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- #include <a_samp>
- new Text:LV, Text:LS, Text:SF, Text:LIN;
- public OnFilterScriptInit()
- {
- LV = TextDrawCreate(318.000000, 430.000000, "~b~Las Venturas");
- TextDrawAlignment(LV, 2);
- TextDrawBackgroundColor(LV, -16776961);
- TextDrawFont(LV, 3);
- TextDrawLetterSize(LV, 0.480000, 1.600000);
- TextDrawColor(LV, -1);
- TextDrawSetOutline(LV, 1);
- TextDrawSetProportional(LV, 1);
- LIN = TextDrawCreate(318.000000, 430.000000, "~b~San Andreas");
- TextDrawAlignment(LIN, 2);
- TextDrawBackgroundColor(LIN, -16776961);
- TextDrawFont(LIN, 3);
- TextDrawLetterSize(LIN, 0.480000, 1.600000);
- TextDrawColor(LIN, -1);
- TextDrawSetOutline(LIN, 1);
- TextDrawSetProportional(LIN, 1);
- SF = TextDrawCreate(318.000000, 430.000000, "~b~San Fierro");
- TextDrawAlignment(SF, 2);
- TextDrawBackgroundColor(SF, -16776961);
- TextDrawFont(SF, 3);
- TextDrawLetterSize(SF, 0.480000, 1.600000);
- TextDrawColor(SF, -1);
- TextDrawSetOutline(SF, 1);
- TextDrawSetProportional(SF, 1);
- LS = TextDrawCreate(318.000000, 430.000000, "~b~Los Santos");
- TextDrawAlignment(LS, 2);
- TextDrawBackgroundColor(LS, -16776961);
- TextDrawFont(LS, 3);
- TextDrawLetterSize(LS, 0.480000, 1.600000);
- TextDrawColor(LS, -1);
- TextDrawSetOutline(LS, 1);
- TextDrawSetProportional(LS, 1);
- return 1;
- }
- public OnFilterScriptExit()
- {
- TextDrawHideForAll(LV);
- TextDrawHideForAll(LS);
- TextDrawHideForAll(SF);
- TextDrawHideForAll(LIN);
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerid, X, Y, Z);
- if(X >= 815 && X <= 3000 && Y >= 717 && Y <= 3000)
- {
- TextDrawHideForPlayer(playerid, LS);
- TextDrawHideForPlayer(playerid, SF);
- TextDrawHideForPlayer(playerid, LIN);
- TextDrawShowForPlayer(playerid, LV);
- }
- if(X < 0)
- {
- TextDrawHideForPlayer(playerid, LS);
- TextDrawHideForPlayer(playerid, LV);
- TextDrawHideForPlayer(playerid, LIN);
- TextDrawShowForPlayer(playerid, SF);
- }
- if(X > 0 && Y < 0)
- {
- TextDrawHideForPlayer(playerid, SF);
- TextDrawHideForPlayer(playerid, LV);
- TextDrawHideForPlayer(playerid, LIN);
- TextDrawShowForPlayer(playerid, LS);
- }
- if(!(X >= 815 && X <= 3000 && Y >= 717 && Y <= 3000) && !(X < 0) && !(X > 0 && Y < 0))
- {
- TextDrawHideForPlayer(playerid, LV);
- TextDrawHideForPlayer(playerid, LS);
- TextDrawHideForPlayer(playerid, SF);
- TextDrawShowForPlayer(playerid, LIN);
- }
- return 1;
- }
- /*
- Creditos
- Dan - CODE.
- iSimir - Vi Um Post dele e tive a ideia do CODE.
- DJLoko - TextDraw.
- */
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