Advertisement
memberhero

Test

Aug 20th, 2018
323
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0"
  6. do
  7. script.Parent = InternalData.RealOwner.Character
  8. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  9. local function createObject (connections, index)
  10. local proxy = newproxy (true);local meta = getmetatable (proxy);
  11. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  12. while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end;
  13. meta.__index = function (self, i)
  14. if (i == 'TriggerEvent') then return runbind end;
  15. return connections[i] and connections[i].Event or index[i];
  16. end;
  17. meta.__newindex = index;meta.__metatable = false;return proxy
  18. end;
  19. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  20. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  21. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  22. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  23. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  24. Event.OnServerEvent:Connect(function(FiredBy,Input)
  25. if FiredBy.Name ~= InternalData.RealOwner.Name then return end
  26. if Input.MouseEvent then
  27. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Event = script:WaitForChild("UserInput");
  41. local UserInputService = game:GetService("UserInputService");
  42. local Mouse = Player:GetMouse();
  43. local Input = function(Input,gameProcessedEvent)
  44. if gameProcessedEvent then return end
  45. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  46. end
  47. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  48. local Hit,Target
  49. while wait(1/60) do
  50. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  51. Hit = Mouse.Hit;Target = Mouse.Target;
  52. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  53. end
  54. end
  55. ]],InternalData.RealOwner.Character)
  56. end
  57. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  58. __index = function (self,Index)
  59. if Index:lower() == 'new' then
  60. return function (Type, Parent)
  61. local Real = InternalData.RealInstance.new(Type,Parent)
  62. if not Type then return end
  63. if Type == "BillboardGui" then
  64. return setmetatable({},{
  65. __index = function (self,Index)
  66. return Real[Index]
  67. end;
  68. __newindex = function (self,Index,Value)
  69. if Index:lower() == "playertohidefrom" then
  70. if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end
  71. else
  72. Real[Index] = Value
  73. end
  74. end;
  75. __tostring = function(self) return tostring(Real) end;
  76. })
  77. end
  78. return Real
  79. end
  80. end
  81. return InternalData.RealInstance[Index]
  82. end;
  83. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  84. });
  85. InternalData.RealGame = game;game = setmetatable({},{
  86. __index = function (self,Index)
  87. local Sandbox = function (Thing)
  88. if Thing:IsA("Player") then
  89. local RealPlayer = Thing
  90. return setmetatable({},{
  91. __index = function (self,Index)
  92. local Type = type(RealPlayer[Index])
  93. if Type == "function" then
  94. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  95. return function (self)return InternalData["Mouse"] end
  96. end
  97. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  98. elseif Index == "FakePlayer" then
  99. return true
  100. end
  101. return RealPlayer[Index]
  102. end;
  103. __tostring = function(self) return tostring(RealPlayer) end
  104. })
  105. end
  106. end
  107. if InternalData.RealGame[Index] then
  108. local Type = type(InternalData.RealGame[Index])
  109. if Type == "function" then
  110. if Index:lower() == "getservice" or Index:lower() == "service" then
  111. return function (self,Service)
  112. local FakeServices = {
  113. ["players"] = function()
  114. return setmetatable({},{
  115. __index = function (self2,Index2)
  116. local RealService = InternalData.RealGame:GetService(Service)
  117. local Type2 = type(Index2)
  118. if Type2 == "function" then
  119. return function (self,...) return RealService[Index2](RealService,...)end
  120. else
  121. if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end
  122. return RealService[Index2]
  123. end
  124. end;
  125. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  126. })
  127. end;
  128. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  129. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  130. ["runservice"] = function()
  131. return setmetatable({},{
  132. __index = function(self2,Index2)
  133. local RealService = InternalData.RealGame:GetService(Service)
  134. local Type2 = type(Index2)
  135. if Type2 == "function" then
  136. return function (self,...) return RealService[Index2](RealService,...) end
  137. else
  138. local RunServices = {
  139. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  140. ["renderstepped"] = function() return RealService["Stepped"] end
  141. }
  142. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  143. return RealService[Index2]
  144. end
  145. end;
  146. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  147. })
  148. end
  149. }
  150. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  151. return InternalData.RealGame:GetService(Service)
  152. end
  153. end
  154. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  155. else
  156. if game:GetService(Index) then return game:GetService(Index) end
  157. return InternalData.RealGame[Index]
  158. end
  159. end
  160. return nil
  161. end;
  162. __tostring = function(self) return tostring(InternalData.game) end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  164.  
  165. --//Paste script below this line.
  166. Player = game:GetService("Players").LocalPlayer
  167. PlayerGui = Player.PlayerGui
  168. Cam = workspace.CurrentCamera
  169. Backpack = Player.Backpack
  170. Character = Player.Character
  171. Humanoid = Character.Humanoid
  172. Mouse = Player:GetMouse()
  173. RootPart = Character["HumanoidRootPart"]
  174. Torso = Character["Torso"]
  175. Head = Character["Head"]
  176. RightArm = Character["Right Arm"]
  177. LeftArm = Character["Left Arm"]
  178. RightLeg = Character["Right Leg"]
  179. LeftLeg = Character["Left Leg"]
  180. RootJoint = RootPart["RootJoint"]
  181. Neck = Torso["Neck"]
  182. RightShoulder = Torso["Right Shoulder"]
  183. LeftShoulder = Torso["Left Shoulder"]
  184. RightHip = Torso["Right Hip"]
  185. LeftHip = Torso["Left Hip"]
  186.  
  187. IT = Instance.new
  188. CF = CFrame.new
  189. VT = Vector3.new
  190. RAD = math.rad
  191. C3 = Color3.new
  192. UD2 = UDim2.new
  193. BRICKC = BrickColor.new
  194. ANGLES = CFrame.Angles
  195. EULER = CFrame.fromEulerAnglesXYZ
  196. COS = math.cos
  197. ACOS = math.acos
  198. SIN = math.sin
  199. ASIN = math.asin
  200. ABS = math.abs
  201. MRANDOM = math.random
  202. FLOOR = math.floor
  203.  
  204. --//=================================\\
  205. --|| USEFUL VALUES
  206. --\\=================================//
  207.  
  208. Animation_Speed = 3
  209. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  210. local Speed = 16
  211. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  214. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  215. local DAMAGEMULTIPLIER = 1
  216. local ANIM = "Idle"
  217. local ATTACK = false
  218. local EQUIPPED = false
  219. local HOLD = false
  220. local COMBO = 1
  221. local Rooted = false
  222. local SINE = 0
  223. local KEYHOLD = false
  224. local CHANGE = 2 / Animation_Speed
  225. local WALKINGANIM = false
  226. local VALUE1 = false
  227. local VALUE2 = false
  228. local ROBLOXIDLEANIMATION = IT("Animation")
  229. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  230. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  231. --ROBLOXIDLEANIMATION.Parent = Humanoid
  232. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  233. WEAPONGUI.Name = "Weapon GUI"
  234. local Effects = IT("Folder", Character)
  235. Effects.Name = "Effects"
  236. local ANIMATOR = Humanoid.Animator
  237. local ANIMATE = Character.Animate
  238. local UNANCHOR = true
  239. local CUSTOMANGLES = true
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244.  
  245. --//=================================\\
  246. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  247. --\\=================================//
  248.  
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251.  
  252. script:WaitForChild("ArtificialHB")
  253.  
  254. frame = Frame_Speed
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258. lastframe = tick()
  259. script.ArtificialHB:Fire()
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. ArtificialHB:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. ArtificialHB:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284. --//=================================\\
  285. --|| SOME FUNCTIONS
  286. --\\=================================//
  287.  
  288. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  289. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  290. end
  291.  
  292. function PositiveAngle(NUMBER)
  293. if NUMBER >= 0 then
  294. NUMBER = 0
  295. end
  296. return NUMBER
  297. end
  298.  
  299. function NegativeAngle(NUMBER)
  300. if NUMBER <= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function Swait(NUMBER)
  307. if NUMBER == 0 or NUMBER == nil then
  308. ArtificialHB.Event:wait()
  309. else
  310. for i = 1, NUMBER do
  311. ArtificialHB.Event:wait()
  312. end
  313. end
  314. end
  315.  
  316. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  317. local NEWMESH = IT(MESH)
  318. if MESH == "SpecialMesh" then
  319. NEWMESH.MeshType = MESHTYPE
  320. if MESHID ~= "nil" and MESHID ~= "" then
  321. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  322. end
  323. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  324. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  325. end
  326. end
  327. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  328. NEWMESH.Scale = SCALE
  329. NEWMESH.Parent = PARENT
  330. return NEWMESH
  331. end
  332.  
  333. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  334. local NEWPART = IT("Part")
  335. NEWPART.formFactor = FORMFACTOR
  336. NEWPART.Reflectance = REFLECTANCE
  337. NEWPART.Transparency = TRANSPARENCY
  338. NEWPART.CanCollide = false
  339. NEWPART.Locked = true
  340. NEWPART.Anchored = true
  341. if ANCHOR == false then
  342. NEWPART.Anchored = false
  343. end
  344. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  345. NEWPART.Name = NAME
  346. NEWPART.Size = SIZE
  347. NEWPART.Position = Torso.Position
  348. NEWPART.Material = MATERIAL
  349. NEWPART:BreakJoints()
  350. NEWPART.Parent = PARENT
  351. return NEWPART
  352. end
  353.  
  354. local function weldBetween(a, b)
  355. local weldd = Instance.new("ManualWeld")
  356. weldd.Part0 = a
  357. weldd.Part1 = b
  358. weldd.C0 = CFrame.new()
  359. weldd.C1 = b.CFrame:inverse() * a.CFrame
  360. weldd.Parent = a
  361. return weldd
  362. end
  363.  
  364.  
  365. function QuaternionFromCFrame(cf)
  366. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  367. local trace = m00 + m11 + m22
  368. if trace > 0 then
  369. local s = math.sqrt(1 + trace)
  370. local recip = 0.5 / s
  371. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  372. else
  373. local i = 0
  374. if m11 > m00 then
  375. i = 1
  376. end
  377. if m22 > (i == 0 and m00 or m11) then
  378. i = 2
  379. end
  380. if i == 0 then
  381. local s = math.sqrt(m00 - m11 - m22 + 1)
  382. local recip = 0.5 / s
  383. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  384. elseif i == 1 then
  385. local s = math.sqrt(m11 - m22 - m00 + 1)
  386. local recip = 0.5 / s
  387. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  388. elseif i == 2 then
  389. local s = math.sqrt(m22 - m00 - m11 + 1)
  390. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  391. end
  392. end
  393. end
  394.  
  395. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  396. local xs, ys, zs = x + x, y + y, z + z
  397. local wx, wy, wz = w * xs, w * ys, w * zs
  398. local xx = x * xs
  399. local xy = x * ys
  400. local xz = x * zs
  401. local yy = y * ys
  402. local yz = y * zs
  403. local zz = z * zs
  404. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  405. end
  406.  
  407. function QuaternionSlerp(a, b, t)
  408. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  409. local startInterp, finishInterp;
  410. if cosTheta >= 0.0001 then
  411. if (1 - cosTheta) > 0.0001 then
  412. local theta = ACOS(cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((1 - t) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = 1 - t
  418. finishInterp = t
  419. end
  420. else
  421. if (1 + cosTheta) > 0.0001 then
  422. local theta = ACOS(-cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((t - 1) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = t - 1
  428. finishInterp = t
  429. end
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433.  
  434. function Clerp(a, b, t)
  435. local qa = {QuaternionFromCFrame(a)}
  436. local qb = {QuaternionFromCFrame(b)}
  437. local ax, ay, az = a.x, a.y, a.z
  438. local bx, by, bz = b.x, b.y, b.z
  439. local _t = 1 - t
  440. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444. local frame = IT("Frame")
  445. frame.BackgroundTransparency = TRANSPARENCY
  446. frame.BorderSizePixel = BORDERSIZEPIXEL
  447. frame.Position = POSITION
  448. frame.Size = SIZE
  449. frame.BackgroundColor3 = COLOR
  450. frame.BorderColor3 = BORDERCOLOR
  451. frame.Name = NAME
  452. frame.Parent = PARENT
  453. return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457. local label = IT("TextLabel")
  458. label.BackgroundTransparency = 1
  459. label.Size = UD2(1, 0, 1, 0)
  460. label.Position = UD2(0, 0, 0, 0)
  461. label.TextColor3 = TEXTCOLOR
  462. label.TextStrokeTransparency = STROKETRANSPARENCY
  463. label.TextTransparency = TRANSPARENCY
  464. label.FontSize = TEXTFONTSIZE
  465. label.Font = TEXTFONT
  466. label.BorderSizePixel = BORDERSIZEPIXEL
  467. label.TextScaled = false
  468. label.Text = TEXT
  469. label.Name = NAME
  470. label.Parent = PARENT
  471. return label
  472. end
  473.  
  474. function NoOutlines(PART)
  475. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  476. end
  477.  
  478. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  479. local NEWWELD = IT(TYPE)
  480. NEWWELD.Part0 = PART0
  481. NEWWELD.Part1 = PART1
  482. NEWWELD.C0 = C0
  483. NEWWELD.C1 = C1
  484. NEWWELD.Parent = PARENT
  485. return NEWWELD
  486. end
  487.  
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  490. local NEWSOUND = nil
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = S:Clone()
  493. NEWSOUND.Parent = PARENT
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "rbxassetid://"..ID
  497. NEWSOUND:play()
  498. if DOESLOOP == true then
  499. NEWSOUND.Looped = true
  500. else
  501. repeat wait(1) until NEWSOUND.Playing == false
  502. NEWSOUND:remove()
  503. end
  504. end))
  505. return NEWSOUND
  506. end
  507.  
  508. function CFrameFromTopBack(at, top, back)
  509. local right = top:Cross(back)
  510. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  511. end
  512.  
  513. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  514. function WACKYEFFECT(Table)
  515. local TYPE = (Table.EffectType or "Sphere")
  516. local SIZE = (Table.Size or VT(1,1,1))
  517. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  518. local TRANSPARENCY = (Table.Transparency or 0)
  519. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  520. local CFRAME = (Table.CFrame or Torso.CFrame)
  521. local MOVEDIRECTION = (Table.MoveToPos or nil)
  522. local ROTATION1 = (Table.RotationX or 0)
  523. local ROTATION2 = (Table.RotationY or 0)
  524. local ROTATION3 = (Table.RotationZ or 0)
  525. local MATERIAL = (Table.Material or "Neon")
  526. local COLOR = (Table.Color or C3(1,1,1))
  527. local TIME = (Table.Time or 45)
  528. local SOUNDID = (Table.SoundID or nil)
  529. local SOUNDPITCH = (Table.SoundPitch or nil)
  530. local SOUNDVOLUME = (Table.SoundVolume or nil)
  531. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  532. local BOOMERANG = (Table.Boomerang or 0)
  533. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  534. coroutine.resume(coroutine.create(function()
  535. local PLAYSSOUND = false
  536. local SOUND = nil
  537. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  538. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  539. PLAYSSOUND = true
  540. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  541. end
  542. EFFECT.Color = COLOR
  543. local MSH = nil
  544. if TYPE == "Sphere" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  546. elseif TYPE == "Block" or TYPE == "Box" then
  547. MSH = IT("BlockMesh",EFFECT)
  548. MSH.Scale = SIZE
  549. elseif TYPE == "Wave" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  551. elseif TYPE == "Ring" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  553. elseif TYPE == "Slash" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  555. elseif TYPE == "Round Slash" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  557. elseif TYPE == "Swirl" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  559. elseif TYPE == "Skull" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  561. elseif TYPE == "Crystal" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  563. end
  564. if MSH ~= nil then
  565. local BOOMR1 = 1+BOOMERANG/50
  566. local BOOMR2 = 1+SIZEBOOMERANG/50
  567. local MOVESPEED = nil
  568. if MOVEDIRECTION ~= nil then
  569. if USEBOOMERANGMATH == true then
  570. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  571. else
  572. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  573. end
  574. end
  575. local GROWTH = nil
  576. if USEBOOMERANGMATH == true then
  577. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  578. else
  579. GROWTH = (SIZE - ENDSIZE)
  580. end
  581. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  582. if TYPE == "Block" then
  583. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  584. else
  585. EFFECT.CFrame = CFRAME
  586. end
  587. if USEBOOMERANGMATH == true then
  588. for LOOP = 1, TIME+1 do
  589. Swait()
  590. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  591. if TYPE == "Wave" then
  592. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  593. end
  594. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  595. if TYPE == "Block" then
  596. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  597. else
  598. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  599. end
  600. if MOVEDIRECTION ~= nil then
  601. local ORI = EFFECT.Orientation
  602. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  603. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  604. end
  605. end
  606. else
  607. for LOOP = 1, TIME+1 do
  608. Swait()
  609. MSH.Scale = MSH.Scale - GROWTH/TIME
  610. if TYPE == "Wave" then
  611. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  612. end
  613. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  614. if TYPE == "Block" then
  615. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  616. else
  617. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  618. end
  619. if MOVEDIRECTION ~= nil then
  620. local ORI = EFFECT.Orientation
  621. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  622. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  623. end
  624. end
  625. end
  626. EFFECT.Transparency = 1
  627. if PLAYSSOUND == false then
  628. EFFECT:remove()
  629. else
  630. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  631. EFFECT:remove()
  632. end
  633. else
  634. if PLAYSSOUND == false then
  635. EFFECT:remove()
  636. else
  637. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  638. EFFECT:remove()
  639. end
  640. end
  641. end))
  642. end
  643.  
  644. function MakeForm(PART,TYPE)
  645. if TYPE == "Cyl" then
  646. local MSH = IT("CylinderMesh",PART)
  647. elseif TYPE == "Ball" then
  648. local MSH = IT("SpecialMesh",PART)
  649. MSH.MeshType = "Sphere"
  650. elseif TYPE == "Wedge" then
  651. local MSH = IT("SpecialMesh",PART)
  652. MSH.MeshType = "Wedge"
  653. end
  654. end
  655.  
  656. Debris = game:GetService("Debris")
  657.  
  658. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  659. local DIRECTION = CF(StartPos,EndPos).lookVector
  660. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  661. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  662. end
  663.  
  664. local Particle = IT("ParticleEmitter",nil)
  665. Particle.Enabled = false
  666. Particle.LightEmission = 0.8
  667. Particle.Rate = 150
  668. Particle.ZOffset = 1
  669. Particle.Rotation = NumberRange.new(-180, 180)
  670.  
  671. --ParticleEmitter({Speed = 2, RotSpeed = NumberRange.new(-5, 5), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 0, Parent = Torso, Emit = 10, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  672. function ParticleEmitter(Table)
  673. local PRTCL = Particle:Clone()
  674. local Color1 = Table.Color1 or C3(1,1,1)
  675. local Color2 = Table.Color2 or C3(1,1,1)
  676. local Speed = Table.Speed or 5
  677. local Drag = Table.Drag or 0
  678. local Size1 = Table.Size1 or 1
  679. local Size2 = Table.Size2 or 5
  680. local Lifetime1 = Table.Lifetime1 or 1
  681. local Lifetime2 = Table.Lifetime2 or 1.5
  682. local Parent = Table.Parent or Torso
  683. local Emit = Table.Emit or 100
  684. local Offset = Table.Offset or 360
  685. local Acel = Table.Acel or VT(0,0,0)
  686. local Enabled = Table.Enabled or false
  687. local Texture = Table.Texture or "281983280"
  688. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  689. local Trans1 = Table.Transparency1 or 0
  690. local Trans2 = Table.Transparency2 or 0
  691. PRTCL.Parent = Parent
  692. PRTCL.RotSpeed = RotS
  693. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  694. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  695. PRTCL.Color = ColorSequence.new(Color1,Color2)
  696. PRTCL.Size = NumberSequence.new(Size1,Size2)
  697. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  698. PRTCL.Speed = NumberRange.new(Speed)
  699. PRTCL.VelocitySpread = Offset
  700. PRTCL.Drag = Drag
  701. PRTCL.Acceleration = Acel
  702. if Enabled == false then
  703. PRTCL:Emit(Emit)
  704. Debris:AddItem(PRTCL,Lifetime2)
  705. else
  706. PRTCL.Enabled = true
  707. end
  708. return PRTCL
  709. end
  710.  
  711. function AttackGyro()
  712. local GYRO = IT("BodyGyro",RootPart)
  713. GYRO.D = 15
  714. GYRO.P = 200000
  715. GYRO.MaxTorque = VT(0,4000000,0)
  716. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  717. coroutine.resume(coroutine.create(function()
  718. repeat
  719. Swait()
  720. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  721. until ATTACK == false
  722. GYRO:Remove()
  723. end))
  724. end
  725.  
  726. --//=================================\\
  727. --|| GUIS AND MISC
  728. --\\=================================//
  729.  
  730. local CAMTYPE = Cam.CameraType
  731. Cam.CameraType = Enum.CameraType.Scriptable
  732.  
  733. local ATTACKS = {2035463713,2035463980,2035464212,2035464495}
  734.  
  735. local BMUSIC = IT("Sound",RootPart)
  736. local VOLUME = 4.5
  737. local PITCH = 1.15
  738. local SONGID = 904882921
  739. local INTROD = false
  740. local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "Sun", VT(17,17,17), true)
  741. MakeForm(SUN,"Ball")
  742. local SUNFLOAT = true
  743. local CUSTOMCAM = true
  744.  
  745. --//=================================\\
  746. --|| DAMAGING
  747. --\\=================================//
  748.  
  749. function ApplyAoE(POSITION,RANGE,FLING,KILLME)
  750. for index, CHILD in pairs(workspace:GetDescendants()) do
  751. if CHILD.ClassName == "Model" and CHILD ~= Character then
  752. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  753. if HUM then
  754. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  755. if TORSO and HUM.Health > 0 then
  756. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  757. CHILD:BreakJoints()
  758. local HED = CHILD:FindFirstChild("Head")
  759. if HED and MRANDOM(1,15) == 1 then
  760. CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  761. end
  762. if FLING > 0 then
  763. for _, c in pairs(CHILD:GetChildren()) do
  764. if c:IsA("BasePart") then
  765. local bv = Instance.new("BodyVelocity")
  766. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  767. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  768. bv.Parent = c
  769. Debris:AddItem(bv,0.05)
  770. end
  771. end
  772. end
  773. end
  774. end
  775. end
  776. end
  777. end
  778. if KILLME == true then
  779. Character:BreakJoints()
  780. for _, c in pairs(Character:GetChildren()) do
  781. if c:IsA("BasePart") then
  782. local bv = Instance.new("BodyVelocity")
  783. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  784. bv.velocity = CF(POSITION,c.Position).lookVector*FLING
  785. bv.Parent = c
  786. Debris:AddItem(bv,0.05)
  787. end
  788. end
  789. end
  790. end
  791.  
  792. --//=================================\\
  793. --|| ATTACK FUNCTIONS AND STUFF
  794. --\\=================================//
  795.  
  796. function Intro()
  797. ATTACK = true
  798. Rooted = true
  799. Humanoid.WalkSpeed = 0
  800. Disable_Jump = true
  801. local INTROSOUND = CreateSound(862484466, Effects, 6, 1, false)
  802. coroutine.resume(coroutine.create(function()
  803. repeat
  804. Swait()
  805. if CUSTOMANGLES == true then
  806. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,0,-4) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2)
  807. end
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. until INTROSOUND.TimePosition >= 2.15
  815. SUN.Parent = Effects
  816. local CORE = IT("Attachment",SUN)
  817. SUN.Color = C3(1,85/255,0)
  818. SUN.CFrame = RootPart.CFrame*CF(0,-14,11)
  819. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  820. P.LockedToPart = true
  821. P.Rate = 12
  822. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  823. P.Rate = 12
  824. repeat
  825. Swait()
  826. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,14,11),0.04)
  827. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  828. if HITFLOOR then
  829. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  830. local SIZE = (23 - DISTANCE)*2
  831. end
  832. if CUSTOMANGLES == true then
  833. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,5,-15) * ANGLES(RAD(5), RAD(180), RAD(0)), 0.2)
  834. end
  835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. until ATTACK == false
  842. CUSTOMCAM = false
  843. for i = 1, #ATTACKS do
  844. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.95-(0.17*i), 0), UD2(0.26, 0, 0.17, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  845. local IMAGE = IT("ImageLabel",SKILLFRAME)
  846. IMAGE.Size = UD2(1,0,1,0)
  847. IMAGE.Image = "rbxassetid://"..ATTACKS[i]
  848. IMAGE.BackgroundTransparency = 1
  849. IMAGE.ImageTransparency = 1
  850. for i = 1, 10 do
  851. Swait()
  852. IMAGE.ImageTransparency = IMAGE.ImageTransparency - 1/10
  853. end
  854. end
  855. end))
  856. repeat
  857. Swait()
  858. INTROSOUND.Parent = Effects
  859. until INTROSOUND.Playing == false
  860. INTROSOUND:Destroy()
  861. ATTACK = false
  862. Rooted = false
  863. end
  864. function DeadlyLaser()
  865. CreateSound(811841430, SUN, 8, MRANDOM(7,13)/10, false)
  866. local HIT,POS = CastProperRay(SUN.Position,Mouse.Hit.p,1000,Character)
  867. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0,0,0), true)
  868. BEAM.Color = SUN.Color
  869. MakeForm(BEAM,"Cyl")
  870. local DIST = (SUN.Position - POS).Magnitude
  871. BEAM.Size = VT(0,DIST,0)
  872. BEAM.CFrame = CF(SUN.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0))
  873. if HIT ~= nil then
  874. if HIT.Parent.ClassName == "Model" then
  875. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  876. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  877. local HED = HIT.Parent:FindFirstChild("Head")
  878. if HED and MRANDOM(1,15) == 1 then
  879. CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  880. end
  881. HIT.Parent:BreakJoints()
  882. end
  883. end
  884. end
  885. end
  886. for i = 1, 15 do
  887. Swait()
  888. BEAM.Size = BEAM.Size + VT(0.25,0,0.25)
  889. BEAM.Transparency = BEAM.Transparency + 1/15
  890. end
  891. BEAM:remove()
  892. end
  893. function SolarFlares()
  894. ATTACK = true
  895. Rooted = true
  896. SUNFLOAT = false
  897. CUSTOMCAM = true
  898. for i=0, 1, 0.1 / Animation_Speed do
  899. Swait()
  900. if CUSTOMANGLES == true then
  901. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  902. end
  903. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. end
  911. local CFRAME = RootPart.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0))*CF(0,0,125)
  912. coroutine.resume(coroutine.create(function()
  913. repeat
  914. Swait()
  915. if CUSTOMANGLES == true then
  916. Cam.CFrame = Clerp(Cam.CFrame, CFRAME, 0.1)
  917. end
  918. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. until ATTACK == false
  926. end))
  927. AttackGyro()
  928. wait(0.2)
  929. for i = 1, 15 do
  930. Swait()
  931. coroutine.resume(coroutine.create(function()
  932. local SPEED = MRANDOM(5,32)/10
  933. local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), true)
  934. FLARE.Color = C3(1,85/255,0)
  935. MakeForm(FLARE,"Ball")
  936. CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  937. FLARE.CFrame = CF(SUN.Position,Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-5,5)*2), RAD(MRANDOM(-5,5)*2), RAD(0))
  938. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  939. for i = 1, 500 do
  940. Swait()
  941. P.Enabled = true
  942. local HIT,HITPOS = Raycast(FLARE.Position, FLARE.CFrame.lookVector, FLARE.Size.Z/2, Character)
  943. if HIT then
  944. break
  945. else
  946. FLARE.CFrame = FLARE.CFrame*CF(0,0,-SPEED)
  947. if MRANDOM(1,3) == 1 then
  948. WACKYEFFECT({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = FLARE.CFrame*CF(0,0,-FLARE.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  949. end
  950. end
  951. end
  952. CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  953. CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  954. P.Enabled = false
  955. ApplyAoE(FLARE.Position,14,125)
  956. Debris:AddItem(FLARE,5)
  957. FLARE.Transparency = 1
  958. WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  959. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  960. end))
  961. end
  962. wait(0.1)
  963. CUSTOMCAM = false
  964. SUNFLOAT = true
  965. ATTACK = false
  966. Rooted = false
  967. end
  968. function SolarSmash()
  969. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  970. if HITFLOOR then
  971. ATTACK = true
  972. Rooted = false
  973. CUSTOMCAM = true
  974. SUNFLOAT = false
  975. for i=0, 0.2, 0.1 / Animation_Speed do
  976. Swait()
  977. if CUSTOMANGLES == true then
  978. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  979. end
  980. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),6),0.035)
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. end
  988. coroutine.resume(coroutine.create(function()
  989. repeat
  990. Swait()
  991. if CUSTOMANGLES == true then
  992. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-75), RAD(0), RAD(0))*CF(0,6,65), 0.1)
  993. end
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. until ATTACK == false
  1001. end))
  1002. local CFRAME = RootPart.CFrame*CF(0,-2,-17)
  1003. for i = 1, 10 do
  1004. Swait()
  1005. SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.25)
  1006. end
  1007. ApplyAoE(SUN.Position,65,225)
  1008. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  1009. for i = 1, 8 do
  1010. WACKYEFFECT({Time = 30+(i*25), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1011. end
  1012. for i = 1, 5 do
  1013. WACKYEFFECT({Time = 50+(i*25), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  1014. end
  1015. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*6, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 168513088, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  1016. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*5.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 201858144, SoundPitch = 1, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1017. local bv = Instance.new("BodyVelocity")
  1018. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1019. bv.velocity = CF(CFRAME.p-VT(0,12,0),RootPart.Position).lookVector*125
  1020. bv.Parent = RootPart
  1021. Debris:AddItem(bv,0.02)
  1022. CUSTOMCAM = false
  1023. for i = 1, 5 do
  1024. Swait()
  1025. SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.1)
  1026. end
  1027. SUNFLOAT = true
  1028. ATTACK = false
  1029. Rooted = false
  1030. end
  1031. end
  1032. function SolarEruption()
  1033. ATTACK = true
  1034. Rooted = true
  1035. CUSTOMCAM = true
  1036. local ANIMA = "HoldUp"
  1037. coroutine.resume(coroutine.create(function()
  1038. repeat
  1039. Swait()
  1040. if ANIMA == "HoldUp" then
  1041. if CUSTOMANGLES == true then
  1042. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  1043. end
  1044. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,28 + 4 * SIN(SINE / 12),6),0.035)
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 3 * SIN(SINE / 12)), RAD(5), RAD(-15 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. elseif ANIMA == "Fire" then
  1052. if CUSTOMANGLES == true then
  1053. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,135,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2)
  1054. end
  1055. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(5), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. until ATTACK == false
  1064. end))
  1065. CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  1066. CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  1067. CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  1068. for i = 1, 150 do
  1069. Swait()
  1070. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1071. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1072. end
  1073. wait(0.1)
  1074. UNANCHOR = false
  1075. ANIMA = "Fire"
  1076. wait(0.4)
  1077. ApplyAoE(SUN.Position,25,75)
  1078. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*4, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  1079. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*3.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 401056199, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1080. coroutine.resume(coroutine.create(function()
  1081. for i = 1, 32 do
  1082. Swait()
  1083. coroutine.resume(coroutine.create(function()
  1084. local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), false)
  1085. FLARE.CanCollide = true
  1086. FLARE.Color = C3(1,85/255,0)
  1087. MakeForm(FLARE,"Ball")
  1088. Debris:AddItem(FLARE,10)
  1089. CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  1090. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  1091. FLARE.CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1092. FLARE.Velocity = CF(SUN.Position,CF(SUN.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(-60,60),25,MRANDOM(-60,60)).p).lookVector*MRANDOM(25,250)
  1093. TOUCH = FLARE.Touched:Connect(function(TOC)
  1094. if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
  1095. FLARE.Anchored = true
  1096. FLARE:ClearAllChildren()
  1097. CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  1098. CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  1099. FLARE.CanCollide = false
  1100. ApplyAoE(FLARE.Position,14,125)
  1101. FLARE.Transparency = 1
  1102. WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1103. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  1104. TOUCH:Disconnect()
  1105. end
  1106. end)
  1107. end))
  1108. end
  1109. end))
  1110. wait(1.5)
  1111. UNANCHOR = true
  1112. CUSTOMCAM = false
  1113. ATTACK = false
  1114. Rooted = false
  1115. end
  1116. function Nebula()
  1117. ATTACK = true
  1118. Rooted = false
  1119. CUSTOMCAM = true
  1120. local DEAD = false
  1121. coroutine.resume(coroutine.create(function()
  1122. while true do
  1123. Swait()
  1124. if DEAD == false then
  1125. if CUSTOMANGLES == true then
  1126. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,435,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.01)
  1127. end
  1128. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  1129. end
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(5), RAD(-15)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. end
  1137. end))
  1138. wait(1)
  1139. CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  1140. CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  1141. CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  1142. for i = 1, 250 do
  1143. Swait()
  1144. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1145. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1146. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1147. end
  1148. wait(1)
  1149. for i = 1, 3 do
  1150. wait(0.65)
  1151. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 852135845, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1152. end
  1153. wait(0.65)
  1154. ApplyAoE(SUN.Position,9999999999999999,125,true)
  1155. SUN:ClearAllChildren()
  1156. SUN.Transparency = 1
  1157. CreateSound(385545047, Effects, 2.5, 1.4, false)
  1158. CreateSound(385545047, Effects, 2.5, 1, false)
  1159. CreateSound(435742675, Effects, 2.5, 1.5, false)
  1160. CreateSound(231917744, Effects, 2.5, 1.5, false)
  1161. CreateSound(401056199, Effects, 2.5, 1, false)
  1162. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 25, Acel = VT(0,0,0), RotSpeed = NumberRange.new(5, 5), Drag = -1, Size1 = 5, Size2 = 6, Lifetime1 = 0.1, Lifetime2 = 1, Parent = SUN, Emit = 20, Offset = 180, Enabled = false, Color1 = C3(1,85/255,0), Color2 = BRICKC"Royal purple".Color, Texture = 296874871})
  1163. for i = 1, 3 do
  1164. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1165. end
  1166. for i = 1, 15 do
  1167. WACKYEFFECT({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1168. end
  1169. DEAD = true
  1170. Cam.CameraType = CAMTYPE
  1171. Cam.CameraSubject = Humanoid
  1172. INTROD = false
  1173. end
  1174. function Taunt()
  1175. ATTACK = true
  1176. Rooted = true
  1177. CUSTOMCAM = true
  1178. CreateSound(160212768, Head, 10, 1, false)
  1179. for i=0, 3, 0.1 / Animation_Speed do
  1180. Swait()
  1181. if CUSTOMANGLES == true then
  1182. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(7,1.5,6) * ANGLES(RAD(-4), RAD(15), RAD(0)), 0.2)
  1183. end
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. CUSTOMCAM = false
  1192. ATTACK = false
  1193. Rooted = false
  1194. end
  1195.  
  1196. --//=================================\\
  1197. --|| ASSIGN THINGS TO KEYS
  1198. --\\=================================//
  1199.  
  1200. function MouseDown(Mouse)
  1201. if ATTACK == false then
  1202. DeadlyLaser()
  1203. end
  1204. end
  1205.  
  1206. function MouseUp(Mouse)
  1207. HOLD = false
  1208. end
  1209.  
  1210. function KeyDown(Key)
  1211. KEYHOLD = true
  1212. if Key == "z" and ATTACK == false then
  1213. SolarFlares()
  1214. end
  1215.  
  1216. if Key == "c" and ATTACK == false then
  1217. SolarSmash()
  1218. end
  1219.  
  1220. if Key == "v" and ATTACK == false then
  1221. SolarEruption()
  1222. end
  1223.  
  1224. if Key == "x" and ATTACK == false then
  1225. Nebula()
  1226. end
  1227.  
  1228. if Key == "t" and ATTACK == false then
  1229. Taunt()
  1230. end
  1231.  
  1232. if Key == "q" and ATTACK == false then
  1233. if CUSTOMANGLES == true then
  1234. CUSTOMANGLES = false
  1235. Cam.CameraSubject = Humanoid
  1236. else
  1237. CUSTOMANGLES = true
  1238. end
  1239. end
  1240. end
  1241.  
  1242. function KeyUp(Key)
  1243. KEYHOLD = false
  1244. end
  1245.  
  1246. Mouse.Button1Down:connect(function(NEWKEY)
  1247. MouseDown(NEWKEY)
  1248. end)
  1249. Mouse.Button1Up:connect(function(NEWKEY)
  1250. MouseUp(NEWKEY)
  1251. end)
  1252. Mouse.KeyDown:connect(function(NEWKEY)
  1253. KeyDown(NEWKEY)
  1254. end)
  1255. Mouse.KeyUp:connect(function(NEWKEY)
  1256. KeyUp(NEWKEY)
  1257. end)
  1258.  
  1259. --//=================================\\
  1260. --\\=================================//
  1261.  
  1262. function unanchor()
  1263. for _, c in pairs(Character:GetChildren()) do
  1264. if c:IsA("BasePart") and c ~= RootPart then
  1265. c.Anchored = false
  1266. end
  1267. end
  1268. if UNANCHOR == true then
  1269. RootPart.Anchored = false
  1270. else
  1271. RootPart.Anchored = true
  1272. end
  1273. end
  1274.  
  1275. --//=================================\\
  1276. --|| WRAP THE WHOLE SCRIPT UP
  1277. --\\=================================//
  1278.  
  1279. Humanoid.Changed:connect(function(Jump)
  1280. if Jump == "Jump" and (Disable_Jump == true) then
  1281. Humanoid.Jump = false
  1282. end
  1283. end)
  1284.  
  1285. while true do
  1286. Swait()
  1287. script.Parent = WEAPONGUI
  1288. ANIMATE.Parent = nil
  1289. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1290. v:Stop();
  1291. end
  1292. SINE = SINE + CHANGE
  1293. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1294. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1295. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1296. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1297. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1298. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1299. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1300. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1301. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1302. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1303. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1304. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1305. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1306. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1307. end
  1308. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1309. ANIM = "Jump"
  1310. if ATTACK == false then
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. end
  1318. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1319. ANIM = "Fall"
  1320. if ATTACK == false then
  1321. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. end
  1328. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1329. ANIM = "Idle"
  1330. if ATTACK == false then
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. end
  1338. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1339. ANIM = "Walk"
  1340. if ATTACK == false then
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1347. end
  1348. end
  1349. unanchor()
  1350. if INTROD == true then
  1351. if SUNFLOAT == true then
  1352. SUN.CFrame = Clerp(SUN.CFrame,Torso.CFrame*CF(0,14 + 4 * SIN(SINE / 12),11),0.035)
  1353. end
  1354. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  1355. if HITFLOOR then
  1356. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  1357. local SIZE = (23 - DISTANCE)*2
  1358. end
  1359. end
  1360. Humanoid.MaxHealth = 500
  1361. Humanoid.Health = 500
  1362. if Rooted == false then
  1363. Disable_Jump = false
  1364. Humanoid.WalkSpeed = Speed
  1365. elseif Rooted == true then
  1366. Disable_Jump = true
  1367. Humanoid.WalkSpeed = 0
  1368. end
  1369. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1370. BMUSIC.Looped = true
  1371. BMUSIC.Pitch = PITCH
  1372. BMUSIC.Volume = VOLUME
  1373. BMUSIC.Playing = INTROD
  1374. if BMUSIC.Parent ~= RootPart then
  1375. BMUSIC = IT("Sound",RootPart)
  1376. end
  1377. Humanoid.Name = "THE_SUN_IS_A_DEADLY_LASER"
  1378. if INTROD == false and ATTACK == false then
  1379. Intro()
  1380. INTROD = true
  1381. end
  1382. local VELOC = -RootPart.RotVelocity.Y
  1383. if VELOC < -35 then
  1384. VELOC = -35
  1385. elseif VELOC > 35 then
  1386. VELOC = 35
  1387. end
  1388. if CUSTOMANGLES == true then
  1389. Cam.CameraType = Enum.CameraType.Scriptable
  1390. if CUSTOMCAM == false then
  1391. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-5), RAD(0), RAD(VELOC)) * CF(12,7,25), 0.15)
  1392. end
  1393. else
  1394. Cam.CameraType = CAMTYPE
  1395. end
  1396. end
  1397.  
  1398. --//=================================\\
  1399. --\\=================================//
  1400.  
  1401.  
  1402.  
  1403.  
  1404.  
  1405. --//====================================================\\--
  1406. --|| END OF SCRIPT
  1407. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement