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- return model =
- name: 'Heavy Infest Ship'
- level: 6
- model: 19
- size: 4.2
- specs:
- shield:
- capacity: [960,1060]
- reload: [16,20]
- generator:
- capacity: [540,560]
- reload: [500,505]
- ship:
- mass: 750
- speed: [40,45]
- rotation: [50,55]
- acceleration: [25,30]
- bodies:
- main:
- section_segments: 10
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0]
- y: [-70,-55,-40,-25,0,20,30,65,100]
- z: [0,10,20,30,40,0,-10,0,10]
- width: [36,40,40,40,44,30,16,10,0]
- height: [0,10,15,20,25,15,10,10,10]
- propeller: false
- texture: [5]
- p2:
- section_segments: 10
- offset:
- x: 25
- y: 55
- z: 30
- position:
- x: [0,0,0,0,5,5,-10,-16,-26]
- y: [-50,-40,-30,-20,-10,0,10,20,30]
- z: [0,0,-5,-10,-10,-10,-15,-15,-30]
- width: [7,7,7,7,15,15,7,7,4]
- height: [7,7,7,7,15,15,7,7,4]
- propeller: false
- texture: [5]
- s1:
- section_segments: 8
- offset:
- x: -15
- y: -50
- z: 16
- position:
- x: [0,0,0,0]
- y: [-5,0,10,15]
- z: [0,0,0,0]
- width: [0,5,5,0]
- height: [0,5,5,0]
- angle: 180
- texture: 17
- s2:
- section_segments: 8
- offset:
- x: -10
- y: -25
- z: 40
- position:
- x: [0,0,0,0]
- y: [-5,0,10,15]
- z: [0,0,0,0]
- width: [0,5,5,0]
- height: [0,5,5,0]
- angle: 180
- texture: 17
- s3:
- section_segments: 8
- offset:
- x: 0
- y: -50
- z: 18
- position:
- x: [0,0,0,0]
- y: [-5,0,10,15]
- z: [0,0,0,0]
- width: [0,7,7,0]
- height: [0,7,7,0]
- angle: 180
- texture: 17
- s4:
- section_segments: 8
- offset:
- x: -20
- y: -10
- z: 50
- position:
- x: [0,0,0,0]
- y: [-5,0,10,15]
- z: [0,0,0,0]
- width: [0,5,5,0]
- height: [0,5,5,0]
- angle: 180
- texture: 17
- s5:
- section_segments: 8
- offset:
- x: 0
- y: -40
- z: 30
- position:
- x: [0,0,0,0]
- y: [-5,0,10,15]
- z: [0,0,0,0]
- width: [0,5,5,0]
- height: [0,5,5,0]
- angle: 180
- texture: 17
- s6:
- section_segments: 8
- offset:
- x: 0
- y: -40
- z: 30
- position:
- x: [-10,-10,-10,-10]
- y: [-5,0,10,15]
- z: [0,0,0,0]
- width: [0,5,5,0]
- height: [0,5,5,0]
- angle: 180
- texture: 17
- s7:
- section_segments: 8
- offset:
- x: 0
- y: -12
- z: 50
- position:
- x: [8,8,8,8]
- y: [-5,0,10,15]
- z: [0,0,0,0]
- width: [0,5,5,0]
- height: [0,5,5,0]
- angle: 180
- texture: 17
- s8:
- section_segments: 8
- offset:
- x: 0
- y: 50
- z: 20
- position:
- x: [0,0,0,0]
- y: [-55,-50,-40,-35]
- z: [15,10,5,0]
- width: [0,5,5,0]
- height: [0,5,5,0]
- angle: 90
- texture: 17
- st1:
- section_segments: 8
- offset:
- x: 10
- y: -20
- z: 40
- position:
- x: [-10,-9,-7,-3,5,21,57]
- y: [0,10,20,30,40,50,60]
- z: [0,-1,-2,-4,-6,-8,-10]
- width: [4,3,3,3,2,2,0]
- height: [4,3,3,3,2,2,0]
- angle: 90
- texture: 17
- st2:
- section_segments: 8
- offset:
- x: 0
- y: -20
- z: 30
- position:
- x: [0,1,3,7,15,31,72]
- y: [0,10,20,30,40,50,60]
- z: [0,-1,-2,-4,-6,-8,-10]
- width: [4,3,3,3,2,2,0]
- height: [4,3,3,3,2,2,0]
- angle: 90
- texture: 17
- cannon:
- section_segments: 8
- offset:
- x: 6
- y: 33.5
- z: -8
- position:
- x: [0,0,0,0,0,0]
- y: [-40,-50,-45,-25,-0,15]
- z: [0,0,0,15,0,0]
- width: [0,4,5,5,5,0]
- height: [0,4,5,5,5,0]
- angle: 0
- laser:
- damage: [28,30]
- rate: 3.5
- type: 1
- speed: [180,190]
- number: 1
- error: 0
- propeller: false
- texture: [17,5,5,5]
- cannon2:
- section_segments: 8
- offset:
- x: 22
- y: 54
- z: 0
- position:
- x: [0,0,0,0,-10,-20]
- y: [-40,-50,-45,-35,-30,-25]
- z: [0,0,0,0,0,0]
- width: [0,2,4,4,3,0]
- height: [0,2,4,4,3,0]
- angle: 0
- laser:
- damage: [7,8]
- rate: 5
- type: 1
- speed: [160,170]
- number: 2
- error: 20
- propeller: false
- texture: [17,5,5,5]
- wings:
- main:
- length: [25,15]
- width: [30,20,10]
- angle: [-30,-10]
- position: [0,20,45]
- doubleside: true
- offset:
- x: 0
- y: 80
- z: 10
- bump:
- position: 30
- size: 20
- texture: [5]
- wing2:
- length: [35,35]
- width: [30,20,10]
- angle: [30,-10]
- position: [0,40,90]
- doubleside: true
- offset:
- x: 0
- y: 80
- z: 10
- bump:
- position: 30
- size: 20
- texture: [5]
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