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Tetezaza1542

VOID WARDEN!

Aug 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://1244332148"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 1
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Player_Size = 1 --Size of the player.
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 25
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local PLAYMAINANIM = true
  88. local BOLTSOUNDS = {419011101,305734380}
  89. local SIZE = 1
  90. local UNANCHOR = true
  91. local TRUEFORM = false
  92. local HITFLOOR, HITPOS = nil
  93. local FLIGHT = false
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97.  
  98.  
  99. --//=================================\\
  100. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  101. --\\=================================//
  102.  
  103. ArtificialHB = Instance.new("BindableEvent", script)
  104. ArtificialHB.Name = "ArtificialHB"
  105.  
  106. script:WaitForChild("ArtificialHB")
  107.  
  108. frame = Frame_Speed
  109. tf = 0
  110. allowframeloss = false
  111. tossremainder = false
  112. lastframe = tick()
  113. script.ArtificialHB:Fire()
  114.  
  115. game:GetService("RunService").Heartbeat:connect(function(s, p)
  116. tf = tf + s
  117. if tf >= frame then
  118. if allowframeloss then
  119. script.ArtificialHB:Fire()
  120. lastframe = tick()
  121. else
  122. for i = 1, math.floor(tf / frame) do
  123. script.ArtificialHB:Fire()
  124. end
  125. lastframe = tick()
  126. end
  127. if tossremainder then
  128. tf = 0
  129. else
  130. tf = tf - frame * math.floor(tf / frame)
  131. end
  132. end
  133. end)
  134.  
  135. --//=================================\\
  136. --\\=================================//
  137.  
  138. --//=================================\\
  139. --|| SOME FUNCTIONS
  140. --\\=================================//
  141.  
  142. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  143. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  144. end
  145.  
  146. function PositiveAngle(NUMBER)
  147. if NUMBER >= 0 then
  148. NUMBER = 0
  149. end
  150. return NUMBER
  151. end
  152.  
  153. function NegativeAngle(NUMBER)
  154. if NUMBER <= 0 then
  155. NUMBER = 0
  156. end
  157. return NUMBER
  158. end
  159.  
  160. function Swait(NUMBER)
  161. if NUMBER == 0 or NUMBER == nil then
  162. ArtificialHB.Event:wait()
  163. else
  164. for i = 1, NUMBER do
  165. ArtificialHB.Event:wait()
  166. end
  167. end
  168. end
  169.  
  170. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  171. local NEWMESH = IT(MESH)
  172. if MESH == "SpecialMesh" then
  173. NEWMESH.MeshType = MESHTYPE
  174. if MESHID ~= "nil" and MESHID ~= "" then
  175. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  176. end
  177. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  178. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  179. end
  180. end
  181. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  182. NEWMESH.Scale = SCALE
  183. NEWMESH.Parent = PARENT
  184. return NEWMESH
  185. end
  186.  
  187. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  188. local NEWPART = IT("Part")
  189. NEWPART.formFactor = FORMFACTOR
  190. NEWPART.Reflectance = REFLECTANCE
  191. NEWPART.Transparency = TRANSPARENCY
  192. NEWPART.CanCollide = false
  193. NEWPART.Locked = true
  194. NEWPART.Anchored = true
  195. if ANCHOR == false then
  196. NEWPART.Anchored = false
  197. end
  198. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  199. NEWPART.Name = NAME
  200. NEWPART.Size = SIZE
  201. NEWPART.Position = Torso.Position
  202. NEWPART.Material = MATERIAL
  203. NEWPART:BreakJoints()
  204. NEWPART.Parent = PARENT
  205. return NEWPART
  206. end
  207.  
  208. local function weldBetween(a, b)
  209. local weldd = Instance.new("ManualWeld")
  210. weldd.Part0 = a
  211. weldd.Part1 = b
  212. weldd.C0 = CFrame.new()
  213. weldd.C1 = b.CFrame:inverse() * a.CFrame
  214. weldd.Parent = a
  215. return weldd
  216. end
  217.  
  218.  
  219. function QuaternionFromCFrame(cf)
  220. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  221. local trace = m00 + m11 + m22
  222. if trace > 0 then
  223. local s = math.sqrt(1 + trace)
  224. local recip = 0.5 / s
  225. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  226. else
  227. local i = 0
  228. if m11 > m00 then
  229. i = 1
  230. end
  231. if m22 > (i == 0 and m00 or m11) then
  232. i = 2
  233. end
  234. if i == 0 then
  235. local s = math.sqrt(m00 - m11 - m22 + 1)
  236. local recip = 0.5 / s
  237. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  238. elseif i == 1 then
  239. local s = math.sqrt(m11 - m22 - m00 + 1)
  240. local recip = 0.5 / s
  241. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  242. elseif i == 2 then
  243. local s = math.sqrt(m22 - m00 - m11 + 1)
  244. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  245. end
  246. end
  247. end
  248.  
  249. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  250. local xs, ys, zs = x + x, y + y, z + z
  251. local wx, wy, wz = w * xs, w * ys, w * zs
  252. local xx = x * xs
  253. local xy = x * ys
  254. local xz = x * zs
  255. local yy = y * ys
  256. local yz = y * zs
  257. local zz = z * zs
  258. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  259. end
  260.  
  261. function QuaternionSlerp(a, b, t)
  262. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  263. local startInterp, finishInterp;
  264. if cosTheta >= 0.0001 then
  265. if (1 - cosTheta) > 0.0001 then
  266. local theta = ACOS(cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((1 - t) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = 1 - t
  272. finishInterp = t
  273. end
  274. else
  275. if (1 + cosTheta) > 0.0001 then
  276. local theta = ACOS(-cosTheta)
  277. local invSinTheta = 1 / SIN(theta)
  278. startInterp = SIN((t - 1) * theta) * invSinTheta
  279. finishInterp = SIN(t * theta) * invSinTheta
  280. else
  281. startInterp = t - 1
  282. finishInterp = t
  283. end
  284. end
  285. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  286. end
  287.  
  288. function Clerp(a, b, t)
  289. local qa = {QuaternionFromCFrame(a)}
  290. local qb = {QuaternionFromCFrame(b)}
  291. local ax, ay, az = a.x, a.y, a.z
  292. local bx, by, bz = b.x, b.y, b.z
  293. local _t = 1 - t
  294. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  295. end
  296.  
  297. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  298. local frame = IT("Frame")
  299. frame.BackgroundTransparency = TRANSPARENCY
  300. frame.BorderSizePixel = BORDERSIZEPIXEL
  301. frame.Position = POSITION
  302. frame.Size = SIZE
  303. frame.BackgroundColor3 = COLOR
  304. frame.BorderColor3 = BORDERCOLOR
  305. frame.Name = NAME
  306. frame.Parent = PARENT
  307. return frame
  308. end
  309.  
  310. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  311. local label = IT("TextLabel")
  312. label.BackgroundTransparency = 1
  313. label.Size = UD2(1, 0, 1, 0)
  314. label.Position = UD2(0, 0, 0, 0)
  315. label.TextColor3 = TEXTCOLOR
  316. label.TextStrokeTransparency = STROKETRANSPARENCY
  317. label.TextTransparency = TRANSPARENCY
  318. label.FontSize = TEXTFONTSIZE
  319. label.Font = TEXTFONT
  320. label.BorderSizePixel = BORDERSIZEPIXEL
  321. label.TextScaled = false
  322. label.Text = TEXT
  323. label.Name = NAME
  324. label.Parent = PARENT
  325. return label
  326. end
  327.  
  328. function NoOutlines(PART)
  329. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  330. end
  331.  
  332. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  333. local NEWWELD = IT(TYPE)
  334. NEWWELD.Part0 = PART0
  335. NEWWELD.Part1 = PART1
  336. NEWWELD.C0 = C0
  337. NEWWELD.C1 = C1
  338. NEWWELD.Parent = PARENT
  339. return NEWWELD
  340. end
  341.  
  342. local S = IT("Sound")
  343. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  344. local NEWSOUND = nil
  345. coroutine.resume(coroutine.create(function()
  346. NEWSOUND = S:Clone()
  347. NEWSOUND.Parent = PARENT
  348. NEWSOUND.Volume = VOLUME
  349. NEWSOUND.Pitch = PITCH
  350. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  351. NEWSOUND:play()
  352. if DOESLOOP == true then
  353. NEWSOUND.Looped = true
  354. else
  355. repeat wait(1) until NEWSOUND.Playing == false
  356. NEWSOUND:remove()
  357. end
  358. end))
  359. return NEWSOUND
  360. end
  361.  
  362. function CFrameFromTopBack(at, top, back)
  363. local right = top:Cross(back)
  364. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  365. end
  366.  
  367. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  368. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  369. local mesh = IT("SpecialMesh",wave)
  370. mesh.MeshType = "FileMesh"
  371. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  372. mesh.Scale = VT(size,size,size)
  373. mesh.Offset = VT(0,0,-size/8)
  374. wave.CFrame = cframe
  375. coroutine.resume(coroutine.create(function(PART)
  376. for i = 1, waitt do
  377. Swait()
  378. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  379. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  380. if doesrotate == true then
  381. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  382. end
  383. wave.Transparency = wave.Transparency + (0.5/waitt)
  384. if wave.Transparency > 0.99 then
  385. wave:remove()
  386. end
  387. end
  388. end))
  389. end
  390.  
  391. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  392. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  393. local mesh = IT("SpecialMesh",wave)
  394. mesh.MeshType = "FileMesh"
  395. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  396. mesh.Scale = VT(size,size,size)
  397. wave.CFrame = cframe
  398. coroutine.resume(coroutine.create(function(PART)
  399. for i = 1, waitt do
  400. Swait()
  401. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  402. if doesrotate == true then
  403. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  404. end
  405. wave.Transparency = wave.Transparency + (0.5/waitt)
  406. if wave.Transparency > 0.99 then
  407. wave:remove()
  408. end
  409. end
  410. end))
  411. end
  412.  
  413. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  414. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  415. local mesh = IT("SpecialMesh",wave)
  416. mesh.MeshType = "FileMesh"
  417. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  418. mesh.Scale = VT(size,size,size)
  419. wave.CFrame = cframe
  420. coroutine.resume(coroutine.create(function(PART)
  421. for i = 1, waitt do
  422. Swait()
  423. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  424. if doesrotate == true then
  425. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  426. end
  427. wave.Transparency = wave.Transparency + (0.5/waitt)
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  436. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  437. local mesh = IT("SpecialMesh",wave)
  438. mesh.MeshType = "FileMesh"
  439. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  440. mesh.Scale = SIZE
  441. mesh.Offset = VT(0,0,-SIZE.X/8)
  442. wave.CFrame = CFRAME
  443. coroutine.resume(coroutine.create(function(PART)
  444. for i = 1, WAIT do
  445. Swait()
  446. mesh.Scale = mesh.Scale + GROW
  447. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  448. if DOESROT == true then
  449. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  450. end
  451. wave.Transparency = wave.Transparency + (0.5/WAIT)
  452. if wave.Transparency > 0.99 then
  453. wave:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  460. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  461. local mesh = IT("SpecialMesh",wave)
  462. mesh.MeshType = "FileMesh"
  463. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  464. mesh.Scale = SIZE
  465. mesh.Offset = VT(0,0,0)
  466. wave.CFrame = CFRAME
  467. coroutine.resume(coroutine.create(function(PART)
  468. for i = 1, WAIT do
  469. Swait()
  470. mesh.Scale = mesh.Scale + GROW
  471. if DOESROT == true then
  472. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  473. end
  474. wave.Transparency = wave.Transparency + (0.5/WAIT)
  475. if wave.Transparency > 0.99 then
  476. wave:remove()
  477. end
  478. end
  479. end))
  480. end
  481.  
  482. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  483. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  484. local mesh = IT("SpecialMesh",wave)
  485. mesh.MeshType = "Sphere"
  486. mesh.Scale = SIZE
  487. mesh.Offset = VT(0,0,0)
  488. wave.CFrame = CFRAME
  489. coroutine.resume(coroutine.create(function(PART)
  490. for i = 1, WAIT do
  491. Swait()
  492. mesh.Scale = mesh.Scale + GROW
  493. wave.Transparency = wave.Transparency + (1/WAIT)
  494. if wave.Transparency > 0.99 then
  495. wave:remove()
  496. end
  497. end
  498. end))
  499. end
  500.  
  501.  
  502. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  503. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  504. local mesh = IT("SpecialMesh",wave)
  505. mesh.MeshType = "FileMesh"
  506. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  507. mesh.Scale = VT(size,size,size)
  508. mesh.Offset = VT(0,0,0)
  509. wave.CFrame = cframe
  510. coroutine.resume(coroutine.create(function(PART)
  511. for i = 1, waitt do
  512. Swait()
  513. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  514. if doesrotate == true then
  515. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  516. end
  517. wave.Transparency = wave.Transparency + (0.5/waitt)
  518. if wave.Transparency > 0.99 then
  519. wave:remove()
  520. end
  521. end
  522. end))
  523. end
  524.  
  525. function MagicSphere(size,waitt,cframe,color)
  526. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  527. local mesh = IT("SpecialMesh",wave)
  528. mesh.MeshType = "Sphere"
  529. mesh.Scale = VT(size,size,size)
  530. mesh.Offset = VT(0,0,0)
  531. wave.CFrame = cframe
  532. coroutine.resume(coroutine.create(function(PART)
  533. for i = 1, waitt do
  534. Swait()
  535. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  536. wave.Transparency = wave.Transparency + (1/waitt)
  537. if wave.Transparency > 0.99 then
  538. wave:remove()
  539. end
  540. end
  541. end))
  542. end
  543.  
  544. function MagicSphere2(size,waitt,cframe,color)
  545. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  546. local mesh = IT("SpecialMesh",wave)
  547. mesh.MeshType = "Sphere"
  548. mesh.Scale = VT(size,size,size)
  549. mesh.Offset = VT(0,0,0)
  550. wave.CFrame = cframe
  551. coroutine.resume(coroutine.create(function(PART)
  552. for i = 1, waitt do
  553. Swait()
  554. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  555. wave.Transparency = wave.Transparency - (1/waitt)
  556. end
  557. wave:remove()
  558. end))
  559. end
  560.  
  561. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  562. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  563. prt.Anchored=true
  564. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  565. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  566. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  567. CF=Part.CFrame
  568. Numbb=0
  569. randnumb=math.random()-math.random()
  570. for i=0,1,0.05 do
  571. wait()
  572. CF=CF*CF(0,1,0)
  573. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  574. Part.CFrame=CF*EULER(Numbb,0,0)
  575. Part.Transparency=i
  576. Numbb=Numbb+randnumb
  577. end
  578. Part.Parent=nil
  579. end),prt)
  580. end
  581.  
  582. function MagicBlock(size,waitt,cframe,color)
  583. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  584. local mesh = IT("BlockMesh",wave)
  585. wave.CFrame = cframe
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, waitt do
  588. Swait()
  589. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  590. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  591. wave.Transparency = wave.Transparency + (1/waitt)
  592. if wave.Transparency > 0.99 then
  593. wave:remove()
  594. end
  595. end
  596. end))
  597. end
  598.  
  599. function checkfriendlist(model)
  600. local friend = false
  601. local target = nil
  602. if model.ClassName == "Player" then
  603. target = model
  604. else
  605. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  606. end
  607. local EyeSizes={
  608. NumberSequenceKeypoint.new(0,2,0),
  609. NumberSequenceKeypoint.new(1,0,0)
  610. }
  611. local EyeTrans={
  612. NumberSequenceKeypoint.new(0,0.5,0),
  613. NumberSequenceKeypoint.new(1,1,0)
  614. }
  615. local PE=Instance.new("ParticleEmitter",nil)
  616. PE.LightEmission=.8
  617. PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Eggplant").Color)
  618. PE.Size=NumberSequence.new(EyeSizes)
  619. PE.Transparency=NumberSequence.new(EyeTrans)
  620. PE.Lifetime=NumberRange.new(0.35,1)
  621. PE.Rotation=NumberRange.new(0,360)
  622. PE.Rate=100
  623. PE.VelocitySpread = 10000
  624. PE.Acceleration = Vector3.new(0,85,0)
  625. PE.Drag = 5
  626. PE.Speed = NumberRange.new(0.1,5)
  627. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  628. PE.ZOffset = 0.5
  629. PE.Name = "PE"
  630. PE.Enabled = false
  631.  
  632. function Fire(art)
  633. local PARTICLES = PE:Clone()
  634. PARTICLES.Parent = art
  635. PARTICLES.Enabled = true
  636. return PARTICLES
  637. end
  638.  
  639. function CFrameFromTopBack(at, top, back)
  640. local right = top:Cross(back)
  641. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  642. end
  643.  
  644. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  645. function WACKYEFFECT(Table)
  646. local TYPE = (Table.EffectType or "Sphere")
  647. local SIZE = (Table.Size or VT(1,1,1))
  648. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  649. local TRANSPARENCY = (Table.Transparency or 0)
  650. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  651. local CFRAME = (Table.CFrame or Torso.CFrame)
  652. local MOVEDIRECTION = (Table.MoveToPos or nil)
  653. local ROTATION1 = (Table.RotationX or 0)
  654. local ROTATION2 = (Table.RotationY or 0)
  655. local ROTATION3 = (Table.RotationZ or 0)
  656. local MATERIAL = (Table.Material or "Neon")
  657. local COLOR = (Table.Color or C3(1,1,1))
  658. local TIME = (Table.Time or 45)
  659. local SOUNDID = (Table.SoundID or nil)
  660. local SOUNDPITCH = (Table.SoundPitch or nil)
  661. local SOUNDVOLUME = (Table.SoundVolume or nil)
  662. coroutine.resume(coroutine.create(function()
  663. local PLAYSSOUND = false
  664. local SOUND = nil
  665. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  666. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  667. PLAYSSOUND = true
  668. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  669. end
  670. EFFECT.Color = COLOR
  671. local MSH = nil
  672. if TYPE == "Sphere" then
  673. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  674. elseif TYPE == "Block" or TYPE == "Box" then
  675. MSH = IT("BlockMesh",EFFECT)
  676. MSH.Scale = SIZE
  677. elseif TYPE == "Wave" then
  678. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  679. elseif TYPE == "Ring" then
  680. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  681. elseif TYPE == "Slash" then
  682. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  683. elseif TYPE == "Round Slash" then
  684. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  685. elseif TYPE == "Swirl" then
  686. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  687. elseif TYPE == "Skull" then
  688. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  689. elseif TYPE == "Crystal" then
  690. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  691. end
  692. if MSH ~= nil then
  693. local MOVESPEED = nil
  694. if MOVEDIRECTION ~= nil then
  695. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  696. end
  697. local GROWTH = SIZE - ENDSIZE
  698. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  699. if TYPE == "Block" then
  700. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  701. else
  702. EFFECT.CFrame = CFRAME
  703. end
  704. for LOOP = 1, TIME+1 do
  705. Swait()
  706. MSH.Scale = MSH.Scale - GROWTH/TIME
  707. if TYPE == "Wave" then
  708. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  709. end
  710. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  711. if TYPE == "Block" then
  712. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  713. else
  714. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  715. end
  716. if MOVEDIRECTION ~= nil then
  717. local ORI = EFFECT.Orientation
  718. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  719. EFFECT.Orientation = ORI
  720. end
  721. end
  722. if PLAYSSOUND == false then
  723. EFFECT:remove()
  724. else
  725. repeat wait(1) until SOUND.Playing == false
  726. EFFECT:remove()
  727. end
  728. else
  729. if PLAYSSOUND == false then
  730. EFFECT:remove()
  731. else
  732. repeat Swait() until SOUND.Playing == false
  733. EFFECT:remove()
  734. end
  735. end
  736. end))
  737. end
  738.  
  739. function MakeForm(PART,TYPE)
  740. if TYPE == "Cyl" then
  741. local MSH = IT("CylinderMesh",PART)
  742. elseif TYPE == "Ball" then
  743. local MSH = IT("SpecialMesh",PART)
  744. MSH.MeshType = "Sphere"
  745. elseif TYPE == "Wedge" then
  746. local MSH = IT("SpecialMesh",PART)
  747. MSH.MeshType = "Wedge"
  748. end
  749. end
  750.  
  751. function createaddongen(limb,position,size)
  752. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  756. end
  757.  
  758. function creategauntlet(limb)
  759. --main--
  760. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  764. MakeForm(part,"Wedge")
  765. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  767. MakeForm(part,"Wedge")
  768. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  769. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  770. --neon addons
  771. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. --misc--
  774. createaddongen(limb,0.25,0.75)
  775. createaddongen(limb,-0.2,0.25)
  776. createaddongen(limb,-0.35,0.25)
  777. createaddongen(limb,-0.65,0.45)
  778. end
  779.  
  780.  
  781. Debris = game:GetService("Debris")
  782.  
  783. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  784. local DIRECTION = CF(StartPos,EndPos).lookVector
  785. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  786. end
  787.  
  788. local HATWELD = nil
  789. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  790. PLAYMAINANIM = false
  791. if WhichPose == "Cast1" then
  792. for i=0, Time, 0.1 / Animation_Speed do
  793. Swait()
  794. if Magic == true then
  795. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  796. end
  797. if Gyro ~= nil and Gyro ~= false then
  798. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  799. end
  800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  806. end
  807. elseif WhichPose == "Cast2" then
  808. for i=0, Time, 0.1 / Animation_Speed do
  809. Swait()
  810. if Magic == true then
  811. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  812. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  813. end
  814. if Gyro ~= nil and Gyro ~= false then
  815. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  816. end
  817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  823. end
  824. elseif WhichPose == "RightArmUp" then
  825. for i=0, Time, 0.1 / Animation_Speed do
  826. Swait()
  827. if Magic == true then
  828. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  829. end
  830. if Gyro ~= nil and Gyro ~= false then
  831. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  832. end
  833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  839. end
  840. elseif WhichPose == "Taunt" then
  841. for i=0, Time, 0.1 / Animation_Speed do
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  849. end
  850. HATWELD.Part0 = RightArm
  851. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  852. CreateSound(319332735,Torso,10,1,false)
  853. for i=0, Time*2, 0.1 / Animation_Speed do
  854. Swait()
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  861. end
  862. for i=0, Time, 0.1 / Animation_Speed do
  863. Swait()
  864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  870. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  871. end
  872. HATWELD.Part0 = Head
  873. HATWELD.C0 = CF(0,0.35,0)
  874. elseif WhichPose == "Prepare key" then
  875. for i=0, Time, 0.1 / Animation_Speed do
  876. Swait()
  877. if Gyro ~= nil and Gyro ~= false then
  878. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  879. end
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  886. end
  887. elseif WhichPose == "Turn key" then
  888. for i=0, Time, 0.1 / Animation_Speed do
  889. Swait()
  890. if Gyro ~= nil and Gyro ~= false then
  891. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  892. end
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  899. end
  900. end
  901. PLAYMAINANIM = true
  902. end
  903.  
  904. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  905. function Lightning(Table)
  906. local Color = Table.Color or C3(1,1,1)
  907. local StartPos = Table.Start or Torso.Position
  908. local EndPos = Table.End or Mouse.Hit.p
  909. local SegmentLength = Table.SegmentL or 2
  910. local Thickness = Table.Thickness or 0.1
  911. local Dissapear = Table.DoesFade or false
  912. local Parent = Table.Ignore or Character
  913. local MaxDist = Table.MaxDist or 400
  914. local Branches = Table.Branches or false
  915. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  916. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  917. local LIGHTNINGMODEL = IT("Model",Effects)
  918. LIGHTNINGMODEL.Name = "Lightning"
  919. local LastBolt = nil
  920. for E = 1, DISTANCE do
  921. local ExtraSize = (DISTANCE-E)/15
  922. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  923. PART.Color = Color
  924. MakeForm(PART,"Cyl")
  925. if LastBolt == nil then
  926. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  927. else
  928. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  929. end
  930. LastBolt = PART
  931. if Branches == true then
  932. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  933. if CHOICE == 1 then
  934. local LASTBRANCH = nil
  935. for i = 1, MRANDOM(2,5) do
  936. local ExtraSize2 = ((DISTANCE-E)/25)/i
  937. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  938. PART.Color = Color
  939. MakeForm(PART,"Cyl")
  940. if LASTBRANCH == nil then
  941. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  942. else
  943. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  944. end
  945. LASTBRANCH = PART
  946. end
  947. end
  948. end
  949. end
  950. if Dissapear == true then
  951. coroutine.resume(coroutine.create(function()
  952. for i = 1, 10 do
  953. Swait()
  954. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  955. if c.ClassName == "Part" then
  956. c.Transparency = i/10
  957. end
  958. end
  959. end
  960. LIGHTNINGMODEL:remove()
  961. end))
  962. elseif Dissapear == false then
  963. Debris:AddItem(LIGHTNINGMODEL,0.1)
  964. end
  965. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  966. end
  967.  
  968. --//=================================\\
  969. --|| WEAPON CREATION
  970. --\\=================================//
  971. for i = 1, 15 do
  972. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  973. FACE.Color = C3(0,0,0)
  974. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  975. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  976. end
  977. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  978. MakeForm(HAT1,"Cyl")
  979. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  980. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  981. BELT.Color = C3(15/255,15/255,15/255)
  982. MakeForm(BELT,"Cyl")
  983. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  984. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  985. MakeForm(HAT2,"Cyl")
  986. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  987. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  988. BELT.Color = C3(15/255,15/255,15/255)
  989. MakeForm(BELT,"Cyl")
  990. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  991. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
  992. MakeForm(GEM,"Ball")
  993. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  994. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
  995. MakeForm(GEM,"Ball")
  996. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  997. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
  998. MakeForm(GEM,"Ball")
  999. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1000. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
  1001. MakeForm(GEM,"Ball")
  1002. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1003. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1004. BELT.Color = C3(15/255,15/255,15/255)
  1005. MakeForm(BELT,"Cyl")
  1006. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1007. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1008. BELT.Color = C3(15/255,15/255,15/255)
  1009. MakeForm(BELT,"Cyl")
  1010. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1011. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1012. BELT.Color = C3(15/255,15/255,15/255)
  1013. MakeForm(BELT,"Cyl")
  1014. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1015. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1016. BELT.Color = C3(15/255,15/255,15/255)
  1017. MakeForm(BELT,"Cyl")
  1018. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1019. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  1020. MakeForm(BELT,"Ball")
  1021. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1022.  
  1023. local lightning = Instance.new("ParticleEmitter",Torso)
  1024. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  1025. lightning.LightEmission = 0
  1026. lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1027. lightning.LockedToPart = true
  1028. lightning.Rate = 20
  1029. lightning.Lifetime = NumberRange.new(0.1,0.10)
  1030. lightning.Rotation = NumberRange.new(0,360)
  1031. lightning.Size = NumberSequence.new(3,3,3)
  1032. lightning.Transparency = NumberSequence.new(0,0)
  1033. lightning.Speed = NumberRange.new(0,0)
  1034. lightning.RotSpeed = NumberRange.new(0,0)
  1035. lightning.ZOffset = 5
  1036. lightning.Parent = Character.Torso
  1037. lightning.Enabled = false
  1038.  
  1039. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  1040. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  1041. eeeffecto.LightEmission = 0
  1042. eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1043. eeeffecto.LockedToPart = true
  1044. eeeffecto.Rate = 10
  1045. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  1046. eeeffecto.Rotation = NumberRange.new(0,0)
  1047. eeeffecto.Size = NumberSequence.new(9,9,9)
  1048. eeeffecto.Transparency = NumberSequence.new(0,0)
  1049. eeeffecto.Speed = NumberRange.new(0,0)
  1050. eeeffecto.RotSpeed = NumberRange.new(0,0)
  1051. eeeffecto.Parent = Character.Torso
  1052. eeeffecto.Enabled = false
  1053.  
  1054. Humanoid.DisplayDistanceType = "None"
  1055. local naeeym2 = IT("BillboardGui",Character)
  1056. naeeym2.AlwaysOnTop = true
  1057. naeeym2.Size = UDim2.new(6,40,3,20)
  1058. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1059. naeeym2.MaxDistance = 200
  1060. naeeym2.Adornee = Character.Head
  1061. naeeym2.Name = "Name"
  1062. local tecks2 = IT("TextLabel",naeeym2)
  1063. tecks2.BackgroundTransparency = 1
  1064. tecks2.TextScaled = true
  1065. tecks2.BorderSizePixel = 0
  1066. tecks2.Text = "Warden of the Void"
  1067. tecks2.Font = "Antique"
  1068. tecks2.TextSize = 40
  1069. tecks2.TextStrokeTransparency = 0.5
  1070. tecks2.TextColor3 = Color3.new(0,0,0)
  1071. tecks2.TextStrokeColor3 = BRICKC"Eggplant".Color
  1072. tecks2.Size = UDim2.new(1,0,0.5,0)
  1073. tecks2.Parent = naeeym2
  1074. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.15,0.15,0.15),false)
  1075. MakeForm(EYE,"Ball")
  1076. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  1077. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.05,0.14,0.05),false)
  1078. EYE.Color = C3(0,0,0)
  1079. MakeForm(EYE,"Ball")
  1080. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  1081. local top = Instance.new("Shirt")
  1082. top.ShirtTemplate = "rbxassetid://476542397"
  1083. top.Parent = Character
  1084. top.Name = "Cloth"
  1085. local bottom = Instance.new("Pants")
  1086. bottom.PantsTemplate = "rbxassetid://476542637"
  1087. bottom.Parent = Character
  1088. bottom.Name = "Cloth"
  1089. for _, c in pairs(Character:GetChildren()) do
  1090. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1091. c.Material = "Neon"
  1092. if c:FindFirstChildOfClass("ParticleEmitter") then
  1093. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1094. end
  1095. c.Color = C3(1,1,1)
  1096. if c == Head then
  1097. if c:FindFirstChild("face") then
  1098. c.face:remove()
  1099. end
  1100. end
  1101. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1102. c:remove()
  1103. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1104. c:remove()
  1105. end
  1106. end
  1107. local BODY = {}
  1108. for _, c in pairs(Character:GetDescendants()) do
  1109. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1110. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1111. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1112. end
  1113. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1114. elseif c:IsA("JointInstance") then
  1115. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1116. end
  1117. end
  1118. for e = 1, #BODY do
  1119. if BODY[e] ~= nil then
  1120. local STUFF = BODY[e]
  1121. local PART = STUFF[1]
  1122. local PARENT = STUFF[2]
  1123. local MATERIAL = STUFF[3]
  1124. local COLOR = STUFF[4]
  1125. local TRANSPARENCY = STUFF[5]
  1126. if PART.ClassName == "Part" and PART ~= RootPart then
  1127. PART.Material = MATERIAL
  1128. PART.Color = COLOR
  1129. PART.Transparency = TRANSPARENCY
  1130. end
  1131. PART.AncestryChanged:Connect(function()
  1132. PART.Parent = PARENT
  1133. end)
  1134. end
  1135. end
  1136. function refit()
  1137. Character.Parent = workspace
  1138. for e = 1, #BODY do
  1139. if BODY[e] ~= nil then
  1140. local STUFF = BODY[e]
  1141. local PART = STUFF[1]
  1142. local PARENT = STUFF[2]
  1143. local MATERIAL = STUFF[3]
  1144. local COLOR = STUFF[4]
  1145. local TRANSPARENCY = STUFF[5]
  1146. if PART.ClassName == "Part" and PART ~= RootPart then
  1147. PART.Material = MATERIAL
  1148. PART.Color = COLOR
  1149. PART.Transparency = TRANSPARENCY
  1150. end
  1151. if PART.Parent ~= PARENT then
  1152. Humanoid:remove()
  1153. PART.Parent = PARENT
  1154. Humanoid = IT("Humanoid",Character)
  1155. end
  1156. end
  1157. end
  1158. end
  1159. local SKILLTEXTCOLOR = BRICKC"Eggplant".Color
  1160. local SKILLFONT = "Bodoni"
  1161. local SKILLTEXTSIZE = 7
  1162.  
  1163. local SKILLTEXTCOLOR2 = BRICKC"Royal purple".Color
  1164. local SKILLFONT = "Bodoni"
  1165. local SKILLTEXTSIZE = 7
  1166.  
  1167. Humanoid.Died:connect(function()
  1168. refit()
  1169. end)
  1170.  
  1171. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1172. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1173. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1174. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1175. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1176. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1177. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1178. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1179. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1180. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1181. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1182. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1183. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1184. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1185. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1186. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Void Hop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1187. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[G] Trap into the Void", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1188. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[P] Rift World", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  1189. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  1190. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Q] Void Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 10")
  1191.  
  1192. --//=================================\\
  1193. --|| DAMAGING
  1194. --\\=================================//
  1195.  
  1196. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1197. local CHILDREN = workspace:GetDescendants()
  1198. for index, CHILD in pairs(CHILDREN) do
  1199. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1200. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1201. if HUM then
  1202. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1203. if TORSO then
  1204. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1205. CHILD:BreakJoints()
  1206. if FLING ~= 0 then
  1207. for _, c in pairs(CHILD:GetChildren()) do
  1208. if c:IsA("BasePart") and c.Transparency == 0 then
  1209. if BURN == true then
  1210. Fire(c)
  1211. end
  1212. local bv = Instance.new("BodyVelocity")
  1213. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1214. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1215. bv.Parent = c
  1216. Debris:AddItem(bv,0.05)
  1217. end
  1218. end
  1219. end
  1220. end
  1221. end
  1222. end
  1223. end
  1224. end
  1225. end
  1226.  
  1227. --//=================================\\
  1228. --|| text above head lel
  1229. --\\=================================//
  1230.  
  1231. function chatfunc(text)
  1232. local chat = coroutine.wrap(function()
  1233. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1234. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1235. end
  1236. local Bill = Instance.new("BillboardGui",Character)
  1237. Bill.Size = UDim2.new(0,100,0,40)
  1238. Bill.StudsOffset = Vector3.new(0,5.5,0)
  1239. Bill.Adornee = Character.Head
  1240. Bill.Name = "TalkingBillBoard"
  1241. local Hehe = Instance.new("TextLabel",Bill)
  1242. Hehe.BackgroundTransparency = 1
  1243. Hehe.BorderSizePixel = 0
  1244. Hehe.Text = ""
  1245. Hehe.Font = "Antique"
  1246. Hehe.TextSize = 50
  1247. Hehe.TextStrokeTransparency = 0
  1248. Hehe.Size = UDim2.new(1,0,0.5,0)
  1249. coroutine.resume(coroutine.create(function()
  1250. while Hehe ~= nil do
  1251. Swait()
  1252. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1253. Hehe.Rotation = math.random(-5,5)
  1254. Hehe.TextColor3 = Color3.new(0,0,0)
  1255. Hehe.TextStrokeColor3 = BRICKC"Eggplant".Color
  1256. end
  1257. end))
  1258. for i = 1,string.len(text),1 do
  1259. Swait()
  1260. Hehe.Text = string.sub(text,1,i)
  1261. end
  1262. Swait(90)--Re[math.random(1, 93)]
  1263. for i = 0, 1, .025 do
  1264. Swait()
  1265. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1266. Hehe.TextStrokeTransparency = i
  1267. Hehe.TextTransparency = i
  1268. end
  1269. Bill:Destroy()
  1270. end)
  1271. chat()
  1272. end
  1273.  
  1274. function onChatted(msg)
  1275. chatfunc(msg)
  1276. end
  1277.  
  1278. Player.Chatted:connect(onChatted)
  1279.  
  1280.  
  1281. --//=================================\\
  1282. --|| ATTACK FUNCTIONS AND STUFF
  1283. --\\=================================//
  1284.  
  1285. --------------VOID BOX-------------------
  1286.  
  1287. function VoidBox()
  1288. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1289. if HITFLOOR ~= nil then
  1290. ATTACK = false
  1291. Rooted = false
  1292. local RINGSPIN = true
  1293. local CONSTRUCTING = true
  1294. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
  1295. RING.Color = C3(0,0,0)
  1296. MakeForm(RING,"Cyl")
  1297. RING.CFrame = CF(HITPOS)
  1298. CreateSound(402981977, RING, 5, 1.2, false)
  1299. coroutine.resume(coroutine.create(function()
  1300. repeat
  1301. Swait()
  1302. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. until CONSTRUCTING == false
  1310. repeat
  1311. Swait()
  1312. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1313. until RINGSPIN == false
  1314. for i = 1, 25 do
  1315. Swait()
  1316. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1317. RING.Size = RING.Size - VT(0.15,0,0.15)
  1318. --DECAL.Transparency = DECAL.Transparency + 1/25
  1319. RING.Transparency = RING.Transparency + 1/25
  1320. end
  1321. RING:remove()
  1322. end))
  1323. for i = 1, 15 do
  1324. Swait()
  1325. RING.Size = RING.Size + VT(0.75,0,0.75)
  1326. RING.Transparency = RING.Transparency - 1/15
  1327. end
  1328. local BOXSPIN = true
  1329. local PANDORASBOX = IT("Model",Effects2)
  1330. PANDORASBOX.Name = "Pandora's Box"
  1331. local BOX = IT("Model",PANDORASBOX)
  1332. BOX.Name = "Body"
  1333. local LID = IT("Model",PANDORASBOX)
  1334. LID.Name = "Lid"
  1335. --BUILDING THE BOX--
  1336. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
  1337. BASE.Color = C3(0,0,0)
  1338. PANDORASBOX.PrimaryPart = BASE
  1339. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1340. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1341. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1342. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1343. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1344. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1345. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1346. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1347. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1348. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1349. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1350. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1351. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1352. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1353. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1354. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1355. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1356. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1357. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1358. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1359. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1360. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1361. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1362. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1363. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1364. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
  1365. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1366. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
  1367. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1368. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
  1369. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1370. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
  1371. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1372. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
  1373. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1374. -------------
  1375. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
  1376. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1377. LID.PrimaryPart = LIDPART
  1378. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1379. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1380. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1381. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1382. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1383. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1384. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1385. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1386. local DECAL = IT("Decal",LIDPART)
  1387. DECAL.Face = "Top"
  1388. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1389. DECAL.Color3 = C3(0,0,0)
  1390. --BUILDING THE BOX--
  1391. coroutine.resume(coroutine.create(function()
  1392. repeat
  1393. Swait()
  1394. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1395. until BOXSPIN == false
  1396. end))
  1397. for i = 1, 25 do
  1398. Swait()
  1399. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1400. end
  1401. wait(0.5)
  1402. BOXSPIN = false
  1403. CONSTRUCTING = false
  1404. coroutine.resume(coroutine.create(function()
  1405. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1406. --[[for i = 1, 45 do
  1407. Swait()
  1408. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1409. end-
  1410. LID:remove()]]--
  1411. for _, c in pairs(LID:GetChildren()) do
  1412. if c.ClassName == "Part" then
  1413. c.Anchored = false
  1414. c.CanCollide = true
  1415. if c ~= LIDPART then
  1416. weldBetween(LIDPART,c)
  1417. end
  1418. end
  1419. end
  1420. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1421. Debris:AddItem(LID,15)
  1422. wait(0.5)
  1423. local RANDOMEFFECT = MRANDOM(1,4)
  1424. if RANDOMEFFECT == 1 then
  1425. for i = 1, 45 do
  1426. wait((2-(i/15))/15)
  1427. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1428. end
  1429. wait(1)
  1430. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1431. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1432. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1433. for i = 1, 5 do
  1434. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1435. end
  1436. ApplyAoE(BASE.Position,50,1,200,375,false)
  1437. ApplyAoE(BASE.Position,250,35,75,175,false)
  1438. elseif RANDOMEFFECT == 2 then
  1439. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Field", VT(0.3,0.3,0.3))
  1440. FIELD.CFrame = BASE.CFrame
  1441. MakeForm(FIELD,"Ball")
  1442. for i = 1, 50 do
  1443. Swait()
  1444. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1445. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1446. end
  1447. wait(0.2)
  1448. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1449. coroutine.resume(coroutine.create(function()
  1450. for i = 1, 75 do
  1451. Swait()
  1452. LOOP.Volume = LOOP.Volume + 10/75
  1453. LOOP.Parent = FIELD
  1454. local CHILDREN = workspace:GetDescendants()
  1455. for index, CHILD in pairs(CHILDREN) do
  1456. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1457. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1458. if HUM then
  1459. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1460. if TORSO then
  1461. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1462. HUM.Health = HUM.Health - 0.1
  1463. TORSO.Velocity = VT(0,5,0)
  1464. HUM.PlatformStand = true
  1465. if TORSO.RotVelocity.Magnitude < 15 then
  1466. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1467. end
  1468. end
  1469. end
  1470. end
  1471. end
  1472. end
  1473. FIELD.Size = FIELD.Size + VT(3,3,3)
  1474. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1475. end
  1476. for i = 1, 500 do
  1477. Swait()
  1478. LOOP.Parent = FIELD
  1479. local CHILDREN = workspace:GetDescendants()
  1480. for index, CHILD in pairs(CHILDREN) do
  1481. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1482. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1483. if HUM then
  1484. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1485. if TORSO then
  1486. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1487. TORSO.Velocity = VT(0,5,0)
  1488. HUM.Health = HUM.Health - 0.1
  1489. HUM.PlatformStand = true
  1490. if TORSO.RotVelocity.Magnitude < 15 then
  1491. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1492. end
  1493. end
  1494. end
  1495. end
  1496. end
  1497. end
  1498. end
  1499. for i = 1, 25 do
  1500. Swait()
  1501. LOOP.Volume = LOOP.Volume + 10/25
  1502. LOOP.Parent = FIELD
  1503. local CHILDREN = workspace:GetDescendants()
  1504. for index, CHILD in pairs(CHILDREN) do
  1505. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1506. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1507. if HUM then
  1508. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1509. if TORSO then
  1510. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1511. TORSO.Velocity = VT(0,5,0)
  1512. HUM.Health = HUM.Health - 0.1
  1513. HUM.PlatformStand = false
  1514. if TORSO.RotVelocity.Magnitude < 15 then
  1515. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1516. end
  1517. end
  1518. end
  1519. end
  1520. end
  1521. end
  1522. FIELD.Size = FIELD.Size - VT(3,3,3)
  1523. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1524. end
  1525. FIELD:remove()
  1526. end))
  1527. elseif RANDOMEFFECT == 3 then
  1528. for i = 1, 10 do
  1529. wait(0.15)
  1530. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1531. coroutine.resume(coroutine.create(function()
  1532. local MINION = CLONE:Clone()
  1533. MINION.Parent = Effects
  1534. MINION.Name = "Shadow"
  1535. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1536. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1537. for _, c in pairs(MINION:GetChildren()) do
  1538. if c.ClassName == "Part" then
  1539. c.Material = "Neon"
  1540. c.Color = C3(0,0,0)
  1541. c.Transparency = 0.25
  1542. if c.Name == "Head" then
  1543. c:ClearAllChildren()
  1544. local MSH = IT("BlockMesh",c)
  1545. MSH.Scale = VT(0.5,1,1)
  1546. end
  1547. end
  1548. end
  1549. local TORSO = MINION.Torso
  1550. local HUMAN = MINION.Humanoid
  1551. HUMAN.WalkSpeed = 100
  1552. HUMAN.MaxHealth = math.huge
  1553. HUMAN.Health = math.huge
  1554. HUMAN.DisplayDistanceType = "None"
  1555. HUMAN.Died:connect(function()
  1556. MINION:remove()
  1557. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1558. end)
  1559. wait(1)
  1560. local findNearestTorso = function(POS)
  1561. local list = game.Workspace:GetDescendants()
  1562. local torso = nil
  1563. local dist = 9999
  1564. local temp = nil
  1565. local human = nil
  1566. local temp2 = nil
  1567. for x = 1, #list do
  1568. temp2 = list[x]
  1569. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1570. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1571. human = temp2:findFirstChildOfClass("Humanoid")
  1572. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1573. if (temp.Position - POS).magnitude < dist then
  1574. torso = temp
  1575. dist = (temp.Position - POS).magnitude
  1576. end
  1577. end
  1578. end
  1579. end
  1580. return torso, dist
  1581. end
  1582. for i = 1, 40 do
  1583. if HUMAN.Health == 0 then
  1584. break
  1585. end
  1586. wait(0.3)
  1587. local target,dist= findNearestTorso(TORSO.Position)
  1588. if target then
  1589. HUMAN:MoveTo(target.Position)
  1590. if dist < 999 then
  1591. CreateSound(348663022, TORSO, 10, 1, true)
  1592. wait(0.5)
  1593. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1594. --ANIM:Play()
  1595. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1596. ApplyAoE(TORSO.Position,10,0,0,85,false)
  1597. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1598. for i = 1, 5 do
  1599. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1600. end
  1601. break
  1602. end
  1603. end
  1604. end
  1605. MINION:remove()
  1606. end))
  1607. end
  1608. elseif RANDOMEFFECT == 4 then
  1609. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1610. FIELD.Color = C3(0,0,0)
  1611. FIELD.CFrame = BASE.CFrame
  1612. MakeForm(FIELD,"Ball")
  1613. FIELD.CanCollide = true
  1614. for i = 1, 50 do
  1615. Swait()
  1616. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1617. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1618. end
  1619. wait(0.2)
  1620. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1621. coroutine.resume(coroutine.create(function()
  1622. local E = 0
  1623. for i = 1, 75 do
  1624. E = E + 1
  1625. Swait()
  1626. if E >= 35 then
  1627. E = 0
  1628. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1629. end
  1630. LOOP.Volume = LOOP.Volume + 10/75
  1631. LOOP.Parent = FIELD
  1632. local CHILDREN = workspace:GetDescendants()
  1633. for index, CHILD in pairs(CHILDREN) do
  1634. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1635. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1636. if HUM then
  1637. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1638. if TORSO then
  1639. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1640. for _, c in pairs(CHILD:GetChildren()) do
  1641. if c:IsA("BasePart") then
  1642. local bv = Instance.new("BodyVelocity")
  1643. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1644. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1645. bv.Parent = c
  1646. Debris:AddItem(bv,0.05)
  1647. end
  1648. end
  1649. HUM.Health = HUM.Health - 0.3
  1650. end
  1651. end
  1652. end
  1653. end
  1654. end
  1655. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1656. end
  1657. for i = 1, 180 do
  1658. E = E + 1
  1659. Swait()
  1660. if E >= 35 then
  1661. E = 0
  1662. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1663. end
  1664. LOOP.Parent = FIELD
  1665. local CHILDREN = workspace:GetDescendants()
  1666. for index, CHILD in pairs(CHILDREN) do
  1667. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1668. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1669. if HUM then
  1670. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1671. if TORSO then
  1672. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1673. for _, c in pairs(CHILD:GetChildren()) do
  1674. if c:IsA("BasePart") then
  1675. local bv = Instance.new("BodyVelocity")
  1676. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1677. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1678. bv.Parent = c
  1679. Debris:AddItem(bv,0.05)
  1680. end
  1681. end
  1682. HUM.Health = HUM.Health - 0.3
  1683. end
  1684. end
  1685. end
  1686. end
  1687. end
  1688. end
  1689. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1690. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1691. for i = 1, 5 do
  1692. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1693. end
  1694. FIELD:remove()
  1695. end))
  1696. elseif RANDOMEFFECT == 5 then
  1697. end
  1698. wait(0.5)
  1699. for i = 1, 25 do
  1700. Swait()
  1701. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1702. end
  1703. PANDORASBOX:remove()
  1704. RINGSPIN = false
  1705. end))
  1706. ATTACK = false
  1707. Rooted = false
  1708. end
  1709. end
  1710. --------------VOID STAR-------------------
  1711.  
  1712. --Explosion--
  1713. function Expld(rad,pos)
  1714. local ex = Instance.new("Explosion",game.Workspace)
  1715. ex.BlastRadius = rad
  1716. ex.BlastPressure = 0
  1717. ex.Position = pos
  1718. ex.Visible = false
  1719. ex.Hit:connect(function(hit)
  1720. if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then
  1721. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad
  1722. end
  1723. end)
  1724. end
  1725.  
  1726. local asd = Instance.new("ParticleEmitter")
  1727. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1728. asd.LightEmission = .1
  1729. asd.Texture = "http://www.roblox.com/asset/?ID=249481494"
  1730. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1731. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1732. asd.Transparency = bbb
  1733. asd.Size = aaa
  1734. asd.ZOffset = .9
  1735. asd.Acceleration = Vector3.new(0, -15, 0)
  1736. asd.LockedToPart = false
  1737. asd.EmissionDirection = "Back"
  1738. asd.Lifetime = NumberRange.new(1, 2)
  1739. asd.Rotation = NumberRange.new(-100, 100)
  1740. asd.RotSpeed = NumberRange.new(-100, 100)
  1741. asd.Speed = NumberRange.new(10)
  1742. asd.Enabled = false
  1743. asd.VelocitySpread = 999
  1744.  
  1745. function getbloody(victim,amount)
  1746. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1747. PART.CFrame = victim.CFrame
  1748. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1749. Debris:AddItem(PART,5)
  1750. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1751. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1752. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1753. local prtcl = asd:Clone()
  1754. prtcl.Parent = PART
  1755. prtcl:Emit(amount*10)
  1756. end
  1757.  
  1758. function Kill(Char)
  1759. local NewCharacter = IT("Model",Effects)
  1760. NewCharacter.Name = "Ow im ded lul ;-;"
  1761. for _, c in pairs(Char:GetDescendants()) do
  1762. if c:IsA("BasePart") and c.Transparency == 0 then
  1763. if c.Parent == Char then
  1764. getbloody(c,5)
  1765. end
  1766. c:BreakJoints()
  1767. c.Material = "Glass"
  1768. c.Color = C3(0.5,0,0)
  1769. c.CanCollide = true
  1770. c.Transparency = 0.3
  1771. if c:FindFirstChildOfClass("SpecialMesh") then
  1772. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1773. end
  1774. if c.Name == "Head" then
  1775. c:ClearAllChildren()
  1776. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1777. end
  1778. if c.ClassName == "MeshPart" then
  1779. c.TextureID = ""
  1780. end
  1781. if c:FindFirstChildOfClass("BodyPosition") then
  1782. c:FindFirstChildOfClass("BodyPosition"):remove()
  1783. end
  1784. if c:FindFirstChildOfClass("ParticleEmitter") then
  1785. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1786. end
  1787. c.Parent = NewCharacter
  1788. c.Name = "DeadPart"
  1789. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1790. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1791. end
  1792. end
  1793. Char:remove()
  1794. Debris:AddItem(NewCharacter,5)
  1795. end
  1796.  
  1797.  
  1798. function ApplyAoE3(POSITION,RANGE,BRUTAL)
  1799. local CHILDREN = workspace:GetDescendants()
  1800. for index, CHILD in pairs(CHILDREN) do
  1801. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1802. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1803. if HUM then
  1804. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1805. if TORSO then
  1806. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1807. if BRUTAL == true then
  1808. Kill(CHILD)
  1809. else
  1810. CHILD:BreakJoints()
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816. end
  1817. end
  1818.  
  1819. function VoidStar()
  1820. ATTACK = true
  1821. Rooted = true
  1822. for i=0, 1, 0.1 / Animation_Speed do
  1823. Swait()
  1824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. end
  1831. coroutine.resume(coroutine.create(function()
  1832. local POS = Mouse.Hit.p
  1833. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,2000,0))
  1834. MakeForm(RAY,"Cyl")
  1835. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,0,0))
  1836. MakeForm(SPHERE,"Ball")
  1837. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1838. MakeForm(SHIELD,"Ball")
  1839. SHIELD.CFrame = CF(POS)
  1840. RAY.CFrame = CF(POS)
  1841. SPHERE.CFrame = CF(POS)
  1842. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1843. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1844. for i = 1, 200 do
  1845. Swait()
  1846. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(123,0,123), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1847. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1848. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1849. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1850. ApplyAoE3(SPHERE.Position,SPHERE.Size.X/2,true)
  1851. end
  1852. for i = 1, 45 do
  1853. Swait()
  1854. RAY.Transparency = RAY.Transparency + 1/45
  1855. SPHERE.Transparency = RAY.Transparency
  1856. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1857. end
  1858. RAY:remove()
  1859. SHIELD:remove()
  1860. SPHERE:remove()
  1861. end))
  1862. for i=0, 1, 0.1 / Animation_Speed do
  1863. Swait()
  1864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. end
  1871. ATTACK = false
  1872. Rooted = false
  1873. end
  1874.  
  1875. --------------RIFT WORLD-------------------
  1876.  
  1877. function RiftForm()
  1878. ATTACK = true
  1879. Rooted = false
  1880. UNANCHOR = false
  1881. RootPart.Anchored = true
  1882. for i=0, 5, 0.1 / Animation_Speed do
  1883. Swait()
  1884. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1885. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1891. end
  1892. CreateSound("1368598393", Effects, 10, 1)
  1893. for i=0, 2, 0.1 / Animation_Speed do
  1894. Swait()
  1895. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1896. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1897. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1898. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1904. end
  1905. CreateSound("1368583274", Effects, 10, 1)
  1906. for i=0, 6, 0.1 / Animation_Speed do
  1907. Swait()
  1908. CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
  1909. CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
  1910. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1911. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55))
  1912. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2))
  1913. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55))
  1914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1920. end
  1921. CreateSound("907329532", Effects, 10, 0.9)
  1922. Swait(175)
  1923. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0))
  1924. CreateSound("1368605755", Effects, 10, 1)
  1925. CreateSound("1368637781", Effects, 10, 1)
  1926. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5))
  1927. TRUEFORM = true
  1928. for i=0, 1, 0.1 / Animation_Speed do
  1929. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0))
  1930. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
  1931. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1937. end
  1938. UNANCHOR = true
  1939. RootPart.Anchored = false
  1940. ATTACK = false
  1941. Rooted = false
  1942. end
  1943.  
  1944. -- LIMIT BROKEN
  1945.  
  1946. local DECAL = IT("Decal")
  1947. function MakeRing()
  1948. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  1949. local MSH = IT("BlockMesh", RING)
  1950. local TOP = DECAL:Clone()
  1951. local BOTTOM = DECAL:Clone()
  1952. TOP.Parent = RING
  1953. BOTTOM.Parent = RING
  1954. TOP.Face = "Top"
  1955. BOTTOM.Face = "Bottom"
  1956. TOP.Texture = "http://www.roblox.com/asset/?id=1259031636"
  1957. BOTTOM.Texture = "http://www.roblox.com/asset/?id=1259031636"
  1958. local function REMOVE()
  1959. coroutine.resume(coroutine.create(function()
  1960. local SIZE = MSH.Scale.X
  1961. for i = 1, 35 do
  1962. Swait()
  1963. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  1964. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1965. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1966. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1967. end
  1968. RING:remove()
  1969. end))
  1970. end
  1971. return RING, MSH, REMOVE
  1972. end
  1973.  
  1974. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1975. local TORSO = Torso
  1976. local HUM = Humanoid
  1977. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1978. coroutine.wrap(function()
  1979. VT = Vector3.new
  1980. MRANDOM = math.random
  1981. local A = TIME
  1982. local B = INTENSITY
  1983. local C = true
  1984. local HUMANOID = Humanoid
  1985. local TIMER = A or 35
  1986. local SHAKE = B or 5
  1987. local FADE = C or true
  1988. if HUMANOID then
  1989. local FADER = SHAKE / TIMER
  1990. for i = 1, TIMER do
  1991. wait()
  1992. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1993. end
  1994. HUMANOID.CameraOffset = VT(0, 0, 0)
  1995. end
  1996.  
  1997. end)()
  1998. end
  1999. end
  2000.  
  2001. function NS(...)
  2002. local tab = {...}
  2003. local fat = {}
  2004. for i = 1, #tab do
  2005. local v = tab[i]
  2006. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  2007. end
  2008. return NumberSequence.new(fat);
  2009. end
  2010.  
  2011. local hed = Character:WaitForChild("Head")
  2012.  
  2013. cors = {}
  2014. mas = Instance.new("Model",game:GetService("Lighting"))
  2015. ParticleEmitter1 = Instance.new("ParticleEmitter")
  2016. ParticleEmitter1.Name = "Death"
  2017. ParticleEmitter1.Texture = "rbxassetid://249481494"
  2018. ParticleEmitter1.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  2019. ParticleEmitter1.EmissionDirection = "Top"
  2020. ParticleEmitter1.Parent = mas
  2021. ParticleEmitter1.Enabled = false
  2022. ParticleEmitter1.Speed = NumberRange.new(8)
  2023. ParticleEmitter1.Size = NumberSequence.new(8,0)
  2024. ParticleEmitter1.Transparency = NumberSequence.new(0,1)
  2025. ParticleEmitter1.Drag = 1.2
  2026. ParticleEmitter1.LockedToPart = true
  2027. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  2028. ParticleEmitter1.Rate = 195
  2029. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2030. ParticleEmitter1.LightEmission = 0
  2031. ParticleEmitter1.Rotation = NumberRange.new(-360,360)
  2032. ParticleEmitter1.VelocitySpread = 100.2
  2033. ParticleEmitter1.ZOffset = 2.5
  2034.  
  2035.  
  2036. for i,v in pairs(mas:GetChildren()) do
  2037. v.Parent = script
  2038. pcall(function() v:MakeJoints() end)
  2039. end
  2040. mas:Destroy()
  2041. for i,v in pairs(cors) do
  2042. spawn(function()
  2043. pcall(v)
  2044. end)
  2045. end
  2046.  
  2047. local DParticles = script.Death
  2048. DParticles:remove()
  2049. DParticles.Name = "ArchangelDeathParticles"
  2050. local BODY = {}
  2051. for _, c in pairs(Character:GetDescendants()) do
  2052. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2053. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2054. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2055. end
  2056. table.insert(BODY, {
  2057. c,
  2058. c.Parent,
  2059. c.Material,
  2060. c.Color,
  2061. c.Transparency
  2062. })
  2063. elseif c:IsA("JointInstance") then
  2064. table.insert(BODY, {
  2065. c,
  2066. c.Parent,
  2067. nil,
  2068. nil,
  2069. nil
  2070. })
  2071. end
  2072. end
  2073.  
  2074. function ApplyAoE2(POSITION, RANGE)
  2075. local PARTS = {}
  2076. for index, CHILD in pairs(workspace:GetDescendants()) do
  2077. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2078. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2079. if HUM then
  2080. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2081. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2082. CHILD:BreakJoints()
  2083. for index, PART in pairs(CHILD:GetChildren()) do
  2084. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2085. local P = DParticles:Clone()
  2086. P.Parent = PART
  2087. P.Enabled = true
  2088. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  2089. PART.Anchored = true
  2090. table.insert(PARTS, {PART, P})
  2091. end
  2092. end
  2093. end
  2094. end
  2095. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  2096. local FOLDER = IT("Folder", CHILD)
  2097. FOLDER.Name = "ewdfrfgrwefd"
  2098. local P = DParticles:Clone()
  2099. P.Parent = CHILD
  2100. P.Enabled = true
  2101. CHILD:BreakJoints()
  2102. CHILD.CanCollide = false
  2103. CHILD.Anchored = true
  2104. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  2105. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  2106. table.insert(PARTS, {CHILD, P})
  2107. end
  2108. end
  2109. coroutine.resume(coroutine.create(function()
  2110. if #PARTS > 0 then
  2111. for i = 1, 85 do
  2112. Swait()
  2113. for E = 1, #PARTS do
  2114. local F = PARTS[E]
  2115. local A = F[1]
  2116. local B = F[2]
  2117. A.Transparency = A.Transparency + 0.011764705882352941
  2118. B.Rate = math.ceil(B.Rate * 1.2)
  2119. for index, E in pairs(A:GetChildren()) do
  2120. if E:IsA("Decal") or E:IsA("Texture") then
  2121. E.Transparency = E.Transparency + 0.011764705882352941
  2122. elseif E:IsA("JointInstance") then
  2123. E:remove()
  2124. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  2125. E.Enabled = false
  2126. end
  2127. end
  2128. end
  2129. end
  2130. for E = 1, #PARTS do
  2131. local F = PARTS[E]
  2132. local A = F[1]
  2133. local B = F[2]
  2134. B.Enabled = false
  2135. Debris:AddItem(A, 3)
  2136. end
  2137. end
  2138. end))
  2139. end
  2140.  
  2141. function VoidThunder2()
  2142. ATTACK = true
  2143. Rooted = true
  2144. local GYRO = IT("BodyGyro", RootPart)
  2145. GYRO.D = 20
  2146. GYRO.P = 4000
  2147. GYRO.MaxTorque = VT(0, 40000, 0)
  2148. local RING, MESH, DELET = MakeRing()
  2149. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2150. RING.CFrame = CF(HITPOS)
  2151. for i = 0, 0.6, 0.1 / Animation_Speed do
  2152. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2153. Swait()
  2154. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2155. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2156. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. end
  2163. coroutine.resume(coroutine.create(function()
  2164. local CFRAME = RootPart.CFrame
  2165. for i = 1, 100 do
  2166. CFRAME = CFRAME * CF(0, 0, -35)
  2167. do
  2168. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2169. if HITFLOOR then
  2170. Swait()
  2171. do
  2172. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  2173. coroutine.resume(coroutine.create(function()
  2174. local RING, MESH, DELET = MakeRing()
  2175. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  2176. for i = 1, 25 do
  2177. Swait()
  2178. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  2179. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2180. end
  2181. ApplyAoE2(RING.Position, 65)
  2182. SHAKECAM(RING.Position, 80, 12, 15)
  2183. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2184. WACKYEFFECT({
  2185. Time = 25,
  2186. EffectType = "Sphere",
  2187. Size = VT(22, 22, 22),
  2188. Size2 = VT(85, 85, 85),
  2189. Transparency = 0,
  2190. Transparency2 = 1,
  2191. CFrame = CF(RING.Position),
  2192. MoveToPos = nil,
  2193. RotationX = 0,
  2194. RotationY = 0,
  2195. RotationZ = 0,
  2196. Material = "Neon",
  2197. Color = C3(0,0,0),
  2198. })
  2199. for e = 1, 3 do
  2200. WACKYEFFECT({
  2201. EffectType = "Wave",
  2202. Size = VT(25, 0, 25),
  2203. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2204. Transparency = 0,
  2205. Transparency2 = 1,
  2206. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2207. MoveToPos = nil,
  2208. RotationX = 0,
  2209. RotationY = 3,
  2210. RotationZ = 0,
  2211. Material = "Neon",
  2212. Color = C3(0,0,0),
  2213. SoundID = nil,
  2214. SoundPitch = nil,
  2215. SoundVolume = nil
  2216. })
  2217. WACKYEFFECT({
  2218. Time = 35,
  2219. EffectType = "Sphere",
  2220. Size = VT(22, 45, 22),
  2221. Size2 = VT(25, 45 + e * 75, 25),
  2222. Transparency = 0,
  2223. Transparency2 = 1,
  2224. CFrame = CF(RING.Position) * TURN,
  2225. MoveToPos = nil,
  2226. RotationX = 0,
  2227. RotationY = 0,
  2228. RotationZ = 0,
  2229. Material = "Neon",
  2230. Color = C3(0,0,0),
  2231. SoundID = nil,
  2232. SoundPitch = MRANDOM(9, 12) / 10,
  2233. SoundVolume = 10
  2234. })
  2235. end
  2236. wait(0.3)
  2237. DELET()
  2238. end))
  2239. end
  2240. end
  2241. end
  2242. end
  2243. end))
  2244. Rooted = false
  2245. for i = 0, 0.2, 0.1 / Animation_Speed do
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253. end
  2254. DELET()
  2255. GYRO:remove()
  2256. ATTACK = false
  2257. Rooted = false
  2258. end
  2259.  
  2260. function Nuke()
  2261. ATTACK = true
  2262. Rooted = true
  2263. local CHARGE = false
  2264. local BLASTS = {468991944, 468991990}
  2265. coroutine.resume(coroutine.create(function()
  2266. repeat
  2267. Swait()
  2268. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2274. until CHARGE == true
  2275. for i = 0, 0.4, 0.1 / Animation_Speed do
  2276. Swait()
  2277. WACKYEFFECT({
  2278. Time = 15,
  2279. EffectType = "Sphere",
  2280. Size = VT(120, 120, 120),
  2281. Size2 = VT(0, 0, 0),
  2282. Transparency = 1,
  2283. Transparency2 = 0.7,
  2284. CFrame = CF(RootPart.Position),
  2285. MoveToPos = nil,
  2286. RotationX = 0,
  2287. RotationY = 0,
  2288. RotationZ = 0,
  2289. Material = "Neon",
  2290. Color = C3(123, 0, 123),
  2291. SoundID = nil,
  2292. SoundPitch = nil,
  2293. SoundVolume = nil
  2294. })
  2295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. end
  2302. coroutine.resume(coroutine.create(function()
  2303. local POS = RootPart.Position
  2304. wait(0.2)
  2305. for i = 1, 5 do
  2306. WACKYEFFECT({
  2307. Time = 65,
  2308. EffectType = "Sphere",
  2309. Size = VT(4, 4, 4),
  2310. Size2 = VT(0, 0, 1000),
  2311. Transparency = 1,
  2312. Transparency2 = 0,
  2313. CFrame = CF(POS),
  2314. MoveToPos = nil,
  2315. RotationX = MRANDOM(-2, 2),
  2316. RotationY = MRANDOM(-12, 12),
  2317. RotationZ = MRANDOM(-2, 2),
  2318. Material = "Neon",
  2319. Color = C3(123, 0, 123),
  2320. SoundID = nil,
  2321. SoundPitch = nil,
  2322. SoundVolume = nil
  2323. })
  2324. end
  2325. wait(1)
  2326. SHAKECAM(POS, 9999999999, 25, 25)
  2327. ApplyAoE2(POS, 450)
  2328. WACKYEFFECT({
  2329. Time = 85,
  2330. EffectType = "Sphere",
  2331. Size = VT(240, 240, 240),
  2332. Size2 = VT(700, 700, 700),
  2333. Transparency = 0,
  2334. Transparency2 = 1,
  2335. CFrame = CF(POS),
  2336. MoveToPos = nil,
  2337. RotationX = 0,
  2338. RotationY = 0,
  2339. RotationZ = 0,
  2340. Material = "Neon",
  2341. Color = C3(123, 0, 123),
  2342. SoundID = nil,
  2343. SoundPitch = 1,
  2344. SoundVolume = 10
  2345. })
  2346. for i = 1, 20 do
  2347. WACKYEFFECT({
  2348. Time = 85,
  2349. EffectType = "Sphere",
  2350. Size = VT(240, 240, 240),
  2351. Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3),
  2352. Transparency = 0.8,
  2353. Transparency2 = 1,
  2354. CFrame = CF(POS),
  2355. MoveToPos = nil,
  2356. RotationX = 0,
  2357. RotationY = 0,
  2358. RotationZ = 0,
  2359. Material = "Neon",
  2360. Color = C3(123, 0, 123),
  2361. SoundID = nil,
  2362. SoundPitch = 1,
  2363. SoundVolume = 10
  2364. })
  2365. WACKYEFFECT({
  2366. Time = 100,
  2367. EffectType = "Wave",
  2368. Size = VT(50, 4, 50),
  2369. Size2 = VT(800, 0, 800) * 1.2,
  2370. Transparency = 0,
  2371. Transparency2 = 1,
  2372. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2373. MoveToPos = nil,
  2374. RotationX = 0,
  2375. RotationY = 0,
  2376. RotationZ = 0,
  2377. Material = "Neon",
  2378. Color = C3(123, 0, 123),
  2379. SoundID = nil,
  2380. SoundPitch = nil,
  2381. SoundVolume = nil
  2382. })
  2383. end
  2384. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2385. for i = 1, 5 do
  2386. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2387. WACKYEFFECT({
  2388. Time = 120,
  2389. EffectType = "Wave",
  2390. Size = VT(300, 2, 300),
  2391. Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2,
  2392. Transparency = 0,
  2393. Transparency2 = 1,
  2394. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2395. MoveToPos = nil,
  2396. RotationX = 0,
  2397. RotationY = 0,
  2398. RotationZ = 0,
  2399. Material = "Neon",
  2400. Color = C3(123, 0, 123),
  2401. SoundID = nil,
  2402. SoundPitch = nil,
  2403. SoundVolume = nil
  2404. })
  2405. end
  2406. end))
  2407. for i = 0, 1, 0.1 / Animation_Speed do
  2408. Swait()
  2409. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. end
  2416. ATTACK = false
  2417. Rooted = false
  2418. end))
  2419. for i = 1, 30 do
  2420. wait(0.01)
  2421. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2422. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2423. if HITFLOOR then
  2424. ApplyAoE2(HITPOS, 65)
  2425. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2426. WACKYEFFECT({
  2427. Time = 25,
  2428. EffectType = "Sphere",
  2429. Size = VT(44, 44, 44),
  2430. Size2 = VT(170, 170, 170),
  2431. Transparency = 0,
  2432. Transparency2 = 1,
  2433. CFrame = CF(HITPOS),
  2434. MoveToPos = nil,
  2435. RotationX = 0,
  2436. RotationY = 0,
  2437. RotationZ = 0,
  2438. Material = "Neon",
  2439. Color = C3(123, 0, 123),
  2440. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2441. SoundPitch = MRANDOM(9, 12) / 10,
  2442. SoundVolume = 10
  2443. })
  2444. for e = 1, 3 do
  2445. WACKYEFFECT({
  2446. EffectType = "Wave",
  2447. Size = VT(50, 0, 50),
  2448. Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6),
  2449. Transparency = 0,
  2450. Transparency2 = 1,
  2451. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2452. MoveToPos = nil,
  2453. RotationX = 0,
  2454. RotationY = 3,
  2455. RotationZ = 0,
  2456. Material = "Neon",
  2457. Color = C3(123, 0, 123),
  2458. SoundID = nil,
  2459. SoundPitch = nil,
  2460. SoundVolume = nil
  2461. })
  2462. WACKYEFFECT({
  2463. Time = 35,
  2464. EffectType = "Sphere",
  2465. Size = VT(44, 90, 44),
  2466. Size2 = VT(50, 90 + e * 150, 50),
  2467. Transparency = 0,
  2468. Transparency2 = 1,
  2469. CFrame = CF(HITPOS) * TURN,
  2470. MoveToPos = nil,
  2471. RotationX = 0,
  2472. RotationY = 0,
  2473. RotationZ = 0,
  2474. Material = "Neon",
  2475. Color = C3(123, 0, 123),
  2476. SoundID = nil,
  2477. SoundPitch = MRANDOM(9, 12) / 10,
  2478. SoundVolume = 10
  2479. })
  2480. end
  2481. end
  2482. end
  2483. CHARGE = true
  2484. end
  2485.  
  2486. function Beam()
  2487. ATTACK = true
  2488. Rooted = true
  2489. local GYRO = IT("BodyGyro", RootPart)
  2490. GYRO.D = 20
  2491. GYRO.P = 4000
  2492. GYRO.MaxTorque = VT(0, 40000, 0)
  2493. local RING, MESH, DELET = MakeRing()
  2494. local POS = RootPart.Position + VT(0, 25, 0)
  2495. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2496. CreateSound(459523787, RING, 8, 1, false)
  2497. local BLASTS = {468991944, 468991990}
  2498. coroutine.resume(coroutine.create(function()
  2499. local E = 0
  2500. repeat
  2501. E = E + 5
  2502. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2503. Swait()
  2504. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  2505. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  2507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. until ATTACK == false
  2512. GYRO:remove()
  2513. DELET()
  2514. end))
  2515. for i = 1, 50 do
  2516. Swait()
  2517. MESH.Scale = MESH.Scale + VT(33, 0, 33)
  2518. end
  2519. for i = 1, 25 do
  2520. Swait()
  2521. WACKYEFFECT({
  2522. Time = 15,
  2523. EffectType = "Sphere",
  2524. Size = VT(16, 16, 16),
  2525. Size2 = VT(0, 0, 0),
  2526. Transparency = 1,
  2527. Transparency2 = 0,
  2528. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2529. MoveToPos = RING.Position,
  2530. RotationX = 0,
  2531. RotationY = 0,
  2532. RotationZ = 0,
  2533. Material = "Neon",
  2534. Color = C3(123, 0, 123),
  2535. SoundID = nil,
  2536. SoundPitch = nil,
  2537. SoundVolume = nil
  2538. })
  2539. end
  2540. local LOOP = 0
  2541. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Eggplant"), "Beam", VT(0, 0, 0), true)
  2542. MakeForm(BEAM, "Cyl")
  2543. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  2544. repeat
  2545. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  2546. if DISTANCE < 2000 then
  2547. BEAM.Size = VT(40 + 8 * COS(SINE / 4), DISTANCE, 40 + 8 * COS(SINE / 4))
  2548. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2549. ApplyAoE2(Mouse.Hit.p, 35)
  2550. WACKYEFFECT({
  2551. Time = 35,
  2552. EffectType = "Sphere",
  2553. Size = VT(40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4)) * 2,
  2554. Size2 = VT(20, 300, 20),
  2555. Transparency = 0,
  2556. Transparency2 = 1,
  2557. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2558. MoveToPos = nil,
  2559. RotationX = 0,
  2560. RotationY = 0,
  2561. RotationZ = 0,
  2562. Material = "Neon",
  2563. Color = C3(123, 0, 123),
  2564. SoundID = nil,
  2565. SoundPitch = MRANDOM(9, 12) / 10,
  2566. SoundVolume = 10
  2567. })
  2568. Swait()
  2569. LOOP = LOOP + 1
  2570. end
  2571. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2572. coroutine.resume(coroutine.create(function()
  2573. for i = 1, 15 do
  2574. Swait()
  2575. BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
  2576. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2577. end
  2578. BEAM:remove()
  2579. end))
  2580. ATTACK = false
  2581. Rooted = false
  2582. end
  2583. --
  2584.  
  2585. function RiftWorld()
  2586. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2587. CHOICE = 6
  2588. back = CreateSound(395371531, Character, 9999, 0.7, true)
  2589. chatfunc("Welcome to my w o r l d...")
  2590. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2591. sillsky.SkyboxBk = "rbxassetid://149397692"
  2592. sillsky.SkyboxDn = "rbxassetid://149397686"
  2593. sillsky.SkyboxFt = "rbxassetid://149397697"
  2594. sillsky.SkyboxLf = "rbxassetid://149397684"
  2595. sillsky.SkyboxRt = "rbxassetid://149397688"
  2596. sillsky.SkyboxUp = "rbxassetid://149397702"
  2597. sillsky.StarCount = 0
  2598. sillsky.SunAngularSize = 0
  2599. sillsky.MoonAngularSize = 0
  2600. sillsky.MoonTextureId = ""
  2601. sillsky.CelestialBodiesShown = false
  2602. game.Lighting.FogColor = Color3.new(0,0,0)
  2603. game.Lighting.FogEnd = 1400
  2604. if HITFLOOR ~= nil then
  2605. ATTACK = false
  2606. Rooted = false
  2607. local RINGSPIN = true
  2608. local CONSTRUCTING = true
  2609. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
  2610. RING.Color = C3(0,0,0)
  2611. MakeForm(RING,"Cyl")
  2612. RING.CFrame = CF(HITPOS)
  2613. coroutine.resume(coroutine.create(function()
  2614. repeat
  2615. Swait()
  2616. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2617. until CONSTRUCTING == false
  2618. repeat
  2619. Swait()
  2620. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2621. until RINGSPIN == false
  2622. for i = 1, 25 do
  2623. Swait()
  2624. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2625. RING.Size = RING.Size - VT(0.15,0,0.15)
  2626. --DECAL.Transparency = DECAL.Transparency + 1/25
  2627. RING.Transparency = RING.Transparency + 1/25
  2628. end
  2629. RING:remove()
  2630. end))
  2631. for i = 1, 15 do
  2632. Swait()
  2633. RING.Size = RING.Size + VT(0,0,0)
  2634. RING.Transparency = RING.Transparency - 1/15
  2635. end
  2636. end
  2637. local RANDOMEFFECT = MRANDOM(1)
  2638. local BASE = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
  2639. BASE.Color = C3(0,0,0)
  2640. BASE.Transparency = 1
  2641. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2642. if RANDOMEFFECT == 1 then
  2643. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
  2644. FIELD.CFrame = BASE.CFrame
  2645. MakeForm(FIELD,"Ball")
  2646. for i = 1, 50 do
  2647. Swait()
  2648. FIELD.Size = VT(0,0,0)
  2649. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2650. end
  2651. end
  2652. wait(0.2)
  2653. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
  2654. FIELD.CFrame = BASE.CFrame
  2655. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2656. coroutine.resume(coroutine.create(function()
  2657. for i = 1, 75 do
  2658. Swait()
  2659. LOOP.Volume = LOOP.Volume + 10/75
  2660. LOOP.Parent = FIELD
  2661. local CHILDREN = workspace:GetDescendants()
  2662. for index, CHILD in pairs(CHILDREN) do
  2663. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2664. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2665. if HUM then
  2666. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2667. if TORSO then
  2668. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2669. HUM.Health = HUM.Health - 0
  2670. TORSO.Velocity = VT(0,5,0)
  2671. HUM.PlatformStand = true
  2672. if TORSO.RotVelocity.Magnitude < 15 then
  2673. TORSO.Anchored = true
  2674. end
  2675. end
  2676. end
  2677. end
  2678. end
  2679. end
  2680. FIELD.Size = FIELD.Size + VT(90,90,90)
  2681. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2682. end
  2683. for i = 1, 500 do
  2684. Swait()
  2685. LOOP.Parent = FIELD
  2686. local CHILDREN = workspace:GetDescendants()
  2687. for index, CHILD in pairs(CHILDREN) do
  2688. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2689. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2690. if HUM then
  2691. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2692. if TORSO then
  2693. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2694. TORSO.Velocity = VT(0,5,0)
  2695. HUM.Health = HUM.Health - 0
  2696. HUM.PlatformStand = true
  2697. if TORSO.RotVelocity.Magnitude < 15 then
  2698. TORSO.Anchored = false
  2699. end
  2700. end
  2701. end
  2702. end
  2703. end
  2704. end
  2705. end
  2706. CHOICE = MRANDOM (1,5)
  2707. for i = 1, 25 do
  2708. Swait()
  2709. LOOP.Volume = LOOP.Volume + 10/25
  2710. LOOP.Parent = FIELD
  2711. local CHILDREN = workspace:GetDescendants()
  2712. for index, CHILD in pairs(CHILDREN) do
  2713. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2714. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2715. if HUM then
  2716. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2717. if TORSO then
  2718. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2719. TORSO.Velocity = VT(0,5,0)
  2720. HUM.Health = HUM.Health - 0
  2721. HUM.PlatformStand = false
  2722. if TORSO.RotVelocity.Magnitude < 15 then
  2723. TORSO.Anchored = false
  2724. end
  2725. end
  2726. end
  2727. end
  2728. end
  2729. FIELD.Size = FIELD.Size - VT(3,3,3)
  2730. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2731. end
  2732. end
  2733. end))
  2734. FIELD:Remove()
  2735. ATTACK = false
  2736. Rooted = false
  2737. end
  2738.  
  2739. --------------VOID BEAM-------------------
  2740.  
  2741. function killnearest(position,range,maxstrength)
  2742. for i,v in ipairs(workspace:GetChildren()) do
  2743. local body = v:GetChildren()
  2744. for part = 1, #body do
  2745. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2746. if(body[part].Position - position).Magnitude < range then
  2747. if v.ClassName == "Model" then
  2748. v:BreakJoints()
  2749. end
  2750. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2751. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2752. end
  2753. end
  2754. end
  2755. if v.ClassName == "Part" then
  2756. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2757. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  2758. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  2759. end
  2760. end
  2761. end
  2762. end
  2763.  
  2764. function CheckTableForString(Table, String)
  2765. for i, v in pairs(Table) do
  2766. if string.find(string.lower(String), string.lower(v)) then
  2767. return true
  2768. end
  2769. end
  2770. return false
  2771. end
  2772.  
  2773. function CheckIntangible(Hit)
  2774. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  2775. if Hit and Hit.Parent then
  2776. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  2777. return true
  2778. end
  2779. end
  2780. return false
  2781. end
  2782.  
  2783. Debris = game:GetService("Debris")
  2784.  
  2785. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  2786. local Direction = CFrame.new(StartPos, Vec).lookVector
  2787. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2788. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2789. if RayHit and CheckIntangible(RayHit) then
  2790. if DelayIfHit then
  2791. wait()
  2792. end
  2793. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  2794. end
  2795. return RayHit, RayPos, RayNormal
  2796. end
  2797.  
  2798. function turnto(position)
  2799. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2800. end
  2801.  
  2802. function VoidBeam()
  2803. ATTACK = true
  2804. Rooted = true
  2805. for i=0, 1, 0.1 / Animation_Speed do
  2806. Swait()
  2807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2811. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2813. end
  2814. CreateSound("348663022", Torso, 5, 1)
  2815. local StartPos = RootPart.CFrame * CF(0,10,0).p
  2816. for i = 1, 5 do
  2817. MagicSphere2(25,25,CF(StartPos),"Eggplant")
  2818. Swait(15)
  2819. end
  2820. local soundeffect = IT("Sound",Torso)
  2821. soundeffect.SoundId = "rbxassetid://487186990"
  2822. soundeffect.Looped = true
  2823. soundeffect.Volume = 10
  2824. soundeffect.Playing = true
  2825. repeat
  2826. turnto(Mouse.Hit.p)
  2827. MagicSphere2(25,25,CF(StartPos),"Eggplant")
  2828. MagicSphere(25/10,25,CF(StartPos),"Eggplant")
  2829. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2830. local distance = (StartPos - RayPos).magnitude
  2831. local RayBeam = IT("Part",Effects)
  2832. RayBeam.Material = "Neon"
  2833. RayBeam.Anchored = true
  2834. RayBeam.BrickColor = BRICKC"Eggplant"
  2835. local mesh = IT("SpecialMesh",RayBeam)
  2836. mesh.MeshType = "Cylinder"
  2837. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  2838. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2839. MagicSphere(15,5,CF(RayPos),"Eggplant")
  2840. killnearest(RayPos,15,100)
  2841. for i = 1, 3 do
  2842. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  2843. end
  2844. Swait()
  2845. if KEYHOLD == false then
  2846. coroutine.resume(coroutine.create(function()
  2847. for i = 1, 5 do
  2848. RayBeam.Transparency = RayBeam.Transparency + 1/5
  2849. Swait()
  2850. end
  2851. RayBeam:remove()
  2852. end))
  2853. else
  2854. RayBeam:remove()
  2855. end
  2856. until KEYHOLD == false
  2857. soundeffect:remove()
  2858. ATTACK = false
  2859. Rooted = false
  2860. end
  2861. ----------------------------------
  2862. function Teleport()
  2863. ATTACK = true
  2864. Rooted = false
  2865. for i=0, 0.5, 0.1 / Animation_Speed do
  2866. Swait()
  2867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2869. end
  2870. for e = 1, #BODY do
  2871. if BODY[e] ~= nil then
  2872. local STUFF = BODY[e]
  2873. local PART = STUFF[1]
  2874. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2875. local PRT = PART:Clone()
  2876. PRT.Anchored = true
  2877. PRT.CanCollide = false
  2878. PRT.Material = "Neon"
  2879. PRT.Color = C3(123,0,123)
  2880. PRT.Name = "WarpEffect"
  2881. PRT.Parent = Effects
  2882. PRT.CFrame = PART.CFrame
  2883. PRT:BreakJoints()
  2884. if PRT:FindFirstChildOfClass("Sound") then
  2885. PRT:FindFirstChildOfClass("Sound"):remove()
  2886. end
  2887. if PRT:FindFirstChildOfClass("Decal") then
  2888. PRT:FindFirstChildOfClass("Decal"):remove()
  2889. end
  2890. coroutine.resume(coroutine.create(function()
  2891. for i = 1, 100 do
  2892. Swait()
  2893. PRT.Transparency = PRT.Transparency + 1/100
  2894. end
  2895. PRT:remove()
  2896. end))
  2897. end
  2898. end
  2899. end
  2900. CreateSound(289556450, Torso, 10, 1)
  2901. local POS = RootPart.Orientation
  2902. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2903. RootPart.Orientation = POS
  2904. RootJoint.Parent = RootPart
  2905. for i=0, 0.5, 0.1 / Animation_Speed do
  2906. Swait()
  2907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2909. end
  2910. for i=0, 0.1, 0.1 / Animation_Speed do
  2911. Swait()
  2912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2913. end
  2914. ATTACK = false
  2915. Rooted = false
  2916. end
  2917.  
  2918. function Warden_Zap()
  2919. ATTACK = true
  2920. Rooted = false
  2921. local GYRO = IT("BodyGyro",RootPart)
  2922. GYRO.D = 750
  2923. GYRO.P = 20000
  2924. GYRO.MaxTorque = VT(0,40000000,0)
  2925. CreateSound(348663022,RightArm,1.5,2,false)
  2926. Pose("Cast1",0.8,1,true,GYRO)
  2927. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 9999, Branches = false})
  2928. local Hitpos = LightningTable.End
  2929. ApplyAoE(Hitpos,10,35)
  2930. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2931. for i = 1, 4 do
  2932. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2933. end
  2934. Pose("Cast1",0.8,1,true)
  2935. GYRO:remove()
  2936. ATTACK = false
  2937. Rooted = false
  2938. end
  2939.  
  2940. function VoidThunder()
  2941. ATTACK = true
  2942. Rooted = false
  2943. local GYRO = IT("BodyGyro",RootPart)
  2944. GYRO.D = 750
  2945. GYRO.P = 20000
  2946. GYRO.MaxTorque = VT(0,40000000,0)
  2947. CreateSound(469345336,Torso,3,2,false)
  2948. Pose("Cast2",1.5,2,true,GYRO)
  2949. coroutine.resume(coroutine.create(function()
  2950. local FRAME = RootPart.CFrame
  2951. for i = 1, 25 do
  2952. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  2953. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  2954. local Hitpos = LightningTable.End
  2955. ApplyAoE(Hitpos,20,15)
  2956. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2957. for i = 1, 4 do
  2958. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2959. end
  2960. wait(0.05)
  2961. end
  2962. end))
  2963. Pose("Cast2",1.5,0.7,true)
  2964. GYRO:remove()
  2965. ATTACK = false
  2966. Rooted = false
  2967. end
  2968.  
  2969. function Inferno_Ring()
  2970. ATTACK = true
  2971. Rooted = false
  2972. local GYRO = IT("BodyGyro",RootPart)
  2973. GYRO.D = 750
  2974. GYRO.P = 20000
  2975. GYRO.MaxTorque = VT(0,40000000,0)
  2976. local FIRE = IT("Model",Effects)
  2977. FIRE.Name = "Fire"
  2978. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Magenta", "Center", VT(0,0,0))
  2979. FIRE.PrimaryPart = MAIN
  2980. local FIRES = {}
  2981. for i = 1, 45 do
  2982. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark indigo", "RingPart", VT(3,3,3))
  2983. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  2984. local F = Fire(PRT)
  2985. table.insert(FIRES,F)
  2986. end
  2987. repeat
  2988. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  2989. Pose("Cast1",1.5,0.01,false,GYRO)
  2990. until HOLD == true
  2991. coroutine.resume(coroutine.create(function()
  2992. for i = 1, 4 do
  2993. ApplyAoE(MAIN.Position,21,-15,true)
  2994. CreateSound(463598785,MAIN,3,1,false)
  2995. for E = 1, #FIRES do
  2996. if FIRES[E] ~= nil then
  2997. FIRES[E].Acceleration = VT(0,300,0)
  2998. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  2999. end
  3000. end
  3001. wait(0.3)
  3002. end
  3003. for E = 1, #FIRES do
  3004. if FIRES[E] ~= nil then
  3005. FIRES[E].Enabled = false
  3006. end
  3007. end
  3008. Debris:AddItem(FIRE,5)
  3009. end))
  3010. CreateSound(138474143,RightArm,3,1,false)
  3011. Pose("RightArmUp",1.5,0.5,true)
  3012. GYRO:remove()
  3013. ATTACK = false
  3014. Rooted = false
  3015. end
  3016.  
  3017. function Warden_Wall()
  3018. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  3019. if HITFLOOR ~= nil then
  3020. if HITFLOOR.Anchored == true then
  3021. local WALL = HITFLOOR:Clone()
  3022. WALL.Size = VT(45,45,5)
  3023. WALL.Parent = Effects
  3024. WALL.Name = "Wall"
  3025. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  3026. CreateSound(130972023,WALL,5,0.8,false)
  3027. ATTACK = true
  3028. Rooted = true
  3029. local HIT = WALL.Touched:Connect(function(hit)
  3030. if hit.Parent ~= Character then
  3031. hit:BreakJoints()
  3032. end
  3033. end)
  3034. coroutine.resume(coroutine.create(function()
  3035. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3036. for i = 1, 90 do
  3037. Swait()
  3038. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  3039. end
  3040. HIT:disconnect()
  3041. wait(5)
  3042. for i = 1, 46 do
  3043. Swait()
  3044. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  3045. end
  3046. WALL:remove()
  3047. end))
  3048. Pose("RightArmUp",1.5,1.2,true)
  3049. ATTACK = false
  3050. Rooted = false
  3051. end
  3052. end
  3053. end
  3054.  
  3055. function Prison_Key()
  3056. if Mouse.Target ~= nil then
  3057. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3058. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3059. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3060. local GYRO = IT("BodyGyro",RootPart)
  3061. GYRO.D = 750
  3062. GYRO.P = 20000
  3063. GYRO.MaxTorque = VT(0,40000000,0)
  3064. local grav = Instance.new("BodyPosition",TORSO)
  3065. grav.D = 15
  3066. grav.P = 20000
  3067. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3068. grav.position = TORSO.Position
  3069. local GYRO2 = IT("BodyGyro",TORSO)
  3070. GYRO2.D = 750
  3071. GYRO2.P = 20000
  3072. GYRO2.MaxTorque = VT(0,40000000,0)
  3073. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3074. grav.Name = "Jail"
  3075. local LOCKPARTS = {}
  3076. ATTACK = true
  3077. Rooted = false
  3078. local LOCK = IT("Model",Effects)
  3079. LOCK.Name = "Lock"
  3080. local LOCK2 = IT("Model",LOCK)
  3081. LOCK2.Name = "Metal"
  3082. --CREATE LOCK--
  3083. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  3084. LOCK.PrimaryPart = BASE
  3085. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3086. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  3087. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3088. MakeForm(PRT,"Cyl")
  3089. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3090. PRT.Color = C3(0,0,0)
  3091. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3092. MakeForm(PRT,"Cyl")
  3093. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3094. PRT.Color = C3(0,0,0)
  3095. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3096. for i = 1, 45 do
  3097. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3098. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3099. end
  3100. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3101. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3102. LOCK2.PrimaryPart = PRT
  3103. ---------------
  3104. local CHILDREN = LOCK:GetDescendants()
  3105. for index, CHILD in pairs(CHILDREN) do
  3106. if CHILD:IsA("BasePart") then
  3107. CHILD.Transparency = 1
  3108. end
  3109. end
  3110. for i = 1, 75 do
  3111. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3112. Swait()
  3113. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3114. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3115. local CHILDREN = LOCK:GetDescendants()
  3116. for index, CHILD in pairs(CHILDREN) do
  3117. if CHILD:IsA("BasePart") then
  3118. CHILD.Transparency = CHILD.Transparency - 1/75
  3119. end
  3120. end
  3121. end
  3122. HUM.DisplayDistanceType = "None"
  3123. local KEY = IT("Model",Effects)
  3124. KEY.Name = "Key"
  3125. --CREATE KEY--
  3126. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "KeyBase", VT(0.1, 1, 0.1),false)
  3127. KEY.PrimaryPart = KBASE
  3128. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3129. local WLD = weldBetween(RightArm,KBASE)
  3130. for i = 1, 45 do
  3131. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.1, 0.1, 0.1),false)
  3132. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3133. weldBetween(KBASE,PRT)
  3134. end
  3135. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
  3136. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3137. weldBetween(KBASE,PRT)
  3138. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
  3139. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3140. weldBetween(KBASE,PRT)
  3141. --------------
  3142. Rooted = true
  3143. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3144. coroutine.resume(coroutine.create(function()
  3145. for i = 1, 10 do
  3146. Swait()
  3147. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3148. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3149. end
  3150. CreateSound(1149318312,BASE,5,1,false)
  3151. CreateSound(160772554,BASE,3,1,false)
  3152. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3153. for i = 1, 4 do
  3154. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3155. end
  3156. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3157. wait(1)
  3158. TORSO.Parent.Parent = LOCK
  3159. for i = 1, 75 do
  3160. Swait()
  3161. local CHILDREN = KEY:GetDescendants()
  3162. for index, CHILD in pairs(CHILDREN) do
  3163. if CHILD:IsA("BasePart") then
  3164. CHILD.Transparency = i/25
  3165. end
  3166. end
  3167. local CHILDREN = LOCK:GetDescendants()
  3168. for index, CHILD in pairs(CHILDREN) do
  3169. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3170. CHILD.Transparency = CHILD.Transparency + 1/75
  3171. elseif CHILD.ClassName == "Decal" then
  3172. CHILD.Transparency = CHILD.Transparency + 1/75
  3173. end
  3174. end
  3175. end
  3176. TORSO.Parent:ClearAllChildren()
  3177. KEY:remove()
  3178. LOCK:remove()
  3179. end))
  3180. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3181. GYRO:remove()
  3182. ATTACK = false
  3183. Rooted = false
  3184. end
  3185. end
  3186. end
  3187.  
  3188. function Hat()
  3189. ATTACK = true
  3190. Rooted = false
  3191. Pose("Taunt",0.4,1.2,false)
  3192. ATTACK = false
  3193. Rooted = false
  3194. end
  3195.  
  3196. --//=================================\\
  3197. --|| ASSIGN THINGS TO KEYS
  3198. --\\=================================//
  3199.  
  3200. function MouseDown(Mouse)
  3201. HOLD = true
  3202. if ATTACK == false then
  3203. end
  3204. end
  3205.  
  3206. function CastProperRay2(StartPos, Vec, Length, Ignore)
  3207. local Direction = CFrame.new(StartPos, Vec).lookVector
  3208. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3209. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3210. return RayHit, RayPos, RayNormal
  3211. end
  3212.  
  3213. function MouseUp(Mouse)
  3214. HOLD = false
  3215. end
  3216.  
  3217. function KeyDown(Key)
  3218. KEYHOLD = true
  3219. if TRUEFORM == false then
  3220.  
  3221. if Key == "z" and ATTACK == false then
  3222. Warden_Zap()
  3223. end
  3224.  
  3225. if Key == "f" and ATTACK == false then
  3226. Teleport()
  3227. end
  3228.  
  3229. if Key == "g" and ATTACK == false then
  3230. Prison_Key()
  3231. end
  3232.  
  3233. if Key == "e" and ATTACK == false then
  3234. VoidStar()
  3235. end
  3236.  
  3237. if Key == "q" and ATTACK == false then
  3238. VoidBox()
  3239. end
  3240.  
  3241. if Key == "b" and ATTACK == false then
  3242. VoidThunder()
  3243. end
  3244.  
  3245. if Key == "c" and ATTACK == false then
  3246. Inferno_Ring()
  3247. end
  3248.  
  3249. if Key == "v" and ATTACK == false then
  3250. Warden_Wall()
  3251. end
  3252.  
  3253. if Key == "x" and ATTACK == false then
  3254. VoidBeam()
  3255. end
  3256.  
  3257. if Key == "t" and ATTACK == false then
  3258. Hat()
  3259. end
  3260.  
  3261. if Key == "p" and ATTACK == false then
  3262. RiftForm()
  3263. lightning.Enabled = true
  3264. eeeffecto.Enabled = true
  3265. SKILL2TEXT:remove()
  3266. SKILL5TEXT:remove()
  3267. SKILL9TEXT:remove()
  3268. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rift Thunder", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  3269. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Rift Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  3270. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Rift Star", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  3271. RiftWorld()
  3272. end
  3273. else
  3274. if Key == "p" and ATTACK == false then
  3275. TRUEFORM = false
  3276. lightning.Enabled = false
  3277. eeeffecto.Enabled = false
  3278. SKILL2TEXT:remove()
  3279. SKILL5TEXT:remove()
  3280. SKILL9TEXT:remove()
  3281. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  3282. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  3283. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  3284. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3285. back:remove()
  3286. sillsky:remove()
  3287. game.Lighting.FogEnd = 90000000
  3288. CreateSound(464600985, Character, 99999, 0.8, false)
  3289. end
  3290.  
  3291. if Key == "z" and ATTACK == false then
  3292. Warden_Zap()
  3293. end
  3294.  
  3295. if Key == "f" and ATTACK == false then
  3296. Teleport()
  3297. end
  3298.  
  3299. if Key == "g" and ATTACK == false then
  3300. Prison_Key()
  3301. end
  3302.  
  3303. if Key == "e" and ATTACK == false then
  3304. Nuke()
  3305. end
  3306.  
  3307. if Key == "q" and ATTACK == false then
  3308. VoidBox()
  3309. end
  3310.  
  3311. if Key == "b" and ATTACK == false then
  3312. VoidThunder2()
  3313. end
  3314.  
  3315. if Key == "c" and ATTACK == false then
  3316. Inferno_Ring()
  3317. end
  3318.  
  3319. if Key == "v" and ATTACK == false then
  3320. Warden_Wall()
  3321. end
  3322.  
  3323. if Key == "x" and ATTACK == false then
  3324. Beam()
  3325. end
  3326.  
  3327. if Key == "t" and ATTACK == false then
  3328. Hat()
  3329. end
  3330. end
  3331. end
  3332.  
  3333. function KeyUp(Key)
  3334. KEYHOLD = false
  3335. end
  3336.  
  3337. Mouse.Button1Down:connect(function(NEWKEY)
  3338. MouseDown(NEWKEY)
  3339. end)
  3340. Mouse.Button1Up:connect(function(NEWKEY)
  3341. MouseUp(NEWKEY)
  3342. end)
  3343. Mouse.KeyDown:connect(function(NEWKEY)
  3344. KeyDown(NEWKEY)
  3345. end)
  3346. Mouse.KeyUp:connect(function(NEWKEY)
  3347. KeyUp(NEWKEY)
  3348. end)
  3349.  
  3350. --//=================================\\
  3351. --\\=================================//
  3352.  
  3353.  
  3354. function unanchor()
  3355. if UNANCHOR == true then
  3356. g = Character:GetChildren()
  3357. for i = 1, #g do
  3358. if g[i].ClassName == "Part" then
  3359. g[i].Anchored = false
  3360. end
  3361. end
  3362. end
  3363. end
  3364.  
  3365.  
  3366.  
  3367. --//=================================\\
  3368. --|| WRAP THE WHOLE SCRIPT UP
  3369. --\\=================================//
  3370.  
  3371. local FF = IT("ForceField",Character)
  3372. FF.Visible = false
  3373.  
  3374. Humanoid.Changed:connect(function(Jump)
  3375. if Jump == "Jump" and (Disable_Jump == true) then
  3376. Humanoid.Jump = false
  3377. end
  3378. end)
  3379.  
  3380. while true do
  3381. Swait()
  3382. script.Parent = WEAPONGUI
  3383. Humanoid.Parent = Character
  3384. if Humanoid then
  3385. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3386. IDLEANIMATION:Play()
  3387. end
  3388. if ANIMATE.Parent == Character then
  3389. ANIMATE:Destroy()
  3390. end
  3391. SINE = SINE + CHANGE
  3392. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3393. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3394. Humanoid.HipHeight = 1
  3395. Humanoid.Name = "VoidWarden"
  3396. Humanoid.PlatformStand = false
  3397. if PLAYMAINANIM == true then
  3398. if TORSOVELOCITY < 1 then
  3399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3405. elseif TORSOVELOCITY > 1 then
  3406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  3412. end
  3413. end
  3414. unanchor()
  3415. Humanoid.MaxHealth = 1.0E298
  3416. Humanoid.Health = 1.0E298
  3417. if Rooted == false then
  3418. Disable_Jump = false
  3419. Humanoid.WalkSpeed = Speed
  3420. elseif Rooted == true then
  3421. Disable_Jump = true
  3422. Humanoid.WalkSpeed = 0
  3423. end
  3424. for _, c in pairs(Character:GetChildren()) do
  3425. if c.ClassName == "Part" and c.Name ~= "Eye" then
  3426. c.Material = "Neon"
  3427. if c:FindFirstChildOfClass("ParticleEmitter") then
  3428. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3429. end
  3430. c.Color = C3(1,1,1)
  3431. if c == Head then
  3432. if c:FindFirstChild("face") then
  3433. c.face:remove()
  3434. end
  3435. end
  3436. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  3437. c:remove()
  3438. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3439. c:remove()
  3440. end
  3441. end
  3442. sick.SoundId = "rbxassetid://1427189017"
  3443. sick.Looped = true
  3444. sick.Pitch = 1
  3445. sick.Volume = 3
  3446. sick:Resume()
  3447. sick.Parent = Torso
  3448. refit()
  3449. if Head:FindFirstChildOfClass("Sound") then
  3450. Head:FindFirstChildOfClass("Sound"):remove()
  3451. end
  3452. end
  3453.  
  3454. if Humanoid.Health < 1.0E298 then
  3455. refit()
  3456. Humanoid.MaxHealth = 1.0E298
  3457. Humanoid.Health = Humanoid.Health + 1.0E298
  3458.  
  3459. end
  3460.  
  3461.  
  3462. --//=================================\\
  3463. --\\=================================//
  3464.  
  3465.  
  3466.  
  3467.  
  3468.  
  3469. --//====================================================\\--
  3470. --|| END OF SCRIPT
  3471. --\\====================================================//--
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