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- script.Parent.Touched:Connect(function(hit)
- local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
- local light = Instance.new("SpotLight", Player.Character.Torso)
- Player.Character.Humanoid.PlatformStand = true
- lshclone = Player.Character.Torso["Left Shoulder"]:Clone()
- rshclone = Player.Character.Torso["Right Shoulder"]:Clone()
- lhclone = Player.Character.Torso["Left Hip"]:Clone()
- rhclone = Player.Character.Torso["Right Hip"]:Clone()
- local leftarm = Player.Character["Left Arm"]
- local rightrm = Player.Character["Right Arm"]
- local leftleg = Player.Character["Left Leg"]
- local rightleg = Player.Character["Right Leg"]
- Player.Character.Torso["Left Hip"]:destroy()
- local head = Player.Character.Head
- gl = Instance.new("Glue", Player.Character.Torso)
- gl.Part0 = Player.Character.Torso
- gl.Part1 = leftleg
- gl.Name = "Left leg"
- coll = Instance.new("Part", leftleg)
- coll.Position = Vector3.new(0,999,0)
- coll.Size = Vector3.new(1.5, 1, 1)
- coll.Shape = "Cylinder"
- local weld = Instance.new("Weld", coll)
- weld.Part0 = leftleg
- weld.Part1 = coll
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- coll.TopSurface = "Smooth"
- coll.BottomSurface = "Smooth"
- coll.formFactor = "Symmetric"
- gl.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- gl.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- coll.Transparency = 1
- Player.Character.Torso["Right Hip"]:destroy()
- gl1 = Instance.new("Glue", Player.Character.Torso)
- gl1.Part0 = Player.Character.Torso
- gl1.Part1 = rightleg
- gl1.Name = "Right leg"
- coll1 = Instance.new("Part", rightleg)
- coll1.Position = Vector3.new(0,9999,0)
- coll1.Size = Vector3.new(1.5, 1, 1)
- coll1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", coll1)
- weld1.Part0 = rightleg
- weld1.Part1 = coll1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- coll1.TopSurface = "Smooth"
- coll1.BottomSurface = "Smooth"
- coll1.formFactor = "Symmetric"
- gl1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- gl1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- coll1.Transparency = 1
- Player.Character.Torso["Right Shoulder"]:destroy()
- gl11 = Instance.new("Glue", Player.Character.Torso)
- gl11.Part0 = Player.Character.Torso
- gl11.Part1 = rightrm
- gl11.Name = "Right shoulder"
- coll11 = Instance.new("Part", rightrm)
- coll11.Position = Vector3.new(0,9999,0)
- coll11.Size = Vector3.new(1.8,1,1)
- coll11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", coll11)
- weld11.Part0 = rightrm
- weld11.Part1 = coll11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- coll11.TopSurface = "Smooth"
- coll11.BottomSurface = "Smooth"
- coll11.formFactor = "Symmetric"
- gl11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- gl11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- coll11.Transparency = 1
- Player.Character.Torso["Left Shoulder"]:destroy()
- gl111 = Instance.new("Glue", Player.Character.Torso)
- gl111.Part0 = Player.Character.Torso
- gl111.Part1 = leftarm
- gl111.Name = "Left shoulder"
- coll111 = Instance.new("Part", leftarm)
- coll111.Position = Vector3.new(0,9999,0)
- coll111.Size = Vector3.new(1.5, 1, 1)
- coll111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", coll111)
- weld111.Part0 = leftarm
- weld111.Part1 = coll111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- coll111.TopSurface = "Smooth"
- coll111.BottomSurface = "Smooth"
- coll111.formFactor = "Symmetric"
- gl111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- gl111.C1 = CFrame.new(0, 0.
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