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- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local LocalPlayer = p
- local naeeym = Instance.new("BillboardGui", char)
- naeeym.Size = UDim2.new(0, 100, 0, 40)
- naeeym.StudsOffset = Vector3.new(0, 5, 0)
- naeeym.Adornee = char.Head
- local tecks = Instance.new("TextLabel", naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = LocalPlayer.Name
- tecks.Font = "ArialBold"
- tecks.FontSize = "Size24"
- tecks.TextStrokeTransparency = 0
- tecks.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks.TextColor3 = Color3.new(255, 255, 255)
- tecks.Size = UDim2.new(1, 0, 0.5, 0)
- local Player = game.Players.localPlayer
- local Character = p.Character
- local LeftArm2 = Character["Left Arm"]
- local RightArm2 = Character["Right Arm"]
- local LeftLeg2 = Character["Left Leg"]
- local RightLeg2 = Character["Right Leg"]
- local Head2 = Character.Head
- local Torso2 = Character.Torso
- cut = Instance.new("Sound", Character)
- cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
- cut.Volume = 1.5
- thri = Instance.new("Sound", Character)
- thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
- thri.Volume = 2.5
- WRY = Instance.new("Sound", Character)
- WRY.SoundId = "https://www.roblox.com/asset/?id=276152532"
- WRY.Volume = 5
- local Players = game:service("Players")
- local Player = Players.LocalPlayer
- local Mouse = Player:GetMouse("")
- local RenderStepped = game:service("RunService").RenderStepped
- local MeshId = "http://www.roblox.com/asset?id=202083123"
- local TextureId = "http://www.roblox.com/asset/?id=189436355"
- local BeeSpeed = 100
- local QHold = false
- local EHold = false
- Mouse.Button1Down:connect(function()
- cut:Play()
- if Mouse.Target then
- do
- local Bee = Instance.new("Part", Player.Character)
- Bee.CanCollide = false
- Bee.Size = Vector3.new(2, 2, 2)
- Bee.CFrame = Player.Character.Torso.CFrame
- local BeeMesh = Instance.new("SpecialMesh", Bee)
- BeeMesh.MeshType = "FileMesh"
- BeeMesh.MeshId = MeshId
- BeeMesh.TextureId = TextureId
- BeeMesh.Scale = Vector3.new(1, 1, 1)
- local BodyVel = Instance.new("BodyVelocity", Bee)
- BodyVel.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local BodyGyro = Instance.new("BodyGyro", Bee)
- BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- BodyGyro.P = 20000
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro.cframe = CFrame.new(Bee.Position, Mouse.Hit.p)
- BodyVel.velocity = Bee.CFrame.lookVector * BeeSpeed
- end)
- end)()
- Bee.Touched:connect(function(p)
- if p.Parent ~= Player.Character and p.Parent:FindFirstChild("Humanoid") then
- p.Parent:BreakJoints()
- Bee:Destroy("")
- thri:Play()
- end
- end)
- end
- end
- end)
- Mouse.KeyDown:connect(function(k)
- local Key = k:lower("")
- if Key == "q" then
- QHold = true
- elseif Key == "e" then
- EHold = true
- end
- end)
- Mouse.KeyUp:connect(function(k)
- local Key = k:lower("")
- if Key == "q" then
- QHold = false
- elseif Key == "e" then
- EHold = false
- end
- end)
- coroutine.wrap(function()
- RenderStepped:connect(function()
- if QHold then
- if BeeSpeed > 0 then
- BeeSpeed = BeeSpeed - 1
- end
- elseif EHold then
- BeeSpeed = BeeSpeed + 1
- end
- end)
- end)()
- mse = Player:GetMouse()
- sound = Instance.new("Sound", Character)
- sound.SoundId = "https://www.roblox.com/asset/?id=290807425"
- sound.Volume = 2.5
- sound2 = Instance.new("Sound", Character)
- sound2.SoundId = "https://www.roblox.com/asset/?id=290810519"
- sound2.Volume = 2.5
- sound3 = Instance.new("Sound", Character)
- sound3.SoundId = "https://www.roblox.com/asset/?id=290807377"
- sound3.Volume = 1.8
- sound4 = Instance.new("Sound", Character)
- sound4.SoundId = "https://www.roblox.com/asset/?id=290807397"
- sound4.Volume = 2
- TSTheme = Instance.new("Sound", Character)
- TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
- TSTheme.Volume = 2
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "t" then
- if canworld == false then
- return
- end
- if canworld then
- canworld = false
- sound3:Play()
- tecks.Text = "THE WORLD STOP TIME!"
- wait(2)
- tecks.Text = LocalPlayer.Name
- sound:Play()
- sound4:Play()
- TSTheme:Play()
- local spawnpart = function()
- sphere = Instance.new("Part")
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("Black")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", Player.Character.Torso)
- weld.Part0 = Player.Character.Torso
- weld.Part1 = lol
- weld.C0 = Player.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- Player.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- Player.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- Player.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- Player.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- Player.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -5
- sphere.Parent = Character.Torso
- for i = 1, 3 do
- sphere.Size = sphere.Size + Vector3.new(50, 50, 50)
- wait()
- end
- wait()
- sphere:Destroy()
- BeeSpeed = 0
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- end
- end
- end)
- tecks.Text = LocalPlayer.Name
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" then
- canworld = true
- tecks.Text = "Time continues moving again."
- sound2:Play()
- wait()
- BeeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- BeeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- BeeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- BeeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- BeeSpeed = 100
- tecks.Text = LocalPlayer.Name
- TSTheme:Stop()
- end
- end)
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