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ArcDesLHK

Galaxy Soul

Apr 18th, 2023
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  1. Galaxy Soul Sentinel
  2. Level 4 Scale 0 LIGHT Galaxy/Pendulum/Normal
  3. 2000/100
  4. If you have a "Galaxy Soul Spacebeast" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, draw 2 cards. You can only use this effect of "Galaxy Soul Sentinel" once per turn.
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  6. With his state-of-the-art laser gun, he is a great protector and protects his lifes that he puts into custody.
  7.  
  8. Galaxy Soul Titan
  9. Level 7 LIGHT Galaxy/Enhance/Effect
  10. 2800/1800
  11. 1 "Galaxy Soul" Normal Monster equipped with an Equip Card
  12. During your Main Phase, if you control this Armed card: You can add 1 "Galaxy Soul" Spell/Trap from your Deck to your hand. You can only use this effect of "Galaxy Soul Titan" once per turn. Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 instead if you control this Armed card; destroy them.
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  14. Galaxy Soul Spacebeast
  15. Level 4 Scale 8 DARK Galaxy/Pendulum/Normal
  16. 1900/1700
  17. If you have a "Galaxy Soul Sentinel" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, Special Summon 1 "Galaxy Soul" monster from your Deck or face-up Extra Deck, except "Galaxy Soul Spacebeast". You can only use this effect of "Galaxy Soul Spacebeast" once per turn.
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  19. This assailant, despite his history in involving in various interstellar thugs, rushes through evildoers and prevents them from evil actions.
  20.  
  21. Galaxy Soul Tentastar
  22. Level 4 Scale 8 LIGHT Galaxy/Pendulum/Normal
  23. 1800/1800
  24. During your Main Phase: You can add 1 of your "Galaxy Soul" Pendulum Monsters from your face-up Extra Deck or GY to your hand, except "Galaxy Soul Tentastar", and if you do, Special Summon this card from your Pendulum Zone. You can only use this effect of "Galaxy Soul Tentastar" once per turn.
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  26. He has a spiral-looking space weapon who attacks towards any spatial threat.
  27.  
  28. Galaxy Soul Starslime
  29. Level 1 Scale 8 LIGHT Galaxy/Pendulum/Normal
  30. 1000/0
  31. You can target 1 "Galaxy Soul" Equip Spell in your GY; add it to your hand, then Special Summon this card from your Pendulum Zone. You can only use this effect of "Galaxy Soul Starslime" once per turn.
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  33. This star-looking slime can evade attacks at will, all thanks to its gaseous synthesis of its body.
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  35. Galaxy Soul Conquering King
  36. Level 8 LIGHT Galaxy/Enhance/Effect
  37. 2500/2000
  38. 1 "Galaxy Soul" Pendulum Monster equipped with an Equip Spell
  39. This card can attack a number of times each Battle Phase, up to the number of face-up "Galaxy Soul" Pendulum Monsters in your Extra Deck. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 face-up "Galaxy Soul" Pendulum Monster from your Extra Deck to the GY; this card gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. You can only use this effect of "Galaxy Soul Conquering King" once per turn.
  40.  
  41. Galaxy Soul Rhino
  42. Level 4 Scale 0 LIGHT Galaxy/Pendulum/Normal
  43. 1700/800
  44. Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn, and if you do, if you have a card in your other Pendulum Zone that is originally a Galaxy monster, destroy the targeted card.
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  46. A mysterious, soft and carnivorous life-form that can dash into spatial preys.
  47.  
  48. Galaxy Soul Skater
  49. Level 2 Scale 8 LIGHT Galaxy/Pendulum/Normal
  50. 800/1400
  51. You can target 1 "Galaxy Soul" Equip Spell in your GY; Special Summon this card from your Pendulum Zone, then equip that target to this card. You can only use this effect of "Galaxy Soul Skater" once per turn.
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  53. Using his technological achievement of a skateboard to flee around universes and planetary roads when he feels like it. He is a free boy, and nothing is stopping him from his liberty.
  54.  
  55. Galaxy Soul Knight
  56. Level 5 LIGHT Galaxy/Enhance/Effect
  57. 2000/800
  58. 1 Level 4 or lower Normal Monster equipped with an Equip Spell
  59. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
  60.  
  61. Galaxy Soul Shooter
  62. Level 4 Scale 8 LIGHT Galaxy/Pendulum/Normal
  63. 1900/1000
  64. You can target 1 "Galaxy Soul" Enhance Monster you control; Arm it with 1 "Galaxy Soul" Equip Spell from your hand, Deck, or GY, then destroy this card. You can only use this effect of "Galaxy Soul Shooter" once per turn.
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  66. Using saucers attached to his arms, he shoots galactic threats and strives at world peace.
  67.  
  68. Galaxy Soul Dragon
  69. Level 7 LIGHT Galaxy/Enhance/Effect
  70. 2500/2500
  71. 1 Level 4 or lower "Galaxy Soul" monster equipped with an Equip Spell
  72. Gains 300 ATK for each face-up "Galaxy Soul" Pendulum Monster in your Extra Deck. You can only use each of the following effects of "Galaxy Soul Dragon" once per turn. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 face-up "Galaxy Soul" Pendulum Monster from your Extra Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. When an effect of a card in the GY is activated (Quick Effect): You can negate the activation.
  73.  
  74. Galaxy Soul Dimension
  75. Normal Spell
  76. Banish 1 Galaxy monster from your Deck. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, Special Summon the banished monster.
  77.  
  78. Galaxy Soul Space Machine
  79. Equip Spell
  80. Equip only to a LIGHT or DARK monster you control. The equipped monster cannot be destroyed by card effects. If the equipped monster is a Galaxy monster, it gains 800 ATK and cannot be destroyed by battle.
  81.  
  82. Galaxy Soul Space Sword
  83. Equip Spell
  84. Equip only to a LIGHT or DARK monster you control. The equipped monster cannot be destroyed by battle. Negate the effect of your opponent's first Trap Card or effect that resolves each turn while this card is equipped to a Galaxy monster, and if you do, destroy that card.
  85.  
  86. Galaxy Soul Space Shield
  87. Equip Spell
  88. Equip only to a LIGHT or DARK monster you control. Your opponent cannot target the equipped monster with card effects. Negate the effect of your opponent's first Spell Card or effect that resolves each turn while this card is equipped to a Galaxy monster, and if you do, destroy that card.
  89.  
  90. Galaxy Soul Lifeform
  91. Counter Trap
  92. When a monster effect is activated, while you control an "Galaxy Soul" Enhance Monster: Negate the activation, and if you do, destroy it.
  93.  
  94. Galaxy Soul Arrival
  95. Continuous Trap
  96. If a face-up Galaxy monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Special Summon 1 face-up "Galaxy Soul" Pendulum Monster from your Extra Deck. You can only use each effect of "Galaxy Soul Arrival" once per turn.
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