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- t={} -- topkeklib,,,,,,, too lazy for list generation and shit
- t.gui={}
- t.objects={}
- t.pm={}
- t.runstate=false
- t.player=game.Players.LocalPlayer
- f={}
- f.gui=game:GetObjects("rbxassetid://380300885")[1]
- f.m=f.gui.main
- f.m.Visible=false
- f.m.Size=UDim2.new(0,280,0,290)
- f.top=f.m.top
- f.pb=f.m.doplayers
- f.bs=f.m.base
- f.ex=f.top.exit
- f.op=f.gui.open
- f.pl={}
- f.bs.CanvasSize=UDim2.new(0,0,0,0)
- f.op.MouseButton1Down:connect(function()
- if f.m.Visible==true then
- f.op.Visible=true
- f.m.Visible=false
- end
- if f.m.Visible==false then
- f.op.Visible=false
- f.m.Visible=true
- end
- end)
- f.ex.MouseButton1Down:connect(function()
- f.m.Visible=false
- f.op.Visible=true
- end)
- game:GetService("ContextActionService"):BindAction("pbar",
- (function() f.pb:CaptureFocus() end), false, Enum.KeyCode.Equals)
- function t.pm.doplayers(func)
- for i,v in pairs(f.pl) do
- func(v)
- end
- end
- function t.objects:SpawnState(state)
- t.runstate = true;
- spawn(function()
- repeat
- ypcall(function()
- wait(0)
- t.player.Character.Humanoid:ChangeState(state)
- end)
- until t.runstate == false
- end)
- end
- function t.objects:FELoop(func)
- t.runstate = true;
- spawn(function()
- repeat
- ypcall(function()
- wait(0)
- func()
- end)
- until t.runstate == false
- end)
- end
- function t.objects:GetPlayersFromString(str)
- if str == "all" then
- return game.Players:GetPlayers()
- end
- if str == "me" then
- return {game.Players.LocalPlayer}
- end
- if str == "others" then
- local cm = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer then
- table.insert(cm, v)
- end
- end
- return cm
- end
- local pn = str:gmatch("([^,]+)")
- local pl = {}
- for ln in pn do
- for i, v in pairs(game.Players:GetPlayers()) do
- local nm = (v.Name):lower()
- if string.sub(nm,1,#ln)==(ln):lower() then
- table.insert(pl, v)
- end
- end
- end
- return pl
- end
- function t.objects:CreateObject(details)
- local _ = Instance.new(details.Class);
- for i, v in pairs(details) do
- pcall(function()
- if i ~= "Class" then
- _[i] = v
- end
- end)
- end
- return _
- end
- function t.objects:SetProperties(object, details)
- for i, v in pairs(details) do
- pcall(function()
- object[i] = v
- end)
- end
- end
- function t.gui.FindListRow(n, a)
- if n == 0 then n = 1 end
- if math.fmod(n, a) == 0 then
- n = n - 1
- end
- return math.floor(n / a)
- end
- function t.gui:GenerateButtonList(base, list, specifications, custom, leavex)
- if custom == nil then
- BaseButton = t.objects:CreateObject {
- Class = "TextButton",
- BackgroundColor3 = specifications.BackgroundColor,
- BackgroundTransparency = specifications.BackgroundTransparency,
- BorderSizePixel = 0,
- FontSize = specifications.FontSize,
- Size = UDim2.new(
- (1/(specifications.NumberPerRow)),
- -(specifications.ButtonSeperation) - specifications.BorderDistance,
- 0, specifications.ButtonHeight
- )
- }
- else
- BaseButton = custom
- end
- for i, v in pairs(list) do
- local Virti = i
- local Virto = (function(n) if n < 0 then return 0 end return n end)(Virti - 1)
- Virto = Virto + t.gui.FindListRow(Virti, specifications.NumberPerRow)
- local BClone = BaseButton:Clone()
- if leavex == true then
- t.objects:SetProperties(BClone, {
- Parent = base,
- Text = v.Text,
- Position = UDim2.new(
- BaseButton.Position.X.Scale,
- BaseButton.Position.X.Offset,
- 0, ((specifications.ButtonSeperation + specifications.ButtonHeight) * t.gui.FindListRow(Virti, specifications.NumberPerRow)) + (specifications.BorderDistance/2)
- )
- })
- else
- t.objects:SetProperties(BClone, {
- Parent = base,
- Text = v.Text,
- Position = UDim2.new(
- (1/(specifications.NumberPerRow)) * math.fmod(Virto, specifications.NumberPerRow + 1),
- specifications.ButtonSeperation + (specifications.BorderDistance/2),
- 0, ((specifications.ButtonSeperation + specifications.ButtonHeight) * t.gui.FindListRow(Virti, specifications.NumberPerRow)) + (specifications.BorderDistance/2)
- ) --[[ that was a doozy]]
- })
- end
- BClone.MouseButton1Down:connect(function()
- v.func()
- end)
- end
- if base:IsA("ScrollingFrame") then
- base.BorderSizePixel = 0
- base.ScrollBarThickness = 6
- --base.CanvasSize = UDim2.new(0, 0, 0, math.ceil(#list / specifications.NumberPerRow)*(specifications.ButtonHeight+specifications.ButtonSeperation) + 15)
- end
- end
- f.pb.FocusLost:connect(function(e)
- if e==true then
- f.pl=t.objects:GetPlayersFromString(f.pb.Text);f.pb.Text="";print('NL:::',#f.pl)
- end
- end)
- state = function(s) t.objects:SpawnState(s) end
- t.gui:GenerateButtonList(f.bs,
- {
- {Text = "God", func = (function()
- t.objects:FELoop(function()
- t.player.Character.Humanoid.MaxHealth = 999999
- t.player.Character.Humanoid.Health = 100
- end)
- end)},
- {Text = "Speed", func = (function()
- t.objects:FELoop(function()
- t.player.Character.Humanoid.WalkSpeed = 30
- end)
- end)},
- {Text = "Shutdown [PATCHED]", func = (function()
- t.objects:FELoop(function()
- for i=1,3000 do
- game.RobloxReplicatedStorage.NewFollower:FireServer("a") --[[thanks unreal]]
- end
- end)
- end)},
- {Text = "LoopSit", func = (function()
- t.objects:FELoop(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character.Humanoid then
- v.Character.Humanoid.Sit = true
- end
- end
- end)
- end)},
- {Text = "LoopJump", func = (function()
- t.objects:FELoop(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character.Humanoid then
- v.Character.Humanoid.Jump = true
- end
- end
- end)
- end)},
- {Text = "StopAll", func = (function() t.runstate = false end)},
- {Text = "Highjump", func = (function()
- t.objects:FELoop(function()
- t.player.Character.Humanoid.JumpPower = 100
- end)
- end)},
- {Text = "KillPlayers", func = (function()
- t.pm.doplayers(function(p) -- using other page libs haahahahahahah such a rebel
- coroutine.wrap(function()
- local we = Instance.new("Weld", t.player.Character.Torso)
- we.Part0 = t.player.Character.Torso
- we.Part1 = p.Character.Torso
- we.C0 = t.player.Character.Torso.CFrame
- we.C1 = t.player.Character.Torso.CFrame * CFrame.new(0, -10000, 0)
- wait(0.5)
- we:Destroy()
- end)()
- end)
- end)},
- {Text = "BringPlayers", func = (function()
- t.pm.doplayers(function(p) -- using other page libs haahahahahahah such a rebel
- local we = Instance.new("Weld", t.player.Character.Torso)
- we.Part0 = t.player.Character.Torso
- we.Part1 = p.Character.Torso
- we.C0 = t.player.Character.Torso.CFrame
- we.C1 = t.player.Character.Torso.CFrame
- end)
- end)},
- {Text = "Annoy", func = (function()
- t.objects:FELoop(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character.Humanoid then
- v.Character.Humanoid.Jump = true
- v.Character.Humanoid.Sit = true
- end
- end
- end)
- end)},
- {Text = "NoFace", func = (function()
- spawn(function()
- t.player.Character.Head.face.Parent = nil
- end)
- end)},
- {Text = "Ragdoll (LP)", func = (function()
- t.player.Character.Humanoid.Parent = nil
- end)},
- {Text = "Levitate", func = (function() state(10) end)},
- {Text = "Glide", func = (function() state(12) end)},
- {Text = "Swim", func = (function() state(4) end)},
- {Text = "Glitchy", func = (function() state(2) end)},
- {Text = "NoClip", func = (function() state(11) end)},
- {Text = "Stickyplayers", func = (function()
- local lucky = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())]
- t.objects:FELoop(function()
- for i,v in pairs(game.Players:GetPlayers()) do if v.Name ~= t.player.Name then
- local we = Instance.new("Weld", t.player.Character.Torso)
- we.Part0 = t.player.Character.Torso
- we.Part1 = v.Character.Torso
- we.C0 = t.player.Character.Torso.CFrame
- we.C1 = lucky.Character.Torso.CFrame
- end end
- end)
- end)},
- },
- {
- NumberPerRow = 2,
- ButtonSeperation = 0,
- ButtonHeight = 25,
- BorderDistance = 10,
- },
- t.objects:CreateObject {
- Class = "TextButton",
- BackgroundColor3 = Color3.new(56/255, 56/255, 56/255),
- BackgroundTransparency = 0.5,
- Size = UDim2.new(0.5, -10, 0, 25),
- Position = UDim2.new(0, 8, 0, 0),
- BorderSizePixel = 0,
- TextColor3 = Color3.new(1, 1, 1),
- FontSize = Enum.FontSize.Size14,
- Font = Enum.Font.SourceSans
- })
- f.gui.Parent=game.CoreGui
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