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- # ----------------------------- #
- # #
- # Example Weapon. #
- # #
- # Just Copy Paste this file to #
- # make other weapons #
- # #
- # ----------------------------- #
- # Item Settings.
- item:
- # Item ID.
- id: 267
- # Item Data.
- data: 0
- # Item display name.
- display-name: '&7&lThrowing Knife'
- # Item Lore. Use of & for colors.
- lore:
- - ' '
- - '&7Drop to throw!'
- # Damage entities get when getting hit by that.
- damage: 6
- # Cooldown, in ticks. (1 second = 20 ticks, 1 tick = 0.05s)
- cooldown: 40
- # Speed of the weapon.
- speed: 2.35
- # Permission to throw the weapon.
- permission: throwingweapons.knife
- # Trail Settings.
- trail:
- # Trail enabled or not?
- enabled: true
- # Trail Particle.
- # List: http://pastebin.com/CVKkufck
- particle: CRIT
- # Actions executed when Throwing Weapon hits an entity.
- on-hit:
- # Potion Effects to give.
- # Format:
- # NAME, duration(in ticks), strength
- # List for NAME: http://bit.ly/28MDLG2
- potion-effects:
- - 'POISON, 60, 1'
- - 'BLINDNESS, 60, 1'
- # Commands to execute when the weapon hits an entity.
- # Commands executed as console!
- #
- # %thrower% -> The name of the player who threw the weapon.
- # %hit% -> Player: his/her name.
- # Entity without name: Type of entity. (e.g. "Pig", "Villager").
- # Entity w/ custom name: Its custom name.
- # %item% -> The name of this weapon. (of the item).
- #
- commands:
- - 'say %thrower% hit %hit% with %item%!'
- # Crafting Settings.
- crafting:
- # Should the item be craftable?
- enabled: true
- # Shaped Craft?
- # If yes, you can dispose how you want the items in the grid. Like a torch.
- # If not, you have the follow the exact crafting.
- shaped-craft: true
- # Ingredients.
- # Pattern:
- # a,b,c,d,e,f,g,h,i
- #
- # It corresponds to that in Minecraft:
- # a b c
- # d e f
- # g h i
- #
- # Use Items IDs.
- ingredients: '265,280,265,0,262,0,0,0,0'
- #
- # Amount of throwing weapons created when crafting.
- #
- amount: 5
- # Should the item rotate?
- rotation-animation: true
- # Does the weapon drops when it hits the ground?
- drops-when-hits-ground: true
- # Does the weapon drops when it hits an entity?
- drops-when-hits-entity: true
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