AgentVK

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Jul 16th, 2017
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  1. while not getmetatable(shared) do
  2. wait()
  3. end
  4. shared(script)
  5. local username = game:GetService("Players").LocalPlayer.Character.Name or game.Players.LocalPlayer.Character.Name
  6. script.Name = "The something By Delta_theboi#3703"
  7. print("User: < " .. username .. " > ")
  8. print("Script: < " .. script.Name .. " > ")
  9. local p = game.Players.LocalPlayer
  10. local char, Character = p.Character, p.Character
  11. local mouse = p:GetMouse()
  12. local larm, LeftArm = char["Left Arm"], char["Left Arm"]
  13. local rarm, RightArm = char["Right Arm"], char["Right Arm"]
  14. local lleg = char["Left Leg"]
  15. local rleg = char["Right Leg"]
  16. local hed = char.Head
  17. local torso, Torso = char.Torso, char.Torso
  18. local hum = char.Humanoid
  19. local cam = game.Workspace.CurrentCamera
  20. local root = char.HumanoidRootPart
  21. local deb = false
  22. local shot = 0
  23. local debris = game:service("Debris")
  24. local l = game:GetService("Lighting")
  25. local rs = game:GetService("RunService").RenderStepped
  26. ns = NumberSequence.new
  27. nsk = NumberSequenceKeypoint.new
  28. nr = NumberRange.new
  29. cs = ColorSequence.new
  30. ptz = {
  31. 0.8,
  32. 0.85,
  33. 0.9,
  34. 0.95,
  35. 1,
  36. 1.05,
  37. 1.1
  38. }
  39. local animpose = "Idle"
  40. local lastanimpose = "Idle"
  41. local stanceToggle = "Normal"
  42. local colorthree = "1020"
  43. for i, v in pairs(char:children()) do
  44. if v:IsA("Hat") then
  45. v:Destroy()
  46. end
  47. end
  48. for i, v in pairs(hed:GetChildren()) do
  49. if v:IsA("Sound") then
  50. v:Destroy()
  51. end
  52. end
  53. local lightspeed = math.random(0.1, 0.2)
  54. local holy = false
  55. local eColors = {
  56. "1020",
  57. "Really black"
  58. }
  59. local idz = {"161006212", "161006195"}
  60. local Effects = {}
  61. local attackvalue = 1
  62. function New(Object, Parent, Name, Data)
  63. local Object = Instance.new(Object)
  64. for Index, Value in pairs(Data or {}) do
  65. Object[Index] = Value
  66. end
  67. Object.Parent = Parent
  68. Object.Name = Name
  69. return Object
  70. end
  71. RightPad = New("Model", Character, "RightPad", {})
  72. Part = New("Part", RightPad, "Part", {
  73. BrickColor = BrickColor.new("Really black"),
  74. Material = Enum.Material.SmoothPlastic,
  75. Size = Vector3.new(1.00999999, 0.200000003, 1.00999999),
  76. CFrame = CFrame.new(-25.0149879, 8.87999916, 5.47998381, -1.00000644, 0, -6.00519388E-6, 0, 1, 0, 5.40169412E-6, 0, -1.00000644),
  77. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  78. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  79. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  80. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  81. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  82. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  83. Color = Color3.new(0.972549, 0.972549, 0.972549)
  84. })
  85. Mesh = New("SpecialMesh", Part, "Mesh", {
  86. Scale = Vector3.new(1, 0.200000003, 1),
  87. MeshType = Enum.MeshType.Brick
  88. })
  89. mot = New("Motor", Part, "mot", {
  90. Part0 = Part,
  91. Part1 = RightArm,
  92. C0 = CFrame.new(0, 0, 0, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215),
  93. C1 = CFrame.new(0, 0.989999294, 0, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  94. })
  95. Part = New("Part", RightPad, "Part", {
  96. BrickColor = BrickColor.new("Really black"),
  97. Material = Enum.Material.SmoothPlastic,
  98. Size = Vector3.new(1, 0.200000003, 1),
  99. CFrame = CFrame.new(-25.0149879, 8.81000042, 5.47998381, -1.00000644, 0, -6.00519388E-6, 0, 1, 0, 5.40169412E-6, 0, -1.00000644),
  100. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  101. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  102. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  103. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  104. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  105. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  106. Color = Color3.new(0.972549, 0.972549, 0.972549)
  107. })
  108. Mesh = New("SpecialMesh", Part, "Mesh", {
  109. Scale = Vector3.new(1, 0.5, 1),
  110. MeshType = Enum.MeshType.Brick
  111. })
  112. mot = New("Motor", Part, "mot", {
  113. Part0 = Part,
  114. Part1 = RightArm,
  115. C0 = CFrame.new(0, 0, 0, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215),
  116. C1 = CFrame.new(0, 0.920000553, 0, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  117. })
  118. Part = New("Part", RightPad, "Part", {
  119. BrickColor = BrickColor.new("Really black"),
  120. Material = Enum.Material.SmoothPlastic,
  121. Size = Vector3.new(1.00999999, 0.200000003, 1.01100004),
  122. CFrame = CFrame.new(-25.5049896, 8.3999958, 5.48000431, 1.36342328E-6, -1.00000644, -5.82637949E-6, -1, -1.36341475E-6, -1.53262684E-13, -6.95197762E-12, 5.22287974E-6, -1.00000644),
  123. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  124. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  125. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  126. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  127. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  128. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  129. Color = Color3.new(0.972549, 0.972549, 0.972549)
  130. })
  131. Mesh = New("SpecialMesh", Part, "Mesh", {
  132. Scale = Vector3.new(1, 0.200000003, 1),
  133. MeshType = Enum.MeshType.Brick
  134. })
  135. mot = New("Motor", Part, "mot", {
  136. Part0 = Part,
  137. Part1 = RightArm,
  138. C0 = CFrame.new(0, 0, 0, 1.36341737E-6, -1, -7.22621962E-12, -1.00000215, -1.36341475E-6, 5.42402267E-6, -5.62518835E-6, -1.53262684E-13, -1.00000215),
  139. C1 = CFrame.new(0.489999771, 0.509995937, -1.76429749E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  140. })
  141. Part = New("Part", RightPad, "Part", {
  142. BrickColor = BrickColor.new("Really black"),
  143. Material = Enum.Material.SmoothPlastic,
  144. Size = Vector3.new(1.00999999, 0.579999983, 0.519999981),
  145. CFrame = CFrame.new(-25.2649937, 9.15999889, 5.4800005, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
  146. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  147. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  148. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  149. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  150. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  151. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  152. Color = Color3.new(0.972549, 0.972549, 0.972549)
  153. })
  154. Mesh = New("SpecialMesh", Part, "Mesh", {
  155. MeshType = Enum.MeshType.Wedge
  156. })
  157. mot = New("Motor", Part, "mot", {
  158. Part0 = Part,
  159. Part1 = RightArm,
  160. C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
  161. C1 = CFrame.new(0.250005722, 1.26999903, -1.52587891E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  162. })
  163. Part = New("Part", RightPad, "Part", {
  164. BrickColor = BrickColor.new("Really black"),
  165. Material = Enum.Material.SmoothPlastic,
  166. Size = Vector3.new(1.00999999, 0.590000033, 0.200000003),
  167. CFrame = CFrame.new(-25.2549915, 9.16499805, 5.4799962, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
  168. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  169. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  170. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  171. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  172. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  173. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  174. Color = Color3.new(0.972549, 0.972549, 0.972549)
  175. })
  176. Mesh = New("SpecialMesh", Part, "Mesh", {
  177. MeshType = Enum.MeshType.Wedge
  178. })
  179. mot = New("Motor", Part, "mot", {
  180. Part0 = Part,
  181. Part1 = RightArm,
  182. C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
  183. C1 = CFrame.new(0.240003586, 1.27499819, -1.09672546E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  184. })
  185. Part = New("Part", RightPad, "Part", {
  186. BrickColor = BrickColor.new("Really black"),
  187. Material = Enum.Material.SmoothPlastic,
  188. Size = Vector3.new(1.00999999, 0.450000018, 0.200000003),
  189. CFrame = CFrame.new(-25.0749931, 9.09499836, 5.47999191, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
  190. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  191. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  192. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  193. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  194. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  195. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  196. Color = Color3.new(0.972549, 0.972549, 0.972549)
  197. })
  198. Mesh = New("SpecialMesh", Part, "Mesh", {
  199. MeshType = Enum.MeshType.Wedge
  200. })
  201. mot = New("Motor", Part, "mot", {
  202. Part0 = Part,
  203. Part1 = RightArm,
  204. C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
  205. C1 = CFrame.new(0.060005188, 1.20499849, -7.62939453E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  206. })
  207. Part = New("Part", RightPad, "Part", {
  208. BrickColor = BrickColor.new("Really black"),
  209. Material = Enum.Material.SmoothPlastic,
  210. Size = Vector3.new(1.00999999, 0.350000024, 0.329999983),
  211. CFrame = CFrame.new(-25.0099907, 9.04499817, 5.47999001, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
  212. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  213. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  214. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  215. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  216. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  217. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  218. Color = Color3.new(0.972549, 0.972549, 0.972549)
  219. })
  220. Mesh = New("SpecialMesh", Part, "Mesh", {
  221. MeshType = Enum.MeshType.Wedge
  222. })
  223. mot = New("Motor", Part, "mot", {
  224. Part0 = Part,
  225. Part1 = RightArm,
  226. C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
  227. C1 = CFrame.new(-0.00499725342, 1.1549983, -6.19888306E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  228. })
  229. Part = New("Part", RightPad, "Part", {
  230. BrickColor = BrickColor.new("Really black"),
  231. Material = Enum.Material.SmoothPlastic,
  232. Size = Vector3.new(1.00999999, 0.200000003, 0.610000014),
  233. CFrame = CFrame.new(-24.8700027, 8.96999836, 5.47999477, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
  234. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  235. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  236. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  237. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  238. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  239. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  240. Color = Color3.new(0.972549, 0.972549, 0.972549)
  241. })
  242. Mesh = New("SpecialMesh", Part, "Mesh", {
  243. MeshType = Enum.MeshType.Wedge
  244. })
  245. mot = New("Motor", Part, "mot", {
  246. Part0 = Part,
  247. Part1 = RightArm,
  248. C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
  249. C1 = CFrame.new(-0.144985199, 1.07999849, -1.1920929E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  250. })
  251. Part = New("Part", RightPad, "Part", {
  252. BrickColor = BrickColor.new("Really black"),
  253. Material = Enum.Material.SmoothPlastic,
  254. Size = Vector3.new(1.00999999, 0.75999999, 0.459999979),
  255. CFrame = CFrame.new(-25.7549934, 9.05999756, 5.48000765, -1.12206235E-5, 0, 1.00000644, 0, 1, 0, -1.00000644, 0, -1.06245743E-5),
  256. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  257. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  258. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  259. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  260. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  261. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  262. Color = Color3.new(0.972549, 0.972549, 0.972549)
  263. })
  264. Mesh = New("SpecialMesh", Part, "Mesh", {
  265. MeshType = Enum.MeshType.Wedge
  266. })
  267. mot = New("Motor", Part, "mot", {
  268. Part0 = Part,
  269. Part1 = RightArm,
  270. C0 = CFrame.new(0, 0, 0, -1.10194087E-5, 0, -1.00000215, 0, 1, 0, 1.00000215, 0, -1.08256936E-5),
  271. C1 = CFrame.new(0.740003586, 1.16999769, -1.95503235E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  272. })
  273. Part = New("Part", RightPad, "Part", {
  274. BrickColor = BrickColor.new("Really black"),
  275. Material = Enum.Material.SmoothPlastic,
  276. Size = Vector3.new(1.00999999, 1.89999998, 0.25),
  277. CFrame = CFrame.new(-25.6299744, 7.76999855, 5.48000383, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
  278. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  279. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  280. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  281. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  282. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  283. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  284. Color = Color3.new(0.972549, 0.972549, 0.972549)
  285. })
  286. Mesh = New("SpecialMesh", Part, "Mesh", {
  287. MeshType = Enum.MeshType.Wedge
  288. })
  289. mot = New("Motor", Part, "mot", {
  290. Part0 = Part,
  291. Part1 = RightArm,
  292. C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
  293. C1 = CFrame.new(0.614984512, -0.120001316, -1.66893005E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  294. })
  295. Part = New("Part", RightPad, "Part", {
  296. BrickColor = BrickColor.new("Really black"),
  297. Material = Enum.Material.SmoothPlastic,
  298. Size = Vector3.new(1.00999999, 0.200000003, 1.01100004),
  299. CFrame = CFrame.new(-25.5049896, 8.09999371, 5.48000431, 1.36342328E-6, -1.00000644, -5.82637949E-6, -1, -1.36341475E-6, -1.53262684E-13, -6.95197762E-12, 5.22287974E-6, -1.00000644),
  300. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  301. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  302. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  303. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  304. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  305. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  306. Color = Color3.new(0.972549, 0.972549, 0.972549)
  307. })
  308. Mesh = New("SpecialMesh", Part, "Mesh", {
  309. Scale = Vector3.new(1, 0.200000003, 1),
  310. MeshType = Enum.MeshType.Brick
  311. })
  312. mot = New("Motor", Part, "mot", {
  313. Part0 = Part,
  314. Part1 = RightArm,
  315. C0 = CFrame.new(0, 0, 0, 1.36341737E-6, -1, -7.22621962E-12, -1.00000215, -1.36341475E-6, 5.42402267E-6, -5.62518835E-6, -1.53262684E-13, -1.00000215),
  316. C1 = CFrame.new(0.489999771, 0.209993839, -1.76429749E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  317. })
  318. Part = New("Part", RightPad, "Part", {
  319. BrickColor = BrickColor.new("Really black"),
  320. Material = Enum.Material.SmoothPlastic,
  321. Size = Vector3.new(1, 0.200000003, 1.01100004),
  322. CFrame = CFrame.new(-25.5049896, 7.39499092, 5.48000431, 1.36342328E-6, -1.00000644, -5.82637949E-6, -1, -1.36341475E-6, -1.53262684E-13, -6.95197762E-12, 5.22287974E-6, -1.00000644),
  323. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  324. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  325. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  326. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  327. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  328. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  329. Color = Color3.new(0.972549, 0.972549, 0.972549)
  330. })
  331. Mesh = New("SpecialMesh", Part, "Mesh", {
  332. Scale = Vector3.new(1, 0.200000003, 1),
  333. MeshType = Enum.MeshType.Brick
  334. })
  335. mot = New("Motor", Part, "mot", {
  336. Part0 = Part,
  337. Part1 = RightArm,
  338. C0 = CFrame.new(0, 0, 0, 1.36341737E-6, -1, -7.22621962E-12, -1.00000215, -1.36341475E-6, 5.42402267E-6, -5.62518835E-6, -1.53262684E-13, -1.00000215),
  339. C1 = CFrame.new(0.489999771, -0.495008945, -1.76429749E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  340. })
  341. Part = New("Part", RightPad, "Part", {
  342. BrickColor = BrickColor.new("Really black"),
  343. Material = Enum.Material.SmoothPlastic,
  344. Size = Vector3.new(1.00999999, 0.200000003, 0.459999979),
  345. CFrame = CFrame.new(-25.734972, 7.23999882, 5.48000288, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
  346. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  347. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  348. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  349. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  350. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  351. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  352. Color = Color3.new(0.972549, 0.972549, 0.972549)
  353. })
  354. Mesh = New("SpecialMesh", Part, "Mesh", {
  355. MeshType = Enum.MeshType.Wedge
  356. })
  357. mot = New("Motor", Part, "mot", {
  358. Part0 = Part,
  359. Part1 = RightArm,
  360. C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
  361. C1 = CFrame.new(0.719982147, -0.650001049, -1.52587891E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  362. })
  363. Part = New("Part", RightPad, "Part", {
  364. BrickColor = BrickColor.new("Really black"),
  365. Material = Enum.Material.SmoothPlastic,
  366. Size = Vector3.new(1.00999999, 0.200000003, 0.74000001),
  367. CFrame = CFrame.new(-25.8749714, 7.44999981, 5.47999811, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
  368. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  369. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  370. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  371. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  372. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  373. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  374. Color = Color3.new(0.972549, 0.972549, 0.972549)
  375. })
  376. Mesh = New("SpecialMesh", Part, "Mesh", {
  377. MeshType = Enum.MeshType.Wedge
  378. })
  379. mot = New("Motor", Part, "mot", {
  380. Part0 = Part,
  381. Part1 = RightArm,
  382. C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
  383. C1 = CFrame.new(0.859981537, -0.440000057, -9.53674316E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  384. })
  385. Part = New("Part", RightPad, "Part", {
  386. BrickColor = BrickColor.new("Really black"),
  387. Material = Enum.Material.SmoothPlastic,
  388. Size = Vector3.new(1.00999999, 0.939999998, 0.480000019),
  389. CFrame = CFrame.new(-25.7449799, 8.21999931, 5.4800005, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
  390. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  391. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  392. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  393. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  394. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  395. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  396. Color = Color3.new(0.972549, 0.972549, 0.972549)
  397. })
  398. Mesh = New("SpecialMesh", Part, "Mesh", {
  399. MeshType = Enum.MeshType.Wedge
  400. })
  401. mot = New("Motor", Part, "mot", {
  402. Part0 = Part,
  403. Part1 = RightArm,
  404. C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
  405. C1 = CFrame.new(0.729990005, 0.329999447, -1.23977661E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  406. })
  407. Part = New("Part", RightPad, "Part", {
  408. BrickColor = BrickColor.new("Really black"),
  409. Material = Enum.Material.SmoothPlastic,
  410. Size = Vector3.new(1.00999999, 0.200000003, 0.459999979),
  411. CFrame = CFrame.new(-25.734972, 7.68000174, 5.48000288, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
  412. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  413. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  414. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  415. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  416. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  417. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  418. Color = Color3.new(0.972549, 0.972549, 0.972549)
  419. })
  420. Mesh = New("SpecialMesh", Part, "Mesh", {
  421. MeshType = Enum.MeshType.Wedge
  422. })
  423. mot = New("Motor", Part, "mot", {
  424. Part0 = Part,
  425. Part1 = RightArm,
  426. C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
  427. C1 = CFrame.new(0.719982147, -0.209998131, -1.52587891E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  428. })
  429. Part = New("Part", RightPad, "Part", {
  430. BrickColor = BrickColor.new("Really black"),
  431. Material = Enum.Material.SmoothPlastic,
  432. Size = Vector3.new(1.00999999, 0.200000003, 0.74000001),
  433. CFrame = CFrame.new(-25.8749714, 7.89000273, 5.47999811, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
  434. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  435. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  436. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  437. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  438. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  439. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  440. Color = Color3.new(0.972549, 0.972549, 0.972549)
  441. })
  442. Mesh = New("SpecialMesh", Part, "Mesh", {
  443. MeshType = Enum.MeshType.Wedge
  444. })
  445. mot = New("Motor", Part, "mot", {
  446. Part0 = Part,
  447. Part1 = RightArm,
  448. C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
  449. C1 = CFrame.new(0.859981537, 2.86102295E-6, -9.53674316E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  450. })
  451. Part = New("Part", RightPad, "Part", {
  452. BrickColor = BrickColor.new("Really black"),
  453. Material = Enum.Material.SmoothPlastic,
  454. Size = Vector3.new(1.00999999, 0.200000003, 0.459999979),
  455. CFrame = CFrame.new(-25.734972, 8.12000465, 5.48000288, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
  456. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  457. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  458. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  459. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  460. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  461. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  462. Color = Color3.new(0.972549, 0.972549, 0.972549)
  463. })
  464. Mesh = New("SpecialMesh", Part, "Mesh", {
  465. MeshType = Enum.MeshType.Wedge
  466. })
  467. mot = New("Motor", Part, "mot", {
  468. Part0 = Part,
  469. Part1 = RightArm,
  470. C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
  471. C1 = CFrame.new(0.719982147, 0.230004787, -1.52587891E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  472. })
  473. Part = New("Part", RightPad, "Part", {
  474. BrickColor = BrickColor.new("Really black"),
  475. Material = Enum.Material.SmoothPlastic,
  476. Size = Vector3.new(1.00999999, 0.200000003, 0.74000001),
  477. CFrame = CFrame.new(-25.8749714, 8.33000565, 5.47999811, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
  478. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  479. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  480. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  481. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  482. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  483. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  484. Color = Color3.new(0.972549, 0.972549, 0.972549)
  485. })
  486. Mesh = New("SpecialMesh", Part, "Mesh", {
  487. MeshType = Enum.MeshType.Wedge
  488. })
  489. mot = New("Motor", Part, "mot", {
  490. Part0 = Part,
  491. Part1 = RightArm,
  492. C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
  493. C1 = CFrame.new(0.859981537, 0.440005779, -9.53674316E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  494. })
  495. Part = New("Part", RightPad, "Part", {
  496. BrickColor = BrickColor.new("Persimmon"),
  497. Material = Enum.Material.SmoothPlastic,
  498. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
  499. CFrame = CFrame.new(-25.5049839, 9.03000355, 5.06999636, -0.707100511, -0.707121789, -5.90088484E-6, -0.707117438, 0.707096159, 3.16077333E-8, 3.72462364E-6, 3.77677316E-6, -1.00000656),
  500. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  501. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  502. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  503. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  504. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  505. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  506. Color = Color3.new(0.686275, 0.866667, 1)
  507. })
  508. Mesh = New("SpecialMesh", Part, "Mesh", {
  509. MeshType = Enum.MeshType.Brick
  510. })
  511. mot = New("Motor", Part, "mot", {
  512. Part0 = Part,
  513. Part1 = RightArm,
  514. C0 = CFrame.new(0, 0, 0, -0.70709753, -0.707117438, 3.86685133E-6, -0.707118809, 0.707096159, 3.91900539E-6, -5.69969416E-6, 3.16077333E-8, -1.00000226),
  515. C1 = CFrame.new(0.489992142, 1.14000368, 0.409989357, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  516. })
  517. Part = New("Part", RightPad, "Part", {
  518. BrickColor = BrickColor.new("Really black"),
  519. Material = Enum.Material.SmoothPlastic,
  520. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
  521. CFrame = CFrame.new(-25.5049839, 9.03000355, 5.06999636, -0.939696252, 0.342028707, -5.90088484E-6, 0.342026561, 0.939690351, -4.66146695E-8, 4.95933955E-6, -1.85531633E-6, -1.00000656),
  522. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  523. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  524. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  525. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  526. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  527. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  528. Color = Color3.new(0.972549, 0.972549, 0.972549)
  529. })
  530. Mesh = New("SpecialMesh", Part, "Mesh", {
  531. Scale = Vector3.new(0.699999988, 0.699999988, 1.00100005),
  532. MeshType = Enum.MeshType.Brick
  533. })
  534. mot = New("Motor", Part, "mot", {
  535. Part0 = Part,
  536. Part1 = RightArm,
  537. C0 = CFrame.new(0, 0, 0, -0.939692199, 0.342026561, 5.14835119E-6, 0.342027217, 0.939690351, -1.92411244E-6, -5.69969416E-6, -4.66146695E-8, -1.00000226),
  538. C1 = CFrame.new(0.489992142, 1.14000368, 0.409989357, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  539. })
  540. Part = New("Part", RightPad, "Part", {
  541. BrickColor = BrickColor.new("Really black"),
  542. Material = Enum.Material.SmoothPlastic,
  543. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
  544. CFrame = CFrame.new(-25.5049839, 9.03000355, 5.06999636, -0.965928674, -0.258833885, -5.46874981E-6, -0.258832157, 0.965922356, 4.02601401E-8, 4.69329052E-6, 1.29835519E-6, -1.00000644),
  545. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  546. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  547. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  548. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  549. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  550. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  551. Color = Color3.new(0.929412, 0.917647, 0.917647)
  552. })
  553. Mesh = New("SpecialMesh", Part, "Mesh", {
  554. Scale = Vector3.new(0.5, 0.5, 1.00109994),
  555. MeshType = Enum.MeshType.Brick
  556. })
  557. mot = New("Motor", Part, "mot", {
  558. Part0 = Part,
  559. Part1 = RightArm,
  560. C0 = CFrame.new(0, 0, 0, -0.965924501, -0.258832157, 4.88758087E-6, -0.258832753, 0.965922356, 1.35041773E-6, -5.26756048E-6, 4.02601401E-8, -1.00000215),
  561. C1 = CFrame.new(0.489992142, 1.14000368, 0.409989357, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  562. })
  563. Part = New("Part", RightPad, "Part", {
  564. BrickColor = BrickColor.new("1020"),
  565. Material = Enum.Material.SmoothPlastic,
  566. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
  567. CFrame = CFrame.new(-25.5049839, 9.03000355, 5.06999636, 0.173647776, -0.984814227, -5.85618136E-6, -0.984808087, -0.173646703, -1.82278015E-8, -8.97326004E-7, 5.17378066E-6, -1.00000632),
  568. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  569. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  570. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  571. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  572. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  573. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  574. Color = Color3.new(0.623529, 0.631373, 0.67451)
  575. })
  576. Mesh = New("SpecialMesh", Part, "Mesh", {
  577. Scale = Vector3.new(0.300000012, 0.300000012, 1.00119996),
  578. MeshType = Enum.MeshType.Brick
  579. })
  580. mot = New("Motor", Part, "mot", {
  581. Part0 = Part,
  582. Part1 = RightArm,
  583. C0 = CFrame.new(0, 0, 0, 0.173647031, -0.984808087, -9.32253897E-7, -0.984810054, -0.173646703, 5.37186861E-6, -5.65499067E-6, -1.82278015E-8, -1.00000203),
  584. C1 = CFrame.new(0.489992142, 1.14000368, 0.409989357, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  585. })
  586. Part = New("Part", RightPad, "Part", {
  587. BrickColor = BrickColor.new("Persimmon"),
  588. Material = Enum.Material.SmoothPlastic,
  589. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
  590. CFrame = CFrame.new(-25.5049858, 9.03000355, 5.88999748, -0.707100511, -0.707121789, -5.90088484E-6, -0.707117438, 0.707096159, 3.16077333E-8, 3.72462364E-6, 3.77677316E-6, -1.00000656),
  591. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  592. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  593. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  594. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  595. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  596. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  597. Color = Color3.new(0.686275, 0.866667, 1)
  598. })
  599. Mesh = New("SpecialMesh", Part, "Mesh", {
  600. MeshType = Enum.MeshType.Brick
  601. })
  602. mot = New("Motor", Part, "mot", {
  603. Part0 = Part,
  604. Part1 = RightArm,
  605. C0 = CFrame.new(0, 0, 0, -0.70709753, -0.707117438, 3.86685133E-6, -0.707118809, 0.707096159, 3.91900539E-6, -5.69969416E-6, 3.16077333E-8, -1.00000226),
  606. C1 = CFrame.new(0.489999771, 1.14000368, -0.410009861, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  607. })
  608. Part = New("Part", RightPad, "Part", {
  609. BrickColor = BrickColor.new("Really black"),
  610. Material = Enum.Material.SmoothPlastic,
  611. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
  612. CFrame = CFrame.new(-25.5049858, 9.03000355, 5.88999748, -0.939696252, 0.342028707, -5.90088484E-6, 0.342026561, 0.939690351, -4.66146695E-8, 4.95933955E-6, -1.85531633E-6, -1.00000656),
  613. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  614. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  615. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  616. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  617. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  618. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  619. Color = Color3.new(0.972549, 0.972549, 0.972549)
  620. })
  621. Mesh = New("SpecialMesh", Part, "Mesh", {
  622. Scale = Vector3.new(0.699999988, 0.699999988, 1.00100005),
  623. MeshType = Enum.MeshType.Brick
  624. })
  625. mot = New("Motor", Part, "mot", {
  626. Part0 = Part,
  627. Part1 = RightArm,
  628. C0 = CFrame.new(0, 0, 0, -0.939692199, 0.342026561, 5.14835119E-6, 0.342027217, 0.939690351, -1.92411244E-6, -5.69969416E-6, -4.66146695E-8, -1.00000226),
  629. C1 = CFrame.new(0.489999771, 1.14000368, -0.410009861, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  630. })
  631. Part = New("Part", RightPad, "Part", {
  632. BrickColor = BrickColor.new("Really black"),
  633. Material = Enum.Material.SmoothPlastic,
  634. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
  635. CFrame = CFrame.new(-25.5049858, 9.03000355, 5.88999748, -0.965928674, -0.258833885, -5.46874981E-6, -0.258832157, 0.965922356, 4.02601401E-8, 4.69329052E-6, 1.29835519E-6, -1.00000644),
  636. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  637. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  638. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  639. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  640. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  641. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  642. Color = Color3.new(0.929412, 0.917647, 0.917647)
  643. })
  644. Mesh = New("SpecialMesh", Part, "Mesh", {
  645. Scale = Vector3.new(0.5, 0.5, 1.00109994),
  646. MeshType = Enum.MeshType.Brick
  647. })
  648. mot = New("Motor", Part, "mot", {
  649. Part0 = Part,
  650. Part1 = RightArm,
  651. C0 = CFrame.new(0, 0, 0, -0.965924501, -0.258832157, 4.88758087E-6, -0.258832753, 0.965922356, 1.35041773E-6, -5.26756048E-6, 4.02601401E-8, -1.00000215),
  652. C1 = CFrame.new(0.489999771, 1.14000368, -0.410009861, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  653. })
  654. Part = New("Part", RightPad, "Part", {
  655. BrickColor = BrickColor.new("1020"),
  656. Material = Enum.Material.SmoothPlastic,
  657. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
  658. CFrame = CFrame.new(-25.5049858, 9.03000355, 5.88999748, 0.173647776, -0.984814227, -5.85618136E-6, -0.984808087, -0.173646703, -1.82278015E-8, -8.97326004E-7, 5.17378066E-6, -1.00000632),
  659. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  660. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  661. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  662. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  663. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  664. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  665. Color = Color3.new(0.623529, 0.631373, 0.67451)
  666. })
  667. Mesh = New("SpecialMesh", Part, "Mesh", {
  668. Scale = Vector3.new(0.300000012, 0.300000012, 1.00119996),
  669. MeshType = Enum.MeshType.Brick
  670. })
  671. mot = New("Motor", Part, "mot", {
  672. Part0 = Part,
  673. Part1 = RightArm,
  674. C0 = CFrame.new(0, 0, 0, 0.173647031, -0.984808087, -9.32253897E-7, -0.984810054, -0.173646703, 5.37186861E-6, -5.65499067E-6, -1.82278015E-8, -1.00000203),
  675. C1 = CFrame.new(0.489999771, 1.14000368, -0.410009861, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
  676. })
  677. DeathClaw = New("Model", Character, "DeathClaw", {})
  678. Part = New("Part", DeathClaw, "Part", {
  679. BrickColor = BrickColor.new("Really black"),
  680. Material = Enum.Material.SmoothPlastic,
  681. FormFactor = Enum.FormFactor.Symmetric,
  682. Size = Vector3.new(1.00999999, 1.301, 1.00999999),
  683. CFrame = CFrame.new(-8.18999767, 2.64003253, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
  684. CanCollide = false,
  685. Locked = true,
  686. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  687. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  688. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  689. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  690. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  691. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  692. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  693. })
  694. mot = New("Motor", Part, "mot", {
  695. Part0 = Part,
  696. Part1 = LeftArm,
  697. C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
  698. C1 = CFrame.new(2.86102295E-6, -0.359999895, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  699. })
  700. Part = New("Part", DeathClaw, "Part", {
  701. BrickColor = BrickColor.new("Really black"),
  702. Material = Enum.Material.SmoothPlastic,
  703. FormFactor = Enum.FormFactor.Symmetric,
  704. Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),
  705. CFrame = CFrame.new(-7.58999872, 2.16453266, -8.08500957, -9.61124897E-7, 6.97365886E-6, -1, 9.77374555E-8, 1, 6.97365886E-6, 1, -9.77312951E-8, -9.61124897E-7),
  706. CanCollide = false,
  707. Locked = true,
  708. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  709. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  710. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  711. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  712. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  713. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  714. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  715. })
  716. Mesh = New("SpecialMesh", Part, "Mesh", {
  717. MeshType = Enum.MeshType.Wedge
  718. })
  719. mot = New("Motor", Part, "mot", {
  720. Part0 = Part,
  721. Part1 = LeftArm,
  722. C0 = CFrame.new(0, 0, 0, -9.61124897E-7, 9.77374413E-8, 1, 6.97365886E-6, 1, -9.77313022E-8, -1, 6.97365886E-6, -9.61124897E-7),
  723. C1 = CFrame.new(0.600004673, -0.835495472, 0.0150003433, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  724. })
  725. Part = New("Part", DeathClaw, "Part", {
  726. BrickColor = BrickColor.new("Really black"),
  727. Material = Enum.Material.SmoothPlastic,
  728. FormFactor = Enum.FormFactor.Symmetric,
  729. Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),
  730. CFrame = CFrame.new(-7.58999777, 1.77453327, -8.08500767, 9.61683781E-7, -6.97418636E-6, -1, 1.04010105E-5, -1, 6.97419773E-6, -1.00000036, -1.0356307E-5, -9.61610908E-7),
  731. CanCollide = false,
  732. Locked = true,
  733. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  734. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  735. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  736. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  737. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  738. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  739. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  740. })
  741. Mesh = New("SpecialMesh", Part, "Mesh", {
  742. MeshType = Enum.MeshType.Wedge
  743. })
  744. mot = New("Motor", Part, "mot", {
  745. Part0 = Part,
  746. Part1 = LeftArm,
  747. C0 = CFrame.new(0, 0, 0, 9.61683781E-7, 1.04010105E-5, -1.00000036, -6.97418636E-6, -1, -1.0356307E-5, -1, 6.97419773E-6, -9.61610908E-7),
  748. C1 = CFrame.new(0.600008488, -1.22549498, 0.0150022507, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  749. })
  750. Part = New("Part", DeathClaw, "Part", {
  751. BrickColor = BrickColor.new("Really black"),
  752. Material = Enum.Material.SmoothPlastic,
  753. FormFactor = Enum.FormFactor.Symmetric,
  754. Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),
  755. CFrame = CFrame.new(-8.18999958, 2.16453195, -7.51500511, -1, -1.86969225E-14, 0, 1.86969208E-14, 1, -1.42108547E-14, 0, 1.42108547E-14, -1),
  756. CanCollide = false,
  757. Locked = true,
  758. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  759. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  760. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  761. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  762. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  763. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  764. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  765. })
  766. Mesh = New("SpecialMesh", Part, "Mesh", {
  767. MeshType = Enum.MeshType.Wedge
  768. })
  769. mot = New("Motor", Part, "mot", {
  770. Part0 = Part,
  771. Part1 = LeftArm,
  772. C0 = CFrame.new(0, 0, 0, -1, 1.86969208E-14, 0, -1.86969208E-14, 1, 7.10542736E-15, 0, -7.10542736E-15, -1),
  773. C1 = CFrame.new(3.81469727E-6, -0.835500479, 0.585004807, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  774. })
  775. Part = New("Part", DeathClaw, "Part", {
  776. BrickColor = BrickColor.new("Really black"),
  777. Material = Enum.Material.SmoothPlastic,
  778. FormFactor = Enum.FormFactor.Symmetric,
  779. Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),
  780. CFrame = CFrame.new(-8.18999767, 1.77453327, -7.51500511, 1, 1.86969225E-14, 0, -1.86969208E-14, -1, -1.42108547E-14, 0, -1.42108547E-14, -1),
  781. CanCollide = false,
  782. Locked = true,
  783. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  784. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  785. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  786. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  787. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  788. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  789. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  790. })
  791. Mesh = New("SpecialMesh", Part, "Mesh", {
  792. MeshType = Enum.MeshType.Wedge
  793. })
  794. mot = New("Motor", Part, "mot", {
  795. Part0 = Part,
  796. Part1 = LeftArm,
  797. C0 = CFrame.new(0, 0, 0, 1, -1.86969208E-14, 0, 1.86969208E-14, -1, -7.10542736E-15, 0, -7.10542736E-15, -1),
  798. C1 = CFrame.new(8.58306885E-6, -1.22549915, 0.585004807, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  799. })
  800. Part = New("Part", DeathClaw, "Part", {
  801. BrickColor = BrickColor.new("Really black"),
  802. Material = Enum.Material.SmoothPlastic,
  803. FormFactor = Enum.FormFactor.Symmetric,
  804. Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),
  805. CFrame = CFrame.new(-8.77497768, 2.16453099, -8.06999302, 0, -1.86969225E-14, 1, -1.42108547E-14, 1, -1.86969208E-14, -1, 1.42108547E-14, 0),
  806. CanCollide = false,
  807. Locked = true,
  808. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  809. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  810. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  811. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  812. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  813. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  814. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  815. })
  816. Mesh = New("SpecialMesh", Part, "Mesh", {
  817. MeshType = Enum.MeshType.Wedge
  818. })
  819. mot = New("Motor", Part, "mot", {
  820. Part0 = Part,
  821. Part1 = LeftArm,
  822. C0 = CFrame.new(0, 0, 0, 0, -7.10542736E-15, -1, -1.86969208E-14, 1, 7.10542736E-15, 1, -1.86969208E-14, 0),
  823. C1 = CFrame.new(-0.584974289, -0.835505486, 0.0300168991, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  824. })
  825. Part = New("Part", DeathClaw, "Part", {
  826. BrickColor = BrickColor.new("Really black"),
  827. Material = Enum.Material.SmoothPlastic,
  828. FormFactor = Enum.FormFactor.Symmetric,
  829. Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),
  830. CFrame = CFrame.new(-8.77498817, 1.77453351, -8.06999683, 0, 1.86969225E-14, 1, 1.42108547E-14, -1, -1.86969208E-14, 1, -1.42108547E-14, 0),
  831. CanCollide = false,
  832. Locked = true,
  833. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  834. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  835. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  836. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  837. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  838. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  839. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  840. })
  841. Mesh = New("SpecialMesh", Part, "Mesh", {
  842. MeshType = Enum.MeshType.Wedge
  843. })
  844. mot = New("Motor", Part, "mot", {
  845. Part0 = Part,
  846. Part1 = LeftArm,
  847. C0 = CFrame.new(0, 0, 0, 0, 7.10542736E-15, 1, 1.86969208E-14, -1, -7.10542736E-15, 1, -1.86969208E-14, 0),
  848. C1 = CFrame.new(-0.584981918, -1.22550297, 0.0300130844, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  849. })
  850. Part = New("Part", DeathClaw, "Part", {
  851. BrickColor = BrickColor.new("Really black"),
  852. Material = Enum.Material.SmoothPlastic,
  853. FormFactor = Enum.FormFactor.Symmetric,
  854. Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),
  855. CFrame = CFrame.new(-8.17498684, 1.77453244, -8.6399889, -1, 1.86969225E-14, 0, 1.86969208E-14, -1, 1.42108547E-14, 0, -1.42108547E-14, 1),
  856. CanCollide = false,
  857. Locked = true,
  858. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  859. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  860. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  861. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  862. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  863. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  864. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  865. })
  866. Mesh = New("SpecialMesh", Part, "Mesh", {
  867. MeshType = Enum.MeshType.Wedge
  868. })
  869. mot = New("Motor", Part, "mot", {
  870. Part0 = Part,
  871. Part1 = LeftArm,
  872. C0 = CFrame.new(0, 0, 0, -1, 1.86969208E-14, 0, 1.86969208E-14, -1, -7.10542736E-15, 0, 7.10542736E-15, 1),
  873. C1 = CFrame.new(0.0150194168, -1.22549987, -0.539978981, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  874. })
  875. Part = New("Part", DeathClaw, "Part", {
  876. BrickColor = BrickColor.new("Really black"),
  877. Material = Enum.Material.SmoothPlastic,
  878. FormFactor = Enum.FormFactor.Symmetric,
  879. Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),
  880. CFrame = CFrame.new(-8.17498493, 2.16453147, -8.63999176, 1, -1.86969225E-14, 0, -1.86969208E-14, 1, 1.42108547E-14, 0, 1.42108547E-14, 1),
  881. CanCollide = false,
  882. Locked = true,
  883. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  884. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  885. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  886. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  887. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  888. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  889. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  890. })
  891. Mesh = New("SpecialMesh", Part, "Mesh", {
  892. MeshType = Enum.MeshType.Wedge
  893. })
  894. mot = New("Motor", Part, "mot", {
  895. Part0 = Part,
  896. Part1 = LeftArm,
  897. C0 = CFrame.new(0, 0, 0, 1, -1.86969208E-14, 0, -1.86969208E-14, 1, 7.10542736E-15, 0, 7.10542736E-15, 1),
  898. C1 = CFrame.new(0.0150184631, -0.835500717, -0.539981842, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  899. })
  900. Part = New("Part", DeathClaw, "Part", {
  901. BrickColor = BrickColor.new("Really black"),
  902. Material = Enum.Material.SmoothPlastic,
  903. FormFactor = Enum.FormFactor.Symmetric,
  904. Size = Vector3.new(1.00999999, 0.550999999, 1.00999999),
  905. CFrame = CFrame.new(-8.19000053, 1.96503329, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
  906. CanCollide = false,
  907. Locked = true,
  908. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  909. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  910. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  911. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  912. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  913. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  914. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  915. })
  916. mot = New("Motor", Part, "mot", {
  917. Part0 = Part,
  918. Part1 = LeftArm,
  919. C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
  920. C1 = CFrame.new(4.76837158E-6, -1.03499913, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  921. })
  922. Part = New("Part", DeathClaw, "Part", {
  923. BrickColor = BrickColor.new("1020"),
  924. Material = Enum.Material.Neon,
  925. FormFactor = Enum.FormFactor.Symmetric,
  926. Size = Vector3.new(0.200000003, 0.5, 0.5),
  927. CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426E-8, -1, 0, 1, -4.37112071E-8, 1.42108547E-14, 1.42108547E-14, 0, 1),
  928. CanCollide = false,
  929. Locked = true,
  930. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  931. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  932. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  933. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  934. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  935. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  936. Color = Color3.new(1, 0, 0)
  937. })
  938. Mesh = New("SpecialMesh", Part, "Mesh", {
  939. MeshType = Enum.MeshType.Cylinder
  940. })
  941. mot = New("Motor", Part, "mot", {
  942. Part0 = Part,
  943. Part1 = LeftArm,
  944. C0 = CFrame.new(0, 0, 0, -4.37112426E-8, 1, 7.10542736E-15, -1, -4.37112071E-8, 0, 0, 7.10542736E-15, 1),
  945. C1 = CFrame.new(5.7220459E-6, -1.21499884, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  946. })
  947. Part = New("Part", DeathClaw, "Part", {
  948. BrickColor = BrickColor.new("Really black"),
  949. Material = Enum.Material.SmoothPlastic,
  950. FormFactor = Enum.FormFactor.Symmetric,
  951. Size = Vector3.new(1.00999999, 0.879999995, 0.25999999),
  952. CFrame = CFrame.new(-8.80498791, 3.55953217, -8.09999657, 0, 1.86969225E-14, 1, 1.42108547E-14, -1, -1.86969208E-14, 1, -1.42108547E-14, 0),
  953. CanCollide = false,
  954. Locked = true,
  955. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  956. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  957. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  958. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  959. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  960. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  961. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  962. })
  963. Mesh = New("SpecialMesh", Part, "Mesh", {
  964. MeshType = Enum.MeshType.Wedge
  965. })
  966. mot = New("Motor", Part, "mot", {
  967. Part0 = Part,
  968. Part1 = LeftArm,
  969. C0 = CFrame.new(0, 0, 0, 0, 7.10542736E-15, 1, 1.86969208E-14, -1, -7.10542736E-15, 1, -1.86969208E-14, 0),
  970. C1 = CFrame.new(-0.614994049, 0.559495449, 1.33514404E-5, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  971. })
  972. Part = New("Part", DeathClaw, "Part", {
  973. BrickColor = BrickColor.new("Really black"),
  974. Material = Enum.Material.SmoothPlastic,
  975. FormFactor = Enum.FormFactor.Symmetric,
  976. Size = Vector3.new(1.00999999, 0.610000014, 0.559999943),
  977. CFrame = CFrame.new(-8.65498829, 4.29453278, -8.09999752, -3.88175249E-6, 6.16863917E-6, 1.00000167, -7.53802908E-7, 1, -6.168651E-6, -1.00000167, -7.53825816E-7, -3.88175249E-6),
  978. CanCollide = false,
  979. Locked = true,
  980. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  981. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  982. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  983. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  984. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  985. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  986. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  987. })
  988. Mesh = New("SpecialMesh", Part, "Mesh", {
  989. MeshType = Enum.MeshType.Wedge
  990. })
  991. mot = New("Motor", Part, "mot", {
  992. Part0 = Part,
  993. Part1 = LeftArm,
  994. C0 = CFrame.new(0, 0, 0, -3.88175249E-6, -7.53802908E-7, -1.00000167, 6.16863917E-6, 1, -7.53825816E-7, 1.00000167, -6.168651E-6, -3.88175249E-6),
  995. C1 = CFrame.new(-0.464999199, 1.29449725, 1.23977661E-5, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  996. })
  997. Part = New("Part", DeathClaw, "Part", {
  998. BrickColor = BrickColor.new("Really black"),
  999. Material = Enum.Material.SmoothPlastic,
  1000. FormFactor = Enum.FormFactor.Symmetric,
  1001. Size = Vector3.new(1.00999999, 0.610000014, 0.559999943),
  1002. CFrame = CFrame.new(-8.11498737, 4.29453278, -8.09999752, -1.78813934E-7, 6.16862235E-6, -1.00000012, 7.53896074E-7, 1, 6.16862371E-6, 1.00000012, -7.53894938E-7, -1.78813934E-7),
  1003. CanCollide = false,
  1004. Locked = true,
  1005. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1006. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1007. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1008. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1009. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1010. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1011. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1012. })
  1013. Mesh = New("SpecialMesh", Part, "Mesh", {
  1014. MeshType = Enum.MeshType.Wedge
  1015. })
  1016. mot = New("Motor", Part, "mot", {
  1017. Part0 = Part,
  1018. Part1 = LeftArm,
  1019. C0 = CFrame.new(0, 0, 0, -1.78813934E-7, 7.53896074E-7, 1.00000012, 6.16862235E-6, 1, -7.53894938E-7, -1.00000012, 6.16862371E-6, -1.78813934E-7),
  1020. C1 = CFrame.new(0.0750017166, 1.29450107, 1.23977661E-5, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1021. })
  1022. Part = New("Part", DeathClaw, "Part", {
  1023. BrickColor = BrickColor.new("Really black"),
  1024. Material = Enum.Material.SmoothPlastic,
  1025. FormFactor = Enum.FormFactor.Symmetric,
  1026. Size = Vector3.new(1.00999999, 0.370000005, 0.73999989),
  1027. CFrame = CFrame.new(-8.02498817, 4.17453337, -8.09999752, -1.78813934E-7, 6.16862235E-6, -1.00000012, 7.53896074E-7, 1, 6.16862371E-6, 1.00000012, -7.53894938E-7, -1.78813934E-7),
  1028. CanCollide = false,
  1029. Locked = true,
  1030. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1031. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1032. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1033. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1034. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1035. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1036. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1037. })
  1038. Mesh = New("SpecialMesh", Part, "Mesh", {
  1039. MeshType = Enum.MeshType.Wedge
  1040. })
  1041. mot = New("Motor", Part, "mot", {
  1042. Part0 = Part,
  1043. Part1 = LeftArm,
  1044. C0 = CFrame.new(0, 0, 0, -1.78813934E-7, 7.53896074E-7, 1.00000012, 6.16862235E-6, 1, -7.53894938E-7, -1.00000012, 6.16862371E-6, -1.78813934E-7),
  1045. C1 = CFrame.new(0.165000916, 1.17450213, 1.23977661E-5, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1046. })
  1047. Part = New("Part", DeathClaw, "Part", {
  1048. BrickColor = BrickColor.new("Really black"),
  1049. Material = Enum.Material.SmoothPlastic,
  1050. FormFactor = Enum.FormFactor.Symmetric,
  1051. Size = Vector3.new(0.200000003, 0.789999962, 0.200000003),
  1052. CFrame = CFrame.new(-7.90498638, 4.38453436, -7.69499397, -1.78996103E-7, 0.342027485, -0.939698875, 7.53943937E-7, 0.939689457, 0.342029005, 1.00000966, -6.47293803E-7, -4.25697635E-7),
  1053. CanCollide = false,
  1054. Locked = true,
  1055. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1056. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1057. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1058. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1059. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1060. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1061. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1062. })
  1063. Mesh = New("SpecialMesh", Part, "Mesh", {
  1064. MeshType = Enum.MeshType.Wedge
  1065. })
  1066. mot = New("Motor", Part, "mot", {
  1067. Part0 = Part,
  1068. Part1 = LeftArm,
  1069. C0 = CFrame.new(0, 0, 0, -1.78996103E-7, 7.53943937E-7, 1.00000966, 0.342027485, 0.939689457, -6.47293803E-7, -0.939698875, 0.342029005, -4.25697635E-7),
  1070. C1 = CFrame.new(0.285001755, 1.38450408, 0.405015945, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1071. })
  1072. Part = New("Part", DeathClaw, "Part", {
  1073. BrickColor = BrickColor.new("Really black"),
  1074. Material = Enum.Material.SmoothPlastic,
  1075. FormFactor = Enum.FormFactor.Symmetric,
  1076. Size = Vector3.new(0.200000003, 0.789999962, 0.200000003),
  1077. CFrame = CFrame.new(-7.90498638, 4.38453436, -8.5049963, -1.78996103E-7, 0.342027485, -0.939698875, 7.53943937E-7, 0.939689457, 0.342029005, 1.00000966, -6.47293803E-7, -4.25697635E-7),
  1078. CanCollide = false,
  1079. Locked = true,
  1080. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1081. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1082. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1083. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1084. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1085. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1086. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1087. })
  1088. Mesh = New("SpecialMesh", Part, "Mesh", {
  1089. MeshType = Enum.MeshType.Wedge
  1090. })
  1091. mot = New("Motor", Part, "mot", {
  1092. Part0 = Part,
  1093. Part1 = LeftArm,
  1094. C0 = CFrame.new(0, 0, 0, -1.78996103E-7, 7.53943937E-7, 1.00000966, 0.342027485, 0.939689457, -6.47293803E-7, -0.939698875, 0.342029005, -4.25697635E-7),
  1095. C1 = CFrame.new(0.285001755, 1.38450408, -0.404986382, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1096. })
  1097. Part = New("Part", DeathClaw, "Part", {
  1098. BrickColor = BrickColor.new("Really black"),
  1099. Material = Enum.Material.SmoothPlastic,
  1100. FormFactor = Enum.FormFactor.Symmetric,
  1101. Size = Vector3.new(0.200000003, 0.789999962, 0.439999998),
  1102. CFrame = CFrame.new(-8.22774792, 4.42557859, -8.5049963, -3.11434269E-6, 0.34202829, 0.939689755, 8.30739737E-7, 0.939689636, -0.342028916, -1.00000107, -3.18491402E-7, -3.46451998E-6),
  1103. CanCollide = false,
  1104. Locked = true,
  1105. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1106. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1107. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1108. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1109. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1110. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1111. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1112. })
  1113. Mesh = New("SpecialMesh", Part, "Mesh", {
  1114. MeshType = Enum.MeshType.Wedge
  1115. })
  1116. mot = New("Motor", Part, "mot", {
  1117. Part0 = Part,
  1118. Part1 = LeftArm,
  1119. C0 = CFrame.new(0, 0, 0, -3.11434269E-6, 8.30739737E-7, -1.00000107, 0.34202829, 0.939689636, -3.18491402E-7, 0.939689755, -0.342028916, -3.46451998E-6),
  1120. C1 = CFrame.new(-0.0377607346, 1.42554593, -0.404986382, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1121. })
  1122. Part = New("Part", DeathClaw, "Part", {
  1123. BrickColor = BrickColor.new("Really black"),
  1124. Material = Enum.Material.SmoothPlastic,
  1125. FormFactor = Enum.FormFactor.Symmetric,
  1126. Size = Vector3.new(0.200000003, 0.789999962, 0.439999998),
  1127. CFrame = CFrame.new(-8.22774982, 4.42557859, -7.69499588, -3.11434269E-6, 0.34202829, 0.939689755, 8.30739737E-7, 0.939689636, -0.342028916, -1.00000107, -3.18491402E-7, -3.46451998E-6),
  1128. CanCollide = false,
  1129. Locked = true,
  1130. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1131. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1132. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1133. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1134. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1135. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1136. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1137. })
  1138. Mesh = New("SpecialMesh", Part, "Mesh", {
  1139. MeshType = Enum.MeshType.Wedge
  1140. })
  1141. mot = New("Motor", Part, "mot", {
  1142. Part0 = Part,
  1143. Part1 = LeftArm,
  1144. C0 = CFrame.new(0, 0, 0, -3.11434269E-6, 8.30739737E-7, -1.00000107, 0.34202829, 0.939689636, -3.18491402E-7, 0.939689755, -0.342028916, -3.46451998E-6),
  1145. C1 = CFrame.new(-0.0377616882, 1.42554593, 0.405014038, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1146. })
  1147. Part = New("Part", DeathClaw, "Part", {
  1148. BrickColor = BrickColor.new("1020"),
  1149. Material = Enum.Material.Neon,
  1150. FormFactor = Enum.FormFactor.Symmetric,
  1151. Size = Vector3.new(0.201000005, 0.550999999, 0.200000003),
  1152. CFrame = CFrame.new(-8.59500027, 2.89503574, -8.1300106, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
  1153. CanCollide = false,
  1154. Locked = true,
  1155. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1156. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1157. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1158. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1159. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1160. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1161. Color = Color3.new(1, 0, 0)
  1162. })
  1163. Mesh = New("SpecialMesh", Part, "Mesh", {
  1164. Scale = Vector3.new(1, 1, 0.400999993),
  1165. MeshType = Enum.MeshType.Brick
  1166. })
  1167. mot = New("Motor", Part, "mot", {
  1168. Part0 = Part,
  1169. Part1 = LeftArm,
  1170. C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
  1171. C1 = CFrame.new(-0.40500164, -0.104999542, -0.0300006866, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1172. })
  1173. Part = New("Part", DeathClaw, "Part", {
  1174. BrickColor = BrickColor.new("1020"),
  1175. Material = Enum.Material.Neon,
  1176. FormFactor = Enum.FormFactor.Symmetric,
  1177. Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),
  1178. CFrame = CFrame.new(-8.59499931, 3.06003571, -8.04001141, 1, 6.13489965E-6, 3.32129116E-6, -6.97362293E-6, 0.866024673, 0.500001252, 1.91137516E-7, -0.500001252, 0.866024673),
  1179. CanCollide = false,
  1180. Locked = true,
  1181. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1182. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1183. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1184. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1185. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1186. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1187. Color = Color3.new(1, 0, 0)
  1188. })
  1189. Mesh = New("SpecialMesh", Part, "Mesh", {
  1190. Scale = Vector3.new(1, 1, 0.400999993),
  1191. MeshType = Enum.MeshType.Brick
  1192. })
  1193. mot = New("Motor", Part, "mot", {
  1194. Part0 = Part,
  1195. Part1 = LeftArm,
  1196. C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91137516E-7, 6.13489919E-6, 0.866024673, -0.500001252, 3.32129093E-6, 0.500001252, 0.866024673),
  1197. C1 = CFrame.new(-0.40500164, 0.0600004196, 0.0599985123, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1198. })
  1199. Part = New("Part", DeathClaw, "Part", {
  1200. BrickColor = BrickColor.new("1020"),
  1201. Material = Enum.Material.Neon,
  1202. FormFactor = Enum.FormFactor.Symmetric,
  1203. Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),
  1204. CFrame = CFrame.new(-8.59499931, 2.73003602, -8.04001141, 1, 5.94368294E-6, -3.65236247E-6, -6.97355335E-6, 0.866026044, -0.500001729, 1.91185379E-7, 0.500001729, 0.866026044),
  1205. CanCollide = false,
  1206. Locked = true,
  1207. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1208. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1209. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1210. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1211. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1212. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1213. Color = Color3.new(1, 0, 0)
  1214. })
  1215. Mesh = New("SpecialMesh", Part, "Mesh", {
  1216. Scale = Vector3.new(1, 1, 0.400999993),
  1217. MeshType = Enum.MeshType.Brick
  1218. })
  1219. mot = New("Motor", Part, "mot", {
  1220. Part0 = Part,
  1221. Part1 = LeftArm,
  1222. C0 = CFrame.new(0, 0, 0, 1, -6.97355335E-6, 1.91185379E-7, 5.94368294E-6, 0.866026044, 0.500001729, -3.65236247E-6, -0.500001729, 0.866026044),
  1223. C1 = CFrame.new(-0.404999733, -0.269999266, 0.0599985123, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1224. })
  1225. Part = New("Part", DeathClaw, "Part", {
  1226. BrickColor = BrickColor.new("1020"),
  1227. Material = Enum.Material.Neon,
  1228. FormFactor = Enum.FormFactor.Symmetric,
  1229. Size = Vector3.new(0.201000005, 0.200000003, 0.200000003),
  1230. CFrame = CFrame.new(-8.59499931, 2.89053583, -7.98001146, 1, 6.97355881E-6, -1.91176355E-7, -6.97355881E-6, 1, 1.86264515E-7, 1.91177477E-7, -1.86264515E-7, 1),
  1231. CanCollide = false,
  1232. Locked = true,
  1233. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1234. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1235. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1236. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1237. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1238. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1239. Color = Color3.new(1, 0, 0)
  1240. })
  1241. Mesh = New("SpecialMesh", Part, "Mesh", {
  1242. Scale = Vector3.new(1, 1, 0.400999993),
  1243. MeshType = Enum.MeshType.Brick
  1244. })
  1245. mot = New("Motor", Part, "mot", {
  1246. Part0 = Part,
  1247. Part1 = LeftArm,
  1248. C0 = CFrame.new(0, 0, 0, 1, -6.97355881E-6, 1.91177477E-7, 6.97355881E-6, 1, -1.86264515E-7, -1.91176355E-7, 1.86264515E-7, 1),
  1249. C1 = CFrame.new(-0.405000687, -0.109499454, 0.119998455, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1250. })
  1251. Part = New("Part", DeathClaw, "Part", {
  1252. BrickColor = BrickColor.new("Really black"),
  1253. Material = Enum.Material.SmoothPlastic,
  1254. FormFactor = Enum.FormFactor.Symmetric,
  1255. Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),
  1256. CFrame = CFrame.new(-7.64528942, 2.08194613, -7.50872564, 0.57357645, -0.409576029, 0.709406495, 2.84217094E-14, 0.866025388, 0.5, -0.819152057, -0.286788225, 0.496731758),
  1257. CanCollide = false,
  1258. Locked = true,
  1259. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1260. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1261. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1262. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1263. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1264. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1265. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1266. })
  1267. mot = New("Motor", Part, "mot", {
  1268. Part0 = Part,
  1269. Part1 = LeftArm,
  1270. C0 = CFrame.new(0, 0, 0, 0.57357645, 2.84217094E-14, -0.819152057, -0.409576029, 0.866025388, -0.286788225, 0.709406495, 0.5, 0.496731758),
  1271. C1 = CFrame.new(0.544714928, -0.918082476, 0.591284275, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1272. })
  1273. Part = New("Part", DeathClaw, "Part", {
  1274. BrickColor = BrickColor.new("Really black"),
  1275. Material = Enum.Material.SmoothPlastic,
  1276. FormFactor = Enum.FormFactor.Symmetric,
  1277. Size = Vector3.new(0.200000003, 1, 0.200000003),
  1278. CFrame = CFrame.new(-7.46966791, 1.04344952, -7.39113998, 0.573576868, 0.469845414, 0.671012759, -2.96045641E-7, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),
  1279. CanCollide = false,
  1280. Locked = true,
  1281. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1282. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1283. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1284. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1285. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1286. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1287. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1288. })
  1289. mot = New("Motor", Part, "mot", {
  1290. Part0 = Part,
  1291. Part1 = LeftArm,
  1292. C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414E-7, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),
  1293. C1 = CFrame.new(0.72034359, -1.95657802, 0.708869457, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1294. })
  1295. Part = New("Part", DeathClaw, "Part", {
  1296. BrickColor = BrickColor.new("1020"),
  1297. Material = Enum.Material.SmoothPlastic,
  1298. FormFactor = Enum.FormFactor.Symmetric,
  1299. Size = Vector3.new(0.200000003, 1, 0.200000003),
  1300. CFrame = CFrame.new(-7.72338438, 0.601107359, -7.56879187, 0.573576868, 0.469845414, 0.671012759, -2.96045641E-7, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),
  1301. CanCollide = false,
  1302. Locked = true,
  1303. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1304. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1305. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1306. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1307. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1308. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1309. Color = Color3.new(1, 0, 0)
  1310. })
  1311. Mesh = New("SpecialMesh", Part, "Mesh", {
  1312. Scale = Vector3.new(0.25, 0.899999976, 0.25),
  1313. MeshId = "rbxassetid://9756362",
  1314. MeshType = Enum.MeshType.FileMesh
  1315. })
  1316. mot = New("Motor", Part, "mot", {
  1317. Part0 = Part,
  1318. Part1 = LeftArm,
  1319. C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414E-7, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),
  1320. C1 = CFrame.new(0.466629982, -2.39892173, 0.531217575, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1321. })
  1322. Part = New("Part", DeathClaw, "Part", {
  1323. BrickColor = BrickColor.new("Really black"),
  1324. Material = Enum.Material.SmoothPlastic,
  1325. FormFactor = Enum.FormFactor.Symmetric,
  1326. Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),
  1327. CFrame = CFrame.new(-7.68504524, 2.08194637, -8.59320354, -0.707107365, -0.353553772, 0.612371683, -5.68434189E-14, 0.866024971, 0.500000894, -0.707106352, 0.353554249, -0.612372518),
  1328. CanCollide = false,
  1329. Locked = true,
  1330. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1331. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1332. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1333. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1334. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1335. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1336. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1337. })
  1338. mot = New("Motor", Part, "mot", {
  1339. Part0 = Part,
  1340. Part1 = LeftArm,
  1341. C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189E-14, -0.707106352, -0.353553772, 0.866024971, 0.353554249, 0.612371683, 0.500000894, -0.612372518),
  1342. C1 = CFrame.new(0.50495863, -0.918082476, -0.493193626, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1343. })
  1344. Part = New("Part", DeathClaw, "Part", {
  1345. BrickColor = BrickColor.new("Really black"),
  1346. Material = Enum.Material.SmoothPlastic,
  1347. FormFactor = Enum.FormFactor.Symmetric,
  1348. Size = Vector3.new(0.200000003, 1, 0.200000003),
  1349. CFrame = CFrame.new(-7.53874874, 1.0434494, -8.74573803, -0.707107365, 0.405578643, 0.579228163, -5.68434189E-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),
  1350. CanCollide = false,
  1351. Locked = true,
  1352. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1353. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1354. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1355. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1356. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1357. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1358. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1359. })
  1360. mot = New("Motor", Part, "mot", {
  1361. Part0 = Part,
  1362. Part1 = LeftArm,
  1363. C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189E-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),
  1364. C1 = CFrame.new(0.651262283, -1.95657837, -0.645728111, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1365. })
  1366. Part = New("Part", DeathClaw, "Part", {
  1367. BrickColor = BrickColor.new("1020"),
  1368. Material = Enum.Material.SmoothPlastic,
  1369. FormFactor = Enum.FormFactor.Symmetric,
  1370. Size = Vector3.new(0.200000003, 1, 0.200000003),
  1371. CFrame = CFrame.new(-7.75776386, 0.601107359, -8.52672577, -0.707107365, 0.405578643, 0.579228163, -5.68434189E-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),
  1372. CanCollide = false,
  1373. Locked = true,
  1374. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1375. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1376. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1377. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1378. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1379. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1380. Color = Color3.new(1, 0, 0)
  1381. })
  1382. Mesh = New("SpecialMesh", Part, "Mesh", {
  1383. Scale = Vector3.new(0.25, 0.899999976, 0.25),
  1384. MeshId = "rbxassetid://9756362",
  1385. MeshType = Enum.MeshType.FileMesh
  1386. })
  1387. mot = New("Motor", Part, "mot", {
  1388. Part0 = Part,
  1389. Part1 = LeftArm,
  1390. C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189E-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),
  1391. C1 = CFrame.new(0.4322505, -2.39892197, -0.426715851, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1392. })
  1393. Part = New("Part", DeathClaw, "Part", {
  1394. BrickColor = BrickColor.new("1020"),
  1395. Material = Enum.Material.Neon,
  1396. Reflectance = 0.097999997437,
  1397. FormFactor = Enum.FormFactor.Symmetric,
  1398. Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),
  1399. CFrame = CFrame.new(-8.1899929, 3.28953266, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
  1400. CanCollide = false,
  1401. Locked = true,
  1402. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1403. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1404. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1405. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1406. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1407. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1408. Color = Color3.new(1, 0, 0)
  1409. })
  1410. mot = New("Motor", Part, "mot", {
  1411. Part0 = Part,
  1412. Part1 = LeftArm,
  1413. C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
  1414. C1 = CFrame.new(2.86102295E-6, 0.289500237, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1415. })
  1416. Part = New("Part", DeathClaw, "Part", {
  1417. BrickColor = BrickColor.new("1020"),
  1418. Material = Enum.Material.Neon,
  1419. Reflectance = 0.097999997437,
  1420. FormFactor = Enum.FormFactor.Symmetric,
  1421. Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),
  1422. CFrame = CFrame.new(-8.18999863, 2.47953296, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
  1423. CanCollide = false,
  1424. Locked = true,
  1425. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1426. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1427. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1428. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1429. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1430. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1431. Color = Color3.new(1, 0, 0)
  1432. })
  1433. mot = New("Motor", Part, "mot", {
  1434. Part0 = Part,
  1435. Part1 = LeftArm,
  1436. C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
  1437. C1 = CFrame.new(2.86102295E-6, -0.520499468, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1438. })
  1439. Part = New("Part", DeathClaw, "Part", {
  1440. BrickColor = BrickColor.new("Really black"),
  1441. Material = Enum.Material.SmoothPlastic,
  1442. Reflectance = 0.097999997437,
  1443. FormFactor = Enum.FormFactor.Symmetric,
  1444. Size = Vector3.new(1.00999999, 0.731000006, 1.00999999),
  1445. CFrame = CFrame.new(-8.189991, 3.64503241, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
  1446. CanCollide = false,
  1447. Locked = true,
  1448. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1449. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1450. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1451. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1452. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1453. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1454. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1455. })
  1456. mot = New("Motor", Part, "mot", {
  1457. Part0 = Part,
  1458. Part1 = LeftArm,
  1459. C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
  1460. C1 = CFrame.new(1.90734863E-6, 0.644999981, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1461. })
  1462. Part = New("Part", DeathClaw, "Part", {
  1463. BrickColor = BrickColor.new("Really black"),
  1464. Material = Enum.Material.Metal,
  1465. FormFactor = Enum.FormFactor.Symmetric,
  1466. Size = Vector3.new(0.200000003, 0.699999988, 0.699999988),
  1467. CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426E-8, -1, 0, 1, -4.37112071E-8, 1.42108547E-14, 1.42108547E-14, 0, 1),
  1468. CanCollide = false,
  1469. Locked = true,
  1470. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1471. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1472. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1473. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1474. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1475. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1476. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1477. })
  1478. Mesh = New("SpecialMesh", Part, "Mesh", {
  1479. Scale = Vector3.new(0.980000019, 1, 1),
  1480. MeshType = Enum.MeshType.Cylinder
  1481. })
  1482. mot = New("Motor", Part, "mot", {
  1483. Part0 = Part,
  1484. Part1 = LeftArm,
  1485. C0 = CFrame.new(0, 0, 0, -4.37112426E-8, 1, 7.10542736E-15, -1, -4.37112071E-8, 0, 0, 7.10542736E-15, 1),
  1486. C1 = CFrame.new(5.7220459E-6, -1.21499884, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1487. })
  1488. Part = New("Part", DeathClaw, "Part", {
  1489. BrickColor = BrickColor.new("Really black"),
  1490. Material = Enum.Material.SmoothPlastic,
  1491. FormFactor = Enum.FormFactor.Symmetric,
  1492. Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),
  1493. CFrame = CFrame.new(-8.76894283, 2.02194643, -8.5701561, -0.573575079, 0.409577131, -0.709406972, -3.83693077E-13, 0.86602509, 0.500000715, 0.81915313, 0.286787927, -0.496730298),
  1494. CanCollide = false,
  1495. Locked = true,
  1496. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1497. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1498. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1499. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1500. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1501. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1502. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1503. })
  1504. mot = New("Motor", Part, "mot", {
  1505. Part0 = Part,
  1506. Part1 = LeftArm,
  1507. C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, 0.409577131, 0.86602509, 0.286787927, -0.709406972, 0.500000715, -0.496730298),
  1508. C1 = CFrame.new(-0.578938484, -0.978090048, -0.470146179, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1509. })
  1510. Part = New("Part", DeathClaw, "Part", {
  1511. BrickColor = BrickColor.new("Really black"),
  1512. Material = Enum.Material.SmoothPlastic,
  1513. FormFactor = Enum.FormFactor.Symmetric,
  1514. Size = Vector3.new(0.200000003, 1, 0.200000003),
  1515. CFrame = CFrame.new(-8.94456291, 0.983449459, -8.68774033, -0.573575079, -0.4698461, -0.671011448, -3.83693077E-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),
  1516. CanCollide = false,
  1517. Locked = true,
  1518. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1519. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1520. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1521. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1522. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1523. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1524. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1525. })
  1526. mot = New("Motor", Part, "mot", {
  1527. Part0 = Part,
  1528. Part1 = LeftArm,
  1529. C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),
  1530. C1 = CFrame.new(-0.754550934, -2.01658821, -0.587730408, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1531. })
  1532. Part = New("Part", DeathClaw, "Part", {
  1533. BrickColor = BrickColor.new("1020"),
  1534. Material = Enum.Material.SmoothPlastic,
  1535. FormFactor = Enum.FormFactor.Symmetric,
  1536. Size = Vector3.new(0.200000003, 1, 0.200000003),
  1537. CFrame = CFrame.new(-8.69085026, 0.541107416, -8.51008987, -0.573575079, -0.4698461, -0.671011448, -3.83693077E-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),
  1538. CanCollide = false,
  1539. Locked = true,
  1540. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1541. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1542. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1543. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1544. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1545. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1546. Color = Color3.new(1, 0, 0)
  1547. })
  1548. Mesh = New("SpecialMesh", Part, "Mesh", {
  1549. Scale = Vector3.new(0.25, 0.899999976, 0.25),
  1550. MeshId = "rbxassetid://9756362",
  1551. MeshType = Enum.MeshType.FileMesh
  1552. })
  1553. mot = New("Motor", Part, "mot", {
  1554. Part0 = Part,
  1555. Part1 = LeftArm,
  1556. C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),
  1557. C1 = CFrame.new(-0.500835419, -2.45892859, -0.410079956, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1558. })
  1559. Part = New("Part", DeathClaw, "Part", {
  1560. BrickColor = BrickColor.new("Really black"),
  1561. Material = Enum.Material.SmoothPlastic,
  1562. FormFactor = Enum.FormFactor.Symmetric,
  1563. Size = Vector3.new(0.200000003, 1, 0.200000003),
  1564. CFrame = CFrame.new(-8.8754797, 0.983449221, -7.33314657, 0.707107365, -0.405578345, -0.579228342, 5.68434189E-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),
  1565. CanCollide = false,
  1566. Locked = true,
  1567. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1568. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1569. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1570. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1571. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1572. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1573. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1574. })
  1575. mot = New("Motor", Part, "mot", {
  1576. Part0 = Part,
  1577. Part1 = LeftArm,
  1578. C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),
  1579. C1 = CFrame.new(-0.68546772, -2.01658797, 0.766863346, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1580. })
  1581. Part = New("Part", DeathClaw, "Part", {
  1582. BrickColor = BrickColor.new("1020"),
  1583. Material = Enum.Material.SmoothPlastic,
  1584. FormFactor = Enum.FormFactor.Symmetric,
  1585. Size = Vector3.new(0.200000003, 1, 0.200000003),
  1586. CFrame = CFrame.new(-8.65646744, 0.541107178, -7.55215645, 0.707107365, -0.405578345, -0.579228342, 5.68434189E-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),
  1587. CanCollide = false,
  1588. Locked = true,
  1589. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1590. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1591. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1592. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1593. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1594. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1595. Color = Color3.new(1, 0, 0)
  1596. })
  1597. Mesh = New("SpecialMesh", Part, "Mesh", {
  1598. Scale = Vector3.new(0.25, 0.899999976, 0.25),
  1599. MeshId = "rbxassetid://9756362",
  1600. MeshType = Enum.MeshType.FileMesh
  1601. })
  1602. mot = New("Motor", Part, "mot", {
  1603. Part0 = Part,
  1604. Part1 = LeftArm,
  1605. C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),
  1606. C1 = CFrame.new(-0.466452599, -2.45892859, 0.54785347, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1607. })
  1608. Part = New("Part", DeathClaw, "Part", {
  1609. BrickColor = BrickColor.new("Really black"),
  1610. Material = Enum.Material.SmoothPlastic,
  1611. FormFactor = Enum.FormFactor.Symmetric,
  1612. Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),
  1613. CFrame = CFrame.new(-8.72918701, 2.02194619, -7.48567963, 0.707107365, 0.353553772, -0.612371683, 5.68434189E-14, 0.866024971, 0.500000834, 0.707106352, -0.353554249, 0.612372518),
  1614. CanCollide = false,
  1615. Locked = true,
  1616. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1617. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1618. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1619. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1620. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1621. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1622. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1623. })
  1624. mot = New("Motor", Part, "mot", {
  1625. Part0 = Part,
  1626. Part1 = LeftArm,
  1627. C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, 0.353553772, 0.866024971, -0.353554249, -0.612371683, 0.500000834, 0.612372518),
  1628. C1 = CFrame.new(-0.539182663, -0.978090048, 0.614330292, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
  1629. })
  1630. Cope = New("Model", Character, "Cope", {})
  1631. Part = New("Part", Cope, "Part", {
  1632. BrickColor = BrickColor.new("Really black"),
  1633. Material = Enum.Material.Marble,
  1634. FormFactor = Enum.FormFactor.Symmetric,
  1635. Size = Vector3.new(1.12, 1.50999999, 0.200000003),
  1636. CFrame = CFrame.new(-12.5108576, 4.75794458, -60.8341942, -0.707105577, 0.183013588, 0.683015823, 7.1967059E-9, 0.965925276, -0.258820236, -0.707108021, -0.183012977, -0.683013499),
  1637. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1638. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1639. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1640. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1641. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1642. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1643. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1644. })
  1645. mot = New("Motor", Part, "mot", {
  1646. Part0 = Part,
  1647. Part1 = Torso,
  1648. C0 = CFrame.new(0, 0, 0, -0.707105577, 7.1967059E-9, -0.707108021, 0.183013588, 0.965925276, -0.183012977, 0.683015823, -0.258820236, -0.683013499),
  1649. C1 = CFrame.new(-0.899094582, 1.68631172, 0.394245148, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1650. })
  1651. Part = New("Part", Cope, "Part", {
  1652. BrickColor = BrickColor.new("1020"),
  1653. Material = Enum.Material.SmoothPlastic,
  1654. FormFactor = Enum.FormFactor.Symmetric,
  1655. Size = Vector3.new(0.200000003, 1.50999999, 0.200000003),
  1656. CFrame = CFrame.new(-12.0904417, 4.75794458, -60.413784, -0.688464046, 0.243945822, 0.683019996, 0.0841861665, 0.962248921, -0.258821309, -0.720367908, -0.120688133, -0.683017612),
  1657. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1658. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1659. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1660. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1661. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1662. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1663. Color = Color3.new(1, 0, 0)
  1664. })
  1665. Mesh = New("BlockMesh", Part, "Mesh", {
  1666. Scale = Vector3.new(1, 1, 0.901109993)
  1667. })
  1668. mot = New("Motor", Part, "mot", {
  1669. Part0 = Part,
  1670. Part1 = Torso,
  1671. C0 = CFrame.new(0, 0, 0, -0.688464046, 0.0841861665, -0.720367908, 0.243945822, 0.962248921, -0.120688133, 0.683019996, -0.258821309, -0.683017612),
  1672. C1 = CFrame.new(-1.31951046, 1.68631172, -0.0261650085, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1673. })
  1674. Part = New("Part", Cope, "Part", {
  1675. BrickColor = BrickColor.new("1020"),
  1676. Material = Enum.Material.SmoothPlastic,
  1677. FormFactor = Enum.FormFactor.Symmetric,
  1678. Size = Vector3.new(0.200000003, 1.34000003, 0.200000003),
  1679. CFrame = CFrame.new(-12.2932825, 5.53767824, -60.917778, -0.183022022, -0.707111359, 0.683010638, -0.965934098, 7.79357015E-6, -0.25882265, 0.183008313, -0.707111478, -0.683013439),
  1680. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1681. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1682. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1683. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1684. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1685. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1686. Color = Color3.new(1, 0, 0)
  1687. })
  1688. Mesh = New("BlockMesh", Part, "Mesh", {
  1689. Scale = Vector3.new(1, 1, 0.901109993)
  1690. })
  1691. mot = New("Motor", Part, "mot", {
  1692. Part0 = Part,
  1693. Part1 = Torso,
  1694. C0 = CFrame.new(0, 0, 0, -0.183022022, -0.965934098, 0.183008313, -0.707111359, 7.79357015E-6, -0.707111478, 0.683010638, -0.25882265, -0.683013439),
  1695. C1 = CFrame.new(-1.11666965, 2.46604538, 0.477828979, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1696. })
  1697. Part = New("Part", Cope, "Part", {
  1698. BrickColor = BrickColor.new("1020"),
  1699. Material = Enum.Material.SmoothPlastic,
  1700. FormFactor = Enum.FormFactor.Symmetric,
  1701. Size = Vector3.new(0.200000003, 1.34000003, 0.200000003),
  1702. CFrame = CFrame.new(-13.4190331, 5.53767776, -61.394001, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634),
  1703. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1704. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1705. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1706. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1707. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1708. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1709. Color = Color3.new(1, 0, 0)
  1710. })
  1711. Mesh = New("BlockMesh", Part, "Mesh", {
  1712. Scale = Vector3.new(1, 1, 0.901109993)
  1713. })
  1714. mot = New("Motor", Part, "mot", {
  1715. Part0 = Part,
  1716. Part1 = Torso,
  1717. C0 = CFrame.new(0, 0, 0, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634),
  1718. C1 = CFrame.new(0.00908088684, 2.4660449, 0.954051971, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1719. })
  1720. Part = New("Part", Cope, "Part", {
  1721. BrickColor = BrickColor.new("Really black"),
  1722. Material = Enum.Material.Marble,
  1723. FormFactor = Enum.FormFactor.Symmetric,
  1724. Size = Vector3.new(1.12, 1.50999999, 0.200000003),
  1725. CFrame = CFrame.new(-13.5137796, 4.75794411, -61.1810532, -1, 0, 0, 0, 0.965925336, -0.2588211, 0, -0.2588211, -0.965925336),
  1726. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1727. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1728. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1729. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1730. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1731. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1732. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1733. })
  1734. mot = New("Motor", Part, "mot", {
  1735. Part0 = Part,
  1736. Part1 = Torso,
  1737. C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.965925336, -0.2588211, 0, -0.2588211, -0.965925336),
  1738. C1 = CFrame.new(0.103827477, 1.68631124, 0.741104126, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1739. })
  1740. Part = New("Part", Cope, "Part", {
  1741. BrickColor = BrickColor.new("Really black"),
  1742. Material = Enum.Material.Marble,
  1743. FormFactor = Enum.FormFactor.Symmetric,
  1744. Size = Vector3.new(1.12, 1.50999999, 0.200000003),
  1745. CFrame = CFrame.new(-13.1237831, 4.75794411, -61.1810532, -0.984807611, 1.83434778E-9, 0.173648655, -0.0449439324, 0.965925813, -0.254889071, -0.167731613, -0.258821219, -0.95125097),
  1746. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1747. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1748. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1749. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1750. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1751. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1752. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1753. })
  1754. mot = New("Motor", Part, "mot", {
  1755. Part0 = Part,
  1756. Part1 = Torso,
  1757. C0 = CFrame.new(0, 0, 0, -0.984807611, -0.0449439324, -0.167731613, 1.83434778E-9, 0.965925813, -0.258821219, 0.173648655, -0.254889071, -0.95125097),
  1758. C1 = CFrame.new(-0.286169052, 1.68631124, 0.741104126, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1759. })
  1760. Part = New("Part", Cope, "Part", {
  1761. BrickColor = BrickColor.new("1020"),
  1762. Material = Enum.Material.SmoothPlastic,
  1763. FormFactor = Enum.FormFactor.Symmetric,
  1764. Size = Vector3.new(0.200000003, 1.63999999, 0.200000003),
  1765. CFrame = CFrame.new(-14.5331249, 5.53767729, -60.7941742, 0.198266998, -0.642790914, -0.739939213, -0.965925992, -1.77039135E-6, -0.258818686, 0.166364998, 0.766041636, -0.62088877),
  1766. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1767. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1768. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1769. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1770. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1771. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1772. Color = Color3.new(1, 0, 0)
  1773. })
  1774. Mesh = New("BlockMesh", Part, "Mesh", {
  1775. Scale = Vector3.new(1, 1, 0.901109993)
  1776. })
  1777. mot = New("Motor", Part, "mot", {
  1778. Part0 = Part,
  1779. Part1 = Torso,
  1780. C0 = CFrame.new(0, 0, 0, 0.198266998, -0.965925992, 0.166364998, -0.642790914, -1.77039135E-6, 0.766041636, -0.739939213, -0.258818686, -0.62088877),
  1781. C1 = CFrame.new(1.12317276, 2.46604443, 0.354225159, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1782. })
  1783. Part = New("Part", Cope, "Part", {
  1784. BrickColor = BrickColor.new("1020"),
  1785. Material = Enum.Material.SmoothPlastic,
  1786. FormFactor = Enum.FormFactor.Symmetric,
  1787. Size = Vector3.new(0.200000003, 1.63, 0.200000003),
  1788. CFrame = CFrame.new(-14.7642698, 4.81450081, -60.2110023, -0.598598123, -0.306875378, -0.739939809, -0.167731732, 0.951251864, -0.258820742, 0.783295155, -0.0308170337, -0.620888591),
  1789. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1790. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1791. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1792. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1793. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1794. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1795. Color = Color3.new(1, 0, 0)
  1796. })
  1797. Mesh = New("BlockMesh", Part, "Mesh", {
  1798. Scale = Vector3.new(1, 1, 0.901109993)
  1799. })
  1800. mot = New("Motor", Part, "mot", {
  1801. Part0 = Part,
  1802. Part1 = Torso,
  1803. C0 = CFrame.new(0, 0, 0, -0.598598123, -0.167731732, 0.783295155, -0.306875378, 0.951251864, -0.0308170337, -0.739939809, -0.258820742, -0.620888591),
  1804. C1 = CFrame.new(1.35431767, 1.74286795, -0.228946686, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1805. })
  1806. Part = New("Part", Cope, "Part", {
  1807. BrickColor = BrickColor.new("Really black"),
  1808. Material = Enum.Material.Marble,
  1809. FormFactor = Enum.FormFactor.Symmetric,
  1810. Size = Vector3.new(1.12, 1.50999999, 0.200000003),
  1811. CFrame = CFrame.new(-14.3344688, 4.75794411, -60.6996193, -0.642785966, -0.198266983, -0.739943564, 0, 0.965925992, -0.258818686, 0.766045868, -0.166365013, -0.620883644),
  1812. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1813. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1814. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1815. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1816. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1817. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1818. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1819. })
  1820. mot = New("Motor", Part, "mot", {
  1821. Part0 = Part,
  1822. Part1 = Torso,
  1823. C0 = CFrame.new(0, 0, 0, -0.642785966, 0, 0.766045868, -0.198266983, 0.965925992, -0.166365013, -0.739943564, -0.258818686, -0.620883644),
  1824. C1 = CFrame.new(0.924516678, 1.68631124, 0.259670258, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1825. })
  1826. Part = New("Part", Cope, "Part", {
  1827. BrickColor = BrickColor.new("Really black"),
  1828. Material = Enum.Material.Marble,
  1829. FormFactor = Enum.FormFactor.Symmetric,
  1830. Size = Vector3.new(1.21000004, 1, 0.200000003),
  1831. CFrame = CFrame.new(-14.4139519, 5.00425529, -60.7075691, -0.642785966, -0.198266983, -0.739943564, 0, 0.965925992, -0.258818686, 0.766045868, -0.166365013, -0.620883644),
  1832. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1833. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1834. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1835. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1836. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1837. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1838. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1839. })
  1840. mot = New("Motor", Part, "mot", {
  1841. Part0 = Part,
  1842. Part1 = Torso,
  1843. C0 = CFrame.new(0, 0, 0, -0.642785966, 0, 0.766045868, -0.198266983, 0.965925992, -0.166365013, -0.739943564, -0.258818686, -0.620883644),
  1844. C1 = CFrame.new(1.00399971, 1.93262243, 0.267620087, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1845. })
  1846. Part = New("Part", Cope, "Part", {
  1847. BrickColor = BrickColor.new("Really black"),
  1848. Material = Enum.Material.Marble,
  1849. FormFactor = Enum.FormFactor.Symmetric,
  1850. Size = Vector3.new(0.400000036, 1, 0.200000003),
  1851. CFrame = CFrame.new(-13.9671764, 5.00734234, -61.2220955, -0.812395632, -0.198267475, -0.548365176, -0.0669871718, 0.965927482, -0.249999762, 0.579246223, -0.166365072, -0.797995448),
  1852. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1853. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1854. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1855. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1856. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1857. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1858. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1859. })
  1860. mot = New("Motor", Part, "mot", {
  1861. Part0 = Part,
  1862. Part1 = Torso,
  1863. C0 = CFrame.new(0, 0, 0, -0.812395632, -0.0669871718, 0.579246223, -0.198267475, 0.965927482, -0.166365072, -0.548365176, -0.249999762, -0.797995448),
  1864. C1 = CFrame.new(0.557224274, 1.93570948, 0.782146454, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1865. })
  1866. Part = New("Part", Cope, "Part", {
  1867. BrickColor = BrickColor.new("Really black"),
  1868. Material = Enum.Material.Marble,
  1869. FormFactor = Enum.FormFactor.Symmetric,
  1870. Size = Vector3.new(1.75, 3.67000008, 0.200000003),
  1871. CFrame = CFrame.new(-13.3958569, 2.37965941, -61.6678925, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
  1872. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1873. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1874. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1875. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1876. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1877. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1878. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1879. })
  1880. mot = New("Motor", Part, "mot", {
  1881. Part0 = Part,
  1882. Part1 = Torso,
  1883. C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
  1884. C1 = CFrame.new(-0.0140953064, -0.691973448, 1.22794342, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1885. })
  1886. Part = New("Part", Cope, "Part", {
  1887. BrickColor = BrickColor.new("Really black"),
  1888. Material = Enum.Material.Marble,
  1889. FormFactor = Enum.FormFactor.Symmetric,
  1890. Size = Vector3.new(0.200000003, 3.67000008, 0.979999959),
  1891. CFrame = CFrame.new(-12.1235914, 2.38609958, -61.6355209, -4.10752676E-8, -1.49501744E-8, -1, -0.342020124, 0.939692616, 0, 0.939692616, 0.342020124, -4.37113812E-8),
  1892. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1893. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1894. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1895. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1896. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1897. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1898. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1899. })
  1900. Mesh = New("SpecialMesh", Part, "Mesh", {
  1901. MeshType = Enum.MeshType.Wedge
  1902. })
  1903. mot = New("Motor", Part, "mot", {
  1904. Part0 = Part,
  1905. Part1 = Torso,
  1906. C0 = CFrame.new(0, 0, 0, -4.10752676E-8, -0.342020124, 0.939692616, -1.49501744E-8, 0.939692616, 0.342020124, -1, 0, -4.37113812E-8),
  1907. C1 = CFrame.new(-1.28636074, -0.685533285, 1.1955719, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1908. })
  1909. Part = New("Part", Cope, "Part", {
  1910. BrickColor = BrickColor.new("Really black"),
  1911. Material = Enum.Material.Marble,
  1912. FormFactor = Enum.FormFactor.Symmetric,
  1913. Size = Vector3.new(0.200000003, 3.70000005, 0.980000019),
  1914. CFrame = CFrame.new(-14.6920738, 2.36851025, -61.6310654, -0.0871554241, -2.81773873E-6, 0.996194839, 0.340713918, 0.939694345, 0.0298111532, -0.936118603, 0.342015594, -0.0818984881),
  1915. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1916. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1917. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1918. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1919. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1920. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1921. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1922. })
  1923. Mesh = New("SpecialMesh", Part, "Mesh", {
  1924. MeshType = Enum.MeshType.Wedge
  1925. })
  1926. mot = New("Motor", Part, "mot", {
  1927. Part0 = Part,
  1928. Part1 = Torso,
  1929. C0 = CFrame.new(0, 0, 0, -0.0871554241, 0.340713918, -0.936118603, -2.81773873E-6, 0.939694345, 0.342015594, 0.996194839, 0.0298111532, -0.0818984881),
  1930. C1 = CFrame.new(1.28212166, -0.703122616, 1.19111633, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1931. })
  1932. Part = New("Part", Cope, "Part", {
  1933. BrickColor = BrickColor.new("1020"),
  1934. Material = Enum.Material.SmoothPlastic,
  1935. FormFactor = Enum.FormFactor.Symmetric,
  1936. Size = Vector3.new(0.870000005, 3.63999987, 0.201000005),
  1937. CFrame = CFrame.new(-13.3358564, 2.39375472, -61.6627617, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
  1938. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1939. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1940. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1941. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1942. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1943. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1944. Color = Color3.new(1, 0, 0)
  1945. })
  1946. mot = New("Motor", Part, "mot", {
  1947. Part0 = Part,
  1948. Part1 = Torso,
  1949. C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
  1950. C1 = CFrame.new(-0.074095726, -0.677878141, 1.22281265, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1951. })
  1952. Part = New("Part", Cope, "Part", {
  1953. BrickColor = BrickColor.new("Really black"),
  1954. Material = Enum.Material.Marble,
  1955. FormFactor = Enum.FormFactor.Symmetric,
  1956. Size = Vector3.new(1.24000001, 1.56999993, 0.200000003),
  1957. CFrame = CFrame.new(-13.3808556, 4.66274691, -61.2750282, -1, -2.4096984E-8, -8.40361665E-8, 0, 0.96126169, -0.275637358, 8.74227766E-8, -0.275637358, -0.96126169),
  1958. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1959. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1960. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1961. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1962. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1963. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1964. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1965. })
  1966. mot = New("Motor", Part, "mot", {
  1967. Part0 = Part,
  1968. Part1 = Torso,
  1969. C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766E-8, -2.4096984E-8, 0.96126169, -0.275637358, -8.40361665E-8, -0.275637358, -0.96126169),
  1970. C1 = CFrame.new(-0.0290966034, 1.59111404, 0.835079193, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1971. })
  1972. Part = New("Part", Cope, "Part", {
  1973. BrickColor = BrickColor.new("1020"),
  1974. Material = Enum.Material.Neon,
  1975. FormFactor = Enum.FormFactor.Symmetric,
  1976. Size = Vector3.new(0.200000003, 1, 0.201000005),
  1977. CFrame = CFrame.new(-13.2908545, 4.75274706, -61.3350258, -1, -2.4096984E-8, -8.40361665E-8, 0, 0.96126169, -0.275637358, 8.74227766E-8, -0.275637358, -0.96126169),
  1978. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1979. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1980. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1981. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1982. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1983. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1984. Color = Color3.new(1, 0, 0)
  1985. })
  1986. mot = New("Motor", Part, "mot", {
  1987. Part0 = Part,
  1988. Part1 = Torso,
  1989. C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766E-8, -2.4096984E-8, 0.96126169, -0.275637358, -8.40361665E-8, -0.275637358, -0.96126169),
  1990. C1 = CFrame.new(-0.11909771, 1.6811142, 0.895076752, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  1991. })
  1992. Part = New("Part", Cope, "Part", {
  1993. BrickColor = BrickColor.new("1020"),
  1994. Material = Enum.Material.Neon,
  1995. FormFactor = Enum.FormFactor.Symmetric,
  1996. Size = Vector3.new(0.200000003, 0.460000038, 0.201000005),
  1997. CFrame = CFrame.new(-13.5057449, 4.41605902, -61.2384834, -0.500001013, -0.866025865, -1.44586159E-6, -0.832477212, 0.480631381, -0.275635749, 0.238707557, -0.137816548, -0.961265504),
  1998. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1999. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2000. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2001. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2002. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2003. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2004. Color = Color3.new(1, 0, 0)
  2005. })
  2006. mot = New("Motor", Part, "mot", {
  2007. Part0 = Part,
  2008. Part1 = Torso,
  2009. C0 = CFrame.new(0, 0, 0, -0.500001013, -0.832477212, 0.238707557, -0.866025865, 0.480631381, -0.137816548, -1.44586159E-6, -0.275635749, -0.961265504),
  2010. C1 = CFrame.new(0.0957927704, 1.34442616, 0.798534393, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2011. })
  2012. Part = New("Part", Cope, "Part", {
  2013. BrickColor = BrickColor.new("1020"),
  2014. Material = Enum.Material.Neon,
  2015. FormFactor = Enum.FormFactor.Symmetric,
  2016. Size = Vector3.new(0.200000003, 0.460000038, 0.201000005),
  2017. CFrame = CFrame.new(-13.4393587, 5.05592775, -61.4219513, -0.70710361, 0.707110703, -1.38169844E-6, 0.679718614, 0.679716527, -0.275636435, -0.194904223, -0.194906846, -0.961266994),
  2018. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2019. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2020. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2021. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2022. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2023. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2024. Color = Color3.new(1, 0, 0)
  2025. })
  2026. mot = New("Motor", Part, "mot", {
  2027. Part0 = Part,
  2028. Part1 = Torso,
  2029. C0 = CFrame.new(0, 0, 0, -0.70710361, 0.679718614, -0.194904223, 0.707110703, 0.679716527, -0.194906846, -1.38169844E-6, -0.275636435, -0.961266994),
  2030. C1 = CFrame.new(0.0294065475, 1.98429489, 0.982002258, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2031. })
  2032. Part = New("Part", Cope, "Part", {
  2033. BrickColor = BrickColor.new("1020"),
  2034. Material = Enum.Material.Neon,
  2035. FormFactor = Enum.FormFactor.Symmetric,
  2036. Size = Vector3.new(0.200000003, 0.460000038, 0.201000005),
  2037. CFrame = CFrame.new(-13.6257429, 4.76211357, -61.3377113, -1, 3.58333796E-6, -2.31007533E-7, 3.50820073E-6, 0.961262047, -0.275636137, -7.65638788E-7, -0.275636166, -0.961261988),
  2038. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2039. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2040. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2041. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2042. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2043. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2044. Color = Color3.new(1, 0, 0)
  2045. })
  2046. mot = New("Motor", Part, "mot", {
  2047. Part0 = Part,
  2048. Part1 = Torso,
  2049. C0 = CFrame.new(0, 0, 0, -1, 3.50820073E-6, -7.65638788E-7, 3.58333796E-6, 0.961262047, -0.275636166, -2.31007533E-7, -0.275636137, -0.961261988),
  2050. C1 = CFrame.new(0.215790749, 1.69048071, 0.897762299, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2051. })
  2052. Part = New("Part", Cope, "Part", {
  2053. BrickColor = BrickColor.new("1020"),
  2054. Material = Enum.Material.SmoothPlastic,
  2055. FormFactor = Enum.FormFactor.Symmetric,
  2056. Size = Vector3.new(0.200000003, 1.00999999, 0.200000003),
  2057. CFrame = CFrame.new(-14.0363855, 5.09921694, -61.3817978, 0.254890978, 0.0449410602, -0.965926588, 0.0784736574, 0.994665086, 0.0669859275, 0.963782966, -0.0928734913, 0.250003755),
  2058. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2059. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2060. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2061. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2062. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2063. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2064. Color = Color3.new(1, 0, 0)
  2065. })
  2066. Mesh = New("BlockMesh", Part, "Mesh", {
  2067. Scale = Vector3.new(1, 1, 0.901109993)
  2068. })
  2069. mot = New("Motor", Part, "mot", {
  2070. Part0 = Part,
  2071. Part1 = Torso,
  2072. C0 = CFrame.new(0, 0, 0, 0.254890978, 0.0784736574, 0.963782966, 0.0449410602, 0.994665086, -0.0928734913, -0.965926588, 0.0669859275, 0.250003755),
  2073. C1 = CFrame.new(0.626433372, 2.02758408, 0.941848755, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2074. })
  2075. Part = New("Part", Cope, "Part", {
  2076. BrickColor = BrickColor.new("1020"),
  2077. Material = Enum.Material.SmoothPlastic,
  2078. FormFactor = Enum.FormFactor.Symmetric,
  2079. Size = Vector3.new(0.200000003, 1.00999999, 0.200000003),
  2080. CFrame = CFrame.new(-14.0210648, 4.36388063, -61.125576, 0.243211791, -0.0885253623, -0.965925157, 0.565291286, 0.822167099, 0.0669853985, 0.788221896, -0.56232065, 0.250003368),
  2081. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2082. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2083. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2084. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2085. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2086. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2087. Color = Color3.new(1, 0, 0)
  2088. })
  2089. Mesh = New("BlockMesh", Part, "Mesh", {
  2090. Scale = Vector3.new(1, 1, 0.901109993)
  2091. })
  2092. mot = New("Motor", Part, "mot", {
  2093. Part0 = Part,
  2094. Part1 = Torso,
  2095. C0 = CFrame.new(0, 0, 0, 0.243211791, 0.565291286, 0.788221896, -0.0885253623, 0.822167099, -0.56232065, -0.965925157, 0.0669853985, 0.250003368),
  2096. C1 = CFrame.new(0.611112595, 1.29224777, 0.685626984, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2097. })
  2098. Part = New("Part", Cope, "Part", {
  2099. BrickColor = BrickColor.new("1020"),
  2100. Material = Enum.Material.SmoothPlastic,
  2101. FormFactor = Enum.FormFactor.Symmetric,
  2102. Size = Vector3.new(0.200000003, 1.00999999, 0.200000003),
  2103. CFrame = CFrame.new(-12.7239122, 5.12921667, -61.4298668, -0.26114887, 0.0853560343, -0.961517394, 0.0784739628, 0.994663239, 0.0669848695, 0.962103546, -0.0579610579, -0.266453356),
  2104. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2105. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2106. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2107. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2108. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2109. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2110. Color = Color3.new(1, 0, 0)
  2111. })
  2112. Mesh = New("BlockMesh", Part, "Mesh", {
  2113. Scale = Vector3.new(1, 1, 0.901109993)
  2114. })
  2115. mot = New("Motor", Part, "mot", {
  2116. Part0 = Part,
  2117. Part1 = Torso,
  2118. C0 = CFrame.new(0, 0, 0, -0.26114887, 0.0784739628, 0.962103546, 0.0853560343, 0.994663239, -0.0579610579, -0.961517394, 0.0669848695, -0.266453356),
  2119. C1 = CFrame.new(-0.686039925, 2.05758381, 0.989917755, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2120. })
  2121. Part = New("Part", Cope, "Part", {
  2122. BrickColor = BrickColor.new("1020"),
  2123. Material = Enum.Material.SmoothPlastic,
  2124. FormFactor = Enum.FormFactor.Symmetric,
  2125. Size = Vector3.new(0.200000003, 1.00999999, 0.200000003),
  2126. CFrame = CFrame.new(-12.8387537, 4.39387989, -61.2003136, -0.183483064, 0.204494253, -0.961517632, 0.565291166, 0.822167277, 0.0669848621, 0.804226279, -0.531246781, -0.266452581),
  2127. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2128. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2129. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2130. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2131. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2132. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2133. Color = Color3.new(1, 0, 0)
  2134. })
  2135. Mesh = New("BlockMesh", Part, "Mesh", {
  2136. Scale = Vector3.new(1, 1, 0.901109993)
  2137. })
  2138. mot = New("Motor", Part, "mot", {
  2139. Part0 = Part,
  2140. Part1 = Torso,
  2141. C0 = CFrame.new(0, 0, 0, -0.183483064, 0.565291166, 0.804226279, 0.204494253, 0.822167277, -0.531246781, -0.961517632, 0.0669848621, -0.266452581),
  2142. C1 = CFrame.new(-0.571198463, 1.32224703, 0.760364532, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2143. })
  2144. Part = New("Part", Cope, "Part", {
  2145. BrickColor = BrickColor.new("1020"),
  2146. Material = Enum.Material.SmoothPlastic,
  2147. FormFactor = Enum.FormFactor.Symmetric,
  2148. Size = Vector3.new(0.200000003, 1.34000003, 0.200000003),
  2149. CFrame = CFrame.new(-13.4190331, 5.47764301, -61.50214, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634),
  2150. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2151. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2152. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2153. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2154. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2155. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2156. Color = Color3.new(1, 0, 0)
  2157. })
  2158. Mesh = New("BlockMesh", Part, "Mesh", {
  2159. Scale = Vector3.new(1, 1, 0.901109993)
  2160. })
  2161. mot = New("Motor", Part, "mot", {
  2162. Part0 = Part,
  2163. Part1 = Torso,
  2164. C0 = CFrame.new(0, 0, 0, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634),
  2165. C1 = CFrame.new(0.00908088684, 2.40601015, 1.06219101, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2166. })
  2167. Part = New("Part", Cope, "Part", {
  2168. BrickColor = BrickColor.new("1020"),
  2169. Material = Enum.Material.Neon,
  2170. FormFactor = Enum.FormFactor.Symmetric,
  2171. Size = Vector3.new(0.270000011, 3.6400001, 0.201100007),
  2172. CFrame = CFrame.new(-13.3358564, 2.39375472, -61.6627617, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
  2173. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2174. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2175. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2176. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2177. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2178. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2179. Color = Color3.new(0.768628, 0.156863, 0.109804)
  2180. })
  2181. mot = New("Motor", Part, "mot", {
  2182. Part0 = Part,
  2183. Part1 = Torso,
  2184. C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
  2185. C1 = CFrame.new(-0.074095726, -0.677878141, 1.22281265, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2186. })
  2187. Part = New("Part", Cope, "Part", {
  2188. BrickColor = BrickColor.new("1020"),
  2189. Material = Enum.Material.Neon,
  2190. FormFactor = Enum.FormFactor.Symmetric,
  2191. Size = Vector3.new(0.270000011, 1.93000019, 0.201100007),
  2192. CFrame = CFrame.new(-13.6704454, 3.05360031, -61.4225998, -0.906307578, 0.42261827, 9.00617749E-8, 0.397131681, 0.851650298, 0.342019916, 0.14454405, 0.309975445, -0.93969208),
  2193. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2194. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2195. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2196. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2197. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2198. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2199. Color = Color3.new(0.768628, 0.156863, 0.109804)
  2200. })
  2201. mot = New("Motor", Part, "mot", {
  2202. Part0 = Part,
  2203. Part1 = Torso,
  2204. C0 = CFrame.new(0, 0, 0, -0.906307578, 0.397131681, 0.14454405, 0.42261827, 0.851650298, 0.309975445, 9.00617749E-8, 0.342019916, -0.93969208),
  2205. C1 = CFrame.new(0.260493279, -0.0180325508, 0.982650757, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2206. })
  2207. Part = New("Part", Cope, "Part", {
  2208. BrickColor = BrickColor.new("1020"),
  2209. Material = Enum.Material.Neon,
  2210. FormFactor = Enum.FormFactor.Symmetric,
  2211. Size = Vector3.new(0.270000011, 1.96000016, 0.201100007),
  2212. CFrame = CFrame.new(-13.0408983, 3.05865288, -61.4207687, -0.939690292, -0.342029512, -4.38403504E-7, -0.321403384, 0.883021832, 0.342015594, -0.116978958, 0.321387708, -0.93969357),
  2213. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2214. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2215. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2216. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2217. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2218. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2219. Color = Color3.new(0.768628, 0.156863, 0.109804)
  2220. })
  2221. mot = New("Motor", Part, "mot", {
  2222. Part0 = Part,
  2223. Part1 = Torso,
  2224. C0 = CFrame.new(0, 0, 0, -0.939690292, -0.321403384, -0.116978958, -0.342029512, 0.883021832, 0.321387708, -4.38403504E-7, 0.342015594, -0.93969357),
  2225. C1 = CFrame.new(-0.369053841, -0.0129799843, 0.980819702, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2226. })
  2227. Part = New("Part", Cope, "Part", {
  2228. BrickColor = BrickColor.new("Really black"),
  2229. Material = Enum.Material.SmoothPlastic,
  2230. FormFactor = Enum.FormFactor.Symmetric,
  2231. Size = Vector3.new(0.270000011, 0.200000003, 0.201199993),
  2232. CFrame = CFrame.new(-13.3358564, 1.0030086, -62.1689529, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
  2233. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2234. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2235. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2236. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2237. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2238. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2239. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2240. })
  2241. mot = New("Motor", Part, "mot", {
  2242. Part0 = Part,
  2243. Part1 = Torso,
  2244. C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
  2245. C1 = CFrame.new(-0.074095726, -2.06862426, 1.72900391, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2246. })
  2247. Part = New("Part", Cope, "Part", {
  2248. BrickColor = BrickColor.new("Really black"),
  2249. Material = Enum.Material.SmoothPlastic,
  2250. FormFactor = Enum.FormFactor.Symmetric,
  2251. Size = Vector3.new(0.270000011, 0.200000003, 0.201199993),
  2252. CFrame = CFrame.new(-13.3358564, 1.51044154, -61.9842644, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
  2253. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2254. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2255. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2256. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2257. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2258. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2259. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2260. })
  2261. mot = New("Motor", Part, "mot", {
  2262. Part0 = Part,
  2263. Part1 = Torso,
  2264. C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
  2265. C1 = CFrame.new(-0.074095726, -1.56119132, 1.54431534, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2266. })
  2267. Part = New("Part", Cope, "Part", {
  2268. BrickColor = BrickColor.new("Really black"),
  2269. Material = Enum.Material.SmoothPlastic,
  2270. FormFactor = Enum.FormFactor.Symmetric,
  2271. Size = Vector3.new(0.270000011, 0.200000003, 0.201199993),
  2272. CFrame = CFrame.new(-13.3358564, 2.01787543, -61.799572, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
  2273. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2274. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2275. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2276. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2277. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2278. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2279. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2280. })
  2281. mot = New("Motor", Part, "mot", {
  2282. Part0 = Part,
  2283. Part1 = Torso,
  2284. C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
  2285. C1 = CFrame.new(-0.074095726, -1.05375743, 1.35962296, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2286. })
  2287. Part = New("Part", Cope, "Part", {
  2288. BrickColor = BrickColor.new("Really black"),
  2289. Material = Enum.Material.SmoothPlastic,
  2290. FormFactor = Enum.FormFactor.Symmetric,
  2291. Size = Vector3.new(0.270000011, 0.200000003, 0.201199993),
  2292. CFrame = CFrame.new(-13.3358564, 2.49711919, -61.6251411, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
  2293. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  2294. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  2295. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  2296. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  2297. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  2298. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  2299. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2300. })
  2301. mot = New("Motor", Part, "mot", {
  2302. Part0 = Part,
  2303. Part1 = Torso,
  2304. C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
  2305. C1 = CFrame.new(-0.074095726, -0.574513674, 1.18519211, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
  2306. })
  2307. for i, v in pairs(DeathClaw:children("")) do
  2308. if v:IsA("Part") then
  2309. v.CanCollide = false
  2310. end
  2311. end
  2312. for i, v in pairs(RightPad:children("")) do
  2313. if v:IsA("Part") then
  2314. v.CanCollide = false
  2315. end
  2316. end
  2317. for i, v in pairs(Cope:children("")) do
  2318. if v:IsA("Part") then
  2319. v.CanCollide = false
  2320. end
  2321. end
  2322. Char = char
  2323. CV = "Pastel blue"
  2324. local txt = Instance.new("BillboardGui", Char)
  2325. txt.Adornee = Char.Head
  2326. txt.Name = "_status"
  2327. txt.Size = UDim2.new(2, 0, 1.2, 0)
  2328. txt.StudsOffset = Vector3.new(-9, 8, 0)
  2329. local text = Instance.new("TextLabel", txt)
  2330. text.Size = UDim2.new(10, 0, 7, 0)
  2331. text.FontSize = "Size24"
  2332. text.TextScaled = true
  2333. text.TextTransparency = 0
  2334. text.BackgroundTransparency = 1
  2335. text.TextTransparency = 0
  2336. text.TextStrokeTransparency = 0
  2337. text.Font = "Antique"
  2338. text.TextStrokeColor3 = Color3.new(255, 0, 0)
  2339. v = Instance.new("Part")
  2340. v.Name = "ColorBrick"
  2341. v.Parent = p.Character
  2342. v.FormFactor = "Symmetric"
  2343. v.Anchored = true
  2344. v.CanCollide = false
  2345. v.BottomSurface = "Smooth"
  2346. v.TopSurface = "Smooth"
  2347. v.Size = Vector3.new(10, 5, 3)
  2348. v.Transparency = 1
  2349. v.CFrame = Char.Torso.CFrame
  2350. v.BrickColor = BrickColor.new(CV)
  2351. v.Transparency = 1
  2352. text.TextColor3 = Color3.new(0, 255, 0)
  2353. v.Shape = "Block"
  2354. text.Text = "The God of Nature"
  2355. p:ClearCharacterAppearance()
  2356. wait(0.1)
  2357. p.Character.Head.BrickColor = BrickColor.new("Really black")
  2358. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  2359. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  2360. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  2361. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  2362. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  2363. p.Character.Head.face:Destroy()
  2364. local selectionBoxOfTorso = Instance.new("SelectionBox", Torso)
  2365. selectionBoxOfTorso.Adornee = Torso
  2366. selectionBoxOfTorso.Color = BrickColor.new("1020")
  2367. selectionBoxOfTorso.LineThickness = 0.01
  2368. selectionBoxOfTorso.Transparency = 0
  2369. local selectionBoxOfRightArm = Instance.new("SelectionBox", Char["Right Arm"])
  2370. selectionBoxOfRightArm.Adornee = Char["Right Arm"]
  2371. selectionBoxOfRightArm.Color = BrickColor.new("1020")
  2372. selectionBoxOfRightArm.LineThickness = 0.01
  2373. selectionBoxOfRightArm.Transparency = 0
  2374. local selectionBoxOfRightLeg = Instance.new("SelectionBox", Char["Right Leg"])
  2375. selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
  2376. selectionBoxOfRightLeg.Color = BrickColor.new("1020")
  2377. selectionBoxOfRightLeg.LineThickness = 0.01
  2378. selectionBoxOfRightLeg.Transparency = 0
  2379. local selectionBoxOfLeftArm = Instance.new("SelectionBox", Char["Left Arm"])
  2380. selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
  2381. selectionBoxOfLeftArm.Color = BrickColor.new("1020")
  2382. selectionBoxOfLeftArm.LineThickness = 0.01
  2383. selectionBoxOfLeftArm.Transparency = 0
  2384. local selectionBoxOfLeftLeg = Instance.new("SelectionBox", Char["Left Leg"])
  2385. selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
  2386. selectionBoxOfLeftLeg.Color = BrickColor.new("1020")
  2387. selectionBoxOfLeftLeg.LineThickness = 0.01
  2388. selectionBoxOfLeftLeg.Transparency = 0
  2389. LightOnBody = Instance.new("PointLight", hed)
  2390. LightOnBody.Brightness = 3000
  2391. LightOnBody.Range = 20
  2392. LightOnBody.Color = Color3.new(255, 0, 0)
  2393. local eye1 = Instance.new("Part")
  2394. eye1.Parent = char
  2395. eye1.Size = Vector3.new(0.2, 0.2, 0.2)
  2396. eye1.Archivable = true
  2397. eye1.Transparency = 1
  2398. eye1.Shape = "Ball"
  2399. eye1.BrickColor = BrickColor.new("1020")
  2400. eye1.Material = "Neon"
  2401. eye1.CanCollide = false
  2402. local mesh = Instance.new("SpecialMesh", eye1)
  2403. mesh.MeshType = "Sphere"
  2404. mesh.Scale = Vector3.new(0.75, 1, 1)
  2405. local weld1en = Instance.new("Weld")
  2406. weld1en.Parent = char.Head
  2407. weld1en.Part0 = char.Head
  2408. weld1en.Part1 = eye1
  2409. weld1en.C1 = CFrame.new(-0.116, -0.23, 0.5475)
  2410. local eye2 = Instance.new("Part")
  2411. eye2.Parent = char
  2412. eye2.Size = Vector3.new(0.2, 0.2, 0.2)
  2413. eye2.Archivable = true
  2414. eye2.Transparency = 0
  2415. eye2.Shape = "Ball"
  2416. eye2.BrickColor = BrickColor.new("1020")
  2417. eye2.Material = "Neon"
  2418. eye2.CanCollide = false
  2419. local mesh = Instance.new("SpecialMesh", eye2)
  2420. mesh.MeshType = "Sphere"
  2421. mesh.Scale = Vector3.new(0.75, 1, 1)
  2422. local weld1en = Instance.new("Weld")
  2423. weld1en.Parent = char.Head
  2424. weld1en.Part0 = char.Head
  2425. weld1en.Part1 = eye2
  2426. weld1en.C1 = CFrame.new(0.247, -0.23, 0.5475)
  2427. Debounces = {
  2428. CanAttack = true,
  2429. CanJoke = true,
  2430. NoIdl = false,
  2431. Slashing = false,
  2432. Slashed = false,
  2433. Slapping = false,
  2434. Slapped = false,
  2435. ks = false
  2436. }
  2437. local Touche = {
  2438. char.Name
  2439. }
  2440. function HasntTouched(plrname)
  2441. local ret = true
  2442. for _, v in pairs(Touche) do
  2443. if v == plrname then
  2444. ret = false
  2445. end
  2446. end
  2447. return ret
  2448. end
  2449. function weld5(part0, part1, c0, c1)
  2450. weeld = Instance.new("Weld", part0)
  2451. weeld.Part0 = part0
  2452. weeld.Part1 = part1
  2453. weeld.C0 = c0
  2454. weeld.C1 = c1
  2455. return weeld
  2456. end
  2457. mod = Instance.new("Model", char)
  2458. function genWeld(a, b)
  2459. local w = Instance.new("Weld", a)
  2460. w.Part0 = a
  2461. w.Part1 = b
  2462. return w
  2463. end
  2464. function weld(a, b)
  2465. local weld = Instance.new("Weld")
  2466. weld.Name = "W"
  2467. weld.Part0 = a
  2468. weld.Part1 = b
  2469. weld.C0 = a.CFrame:inverse() * b.CFrame
  2470. weld.Parent = a
  2471. return weld
  2472. end
  2473. function Lerp(c1, c2, al)
  2474. local com1 = {
  2475. c1.X,
  2476. c1.Y,
  2477. c1.Z,
  2478. c1:toEulerAnglesXYZ()
  2479. }
  2480. local com2 = {
  2481. c2.X,
  2482. c2.Y,
  2483. c2.Z,
  2484. c2:toEulerAnglesXYZ()
  2485. }
  2486. for i, v in pairs(com1) do
  2487. com1[i] = v + (com2[i] - v) * al
  2488. end
  2489. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  2490. end
  2491. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  2492. local wld = Instance.new("Weld", wp1)
  2493. wld.Part0 = wp0
  2494. wld.Part1 = wp1
  2495. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2496. end
  2497. newWeld(torso, larm, -1.5, 0.5, 0)
  2498. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  2499. newWeld(torso, rarm, 1.5, 0.5, 0)
  2500. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  2501. newWeld(torso, hed, 0, 1.5, 0)
  2502. newWeld(torso, lleg, -0.5, -1, 0)
  2503. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  2504. newWeld(torso, rleg, 0.5, -1, 0)
  2505. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  2506. newWeld(root, torso, 0, -1, 0)
  2507. torso.Weld.C1 = CFrame.new(0, -1, 0)
  2508. o1 = Instance.new("Part")
  2509. o3 = Instance.new("Sound")
  2510. o4 = Instance.new("Sound")
  2511. o5 = Instance.new("Sound")
  2512. o6 = Instance.new("Sound")
  2513. o7 = Instance.new("Sound")
  2514. o8 = Instance.new("Sound")
  2515. o9 = Instance.new("Sound")
  2516. o10 = Instance.new("Sound")
  2517. o11 = Instance.new("Sound")
  2518. o12 = Instance.new("Sound")
  2519. o13 = Instance.new("Sound")
  2520. o14 = Instance.new("Sound")
  2521. o15 = Instance.new("Sound")
  2522. o16 = Instance.new("Sound")
  2523. o17 = Instance.new("Sound")
  2524. o18 = Instance.new("Sound")
  2525. o19 = Instance.new("Sound")
  2526. o3.Name = "Crash"
  2527. o3.Parent = o1
  2528. o3.SoundId = "http://www.roblox.com/asset/?id=10730819"
  2529. o3.Volume = 1
  2530. o4.Name = "CSlash"
  2531. o4.Parent = o1
  2532. o4.Pitch = 0.25
  2533. o4.SoundId = "http://www.roblox.com/asset/?id=46153268"
  2534. o4.Volume = 1
  2535. o5.Name = "Slash"
  2536. o5.Parent = o1
  2537. o5.Pitch = 0.64999997615814
  2538. o5.SoundId = "http://roblox.com/asset/?id=10209645"
  2539. o5.Volume = 1
  2540. o6.Name = "S2"
  2541. o6.Parent = o1
  2542. o6.SoundId = "http://www.roblox.com/asset/?id=60619309"
  2543. o6.Volume = 1
  2544. o7.Name = "S4"
  2545. o7.Parent = o1
  2546. o7.Pitch = 0.5
  2547. o7.SoundId = "http://www.roblox.com/asset/?id=60661796 "
  2548. o7.Volume = 1
  2549. o8.Name = "S3"
  2550. o8.Parent = o1
  2551. o8.SoundId = "http://www.roblox.com/asset/?id=60619326"
  2552. o8.Volume = 1
  2553. o9.Name = "Screech"
  2554. o9.Parent = o1
  2555. o9.Pitch = 1.2000000476837
  2556. o9.SoundId = "http://www.roblox.com/asset/?id=51322486"
  2557. o9.Volume = 1
  2558. o10.Name = "MetalClash"
  2559. o10.Parent = o1
  2560. o10.Pitch = 0.30000001192093
  2561. o10.SoundId = "http://www.roblox.com/asset/?id=62339698 "
  2562. o10.Volume = 1
  2563. o11.Name = "Smack"
  2564. o11.Parent = o1
  2565. o11.Pitch = 0.60000002384186
  2566. o11.SoundId = "http://www.roblox.com/asset/?id=46153268"
  2567. o11.Volume = 1
  2568. o12.Name = "QSlash"
  2569. o12.Parent = o1
  2570. o12.Pitch = 0.40000000596046
  2571. o12.SoundId = "rbxasset://sounds/swordslash.wav"
  2572. o12.Volume = 1
  2573. o13.Name = "Slash2"
  2574. o13.Parent = o1
  2575. o13.Pitch = 1.1000000238419
  2576. o13.SoundId = "rbxasset://sounds/swordlunge.wav"
  2577. o13.Volume = 1
  2578. o14.Name = "BaneSlash1"
  2579. o14.Parent = o1
  2580. o14.Pitch = 0.26499998569489
  2581. o14.SoundId = "http://www.roblox.com/asset/?id=28144425"
  2582. o14.Volume = 1
  2583. o15.Name = "Ominent"
  2584. o15.Parent = o1
  2585. o15.Pitch = 0.5
  2586. o15.SoundId = "http://www.roblox.com/asset/?id=28257433"
  2587. o15.Volume = 1
  2588. o16.Name = "RoarSound"
  2589. o16.Parent = o1
  2590. o16.Pitch = 0.52500009536743
  2591. o16.SoundId = "http://www.roblox.com/asset/?id=63719813 "
  2592. o16.Volume = 1
  2593. o17.Name = "NFE"
  2594. o17.Parent = o1
  2595. o17.Pitch = 0.20000000298023
  2596. o17.SoundId = "http://www.roblox.com/asset/?id=2697431"
  2597. o17.Volume = 1
  2598. o18.Name = "GETB"
  2599. o18.Parent = o1
  2600. o18.Pitch = 0.5
  2601. o18.SoundId = "http://www.roblox.com/asset/?id=55634401"
  2602. o18.Volume = 1
  2603. o19.Name = "GETBE1"
  2604. o19.Parent = o1
  2605. o19.Pitch = 0.40000000596046
  2606. o19.SoundId = "http://www.roblox.com/asset/?id=2233908"
  2607. o19.Volume = 1
  2608. function Animation(T, C)
  2609. if C == "Stop" then
  2610. if RightS == nil then
  2611. RightS = T:FindFirstChild("Right Shoulder")
  2612. if RightS == nil then
  2613. return
  2614. end
  2615. LeftS = T:FindFirstChild("Left Shoulder")
  2616. if LeftS == nil then
  2617. return
  2618. end
  2619. RightH = T:FindFirstChild("Right Hip")
  2620. if RightH == nil then
  2621. return
  2622. end
  2623. LeftH = T:FindFirstChild("Left Hip")
  2624. if LeftH == nil then
  2625. return
  2626. end
  2627. end
  2628. RightS.Parent = nil
  2629. LeftS.Parent = nil
  2630. FakeS.Part0 = T
  2631. FakeS.C0 = RightS.C0
  2632. FakeS.C1 = RightS.C1
  2633. FakeS.Part1 = T.Parent["Right Arm"]
  2634. FakeS.Parent = T
  2635. FakeS.DesiredAngle = 1.6
  2636. FakeS.MaxVelocity = 0.15
  2637. FakeSL.Part0 = T
  2638. FakeSL.C0 = LeftS.C0
  2639. FakeSL.C1 = LeftS.C1
  2640. FakeSL.Part1 = T.Parent["Left Arm"]
  2641. FakeSL.Parent = T
  2642. FakeSL.DesiredAngle = 0
  2643. FakeSL.MaxVelocity = 0.15
  2644. FakeL.Part0 = T
  2645. FakeL.C0 = LeftH.C0
  2646. FakeL.C1 = LeftH.C1
  2647. FakeL.Part1 = T.Parent["Left Leg"]
  2648. FakeL.Parent = T
  2649. FakeL.DesiredAngle = 0
  2650. FakeL.MaxVelocity = 0.15
  2651. FakeR.Part0 = T
  2652. FakeR.C0 = RightH.C0
  2653. FakeR.C1 = RightH.C1
  2654. FakeR.Part1 = T.Parent["Right Leg"]
  2655. FakeR.Parent = T
  2656. FakeR.DesiredAngle = 0
  2657. FakeR.MaxVelocity = 0.15
  2658. STGyro.Parent = Torso
  2659. STGyro.cframe = STGyro.Parent.CFrame
  2660. elseif C == "Resume" then
  2661. FakeS.Parent = nil
  2662. FakeSL.Parent = nil
  2663. FakeR.Parent = nil
  2664. FakeL.Parent = nil
  2665. RightS.Parent = T
  2666. LeftS.Parent = T
  2667. RightH.Parent = T
  2668. LeftH.Parent = T
  2669. STGyro.Parent = nil
  2670. end
  2671. end
  2672. STGyro = Instance.new("BodyGyro")
  2673. STGyro.maxTorque = Vector3.new(5000000000, 5000000000, 5000000000) * 500000000000000
  2674. STGyro.P = 15000
  2675. STGyro.D = 750
  2676. STGyro.Name = "StanceGyro"
  2677. CPlayer = script.Parent
  2678. FakeS = Instance.new("Motor6D")
  2679. FakeSL = Instance.new("Motor6D")
  2680. FakeR = Instance.new("Motor6D")
  2681. FakeL = Instance.new("Motor6D")
  2682. FakeS.Name = "Right Shoulder"
  2683. FakeSL.Name = "Left Shoulder"
  2684. FakeR.Name = "Right Hip"
  2685. FakeL.Name = "Left Hip"
  2686. RightS, RightH, LeftS, LeftH = nil, nil, nil, nil
  2687. StandLS = CFrame.new(-1, 0.5, 0, -0.923879445, 0, -0.382683426, 0, 1, 0, 0.382683426, 0, -0.923879445)
  2688. Cols = {
  2689. BrickColor.new("Black"),
  2690. BrickColor.new("Really black"),
  2691. BrickColor.new("1020"),
  2692. BrickColor.new("1020"),
  2693. BrickColor.new("Maroon")
  2694. }
  2695. function doSound(sound, decay, origin, volume)
  2696. if Source == nil then
  2697. Source = script.Parent
  2698. end
  2699. for j_, v_ in pairs(game.Workspace:children()) do
  2700. if v_.className ~= "Model" or v_:FindFirstChild("Humanoid") == nil or game.Players:GetPlayerFromCharacter(v_) == nil or v_ ~= char then
  2701. end
  2702. end
  2703. end
  2704. function StartTwo(Noob)
  2705. if com == true then
  2706. return
  2707. end
  2708. com = true
  2709. if Noob:FindFirstChild("Stun") == nil then
  2710. DDEALT = 0
  2711. DHITS = 0
  2712. Comboee = nil
  2713. Comboing = false
  2714. com = false
  2715. return
  2716. end
  2717. FTST = script.TWODCAM:clone()
  2718. FTST.Disabled = false
  2719. FTST.Parent = char
  2720. Comboing = true
  2721. char.Humanoid.WalkSpeed = 0
  2722. CoHuman = Noob.Humanoid
  2723. HP = CoHuman.Health
  2724. LDM = HP
  2725. EM = 0
  2726. GGG = script["2DDamage"]:clone()
  2727. GGG.Parent = game.Players.LocalPlayer.PlayerGui
  2728. GGG.Damage.Text = DDEALT
  2729. GGG.Hits.Text = DHIT
  2730. Ravens = 0
  2731. _comboee = Noob
  2732. while true do
  2733. if Noob == nil then
  2734. break
  2735. end
  2736. if Noob.Parent == nil or Comboing == false then
  2737. break
  2738. end
  2739. if CoHuman.MaxHealth < DDEALT then
  2740. break
  2741. end
  2742. if Noob:FindFirstChild("Stun") == nil or Pro <= 20 then
  2743. break
  2744. end
  2745. if game.Players:GetPlayerFromCharacter(Noob) == nil then
  2746. if Noob.Stun.Value.Value > 50 then
  2747. Noob.Stun.Value.Value = 50
  2748. end
  2749. Noob.Stun.Value.Value = Noob.Stun.Value.Value - 1
  2750. if Noob.Stun.Value.Value < 1 then
  2751. Noob.Stun:Remove()
  2752. end
  2753. end
  2754. if CoHuman.Health > LDM then
  2755. coroutine.resume(coroutine.create(function(h, n)
  2756. wait(0.1)
  2757. h.Health = h.Health - n
  2758. end), CoHuman, CoHuman.Health - LDM)
  2759. end
  2760. GGG.Damage.Text = DDEALT
  2761. GGG.Hits.Text = DHIT
  2762. LDM = CoHuman.Health
  2763. Comboing = true
  2764. Comboee = _comboee
  2765. wait(0.1)
  2766. end
  2767. Fangs = 0
  2768. eDidHit = false
  2769. Spectres = 0
  2770. Ravens = 0
  2771. Eclipse = 0
  2772. EX = false
  2773. CoHuman.Health = HP - DDEALT
  2774. Pro = 100
  2775. if Noob:FindFirstChild("Stun") ~= nil then
  2776. Noob.Stun:Remove()
  2777. end
  2778. if Noob == nil then
  2779. return
  2780. end
  2781. Did = HP - CoHuman.Health
  2782. print("Did " .. Did .. " units of damage.")
  2783. char.Humanoid.WalkSpeed = 16
  2784. if CPlayer:FindFirstChild("TWODCAM") ~= nil then
  2785. CPlayer.TWODCAM.Value.Value = false
  2786. end
  2787. Comboing = false
  2788. LastType = nil
  2789. LastMove = ""
  2790. DDEALT = 0
  2791. DHIT = 0
  2792. Stance = "Standing"
  2793. wait(0.5)
  2794. if Noob:FindFirstChild("Stun") ~= nil then
  2795. Noob.Stun:Remove()
  2796. end
  2797. coroutine.resume(coroutine.create(function(g)
  2798. for i = 1, 10 do
  2799. g.Damage.TextTransparency = i / 20
  2800. g.Hits.TextTransparency = i / 20
  2801. wait(0.025)
  2802. end
  2803. g.Parent = nil
  2804. end), GGG)
  2805. Sayings = {"Crap.", "What?"}
  2806. game:GetService("Chat"):Chat(CPlayer, Sayings[math.random(1, #Sayings)], 2)
  2807. com = false
  2808. end
  2809. MinPro = 20
  2810. Outw = "http://www.roblox.com/asset/?id=11187115"
  2811. function genhiteff(targ)
  2812. pol = Instance.new("Part")
  2813. pol.Name = "Trail"
  2814. pol.TopSurface = 0
  2815. pol.BottomSurface = 0
  2816. pol.Anchored = true
  2817. pol.CanCollide = false
  2818. pol.formFactor = "Symmetric"
  2819. pol.Size = Vector3.new(1, 1, 1)
  2820. pol.BrickColor = Cols[math.random(1, #Cols)]
  2821. pol.CFrame = targ.CFrame
  2822. pol.Parent = char
  2823. game:GetService("Debris"):AddItem(pol, 3)
  2824. ml = Instance.new("BlockMesh")
  2825. ml.Scale = Vector3.new(2, 2, 2)
  2826. ml.Parent = pol
  2827. coroutine.resume(coroutine.create(function(part, spin)
  2828. for i = 1, 10 do
  2829. part.Mesh.Scale = part.Mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
  2830. part.Transparency = i / 50
  2831. part.CFrame = part.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * spin
  2832. wait()
  2833. end
  2834. part.Parent = nil
  2835. end), pol, CFrame.fromEulerAnglesXYZ(math.random(-50, 50) / 500, math.random(-50, 50) / 500, math.random(-50, 50) / 500))
  2836. end
  2837. function standardDamage(hit, damage, Knockback, Knockdown, stuntime, debtime, Ground, float, keep)
  2838. if hit.Parent == nil then
  2839. return
  2840. end
  2841. if float == nil then
  2842. float = false
  2843. end
  2844. if keep == nil then
  2845. keep = false
  2846. end
  2847. h = hit.Parent:FindFirstChild("Humanoid", false)
  2848. if h == false and CoHuman ~= nil then
  2849. h = CoHuman
  2850. end
  2851. if Comboee ~= nil and hit.Parent ~= Comboee then
  2852. return
  2853. end
  2854. if h ~= nil then
  2855. t = hit.Parent:FindFirstChild("Torso")
  2856. if t ~= nil then
  2857. che = false
  2858. if t:FindFirstChild(char.Name) == nil then
  2859. che = true
  2860. end
  2861. if che == true and h ~= char.Humanoid then
  2862. genhiteff(hit)
  2863. end
  2864. DDEALT = DDEALT + damage
  2865. DHIT = DHIT + 1
  2866. print("Damage prorated to: " .. damage)
  2867. Comboee = t.Parent
  2868. if hit.Parent:FindFirstChild("Stun") == nil and damage < 25 then
  2869. s = script.Stun:clone()
  2870. s.Disabled = false
  2871. s.Value.Value = s.Value.Value + stuntime
  2872. s.Parent = hit.Parent
  2873. coroutine.resume(coroutine.create(StartTwo), Comboee)
  2874. elseif hit.Parent:FindFirstChild("Stun") ~= nil then
  2875. hit.Parent.Stun.Value.Value = hit.Parent.Stun.Value.Value + stuntime
  2876. end
  2877. Pro = Pro - damage * 0.7
  2878. if Pro <= MinPro then
  2879. Pro = MinPro
  2880. end
  2881. print("Prorating at: " .. Pro .. "%")
  2882. h:TakeDamage(damage)
  2883. didHit = true
  2884. if t:FindFirstChild("BodyPosition") ~= nil then
  2885. t.BodyPosition:Remove()
  2886. end
  2887. s = Instance.new("BodyVelocity")
  2888. s.velocity = Knockback
  2889. s.P = 2000
  2890. s.maxForce = Vector3.new(50000000, 5000000, 50000000) * 1000
  2891. s.Parent = t
  2892. game:GetService("Debris"):AddItem(s, debtime * 1.75)
  2893. if Knockdown == true then
  2894. r = Instance.new("BodyAngularVelocity")
  2895. r.P = 5000
  2896. r.maxTorque = Vector3.new(50000, 50000, 50000) * 500000000
  2897. r.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  2898. r.Parent = t
  2899. game:GetService("Debris"):AddItem(r, 0.2 + debtime)
  2900. end
  2901. if float == true then
  2902. fff = Instance.new("BodyForce")
  2903. fff.force = Vector3.new(0, 2225, 0)
  2904. fff.Parent = t
  2905. game:GetService("Debris"):AddItem(fff, 3.5)
  2906. end
  2907. if Ground == true then
  2908. r = Instance.new("BodyGyro")
  2909. r.P = 5000
  2910. r.D = 500
  2911. r.maxTorque = Vector3.new(50000, 50000, 50000) * 50000000000
  2912. r.cframe = t.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
  2913. t.CFrame = r.cframe
  2914. r.Parent = t
  2915. game:GetService("Debris"):AddItem(r, 1)
  2916. end
  2917. if keep == true then
  2918. p = Instance.new("BodyPosition")
  2919. p.P = 5000
  2920. p.maxForce = Vector3.new(5000000000, 0, 5000000000)
  2921. p.position = t.Position + Knockback / 8
  2922. p.Parent = t
  2923. game:GetService("Debris"):AddItem(p, 0.375)
  2924. end
  2925. if h.Health == 0 then
  2926. LastKill = time()
  2927. end
  2928. print(damage)
  2929. if pootisfix == true then
  2930. print("FIX'D")
  2931. DDEALT = 0
  2932. end
  2933. end
  2934. end
  2935. end
  2936. function getDirection()
  2937. if CPlayer == nil then
  2938. return {
  2939. CFrame.new(0, 0, 0),
  2940. CFrame.new(0, 0, 0)
  2941. }
  2942. end
  2943. Cam = workspace.CurrentCamera
  2944. return {
  2945. CFrame.new(CPlayer.Torso.Position, Vector3.new(Cam.CoordinateFrame.x, CPlayer.Torso.Position.y, Cam.CoordinateFrame.z)) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0),
  2946. Vector3.new(Cam.CoordinateFrame.p.x, CPlayer.Torso.CFrame.p.y, Cam.CoordinateFrame.p.z)
  2947. }
  2948. end
  2949. function SuperPause(wtime, wt)
  2950. if workspace:FindFirstChild("Workin'Here") ~= nil then
  2951. return
  2952. end
  2953. Torsos = {}
  2954. if Pro < 100 then
  2955. Pro = 100
  2956. end
  2957. s = script.GenBillGuiGrow:clone()
  2958. s.Ob.Value = Torso
  2959. s.Disabled = false
  2960. s.Parent = char
  2961. s = s:clone()
  2962. s.EfDec.Value = Outw
  2963. s.Ob.Value = Torso
  2964. s.Parent = char
  2965. e = Instance.new("Part")
  2966. e.Transparency = 0.5
  2967. e.Reflectance = 0.4
  2968. e.Name = "Emanate"
  2969. e.TopSurface = 0
  2970. e.BottomSurface = 0
  2971. e.Shape = 0
  2972. e.Size = Vector3.new(2, 2, 2)
  2973. e.Anchored = true
  2974. e.CanCollide = false
  2975. e.BrickColor = BrickColor.new("Really black")
  2976. e.Reflectance = 0.25
  2977. e.CFrame = Torso.CFrame
  2978. e.Parent = char
  2979. local va = Instance.new("BoolValue")
  2980. va.Name = "Workin'Here"
  2981. va.Parent = workspace
  2982. game:GetService("Debris"):AddItem(va, 10)
  2983. amb = game.Lighting.Ambient
  2984. ambr = amb.r
  2985. ambg = amb.g
  2986. ambb = amb.b
  2987. print(ambr)
  2988. desr = 0.13725490196078433
  2989. desg = 0.09803921568627451
  2990. desb = 0.19607843137254902
  2991. print(desr)
  2992. difr = ambr - desr
  2993. difg = ambg - desg
  2994. difb = ambb - desb
  2995. difr = difr / 255 / 0.1
  2996. difg = difg / 255 / 0.1
  2997. difb = difb / 255 / 0.1
  2998. print(difr)
  2999. EM = 0
  3000. for i = 1, 10 do
  3001. game.Lighting.Ambient = Color3.new(amb.r - difr * i, amb.g - difg * i, amb.b - difb * i)
  3002. e.Size = e.Size + Vector3.new(4, 4, 4)
  3003. e.Transparency = i / 10
  3004. e.CFrame = Torso.CFrame
  3005. wait(0.05)
  3006. end
  3007. wait(wt)
  3008. for i = 1, 20 do
  3009. wait(0.05)
  3010. game.Lighting.Ambient = Color3.new(amb.r - difr * 10 + difr * (i * 0.5), amb.g - difg * 10 + difg * (i * 0.5), amb.b - difb * 10 + difb * (i * 0.5))
  3011. end
  3012. game.Lighting.Ambient = Color3.new(amb.r, amb.g, amb.b)
  3013. va.Parent = nil
  3014. e.Parent = nil
  3015. end
  3016. Grabbing = false
  3017. function Slam()
  3018. end
  3019. Grab = false
  3020. Mouse = p:GetMouse()
  3021. Mouse.KeyDown:connect(function(key)
  3022. if key == "q" then
  3023. Debounces.on = true
  3024. Debounces.NoIdl = true
  3025. Debounces.ks = true
  3026. if Grab == false then
  3027. gp = nil
  3028. for i = 1, 20 do
  3029. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(20)), 0.2)
  3030. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-80)), 0.2)
  3031. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.2)
  3032. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  3033. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  3034. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  3035. if Debounces.on == false then
  3036. break
  3037. end
  3038. rs:wait(2)
  3039. end
  3040. con1 = larm.Touched:connect(function(hit)
  3041. ht = hit.Parent
  3042. hee = ht:FindFirstChild("Head")
  3043. hum1 = ht:FindFirstChild("Humanoid")
  3044. if hum1 ~= nil then
  3045. if Debounces.ks == true then
  3046. z = Instance.new("Sound", hed)
  3047. z.SoundId = "rbxassetid://200632821"
  3048. z.Volume = 1
  3049. z:Play()
  3050. Debounces.ks = false
  3051. end
  3052. hum1.PlatformStand = true
  3053. gp = ht
  3054. Grab = true
  3055. asd = weld5(larm, ht:FindFirstChild("Torso"), CFrame.new(0, -1, 1.5), CFrame.new(0, 0, 0))
  3056. asd.Parent = larm
  3057. asd.Name = "asd"
  3058. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), math.rad(180), 0)
  3059. stanceToggle = "Grabbed"
  3060. end
  3061. end)
  3062. for i = 1, 20 do
  3063. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(20)), 0.2)
  3064. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(20)), 0.2)
  3065. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(30), 0), 0.2)
  3066. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
  3067. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  3068. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  3069. if Debounces.on == false then
  3070. break
  3071. end
  3072. rs:wait(2)
  3073. end
  3074. con1:disconnect()
  3075. Debounces.on = false
  3076. Debounces.NoIdl = false
  3077. elseif Grab == true then
  3078. Grab = false
  3079. if gp ~= nil then
  3080. for i, v in pairs(larm:GetChildren()) do
  3081. if v.Name == "asd" and v:IsA("Weld") then
  3082. v:Remove()
  3083. hee:Remove()
  3084. end
  3085. end
  3086. stanceToggle = "Normal"
  3087. ht = nil
  3088. Debounces.on = false
  3089. Debounces.NoIdl = false
  3090. elseif ht == nil then
  3091. wait()
  3092. Grab = false
  3093. Debounces.on = false
  3094. Debounces.NoIdl = false
  3095. end
  3096. end
  3097. end
  3098. end)
  3099. local Create = LoadLibrary("RbxUtility").Create
  3100. function RemoveOutlines(part)
  3101. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  3102. end
  3103. CFuncs = {
  3104. Part = {
  3105. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3106. local Part = Create("Part")({
  3107. Parent = Parent,
  3108. Reflectance = Reflectance,
  3109. Transparency = Transparency,
  3110. CanCollide = false,
  3111. Locked = true,
  3112. BrickColor = BrickColor.new(tostring(BColor)),
  3113. Name = Name,
  3114. Size = Size,
  3115. Material = Material
  3116. })
  3117. if Part.BrickColor == BrickColor.new("Mulberry") then
  3118. Part.BrickColor = BrickColor.new(colorone)
  3119. end
  3120. if Part.BrickColor == BrickColor.new("Royal purple") then
  3121. Part.BrickColor = BrickColor.new(colortwo)
  3122. end
  3123. if Part.BrickColor == BrickColor.new("Alder") or Part.BrickColor == BrickColor.new("Dark indigo") then
  3124. Part.BrickColor = BrickColor.new(colorthree)
  3125. end
  3126. RemoveOutlines(Part)
  3127. return Part
  3128. end
  3129. },
  3130. Mesh = {
  3131. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3132. local Msh = Create(Mesh)({
  3133. Parent = Part,
  3134. Offset = OffSet,
  3135. Scale = Scale
  3136. })
  3137. if Mesh == "SpecialMesh" then
  3138. Msh.MeshType = MeshType
  3139. Msh.MeshId = MeshId
  3140. end
  3141. return Msh
  3142. end
  3143. },
  3144. Mesh = {
  3145. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3146. local Msh = Create(Mesh)({
  3147. Parent = Part,
  3148. Offset = OffSet,
  3149. Scale = Scale
  3150. })
  3151. if Mesh == "SpecialMesh" then
  3152. Msh.MeshType = MeshType
  3153. Msh.MeshId = MeshId
  3154. end
  3155. return Msh
  3156. end
  3157. },
  3158. Weld = {
  3159. Create = function(Parent, Part0, Part1, C0, C1)
  3160. local Weld = Create("Weld")({
  3161. Parent = Parent,
  3162. Part0 = Part0,
  3163. Part1 = Part1,
  3164. C0 = C0,
  3165. C1 = C1
  3166. })
  3167. return Weld
  3168. end
  3169. },
  3170. Sound = {
  3171. Create = function(id, par, vol, pit)
  3172. coroutine.resume(coroutine.create(function()
  3173. local S = Create("Sound")({
  3174. Volume = vol,
  3175. Pitch = pit or 1,
  3176. SoundId = id,
  3177. Parent = par or workspace
  3178. })
  3179. wait()
  3180. S:play()
  3181. game:GetService("Debris"):AddItem(S, 6)
  3182. end))
  3183. end
  3184. },
  3185. ParticleEmitter = {
  3186. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  3187. local fp = Create("ParticleEmitter")({
  3188. Parent = Parent,
  3189. Color = ColorSequence.new(Color1, Color2),
  3190. LightEmission = LightEmission,
  3191. Size = Size,
  3192. Texture = Texture,
  3193. Transparency = Transparency,
  3194. ZOffset = ZOffset,
  3195. Acceleration = Accel,
  3196. Drag = Drag,
  3197. LockedToPart = LockedToPart,
  3198. VelocityInheritance = VelocityInheritance,
  3199. EmissionDirection = EmissionDirection,
  3200. Enabled = Enabled,
  3201. Lifetime = LifeTime,
  3202. Rate = Rate,
  3203. Rotation = Rotation,
  3204. RotSpeed = RotSpeed,
  3205. Speed = Speed,
  3206. VelocitySpread = VelocitySpread
  3207. })
  3208. return fp
  3209. end
  3210. },
  3211. CreateTemplate = {}
  3212. }
  3213. function New(Object, Parent, Name, Data)
  3214. local Object = Instance.new(Object)
  3215. for Index, Value in pairs(Data or {}) do
  3216. Object[Index] = Value
  3217. end
  3218. Object.Parent = Parent
  3219. Object.Name = Name
  3220. return Object
  3221. end
  3222. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  3223. script:WaitForChild("Heartbeat")
  3224. frame = 0.03333333333333333
  3225. tf = 0
  3226. allowframeloss = false
  3227. tossremainder = false
  3228. lastframe = tick()
  3229. script.Heartbeat:Fire()
  3230. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3231. tf = tf + s
  3232. if tf >= frame then
  3233. if allowframeloss then
  3234. script.Heartbeat:Fire()
  3235. lastframe = tick()
  3236. else
  3237. for i = 1, math.floor(tf / frame) do
  3238. script.Heartbeat:Fire()
  3239. end
  3240. lastframe = tick()
  3241. end
  3242. if tossremainder then
  3243. tf = 0
  3244. else
  3245. tf = tf - frame * math.floor(tf / frame)
  3246. end
  3247. end
  3248. end)
  3249. function swait(num)
  3250. if num == 0 or num == nil then
  3251. ArtificialHB.Event:wait()
  3252. else
  3253. for i = 0, num do
  3254. ArtificialHB.Event:wait()
  3255. end
  3256. end
  3257. end
  3258. local m = Create("Model")({
  3259. Parent = Character,
  3260. Name = "WeaponModel"
  3261. })
  3262. Effects = {}
  3263. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  3264. Effects = {
  3265. Block = {
  3266. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3267. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3268. prt.Anchored = true
  3269. prt.CFrame = cframe
  3270. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3271. game:GetService("Debris"):AddItem(prt, 10)
  3272. if Type == 1 or Type == nil then
  3273. table.insert(Effects, {
  3274. prt,
  3275. "Block1",
  3276. delay,
  3277. x3,
  3278. y3,
  3279. z3,
  3280. msh
  3281. })
  3282. elseif Type == 2 then
  3283. table.insert(Effects, {
  3284. prt,
  3285. "Block2",
  3286. delay,
  3287. x3,
  3288. y3,
  3289. z3,
  3290. msh
  3291. })
  3292. end
  3293. end
  3294. },
  3295. Cylinder = {
  3296. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3297. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3298. prt.Anchored = true
  3299. prt.CFrame = cframe
  3300. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3301. game:GetService("Debris"):AddItem(prt, 10)
  3302. table.insert(Effects, {
  3303. prt,
  3304. "Cylinder",
  3305. delay,
  3306. x3,
  3307. y3,
  3308. z3,
  3309. msh
  3310. })
  3311. end
  3312. },
  3313. Head = {
  3314. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3315. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3316. prt.Anchored = true
  3317. prt.CFrame = cframe
  3318. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3319. game:GetService("Debris"):AddItem(prt, 10)
  3320. table.insert(Effects, {
  3321. prt,
  3322. "Cylinder",
  3323. delay,
  3324. x3,
  3325. y3,
  3326. z3,
  3327. msh
  3328. })
  3329. end
  3330. },
  3331. Sphere = {
  3332. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3333. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3334. prt.Anchored = true
  3335. prt.CFrame = cframe
  3336. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3337. game:GetService("Debris"):AddItem(prt, 10)
  3338. table.insert(Effects, {
  3339. prt,
  3340. "Cylinder",
  3341. delay,
  3342. x3,
  3343. y3,
  3344. z3,
  3345. msh
  3346. })
  3347. end
  3348. },
  3349. Elect = {
  3350. Create = function(cff, x, y, z)
  3351. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  3352. prt.Anchored = true
  3353. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  3354. prt.CFrame = CFrame.new(prt.Position)
  3355. game:GetService("Debris"):AddItem(prt, 2)
  3356. local xval = math.random() / 2
  3357. local yval = math.random() / 2
  3358. local zval = math.random() / 2
  3359. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  3360. table.insert(Effects, {
  3361. prt,
  3362. "Elec",
  3363. 0.1,
  3364. x,
  3365. y,
  3366. z,
  3367. xval,
  3368. yval,
  3369. zval
  3370. })
  3371. end
  3372. },
  3373. Ring = {
  3374. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3375. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3376. prt.Anchored = true
  3377. prt.CFrame = cframe
  3378. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3379. game:GetService("Debris"):AddItem(prt, 10)
  3380. table.insert(Effects, {
  3381. prt,
  3382. "Cylinder",
  3383. delay,
  3384. x3,
  3385. y3,
  3386. z3,
  3387. msh
  3388. })
  3389. end
  3390. },
  3391. Wave = {
  3392. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3393. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3394. prt.Anchored = true
  3395. prt.CFrame = cframe
  3396. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3397. game:GetService("Debris"):AddItem(prt, 10)
  3398. table.insert(Effects, {
  3399. prt,
  3400. "Cylinder",
  3401. delay,
  3402. x3,
  3403. y3,
  3404. z3,
  3405. msh
  3406. })
  3407. end
  3408. },
  3409. Break = {
  3410. Create = function(brickcolor, cframe, x1, y1, z1)
  3411. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3412. prt.Anchored = true
  3413. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3414. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3415. local num = math.random(10, 50) / 1000
  3416. game:GetService("Debris"):AddItem(prt, 10)
  3417. table.insert(Effects, {
  3418. prt,
  3419. "Shatter",
  3420. num,
  3421. prt.CFrame,
  3422. math.random() - math.random(),
  3423. 0,
  3424. math.random(50, 100) / 100
  3425. })
  3426. end
  3427. },
  3428. Fire = {
  3429. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  3430. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3431. prt.Anchored = true
  3432. prt.CFrame = cframe
  3433. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3434. game:GetService("Debris"):AddItem(prt, 10)
  3435. table.insert(Effects, {
  3436. prt,
  3437. "Fire",
  3438. delay,
  3439. 1,
  3440. 1,
  3441. 1,
  3442. msh
  3443. })
  3444. end
  3445. },
  3446. FireWave = {
  3447. Create = function(brickcolor, cframe, x1, y1, z1)
  3448. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  3449. prt.Anchored = true
  3450. prt.CFrame = cframe
  3451. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3452. local d = Create("Decal")({
  3453. Parent = prt,
  3454. Texture = "rbxassetid://26356434",
  3455. Face = "Top"
  3456. })
  3457. local d = Create("Decal")({
  3458. Parent = prt,
  3459. Texture = "rbxassetid://26356434",
  3460. Face = "Bottom"
  3461. })
  3462. game:GetService("Debris"):AddItem(prt, 10)
  3463. table.insert(Effects, {
  3464. prt,
  3465. "FireWave",
  3466. 1,
  3467. 30,
  3468. math.random(400, 600) / 100,
  3469. msh
  3470. })
  3471. end
  3472. },
  3473. Lightning = {
  3474. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  3475. local magz = p0 - p1.magnitude
  3476. local curpos = p0
  3477. local trz = {
  3478. -ofs,
  3479. ofs
  3480. }
  3481. for i = 1, tym do
  3482. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  3483. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3484. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  3485. li.Material = "Neon"
  3486. if tym == i then
  3487. local magz2 = curpos - p1.magnitude
  3488. li.Size = Vector3.new(th, th, magz2)
  3489. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  3490. table.insert(Effects, {
  3491. li,
  3492. "Disappear",
  3493. last
  3494. })
  3495. else
  3496. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  3497. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  3498. game.Debris:AddItem(li, 10)
  3499. table.insert(Effects, {
  3500. li,
  3501. "Disappear",
  3502. last
  3503. })
  3504. end
  3505. end
  3506. end
  3507. },
  3508. EffectTemplate = {}
  3509. }
  3510. function rayCast(Position, Direction, Range, Ignore)
  3511. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  3512. end
  3513. function FindNearestTorso(pos)
  3514. local list = game.Workspace:children()
  3515. local torso
  3516. local dist = 1000
  3517. local temp, human, temp2
  3518. for x = 1, #list do
  3519. temp2 = list[x]
  3520. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  3521. temp = temp2:findFirstChild("Torso")
  3522. human = temp2:findFirstChild("Humanoid")
  3523. if temp ~= nil and human ~= nil and human.Health > 0 and dist > temp.Position - pos.magnitude then
  3524. local dohit = true
  3525. if dohit == true then
  3526. torso = temp
  3527. dist = temp.Position - pos.magnitude
  3528. end
  3529. end
  3530. end
  3531. end
  3532. return torso, dist
  3533. end
  3534. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3535. if hit.Parent == nil then
  3536. return
  3537. end
  3538. local h = hit.Parent:FindFirstChild("Humanoid")
  3539. for _, v in pairs(hit.Parent:children()) do
  3540. if v:IsA("Humanoid") then
  3541. h = v
  3542. end
  3543. end
  3544. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3545. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3546. return
  3547. end
  3548. local c = Create("ObjectValue")({
  3549. Name = "creator",
  3550. Value = game:service("Players").LocalPlayer,
  3551. Parent = h
  3552. })
  3553. game:GetService("Debris"):AddItem(c, 0.5)
  3554. if HitSound ~= nil and HitPitch ~= nil then
  3555. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3556. end
  3557. local Damage = math.random(minim, maxim)
  3558. local blocked = false
  3559. local block = hit.Parent:findFirstChild("Block")
  3560. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  3561. blocked = true
  3562. block.Value = block.Value - 1
  3563. print(block.Value)
  3564. end
  3565. if blocked == false then
  3566. h.Health = h.Health - Damage
  3567. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
  3568. else
  3569. h.Health = h.Health - Damage / 2
  3570. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
  3571. end
  3572. if Type == "Knockdown" then
  3573. local hum = hit.Parent.Humanoid
  3574. hum.PlatformStand = true
  3575. coroutine.resume(coroutine.create(function(HHumanoid)
  3576. swait(1)
  3577. HHumanoid.PlatformStand = false
  3578. end), hum)
  3579. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  3580. local bodvol = Create("BodyVelocity")({
  3581. velocity = angle * knockback,
  3582. P = 5000,
  3583. maxForce = Vector3.new(8000, 8000, 8000),
  3584. Parent = hit
  3585. })
  3586. local rl = Create("BodyAngularVelocity")({
  3587. P = 3000,
  3588. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3589. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3590. Parent = hit
  3591. })
  3592. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3593. game:GetService("Debris"):AddItem(rl, 0.5)
  3594. elseif Type == "Normal" then
  3595. local vp = Create("BodyVelocity")({
  3596. P = 500,
  3597. maxForce = Vector3.new(math.huge, 0, math.huge),
  3598. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3599. })
  3600. if knockback > 0 then
  3601. vp.Parent = hit.Parent.Torso
  3602. end
  3603. game:GetService("Debris"):AddItem(vp, 0.5)
  3604. elseif Type == "Up" then
  3605. local bodyVelocity = Create("BodyVelocity")({
  3606. velocity = Vector3.new(0, 20, 0),
  3607. P = 5000,
  3608. maxForce = Vector3.new(8000, 8000, 8000),
  3609. Parent = hit
  3610. })
  3611. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  3612. elseif Type == "DarkUp" then
  3613. coroutine.resume(coroutine.create(function()
  3614. for i = 0, 1, 0.1 do
  3615. swait()
  3616. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  3617. end
  3618. end))
  3619. local bodyVelocity = Create("BodyVelocity")({
  3620. velocity = Vector3.new(0, 20, 0),
  3621. P = 5000,
  3622. maxForce = Vector3.new(8000, 8000, 8000),
  3623. Parent = hit
  3624. })
  3625. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3626. elseif Type == "Snare" then
  3627. local bp = Create("BodyPosition")({
  3628. P = 2000,
  3629. D = 100,
  3630. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3631. position = hit.Parent.Torso.Position,
  3632. Parent = hit.Parent.Torso
  3633. })
  3634. game:GetService("Debris"):AddItem(bp, 1)
  3635. elseif Type == "Freeze" then
  3636. local BodPos = Create("BodyPosition")({
  3637. P = 50000,
  3638. D = 1000,
  3639. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3640. position = hit.Parent.Torso.Position,
  3641. Parent = hit.Parent.Torso
  3642. })
  3643. local BodGy = Create("BodyGyro")({
  3644. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3645. P = 20000,
  3646. Parent = hit.Parent.Torso,
  3647. cframe = hit.Parent.Torso.CFrame
  3648. })
  3649. hit.Parent.Torso.Anchored = true
  3650. coroutine.resume(coroutine.create(function(Part)
  3651. swait(1.5)
  3652. Part.Anchored = false
  3653. end), hit.Parent.Torso)
  3654. game:GetService("Debris"):AddItem(BodPos, 3)
  3655. game:GetService("Debris"):AddItem(BodGy, 3)
  3656. end
  3657. local debounce = Create("BoolValue")({
  3658. Name = "DebounceHit",
  3659. Parent = hit.Parent,
  3660. Value = true
  3661. })
  3662. game:GetService("Debris"):AddItem(debounce, Delay)
  3663. c = Create("ObjectValue")({
  3664. Name = "creator",
  3665. Value = p,
  3666. Parent = h
  3667. })
  3668. game:GetService("Debris"):AddItem(c, 0.5)
  3669. end
  3670. end
  3671. function ShowDamage(Pos, Text, Time, Color)
  3672. local Rate = 0.03333333333333333
  3673. local Pos = Pos or Vector3.new(0, 0, 0)
  3674. local Text = Text or ""
  3675. local Time = Time or 2
  3676. local Color = Color or Color3.new(1, 0, 1)
  3677. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3678. EffectPart.Anchored = true
  3679. local BillboardGui = Create("BillboardGui")({
  3680. Size = UDim2.new(3, 0, 3, 0),
  3681. Adornee = EffectPart,
  3682. Parent = EffectPart
  3683. })
  3684. local TextLabel = Create("TextLabel")({
  3685. BackgroundTransparency = 1,
  3686. Size = UDim2.new(1, 0, 1, 0),
  3687. Text = Text,
  3688. Font = "SciFi",
  3689. TextColor3 = Color,
  3690. TextScaled = true,
  3691. Parent = BillboardGui
  3692. })
  3693. game.Debris:AddItem(EffectPart, Time)
  3694. EffectPart.Parent = game:GetService("Workspace")
  3695. delay(0, function()
  3696. local Frames = Time / Rate
  3697. for Frame = 1, Frames do
  3698. wait(Rate)
  3699. local Percent = Frame / Frames
  3700. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3701. TextLabel.TextTransparency = Percent
  3702. end
  3703. if EffectPart and EffectPart.Parent then
  3704. EffectPart:Destroy()
  3705. end
  3706. end)
  3707. end
  3708. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  3709. for _, c in pairs(workspace:children()) do
  3710. local hum = c:findFirstChild("Humanoid")
  3711. if hum ~= nil then
  3712. local head = c:findFirstChild("Torso")
  3713. if head ~= nil then
  3714. local targ = head.Position - Part.Position
  3715. local mag = targ.magnitude
  3716. if Magnitude >= mag and c.Name ~= p.Name then
  3717. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, 0.1, "rbxassetid://" .. HitSound, HitPitch)
  3718. end
  3719. end
  3720. end
  3721. end
  3722. end
  3723. function SkyBeam()
  3724. attack = true
  3725. local sbs = Instance.new("BodyPosition", root)
  3726. sbs.P = 3000
  3727. sbs.D = 1000
  3728. sbs.maxForce = Vector3.new(500000, 500000000, 500000)
  3729. sbs.position = root.CFrame.p + Vector3.new(0, 100, 0)
  3730. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=159882578", Character, 5, 0.75)
  3731. wait(2)
  3732. CFuncs.Sound.Create("rbxassetid://215395388", Character, 11, 0.85)
  3733. local seen = Instance.new("Sound", Character)
  3734. seen.SoundId = "rbxassetid://445796828"
  3735. seen.Pitch = 0.75
  3736. seen.Volume = 3.8
  3737. seen.Looped = true
  3738. seen:Play()
  3739. CFuncs.Sound.Create("rbxassetid://289315275", Character, 3.8, 0.75)
  3740. bb = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Black", "hot", Vector3.new())
  3741. bb.Anchored = true
  3742. bb.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(0, 0, 1.57)
  3743. msh = CFuncs.Mesh.Create("SpecialMesh", bb, "Cylinder", "", Vector3.new(0, 0, 0), Vector3.new(1000000, 10, 10))
  3744. sp = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "hot", Vector3.new())
  3745. sp.Anchored = true
  3746. sp2 = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "hot", Vector3.new())
  3747. sp2.Anchored = true
  3748. dang = CFuncs.Mesh.Create("SpecialMesh", sp, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(10, 10, 10))
  3749. ref = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, "White", "Reference", Vector3.new())
  3750. ref.Anchored = true
  3751. cf = CFrame.new
  3752. vt = Vector3.new
  3753. local TheHit = root.Position + vt(0, -1, 0)
  3754. local MouseLook = cf((root.Position + TheHit) / 2, TheHit)
  3755. local hit, pos = rayCast(root.Position, MouseLook.lookVector, 999, Character)
  3756. local mag = root.Position - pos.magnitude
  3757. ref.CFrame = CFrame.new(pos)
  3758. for i = 0, 450 do
  3759. swait()
  3760. ref.CFrame = CFrame.new(pos)
  3761. if ref.CFrame ~= CFrame.new(pos) then
  3762. ref.CFrame = CFrame.new(pos)
  3763. else
  3764. ref.CFrame = CFrame.new(pos)
  3765. end
  3766. MagnitudeDamage(ref, 150, 999, 999999, 7, "Normal", "0", 1)
  3767. bb.Position = Torso.Position + Vector3.new(math.random(-1, 1), 0, math.random(-1, 1))
  3768. bb.Transparency = bb.Transparency + 0.0025
  3769. msh.Scale = msh.Scale:lerp(Vector3.new(1000000, 500, 500), 0.025)
  3770. sp.Position = ref.Position + vt(math.random(-1, 1), 0, math.random(-1, 1))
  3771. sp.Transparency = sp.Transparency + 0.0025
  3772. sp2.Position = ref.Position + vt(math.random(-4, 4), 0, math.random(-4, 4))
  3773. sp2.Transparency = sp.Transparency + 0.0025
  3774. dang.Scale = dang.Scale:lerp(Vector3.new(1500, 1500, 1500), 0.025)
  3775. end
  3776. sp:Destroy()
  3777. bb:Destroy()
  3778. ref:Destroy()
  3779. seen:Destroy()
  3780. sbs:Destroy()
  3781. attack = false
  3782. end
  3783. Mouse.KeyDown:connect(function(key)
  3784. if key == "e" then
  3785. SkyBeam()
  3786. end
  3787. end)
  3788. mouse.KeyDown:connect(function(key)
  3789. if key == "r" and Debounces.CanAttack == true then
  3790. Debounces.CanAttack = false
  3791. Debounces.on = true
  3792. Debounces.NoIdl = true
  3793. for i = 1, 50 do
  3794. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.4)
  3795. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(20), math.rad(6), math.rad(0)), 0.2)
  3796. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.2)
  3797. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.3)
  3798. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(16), 0, math.rad(-8)), 0.2)
  3799. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
  3800. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2)
  3801. if Debounces.on == false then
  3802. break
  3803. end
  3804. rs:wait(2.6)
  3805. end
  3806. spawn(function()
  3807. local Parts = {}
  3808. for Y = 0, 0 do
  3809. local P = Instance.new("Part", char)
  3810. P.Anchored = true
  3811. P.FormFactor = "Custom"
  3812. P.CanCollide = false
  3813. P.Size = Vector3.new(20, 20, 20)
  3814. P.TopSurface = "SmoothNoOutlines"
  3815. P.BottomSurface = "SmoothNoOutlines"
  3816. P.Material = "Neon"
  3817. P.Transparency = 0
  3818. P.BrickColor = BrickColor.new("Really black")
  3819. P.Name = tostring(Y)
  3820. local M = Instance.new("SpecialMesh", P)
  3821. M.MeshType = 3
  3822. local i = (Y + 50) / 100
  3823. i = 1 - math.cos(math.pi * i - math.pi / 666)
  3824. P.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, Y, -2 + i * 1.25) * CFrame.Angles(math.rad(Y * 0), 0, 0)
  3825. P.Touched:connect(function(ht)
  3826. local hit = ht.Parent
  3827. if hit:FindFirstChild("Humanoid") then
  3828. hit.Humanoid:TakeDamage(math.random(20, 50))
  3829. end
  3830. end)
  3831. s = Instance.new("Sound", P)
  3832. s.SoundId = "rbxassetid://228343271"
  3833. s.Volume = 1
  3834. s.Pitch = 0.9
  3835. s:Play()
  3836. sa = Instance.new("Sound", P)
  3837. sa.SoundId = "rbxassetid://419447292"
  3838. sa.Volume = 1
  3839. sa.Pitch = 1
  3840. sa:Play()
  3841. Parts[#Parts + 1] = P
  3842. end
  3843. local BREAKIT = false
  3844. local CParts = {}
  3845. local Rocks = {}
  3846. local LastPos
  3847. for i = 1, 200 do
  3848. for i2, v in pairs(Parts) do
  3849. v.CFrame = v.CFrame * CFrame.new(0, 0, -4)
  3850. local cf = v.CFrame
  3851. v.Transparency = v.Transparency + 0.0125
  3852. if v.Transparency >= 0.975 then
  3853. BREAKIT = true
  3854. end
  3855. if v.Name == "0" then
  3856. local Ignore = {}
  3857. for i, v in pairs(game:GetService("Players"):GetPlayers()) do
  3858. if v.Character ~= nil then
  3859. Ignore[#Ignore + 1] = v.Character
  3860. end
  3861. end
  3862. local ray = Ray.new(v.Position + Vector3.new(0, 20, 0), Vector3.new(0, -200, 0))
  3863. local Hit, Pos, SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(ray, Ignore)
  3864. if Hit ~= nil then
  3865. if #Rocks == 0 then
  3866. for i = 1, 5 do
  3867. local P = Instance.new("Part", char)
  3868. Rocks[#Rocks + 1] = P
  3869. P.Anchored = true
  3870. P.FormFactor = "Custom"
  3871. P.BrickColor = Hit.BrickColor
  3872. P.Material = Hit.Material
  3873. P.TopSurface = "Smooth"
  3874. P.BottomSurface = "Smooth"
  3875. P.CanCollide = true
  3876. P.Transparency = 1
  3877. P.Size = Vector3.new(2, 2, 2) * (math.random(500, 900) / 100)
  3878. P.Touched:connect(function(ht)
  3879. local hit = ht.Parent
  3880. if hit.Name ~= "wizardunstopable" and hit:FindFirstChild("Humanoid") then
  3881. hit.Humanoid.Health = 0
  3882. end
  3883. end)
  3884. end
  3885. end
  3886. for i, P in pairs(Rocks) do
  3887. P.CFrame = (CFrame.new(Pos) * (v.CFrame - v.Position) * CFrame.new(math.random(-math.ceil(v.Size.X / 2), math.ceil(v.Size.X / 2)), 0, -math.random(5, 8)) - Vector3.new(0, 0.25, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(20, 50)))
  3888. end
  3889. local P = Instance.new("Part", char)
  3890. CParts[#CParts + 1] = {
  3891. P,
  3892. tick()
  3893. }
  3894. P.Anchored = true
  3895. P.FormFactor = "Custom"
  3896. P.BrickColor = Hit.BrickColor
  3897. P.Material = Hit.Material
  3898. P.TopSurface = "Smooth"
  3899. P.BottomSurface = "Smooth"
  3900. P.Size = Vector3.new(2, 2, 2) * (math.random(100, 300) / 100)
  3901. Pos = CFrame.new(Pos) * (v.CFrame - v.Position) * CFrame.new(v.Size.X / 2, 0, 0)
  3902. Pos = Pos.p
  3903. P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 0.25, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(20, 50)))
  3904. local P = P:Clone()
  3905. CParts[#CParts + 1] = {
  3906. P,
  3907. tick()
  3908. }
  3909. P.Parent = char
  3910. Pos = CFrame.new(Pos) * (v.CFrame - v.Position) * CFrame.new(-v.Size.X, 0, 0)
  3911. Pos = Pos.p
  3912. P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 0.25, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, -20)))
  3913. if LastPos ~= nil then
  3914. local P = P:Clone()
  3915. CParts[#CParts + 1] = {
  3916. P,
  3917. tick()
  3918. }
  3919. P.Parent = char
  3920. P.BrickColor = BrickColor.new("Really black")
  3921. P.Material = "Neon"
  3922. Pos = CFrame.new(Pos) * (v.CFrame - v.Position) * CFrame.new(v.Size.X / 2, 0, 0)
  3923. Pos = Pos.p
  3924. local CFr = CFrame.new(Pos) * (v.CFrame - v.Position) - Vector3.new(0, 0.4, 0)
  3925. P.Size = Vector3.new(v.Size.X - 0.25, 1, CFr.p - LastPos.p.Magnitude + 0.25)
  3926. P.CFrame = CFrame.new(CFr.p, LastPos.p) * CFrame.new(0, 0, -(CFr.p - LastPos.p.Magnitude + 0.25) / 2)
  3927. end
  3928. LastPos = CFrame.new(Pos) * (v.CFrame - v.Position) - Vector3.new(0, 0.4, 0)
  3929. end
  3930. end
  3931. end
  3932. if BREAKIT then
  3933. break
  3934. end
  3935. wait(0.002)
  3936. end
  3937. for i, v in pairs(Rocks) do
  3938. CParts[#CParts + 1] = {
  3939. v,
  3940. tick()
  3941. }
  3942. end
  3943. for i, v in pairs(Parts) do
  3944. v:Destroy()
  3945. end
  3946. Parts = nil
  3947. while true do
  3948. local t = tick()
  3949. local p
  3950. for i, v in pairs(CParts) do
  3951. if t - v[2] > 4 then
  3952. v[1].Transparency = v[1].Transparency + 0.05
  3953. if 1 <= v[1].Transparency then
  3954. v[1]:Destroy()
  3955. CParts[i] = nil
  3956. end
  3957. end
  3958. p = v
  3959. end
  3960. if p == nil then
  3961. break
  3962. end
  3963. wait(0.002)
  3964. end
  3965. for i, v in pairs(CParts) do
  3966. v:Destroy()
  3967. end
  3968. CParts = {}
  3969. end)
  3970. for i = 1, 20 do
  3971. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3972. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(20), math.rad(2), math.rad(-15)), 0.2)
  3973. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
  3974. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  3975. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
  3976. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
  3977. if Debounces.on == false then
  3978. break
  3979. end
  3980. rs:wait(2)
  3981. end
  3982. if Debounces.CanAttack == false then
  3983. Debounces.CanAttack = true
  3984. Debounces.on = false
  3985. Debounces.NoIdl = false
  3986. end
  3987. end
  3988. end)
  3989. local s = Instance.new("Sound", char)
  3990. s.SoundId = "http://www.roblox.com/asset/?id=158644872"
  3991. s.Pitch = 0.98
  3992. s.Volume = 1
  3993. s.Looped = true
  3994. wait(0.1)
  3995. s:play()
  3996. local animpose = "Idle"
  3997. local lastanimpose = "Idle"
  3998. local grab = false
  3999. local sine = 0
  4000. local change = 1
  4001. local val = 0
  4002. local ffing = false
  4003. local jump = false
  4004. game:GetService("RunService").RenderStepped:connect(function()
  4005. if char.Humanoid.Jump == true then
  4006. jump = true
  4007. else
  4008. jump = false
  4009. end
  4010. char.Humanoid.FreeFalling:connect(function(f)
  4011. if f then
  4012. ffing = true
  4013. else
  4014. ffing = false
  4015. end
  4016. end)
  4017. sine = sine + change
  4018. if jump == true then
  4019. animpose = "Jumping"
  4020. elseif ffing == true then
  4021. animpose = "Freefalling"
  4022. elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude < 2 then
  4023. animpose = "Idle"
  4024. elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude < 20 then
  4025. animpose = "Walking"
  4026. elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude > 20 then
  4027. animpose = "Running"
  4028. end
  4029. if animpose ~= lastanimpose then
  4030. sine = 0
  4031. if Debounces.NoIdl == false then
  4032. if stanceToggle == "Normal" and holy ~= true then
  4033. for i = 1, 2 do
  4034. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  4035. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.2)
  4036. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.2)
  4037. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  4038. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  4039. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
  4040. end
  4041. elseif stanceToggle == "Sitting" then
  4042. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 30), 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20 + 2 * math.cos(sine / 30))), 0.2)
  4043. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
  4044. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  4045. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-20), math.sin(sine / 60) / 3, 0), 0.3)
  4046. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
  4047. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
  4048. elseif stanceToggle == "Floating" then
  4049. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.4)
  4050. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.4)
  4051. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
  4052. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.4 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  4053. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
  4054. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
  4055. wait()
  4056. end
  4057. end
  4058. else
  4059. end
  4060. lastanimpose = animpose
  4061. if Debounces.NoIdl == false then
  4062. if animpose == "Idle" then
  4063. if stanceToggle == "Normal" and holy ~= true then
  4064. change = 0.5
  4065. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40 + 2 * math.cos(sine / 14))), 0.2)
  4066. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 14))), 0.2)
  4067. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(50), 0), 0.2)
  4068. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  4069. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  4070. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
  4071. elseif stanceToggle == "Normal" and holy == true then
  4072. change = 0.8
  4073. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.4)
  4074. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.4)
  4075. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
  4076. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  4077. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
  4078. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
  4079. elseif stanceToggle == "Melee" and holy ~= true then
  4080. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20 + 2 * math.cos(sine / 14))), 0.2)
  4081. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 14))), 0.2)
  4082. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-20 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
  4083. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  4084. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  4085. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  4086. elseif stanceToggle == "Melee" and holy == true then
  4087. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.4)
  4088. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.4)
  4089. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
  4090. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  4091. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
  4092. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
  4093. elseif stanceToggle == "Sitting" then
  4094. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.2)
  4095. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
  4096. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  4097. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5 - 0.06 * math.cos(sine / 25), -0.2) * CFrame.Angles(math.rad(0 - 20 * math.cos(sine / 25) / 2), math.sin(sine / 50) / 2.4, 0), 0.3)
  4098. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
  4099. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
  4100. elseif stanceToggle == "Floating" then
  4101. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.4)
  4102. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.4)
  4103. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
  4104. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.4 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  4105. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
  4106. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
  4107. elseif stanceToggle == "Grabbed" and holy ~= true then
  4108. grab = true
  4109. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40 + 2 * math.cos(sine / 14))), 0.2)
  4110. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), -0.5) * CFrame.Angles(math.rad(130 + 4 * math.cos(sine / 14)), math.rad(0), math.rad(-60 + 4 * math.cos(sine / 14))), 0.3)
  4111. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(14 + 2 * math.cos(sine / 14)), math.rad(70 - 4 * math.cos(sine / 14)), 0), 0.3)
  4112. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  4113. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  4114. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  4115. elseif stanceToggle == "Grabbed" and holy == true then
  4116. grab = true
  4117. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40 + 2 * math.cos(sine / 14))), 0.2)
  4118. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), -0.5) * CFrame.Angles(math.rad(130 + 4 * math.cos(sine / 14)), math.rad(0), math.rad(-60 + 4 * math.cos(sine / 14))), 0.3)
  4119. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(14 + 2 * math.cos(sine / 14)), math.rad(70 - 4 * math.cos(sine / 14)), 0), 0.3)
  4120. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
  4121. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
  4122. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
  4123. end
  4124. elseif animpose == "Walking" then
  4125. if stanceToggle == "Normal" and holy ~= true then
  4126. change = 1
  4127. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-20), math.rad(40)), 0.2)
  4128. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -math.sin(sine / 8) / 2.8) * CFrame.Angles(math.sin(sine / 8) / 4, -math.sin(sine / 8) / 2, math.rad(-10)), 0.2)
  4129. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 4)), math.rad(0), math.rad(0)), 0.2)
  4130. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.1 * math.cos(sine / 4), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 4)), 0, math.rad(0)), 0.2)
  4131. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.14 * math.cos(sine / 8) / 2.8, -0.05 + math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 8) / 2.3, 0, 0), 0.4)
  4132. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.14 * math.cos(sine / 8) / 2.8, -0.05 + -math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine / 8) / 2.3, 0, 0), 0.4)
  4133. elseif stanceToggle == "Normal" and holy == true then
  4134. for i = 1, 2 do
  4135. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
  4136. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
  4137. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
  4138. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
  4139. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 14)), 0, math.rad(-8)), 0.4)
  4140. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 14)), 0, math.rad(8)), 0.4)
  4141. end
  4142. elseif stanceToggle == "Melee" and holy ~= true then
  4143. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 4), math.sin(sine / 8) / 4) * CFrame.Angles(-math.sin(sine / 8) / 2.8, -math.sin(sine / 8) / 3, math.rad(10 + 2 * math.cos(sine / 4))), 0.2)
  4144. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 4), -math.sin(sine / 8) / 4) * CFrame.Angles(math.sin(sine / 8) / 2.8, -math.sin(sine / 8) / 3, math.rad(-10 - 2 * math.cos(sine / 4))), 0.2)
  4145. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 4)), math.rad(0), math.rad(0)), 0.2)
  4146. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 4), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 4)), 0, math.rad(0)), 0.2)
  4147. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.14 * math.cos(sine / 8) / 2.8, -0.05 + math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 8) / 2.3, 0, 0), 0.4)
  4148. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.14 * math.cos(sine / 8) / 2.8, -0.05 + -math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine / 8) / 2.3, 0, 0), 0.4)
  4149. elseif stanceToggle == "Melee" and holy == true then
  4150. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
  4151. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
  4152. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
  4153. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
  4154. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
  4155. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
  4156. elseif stanceToggle == "Floating" then
  4157. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
  4158. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
  4159. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 4 * math.cos(sine / 14)), 0, 0), 0.4)
  4160. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0 - 8 * math.cos(sine / 14)), 0, math.rad(-8)), 0.4)
  4161. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1 - 9 * math.cos(sine / 13)), 0, math.rad(8)), 0.4)
  4162. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.2 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
  4163. elseif stanceToggle == "Grabbed" and holy ~= true then
  4164. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-20), math.rad(40)), 0.2)
  4165. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
  4166. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 4)), math.rad(0), math.rad(0)), 0.2)
  4167. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.1 * math.cos(sine / 4), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 4)), 0, math.rad(0)), 0.2)
  4168. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.14 * math.cos(sine / 8) / 2.8, -0.05 + math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 8) / 2.3, 0, 0), 0.4)
  4169. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.14 * math.cos(sine / 8) / 2.8, -0.05 + -math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine / 8) / 2.3, 0, 0), 0.4)
  4170. elseif stanceToggle == "Grabbed" and holy == true then
  4171. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-20), math.rad(40)), 0.2)
  4172. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
  4173. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 4 * math.cos(sine / 14)), 0, 0), 0.4)
  4174. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0 - 8 * math.cos(sine / 14)), 0, math.rad(-8)), 0.4)
  4175. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1 - 9 * math.cos(sine / 13)), 0, math.rad(8)), 0.4)
  4176. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
  4177. end
  4178. elseif animpose == "Running" then
  4179. if stanceToggle == "Normal" and holy ~= true then
  4180. change = 1
  4181. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(44), math.rad(0), math.rad(0)), 0.15)
  4182. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1 - 0.1 * math.cos(sine / 14), -1) * CFrame.Angles(math.rad(-80), math.rad(0), 0), 0.15)
  4183. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-40)), 0.15)
  4184. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15)
  4185. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.15)
  4186. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), 0.15)
  4187. elseif stanceToggle == "Normal" and holy == true then
  4188. change = 1
  4189. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.35, 0.4) * CFrame.Angles(math.rad(250), math.rad(350), math.rad(-30 + 2 * math.cos(sine / 14))), 0.2)
  4190. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.55, -0.4) * CFrame.Angles(math.rad(110), math.rad(0), math.rad(40 - 2 * math.cos(sine / 14))), 0.2)
  4191. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(20), math.rad(10), 0), 0.4)
  4192. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-40), math.rad(-10), math.rad(0)), 0.2)
  4193. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
  4194. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
  4195. elseif stanceToggle == "Floating" then
  4196. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
  4197. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
  4198. hed.Weld.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14 - 4 * math.cos(sine / 14)), 0, 0)
  4199. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10 - 12 * math.cos(sine / 16)), 0, math.rad(-8)), 0.4)
  4200. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10 - 12 * math.cos(sine / 16)), 0, math.rad(8)), 0.4)
  4201. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.4 * math.cos(sine / 14), -0.2) * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.05)
  4202. end
  4203. elseif animpose == "Jumping" then
  4204. if stanceToggle == "Normal" and holy ~= true then
  4205. change = 0.8
  4206. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
  4207. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
  4208. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  4209. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  4210. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  4211. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  4212. elseif stanceToggle == "Melee" and holy ~= true then
  4213. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
  4214. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
  4215. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  4216. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  4217. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  4218. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  4219. elseif stanceToggle == "Melee" and holy == true then
  4220. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
  4221. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
  4222. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  4223. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  4224. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  4225. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  4226. elseif stanceToggle == "Grabbed" and holy ~= true then
  4227. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
  4228. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
  4229. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  4230. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  4231. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  4232. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  4233. elseif stanceToggle == "Grabbed" and holy == true then
  4234. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-20), math.rad(40)), 0.2)
  4235. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
  4236. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 4 * math.cos(sine / 14)), 0, 0), 0.4)
  4237. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0 - 8 * math.cos(sine / 14)), 0, math.rad(-8)), 0.4)
  4238. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1 - 9 * math.cos(sine / 13)), 0, math.rad(8)), 0.4)
  4239. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
  4240. end
  4241. elseif animpose == "Freefalling" then
  4242. if stanceToggle == "Normal" and holy ~= true then
  4243. change = 0.8
  4244. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
  4245. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
  4246. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  4247. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  4248. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  4249. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  4250. end
  4251. elseif stanceToggle == "Normal" and holy == true then
  4252. change = 0.8
  4253. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
  4254. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
  4255. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  4256. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  4257. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  4258. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  4259. elseif stanceToggle == "Melee" and holy ~= true then
  4260. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
  4261. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
  4262. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  4263. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  4264. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  4265. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  4266. elseif stanceToggle == "Melee" and holy == true then
  4267. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
  4268. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
  4269. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  4270. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  4271. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  4272. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  4273. elseif stanceToggle == "Grabbed" and holy ~= true then
  4274. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
  4275. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
  4276. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  4277. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  4278. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  4279. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  4280. elseif stanceToggle == "Grabbed" and holy == true then
  4281. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
  4282. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
  4283. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  4284. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  4285. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  4286. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  4287. end
  4288. end
  4289. end)
  4290. hum.MaxHealth = math.huge
  4291. wait(0.1)
  4292. hum.Health = math.huge
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