new(0.05, 167.49, 206.28)
- BOOM7.BrickColor = BrickColor.new("Crimson")
- BOOM7.Material = Enum.Material.Neon
- BOOM7.Position = Vector3.new(153.829, 0.025, 223.15)
- local AAA = Instance.new("SpecialMesh",BOOM7)
- AAA.MeshType = Enum.MeshType.Cylinder
- BOOM7.Transparency = 1
- BOOM7.Orientation = Vector3.new(0, 0, 90)
- BOOM7.Anchored = true
- ---1
- local BOMB = Instance.new("Part",BOOM)
- BOMB.Shape = "Ball"
- BOMB.BrickColor = BrickColor.new("Crimson")
- BOMB.Size = Vector3.new(104.1, 104.1, 104.1)
- BOMB.Position = Vector3.new(0,0,0)
- BOMB.Transparency = 1
- BOMB.CanCollide = false
- BOMB.CastShadow = false
- BOMB.Material = Enum.Material.Neon
- BOMB.Anchored = true
- local BOMB1 = Instance.new("Part",BOMB)
- BOMB1.Shape = "Ball"
- BOMB1.BrickColor = BrickColor.new("Deep orange")
- BOMB1.Size = Vector3.new(115.1, 115.1, 115.1)
- BOMB1.Position = Vector3.new(0,0,0)
- BOMB1.Transparency = 1
- BOMB1.CanCollide = false
- BOMB1.CastShadow = false
- BOMB1.Material = Enum.Material.ForceField
- BOMB1.Anchored = true
- ---2
- local BOMB2 = Instance.new("Part",BOOM2)
- BOMB2.Shape = "Ball"
- BOMB2.BrickColor = BrickColor.new("Crimson")
- BOMB2.Size = Vector3.new(104.1, 104.1, 104.1)
- BOMB2.Position = Vector3.new(-141.033, 0.025, 58.2)
- BOMB2.Transparency = 1
- BOMB2.CanCollide = false
- BOMB2.CastShadow = false
- BOMB2.Material = Enum.Material.Neon
- BOMB2.Anchored = true
- local BOMB21 = Instance.new("Part",BOOM2)
- BOMB21.Shape = "Ball"
- BOMB21.BrickColor = BrickColor.new("Deep orange")
- BOMB21.Size = Vector3.new(115.1, 115.1, 115.1)
- BOMB21.Position = Vector3.new(-141.033, 0.025, 58.2)
- BOMB21.Transparency = 1
- BOMB21.CanCollide = false
- BOMB21.CastShadow = false
- BOMB21.Material = Enum.Material.ForceField
- BOMB21.Anchored = true
- ---3
- local BOMB3 = Instance.new("Part",BOOM3)
- BOMB3.Shape = "Ball"
- BOMB3.BrickColor = BrickColor.new("Crimson")
- BOMB3.Size = Vector3.new(104.1, 104.1, 104.1)
- BOMB3.Position = Vector3.new(160.765, 0.025, 58.2)
- BOMB3.Transparency = 1
- BOMB3.CanCollide = false
- BOMB3.CastShadow = false
- BOMB3.Material = Enum.Material.Neon
- BOMB3.Anchored = true
- local BOMB31 = Instance.new("Part",BOMB3)
- BOMB31.Shape = "Ball"
- BOMB31.BrickColor = BrickColor.new("Deep orange")
- BOMB31.Size = Vector3.new(115.1, 115.1, 115.1)
- BOMB31.Position = Vector3.new(160.765, 0.025, 58.2)
- BOMB31.Transparency = 1
- BOMB31.CanCollide = false
- BOMB31.CastShadow = false
- BOMB31.Material = Enum.Material.ForceField
- BOMB31.Anchored = true
- ---4
- local BOMB4 = Instance.new("Part",BOOM4)
- BOMB4.Shape = "Ball"
- BOMB4.BrickColor = BrickColor.new("Crimson")
- BOMB4.Size = Vector3.new(104.1, 104.1, 104.1)
- BOMB4.Position = Vector3.new(1.9, 0.025, 174.555)
- BOMB4.Transparency = 1
- BOMB4.CanCollide = false
- BOMB4.CastShadow = false
- BOMB4.Material = Enum.Material.Neon
- BOMB4.Anchored = true
- local BOMB41 = Instance.new("Part",BOMB4)
- BOMB41.Shape = "Ball"
- BOMB41.BrickColor = BrickColor.new("Deep orange")
- BOMB41.Size = Vector3.new(115.1, 115.1, 115.1)
- BOMB41.Position = Vector3.new(1.9, 0.025, 174.555)
- BOMB41.Transparency = 1
- BOMB41.CanCollide = false
- BOMB41.CastShadow = false
- BOMB41.Material = Enum.Material.ForceField
- BOMB41.Anchored = true
- ---5
- local BOMB5 = Instance.new("Part",BOOM5)
- BOMB5.Shape = "Ball"
- BOMB5.BrickColor = BrickColor.new("Crimson")
- BOMB5.Size = Vector3.new(104.1, 104.1, 104.1)
- BOMB5.Position = Vector3.new(1.9, 0.025, -139.187)
- BOMB5.Transparency = 1
- BOMB5.CanCollide = false
- BOMB5.CastShadow = false
- BOMB5.Material = Enum.Material.Neon
- BOMB5.Anchored = true
- local BOMB51 = Instance.new("Part",BOMB5)
- BOMB51.Shape = "Ball"
- BOMB51.BrickColor = BrickColor.new("Deep orange")
- BOMB51.Size = Vector3.new(115.1, 115.1, 115.1)
- BOMB51.Position = Vector3.new(1.9, 0.025, -139.187)
- BOMB51.Transparency = 1
- BOMB51.CanCollide = false
- BOMB51.CastShadow = false
- BOMB51.Material = Enum.Material.ForceField
- BOMB51.Anchored = true
- ----6
- local BOMB6 = Instance.new("Part",BOOM6)
- BOMB6.Shape = "Ball"
- BOMB6.BrickColor = BrickColor.new("Crimson")
- BOMB6.Size = Vector3.new(176.73, 176.73, 176.73)
- BOMB6.Position = Vector3.new(-131.083, 0.025, -107.176)
- BOMB6.Transparency = 1
- BOMB6.CanCollide = false
- BOMB6.CastShadow = false
- BOMB6.Material = Enum.Material.Neon
- BOMB6.Anchored = true
- local BOMB61 = Instance.new("Part",BOMB6)
- BOMB61.Shape = "Ball"
- BOMB61.BrickColor = BrickColor.new("Deep orange")
- BOMB61.Size = Vector3.new(198.41, 198.41, 198.41)
- BOMB61.Position = Vector3.new(-131.083, 0.025, -107.176)
- BOMB61.Transparency = 1
- BOMB61.CanCollide = false
- BOMB61.CastShadow = false
- BOMB61.Material = Enum.Material.ForceField
- BOMB61.Anchored = true
- ----6
- local BOMB7 = Instance.new("Part",BOOM7)
- BOMB7.Shape = "Ball"
- BOMB7.BrickColor = BrickColor.new("Crimson")
- BOMB7.Size = Vector3.new(176.73, 176.73, 176.73)
- BOMB7.Position = Vector3.new(153.829, 0.025, 223.15)
- BOMB7.Transparency = 1
- BOMB7.CanCollide = false
- BOMB7.CastShadow = false
- BOMB7.Material = Enum.Material.Neon
- BOMB7.Anchored = true
- local BOMB71 = Instance.new("Part",BOMB7)
- BOMB71.Shape = "Ball"
- BOMB71.BrickColor = BrickColor.new("Deep orange")
- BOMB71.Size = Vector3.new(198.41, 198.41, 198.41)
- BOMB71.Position = Vector3.new(153.829, 0.025, 223.15)
- BOMB71.Transparency = 1
- BOMB71.CanCollide = false
- BOMB71.CastShadow = false
- BOMB71.Material = Enum.Material.ForceField
- BOMB71.Anchored = true
- wait(1)
- BOOM.Transparency = 0.9
- wait(0.001)
- BOOM.Transparency = 0.8
- wait(0.001)
- BOOM.Transparency = 0.7
- wait(0.001)
- BOOM.Transparency = 0.6
- wait(0.001)
- BOOM.Transparency = 0.5
- wait(0.001)
- BOOM.Transparency = 0.3
- wait(0.001)
- BOOM.Transparency = 0.1
- wait(0.001)
- BOOM.Transparency = 0
- wait(2)
- BOMB.Transparency = 0.5
- BOMB1.Transparency = 0
- BOOM.Touched:connect(function(part)
- part.Parent:BreakJoints()
- end)
- wait(5.5)
- BOMB:Destroy()
- BOMB1:Destroy()
- BOOM:Destroy()
- ---
- BOOM2.Transparency = 0.9
- wait(0.001)
- BOOM2.Transparency = 0.8
- wait(0.001)
- BOOM2.Transparency = 0.7
- wait(0.001)
- BOOM2.Transparency = 0.6
- wait(0.001)
- BOOM2.Transparency = 0.5
- wait(0.001)
- BOOM2.Transparency = 0.3
- wait(0.001)
- BOOM2.Transparency = 0.1
- wait(0.001)
- BOOM2.Transparency = 0
- wait(2)
- BOMB2.Transparency = 0.5
- BOMB21.Transparency = 0
- BOOM2.Touched:connect(function(part)
- part.Parent:BreakJoints()
- end)
- wait(5.5)
- BOMB:Destroy()
- BOMB1:Destroy()
- BOOM2:Destroy()
- ---
- BOOM3.Transparency = 0.9
- wait(0.001)
- BOOM3.Transparency = 0.8
- wait(0.001)
- BOOM3.Transparency = 0.7
- wait(0.001)
- BOOM3.Transparency = 0.6
- wait(0.001)
- BOOM3.Transparency = 0.5
- wait(0.001)
- BOOM3.Transparency = 0.3
- wait(0.001)
- BOOM3.Transparency = 0.1
- wait(0.001)
- BOOM3.Transparency = 0
- wait(2)
- BOMB3.Transparency = 0.5
- BOMB31.Transparency = 0
- BOOM3.Touched:connect(function(part)
- part.Parent:BreakJoints()
- end)
- wait(5.5)
- BOMB3:Destroy()
- BOMB31:Destroy()
- BOOM3:Destroy()
- ---
- BOOM4.Transparency = 0.9
- wait(0.001)
- BOOM4.Transparency = 0.8
- wait(0.001)
- BOOM4.Transparency = 0.7
- wait(0.001)
- BOOM4.Transparency = 0.6
- wait(0.001)
- BOOM4.Transparency = 0.5
- wait(0.001)
- BOOM4.Transparency = 0.3
- wait(0.001)
- BOOM4.Transparency = 0.1
- wait(0.001)
- BOOM4.Transparency = 0
- wait(2)
- BOMB4.Transparency = 0.5
- BOMB41.Transparency = 0
- BOOM4.Touched:connect(function(part)
- part.Parent:BreakJoints()
- end)
- wait(5.5)
- BOMB4:Destroy()
- BOMB41:Destroy()
- BOOM4:Destroy()
- ---
- BOOM5.Transparency = 0.9
- wait(0.001)
- BOOM5.Transparency = 0.8
- wait(0.001)
- BOOM5.Transparency = 0.7
- wait(0.001)
- BOOM5.Transparency = 0.6
- wait(0.001)
- BOOM5.Transparency = 0.5
- wait(0.001)
- BOOM5.Transparency = 0.3
- wait(0.001)
- BOOM5.Transparency = 0.1
- wait(0.001)
- BOOM5.Transparency = 0
- wait(2)
- BOMB5.Transparency = 0.5
- BOMB51.Transparency = 0
- BOOM5.Touched:connect(function(part)
- part.Parent:BreakJoints()
- end)
- wait(5.5)
- BOMB5:Destroy()
- BOMB51:Destroy()
- BOOM5:Destroy()
- ---
- BOOM6.Transparency = 0.9
- wait(0.001)
- BOOM6.Transparency = 0.8
- wait(0.001)
- BOOM6.Transparency = 0.7
- wait(0.001)
- BOOM6.Transparency = 0.6
- wait(0.001)
- BOOM6.Transparency = 0.5
- wait(0.001)
- BOOM6.Transparency = 0.3
- wait(0.001)
- BOOM6.Transparency = 0.1
- wait(0.001)
- BOOM6.Transparency = 0
- wait(2)
- BOMB6.Transparency = 0.5
- BOMB61.Transparency = 0
- BOOM6.Touched:connect(function(part)
- part.Parent:BreakJoints()
- end)
- wait(5.5)
- BOOM6:Destroy()
- BOMB6:Destroy()
- BOMB61:Destroy()
- ---
- BOOM7.Transparency = 0.9
- wait(0.001)
- BOOM7.Transparency = 0.8
- wait(0.001)
- BOOM7.Transparency = 0.7
- wait(0.001)
- BOOM7.Transparency = 0.6
- wait(0.001)
- BOOM7.Transparency = 0.5
- wait(0.001)
- BOOM7.Transparency = 0.3
- wait(0.001)
- BOOM7.Transparency = 0.1
- wait(0.001)
- BOOM7.Transparency = 0
- wait(2)
- BOMB7.Transparency = 0.5
- BOMB71.Transparency = 0
- BOOM7.Touched:connect(function(part)
- part.Parent:BreakJoints()
- end)
- wait(5.5)
- BOOM7:Destroy()
- BOMB7:Destroy()
- BOMB71:Destroy()
- end
- end)
- ARMOR = IT("Model")
- ARMOR.Parent = char
- ARMOR.Name = "Chips"
- AR4 = IT("Part")
- AR4.Parent = ARMOR
- AR4.BrickColor = BrickColor.new("Dirt brown")
- AR4.Material = Enum.Material.Neon
- --AR4.Size = Vector3.new(1.1, 0.5, 1.1)
- AR4.Locked = false
- AR4.Anchored = false
- AR4.CanCollide = false
- AR4.Transparency = 0
- AR5 = IT("Part",AR4)
- AR5.BrickColor = BrickColor.new("Maroon")
- AR5.Material = Enum.Material.ForceField
- --AR4.Size = Vector3.new(1.1, 0.5, 1.1)
- AR5.Size = Vector3.new(1.95, 0.2, 0.4)
- AR5.Locked = false
- AR5.Anchored = false
- AR5.CanCollide = false
- AR5.Transparency = 0
- AR5.Parent = AR4
- local A = Instance.new("SpecialMesh",AR4)
- A.MeshType = Enum.MeshType.FileMesh
- A.MeshId = "rbxassetid://430075981"
- --A.TextureId = "http://www.roblox.com/asset/?id=46348581"
- A.Scale = Vector3.new(0.0008, 0.0008, 0.0008)
- --RHe.Orientation = Vector3.new(0, -90, 0)
- local ARweld = IT("Weld")
- ARweld.Parent = AR4
- ARweld.Part0 = AR4
- ARweld.Part1 = la
- ARweld.C0 = CF(-1, 0, 1.2) *angles(Rad(180), Rad(-90), Rad(90))
- AR4.Touched:connect(function(part)
- part.Parent:BreakJoints()
- end)
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