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- package MoreExercise;
- import java.awt.*;
- import java.awt.event.KeyEvent;
- import java.awt.event.KeyListener;
- import java.util.ArrayList;
- import java.util.Collections;
- import javax.swing.JFrame;
- import javax.swing.JPanel;
- public class Tetris extends JPanel {
- private static final long serialVersionUID = -8715353373678321308L;
- private final Point[][][] Tetraminos = {
- // I-Piece
- {
- {new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(3, 1)},
- {new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3)},
- {new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(3, 1)},
- {new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3)}
- },
- // J-Piece
- {
- {new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(2, 0)},
- {new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(2, 2)},
- {new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(0, 2)},
- {new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(0, 0)}
- },
- // L-Piece
- {
- {new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(2, 2)},
- {new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(0, 2)},
- {new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(0, 0)},
- {new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(2, 0)}
- },
- // O-Piece
- {
- {new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1)},
- {new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1)},
- {new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1)},
- {new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1)}
- },
- // S-Piece
- {
- {new Point(1, 0), new Point(2, 0), new Point(0, 1), new Point(1, 1)},
- {new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2)},
- {new Point(1, 0), new Point(2, 0), new Point(0, 1), new Point(1, 1)},
- {new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2)}
- },
- // T-Piece
- {
- {new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(2, 1)},
- {new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2)},
- {new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(1, 2)},
- {new Point(1, 0), new Point(1, 1), new Point(2, 1), new Point(1, 2)}
- },
- // Z-Piece
- {
- {new Point(0, 0), new Point(1, 0), new Point(1, 1), new Point(2, 1)},
- {new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(0, 2)},
- {new Point(0, 0), new Point(1, 0), new Point(1, 1), new Point(2, 1)},
- {new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(0, 2)},
- }
- };
- private final Color[] tetraminoColors = {
- Color.cyan, Color.blue, Color.orange, Color.yellow, Color.green, Color.pink, Color.red
- };
- private Point pieceOrigin;
- private int currentPiece;
- private int rotation;
- private ArrayList<Integer> nextPieces = new ArrayList<Integer>();
- private long score;
- private Color[][] well;
- // Creates a border around the well and initializes the dropping piece
- private void init() {
- well = new Color[12][24];
- for (int i = 0; i < 12; i++) {
- for (int j = 0; j < 23; j++) {
- if (i == 0 || i == 11 || j == 22) {
- well[i][j] = Color.GRAY;
- } else {
- well[i][j] = Color.BLACK;
- }
- }
- }
- newPiece();
- }
- // Put a new, random piece into the dropping position
- public void newPiece() {
- pieceOrigin = new Point(5, 2);
- rotation = 0;
- if (nextPieces.isEmpty()) {
- Collections.addAll(nextPieces, 0, 1, 2, 3, 4, 5, 6);
- Collections.shuffle(nextPieces);
- }
- currentPiece = nextPieces.get(0);
- nextPieces.remove(0);
- // Check if the new piece immediately collides with existing blocks
- if (collidesAt(pieceOrigin.x, pieceOrigin.y, rotation)) {
- // Game over condition
- System.out.println("Game Over");
- // You can add additional game over actions here, such as showing a message dialog
- System.exit(0); // Exit the program after game over
- }
- }
- // Collision test for the dropping piece
- private boolean collidesAt(int x, int y, int rotation) {
- for (Point p : Tetraminos[currentPiece][rotation]) {
- if (well[p.x + x][p.y + y] != Color.BLACK) {
- return true;
- }
- }
- return false;
- }
- // Rotate the piece clockwise or counterclockwise
- public void rotate(int i) {
- int newRotation = (rotation + i) % 4;
- if (newRotation < 0) {
- newRotation = 3;
- }
- if (!collidesAt(pieceOrigin.x, pieceOrigin.y, newRotation)) {
- rotation = newRotation;
- }
- repaint();
- }
- // Move the piece left or right
- public void move(int i) {
- if (!collidesAt(pieceOrigin.x + i, pieceOrigin.y, rotation)) {
- pieceOrigin.x += i;
- }
- repaint();
- }
- // Drops the piece one line or fixes it to the well if it can't drop
- public void dropDown() {
- if (!collidesAt(pieceOrigin.x, pieceOrigin.y + 1, rotation)) {
- pieceOrigin.y += 1;
- } else {
- fixToWell();
- }
- repaint();
- }
- // Make the dropping piece part of the well, so it is available for
- // collision detection.
- public void fixToWell() {
- for (Point p : Tetraminos[currentPiece][rotation]) {
- well[pieceOrigin.x + p.x][pieceOrigin.y + p.y] = tetraminoColors[currentPiece];
- }
- clearRows();
- newPiece();
- }
- public void deleteRow(int row) {
- for (int j = row-1; j > 0; j--) {
- for (int i = 1; i < 11; i++) {
- well[i][j+1] = well[i][j];
- }
- }
- }
- // Clear completed rows from the field and award score according to
- // the number of simultaneously cleared rows.
- public void clearRows() {
- boolean gap;
- int numClears = 0;
- for (int j = 21; j > 0; j--) {
- gap = false;
- for (int i = 1; i < 11; i++) {
- if (well[i][j] == Color.BLACK) {
- gap = true;
- break;
- }
- }
- if (!gap) {
- deleteRow(j);
- j += 1;
- numClears += 1;
- }
- }
- switch (numClears) {
- case 1:
- score += 100;
- break;
- case 2:
- score += 300;
- break;
- case 3:
- score += 500;
- break;
- case 4:
- score += 800;
- break;
- }
- }
- // Draw the falling piece
- private void drawPiece(Graphics g) {
- g.setColor(tetraminoColors[currentPiece]);
- for (Point p : Tetraminos[currentPiece][rotation]) {
- g.fillRect((p.x + pieceOrigin.x) * 26,
- (p.y + pieceOrigin.y) * 26,
- 25, 25);
- }
- }
- @Override
- public void paintComponent(Graphics g)
- {
- // Paint the well
- g.fillRect(0, 0, 26*12, 26*23);
- for (int i = 0; i < 12; i++) {
- for (int j = 0; j < 23; j++) {
- g.setColor(well[i][j]);
- g.fillRect(26*i, 26*j, 25, 25);
- }
- }
- // Display the score
- g.setColor(Color.WHITE);
- g.drawString("" + score, 19*12, 25);
- // Draw the currently falling piece
- drawPiece(g);
- }
- public static void main(String[] args) {
- JFrame f = new JFrame("Tetris");
- f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- f.setSize(12*26+10, 26*23+25);
- f.setVisible(true);
- final Tetris game = new Tetris();
- game.init();
- f.add(game);
- // Keyboard controls
- f.addKeyListener(new KeyListener() {
- public void keyTyped(KeyEvent e) {
- }
- public void keyPressed(KeyEvent e) {
- switch (e.getKeyCode()) {
- case KeyEvent.VK_UP:
- game.rotate(-1);
- break;
- case KeyEvent.VK_DOWN:
- game.rotate(+1);
- break;
- case KeyEvent.VK_LEFT:
- game.move(-1);
- break;
- case KeyEvent.VK_RIGHT:
- game.move(+1);
- break;
- case KeyEvent.VK_SPACE:
- game.dropDown();
- game.score += 1;
- break;
- }
- }
- public void keyReleased(KeyEvent e) {
- }
- });
- // Make the falling piece drop every second
- new Thread() {
- @Override public void run() {
- while (true) {
- try {
- Thread.sleep(1000);
- game.dropDown();
- } catch ( InterruptedException e ) {}
- }
- }
- }.start();
- }
- }
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