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- wait(2)
- local lp = game:service'Players'.LocalPlayer
- local Torso = lp.Character.Torso
- local part = Instance.new("Part")
- part.Parent = lp.Character
- part.CFrame = Torso.CFrame * CFrame.new(0,-0.8,-5)
- local SpecialMesh4 = Instance.new("SpecialMesh")
- SpecialMesh4.Parent = part
- SpecialMesh4.MeshId = "http://www.roblox.com/asset/?id=112335925"
- SpecialMesh4.Scale = Vector3.new(3, 3, 3)
- SpecialMesh4.TextureId = "http://www.roblox.com/asset/?id=112335881"
- SpecialMesh4.MeshType = Enum.MeshType.FileMesh
- a = Instance.new("Sound",workspace)
- a.SoundId = "rbxassetid://1340405157"
- a.Name = "spaghet"
- a.TimePosition = 2
- a.Volume = math.huge
- a.Looped = false
- a:Play()
- for i,v in pairs(Torso.Parent:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- end
- end
- local Leftthing = lp.Character:FindFirstChild("Left Arm")
- local Rightthing= lp.Character:FindFirstChild("Right Arm")
- Leftthing.CFrame = Leftthing.CFrame * CFrame.new(0,0.75,-0.25)
- Rightthing.CFrame = Rightthing.CFrame * CFrame.new(0,0.75,-0.25)
- Leftthing.Rotation = Vector3.new(45,0,0)
- Rightthing.Rotation = Vector3.new(45,0,0)
- wait(0.2)
- Leftthing.Rotation = Vector3.new(90,0,0)
- Rightthing.Rotation = Vector3.new(90,0,0)
- wait(0.2)
- Leftthing.Rotation = Vector3.new(45,0,0)
- Rightthing.Rotation = Vector3.new(45,0,0)
- wait(0.2)
- Leftthing.Rotation = Vector3.new(90,0,0)
- Rightthing.Rotation = Vector3.new(90,0,0)
- wait(0.2)
- Leftthing.Rotation = Vector3.new(135,0,0)
- Rightthing.Rotation = Vector3.new(135,0,0)
- wait(2)
- lp.Character.Head.Anchored = false
- wait(0.2)
- g = Instance.new("Explosion")
- g.Parent = workspace
- g.Position = lp.Character.Head.Position
- g.BlastRadius = 200
- g.BlastPressure = math.huge
- Instance.new("ForceField", Character)
- char.Humanoid.MaxHealth = math.huge
- wait()
- char.Humanoid.Health = math.huge
- mouse = plr:GetMouse()
- --This has to be a local script.
- function onClicked()
- local x = Instance.new("Explosion", Workspace)--This means create new explosion in the workspace.
- x.Position = mouse.Hit.p
- x.BlastRadius = 50
- x.BlastPressure = math.huge
- end
- mouse.Button1Down:connect(onClicked)
- -- how to use? Just Left Click it gonna explode on u click XD
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