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- *** Content ***
- - Added a boss. After beating a map, you now choose between "Freeplay" or "Boss". Beating bosses for the first time grants 1 secondary skill tree level. Boss health bar is a work in progress
- - Aded a new tower type
- - Added 5 new maps
- - Added a secondary skill tree. Each difficulty beaten in each map awards 1 point
- - Added a new artifact to refund secondary skill tree's points. It drops in hard difficulty and above
- - Added a new altar downside
- - Added 2 new enemy types
- *** Balance ***
- - Waves spawn fewer but stronger enemies
- - Enemy health scales slower
- - Confuse now works on enemies that teleport
- - Critical strike and damage nerfs (as always)
- - Attack speed on upgrades nerfed
- - Nerfed orb attack speed by 12.5%
- *** Visuals and Sound ***
- - Added new sounds
- - Bleed nodes in the skill tree have a new icon
- - Poison nodes in the skill tree have a new icon
- - Slow nodes in the skill tree have a new icon
- - Item popups now use the proper tower model, instead of always the "Basic Tower" one
- - Enemies spawn coin particles on death
- *** Quality of Life ***
- - Altars no longer pause the game or force you to make a choice immediately. You can now go into the altar menu and take or skip whenever you want
- - Implemented "Upgrade Planner" system. Right click an item tower -> Upgrade Plan -> Select desired upgrades -> Enable "Active". Now the tower will have a "Follow Plan" button, click it and it will try to purchase the selected upgrade
- - Filter can now disenchant unique towers. All filters have been replaced with a predefined one. Be careful when modifying it!
- - Two more filter conditions have been added: "implicits" and "pure". These check the amount of implicit or pure modifiers on items, respectively
- - Map difficulty buttons now display if you've beaten the boss
- - There is a now button to sort gems by type, and then value
- - Projectiles no longer block the camera
- - Recently obtained altar effects are now highlighted
- - You can now set towers in the craft slot as favorite
- - When drawing (hold D), you can now hold shift/control for the drawing to last longer. Hold both for it to last even longer
- - Last ip and port entered are now remembered
- - Enter key is now the same as clicking "OK" button in ip and port menus
- *** Performance ***
- - Summoners spawn fewer but stronger enemies
- - Spawners spawn fewer but stronger enemies
- *** Misc ***
- - Waves spawns are no longer random (unless they get replaced by a goblin)
- - Save files are now stored in "Username/Saved Games/tkap" (folder name will be changed when the game has a name)
- - Enemies now have a more appropriate path in some maps. For example, they no longer hug the wall in map 5
- - A message appears when you deal your highest damage hit ever
- - When selected, enemies display buffs / debuffs on them
- - You can now show your towers to other players by right clicking in inventory and pressing "Share"
- - Bleed chance and bleed damage on skill tree have switched places
- - Teleporter enemies are no longer invisible when they are on top of the spawn portal
- - Highest damage every battle is now displayed. This can be turned off in the new options menu
- - Taking health altars now affects enemies that had already spawned
- - Fixed a bug where "Strongest" and "Weakest" targeting were not attacking the enemy furthest along the path when there were ties in maximum health
- - Fixed a bug where it was possible to pick up and hover over gems while editing item filter
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