GojiGaming1337

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Jun 4th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://1213124438"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.Anchored = true
  80. if ANCHOR == false then
  81. NEWPART.Anchored = false
  82. end
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. return NEWPART
  91. end
  92.  
  93. --//=================================\\
  94. --|| CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Player_Size = 1 --Size of the player.
  98. Animation_Speed = 3
  99. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  100.  
  101. local Speed = 16
  102. local Effects2 = {}
  103.  
  104. --//=================================\\
  105. --|| USEFUL VALUES
  106. --\\=================================//
  107.  
  108. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  109. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  110. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  111. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  112. local CHANGEDEFENSE = 0
  113. local CHANGEDAMAGE = 0
  114. local CHANGEMOVEMENT = 0
  115. local ANIM = "Idle"
  116. local ATTACK = false
  117. local EQUIPPED = false
  118. local HOLD = false
  119. local COMBO = 1
  120. local Rooted = false
  121. local SINE = 0
  122. local KEYHOLD = false
  123. local CHANGE = 2 / Animation_Speed
  124. local WALKINGANIM = false
  125. local WALK = 0
  126. local VALUE1 = false
  127. local VALUE2 = false
  128. local ROBLOXIDLEANIMATION = IT("Animation")
  129. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  130. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  131. --ROBLOXIDLEANIMATION.Parent = Humanoid
  132. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  133. WEAPONGUI.Name = "Weapon GUI"
  134. local Weapon = IT("Model")
  135. Weapon.Name = "Adds"
  136. local Effects = IT("Folder", Weapon)
  137. Effects.Name = "Effects"
  138. local ANIMATOR = Humanoid.Animator
  139. local ANIMATE = Character.Animate
  140. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  141. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  142. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  143. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  144. local UNANCHOR = true
  145.  
  146. local SKILLTEXTCOLOR = BRICKC"Alder".Color
  147.  
  148. --//=================================\\
  149. --\\=================================//
  150.  
  151.  
  152. --//=================================\\
  153. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  154. --\\=================================//
  155.  
  156. ArtificialHB = Instance.new("BindableEvent", script)
  157. ArtificialHB.Name = "ArtificialHB"
  158.  
  159. script:WaitForChild("ArtificialHB")
  160.  
  161. frame = Frame_Speed
  162. tf = 0
  163. allowframeloss = false
  164. tossremainder = false
  165. lastframe = tick()
  166. script.ArtificialHB:Fire()
  167.  
  168. game:GetService("RunService").Heartbeat:connect(function(s, p)
  169. tf = tf + s
  170. if tf >= frame then
  171. if allowframeloss then
  172. script.ArtificialHB:Fire()
  173. lastframe = tick()
  174. else
  175. for i = 1, math.floor(tf / frame) do
  176. script.ArtificialHB:Fire()
  177. end
  178. lastframe = tick()
  179. end
  180. if tossremainder then
  181. tf = 0
  182. else
  183. tf = tf - frame * math.floor(tf / frame)
  184. end
  185. end
  186. end)
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192.  
  193.  
  194.  
  195. --//=================================\\
  196. --|| SOME FUNCTIONS
  197. --\\=================================//
  198.  
  199. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  200. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  201. end
  202.  
  203. function PositiveAngle(NUMBER)
  204. if NUMBER >= 0 then
  205. NUMBER = 0
  206. end
  207. return NUMBER
  208. end
  209.  
  210. function NegativeAngle(NUMBER)
  211. if NUMBER <= 0 then
  212. NUMBER = 0
  213. end
  214. return NUMBER
  215. end
  216.  
  217. function Swait(NUMBER)
  218. if NUMBER == 0 or NUMBER == nil then
  219. ArtificialHB.Event:wait()
  220. else
  221. for i = 1, NUMBER do
  222. ArtificialHB.Event:wait()
  223. end
  224. end
  225. end
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340.  
  341. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  342. local NEWWELD = IT(TYPE)
  343. NEWWELD.Part0 = PART0
  344. NEWWELD.Part1 = PART1
  345. NEWWELD.C0 = C0
  346. NEWWELD.C1 = C1
  347. NEWWELD.Parent = PARENT
  348. return NEWWELD
  349. end
  350.  
  351. function CreateSound(ID, PARENT, VOLUME, PITCH)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = IT("Sound", PARENT)
  355. NEWSOUND.Volume = VOLUME
  356. NEWSOUND.Pitch = PITCH
  357. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  358. Swait()
  359. NEWSOUND:play()
  360. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  361. end))
  362. return NEWSOUND
  363. end
  364.  
  365. function CFrameFromTopBack(at, top, back)
  366. local right = top:Cross(back)
  367. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  368. end
  369.  
  370. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  371. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  372. local mesh = IT("SpecialMesh",wave)
  373. mesh.MeshType = "FileMesh"
  374. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  375. mesh.Scale = SIZE
  376. mesh.Offset = VT(0,0,-SIZE.X/8)
  377. wave.CFrame = CFRAME
  378. coroutine.resume(coroutine.create(function(PART)
  379. for i = 1, WAIT do
  380. Swait()
  381. mesh.Scale = mesh.Scale + GROW
  382. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  383. if DOESROT == true then
  384. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  385. end
  386. wave.Transparency = wave.Transparency + (0.5/WAIT)
  387. if wave.Transparency > 0.99 then
  388. wave:remove()
  389. end
  390. end
  391. end))
  392. end
  393.  
  394. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  395. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  396. local mesh = IT("SpecialMesh",wave)
  397. mesh.MeshType = "FileMesh"
  398. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  399. mesh.Scale = SIZE
  400. mesh.Offset = VT(0,0,-SIZE.X/8)
  401. wave.CFrame = CFRAME
  402. coroutine.resume(coroutine.create(function(PART)
  403. for i = 1, WAIT do
  404. Swait()
  405. mesh.Scale = mesh.Scale + GROW
  406. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  407. if DOESROT == true then
  408. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  409. end
  410. wave.Transparency = wave.Transparency + (0.5/WAIT)
  411. if wave.Transparency > 0.99 then
  412. wave:remove()
  413. end
  414. end
  415. end))
  416. end
  417.  
  418. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  420. local mesh = IT("SpecialMesh",wave)
  421. mesh.MeshType = "Sphere"
  422. mesh.Scale = SIZE
  423. mesh.Offset = VT(0,0,0)
  424. wave.CFrame = CFRAME
  425. coroutine.resume(coroutine.create(function(PART)
  426. for i = 1, WAIT do
  427. Swait()
  428. mesh.Scale = mesh.Scale + GROW
  429. wave.Transparency = wave.Transparency + (1/WAIT)
  430. if wave.Transparency > 0.99 then
  431. wave:remove()
  432. end
  433. end
  434. end))
  435. end
  436.  
  437. function MakeForm(PART,TYPE)
  438. if TYPE == "Cyl" then
  439. local MSH = IT("CylinderMesh",PART)
  440. elseif TYPE == "Ball" then
  441. local MSH = IT("SpecialMesh",PART)
  442. MSH.MeshType = "Sphere"
  443. elseif TYPE == "Wedge" then
  444. local MSH = IT("SpecialMesh",PART)
  445. MSH.MeshType = "Wedge"
  446. end
  447. end
  448.  
  449. function CheckTableForString(Table, String)
  450. for i, v in pairs(Table) do
  451. if string.find(string.lower(String), string.lower(v)) then
  452. return true
  453. end
  454. end
  455. return false
  456. end
  457.  
  458. function CheckIntangible(Hit)
  459. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  460. if Hit and Hit.Parent then
  461. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  462. return true
  463. end
  464. end
  465. return false
  466. end
  467.  
  468. Debris = game:GetService("Debris")
  469.  
  470. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  471. local Direction = CFrame.new(StartPos, Vec).lookVector
  472. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  473. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  474. if RayHit and CheckIntangible(RayHit) then
  475. if DelayIfHit then
  476. wait()
  477. end
  478. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  479. end
  480. return RayHit, RayPos, RayNormal
  481. end
  482.  
  483. function turnto(position)
  484. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  485. end
  486.  
  487. --//=================================\\
  488. --|| SPEECH
  489. --\\=================================//
  490.  
  491. function chatfunc(text,waitt)
  492. local chat = coroutine.wrap(function()
  493. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  494. Character:FindFirstChild("TalkingBillBoard"):destroy()
  495. end
  496. local naeeym2 = Instance.new("BillboardGui",Character)
  497. naeeym2.Size = UDim2.new(0,100,0,40)
  498. naeeym2.StudsOffset = Vector3.new(0,5,0)
  499. naeeym2.Adornee = Character.Head
  500. naeeym2.Name = "TalkingBillBoard"
  501. naeeym2.AlwaysOnTop = true
  502. local tecks2 = Instance.new("TextLabel",naeeym2)
  503. tecks2.BackgroundTransparency = 1
  504. tecks2.BorderSizePixel = 0
  505. tecks2.Text = ""
  506. tecks2.Font = "SciFi"
  507. tecks2.TextSize = 30
  508. tecks2.TextStrokeTransparency = 1
  509. tecks2.TextColor3 = SKILLTEXTCOLOR
  510. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  511. tecks2.Size = UDim2.new(1,0,0.5,0)
  512. for i = 1,string.len(text),1 do
  513. tecks2.Text = string.sub(text,1,i)
  514. Swait()
  515. end
  516. wait(waitt)
  517. coroutine.resume(coroutine.create(function()
  518. for i = 1, 10 do
  519. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  520. Swait()
  521. end
  522. naeeym2:Destroy()
  523. end))
  524. end)
  525. chat()
  526. end
  527.  
  528. --//=================================\\
  529. --|| WEAPON CREATION
  530. --\\=================================//
  531. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "Handle", VT(0,0,0),false)
  532. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  533. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.15,3,0.15),false)
  534. MakeForm(Handle,"Cyl")
  535. CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  536. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Handle", VT(0.05,8,1.5),false)
  537. MakeForm(part,"Wedge")
  538. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, -0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  539. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Handle", VT(0.05,8,1.5),false)
  540. MakeForm(part,"Wedge")
  541. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, 0.75) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  542. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.07,7.8,1.3),false)
  543. MakeForm(part,"Wedge")
  544. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  545. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.07,7.8,1.3),false)
  546. MakeForm(part,"Wedge")
  547. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, 0.65) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  548. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(1,1,1),false)
  549. MakeForm(part,"Ball")
  550. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 1.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  551. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.7,0.7,0.7),false)
  552. MakeForm(part,"Ball")
  553. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 1.75, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  554. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.4,0.4,0.4),false)
  555. MakeForm(part,"Ball")
  556. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 2.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  557.  
  558. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false)
  559. MakeForm(part,"Cyl")
  560. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  561.  
  562. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false)
  563. MakeForm(part,"Cyl")
  564. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  565.  
  566. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false)
  567. MakeForm(part,"Cyl")
  568. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -0.9, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  569.  
  570. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Handle", VT(0.18,0.6,0.18),false)
  571. MakeForm(part,"Cyl")
  572. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  573.  
  574. for i = 1, 5 do
  575. local RingPiece = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "ClawPart", VT(0.3,0.08,0.2),false)
  576. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, Handle, RingPiece, CF(0, 5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45+i*15), RAD(0)), CF(0, 0, 0) * CF(0, 0, -0.35))
  577. end
  578. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Handle", VT(0.5,0.2,0.5),false)
  579. MakeForm(part,"Cyl")
  580. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 4.85, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  581. for i = 1, 5 do
  582. local RingPiece = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "ClawPart", VT(0.3,0.08,0.2),false)
  583. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, Handle, RingPiece, CF(0, 5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-165+i*25), RAD(0)), CF(0, 0, 0) * CF(0, 0, -0.7))
  584. end
  585.  
  586. local A = IT("Attachment",Handle)
  587. A.Position = VT(0, 9, 0)
  588. local B = IT("Attachment",Handle)
  589. B.Position = VT(0, 1, 0)
  590. local Trail = IT("Trail",Handle)
  591. Trail.Attachment0 = A
  592. Trail.Attachment1 = B
  593. Trail.Lifetime = 0.2
  594. Trail.Color = ColorSequence.new(BRICKC"Alder".Color)
  595. Trail.Transparency = NumberSequence.new(0, 1)
  596. Trail.Enabled = false
  597.  
  598. for _, c in pairs(Weapon:GetChildren()) do
  599. if c.ClassName == "Part" then
  600. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  601. end
  602. end
  603.  
  604. Weapon.Parent = Character
  605.  
  606. Humanoid.Died:connect(function()
  607. ATTACK = true
  608. end)
  609.  
  610. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  611. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  612. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  613.  
  614. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Alder Combo", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  615. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Alder Field", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  616. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cursed Cutter", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 3")
  617.  
  618. --//=================================\\
  619. --|| DAMAGE FUNCTIONS
  620. --\\=================================//
  621.  
  622. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  623. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  624. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  625. local BODYGYRO = IT("BodyGyro", STATPART)
  626. local BODYPOSITION = IT("BodyPosition", STATPART)
  627. BODYPOSITION.P = 2000
  628. BODYPOSITION.D = 100
  629. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  630. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  631. game:GetService("Debris"):AddItem(STATPART ,5)
  632. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  633. BILLBOARDGUI.Adornee = STATPART
  634. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  635. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  636. BILLBOARDGUI.AlwaysOnTop = false
  637. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  638. TEXTLABEL.BackgroundTransparency = 1
  639. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  640. TEXTLABEL.Text = TEXT
  641. TEXTLABEL.Font = "SciFi"
  642. TEXTLABEL.FontSize="Size42"
  643. TEXTLABEL.TextColor3 = COLOR
  644. TEXTLABEL.TextStrokeTransparency = 1
  645. TEXTLABEL.TextScaled = true
  646. TEXTLABEL.TextWrapped = true
  647. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  648. if LABELTYPE == "Normal" then
  649. for i = 1, 30 do
  650. Swait()
  651. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  652. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  653. end
  654. elseif LABELTYPE == "Debuff" then
  655. for i = 1, 30 do
  656. Swait()
  657. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  658. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  659. end
  660. elseif LABELTYPE == "Shock" then
  661. local ORIGIN = STATPART.Position
  662. for i = 1, 30 do
  663. Swait()
  664. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  665. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  666. end
  667. end
  668. THEPART.Parent = nil
  669. end),STATPART, BODYPOSITION, TEXTLABEL)
  670. end
  671.  
  672. --//=================================\\
  673. --|| DAMAGING
  674. --\\=================================//
  675.  
  676. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  677. local defence = Instance.new("BoolValue",Humanoid.Parent)
  678. defence.Name = ("HitBy"..Player.Name)
  679. game:GetService("Debris"):AddItem(defence, 0.5)
  680. if Humanoid.Health ~= 0 then
  681. local CritChance = MRANDOM(1,100)
  682. if CritChance < CritRate + 1 then
  683. Damage = Damage*CritMultiplier
  684. end
  685. if Damage > Humanoid.Health then
  686. Damage = Humanoid.Health
  687. end
  688. Humanoid.Health = Humanoid.Health - Damage
  689. if Humanoid.Parent:FindFirstChild("Head") then
  690. if CritChance < CritRate + 1 then
  691. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(0, 0, 0))
  692. else
  693. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  694. end
  695. end
  696. end
  697. end
  698.  
  699. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier)
  700. local dmg = math.random(min,max)
  701. for i,v in ipairs(workspace:GetChildren()) do
  702. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  703. local body = v:GetChildren()
  704. for part = 1, #body do
  705. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  706. if(body[part].Position - position).Magnitude < radius then
  707. if v.ClassName == "Model" then
  708. if v:FindFirstChildOfClass("Humanoid") then
  709. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  710. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  711. end
  712. end
  713. end
  714. end
  715. end
  716. end
  717. if v:FindFirstChild("HitBy"..Player.Name) then
  718. v:FindFirstChild("HitBy"..Player.Name):remove()
  719. end
  720. end
  721. end
  722.  
  723. --//=================================\\
  724. --|| ATTACK FUNCTIONS AND STUFF
  725. --\\=================================//
  726.  
  727. function AttackTemplate()
  728. ATTACK = true
  729. Rooted = false
  730. for i=0, 1, 0.1 / Animation_Speed do
  731. Swait()
  732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  738. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  739. end
  740. ATTACK = false
  741. Rooted = false
  742. end
  743.  
  744. function AlderCombo()
  745. ATTACK = true
  746. Rooted = false
  747. for i=0, 1, 0.1 / Animation_Speed do
  748. Swait()
  749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  755. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(-35), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  756. end
  757. Trail.Enabled = true
  758. Swait()
  759. CreateSound("588693156", Handle, 2, 1)
  760. AoEDamage(RootPart.CFrame*CF(0,0,-5).p,6,15,25,5,2,2)
  761. for i=0, 0.3, 0.1 / Animation_Speed do
  762. Swait()
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.8)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.7)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.8)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1)
  769. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.8)
  770. end
  771. for i=0, 0.3, 0.1 / Animation_Speed do
  772. Swait()
  773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.2)
  774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.2)
  775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.2)
  776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.2)
  777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.2)
  778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.2)
  779. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  780. end
  781. CreateSound("588693156", Handle, 2, 1)
  782. AoEDamage(RootPart.CFrame*CF(0,0,-5).p,9,15,25,5,2,2)
  783. for i=0, 0.3, 0.1 / Animation_Speed do
  784. Swait()
  785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1)
  786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.9)
  787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1)
  788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1)
  789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1)
  790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1)
  791. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1)
  792. end
  793. Trail.Enabled = false
  794. ATTACK = false
  795. Rooted = false
  796. end
  797.  
  798. function AlderField()
  799. ATTACK = true
  800. Rooted = true
  801. for i=0, 3, 0.1 / Animation_Speed do
  802. Swait()
  803. MagicSphere(VT(65,2,65),15,RootPart.CFrame*CF(0,-3,0),"Alder",VT(0,0,0))
  804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  810. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.05 / Animation_Speed)
  811. end
  812. CreateSound("588736245", Handle, 2, 1)
  813. for i=0, 1, 0.1 / Animation_Speed do
  814. Swait()
  815. MagicSphere(VT(65,2,65),15,RootPart.CFrame*CF(0,-3,0),"Alder",VT(0,0,0))
  816. AoEDamage(RootPart.CFrame*CF(0,-3,0).p,35,5,8,5,2,2)
  817. CreateCrown(VT(62,0,62),15,RootPart.CFrame*CF(0,-3,0),true,4,"Alder",VT(0,12,0))
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.8 / Animation_Speed)
  824. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.8 / Animation_Speed)
  825. end
  826. ATTACK = false
  827. Rooted = false
  828. end
  829.  
  830. function CursedCutter()
  831. ATTACK = true
  832. Rooted = true
  833. MagicSphere(VT(5,5,5),15,RootPart.CFrame,"Alder",VT(3,3,3))
  834. for i=0,1, 0.1 / Animation_Speed do
  835. Swait()
  836. Humanoid.HipHeight = 2.5
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  843. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  844. end
  845. for i=0, 3, 0.1 / Animation_Speed do
  846. Swait()
  847. MagicSphere(VT(5,1,5),15,RootPart.CFrame*CF(0,-3,0),"Alder",VT(-5,-1,-5)/15)
  848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  854. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  855. end
  856. local loop = IT("Sound",Handle)
  857. loop.Looped = true
  858. loop.SoundId = "http://www.roblox.com/asset/?id=120745021"
  859. loop:Play()
  860. loop.Volume = 6
  861. Rooted = false
  862. Speed = 100
  863. Trail.Enabled = true
  864. for i=1, 500 do
  865. Swait()
  866. MagicSphere(VT(5,1,5),15,RootPart.CFrame*CF(0,-3,0),"Alder",VT(-5,-1,-5)/15)
  867. AoEDamage(RootPart.Position,15,1,2,5,2,2)
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-i*35)), 0.5)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  874. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.5)
  875. end
  876. loop:remove()
  877. Trail.Enabled = false
  878. Speed = 35
  879. Humanoid.HipHeight = 0
  880. ATTACK = false
  881. Rooted = false
  882. end
  883.  
  884. --//=================================\\
  885. --|| ASSIGN THINGS TO KEYS
  886. --\\=================================//
  887.  
  888. function MouseDown(Mouse)
  889. if ATTACK == false then
  890. end
  891. end
  892.  
  893. function MouseUp(Mouse)
  894. HOLD = false
  895. end
  896.  
  897. function KeyDown(Key)
  898. KEYHOLD = true
  899. if Key == "z" and ATTACK == false then
  900. AlderCombo()
  901. end
  902.  
  903. if Key == "b" and ATTACK == false then
  904. AlderField()
  905. end
  906.  
  907. if Key == "c" and ATTACK == false then
  908. CursedCutter()
  909. end
  910. end
  911.  
  912. function KeyUp(Key)
  913. KEYHOLD = false
  914. end
  915.  
  916. Mouse.Button1Down:connect(function(NEWKEY)
  917. MouseDown(NEWKEY)
  918. end)
  919. Mouse.Button1Up:connect(function(NEWKEY)
  920. MouseUp(NEWKEY)
  921. end)
  922. Mouse.KeyDown:connect(function(NEWKEY)
  923. KeyDown(NEWKEY)
  924. end)
  925. Mouse.KeyUp:connect(function(NEWKEY)
  926. KeyUp(NEWKEY)
  927. end)
  928.  
  929. --//=================================\\
  930. --\\=================================//
  931.  
  932.  
  933. function unanchor()
  934. if UNANCHOR == true then
  935. g = Character:GetChildren()
  936. for i = 1, #g do
  937. if g[i].ClassName == "Part" then
  938. g[i].Anchored = false
  939. end
  940. end
  941. end
  942. end
  943.  
  944.  
  945. --//=================================\\
  946. --|| WRAP THE WHOLE SCRIPT UP
  947. --\\=================================//
  948.  
  949. Humanoid.Changed:connect(function(Jump)
  950. if Jump == "Jump" and (Disable_Jump == true) then
  951. Humanoid.Jump = false
  952. end
  953. end)
  954.  
  955. Speed = 35
  956.  
  957. while true do
  958. Swait()
  959. ANIMATE.Parent = nil
  960. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  961. IDLEANIMATION:Play()
  962. SINE = SINE + CHANGE
  963. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  964. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  965. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  966. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  967. local WALKSPEEDVALUE = 4
  968. if ATTACK == false then
  969. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, -0.35) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  971. end
  972. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  973. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  974. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  975. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  976. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  977. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  978. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  979. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  980. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  981. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  982. end
  983. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  984. ANIM = "Jump"
  985. if ATTACK == false then
  986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  988. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  992. end
  993. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  994. ANIM = "Fall"
  995. if ATTACK == false then
  996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1002. end
  1003. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1004. ANIM = "Idle"
  1005. if ATTACK == false then
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1012. end
  1013. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1014. ANIM = "Walk"
  1015. WALK = WALK + 1 / Animation_Speed
  1016. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1017. WALK = 0
  1018. if WALKINGANIM == true then
  1019. WALKINGANIM = false
  1020. elseif WALKINGANIM == false then
  1021. WALKINGANIM = true
  1022. end
  1023. end
  1024. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1025. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1026. if ATTACK == false then
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1033. end
  1034. end
  1035. unanchor()
  1036. Humanoid.MaxHealth = "inf"
  1037. Humanoid.Health = "inf"
  1038. if Rooted == false then
  1039. Disable_Jump = false
  1040. Humanoid.WalkSpeed = Speed
  1041. elseif Rooted == true then
  1042. Disable_Jump = true
  1043. Humanoid.WalkSpeed = 0
  1044. end
  1045. end
  1046.  
  1047. --//=================================\\
  1048. --\\=================================//
  1049.  
  1050.  
  1051.  
  1052.  
  1053.  
  1054. --//====================================================\\--
  1055. --|| END OF SCRIPT
  1056. --\\====================================================//--
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