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Jul 30th, 2015
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  1. function waitForChild(parent, childName)
  2. local child = parent:findFirstChild(childName)
  3. if child then return child end
  4. while true do
  5. child = parent.ChildAdded:wait()
  6. if child.Name==childName then return child end
  7. end
  8. end
  9.  
  10. local Figure = script.Parent
  11. local Torso = waitForChild(Figure, "Torso")
  12. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  13. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  14. local RightHip = waitForChild(Torso, "Right Hip")
  15. local LeftHip = waitForChild(Torso, "Left Hip")
  16. local Neck = waitForChild(Torso, "Neck")
  17. local Humanoid = waitForChild(Figure, "Humanoid")
  18. local pose = "Standing"
  19.  
  20. local currentAnim = ""
  21. local currentAnimTrack = nil
  22. local currentAnimKeyframeHandler = nil
  23. local currentAnimSpeed = 1.0
  24. local animTable = {}
  25. local animNames = {
  26. idle = {
  27. { id = "http://www.roblox.com/asset/?id=149715242", weight = 9 },
  28. { id = "http://www.roblox.com/asset/?id=149715242", weight = 1 }
  29. },
  30. walk = {
  31. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  32. },
  33. run = {
  34. { id = "run.xml", weight = 10 }
  35. },
  36. jump = {
  37. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  38. },
  39. fall = {
  40. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  41. },
  42. climb = {
  43. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  44. },
  45. toolnone = {
  46. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  47. },
  48. toolslash = {
  49. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  50. -- { id = "slash.xml", weight = 10 }
  51. },
  52. toollunge = {
  53. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  54. },
  55. wave = {
  56. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  57. },
  58. point = {
  59. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  60. },
  61. dance = {
  62. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  63. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  64. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  65. },
  66. dance2 = {
  67. { id = "http://www.roblox.com/asset/?id=160934142", weight = 10 },
  68. { id = "http://www.roblox.com/asset/?id=160934298", weight = 10 },
  69. { id = "http://www.roblox.com/asset/?id=160934376", weight = 10 }
  70. },
  71. dance3 = {
  72. { id = "http://www.roblox.com/asset/?id=148480425", weight = 10 },
  73. { id = "http://www.roblox.com/asset/?id=148480425", weight = 10 },
  74. { id = "http://www.roblox.com/asset/?id=148480425", weight = 10 }
  75. },
  76. laugh = {
  77. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  78. },
  79. cheer = {
  80. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  81. },
  82. }
  83.  
  84. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  85. local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  86.  
  87. math.randomseed(tick())
  88.  
  89. function configureAnimationSet(name, fileList)
  90. if (animTable[name] ~= nil) then
  91. for _, connection in pairs(animTable[name].connections) do
  92. connection:disconnect()
  93. end
  94. end
  95. animTable[name] = {}
  96. animTable[name].count = 0
  97. animTable[name].totalWeight = 0
  98. animTable[name].connections = {}
  99.  
  100. -- check for config values
  101. local config = script:FindFirstChild(name)
  102. if (config ~= nil) then
  103. -- print("Loading anims " .. name)
  104. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  105. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  106. local idx = 1
  107. for _, childPart in pairs(config:GetChildren()) do
  108. if (childPart:IsA("Animation")) then
  109. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  110. animTable[name][idx] = {}
  111. animTable[name][idx].anim = childPart
  112. local weightObject = childPart:FindFirstChild("Weight")
  113. if (weightObject == nil) then
  114. animTable[name][idx].weight = 1
  115. else
  116. animTable[name][idx].weight = weightObject.Value
  117. end
  118. animTable[name].count = animTable[name].count + 1
  119. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  120. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  121. idx = idx + 1
  122. end
  123. end
  124. end
  125.  
  126. -- fallback to defaults
  127. if (animTable[name].count <= 0) then
  128. for idx, anim in pairs(fileList) do
  129. animTable[name][idx] = {}
  130. animTable[name][idx].anim = Instance.new("Animation")
  131. animTable[name][idx].anim.Name = name
  132. animTable[name][idx].anim.AnimationId = anim.id
  133. animTable[name][idx].weight = anim.weight
  134. animTable[name].count = animTable[name].count + 1
  135. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  136. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  137. end
  138. end
  139. end
  140.  
  141. -- Setup animation objects
  142. function scriptChildModified(child)
  143. local fileList = animNames[child.Name]
  144. if (fileList ~= nil) then
  145. configureAnimationSet(child.Name, fileList)
  146. end
  147. end
  148.  
  149. script.ChildAdded:connect(scriptChildModified)
  150. script.ChildRemoved:connect(scriptChildModified)
  151.  
  152.  
  153. for name, fileList in pairs(animNames) do
  154. configureAnimationSet(name, fileList)
  155. end
  156.  
  157. -- ANIMATION
  158.  
  159. -- declarations
  160. local toolAnim = "None"
  161. local toolAnimTime = 0
  162.  
  163. local jumpAnimTime = 0
  164. local jumpAnimDuration = 0.3
  165.  
  166. local toolTransitionTime = 0.1
  167. local fallTransitionTime = 0.3
  168. local jumpMaxLimbVelocity = 0.75
  169.  
  170. -- functions
  171.  
  172. function stopAllAnimations()
  173. local oldAnim = currentAnim
  174.  
  175. -- return to idle if finishing an emote
  176. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  177. oldAnim = "idle"
  178. end
  179.  
  180. currentAnim = ""
  181. if (currentAnimKeyframeHandler ~= nil) then
  182. currentAnimKeyframeHandler:disconnect()
  183. end
  184.  
  185. if (currentAnimTrack ~= nil) then
  186. currentAnimTrack:Stop()
  187. currentAnimTrack:Destroy()
  188. currentAnimTrack = nil
  189. end
  190. return oldAnim
  191. end
  192.  
  193. function setAnimationSpeed(speed)
  194. if speed ~= currentAnimSpeed then
  195. currentAnimSpeed = speed
  196. currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  197. end
  198. end
  199.  
  200. function keyFrameReachedFunc(frameName)
  201. if (frameName == "End") then
  202. -- print("Keyframe : ".. frameName)
  203. local repeatAnim = stopAllAnimations()
  204. local animSpeed = currentAnimSpeed
  205. playAnimation(repeatAnim, 0.0, Humanoid)
  206. setAnimationSpeed(animSpeed)
  207. end
  208. end
  209.  
  210. -- Preload animations
  211. function playAnimation(animName, transitionTime, humanoid)
  212. local idleFromEmote = (animName == "idle" and emoteNames[currentAnim] ~= nil)
  213. if (animName ~= currentAnim and not idleFromEmote) then
  214.  
  215. if (currentAnimTrack ~= nil) then
  216. currentAnimTrack:Stop(transitionTime)
  217. currentAnimTrack:Destroy()
  218. end
  219.  
  220. currentAnimSpeed = 1.0
  221. local roll = math.random(1, animTable[animName].totalWeight)
  222. local origRoll = roll
  223. local idx = 1
  224. while (roll > animTable[animName][idx].weight) do
  225. roll = roll - animTable[animName][idx].weight
  226. idx = idx + 1
  227. end
  228. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  229. local anim = animTable[animName][idx].anim
  230.  
  231. -- load it to the humanoid; get AnimationTrack
  232. currentAnimTrack = humanoid:LoadAnimation(anim)
  233.  
  234. -- play the animation
  235. currentAnimTrack:Play(transitionTime)
  236. currentAnim = animName
  237.  
  238. -- set up keyframe name triggers
  239. if (currentAnimKeyframeHandler ~= nil) then
  240. currentAnimKeyframeHandler:disconnect()
  241. end
  242. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  243. end
  244. end
  245.  
  246. -------------------------------------------------------------------------------------------
  247. -------------------------------------------------------------------------------------------
  248.  
  249. local toolAnimName = ""
  250. local toolAnimTrack = nil
  251. local currentToolAnimKeyframeHandler = nil
  252.  
  253. function toolKeyFrameReachedFunc(frameName)
  254. if (frameName == "End") then
  255. -- print("Keyframe : ".. frameName)
  256. local repeatAnim = stopToolAnimations()
  257. playToolAnimation(repeatAnim, 0.0, Humanoid)
  258. end
  259. end
  260.  
  261.  
  262. function playToolAnimation(animName, transitionTime, humanoid)
  263. if (animName ~= toolAnimName) then
  264.  
  265. if (toolAnimTrack ~= nil) then
  266. toolAnimTrack:Stop()
  267. toolAnimTrack:Destroy()
  268. transitionTime = 0
  269. end
  270.  
  271. local roll = math.random(1, animTable[animName].totalWeight)
  272. local origRoll = roll
  273. local idx = 1
  274. while (roll > animTable[animName][idx].weight) do
  275. roll = roll - animTable[animName][idx].weight
  276. idx = idx + 1
  277. end
  278. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  279. local anim = animTable[animName][idx].anim
  280.  
  281. -- load it to the humanoid; get AnimationTrack
  282. toolAnimTrack = humanoid:LoadAnimation(anim)
  283.  
  284. -- play the animation
  285. toolAnimTrack:Play(transitionTime)
  286. toolAnimName = animName
  287.  
  288. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  289. end
  290. end
  291.  
  292. function stopToolAnimations()
  293. local oldAnim = toolAnimName
  294.  
  295. if (currentToolAnimKeyframeHandler ~= nil) then
  296. currentToolAnimKeyframeHandler:disconnect()
  297. end
  298.  
  299. toolAnimName = ""
  300. if (toolAnimTrack ~= nil) then
  301. toolAnimTrack:Stop()
  302. toolAnimTrack:Destroy()
  303. toolAnimTrack = nil
  304. end
  305.  
  306.  
  307. return oldAnim
  308. end
  309.  
  310. -------------------------------------------------------------------------------------------
  311. -------------------------------------------------------------------------------------------
  312.  
  313.  
  314. function onRunning(speed)
  315. if speed>0.01 then
  316. playAnimation("walk", 0.1, Humanoid)
  317. pose = "Running"
  318. else
  319. playAnimation("idle", 0.1, Humanoid)
  320. pose = "Standing"
  321. end
  322. end
  323.  
  324. function onDied()
  325. pose = "Dead"
  326. end
  327.  
  328. function onJumping()
  329. playAnimation("jump", 0.1, Humanoid)
  330. jumpAnimTime = jumpAnimDuration
  331. pose = "Jumping"
  332. end
  333.  
  334. function onClimbing(speed)
  335. playAnimation("climb", 0.1, Humanoid)
  336. setAnimationSpeed(speed / 12.0)
  337. pose = "Climbing"
  338. end
  339.  
  340. function onGettingUp()
  341. pose = "GettingUp"
  342. end
  343.  
  344. function onFreeFall()
  345. if (jumpAnimTime <= 0) then
  346. playAnimation("fall", fallTransitionTime, Humanoid)
  347. end
  348. pose = "FreeFall"
  349. end
  350.  
  351. function onFallingDown()
  352. pose = "FallingDown"
  353. end
  354.  
  355. function onSeated()
  356. pose = "Seated"
  357. end
  358.  
  359. function onPlatformStanding()
  360. pose = "PlatformStanding"
  361. end
  362.  
  363. function onSwimming(speed)
  364. if speed>0 then
  365. pose = "Running"
  366. else
  367. pose = "Standing"
  368. end
  369. end
  370.  
  371. function getTool()
  372. for _, kid in ipairs(Figure:GetChildren()) do
  373. if kid.className == "Tool" then return kid end
  374. end
  375. return nil
  376. end
  377.  
  378. function getToolAnim(tool)
  379. for _, c in ipairs(tool:GetChildren()) do
  380. if c.Name == "toolanim" and c.className == "StringValue" then
  381. return c
  382. end
  383. end
  384. return nil
  385. end
  386.  
  387. function animateTool()
  388.  
  389. if (toolAnim == "None") then
  390. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  391. return
  392. end
  393.  
  394. if (toolAnim == "Slash") then
  395. playToolAnimation("toolslash", 0, Humanoid)
  396. return
  397. end
  398.  
  399. if (toolAnim == "Lunge") then
  400. playToolAnimation("toollunge", 0, Humanoid)
  401. return
  402. end
  403. end
  404.  
  405. function moveSit()
  406. RightShoulder.MaxVelocity = 0.15
  407. LeftShoulder.MaxVelocity = 0.15
  408. RightShoulder:SetDesiredAngle(3.14 /2)
  409. LeftShoulder:SetDesiredAngle(-3.14 /2)
  410. RightHip:SetDesiredAngle(3.14 /2)
  411. LeftHip:SetDesiredAngle(-3.14 /2)
  412. end
  413.  
  414. local lastTick = 0
  415.  
  416. function move(time)
  417. local amplitude = 1
  418. local frequency = 1
  419. local deltaTime = time - lastTick
  420. lastTick = time
  421.  
  422. local climbFudge = 0
  423. local setAngles = false
  424.  
  425. if (jumpAnimTime > 0) then
  426. jumpAnimTime = jumpAnimTime - deltaTime
  427. end
  428.  
  429. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  430. playAnimation("fall", fallTransitionTime, Humanoid)
  431. elseif (pose == "Seated") then
  432. stopAllAnimations()
  433. moveSit()
  434. return
  435. elseif (pose == "Running") then
  436. playAnimation("walk", 0.1, Humanoid)
  437. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  438. -- print("Wha " .. pose)
  439. amplitude = 0.1
  440. frequency = 1
  441. setAngles = true
  442. end
  443.  
  444. if (setAngles) then
  445. desiredAngle = amplitude * math.sin(time * frequency)
  446.  
  447. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  448. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  449. RightHip:SetDesiredAngle(-desiredAngle)
  450. LeftHip:SetDesiredAngle(-desiredAngle)
  451. end
  452.  
  453. -- Tool Animation handling
  454. local tool = getTool()
  455. if tool then
  456.  
  457. animStringValueObject = getToolAnim(tool)
  458.  
  459. if animStringValueObject then
  460. toolAnim = animStringValueObject.Value
  461. -- message recieved, delete StringValue
  462. animStringValueObject.Parent = nil
  463. toolAnimTime = time + .3
  464. end
  465.  
  466. if time > toolAnimTime then
  467. toolAnimTime = 0
  468. toolAnim = "None"
  469. end
  470.  
  471. animateTool()
  472. else
  473. stopToolAnimations()
  474. toolAnim = "None"
  475. toolAnimTime = 0
  476. end
  477. end
  478.  
  479. -- connect events
  480. Humanoid.Died:connect(onDied)
  481. Humanoid.Running:connect(onRunning)
  482. Humanoid.Jumping:connect(onJumping)
  483. Humanoid.Climbing:connect(onClimbing)
  484. Humanoid.GettingUp:connect(onGettingUp)
  485. Humanoid.FreeFalling:connect(onFreeFall)
  486. Humanoid.FallingDown:connect(onFallingDown)
  487. Humanoid.Seated:connect(onSeated)
  488. Humanoid.PlatformStanding:connect(onPlatformStanding)
  489. Humanoid.Swimming:connect(onSwimming)
  490.  
  491. -- main program
  492.  
  493. local runService = game:service("RunService");
  494.  
  495. -- initialize to idle
  496. playAnimation("idle", 0.1, Humanoid)
  497. pose = "Standing"
  498.  
  499. while Figure.Parent~=nil do
  500. local _, time = wait(0.1)
  501. move(time)
  502. end
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