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Zach_script_stealer2

Still not sure if this works

Aug 29th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running... Created by Karmarange")
  167.  
  168. local e = script.Parent:FindFirstChild("Body Colors")
  169. if e then
  170. e:Destroy()
  171. end
  172.  
  173. wait(1 / 60)
  174.  
  175.  
  176. wait(1)
  177. HOLDBLIZZARD = false
  178. Player = game:GetService("Players").LocalPlayer
  179. PlayerGui = Player.PlayerGui
  180. Cam = workspace.CurrentCamera
  181. Backpack = Player.Backpack
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. Mouse = Player:GetMouse()
  185. RootPart = Character["HumanoidRootPart"]
  186. Torso = Character["Torso"]
  187. Head = Character["Head"]
  188. RightArm = Character["Right Arm"]
  189. LeftArm = Character["Left Arm"]
  190. RightLeg = Character["Right Leg"]
  191. LeftLeg = Character["Left Leg"]
  192. RootJoint = RootPart["RootJoint"]
  193. Neck = Torso["Neck"]
  194. RightShoulder = Torso["Right Shoulder"]
  195. LeftShoulder = Torso["Left Shoulder"]
  196. RightHip = Torso["Right Hip"]
  197. LeftHip = Torso["Left Hip"]
  198. FREEZEHIT = 0
  199. Head.BrickColor = BrickColor.new("Light stone grey")
  200. RightArm.BrickColor = BrickColor.new("Light stone grey")
  201. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  202. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  203. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  204. Torso.BrickColor = BrickColor.new("Light stone grey")
  205. wait(0.2)
  206. Head.face:Destroy()
  207. Humanoid.MaxHealth = "inf"
  208. Humanoid.Health = "inf"
  209. Humanoid.WalkSpeed = 45
  210. Humanoid.JumpPower = 175
  211. local eye1 = Instance.new("Hat")
  212. eye1.AttachmentPos = Vector3.new(0.15,2,0.6)
  213. eye1.AttachmentForward = Vector3.new(0,-1,0)
  214. eye1.AttachmentRight = Vector3.new(0,0,1)
  215. eye1.AttachmentUp = Vector3.new(1,0,0)
  216. pupil1 = Instance.new("Part")
  217. pupil1.Size = Vector3.new(1.15,1,1.5)
  218. pupil1.CanCollide = false
  219. local mesh = Instance.new("SpecialMesh")
  220. mesh.MeshType = "Sphere"
  221. mesh.Parent = pupil1
  222. pupil1.Material = "Neon"
  223. pupil1.BrickColor = BrickColor.new("Steel blue")
  224. pupil1.Parent = eye1
  225. pupil1.Name = "Handle"
  226. local eye2 = Instance.new("Hat")
  227. eye2.AttachmentPos = Vector3.new(0.15,2,-0.6)
  228. eye2.AttachmentForward = Vector3.new(0,-1,0)
  229. eye2.AttachmentRight = Vector3.new(0,0,1)
  230. eye2.AttachmentUp = Vector3.new(1,0,0)
  231. pupil2 = Instance.new("Part")
  232. pupil2.Size = Vector3.new(1.15,1,1.5)
  233. pupil2.CanCollide = false
  234. local mesh2 = Instance.new("SpecialMesh")
  235. mesh2.MeshType = "Sphere"
  236. mesh2.Parent = pupil2
  237. pupil2.Material = "Neon"
  238. pupil2.BrickColor = BrickColor.new("Steel blue")
  239. pupil2.Parent = eye2
  240. pupil2.Name = "Handle"
  241. k = Instance.new("Sound",Character)
  242. k.Volume = 0.35
  243. k.Looped = true
  244. k.PlaybackSpeed = 1
  245. k.Pitch = 1
  246. k.SoundId = "rbxassetid://449048980"
  247. k:Play()
  248. k.Name = "BackgroundMusic"
  249. local horns = Instance.new("Hat")
  250. horns.AttachmentPos = Vector3.new(0, -1.7, 0.6)
  251. horns.AttachmentForward = Vector3.new(0, 0, -1)
  252. horns.AttachmentRight = Vector3.new(1, 0, 0)
  253. horns.AttachmentUp = Vector3.new(0, 1, 0)
  254. he = Instance.new("Part")
  255. he.Size = Vector3.new(0.5,0.5,0.5)
  256. he.CanCollide = false
  257. he.Name = "Handle"
  258. he.Parent = horns
  259. he.BrickColor = BrickColor.new("Really black")
  260. local mesh2 = Instance.new("SpecialMesh")
  261. mesh2.MeshType = "FileMesh"
  262. mesh2.Parent = he
  263. mesh2.MeshId = "http://www.roblox.com/asset/?id=77352193"
  264. mesh2.Scale = Vector3.new(4, 4, 4)
  265. if Character:FindFirstChild("Shirt") then
  266. Character.Shirt:Destroy()
  267. end
  268. if Character:FindFirstChild("Pants") then
  269. Character.Pants:Destroy()
  270. end
  271. local top = Instance.new("Shirt")
  272. top.ShirtTemplate = "rbxassetid://727336287"
  273. top.Parent = Character
  274. Head.BrickColor = BrickColor.new("Light stone grey")
  275. RightArm.BrickColor = BrickColor.new("Light stone grey")
  276. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  277. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  278. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  279. Torso.BrickColor = BrickColor.new("Light stone grey")
  280. it=Instance.new
  281. vt=Vector3.new
  282. cf=CFrame.new
  283. euler=CFrame.fromEulerAnglesXYZ
  284. angles=CFrame.Angles
  285. Head.Mesh:Destroy()
  286. newmesh = Instance.new("SpecialMesh")
  287. newmesh.Scale = Vector3.new(4,4,4)
  288. newmesh.MeshId = "http://www.roblox.com/asset/?id=74888095"
  289. newmesh.TextureId = "http://www.roblox.com/asset/?id=916693712"
  290. newmesh.Parent = Head
  291.  
  292.  
  293.  
  294. IT = Instance.new
  295. CF = CFrame.new
  296. VT = Vector3.new
  297. RAD = math.rad
  298. C3 = Color3.new
  299. UD2 = UDim2.new
  300. BRICKC = BrickColor.new
  301. ANGLES = CFrame.Angles
  302. EULER = CFrame.fromEulerAnglesXYZ
  303. COS = math.cos
  304. ACOS = math.acos
  305. SIN = math.sin
  306. ASIN = math.asin
  307. ABS = math.abs
  308. MRANDOM = math.random
  309. FLOOR = math.floor
  310.  
  311.  
  312. local function weldBetween(a, b)
  313. local weldd = Instance.new("ManualWeld")
  314. weldd.Part0 = a
  315. weldd.Part1 = b
  316. weldd.C0 = CFrame.new()
  317. weldd.C1 = b.CFrame:inverse() * a.CFrame
  318. weldd.Parent = a
  319. return weldd
  320. end
  321.  
  322.  
  323. --//=================================\\
  324. --|| CUSTOMIZATION
  325. --\\=================================//
  326.  
  327. Class_Name = "Arlis"
  328. Weapon_Name = "Arlis"
  329.  
  330. Custom_Colors = {
  331. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  332. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  333.  
  334. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  335. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  336. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  337. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  338. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  339.  
  340. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  341. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  342. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  343. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  344. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  345. }
  346.  
  347. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  348. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  349. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  350. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  351. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  352. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  353.  
  354. Player_Size = 4 --Size of the player.
  355. Animation_Speed = 8
  356. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  357.  
  358. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  359. Enable_Stats = false --Enables or disables stats.
  360. Put_Stats_In_Character = false --Places stats in Character.
  361. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  362. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  363. Enable_Stagger = false --Enables or disables staggering.
  364. Enable_Stun = false --Enables or disables the stun mechanic.
  365. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  366. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  367.  
  368. Start_Equipped = false --Starts the player equipped with their weapon.
  369. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  370. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  371. Disable_Animator = true --Disables the Animator in the humanoid.
  372. Disable_Animate = true --Disables the Animate script in the character.
  373. Disable_Moving_Arms = false --Keeps the arms from moving around.
  374. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  375. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  376. Disable_Jump = false --Disables jumping.
  377. Use_HopperBin = true --Uses a hopperbin to do things.
  378.  
  379. Cooldown_1 = 0 --Cooldowns for abilites.
  380. Cooldown_2 = 0
  381. Cooldown_3 = 0
  382. Cooldown_4 = 0
  383. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  384. Skill_2_Mana_Cost = 0
  385. Skill_3_Mana_Cost = 0
  386. Skill_4_Mana_Cost = 0
  387. Max_Mana = 0 --Maximum amount of mana you can have.
  388. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  389. Mana_Name = "Mana" --Name for the mana bar.
  390. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  391. Max_Stun = 1 --Maximum amount of stun you can have.
  392. Recover_Mana = 0 --How much mana you gain.
  393. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  394. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  395. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  396. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  397. Lose_Stun = 0 --How much stun you lose.
  398. Stun_Wait = 0 --Delay between losing stun.
  399. Mana_Wait = 0 --Delay between gaining mana.
  400. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  401. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  402. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  403. Show_Stats = false --Hides or shows stats.
  404. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  405.  
  406. --//=================================\\
  407. --|| END OF CUSTOMIZATION
  408. --\\=================================//
  409.  
  410.  
  411. function chatfunc(text)
  412. local chat = coroutine.wrap(function()
  413. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  414. Character:FindFirstChild("TalkingBillBoard"):destroy()
  415. end
  416. local naeeym2 = Instance.new("BillboardGui",Character)
  417. naeeym2.Size = UDim2.new(0,100,0,40)
  418. naeeym2.StudsOffset = Vector3.new(0,7,0)
  419. naeeym2.Adornee = Character.Head
  420. naeeym2.Name = "TalkingBillBoard"
  421. naeeym2.AlwaysOnTop = true
  422. local tecks2 = Instance.new("TextLabel",naeeym2)
  423. tecks2.BackgroundTransparency = 1
  424. tecks2.BorderSizePixel = 0
  425. tecks2.Text = ""
  426. tecks2.Font = "Garamond"
  427. tecks2.TextSize = 30
  428. tecks2.TextStrokeTransparency = 0
  429. tecks2.TextColor3 = Color3.new(0,0,1)
  430. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  431. tecks2.Size = UDim2.new(1,0,0.5,0)
  432. local tecks3 = Instance.new("TextLabel",naeeym2)
  433. tecks3.BackgroundTransparency = 1
  434. tecks3.BorderSizePixel = 0
  435. tecks3.Text = ""
  436. tecks3.Font = "Garamond"
  437. tecks3.TextSize = 30
  438. tecks3.TextStrokeTransparency = 0
  439. tecks3.TextColor3 = Color3.new(0,0,1)
  440. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  441. tecks3.Size = UDim2.new(1,0,0.5,0)
  442. for i = 1,string.len(text),1 do
  443. tecks2.Text = string.sub(text,1,i)
  444. tecks3.Text = string.sub(text,1,i)
  445. wait(0.01)
  446. end
  447. wait(2)
  448. for i = 1, 50 do
  449. wait()
  450. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  451. tecks2.Rotation = tecks2.Rotation - .8
  452. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  453. tecks2.TextTransparency = tecks2.TextTransparency + .04
  454. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  455. tecks3.Rotation = tecks2.Rotation + .8
  456. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  457. tecks3.TextTransparency = tecks2.TextTransparency + .04
  458. end
  459. naeeym2:Destroy()
  460. end)
  461. chat()
  462. end
  463. function onChatted(msg)
  464. chatfunc(msg)
  465. end
  466. Player.Chatted:connect(onChatted)
  467.  
  468.  
  469. --//=================================\\
  470. --|| USEFUL VALUES
  471. --\\=================================//
  472.  
  473. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  474. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  475. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  476. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  477. local CO1 = 0
  478. local CO2 = 0
  479. local CO3 = 0
  480. local CO4 = 0
  481. local CHANGEDEFENSE = 0
  482. local CHANGEDAMAGE = 0
  483. local CHANGEMOVEMENT = 0
  484. local ANIM = "Idle"
  485. local ATTACK = false
  486. local EQUIPPED = false
  487. local HOLD = false
  488. local COMBO = 1
  489. local LASTPOINT = nil
  490. local BLCF = nil
  491. local SCFR = nil
  492. local STAGGERHITANIM = false
  493. local STAGGERANIM = false
  494. local STUNANIM = false
  495. local CRITCHANCENUMBER = 0
  496. local IDLENUMBER = 0
  497. local DONUMBER = 0
  498. local HANDIDLE = false
  499. local SINE = 0
  500. local CHANGE = 2 / Animation_Speed
  501. local WALKINGANIM = false
  502. local WALK = 0
  503. local DISABLEJUMPING = false
  504. local HASBEENBLOCKED = false
  505. local STUNDELAYNUMBER = 0
  506. local MANADELAYNUMBER = 0
  507. local SECONDARYMANADELAYNUMBER = 0
  508. local ROBLOXIDLEANIMATION = IT("Animation")
  509. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  510. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  511. --ROBLOXIDLEANIMATION.Parent = Humanoid
  512. local WEAPONGUI = IT("ScreenGui", nil)
  513. WEAPONGUI.Name = "Weapon GUI"
  514. local WEAPONTOOL = IT("HopperBin", nil)
  515. WEAPONTOOL.Name = Weapon_Name
  516. local Weapon = IT("Model")
  517. Weapon.Name = Weapon_Name
  518. local Effects = IT("Folder", Weapon)
  519. Effects.Name = "Effects"
  520. local ANIMATOR = Humanoid.Animator
  521. local ANIMATE = Character.Animate
  522. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  523. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  524. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  525. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  526.  
  527. --//=================================\\
  528. --\\=================================//
  529.  
  530.  
  531.  
  532.  
  533.  
  534. --//=================================\\
  535. --|| STATS
  536. --\\=================================//
  537.  
  538. if Character:FindFirstChild("Stats") ~= nil then
  539. Character:FindFirstChild("Stats").Parent = nil
  540. end
  541.  
  542. local Stats = IT("Folder", nil)
  543. Stats.Name = "Stats"
  544. local ChangeStat = IT("Folder", Stats)
  545. ChangeStat.Name = "ChangeStat"
  546. local Defense = IT("NumberValue", Stats)
  547. Defense.Name = "Defense"
  548. Defense.Value = 1
  549. local Movement = IT("NumberValue", Stats)
  550. Movement.Name = "Movement"
  551. Movement.Value = 1
  552. local Damage = IT("NumberValue", Stats)
  553. Damage.Name = "Damage"
  554. Damage.Value = 1
  555. local Mana = IT("NumberValue", Stats)
  556. Mana.Name = "Mana"
  557. Mana.Value = 0
  558. local SecondaryMana = IT("NumberValue", Stats)
  559. SecondaryMana.Name = "SecondaryMana"
  560. SecondaryMana.Value = 0
  561. local CanCrit = IT("BoolValue", Stats)
  562. CanCrit.Name = "CanCrit"
  563. CanCrit.Value = false
  564. local CritChance = IT("NumberValue", Stats)
  565. CritChance.Name = "CritChance"
  566. CritChance.Value = 20
  567. local CanPenetrateArmor = IT("BoolValue", Stats)
  568. CanPenetrateArmor.Name = "CanPenetrateArmor"
  569. CanPenetrateArmor.Value = false
  570. local AntiTeamKill = IT("BoolValue", Stats)
  571. AntiTeamKill.Name = "AntiTeamKill"
  572. AntiTeamKill.Value = false
  573. local Rooted = IT("BoolValue", Stats)
  574. Rooted.Name = "Rooted"
  575. Rooted.Value = false
  576. local Block = IT("BoolValue", Stats)
  577. Block.Name = "Block"
  578. Block.Value = false
  579. local RecentEnemy = IT("ObjectValue", Stats)
  580. RecentEnemy.Name = "RecentEnemy"
  581. RecentEnemy.Value = nil
  582. local StaggerHit = IT("BoolValue", Stats)
  583. StaggerHit.Name = "StaggerHit"
  584. StaggerHit.Value = false
  585. local Stagger = IT("BoolValue", Stats)
  586. Stagger.Name = "Stagger"
  587. Stagger.Value = false
  588. local Stun = IT("BoolValue", Stats)
  589. Stun.Name = "Stun"
  590. Stun.Value = false
  591. local StunValue = IT("NumberValue", Stats)
  592. StunValue.Name = "StunValue"
  593. StunValue.Value = 0
  594.  
  595. if Enable_Stats == true and Put_Stats_In_Character == true then
  596. Stats.Parent = Character
  597. end
  598.  
  599. --//=================================\\
  600. --\\=================================//
  601.  
  602.  
  603.  
  604.  
  605.  
  606. --//=================================\\
  607. --|| DEBUFFS / BUFFS
  608. --\\=================================//
  609.  
  610. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  611. DEFENSECHANGE1.Name = "ChangeDefense"
  612. DEFENSECHANGE1.Value = 0
  613.  
  614. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  615. MOVEMENTCHANGE1.Name = "ChangeMovement"
  616. MOVEMENTCHANGE1.Value = 0
  617.  
  618. --//=================================\\
  619. --\\=================================//
  620.  
  621.  
  622.  
  623.  
  624.  
  625. --//=================================\\
  626. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  627. --\\=================================//
  628.  
  629. ArtificialHB = Instance.new("BindableEvent", script)
  630. ArtificialHB.Name = "ArtificialHB"
  631.  
  632. script:WaitForChild("ArtificialHB")
  633.  
  634. frame = Frame_Speed
  635. tf = 0
  636. allowframeloss = false
  637. tossremainder = false
  638. lastframe = tick()
  639. script.ArtificialHB:Fire()
  640.  
  641. game:GetService("RunService").Heartbeat:connect(function(s, p)
  642. tf = tf + s
  643. if tf >= frame then
  644. if allowframeloss then
  645. script.ArtificialHB:Fire()
  646. lastframe = tick()
  647. else
  648. for i = 1, math.floor(tf / frame) do
  649. script.ArtificialHB:Fire()
  650. end
  651. lastframe = tick()
  652. end
  653. if tossremainder then
  654. tf = 0
  655. else
  656. tf = tf - frame * math.floor(tf / frame)
  657. end
  658. end
  659. end)
  660.  
  661. --//=================================\\
  662. --\\=================================//
  663.  
  664.  
  665.  
  666.  
  667.  
  668. --//=================================\\
  669. --|| SOME FUNCTIONS
  670. --\\=================================//
  671.  
  672. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  673. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  674. end
  675.  
  676. function PositiveAngle(NUMBER)
  677. if NUMBER >= 0 then
  678. NUMBER = 0
  679. end
  680. return NUMBER
  681. end
  682.  
  683. function NegativeAngle(NUMBER)
  684. if NUMBER <= 0 then
  685. NUMBER = 0
  686. end
  687. return NUMBER
  688. end
  689.  
  690. function Swait(NUMBER)
  691. if NUMBER == 0 or NUMBER == nil then
  692. ArtificialHB.Event:wait()
  693. else
  694. for i = 1, NUMBER do
  695. ArtificialHB.Event:wait()
  696. end
  697. end
  698. end
  699.  
  700. function QuaternionFromCFrame(cf)
  701. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  702. local trace = m00 + m11 + m22
  703. if trace > 0 then
  704. local s = math.sqrt(1 + trace)
  705. local recip = 0.5 / s
  706. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  707. else
  708. local i = 0
  709. if m11 > m00 then
  710. i = 1
  711. end
  712. if m22 > (i == 0 and m00 or m11) then
  713. i = 2
  714. end
  715. if i == 0 then
  716. local s = math.sqrt(m00 - m11 - m22 + 1)
  717. local recip = 0.5 / s
  718. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  719. elseif i == 1 then
  720. local s = math.sqrt(m11 - m22 - m00 + 1)
  721. local recip = 0.5 / s
  722. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  723. elseif i == 2 then
  724. local s = math.sqrt(m22 - m00 - m11 + 1)
  725. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  726. end
  727. end
  728. end
  729.  
  730. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  731. local xs, ys, zs = x + x, y + y, z + z
  732. local wx, wy, wz = w * xs, w * ys, w * zs
  733. local xx = x * xs
  734. local xy = x * ys
  735. local xz = x * zs
  736. local yy = y * ys
  737. local yz = y * zs
  738. local zz = z * zs
  739. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  740. end
  741.  
  742. function QuaternionSlerp(a, b, t)
  743. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  744. local startInterp, finishInterp;
  745. if cosTheta >= 0.0001 then
  746. if (1 - cosTheta) > 0.0001 then
  747. local theta = ACOS(cosTheta)
  748. local invSinTheta = 1 / SIN(theta)
  749. startInterp = SIN((1 - t) * theta) * invSinTheta
  750. finishInterp = SIN(t * theta) * invSinTheta
  751. else
  752. startInterp = 1 - t
  753. finishInterp = t
  754. end
  755. else
  756. if (1 + cosTheta) > 0.0001 then
  757. local theta = ACOS(-cosTheta)
  758. local invSinTheta = 1 / SIN(theta)
  759. startInterp = SIN((t - 1) * theta) * invSinTheta
  760. finishInterp = SIN(t * theta) * invSinTheta
  761. else
  762. startInterp = t - 1
  763. finishInterp = t
  764. end
  765. end
  766. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  767. end
  768.  
  769. function Clerp(a, b, t)
  770. local qa = {QuaternionFromCFrame(a)}
  771. local qb = {QuaternionFromCFrame(b)}
  772. local ax, ay, az = a.x, a.y, a.z
  773. local bx, by, bz = b.x, b.y, b.z
  774. local _t = 1 - t
  775. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  776. end
  777.  
  778. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  779. local frame = IT("Frame")
  780. frame.BackgroundTransparency = TRANSPARENCY
  781. frame.BorderSizePixel = BORDERSIZEPIXEL
  782. frame.Position = POSITION
  783. frame.Size = SIZE
  784. frame.BackgroundColor3 = COLOR
  785. frame.BorderColor3 = BORDERCOLOR
  786. frame.Name = NAME
  787. frame.Parent = PARENT
  788. return frame
  789. end
  790.  
  791. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  792. local label = IT("TextLabel")
  793. label.BackgroundTransparency = 1
  794. label.Size = UD2(1, 0, 1, 0)
  795. label.Position = UD2(0, 0, 0, 0)
  796. label.TextColor3 = C3(255, 255, 255)
  797. label.TextStrokeTransparency = STROKETRANSPARENCY
  798. label.TextTransparency = TRANSPARENCY
  799. label.FontSize = TEXTFONTSIZE
  800. label.Font = TEXTFONT
  801. label.BorderSizePixel = BORDERSIZEPIXEL
  802. label.TextScaled = true
  803. label.Text = TEXT
  804. label.Name = NAME
  805. label.Parent = PARENT
  806. return label
  807. end
  808.  
  809. function NoOutlines(PART)
  810. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  811. end
  812.  
  813. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  814. local NEWPART = IT("Part")
  815. NEWPART.formFactor = FORMFACTOR
  816. NEWPART.Reflectance = REFLECTANCE
  817. NEWPART.Transparency = TRANSPARENCY
  818. NEWPART.CanCollide = false
  819. NEWPART.Locked = true
  820. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  821. NEWPART.Name = NAME
  822. NEWPART.Size = SIZE
  823. NEWPART.Position = Torso.Position
  824. NoOutlines(NEWPART)
  825. NEWPART.Material = MATERIAL
  826. NEWPART:BreakJoints()
  827. NEWPART.Parent = PARENT
  828. return NEWPART
  829. end
  830.  
  831. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  832. local NEWMESH = IT(MESH)
  833. if MESH == "SpecialMesh" then
  834. NEWMESH.MeshType = MESHTYPE
  835. if MESHID ~= "nil" and MESHID ~= "" then
  836. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  837. end
  838. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  839. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=909271408"
  840. end
  841. end
  842. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  843. NEWMESH.Scale = SCALE
  844. NEWMESH.Parent = PARENT
  845. PARENT.Transparency = 1
  846. return NEWMESH
  847. end
  848.  
  849. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  850. local NEWWELD = IT(TYPE)
  851. NEWWELD.Part0 = PART0
  852. NEWWELD.Part1 = PART1
  853. NEWWELD.C0 = C0
  854. NEWWELD.C1 = C1
  855. NEWWELD.Parent = PARENT
  856. return NEWWELD
  857. end
  858.  
  859. function CreateSound(ID, PARENT, VOLUME, PITCH)
  860. coroutine.resume(coroutine.create(function()
  861. local NEWSOUND = IT("Sound", PARENT)
  862. NEWSOUND.Volume = VOLUME
  863. NEWSOUND.Pitch = PITCH
  864. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  865. Swait()
  866. NEWSOUND:play()
  867. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  868. end))
  869. end
  870.  
  871. function CFrameFromTopBack(at, top, back)
  872. local right = top:Cross(back)
  873. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  874. end
  875.  
  876. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  877. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  878. local CURRENTPOSITION = POSITION1
  879. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  880. coroutine.resume(coroutine.create(function()
  881. for i = 1, MULTIPLIERTIME do
  882. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  883. LIGHTNINGPART.Anchored = true
  884. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  885. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  886. if MULTIPLIERTIME == i then
  887. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  888. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  889. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  890. else
  891. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  892. end
  893. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  894. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  895. coroutine.resume(coroutine.create(function()
  896. while LIGHTNINGPART.Transparency ~= 1 do
  897. --local StartTransparency = tra
  898. for i=0, 1, LASTINGTIME do
  899. Swait()
  900. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  901. end
  902. end
  903. end))
  904. Swait(LIGHTNINGDELAY / Animation_Speed)
  905. end
  906. end))
  907. end
  908.  
  909. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  910. local fp=it("Part")
  911. fp.formFactor=formfactor
  912. fp.Parent=parent
  913. fp.Reflectance=reflectance
  914. fp.Transparency=transparency
  915. fp.CanCollide=false
  916. fp.Locked=true
  917. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  918. fp.Name=name
  919. fp.Size=size
  920. fp.Position=Character.Torso.Position
  921. fp.Material=material
  922. fp:BreakJoints()
  923. return fp
  924. end
  925.  
  926. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  927. local mesh=it(Mesh)
  928. mesh.Parent=part
  929. if Mesh=="SpecialMesh" then
  930. mesh.MeshType=meshtype
  931. mesh.MeshId=meshid
  932. end
  933. mesh.Offset=offset
  934. mesh.Scale=scale
  935. return mesh
  936. end
  937.  
  938. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  939. local prt=part("Custom",workspace,"Ice",0,0,"Steel blue","Effect",vt(1.5,1.5,1.5))
  940. prt.Anchored = true
  941. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  942. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  943. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  944. CF=Part.CFrame
  945. Numbb=0
  946. randnumb=math.random()-math.random()
  947. for i=0,1,0.05 do
  948. wait()
  949. CF=CF*cf(0,1,0)
  950. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  951. Part.CFrame=CF*euler(Numbb,0,0)
  952. Part.Transparency=i
  953. Numbb=Numbb+randnumb
  954. end
  955. Part.Parent=nil
  956. end),prt)
  957. end
  958.  
  959. function reap(t)
  960. if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then
  961. local s = Instance.new("Model")
  962. s.Name = t.Name
  963. s.Parent = workspace
  964. local tors = Instance.new("Part")
  965. tors.Name = "Torso"
  966. tors.Size = t.Torso.Size
  967. tors.Parent = s
  968. tors.CFrame = t.Torso.CFrame
  969. tors.Transparency = 1
  970. tors.CanCollide = false
  971. CreateSound("144884907", tors, 1, 1)
  972. for i = 1, 25 do
  973. BreakEffect(BrickColor.new("Black"),tors.CFrame,0.5,math.random(5,20),0.5)
  974. end
  975. t:Destroy()
  976. end
  977. end
  978.  
  979. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  980. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  981. EFFECTPART.Anchored = true
  982. EFFECTPART.CFrame = CFRAME
  983. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  984. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  985. coroutine.resume(coroutine.create(function(PART, MESH)
  986. for i = 0, 1, delay do
  987. Swait()
  988. PART.CFrame = PART.CFrame * ROTATION
  989. PART.Transparency = i
  990. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  991. end
  992. PART.Parent = nil
  993. end), EFFECTPART, EFFECTMESH)
  994. end
  995.  
  996. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  997. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  998. EFFECTPART.Anchored = true
  999. EFFECTPART.CFrame = CFRAME
  1000. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1001. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1002. coroutine.resume(coroutine.create(function(PART, MESH)
  1003. for i = 0, 1, delay do
  1004. Swait()
  1005. PART.CFrame = PART.CFrame * ROTATION
  1006. PART.Transparency = i
  1007. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1008. end
  1009. PART.Parent = nil
  1010. end), EFFECTPART, EFFECTMESH)
  1011. end
  1012.  
  1013. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1014. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1015. EFFECTPART.Anchored = true
  1016. EFFECTPART.CFrame = CFRAME
  1017. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1018. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1019. coroutine.resume(coroutine.create(function(PART, MESH)
  1020. for i = 0, 1, delay do
  1021. Swait()
  1022. PART.CFrame = PART.CFrame * ROTATION
  1023. PART.Transparency = i
  1024. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1025. end
  1026. PART.Parent = nil
  1027. end), EFFECTPART, EFFECTMESH)
  1028. end
  1029.  
  1030. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1031. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1032. EFFECTPART.Anchored = true
  1033. EFFECTPART.CFrame = CFRAME
  1034. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1035. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1036. coroutine.resume(coroutine.create(function(PART, MESH)
  1037. for i = 0, 1, delay do
  1038. Swait()
  1039. PART.CFrame = PART.CFrame * ROTATION
  1040. PART.Transparency = i
  1041. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1042. end
  1043. PART.Parent = nil
  1044. end), EFFECTPART, EFFECTMESH)
  1045. end
  1046.  
  1047. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1048. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1049. EFFECTPART.Anchored = true
  1050. EFFECTPART.CFrame = CFRAME
  1051. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1052. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1053. coroutine.resume(coroutine.create(function(PART, MESH)
  1054. for i = 0, 1, delay do
  1055. Swait()
  1056. PART.CFrame = PART.CFrame * ROTATION
  1057. PART.Transparency = i
  1058. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1059. end
  1060. PART.Parent = nil
  1061. end), EFFECTPART, EFFECTMESH)
  1062. end
  1063.  
  1064. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1065. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1066. EFFECTPART.Anchored = true
  1067. EFFECTPART.CFrame = CFRAME
  1068. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  1069. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1070. coroutine.resume(coroutine.create(function(PART, MESH)
  1071. for i = 0, 1, delay do
  1072. Swait()
  1073. PART.CFrame = PART.CFrame * ROTATION
  1074. PART.Transparency = i
  1075. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  1076. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1077. end
  1078. PART.Parent = nil
  1079. end), EFFECTPART, EFFECTMESH)
  1080. end
  1081.  
  1082. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1083. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1084. EFFECTPART.Anchored = true
  1085. EFFECTPART.CFrame = CFRAME
  1086. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1087. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1088. coroutine.resume(coroutine.create(function(PART, MESH)
  1089. for i = 0, 1, delay do
  1090. Swait()
  1091. PART.CFrame = PART.CFrame * ROTATION
  1092. PART.Transparency = i
  1093. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1094. end
  1095. PART.Parent = nil
  1096. end), EFFECTPART, EFFECTMESH)
  1097. end
  1098.  
  1099. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1100. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1101. EFFECTPART.Anchored = true
  1102. EFFECTPART.CFrame = CFRAME
  1103. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1104. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1105. coroutine.resume(coroutine.create(function(PART, MESH)
  1106. for i = 0, 1, delay do
  1107. Swait()
  1108. PART.CFrame = PART.CFrame * ROTATION
  1109. PART.Transparency = i
  1110. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1111. end
  1112. PART.Parent = nil
  1113. end), EFFECTPART, EFFECTMESH)
  1114. end
  1115.  
  1116. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1117. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1118. EFFECTPART.Anchored = true
  1119. EFFECTPART.CFrame = CFRAME
  1120. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1121. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1122. coroutine.resume(coroutine.create(function(PART, MESH)
  1123. for i = 0, 1, delay do
  1124. Swait()
  1125. PART.CFrame = PART.CFrame * ROTATION
  1126. PART.Transparency = i
  1127. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1128. end
  1129. PART.Parent = nil
  1130. end), EFFECTPART, EFFECTMESH)
  1131. end
  1132.  
  1133. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1134. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1135. EFFECTPART.Anchored = true
  1136. EFFECTPART.CFrame = CFRAME
  1137. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1138. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1139. coroutine.resume(coroutine.create(function(PART, MESH)
  1140. for i = 0, 1, delay do
  1141. Swait()
  1142. PART.CFrame = PART.CFrame * ROTATION
  1143. PART.Transparency = i
  1144. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1145. end
  1146. PART.Parent = nil
  1147. end), EFFECTPART, EFFECTMESH)
  1148. end
  1149.  
  1150. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1151. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1152. EFFECTPART.Anchored = true
  1153. EFFECTPART.CFrame = CFRAME
  1154. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1155. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1156. coroutine.resume(coroutine.create(function(PART, MESH)
  1157. for i = 0, 1, delay do
  1158. Swait()
  1159. PART.CFrame = PART.CFrame * ROTATION
  1160. PART.Transparency = i
  1161. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1162. end
  1163. PART.Parent = nil
  1164. end), EFFECTPART, EFFECTMESH)
  1165. end
  1166.  
  1167. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1168. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1169. EFFECTPART.Anchored = true
  1170. EFFECTPART.CFrame = CFRAME
  1171. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1172. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1173. coroutine.resume(coroutine.create(function(PART, MESH)
  1174. for i = 0, 1, delay do
  1175. Swait()
  1176. PART.CFrame = PART.CFrame * ROTATION
  1177. PART.Transparency = i
  1178. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1179. end
  1180. PART.Parent = nil
  1181. end), EFFECTPART, EFFECTMESH)
  1182. end
  1183.  
  1184. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1185. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1186. EFFECTPART.Anchored = true
  1187. EFFECTPART.CFrame = CFRAME
  1188. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1189. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1190. coroutine.resume(coroutine.create(function(PART, MESH)
  1191. for i = 0, 1, delay do
  1192. Swait()
  1193. PART.CFrame = PART.CFrame * ROTATION
  1194. PART.Transparency = i
  1195. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1196. end
  1197. PART.Parent = nil
  1198. end), EFFECTPART, EFFECTMESH)
  1199. end
  1200.  
  1201. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  1202. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1203. EFFECTPART.Anchored = true
  1204. EFFECTPART.CFrame = CFRAME
  1205. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1206. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1207. local XVALUE = MRANDOM()
  1208. local YVALUE = MRANDOM()
  1209. local ZVALUE = MRANDOM()
  1210. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1211. for i = 0, 1, delay do
  1212. Swait()
  1213. PART.CFrame = PART.CFrame * ROTATION
  1214. PART.Transparency = i
  1215. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1216. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1217. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1218. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1219. end
  1220. PART.Parent = nil
  1221. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1222. end
  1223.  
  1224. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1225. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1226. if MAGNITUDECFRAME > (1 / 100) then
  1227. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1228. EFFECTPART.Anchored = true
  1229. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1230. local THEMESHTYPE = "BlockMesh"
  1231. if MESHTYPE == "Cylinder" then
  1232. THEMESHTYPE = "CylinderMesh"
  1233. end
  1234. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1235. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1236. coroutine.resume(coroutine.create(function(PART, MESH)
  1237. for i = 0, 1, delay do
  1238. Swait()
  1239. PART.CFrame = PART.CFrame * ROTATION
  1240. PART.Transparency = i
  1241. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1242. end
  1243. PART.Parent = nil
  1244. end), EFFECTPART, EFFECTMESH)
  1245. end
  1246. end
  1247.  
  1248. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1249. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1250. EFFECTPART.Anchored = true
  1251. EFFECTPART.CFrame = CFRAME
  1252. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1253. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1254. local THELASTPOINT = CFRAME
  1255. coroutine.resume(coroutine.create(function(PART)
  1256. for i = 1, DURATION do
  1257. Swait()
  1258. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1259. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1260. THELASTPOINT = PART.CFrame
  1261. end
  1262. PART.Parent = nil
  1263. end), EFFECTPART)
  1264. end
  1265.  
  1266. --local list={}
  1267. function Triangle(Color, Material, a, b, c, delay)
  1268. local edge1 = (c - a):Dot((b - a).unit)
  1269. local edge2 = (a - b):Dot((c - b).unit)
  1270. local edge3 = (b - c):Dot((a - c).unit)
  1271. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1272. a, b, c=a, b, c
  1273. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1274. a, b, c=b, c, a
  1275. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1276. a, b, c=c, a, b
  1277. else
  1278. assert(false, "unreachable")
  1279. end
  1280. local len1 = (c - a):Dot((b - a).unit)
  1281. local len2 = (b - a).magnitude - len1
  1282. local width = (a + (b - a).unit * len1 - c).magnitude
  1283. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1284. if len1 > 1 / 100 then
  1285. local sz = VT(0.2, width, len1)
  1286. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1287. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1288. w1.Anchored = true
  1289. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1292. Swait()
  1293. w1.Transparency = i
  1294. end
  1295. w1.Parent = nil
  1296. end))
  1297. game:GetService("Debris"):AddItem(w1, 10)
  1298. --table.insert(list, w1)
  1299. end
  1300. if len2 > 1 / 100 then
  1301. local sz = VT(0.2, width, len2)
  1302. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1303. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1304. w2.Anchored = true
  1305. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1306. coroutine.resume(coroutine.create(function()
  1307. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1308. Swait()
  1309. w2.Transparency = i
  1310. end
  1311. w2.Parent = nil
  1312. end))
  1313. game:GetService("Debris"):AddItem(w2, 10)
  1314. --table.insert(list, w2)
  1315. end
  1316. --return unpack(list)
  1317. end
  1318.  
  1319. --[[Usage:
  1320. local Pos = Part
  1321. local Offset = Part.CFrame * CF(0, 0, 0)
  1322. local Color = "Institutional white"
  1323. local Material = "Neon"
  1324. local TheDelay = 0.01
  1325. local Height = 4
  1326. BLCF = Offset
  1327. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1328. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1329. if a then game:GetService("Debris"):AddItem(a, 1) end
  1330. if b then game:GetService("Debris"):AddItem(b, 1) end
  1331. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1332. if a then game:GetService("Debris"):AddItem(a, 1) end
  1333. if b then game:GetService("Debris"):AddItem(b, 1) end
  1334. SCFR = BLCF
  1335. elseif not SCFR then
  1336. SCFR = BLCF
  1337. end
  1338. --
  1339. BLCF = nil
  1340. SCFR = nil
  1341. --]]
  1342.  
  1343. --//=================================\\
  1344. --\\=================================//
  1345.  
  1346.  
  1347.  
  1348.  
  1349.  
  1350. --//=================================\\
  1351. --|| RESIZE PLAYER
  1352. --\\=================================//
  1353.  
  1354. if Player_Size ~= 1 then
  1355. RootPart.Size = RootPart.Size * Player_Size
  1356. Torso.Size = Torso.Size * Player_Size
  1357. Head.Size = Head.Size * Player_Size
  1358. RightArm.Size = RightArm.Size * Player_Size
  1359. LeftArm.Size = LeftArm.Size * Player_Size
  1360. RightLeg.Size = RightLeg.Size * Player_Size
  1361. LeftLeg.Size = LeftLeg.Size * Player_Size
  1362. RootJoint.Parent = RootPart
  1363. Neck.Parent = Torso
  1364. RightShoulder.Parent = Torso
  1365. LeftShoulder.Parent = Torso
  1366. RightHip.Parent = Torso
  1367. LeftHip.Parent = Torso
  1368.  
  1369. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1370. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1371. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1372. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1373. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1374. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1375. if Disable_Moving_Arms == false then
  1376. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1377. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1378. else
  1379. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1380. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1381. end
  1382. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1383. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1384. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1385. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1386. wait(0.1)
  1387. eye1.Parent = Character
  1388. eye2.Parent = Character
  1389. horns.Parent = Character
  1390. local cape = Instance.new("Part")
  1391. cape.CFrame = Torso.CFrame
  1392. cape.Parent = Character
  1393. cape.Name = "Cape"
  1394. local capemesh = Instance.new("SpecialMesh")
  1395. capemesh.MeshId = "http://www.roblox.com/asset/?id=215735235"
  1396. capemesh.TextureId = "http://www.roblox.com/asset/?id=215735282"
  1397. capemesh.Scale = Vector3.new(8,8.5,7.5)
  1398. capemesh.Offset = Vector3.new(0,-0.35,0.75)
  1399. capemesh.Parent = cape
  1400. weldBetween(Torso,cape)
  1401. local pen = Instance.new("Part")
  1402. pen.CFrame = Torso.CFrame
  1403. pen.Parent = Character
  1404. pen.Name = "Pendant"
  1405. local penmesh = Instance.new("SpecialMesh")
  1406. penmesh.MeshId = "rbxassetid://483743853"
  1407. penmesh.TextureId = "rbxassetid://482551659"
  1408. penmesh.Scale = Vector3.new(4,4,4)
  1409. penmesh.Offset = Vector3.new(0,2,0)
  1410. penmesh.Parent = pen
  1411. weldBetween(Torso,pen)
  1412. end
  1413.  
  1414.  
  1415. --//=================================\\
  1416. --\\=================================//
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422. --//=================================\\
  1423. --|| WEAPON CREATION
  1424. --\\=================================//
  1425.  
  1426. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  1427. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1428. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1429.  
  1430. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  1431. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1432.  
  1433. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  1434. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1435.  
  1436. if Player_Size ~= 1 then
  1437. for _, v in pairs (Weapon:GetChildren()) do
  1438. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1439. local p1 = v.Part1
  1440. v.Part1 = nil
  1441. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1442. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1443. v.Part1 = p1
  1444. elseif v.ClassName == "Part" then
  1445. for _, b in pairs (v:GetChildren()) do
  1446. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1447. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1448. end
  1449. end
  1450. end
  1451. end
  1452. end
  1453.  
  1454. for _, c in pairs(Weapon:GetChildren()) do
  1455. if c.ClassName == "Part" then
  1456. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1457. end
  1458. end
  1459.  
  1460. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1461. HandleWeld.Part0 = RightArm
  1462. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1463. end
  1464.  
  1465. Weapon.Parent = Character
  1466.  
  1467. Humanoid.Died:connect(function()
  1468. ATTACK = true
  1469. end)
  1470.  
  1471. print(Class_Name.." loaded.")
  1472.  
  1473. --//=================================\\
  1474. --\\=================================//
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480. --//=================================\\
  1481. --|| DAMAGE FUNCTIONS
  1482. --\\=================================//
  1483.  
  1484. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1485. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1486. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1487. local BODYGYRO = IT("BodyGyro", STATPART)
  1488. local BODYPOSITION = IT("BodyPosition", STATPART)
  1489. BODYPOSITION.P = 2000
  1490. BODYPOSITION.D = 100
  1491. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1492. if LABELTYPE == "Normal" then
  1493. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1494. elseif LABELTYPE == "Debuff" then
  1495. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1496. elseif LABELTYPE == "Interruption" then
  1497. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1498. end
  1499. game:GetService("Debris"):AddItem(STATPART ,5)
  1500. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1501. BILLBOARDGUI.Adornee = STATPART
  1502. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1503. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1504. BILLBOARDGUI.AlwaysOnTop = false
  1505. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1506. TEXTLABEL.BackgroundTransparency = 1
  1507. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1508. TEXTLABEL.Text = TEXT
  1509. TEXTLABEL.Font = "SourceSans"
  1510. TEXTLABEL.FontSize="Size42"
  1511. TEXTLABEL.TextColor3 = COLOR
  1512. TEXTLABEL.TextStrokeTransparency = 0
  1513. TEXTLABEL.TextScaled = true
  1514. TEXTLABEL.TextWrapped = true
  1515. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1516. wait(0.2)
  1517. for i=1, 5 do
  1518. wait()
  1519. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1520. end
  1521. wait(1.2)
  1522. for i=1, 5 do
  1523. wait()
  1524. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1525. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1526. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1527. end
  1528. THEPART.Parent = nil
  1529. end),STATPART, BODYPOSITION, TEXTLABEL)
  1530. end
  1531.  
  1532. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1533. if LOCATION:FindFirstChild("Stats") ~= nil then
  1534. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1535. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1536. return
  1537. end
  1538. end
  1539. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1540. local NewStatChange = IT("NumberValue")
  1541. NewStatChange.Value = AMOUNT
  1542. if STAT == "Defense" then
  1543. NewStatChange.Name = "ChangeDefense"
  1544. elseif STAT == "Damage" then
  1545. NewStatChange.Name = "ChangeDamage"
  1546. elseif STAT == "Movement" then
  1547. NewStatChange.Name = "ChangeMovement"
  1548. end
  1549. if SHOWTHESTAT == true then
  1550. if AMOUNT < 0 then
  1551. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1552. elseif AMOUNT > 0 then
  1553. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1554. end
  1555. end
  1556. if DURATION ~= nil and DURATION ~= 0 then
  1557. local StatDuration = IT("NumberValue")
  1558. StatDuration.Name = "Duration"
  1559. StatDuration.Value = DURATION
  1560. StatDuration.Parent = NewStatChange
  1561. end
  1562. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1563. end
  1564. end
  1565. end
  1566.  
  1567. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1568. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1569. if HIT.Parent == nil then
  1570. return
  1571. end
  1572. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1573. for _, v in pairs(HIT.Parent:GetChildren()) do
  1574. if v:IsA("Humanoid") then
  1575. HITHUMANOID = v
  1576. HITHUMANOID.MaxHealth = 100
  1577. end
  1578. end
  1579. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1580. StaggerHit.Value = true
  1581. if Play_Hitbox_Hit_Sound == true then
  1582. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1583. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1584. end
  1585. end
  1586. return
  1587. end
  1588. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1589. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1590. end
  1591. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1592. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1593. end
  1594. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1595. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1596. if HIT.Parent.DebounceHit.Value == true then
  1597. return
  1598. end
  1599. end
  1600. if AntiTeamKill.Value == true then
  1601. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1602. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1603. return
  1604. end
  1605. end
  1606. end
  1607. if HITEVENWHENDEAD == false then
  1608. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1609. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1610. return
  1611. end
  1612. end
  1613. end
  1614. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1615. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1616. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1617. end
  1618. end
  1619. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1620. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1621. if STAGGER == true and Enable_Stagger == true then
  1622. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1623. end
  1624. end
  1625. end
  1626. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1627. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1628. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1629. HASBEENBLOCKED = true
  1630. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1631. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1632. if RANGED ~= true then
  1633. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1634. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1635. end
  1636. end
  1637. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1638. BlockDebounce.Name = "BlockDebounce"
  1639. BlockDebounce.Value = true
  1640. if RANGED ~= true then
  1641. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1642. else
  1643. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1644. end
  1645. end
  1646. if RANGED ~= true and Enable_Stagger == true then
  1647. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1648. Stagger.Value = true
  1649. end
  1650. return
  1651. end
  1652. end
  1653. end
  1654. if DECREASETHESTAT ~= nil then
  1655. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1656. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1657. end
  1658. end
  1659. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1660. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1661. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1662. if CanPenetrateArmor.Value == true then
  1663. DAMAGE = DAMAGE
  1664. else
  1665. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1666. end
  1667. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1668. DAMAGE = DAMAGE
  1669. end
  1670. end
  1671. if CanCrit.Value == true then
  1672. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1673. if CRITCHANCENUMBER == 1 then
  1674. DAMAGE = DAMAGE * 2
  1675. end
  1676. end
  1677. DAMAGE = math.floor(DAMAGE)
  1678. if HASBEENBLOCKED == false then
  1679. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1680. end
  1681. if DAMAGE < 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  1682. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1683. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1684. CreateSound("296102734", HIT, 1, 1)
  1685. else
  1686. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1687. end
  1688. elseif DAMAGE >= 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  1689. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1690. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1691. CreateSound("296102734", HIT, 1, 1)
  1692. else
  1693. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1694. end
  1695. elseif DAMAGE <= 3 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  1696. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1697. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1698. CreateSound("296102734", HIT, 1, 1)
  1699. else
  1700. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1701. end
  1702. elseif HITHUMANOID.Parent:FindFirstChild("IceCover") then
  1703. HITHUMANOID.Health = 0
  1704. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "SHATTERED", C3(225/255, 225/255, 225/255))
  1705. reap(HITHUMANOID.Parent)
  1706. end
  1707. if TYPE == "Normal" then
  1708. local vp = IT("BodyVelocity")
  1709. vp.P=500
  1710. vp.maxForce = VT(math.huge, 0, math.huge)
  1711. if KNOCKBACKTYPE == 1 then
  1712. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1713. elseif KNOCKBACKTYPE == 2 then
  1714. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1715. end
  1716. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1717. vp.Parent = HIT--.Parent.Torso
  1718. end
  1719. game:GetService("Debris"):AddItem(vp, 0.5)
  1720. end
  1721. HASBEENBLOCKED = false
  1722. RecentEnemy.Value = HIT.Parent
  1723. local DebounceHit = IT("BoolValue", HIT.Parent)
  1724. DebounceHit.Name = "DebounceHit"
  1725. DebounceHit.Value = true
  1726. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1727. end
  1728. end
  1729.  
  1730. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1731. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1732. for _, c in pairs(workspace:GetChildren()) do
  1733. local HUMANOID = c:FindFirstChild("Humanoid")
  1734. local HEAD = nil
  1735. if HUMANOID ~= nil then
  1736. for _, d in pairs(c:GetChildren()) do
  1737. if d.ClassName == "Model" and RANGED ~= true then
  1738. HEAD = d:FindFirstChild("Hitbox")
  1739. if HEAD ~= nil then
  1740. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1741. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1742. if Play_Hitbox_Hit_Sound == true then
  1743. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1744. HitRefpart.Anchored = true
  1745. HitRefpart.CFrame = CF(HEAD.Position)
  1746. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1747. end
  1748. if Enable_Stagger_Hit == true then
  1749. StaggerHit.Value = true
  1750. end
  1751. end
  1752. end
  1753. elseif d:IsA"BasePart" then
  1754. HEAD = d
  1755. if HEAD ~= nil then
  1756. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1757. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1758. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. end
  1766.  
  1767. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1768. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1769. if Player.Neutral == true then
  1770. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1771. end
  1772. for _, c in pairs(workspace:GetChildren()) do
  1773. local HUMANOID = c:FindFirstChild("Humanoid")
  1774. local THEHEAD = nil
  1775. if HUMANOID ~= nil then
  1776. if c:FindFirstChild("Torso") ~= nil then
  1777. THEHEAD = c:FindFirstChild("Torso")
  1778. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1779. THEHEAD = c:FindFirstChild("UpperTorso")
  1780. end
  1781. if THEHEAD ~= nil then
  1782. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1783. print("yes 1")
  1784. if APPLYTOOTHERSINSTEAD == true then
  1785. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1786. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1787. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1788. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1789. end
  1790. end
  1791. end
  1792. elseif APPLYTOOTHERSINSTEAD == false then
  1793. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1794. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1795. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1796. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1797. end
  1798. end
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end
  1805.  
  1806. --//=================================\\
  1807. --\\=================================//
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813. --//=================================\\
  1814. --|| WEAPON GUI
  1815. --\\=================================//
  1816.  
  1817. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1818. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1819. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1820.  
  1821. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1822. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1823. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1824.  
  1825. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1826. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1827. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1828.  
  1829. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1830. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1831. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1832.  
  1833. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1834. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1835.  
  1836. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1837. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1838.  
  1839. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1840. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1841.  
  1842. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1843. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1844. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1845. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1846.  
  1847. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1848. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1849. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1850. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1851.  
  1852. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1853. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1854. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1855. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1856.  
  1857. if Enable_Gui == true then
  1858. WEAPONGUI.Parent = PlayerGui
  1859. end
  1860.  
  1861. if Enable_Stats == true and Show_Stats == true then
  1862. DEFENSEFRAME.Parent = WEAPONGUI
  1863. DAMAGEFRAME.Parent = WEAPONGUI
  1864. MOVEMENTFRAME.Parent = WEAPONGUI
  1865. end
  1866.  
  1867. if Enable_Secondary_Bar == true then
  1868. SECONDARYMANABAR.Parent = WEAPONGUI
  1869. end
  1870.  
  1871. if Enable_Abilities == true then
  1872. SKILL1FRAME.Parent = WEAPONGUI
  1873. SKILL2FRAME.Parent = WEAPONGUI
  1874. SKILL3FRAME.Parent = WEAPONGUI
  1875. SKILL4FRAME.Parent = WEAPONGUI
  1876. end
  1877.  
  1878. if Enable_Stun == true then
  1879. STUNFRAME.Parent = WEAPONGUI
  1880. end
  1881.  
  1882. function UpdateGUI()
  1883. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1884. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1885. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1886. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1887. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1888. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1889. if Enable_Abilities == true then
  1890. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1891. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1892. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1893. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1894. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1895. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1896. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1897. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1898. end
  1899. if Enable_Stats == true and Show_Stats == true then
  1900. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1901. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1902. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1903. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1904. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1905. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1906. end
  1907. if Enable_Stun == true then
  1908. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1909. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1910. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1911. end
  1912. if Enable_Secondary_Bar == true then
  1913. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1914. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1915. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1916. end
  1917. end
  1918.  
  1919. if Enable_Gui == true then
  1920. UpdateGUI()
  1921. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1922. if v.ClassName == "Frame" then
  1923. for _, b in pairs (v:GetChildren()) do
  1924. if b.ClassName == "TextLabel" then
  1925. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1926. wait(Menu_Update_Speed)
  1927. for i = 1, 0, -0.1 do
  1928. Swait()
  1929. THETEXTLABEL.TextTransparency = i
  1930. THETEXTLABEL.TextStrokeTransparency = i
  1931. end
  1932. THETEXTLABEL.TextTransparency = 0
  1933. THETEXTLABEL.TextStrokeTransparency = 0
  1934. end), b)
  1935. end
  1936. end
  1937. end
  1938. end
  1939. end
  1940.  
  1941. --//=================================\\
  1942. --\\=================================//
  1943.  
  1944.  
  1945.  
  1946.  
  1947.  
  1948. --//=================================\\
  1949. --|| SKILL FUNCTIONS
  1950. --\\=================================//
  1951.  
  1952. function UpdateSkillsAndStuff()
  1953. if Mana_Regen_Mode == "1" then
  1954. if Mana.Value >= Max_Mana then
  1955. Mana.Value = Max_Mana
  1956. elseif Mana.Value < 0 then
  1957. Mana.Value = 0
  1958. else
  1959. if MANADELAYNUMBER <= Mana_Wait then
  1960. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1961. else
  1962. MANADELAYNUMBER = 0
  1963. Mana.Value = Mana.Value + Recover_Mana
  1964. end
  1965. end
  1966. elseif Mana_Regen_Mode == "2" then
  1967. if Mana.Value <= Max_Mana then
  1968. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1969. elseif Mana.Value >= Max_Mana then
  1970. Mana.Value = Max_Mana
  1971. elseif Mana.Value < 0 then
  1972. Mana.Value = 0
  1973. end
  1974. end
  1975. if Enable_Secondary_Bar == true then
  1976. if Secondary_Mana_Regen_Mode == "1" then
  1977. if SecondaryMana.Value >= Max_Secondary_Mana then
  1978. SecondaryMana.Value = Max_Secondary_Mana
  1979. elseif SecondaryMana.Value < 0 then
  1980. SecondaryMana.Value = 0
  1981. else
  1982. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1983. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1984. else
  1985. SECONDARYMANADELAYNUMBER = 0
  1986. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1987. end
  1988. end
  1989. elseif Secondary_Mana_Regen_Mode == "2" then
  1990. if SecondaryMana.Value <= Max_Secondary_Mana then
  1991. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1992. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1993. SecondaryMana.Value = Max_Secondary_Mana
  1994. elseif SecondaryMana.Value < 0 then
  1995. SecondaryMana.Value = 0
  1996. end
  1997. end
  1998. else
  1999. SecondaryMana.Value = 0
  2000. end
  2001. if Enable_Stun == true then
  2002. if Stun_Lose_Mode == "1" then
  2003. if StunValue.Value > Max_Stun then
  2004. StunValue.Value = Max_Stun
  2005. elseif StunValue.Value <= 0 then
  2006. StunValue.Value = 0
  2007. else
  2008. if STUNDELAYNUMBER <= Stun_Wait then
  2009. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  2010. else
  2011. STUNDELAYNUMBER = 0
  2012. StunValue.Value = StunValue.Value - Lose_Stun
  2013. end
  2014. end
  2015. elseif Stun_Lose_Mode == "2" then
  2016. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  2017. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  2018. elseif StunValue.Value > Max_Stun then
  2019. StunValue.Value = Max_Stun
  2020. elseif StunValue.Value <= 0 then
  2021. StunValue.Value = 0
  2022. end
  2023. end
  2024. else
  2025. StunValue.Value = 0
  2026. end
  2027. if Enable_Abilities == true then
  2028. if CO1 <= Cooldown_1 then
  2029. CO1 = CO1 + (1 / 30) / Animation_Speed
  2030. elseif CO1 >= Cooldown_1 then
  2031. CO1 = Cooldown_1
  2032. end
  2033. if CO2 <= Cooldown_2 then
  2034. CO2 = CO2 + (1 / 30) / Animation_Speed
  2035. elseif CO2 >= Cooldown_2 then
  2036. CO2 = Cooldown_2
  2037. end
  2038. if CO3 <= Cooldown_3 then
  2039. CO3 = CO3 + (1 / 30) / Animation_Speed
  2040. elseif CO3 >= Cooldown_3 then
  2041. CO3 = Cooldown_3
  2042. end
  2043. if CO4 <= Cooldown_4 then
  2044. CO4 = CO4 + (1 / 30) / Animation_Speed
  2045. elseif CO4 >= Cooldown_4 then
  2046. CO4 = Cooldown_4
  2047. end
  2048. end
  2049. end
  2050.  
  2051. --//=================================\\
  2052. --\\=================================//
  2053.  
  2054.  
  2055.  
  2056.  
  2057.  
  2058. --//=================================\\
  2059. --|| ATTACK FUNCTIONS AND STUFF
  2060. --\\=================================//
  2061.  
  2062. function EquipWeapon()
  2063. --ATTACK = true
  2064. DEFENSECHANGE1.Parent = nil
  2065. MOVEMENTCHANGE1.Parent = ChangeStat
  2066. for i=0, 1, 0.5 / Animation_Speed do
  2067. Swait()
  2068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2074. end
  2075. for i=0, 1, 0.08 / Animation_Speed do
  2076. Swait()
  2077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2083. end
  2084. HandleWeld.Part0 = RightArm
  2085. HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
  2086. CreateSound("174884033", HitboxPart, 1, 1.5)
  2087. for i=0, 1, 0.5 / Animation_Speed do
  2088. Swait()
  2089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2093. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2095. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  2096. end
  2097. LASTPOINT = EffectPart.CFrame
  2098. for i=0, 1, 0.08 / Animation_Speed do
  2099. Swait()
  2100. TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
  2101. LASTPOINT = EffectPart.CFrame
  2102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2106. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2108. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  2109. end
  2110. LASTPOINT = nil
  2111. --ATTACK = false
  2112. end
  2113.  
  2114. function UnequipWeapon()
  2115. --ATTACK = true
  2116. for i=0, 1, 0.5 / Animation_Speed do
  2117. Swait()
  2118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2122. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2124. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  2125. end
  2126. CreateSound("245542809", HitboxPart, 1, 1.2)
  2127. for i=0, 1, 0.08 / Animation_Speed do
  2128. Swait()
  2129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2135. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  2136. end
  2137. HandleWeld.Part0 = Torso
  2138. HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
  2139. for i=0, 1, 0.5 / Animation_Speed do
  2140. Swait()
  2141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2147. end
  2148. for i=0, 1, 0.08 / Animation_Speed do
  2149. Swait()
  2150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2151. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2153. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2156. if Disable_Moving_Arms == false then
  2157. RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  2158. LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  2159. else
  2160. RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  2161. LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  2162. end
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2165. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2166. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2167. end
  2168. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2169. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2170. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2171. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2172. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  2173. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  2174. if Disable_Moving_Arms == false then
  2175. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  2176. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  2177. else
  2178. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2179. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2180. end
  2181. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2182. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2183. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2184. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2185. --ATTACK = false
  2186. DEFENSECHANGE1.Parent = ChangeStat
  2187. MOVEMENTCHANGE1.Parent = nil
  2188. end
  2189.  
  2190. function StaggerHitAnimation()
  2191. ATTACK = true
  2192. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2193. for i = 1, MRANDOM(2, 4) do
  2194. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2195. end
  2196. end
  2197. for i = 0, 1, 0.1 / Animation_Speed do
  2198. Swait()
  2199. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2203. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2205. if Stagger.Value == true or Stun.Value == true then
  2206. break
  2207. end
  2208. end
  2209. ATTACK = false
  2210. end
  2211.  
  2212. function StaggerAnimation()
  2213. ATTACK = true
  2214. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2215. for i = 1, MRANDOM(2, 4) do
  2216. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2217. end
  2218. end
  2219. DISABLEJUMPING = true
  2220. COMBO = 1
  2221. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  2222. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  2223. STAGGERVELOCITY.P = 500
  2224. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  2225. if Rooted.Value == false then
  2226. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  2227. end
  2228. for i = 0, 1, 0.35 / Animation_Speed do
  2229. Swait()
  2230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2234. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  2236. end
  2237. for i = 0, 1, 0.2 / Animation_Speed do
  2238. Swait()
  2239. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2243. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  2245. end
  2246. STAGGERVELOCITY.Parent = nil
  2247. for i = 1, 50 * Animation_Speed do
  2248. Swait()
  2249. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  2255. end
  2256. DISABLEJUMPING = false
  2257. ATTACK = false
  2258. end
  2259.  
  2260. function StunAnimation()
  2261. ATTACK = true
  2262. DISABLEJUMPING = true
  2263. COMBO = 1
  2264. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  2265. for i = 0, 1, 0.3 / Animation_Speed do
  2266. Swait()
  2267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  2268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2271. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2273. end
  2274. for i = 0, 1, 0.3 / Animation_Speed do
  2275. Swait()
  2276. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2282. end
  2283. for i = 0, 1, 0.3 / Animation_Speed do
  2284. Swait()
  2285. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2289. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  2291. end
  2292. for i = 1, 70 * Animation_Speed do
  2293. Swait()
  2294. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  2295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  2296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2298. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2300. end
  2301. for i = 0, 1, 0.2 / Animation_Speed do
  2302. Swait()
  2303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2307. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2309. end
  2310. DISABLEJUMPING = false
  2311. ATTACK = false
  2312. end
  2313.  
  2314. function EAbility()
  2315. ATTACK = true
  2316. ATTACK = false
  2317. end
  2318.  
  2319. function Attack1()
  2320. ATTACK = true
  2321. for i=0, 1, 0.1 / Animation_Speed do
  2322. Swait()
  2323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2326. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2328. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2329. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2330. break
  2331. end
  2332. end
  2333. CreateSound("553461842", LeftArm, 1.2, MRANDOM(8, 9) / 10)
  2334. for i=0, 1, 0.1 / Animation_Speed*4 do
  2335. Swait()
  2336. local Pos = HitboxPart
  2337. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2338. local Color = "Cyan"
  2339. local Material = "Neon"
  2340. local TheDelay = 0.01
  2341. local Height = 6.2 * Player_Size
  2342. BLCF = Offset
  2343. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*6)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2349. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2350. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2351. break
  2352. end
  2353. end
  2354. shockwaveright()
  2355. BLCF = nil
  2356. SCFR = nil
  2357. ATTACK = false
  2358. end
  2359.  
  2360. function Attack2()
  2361. ATTACK = true
  2362. for i=0, 1, 0.1 / Animation_Speed do
  2363. Swait()
  2364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2368. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2370. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2371. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2372. break
  2373. end
  2374. end
  2375. CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10)
  2376. for i=0, 1, 0.1 / Animation_Speed*5 do
  2377. Swait()
  2378. local Pos = HitboxPart
  2379. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2380. local Color = "Cyan"
  2381. local Material = "Neon"
  2382. local TheDelay = 0.01
  2383. local Height = 6.2 * Player_Size
  2384. BLCF = Offset
  2385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*4)
  2388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2389. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2391. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2392. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2393. break
  2394. end
  2395. end
  2396. shockwaveright()
  2397. BLCF = nil
  2398. SCFR = nil
  2399. ATTACK = false
  2400. end
  2401.  
  2402. function Freeze()
  2403. pupil1.BrickColor = BrickColor.new("Black")
  2404. pupil2.BrickColor = BrickColor.new("Black")
  2405. Humanoid.JumpPower = 0
  2406. Humanoid.WalkSpeed = 0
  2407. ATTACK = true
  2408. CreateSound("357558023",Torso, 15, MRANDOM(11, 13) / 10)
  2409. for i=0, 1, 0.1 / Animation_Speed do
  2410. Swait()
  2411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(25)), 0.15 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2415. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  2416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2417. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2418. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2419. break
  2420. end
  2421. end
  2422. SilenceRoar2()
  2423. UniqueMove1()
  2424. end
  2425.  
  2426. function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
  2427. local POS1 = POSITION1
  2428. local POS2 = POSITION2
  2429. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2430. local FIREPILLARHITSOUNDS = {"260433557", --[["646619365",--]] "260433522"--[[, "144140670"--]]}
  2431. local FIREPILLARCOLORS = {"Toothpaste", "Cyan", "Tael"}
  2432. local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
  2433. local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2434. FirePillarRefpart1.Anchored = true
  2435. FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
  2436. game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
  2437. local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
  2438. if FIREPILLAR2HIT ~= nil then
  2439. FirePillarRefpart1.Parent = nil
  2440. local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2441. FirePillarRefpart2.Anchored = true
  2442. FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
  2443. game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
  2444. CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
  2445. for i = 1, MRANDOM(5, 10) do
  2446. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
  2447. end
  2448. for i = 1, MRANDOM(15, 20) do
  2449. local FIREEFFECTSIZE = MRANDOM(1, 2)
  2450. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
  2451. end
  2452. MagicCylinder("Cyan", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
  2453. MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
  2454. MagicSphere("Tael", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
  2455. MagicSphere("Lapis", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
  2456. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 25, 35, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
  2457. end
  2458. end
  2459.  
  2460. function Attack3()
  2461. ATTACK = true
  2462. local FIREEFFECTCOLORS = {"Tael", "Cyan", "Toohpaste"}
  2463. for i=0, 1, 0.1 / Animation_Speed do
  2464. Swait()
  2465. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2466. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2473. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2474. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2475. break
  2476. end
  2477. end
  2478. CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10)
  2479. FirePillar(RootPart.Position, Mouse.hit.p, 125, 3.5, 0, 5, 10, 0.025)
  2480. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2481. MagicBlock("Cyan", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2482. MagicBlock("Toothpaste", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2483. for i=0, 1, 0.1 / Animation_Speed do
  2484. Swait()
  2485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2489. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2491. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2492. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2496. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2498. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2499. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2500. break
  2501. end
  2502. end
  2503. ATTACK = false
  2504. end
  2505.  
  2506. function Move1()
  2507. ATTACK = true
  2508. ATTACK = false
  2509. end
  2510.  
  2511. function Move2()
  2512. ATTACK = true
  2513. ATTACK = false
  2514. end
  2515.  
  2516. function Move3()
  2517. ATTACK = true
  2518. ATTACK = false
  2519. end
  2520.  
  2521. function Move4()
  2522. ATTACK = true
  2523. ATTACK = false
  2524. end
  2525.  
  2526. function blizzard()
  2527. ATTACK = true
  2528. Humanoid.JumpPower = 0
  2529. Humanoid.WalkSpeed = 0
  2530. while true do
  2531. if HOLDBLIZZARD == true then
  2532. CreateSound("357558023", Torso, 15, MRANDOM(15, 18) / 10)
  2533. local ice = Instance.new("Part")
  2534. local mesh = Instance.new("SpecialMesh")
  2535. mesh.MeshId = "rbxassetid://168892432"
  2536. mesh.Scale = Vector3.new(18,18,18)
  2537. mesh.Parent = ice
  2538. ice.Parent = Character
  2539. ice.CanCollide = false
  2540. ice.Anchored = true
  2541. ice.Transparency = 1
  2542. ice.BrickColor = BrickColor.new("White")
  2543. ice.CFrame = RootPart.CFrame
  2544. local ice2 = Instance.new("Part")
  2545. local mesh2 = Instance.new("SpecialMesh")
  2546. mesh2.MeshId = "rbxassetid://168892432"
  2547. mesh2.Scale = Vector3.new(24,24,24)
  2548. mesh2.Parent = ice2
  2549. ice2.Parent = Character
  2550. ice2.CanCollide = false
  2551. ice2.Anchored = true
  2552. ice2.Transparency = 1
  2553. ice2.BrickColor = BrickColor.new("White")
  2554. ice2.CFrame = RootPart.CFrame
  2555. for spin = 1,20 do
  2556. spin = ice.CFrame
  2557. spin2 = ice2.CFrame
  2558. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 5, 8, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2559. ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
  2560. ice.Transparency = ice.Transparency - 0.025
  2561. ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
  2562. ice2.Transparency = ice2.Transparency - 0.025
  2563. wait(0.025)
  2564. end
  2565. for spin = 1,20 do
  2566. spin = ice.CFrame
  2567. spin2 = ice2.CFrame
  2568. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 15, 18, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2569. ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
  2570. ice.Transparency = ice.Transparency + 0.025
  2571. ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
  2572. ice2.Transparency = ice2.Transparency + 0.025
  2573. wait(0.025)
  2574. end
  2575. ice:Destroy()
  2576. else
  2577. ATTACK = false
  2578. Humanoid.JumpPower = 175
  2579. Humanoid.WalkSpeed = 45
  2580. break
  2581. end
  2582. end
  2583. end
  2584.  
  2585. function shockwaverightleg()
  2586. local shockwave = Instance.new("Part")
  2587. CreateSound("438666141", RightLeg, 5, 1)
  2588. shockwave.CanCollide = false
  2589. shockwave.Anchored = true
  2590. shockwave.Parent = Character
  2591. shockwave.BrickColor = BrickColor.new("Really black")
  2592. local meshg = Instance.new("SpecialMesh")
  2593. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2594. meshg.Parent = shockwave
  2595. meshg.Scale = Vector3.new(3, 12, 3)
  2596. shockwave.CFrame = RightLeg.CFrame
  2597. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightLeg, 12, false, 15, 20, MRANDOM(15, 25), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2598. for i = 1,20 do
  2599. meshg.Scale = meshg.Scale + Vector3.new(5,0,5)
  2600. wait(0.025)
  2601. end
  2602. for i = 1,20 do
  2603. shockwave.Transparency = shockwave.Transparency + 0.05
  2604. wait(0.015)
  2605. end
  2606. shockwave:Destroy()
  2607. end
  2608.  
  2609. function shockwaveright()
  2610. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2611. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2612. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2613. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2614. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2615. local shockwave = Instance.new("Part")
  2616. CreateSound("260430189", RightArm, 4, MRANDOM(3, 4) / 10)
  2617. shockwave.CanCollide = false
  2618. shockwave.Anchored = true
  2619. shockwave.Parent = Character
  2620. shockwave.BrickColor = BrickColor.new("Really black")
  2621. local meshg = Instance.new("SpecialMesh")
  2622. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2623. meshg.Parent = shockwave
  2624. meshg.Scale = Vector3.new(3, 12, 3)
  2625. shockwave.CFrame = RightArm.CFrame
  2626. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightArm, 5, false, 35, 45, MRANDOM(35, 45), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2627. for i = 1,10 do
  2628. shockwave.Transparency = shockwave.Transparency + 0.1
  2629. meshg.Scale = meshg.Scale + Vector3.new(1,0,1)
  2630. wait(0.05)
  2631. end
  2632. shockwave:Destroy()
  2633. end
  2634.  
  2635. --//=================================\\
  2636. --\\=================================//
  2637.  
  2638.  
  2639.  
  2640. --//=================================\\
  2641. --|| SET THINGS UP
  2642. --\\=================================//
  2643.  
  2644.  
  2645. --//=================================\\
  2646. --\\=================================//
  2647.  
  2648. function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2649. Humanoid.MaxHealth = "inf"
  2650. Humanoid.Health = "inf"
  2651. if HIT.Parent == nil then
  2652. return
  2653. end
  2654. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  2655. for _, v in pairs(HIT.Parent:GetChildren()) do
  2656. if v:IsA("Humanoid") then
  2657. HITHUMANOID = v
  2658. end
  2659. end
  2660. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  2661. StaggerHit.Value = true
  2662. if Play_Hitbox_Hit_Sound == true then
  2663. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  2664. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  2665. end
  2666. end
  2667. return
  2668. end
  2669. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  2670. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  2671. end
  2672. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  2673. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  2674. end
  2675. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  2676. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  2677. if HIT.Parent.DebounceHit.Value == true then
  2678. return
  2679. end
  2680. end
  2681. if AntiTeamKill.Value == true then
  2682. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  2683. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  2684. return
  2685. end
  2686. end
  2687. end
  2688. if HITEVENWHENDEAD == false then
  2689. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  2690. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  2691. return
  2692. end
  2693. end
  2694. end
  2695. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2696. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  2697. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  2698. end
  2699. end
  2700. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2701. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  2702. if STAGGER == true and Enable_Stagger == true then
  2703. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  2704. end
  2705. end
  2706. end
  2707. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2708. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  2709. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  2710. HASBEENBLOCKED = true
  2711. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  2712. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  2713. if RANGED ~= true then
  2714. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  2715. CreateSound("260433487", HIT, 1, HITBLOCKSOUNDPITCH)
  2716. end
  2717. end
  2718. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  2719. BlockDebounce.Name = "BlockDebounce"
  2720. BlockDebounce.Value = true
  2721. if RANGED ~= true then
  2722. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  2723. else
  2724. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  2725. end
  2726. end
  2727. if RANGED ~= true and Enable_Stagger == true then
  2728. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  2729. Stagger.Value = true
  2730. end
  2731. return
  2732. end
  2733. end
  2734. end
  2735. if DECREASETHESTAT ~= nil then
  2736. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2737. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2738. end
  2739. end
  2740. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  2741. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2742. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  2743. if CanPenetrateArmor.Value == true then
  2744. DAMAGE = DAMAGE
  2745. else
  2746. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  2747. end
  2748. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  2749. DAMAGE = DAMAGE
  2750. end
  2751. end
  2752. if CanCrit.Value == true then
  2753. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  2754. if CRITCHANCENUMBER == 1 then
  2755. end
  2756. end
  2757. DAMAGE = math.floor(DAMAGE)
  2758. if HASBEENBLOCKED == false then
  2759. end
  2760. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  2761. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  2762. StaggerHit.Value = true
  2763. end
  2764. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  2765. CreateSound("260433487", HIT, 1, HITARMORSOUNDPITCH)
  2766. end
  2767. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  2768. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  2769. CreateSound("260433487", HIT, 1, HITPLAYERSOUNDPITCH)
  2770. end
  2771. end
  2772. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  2773. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2774. CreateSound("260433487", HIT, 1, 1)
  2775. else
  2776. end
  2777. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  2778. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2779. else
  2780. end
  2781. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  2782. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2783. CreateSound("260433487", HIT, 1, 1)
  2784. else
  2785. end
  2786. end
  2787. if TYPE == "Normal" then
  2788. local vp = IT("BodyVelocity")
  2789. vp.P=500
  2790. vp.maxForce = VT(math.huge, 0, math.huge)
  2791. if KNOCKBACKTYPE == 1 then
  2792. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  2793. elseif KNOCKBACKTYPE == 2 then
  2794. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  2795. end
  2796. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  2797. vp.Parent = HIT--.Parent.Torso
  2798. end
  2799. game:GetService("Debris"):AddItem(vp, 0.5)
  2800. end
  2801. HASBEENBLOCKED = false
  2802. RecentEnemy.Value = HIT.Parent
  2803. local DebounceHit = IT("BoolValue", HIT.Parent)
  2804. DebounceHit.Name = "DebounceHit"
  2805. DebounceHit.Value = true
  2806. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  2807. end
  2808. c = HITHUMANOID.Parent:GetChildren()
  2809. for g = 1, #c do
  2810. if c[g].ClassName == "Script" then
  2811. c[g]:Destroy()
  2812. elseif c[g].ClassName == "Part" and c[g].Name ~= "HumanoidRootPart" then
  2813. FREEZEHIT = FREEZEHIT + 1
  2814. local ice = c[g]:Clone()
  2815. ice.Size = c[g].Size + Vector3.new(0.2,0.2,0.2)
  2816. ice.Name = "Ice"
  2817. ice.CFrame = c[g].CFrame
  2818. ice.Anchored = true
  2819. ice.CanCollide = false
  2820. ice.Parent = HITHUMANOID.Parent
  2821. ice.Transparency = 0.5
  2822. ice.Material = "Ice"
  2823. ice.BrickColor = BrickColor.new("Steel blue")
  2824. h = ice:GetChildren()
  2825. for j = 1, #h do
  2826. if h[j].ClassName ~= "SpecialMesh" then
  2827. h[j]:Destroy()
  2828. end
  2829. end
  2830. c[g].Anchored = true
  2831. elseif c[g].ClassName == "Accessory" then
  2832. c[g].Handle.Anchored = true
  2833. end
  2834. end
  2835. local f = Instance.new("Folder")
  2836. f.Name = "IceCover"
  2837. f.Parent = HITHUMANOID.Parent
  2838. end
  2839.  
  2840. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2841. function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2842. for _, c in pairs(workspace:GetChildren()) do
  2843. local HUMANOID = c:FindFirstChild("Humanoid")
  2844. local HEAD = nil
  2845. if HUMANOID ~= nil then
  2846. for _, d in pairs(c:GetChildren()) do
  2847. if d.ClassName == "Model" and RANGED ~= true then
  2848. HEAD = d:FindFirstChild("Hitbox")
  2849. if HEAD ~= nil then
  2850. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2851. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2852. if Play_Hitbox_Hit_Sound == true then
  2853. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2854. HitRefpart.Anchored = true
  2855. HitRefpart.CFrame = CF(HEAD.Position)
  2856. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  2857. end
  2858. if Enable_Stagger_Hit == true then
  2859. StaggerHit.Value = true
  2860. end
  2861. end
  2862. end
  2863. elseif d:IsA"BasePart" then
  2864. HEAD = d
  2865. if HEAD ~= nil then
  2866. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2867. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2868. SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2869. end
  2870. end
  2871. end
  2872. end
  2873. end
  2874. end
  2875. end
  2876.  
  2877. function UniqueMove1()
  2878. Humanoid.JumpPower = 0
  2879. Humanoid.WalkSpeed = 0
  2880. ATTACK = true
  2881. for i=0, 1, 0.1 do
  2882. Swait()
  2883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*8)
  2886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed*8)
  2887. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2889. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2890. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2891. break
  2892. end
  2893. end
  2894. chatfunc("Freeze up!")
  2895. Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 13, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2896. SilenceRoar()
  2897. if FREEZEHIT > 0 then
  2898. Thaw()
  2899. FREEZEHIT = 0
  2900. else
  2901. Humanoid.JumpPower = 175
  2902. Humanoid.WalkSpeed = 45
  2903. pupil1.BrickColor = BrickColor.new("Steel blue")
  2904. pupil2.BrickColor = BrickColor.new("Steel blue")
  2905. end
  2906. ATTACK = false
  2907. end
  2908.  
  2909. function Thaw()
  2910. Humanoid.JumpPower = 0
  2911. Humanoid.WalkSpeed = 0
  2912. ATTACK = true
  2913. for i=0, 1, 0.1 / Animation_Speed do
  2914. Swait()
  2915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2919. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2921. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2922. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2923. break
  2924. end
  2925. end
  2926. chatfunc("Break to pieces!")
  2927. CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10)
  2928. for i=0, 1, 0.1 / Animation_Speed*7 do
  2929. Swait()
  2930. local Pos = HitboxPart
  2931. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2932. local Color = "Cyan"
  2933. local Material = "Neon"
  2934. local TheDelay = 0.01
  2935. local Height = 6.2 * Player_Size
  2936. BLCF = Offset
  2937. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2941. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  2942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  2943. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2944. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2945. break
  2946. end
  2947. end
  2948. shockwaverightleg()
  2949. BLCF = nil
  2950. SCFR = nil
  2951. ATTACK = false
  2952. Humanoid.JumpPower = 175
  2953. Humanoid.WalkSpeed = 45
  2954. pupil1.BrickColor = BrickColor.new("Steel blue")
  2955. pupil2.BrickColor = BrickColor.new("Steel blue")
  2956. end
  2957.  
  2958. function SilenceRoar2()
  2959. local exp = Instance.new("Part")
  2960. exp.Parent = Character
  2961. exp.Size = Vector3.new(1,1,1)
  2962. exp.Anchored = true
  2963. exp.Transparency = 1
  2964. exp.CanCollide = false
  2965. exp.CFrame = Torso.CFrame
  2966. exp.BrickColor = BrickColor.new("White")
  2967. exp.Material = "Sand"
  2968. local meshe = Instance.new("SpecialMesh")
  2969. meshe.MeshType = "Sphere"
  2970. meshe.Parent = exp
  2971. meshe.Scale = Vector3.new(3*24,3*24,3*24)
  2972. for size = 1, 12 do
  2973. meshe.Scale = meshe.Scale - Vector3.new(3,3,3)
  2974. exp.Transparency = exp.Transparency - (1/24)
  2975. wait(0.055)
  2976. end
  2977. for size = 1, 12 do
  2978. meshe.Scale = meshe.Scale - Vector3.new(3,3,3)
  2979. exp.Transparency = exp.Transparency + (1/34)
  2980. wait(0.055)
  2981. end
  2982. exp:Destroy()
  2983. end
  2984.  
  2985. function SilenceRoar()
  2986. for i = 1, 5 do
  2987. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  2988. end
  2989. local exp = Instance.new("Part")
  2990. exp.Parent = Character
  2991. exp.Size = Vector3.new(1,1,1)
  2992. exp.Anchored = true
  2993. exp.Transparency = 0.25
  2994. exp.CanCollide = false
  2995. exp.CFrame = Torso.CFrame
  2996. exp.BrickColor = BrickColor.new("White")
  2997. exp.Material = "Sand"
  2998. local meshe = Instance.new("SpecialMesh")
  2999. meshe.MeshType = "Sphere"
  3000. meshe.Parent = exp
  3001. for size = 1, 24 do
  3002. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  3003. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  3004. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  3005. meshe.Scale = meshe.Scale + Vector3.new(5,5,5)
  3006. exp.Transparency = exp.Transparency + (1/25)
  3007. wait(0.025)
  3008. end
  3009. exp:Destroy()
  3010. end
  3011.  
  3012. -- taunts --
  3013.  
  3014. function taunt1()
  3015. CreateSound("861942173", Head, 35, MRANDOM(9, 10) / 10)
  3016. end
  3017.  
  3018. function taunt2()
  3019. ATTACK = true
  3020. Humanoid.JumpPower = 0
  3021. Humanoid.WalkSpeed = 0
  3022. CreateSound("785301837", Head, 12, MRANDOM(9, 10) / 10)
  3023. for i=0, 1, 0.1 / Animation_Speed*5 do
  3024. Swait()
  3025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed*5)
  3028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed*5)
  3029. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3031. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3032. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3033. break
  3034. end
  3035. end
  3036. for rawr = 1, 100 do
  3037. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 5, false, 2, 5, 300, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3038. wait(0.05)
  3039. end
  3040. Humanoid.JumpPower = 175
  3041. Humanoid.WalkSpeed = 45
  3042. ATTACK = false
  3043. end
  3044.  
  3045. --//=================================\\
  3046. --|| ASSIGN THINGS TO KEYS
  3047. --\\=================================//
  3048.  
  3049. Humanoid.Changed:connect(function(Jump)
  3050. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  3051. Humanoid.Jump = false
  3052. end
  3053. end)
  3054.  
  3055. function MouseDown(Mouse)
  3056. if ATTACK == true or EQUIPPED == false then
  3057. return
  3058. end
  3059. HOLD = true
  3060. if COMBO == 1 then
  3061. COMBO = 2
  3062. Attack2()
  3063. elseif COMBO == 2 then
  3064. COMBO = 1
  3065. Attack1()
  3066. end
  3067. coroutine.resume(coroutine.create(function()
  3068. for i=1, 50 do
  3069. if ATTACK == false then
  3070. Swait()
  3071. end
  3072. end
  3073. if ATTACK == false then
  3074. COMBO = 1
  3075. end
  3076. end))
  3077. end
  3078.  
  3079. function MouseUp(Mouse)
  3080. HOLD = false
  3081. end
  3082.  
  3083. function KeyDown(Key)
  3084. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  3085. ATTACK = true
  3086. COMBO = 1
  3087. if EQUIPPED == false then
  3088. EQUIPPED = true
  3089. if Disable_Animate == true then
  3090. ANIMATE.Parent = nil
  3091. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3092. IDLEANIMATION:Play()
  3093. end
  3094. if Disable_Animator == true then
  3095. ANIMATOR.Parent = nil
  3096. end
  3097. Swait()
  3098. elseif EQUIPPED == true then
  3099. end
  3100. ATTACK = false
  3101. end
  3102. if Key == "e" and EQUIPPED == true and ATTACK == false then
  3103. Thaw()
  3104. end
  3105. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
  3106. Mana.Value = Mana.Value - Skill_1_Mana_Cost
  3107. CO1 = 0
  3108. Move1()
  3109. end
  3110. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  3111. HOLDBLIZZARD = true
  3112. blizzard()
  3113. end
  3114. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  3115. Freeze()
  3116. end
  3117. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  3118. Attack3()
  3119. end
  3120. if Key == "q" then
  3121. Mana.Value = Max_Mana
  3122. SecondaryMana.Value = Max_Secondary_Mana
  3123. CO1 = Cooldown_1
  3124. CO2 = Cooldown_2
  3125. CO3 = Cooldown_3
  3126. CO4 = Cooldown_4
  3127. end
  3128. if Key == "p" then
  3129. end
  3130. if Key == "[" then
  3131. taunt1()
  3132. end
  3133. if Key == "]" then
  3134. taunt2()
  3135. end
  3136. end
  3137.  
  3138. function KeyUp(Key)
  3139. HOLDBLIZZARD = false
  3140. end
  3141.  
  3142. if Use_HopperBin == false then
  3143.  
  3144. Mouse.Button1Down:connect(function(NEWKEY)
  3145. MouseDown(NEWKEY)
  3146. end)
  3147. Mouse.Button1Up:connect(function(NEWKEY)
  3148. MouseUp(NEWKEY)
  3149. end)
  3150. Mouse.KeyDown:connect(function(NEWKEY)
  3151. KeyDown(NEWKEY)
  3152. end)
  3153. Mouse.KeyUp:connect(function(NEWKEY)
  3154. KeyUp(NEWKEY)
  3155. end)
  3156.  
  3157. elseif Use_HopperBin == true then
  3158. WEAPONTOOL.Parent = Backpack
  3159. script.Parent = WEAPONTOOL
  3160. function SelectTool(Mouse)
  3161. Mouse.Button1Down:connect(function()
  3162. MouseDown(Mouse)
  3163. end)
  3164. Mouse.Button1Up:connect(function()
  3165. MouseUp(Mouse)
  3166. end)
  3167. Mouse.KeyDown:connect(KeyDown)
  3168. Mouse.KeyUp:connect(KeyUp)
  3169. end
  3170. function DeselectTool(Mouse)
  3171. end
  3172. WEAPONTOOL.Selected:connect(SelectTool)
  3173. WEAPONTOOL.Deselected:connect(DeselectTool)
  3174. end
  3175.  
  3176. --//=================================\\
  3177. --\\=================================//
  3178.  
  3179.  
  3180.  
  3181.  
  3182.  
  3183. --//=================================\\
  3184. --|| WRAP THE WHOLE SCRIPT UP
  3185. --\\=================================//
  3186.  
  3187. while true do
  3188. Swait()
  3189. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  3190. HitboxPart.Name = "NilHitbox"
  3191. else
  3192. HitboxPart.Name = "Hitbox"
  3193. end
  3194. if Enable_Gui == true then
  3195. UpdateGUI()
  3196. end
  3197. UpdateSkillsAndStuff()
  3198. if Walkspeed_Depends_On_Movement_Value == true then
  3199. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  3200. Humanoid.WalkSpeed = 0
  3201. else
  3202. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  3203. end
  3204. end
  3205. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  3206. StunValue.Value = 0
  3207. Stun.Value = true
  3208. end
  3209. if Enable_Stagger_Hit == true then
  3210. if StaggerHit.Value == true and STAGGERHITANIM == false then
  3211. coroutine.resume(coroutine.create(function()
  3212. STAGGERHITANIM = true
  3213. while ATTACK == true do
  3214. Swait()
  3215. end
  3216. StaggerHitAnimation()
  3217. StaggerHit.Value = false
  3218. STAGGERHITANIM = false
  3219. end))
  3220. end
  3221. else
  3222. StaggerHit.Value = false
  3223. end
  3224. if Enable_Stagger == true then
  3225. if Stagger.Value == true and STAGGERANIM == false then
  3226. coroutine.resume(coroutine.create(function()
  3227. STAGGERANIM = true
  3228. while ATTACK == true do
  3229. Swait()
  3230. end
  3231. StaggerAnimation()
  3232. Stagger.Value = false
  3233. STAGGERANIM = false
  3234. end))
  3235. end
  3236. else
  3237. Stagger.Value = false
  3238. end
  3239. if Enable_Stun == true then
  3240. if Stun.Value == true and STUNANIM == false then
  3241. coroutine.resume(coroutine.create(function()
  3242. StunValue.Value = 0
  3243. STUNANIM = true
  3244. while ATTACK == true do
  3245. Swait()
  3246. end
  3247. StunAnimation()
  3248. Stun.Value = false
  3249. STUNANIM = false
  3250. end))
  3251. end
  3252. else
  3253. StunValue.Value = 0
  3254. Stun.Value = false
  3255. end
  3256. if DONUMBER >= .5 then
  3257. HANDIDLE = true
  3258. elseif DONUMBER <= 0 then
  3259. HANDIDLE = false
  3260. end
  3261. if HANDIDLE == false then
  3262. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  3263. else
  3264. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  3265. end
  3266. if ATTACK == false then
  3267. IDLENUMBER = IDLENUMBER + 1
  3268. else
  3269. IDLENUMBER = 0
  3270. end
  3271. if Enable_Stats == true then
  3272. for _, v in pairs (ChangeStat:GetChildren()) do
  3273. if v:FindFirstChild("Duration") ~= nil then
  3274. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  3275. if v:FindFirstChild("Duration").Value <= 0 then
  3276. v.Parent = nil
  3277. end
  3278. end
  3279. if v.Name == "ChangeDefense" then
  3280. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  3281. elseif v.Name == "ChangeDamage" then
  3282. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  3283. elseif v.Name == "ChangeMovement" then
  3284. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  3285. end
  3286. end
  3287. Defense.Value = 1 + (CHANGEDEFENSE)
  3288. if Defense.Value <= 0.01 then
  3289. Defense.Value = 0.01
  3290. end
  3291. Damage.Value = 1 + (CHANGEDAMAGE)
  3292. if Damage.Value <= 0 then
  3293. Damage.Value = 0
  3294. end
  3295. Movement.Value = 1 + (CHANGEMOVEMENT)
  3296. if Movement.Value <= 0 then
  3297. Movement.Value = 0
  3298. end
  3299. CHANGEDEFENSE = 0
  3300. CHANGEDAMAGE = 0
  3301. CHANGEMOVEMENT = 0
  3302. end
  3303. SINE = SINE + CHANGE
  3304. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3305. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3306. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3307. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3308. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3309. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  3310. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3311. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3312. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3313. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3314. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  3315. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3316. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3317. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3318. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3319. end
  3320. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3321. ANIM = "Jump"
  3322. if EQUIPPED == true and ATTACK == false then
  3323. Humanoid.WalkSpeed = 75
  3324. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3328. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3330. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3331. end
  3332. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3333. ANIM = "Fall"
  3334. if EQUIPPED == true and ATTACK == false then
  3335. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3339. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3341. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3342. end
  3343. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3344. ANIM = "Idle"
  3345. if EQUIPPED == true and ATTACK == false then
  3346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3350. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3352. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3353. end
  3354. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3355. ANIM = "Walk"
  3356. WALK = WALK + 1 / Animation_Speed
  3357. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3358. WALK = 0
  3359. if WALKINGANIM == true then
  3360. WALKINGANIM = false
  3361. elseif WALKINGANIM == false then
  3362. WALKINGANIM = true
  3363. end
  3364. end
  3365. if EQUIPPED == true and ATTACK == false then
  3366. Humanoid.WalkSpeed = 45
  3367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3371. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3373. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3374. end
  3375. end
  3376.  
  3377. end
  3378.  
  3379. --//=================================\\
  3380. --\\=================================//
  3381.  
  3382.  
  3383.  
  3384.  
  3385.  
  3386. --//====================================================\\--
  3387. --|| END OF SCRIPT
  3388. --\\====================================================//
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