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aidanthescriptor101

random number2

Jan 15th, 2016
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  1. --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: JUST RUN IT!
  2.  
  3. math.randomseed(tick())
  4.  
  5.  
  6.  
  7. Players_Met = {}
  8.  
  9. Target = nil
  10.  
  11. Tones = {
  12.  
  13. Enum.ChatColor.Blue,
  14.  
  15. Enum.ChatColor.Green,
  16.  
  17. Enum.ChatColor.Red,
  18.  
  19. }
  20.  
  21.  
  22.  
  23. Random_Thoughts = {
  24.  
  25. "420 blaze it fgt.",
  26.  
  27. "assholes",
  28.  
  29. " go fuck urself",
  30.  
  31. "fgts",
  32.  
  33. }
  34.  
  35.  
  36.  
  37. Neutral_Answers = {
  38.  
  39. Hello = {
  40.  
  41. "pissoff",
  42.  
  43. "sell weed tomarrow at 4:00",
  44.  
  45. },
  46.  
  47. }
  48.  
  49.  
  50.  
  51. local Asset = "http://www.roblox.com/asset/?id="
  52.  
  53.  
  54.  
  55. Shirtss = {Asset.."48121909", Asset.."13563477", Asset.."7825492", Asset.."49299226", Asset.."49299226", Asset.."25813650", Asset.."7825464", Asset.."50629907", Asset.."44096838", Asset.."19423653", Asset.."45506671", Asset.."50629907", Asset.."50629907"}
  56.  
  57. Pantss = {Asset.."48121928", Asset.."13563502", Asset.."7825668", Asset.."30703758", Asset.."7825663", Asset.."19954576", Asset.."44097222", Asset.."19425981", Asset.."45506330", Asset.."19954576", Asset.."19954576"}
  58.  
  59. Names = {"fgt", "go fuck urself", "crackhead", "1738", "shit", "hey fgt come suckmy dick", "shit head", "smll like shit fgt", "Nick", "Rick", "Peter", "Bucky", "Greg", "Eric",
  60.  
  61. "Joel", "Kim", "Lenny", "Barney", "Aaron", "Allan", "Andrew", "Brian", "Chad", "Chris", "Daniel", "David",
  62.  
  63. "Edward",
  64.  
  65. }
  66.  
  67.  
  68.  
  69. function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
  70.  
  71. local p = Instance.new("Part")
  72.  
  73. p.TopSurface = 0
  74.  
  75. p.BottomSurface = 0
  76.  
  77. p.Transparency = Tran
  78.  
  79. p.Reflectance = Ref
  80.  
  81. p.CanCollide = Coll
  82.  
  83. p.Anchored = Anch
  84.  
  85. p.BrickColor = BrickColor.new(Col)
  86.  
  87. p.formFactor = "Custom"
  88.  
  89. p.Size = Vector3.new(X,Y,Z)
  90.  
  91. p.Parent = P
  92.  
  93. p.Locked = true
  94.  
  95. p:BreakJoints()
  96.  
  97. return p
  98.  
  99. end
  100.  
  101.  
  102.  
  103. function Weld(P0, P1, X, Y, Z, A, B, C)
  104.  
  105. local w = Instance.new("Weld")
  106.  
  107. w.Part0 = P0
  108.  
  109. w.Part1 = P1
  110.  
  111. w.C1 = CN(X, Y, Z) * CA(A, B, C)
  112.  
  113. w.Parent = P0
  114.  
  115. return w
  116.  
  117. end
  118.  
  119.  
  120.  
  121. CA = CFrame.Angles
  122.  
  123. CN = CFrame.new
  124.  
  125. V3 = Vector3.new
  126.  
  127. MR = math.rad
  128.  
  129. MP = math.pi
  130.  
  131. MRA = math.random
  132.  
  133. MH = math.huge
  134.  
  135.  
  136.  
  137. Noob = nil
  138.  
  139.  
  140.  
  141. function MakeMotor(torso, p1, c0, c1)
  142.  
  143. local mot = Instance.new("Motor6D")
  144.  
  145. mot.C0 = c0
  146.  
  147. mot.C1 = c1
  148.  
  149. mot.Part0 = torso
  150.  
  151. mot.Part1 = p1
  152.  
  153. mot.Parent = torso
  154.  
  155. return mot
  156.  
  157. end
  158.  
  159.  
  160.  
  161. function Set(tab)
  162.  
  163. for _,v in pairs(tab) do
  164.  
  165. local motor = v[1]
  166.  
  167. local vel = v[2]
  168.  
  169. local des = v[3]
  170.  
  171. motor.MaxVelocity = vel
  172.  
  173. motor.DesiredAngle = des
  174.  
  175. end
  176.  
  177. end
  178.  
  179.  
  180.  
  181. function Animate(Hum, RSH, LSH, RH, LH)
  182.  
  183. local pose = "Standing"
  184.  
  185. local function sit()
  186.  
  187. pose = "Seated"
  188.  
  189. end
  190.  
  191. local function jump()
  192.  
  193. pose = "Jumping"
  194.  
  195. end
  196.  
  197. local function died()
  198.  
  199. pose = "Dead"
  200.  
  201. end
  202.  
  203. local function falling()
  204.  
  205. pose = "Falling"
  206.  
  207. end
  208.  
  209. local function climbing()
  210.  
  211. pose = "Climbing"
  212.  
  213. end
  214.  
  215. local function run(speed)
  216.  
  217. if speed > 0.5 then
  218.  
  219. pose = "Running"
  220.  
  221. else
  222.  
  223. pose = "Standing"
  224.  
  225. end
  226.  
  227. end
  228.  
  229. local function move(tiem)
  230.  
  231. local amplitude, frequency
  232.  
  233. if pose == "Seated" then
  234.  
  235. Set({{RSH, 0.15, math.pi/2}, {LSH, 0.15, -math.pi/2}, {LH, 0.15, math.pi/2}, {RH, 0.15, -math.pi/2}})
  236.  
  237. return
  238.  
  239. end
  240.  
  241. if pose == "Jumping" then
  242.  
  243. Set({{RSH, 0.3, math.pi}, {LSH, 0.3, -math.pi}, {LH, 0.3, 0}, {RH, 0.3, 0}})
  244.  
  245. return
  246.  
  247. end
  248.  
  249. if pose == "Falling" then
  250.  
  251. Set({{RSH, 0.35, math.pi}, {LSH, 0.35, -math.pi}, {LH, 0.35, 0}, {RH, 0.35, 0}})
  252.  
  253. return
  254.  
  255. end
  256.  
  257. local climb = 0
  258.  
  259. if pose == "Running" then
  260.  
  261. RSH.MaxVelocity = 0.15
  262.  
  263. LSH.MaxVelocity = 0.15
  264.  
  265. RH.MaxVelocity = 0.15
  266.  
  267. LH.MaxVelocity = 0.15
  268.  
  269. amplitude = 1
  270.  
  271. frequency = 8
  272.  
  273. elseif pose == "Climbing" then
  274.  
  275. RSH.MaxVelocity = 0.3
  276.  
  277. LSH.MaxVelocity = 0.3
  278.  
  279. RH.MaxVelocity = 0.15
  280.  
  281. LH.MaxVelocity = 0.15
  282.  
  283. amplitude = 1
  284.  
  285. frequency = 8
  286.  
  287. climb = math.pi
  288.  
  289. else
  290.  
  291. amplitude = 0.1
  292.  
  293. frequency = 1
  294.  
  295. end
  296.  
  297. des = amplitude * math.sin(tiem*frequency)
  298.  
  299. RSH.DesiredAngle = des + climb
  300.  
  301. LSH.DesiredAngle = des - climb
  302.  
  303. RH.DesiredAngle = -des
  304.  
  305. LH.DesiredAngle = -des
  306.  
  307. end
  308.  
  309. Hum.Jumping:connect(jump)
  310.  
  311. Hum.Running:connect(run)
  312.  
  313. Hum.Seated:connect(sit)
  314.  
  315. Hum.Died:connect(died)
  316.  
  317. Hum.FreeFalling:connect(falling)
  318.  
  319. Hum.Climbing:connect(climbing)
  320.  
  321. coroutine.resume(coroutine.create(function()
  322.  
  323. while pose ~= "Dead" do
  324.  
  325. local _, time = wait(0.1)
  326.  
  327. move(time)
  328.  
  329. end
  330.  
  331. end))
  332.  
  333. end
  334.  
  335.  
  336.  
  337. function MakeNoob(pos, scale)
  338.  
  339. local Name = Names[MRA(1,#Names)]
  340.  
  341. local Nub = Instance.new("Model")
  342.  
  343. Nub.Name = Name
  344.  
  345. Noob = Nub
  346.  
  347. local Torso = Part(Nub, false, false, 0, 0, "Bright blue", 2*scale, 2*scale, 1*scale)
  348.  
  349. Torso.Name = "Torso"
  350.  
  351. local Head = Part(Nub, false, false, 0, 0, "Bright yellow", 2*scale, 1*scale, 1*scale)
  352.  
  353. Head.Name = "Head"
  354.  
  355. local Neck = MakeMotor(Torso, Head, CN(0, 1*scale, 0), CN(0, -0.5*scale, 0))
  356.  
  357. local HeadMesh = Instance.new("SpecialMesh",Head)
  358.  
  359. HeadMesh.Scale = V3(1.25, 1.25, 1.25)
  360.  
  361. local Face = Instance.new("Decal",Head)
  362.  
  363. Face.Face = "Front"
  364.  
  365. Face.Texture = Asset..(13038247)
  366.  
  367. local Rarm = Part(Nub, false, false, 0, 0, "Bright yellow", 1*scale, 2*scale, 1*scale)
  368.  
  369. Rarm.Name = "Right Arm"
  370.  
  371. local Larm = Part(Nub, false, false, 0, 0, "Bright yellow", 1*scale, 2*scale, 1*scale)
  372.  
  373. Larm.Name = "Left Arm"
  374.  
  375. local Rleg = Part(Nub, false, false, 0, 0, "Br. yellowish green", 1*scale, 2*scale, 1*scale)
  376.  
  377. Rleg.Name = "Right Leg"
  378.  
  379. local Lleg = Part(Nub, false, false, 0, 0, "Br. yellowish green", 1*scale, 2*scale, 1*scale)
  380.  
  381. Lleg.Name = "Left Leg"
  382.  
  383. local RSH = MakeMotor(Torso, Rarm, CN(1*scale, 0.5*scale, 0) * CA(0, MR(90), 0), CN(-0.5*scale, 0.5*scale, 0) * CA(0, MR(90), 0))
  384.  
  385. local LSH = MakeMotor(Torso, Larm, CN(-1*scale, 0.5*scale, 0) * CA(0, MR(-90), 0), CN(0.5*scale, 0.5*scale, 0) * CA(0, MR(-90), 0))
  386.  
  387. local RH = MakeMotor(Torso, Rleg, CN(0.5*scale, -1*scale, 0) * CA(0, MR(-90), 0), CN(0, 1*scale, 0) * CA(0, MR(-90), 0))
  388.  
  389. local LH = MakeMotor(Torso, Lleg, CN(-0.5*scale, -1*scale, 0) * CA(0, MR(90), 0), CN(0, 1*scale, 0) * CA(0, MR(90), 0))
  390.  
  391. local Shirt = Instance.new("Shirt", Nub)
  392.  
  393. local Pants = Instance.new("Pants", Nub)
  394.  
  395. Shirt.ShirtTemplate = Shirtss[MRA(1,#Shirtss)]
  396.  
  397. Pants.PantsTemplate = Pantss[MRA(1,#Pantss)]
  398.  
  399. local Hum = Instance.new("Humanoid")
  400.  
  401. Hum.MaxHealth = 40+(scale*60)
  402.  
  403. Hum.Health = 100
  404.  
  405. Hum.Parent = Nub
  406.  
  407. Nub.Parent = workspace
  408.  
  409. Nub:MakeJoints()
  410.  
  411. Nub:MoveTo(pos)
  412.  
  413. Animate(Hum,RSH,LSH,RH,LH)
  414.  
  415. --[[Hum.Died:connect(function()
  416.  
  417. wait(6)
  418.  
  419. Nub:remove()
  420.  
  421. wait(4)
  422.  
  423. MakeNoob(pos, scale)
  424.  
  425. end)]]
  426.  
  427. return {Name = Name, Model = Nub, Humanoid = Hum, Torso = Torso, Head = Head, Rarm = Rarm, Larm = Larm, Rleg = Rleg, Lleg = Lleg, RSH = RSH, LSH = LSH, RH = RH, LH = LH, Neck = Neck}
  428.  
  429. end
  430.  
  431.  
  432.  
  433. local Npc = MakeNoob(V3(MRA(-20, 20),10,MRA(-20, 20)), 1)
  434.  
  435.  
  436.  
  437. function Chat(msg, tone)
  438.  
  439. local tone = tone
  440.  
  441. if tone == nil then tone = 1 end
  442.  
  443. game:GetService("Chat"):Chat(Npc.Head, msg, Tones[tone] or 1)
  444.  
  445. end
  446.  
  447.  
  448.  
  449. wait(1.5)
  450.  
  451.  
  452.  
  453. Chat(("Hello! My name is %s."):format(Npc.Name))
  454.  
  455.  
  456.  
  457. while true do
  458.  
  459.  
  460.  
  461. wait(0.4)
  462.  
  463. end
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