Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- local username = game:GetService("Players").LocalPlayer.Character.Name or game.Players.LocalPlayer.Character.Name
- script.Name = "The something By Delta_theboi#3703"
- print("User: < " .. username .. " > ")
- print("Script: < " .. script.Name .. " > ")
- local p = game.Players.LocalPlayer
- local char, Character = p.Character, p.Character
- local mouse = p:GetMouse()
- local larm, LeftArm = char["Left Arm"], char["Left Arm"]
- local rarm, RightArm = char["Right Arm"], char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso, Torso = char.Torso, char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris = game:service("Debris")
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ns = NumberSequence.new
- nsk = NumberSequenceKeypoint.new
- nr = NumberRange.new
- cs = ColorSequence.new
- ptz = {
- 0.8,
- 0.85,
- 0.9,
- 0.95,
- 1,
- 1.05,
- 1.1
- }
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local stanceToggle = "Normal"
- local colorthree = "1020"
- for i, v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i, v in pairs(hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- local lightspeed = math.random(0.1, 0.2)
- local holy = false
- local eColors = {
- "1020",
- "Really black"
- }
- local idz = {"161006212", "161006195"}
- local Effects = {}
- local attackvalue = 1
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- RightPad = New("Model", Character, "RightPad", {})
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 1.00999999),
- CFrame = CFrame.new(-25.0149879, 8.87999916, 5.47998381, -1.00000644, 0, -6.00519388E-6, 0, 1, 0, 5.40169412E-6, 0, -1.00000644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.200000003, 1),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215),
- C1 = CFrame.new(0, 0.989999294, 0, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1, 0.200000003, 1),
- CFrame = CFrame.new(-25.0149879, 8.81000042, 5.47998381, -1.00000644, 0, -6.00519388E-6, 0, 1, 0, 5.40169412E-6, 0, -1.00000644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.5, 1),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215),
- C1 = CFrame.new(0, 0.920000553, 0, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 1.01100004),
- CFrame = CFrame.new(-25.5049896, 8.3999958, 5.48000431, 1.36342328E-6, -1.00000644, -5.82637949E-6, -1, -1.36341475E-6, -1.53262684E-13, -6.95197762E-12, 5.22287974E-6, -1.00000644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.200000003, 1),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.36341737E-6, -1, -7.22621962E-12, -1.00000215, -1.36341475E-6, 5.42402267E-6, -5.62518835E-6, -1.53262684E-13, -1.00000215),
- C1 = CFrame.new(0.489999771, 0.509995937, -1.76429749E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.579999983, 0.519999981),
- CFrame = CFrame.new(-25.2649937, 9.15999889, 5.4800005, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
- C1 = CFrame.new(0.250005722, 1.26999903, -1.52587891E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.590000033, 0.200000003),
- CFrame = CFrame.new(-25.2549915, 9.16499805, 5.4799962, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
- C1 = CFrame.new(0.240003586, 1.27499819, -1.09672546E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.450000018, 0.200000003),
- CFrame = CFrame.new(-25.0749931, 9.09499836, 5.47999191, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
- C1 = CFrame.new(0.060005188, 1.20499849, -7.62939453E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.350000024, 0.329999983),
- CFrame = CFrame.new(-25.0099907, 9.04499817, 5.47999001, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
- C1 = CFrame.new(-0.00499725342, 1.1549983, -6.19888306E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 0.610000014),
- CFrame = CFrame.new(-24.8700027, 8.96999836, 5.47999477, 8.51605091E-6, 0, -1.00000644, 0, 1, 0, 1.00000644, 0, 7.92000174E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 8.31484795E-6, 0, 1.00000215, 0, 1, 0, -1.00000215, 0, 8.12113285E-6),
- C1 = CFrame.new(-0.144985199, 1.07999849, -1.1920929E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.75999999, 0.459999979),
- CFrame = CFrame.new(-25.7549934, 9.05999756, 5.48000765, -1.12206235E-5, 0, 1.00000644, 0, 1, 0, -1.00000644, 0, -1.06245743E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -1.10194087E-5, 0, -1.00000215, 0, 1, 0, 1.00000215, 0, -1.08256936E-5),
- C1 = CFrame.new(0.740003586, 1.16999769, -1.95503235E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 1.89999998, 0.25),
- CFrame = CFrame.new(-25.6299744, 7.76999855, 5.48000383, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
- C1 = CFrame.new(0.614984512, -0.120001316, -1.66893005E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 1.01100004),
- CFrame = CFrame.new(-25.5049896, 8.09999371, 5.48000431, 1.36342328E-6, -1.00000644, -5.82637949E-6, -1, -1.36341475E-6, -1.53262684E-13, -6.95197762E-12, 5.22287974E-6, -1.00000644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.200000003, 1),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.36341737E-6, -1, -7.22621962E-12, -1.00000215, -1.36341475E-6, 5.42402267E-6, -5.62518835E-6, -1.53262684E-13, -1.00000215),
- C1 = CFrame.new(0.489999771, 0.209993839, -1.76429749E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1, 0.200000003, 1.01100004),
- CFrame = CFrame.new(-25.5049896, 7.39499092, 5.48000431, 1.36342328E-6, -1.00000644, -5.82637949E-6, -1, -1.36341475E-6, -1.53262684E-13, -6.95197762E-12, 5.22287974E-6, -1.00000644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.200000003, 1),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.36341737E-6, -1, -7.22621962E-12, -1.00000215, -1.36341475E-6, 5.42402267E-6, -5.62518835E-6, -1.53262684E-13, -1.00000215),
- C1 = CFrame.new(0.489999771, -0.495008945, -1.76429749E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 0.459999979),
- CFrame = CFrame.new(-25.734972, 7.23999882, 5.48000288, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
- C1 = CFrame.new(0.719982147, -0.650001049, -1.52587891E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 0.74000001),
- CFrame = CFrame.new(-25.8749714, 7.44999981, 5.47999811, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
- C1 = CFrame.new(0.859981537, -0.440000057, -9.53674316E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.939999998, 0.480000019),
- CFrame = CFrame.new(-25.7449799, 8.21999931, 5.4800005, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
- C1 = CFrame.new(0.729990005, 0.329999447, -1.23977661E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 0.459999979),
- CFrame = CFrame.new(-25.734972, 7.68000174, 5.48000288, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
- C1 = CFrame.new(0.719982147, -0.209998131, -1.52587891E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 0.74000001),
- CFrame = CFrame.new(-25.8749714, 7.89000273, 5.47999811, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
- C1 = CFrame.new(0.859981537, 2.86102295E-6, -9.53674316E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 0.459999979),
- CFrame = CFrame.new(-25.734972, 8.12000465, 5.48000288, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
- C1 = CFrame.new(0.719982147, 0.230004787, -1.52587891E-5, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.00999999, 0.200000003, 0.74000001),
- CFrame = CFrame.new(-25.8749714, 8.33000565, 5.47999811, 1.29789678E-5, 7.329065E-8, 1.00000644, 9.26305461E-7, -1, 7.32781302E-8, 1.00000644, 9.26310349E-7, -1.23903692E-5),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 1.27777457E-5, 9.26305461E-7, 1.00000215, 7.32901455E-8, -1, 9.2630637E-7, 1.00000215, 7.32781302E-8, -1.25914812E-5),
- C1 = CFrame.new(0.859981537, 0.440005779, -9.53674316E-6, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Persimmon"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-25.5049839, 9.03000355, 5.06999636, -0.707100511, -0.707121789, -5.90088484E-6, -0.707117438, 0.707096159, 3.16077333E-8, 3.72462364E-6, 3.77677316E-6, -1.00000656),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.686275, 0.866667, 1)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -0.70709753, -0.707117438, 3.86685133E-6, -0.707118809, 0.707096159, 3.91900539E-6, -5.69969416E-6, 3.16077333E-8, -1.00000226),
- C1 = CFrame.new(0.489992142, 1.14000368, 0.409989357, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-25.5049839, 9.03000355, 5.06999636, -0.939696252, 0.342028707, -5.90088484E-6, 0.342026561, 0.939690351, -4.66146695E-8, 4.95933955E-6, -1.85531633E-6, -1.00000656),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.699999988, 0.699999988, 1.00100005),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -0.939692199, 0.342026561, 5.14835119E-6, 0.342027217, 0.939690351, -1.92411244E-6, -5.69969416E-6, -4.66146695E-8, -1.00000226),
- C1 = CFrame.new(0.489992142, 1.14000368, 0.409989357, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-25.5049839, 9.03000355, 5.06999636, -0.965928674, -0.258833885, -5.46874981E-6, -0.258832157, 0.965922356, 4.02601401E-8, 4.69329052E-6, 1.29835519E-6, -1.00000644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.5, 0.5, 1.00109994),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -0.965924501, -0.258832157, 4.88758087E-6, -0.258832753, 0.965922356, 1.35041773E-6, -5.26756048E-6, 4.02601401E-8, -1.00000215),
- C1 = CFrame.new(0.489992142, 1.14000368, 0.409989357, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-25.5049839, 9.03000355, 5.06999636, 0.173647776, -0.984814227, -5.85618136E-6, -0.984808087, -0.173646703, -1.82278015E-8, -8.97326004E-7, 5.17378066E-6, -1.00000632),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.623529, 0.631373, 0.67451)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.300000012, 0.300000012, 1.00119996),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 0.173647031, -0.984808087, -9.32253897E-7, -0.984810054, -0.173646703, 5.37186861E-6, -5.65499067E-6, -1.82278015E-8, -1.00000203),
- C1 = CFrame.new(0.489992142, 1.14000368, 0.409989357, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Persimmon"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-25.5049858, 9.03000355, 5.88999748, -0.707100511, -0.707121789, -5.90088484E-6, -0.707117438, 0.707096159, 3.16077333E-8, 3.72462364E-6, 3.77677316E-6, -1.00000656),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.686275, 0.866667, 1)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -0.70709753, -0.707117438, 3.86685133E-6, -0.707118809, 0.707096159, 3.91900539E-6, -5.69969416E-6, 3.16077333E-8, -1.00000226),
- C1 = CFrame.new(0.489999771, 1.14000368, -0.410009861, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-25.5049858, 9.03000355, 5.88999748, -0.939696252, 0.342028707, -5.90088484E-6, 0.342026561, 0.939690351, -4.66146695E-8, 4.95933955E-6, -1.85531633E-6, -1.00000656),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.972549, 0.972549, 0.972549)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.699999988, 0.699999988, 1.00100005),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -0.939692199, 0.342026561, 5.14835119E-6, 0.342027217, 0.939690351, -1.92411244E-6, -5.69969416E-6, -4.66146695E-8, -1.00000226),
- C1 = CFrame.new(0.489999771, 1.14000368, -0.410009861, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-25.5049858, 9.03000355, 5.88999748, -0.965928674, -0.258833885, -5.46874981E-6, -0.258832157, 0.965922356, 4.02601401E-8, 4.69329052E-6, 1.29835519E-6, -1.00000644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.5, 0.5, 1.00109994),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, -0.965924501, -0.258832157, 4.88758087E-6, -0.258832753, 0.965922356, 1.35041773E-6, -5.26756048E-6, 4.02601401E-8, -1.00000215),
- C1 = CFrame.new(0.489999771, 1.14000368, -0.410009861, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- Part = New("Part", RightPad, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-25.5049858, 9.03000355, 5.88999748, 0.173647776, -0.984814227, -5.85618136E-6, -0.984808087, -0.173646703, -1.82278015E-8, -8.97326004E-7, 5.17378066E-6, -1.00000632),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.623529, 0.631373, 0.67451)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.300000012, 0.300000012, 1.00119996),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = RightArm,
- C0 = CFrame.new(0, 0, 0, 0.173647031, -0.984808087, -9.32253897E-7, -0.984810054, -0.173646703, 5.37186861E-6, -5.65499067E-6, -1.82278015E-8, -1.00000203),
- C1 = CFrame.new(0.489999771, 1.14000368, -0.410009861, -1.00000215, 0, 5.60283661E-6, 0, 1, 0, -5.80400229E-6, 0, -1.00000215)
- })
- DeathClaw = New("Model", Character, "DeathClaw", {})
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 1.301, 1.00999999),
- CFrame = CFrame.new(-8.18999767, 2.64003253, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
- C1 = CFrame.new(2.86102295E-6, -0.359999895, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),
- CFrame = CFrame.new(-7.58999872, 2.16453266, -8.08500957, -9.61124897E-7, 6.97365886E-6, -1, 9.77374555E-8, 1, 6.97365886E-6, 1, -9.77312951E-8, -9.61124897E-7),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -9.61124897E-7, 9.77374413E-8, 1, 6.97365886E-6, 1, -9.77313022E-8, -1, 6.97365886E-6, -9.61124897E-7),
- C1 = CFrame.new(0.600004673, -0.835495472, 0.0150003433, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),
- CFrame = CFrame.new(-7.58999777, 1.77453327, -8.08500767, 9.61683781E-7, -6.97418636E-6, -1, 1.04010105E-5, -1, 6.97419773E-6, -1.00000036, -1.0356307E-5, -9.61610908E-7),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 9.61683781E-7, 1.04010105E-5, -1.00000036, -6.97418636E-6, -1, -1.0356307E-5, -1, 6.97419773E-6, -9.61610908E-7),
- C1 = CFrame.new(0.600008488, -1.22549498, 0.0150022507, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),
- CFrame = CFrame.new(-8.18999958, 2.16453195, -7.51500511, -1, -1.86969225E-14, 0, 1.86969208E-14, 1, -1.42108547E-14, 0, 1.42108547E-14, -1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -1, 1.86969208E-14, 0, -1.86969208E-14, 1, 7.10542736E-15, 0, -7.10542736E-15, -1),
- C1 = CFrame.new(3.81469727E-6, -0.835500479, 0.585004807, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),
- CFrame = CFrame.new(-8.18999767, 1.77453327, -7.51500511, 1, 1.86969225E-14, 0, -1.86969208E-14, -1, -1.42108547E-14, 0, -1.42108547E-14, -1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -1.86969208E-14, 0, 1.86969208E-14, -1, -7.10542736E-15, 0, -7.10542736E-15, -1),
- C1 = CFrame.new(8.58306885E-6, -1.22549915, 0.585004807, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),
- CFrame = CFrame.new(-8.77497768, 2.16453099, -8.06999302, 0, -1.86969225E-14, 1, -1.42108547E-14, 1, -1.86969208E-14, -1, 1.42108547E-14, 0),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0, -7.10542736E-15, -1, -1.86969208E-14, 1, 7.10542736E-15, 1, -1.86969208E-14, 0),
- C1 = CFrame.new(-0.584974289, -0.835505486, 0.0300168991, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),
- CFrame = CFrame.new(-8.77498817, 1.77453351, -8.06999683, 0, 1.86969225E-14, 1, 1.42108547E-14, -1, -1.86969208E-14, 1, -1.42108547E-14, 0),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0, 7.10542736E-15, 1, 1.86969208E-14, -1, -7.10542736E-15, 1, -1.86969208E-14, 0),
- C1 = CFrame.new(-0.584981918, -1.22550297, 0.0300130844, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),
- CFrame = CFrame.new(-8.17498684, 1.77453244, -8.6399889, -1, 1.86969225E-14, 0, 1.86969208E-14, -1, 1.42108547E-14, 0, -1.42108547E-14, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -1, 1.86969208E-14, 0, 1.86969208E-14, -1, -7.10542736E-15, 0, 7.10542736E-15, 1),
- C1 = CFrame.new(0.0150194168, -1.22549987, -0.539978981, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),
- CFrame = CFrame.new(-8.17498493, 2.16453147, -8.63999176, 1, -1.86969225E-14, 0, -1.86969208E-14, 1, 1.42108547E-14, 0, 1.42108547E-14, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -1.86969208E-14, 0, -1.86969208E-14, 1, 7.10542736E-15, 0, 7.10542736E-15, 1),
- C1 = CFrame.new(0.0150184631, -0.835500717, -0.539981842, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.550999999, 1.00999999),
- CFrame = CFrame.new(-8.19000053, 1.96503329, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
- C1 = CFrame.new(4.76837158E-6, -1.03499913, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.5, 0.5),
- CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426E-8, -1, 0, 1, -4.37112071E-8, 1.42108547E-14, 1.42108547E-14, 0, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -4.37112426E-8, 1, 7.10542736E-15, -1, -4.37112071E-8, 0, 0, 7.10542736E-15, 1),
- C1 = CFrame.new(5.7220459E-6, -1.21499884, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.879999995, 0.25999999),
- CFrame = CFrame.new(-8.80498791, 3.55953217, -8.09999657, 0, 1.86969225E-14, 1, 1.42108547E-14, -1, -1.86969208E-14, 1, -1.42108547E-14, 0),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0, 7.10542736E-15, 1, 1.86969208E-14, -1, -7.10542736E-15, 1, -1.86969208E-14, 0),
- C1 = CFrame.new(-0.614994049, 0.559495449, 1.33514404E-5, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.610000014, 0.559999943),
- CFrame = CFrame.new(-8.65498829, 4.29453278, -8.09999752, -3.88175249E-6, 6.16863917E-6, 1.00000167, -7.53802908E-7, 1, -6.168651E-6, -1.00000167, -7.53825816E-7, -3.88175249E-6),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -3.88175249E-6, -7.53802908E-7, -1.00000167, 6.16863917E-6, 1, -7.53825816E-7, 1.00000167, -6.168651E-6, -3.88175249E-6),
- C1 = CFrame.new(-0.464999199, 1.29449725, 1.23977661E-5, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.610000014, 0.559999943),
- CFrame = CFrame.new(-8.11498737, 4.29453278, -8.09999752, -1.78813934E-7, 6.16862235E-6, -1.00000012, 7.53896074E-7, 1, 6.16862371E-6, 1.00000012, -7.53894938E-7, -1.78813934E-7),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -1.78813934E-7, 7.53896074E-7, 1.00000012, 6.16862235E-6, 1, -7.53894938E-7, -1.00000012, 6.16862371E-6, -1.78813934E-7),
- C1 = CFrame.new(0.0750017166, 1.29450107, 1.23977661E-5, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.370000005, 0.73999989),
- CFrame = CFrame.new(-8.02498817, 4.17453337, -8.09999752, -1.78813934E-7, 6.16862235E-6, -1.00000012, 7.53896074E-7, 1, 6.16862371E-6, 1.00000012, -7.53894938E-7, -1.78813934E-7),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -1.78813934E-7, 7.53896074E-7, 1.00000012, 6.16862235E-6, 1, -7.53894938E-7, -1.00000012, 6.16862371E-6, -1.78813934E-7),
- C1 = CFrame.new(0.165000916, 1.17450213, 1.23977661E-5, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.789999962, 0.200000003),
- CFrame = CFrame.new(-7.90498638, 4.38453436, -7.69499397, -1.78996103E-7, 0.342027485, -0.939698875, 7.53943937E-7, 0.939689457, 0.342029005, 1.00000966, -6.47293803E-7, -4.25697635E-7),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -1.78996103E-7, 7.53943937E-7, 1.00000966, 0.342027485, 0.939689457, -6.47293803E-7, -0.939698875, 0.342029005, -4.25697635E-7),
- C1 = CFrame.new(0.285001755, 1.38450408, 0.405015945, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.789999962, 0.200000003),
- CFrame = CFrame.new(-7.90498638, 4.38453436, -8.5049963, -1.78996103E-7, 0.342027485, -0.939698875, 7.53943937E-7, 0.939689457, 0.342029005, 1.00000966, -6.47293803E-7, -4.25697635E-7),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -1.78996103E-7, 7.53943937E-7, 1.00000966, 0.342027485, 0.939689457, -6.47293803E-7, -0.939698875, 0.342029005, -4.25697635E-7),
- C1 = CFrame.new(0.285001755, 1.38450408, -0.404986382, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.789999962, 0.439999998),
- CFrame = CFrame.new(-8.22774792, 4.42557859, -8.5049963, -3.11434269E-6, 0.34202829, 0.939689755, 8.30739737E-7, 0.939689636, -0.342028916, -1.00000107, -3.18491402E-7, -3.46451998E-6),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -3.11434269E-6, 8.30739737E-7, -1.00000107, 0.34202829, 0.939689636, -3.18491402E-7, 0.939689755, -0.342028916, -3.46451998E-6),
- C1 = CFrame.new(-0.0377607346, 1.42554593, -0.404986382, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.789999962, 0.439999998),
- CFrame = CFrame.new(-8.22774982, 4.42557859, -7.69499588, -3.11434269E-6, 0.34202829, 0.939689755, 8.30739737E-7, 0.939689636, -0.342028916, -1.00000107, -3.18491402E-7, -3.46451998E-6),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -3.11434269E-6, 8.30739737E-7, -1.00000107, 0.34202829, 0.939689636, -3.18491402E-7, 0.939689755, -0.342028916, -3.46451998E-6),
- C1 = CFrame.new(-0.0377616882, 1.42554593, 0.405014038, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.201000005, 0.550999999, 0.200000003),
- CFrame = CFrame.new(-8.59500027, 2.89503574, -8.1300106, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.400999993),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
- C1 = CFrame.new(-0.40500164, -0.104999542, -0.0300006866, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),
- CFrame = CFrame.new(-8.59499931, 3.06003571, -8.04001141, 1, 6.13489965E-6, 3.32129116E-6, -6.97362293E-6, 0.866024673, 0.500001252, 1.91137516E-7, -0.500001252, 0.866024673),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.400999993),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91137516E-7, 6.13489919E-6, 0.866024673, -0.500001252, 3.32129093E-6, 0.500001252, 0.866024673),
- C1 = CFrame.new(-0.40500164, 0.0600004196, 0.0599985123, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),
- CFrame = CFrame.new(-8.59499931, 2.73003602, -8.04001141, 1, 5.94368294E-6, -3.65236247E-6, -6.97355335E-6, 0.866026044, -0.500001729, 1.91185379E-7, 0.500001729, 0.866026044),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.400999993),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97355335E-6, 1.91185379E-7, 5.94368294E-6, 0.866026044, 0.500001729, -3.65236247E-6, -0.500001729, 0.866026044),
- C1 = CFrame.new(-0.404999733, -0.269999266, 0.0599985123, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.201000005, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-8.59499931, 2.89053583, -7.98001146, 1, 6.97355881E-6, -1.91176355E-7, -6.97355881E-6, 1, 1.86264515E-7, 1.91177477E-7, -1.86264515E-7, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.400999993),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97355881E-6, 1.91177477E-7, 6.97355881E-6, 1, -1.86264515E-7, -1.91176355E-7, 1.86264515E-7, 1),
- C1 = CFrame.new(-0.405000687, -0.109499454, 0.119998455, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),
- CFrame = CFrame.new(-7.64528942, 2.08194613, -7.50872564, 0.57357645, -0.409576029, 0.709406495, 2.84217094E-14, 0.866025388, 0.5, -0.819152057, -0.286788225, 0.496731758),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0.57357645, 2.84217094E-14, -0.819152057, -0.409576029, 0.866025388, -0.286788225, 0.709406495, 0.5, 0.496731758),
- C1 = CFrame.new(0.544714928, -0.918082476, 0.591284275, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(-7.46966791, 1.04344952, -7.39113998, 0.573576868, 0.469845414, 0.671012759, -2.96045641E-7, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414E-7, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),
- C1 = CFrame.new(0.72034359, -1.95657802, 0.708869457, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(-7.72338438, 0.601107359, -7.56879187, 0.573576868, 0.469845414, 0.671012759, -2.96045641E-7, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.25, 0.899999976, 0.25),
- MeshId = "rbxassetid://9756362",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414E-7, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),
- C1 = CFrame.new(0.466629982, -2.39892173, 0.531217575, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),
- CFrame = CFrame.new(-7.68504524, 2.08194637, -8.59320354, -0.707107365, -0.353553772, 0.612371683, -5.68434189E-14, 0.866024971, 0.500000894, -0.707106352, 0.353554249, -0.612372518),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189E-14, -0.707106352, -0.353553772, 0.866024971, 0.353554249, 0.612371683, 0.500000894, -0.612372518),
- C1 = CFrame.new(0.50495863, -0.918082476, -0.493193626, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(-7.53874874, 1.0434494, -8.74573803, -0.707107365, 0.405578643, 0.579228163, -5.68434189E-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189E-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),
- C1 = CFrame.new(0.651262283, -1.95657837, -0.645728111, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(-7.75776386, 0.601107359, -8.52672577, -0.707107365, 0.405578643, 0.579228163, -5.68434189E-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.25, 0.899999976, 0.25),
- MeshId = "rbxassetid://9756362",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189E-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),
- C1 = CFrame.new(0.4322505, -2.39892197, -0.426715851, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- Reflectance = 0.097999997437,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),
- CFrame = CFrame.new(-8.1899929, 3.28953266, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
- C1 = CFrame.new(2.86102295E-6, 0.289500237, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- Reflectance = 0.097999997437,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),
- CFrame = CFrame.new(-8.18999863, 2.47953296, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
- C1 = CFrame.new(2.86102295E-6, -0.520499468, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.097999997437,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.00999999, 0.731000006, 1.00999999),
- CFrame = CFrame.new(-8.189991, 3.64503241, -8.10000992, 1, 6.97362293E-6, -1.91137744E-7, -6.97362293E-6, 1, 9.7819111E-8, 1.91138426E-7, -9.78177397E-8, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177468E-8, -1.91137744E-7, 9.78191039E-8, 1),
- C1 = CFrame.new(1.90734863E-6, 0.644999981, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Metal,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.699999988, 0.699999988),
- CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426E-8, -1, 0, 1, -4.37112071E-8, 1.42108547E-14, 1.42108547E-14, 0, 1),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.980000019, 1, 1),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -4.37112426E-8, 1, 7.10542736E-15, -1, -4.37112071E-8, 0, 0, 7.10542736E-15, 1),
- C1 = CFrame.new(5.7220459E-6, -1.21499884, 0, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),
- CFrame = CFrame.new(-8.76894283, 2.02194643, -8.5701561, -0.573575079, 0.409577131, -0.709406972, -3.83693077E-13, 0.86602509, 0.500000715, 0.81915313, 0.286787927, -0.496730298),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, 0.409577131, 0.86602509, 0.286787927, -0.709406972, 0.500000715, -0.496730298),
- C1 = CFrame.new(-0.578938484, -0.978090048, -0.470146179, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(-8.94456291, 0.983449459, -8.68774033, -0.573575079, -0.4698461, -0.671011448, -3.83693077E-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),
- C1 = CFrame.new(-0.754550934, -2.01658821, -0.587730408, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(-8.69085026, 0.541107416, -8.51008987, -0.573575079, -0.4698461, -0.671011448, -3.83693077E-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.25, 0.899999976, 0.25),
- MeshId = "rbxassetid://9756362",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),
- C1 = CFrame.new(-0.500835419, -2.45892859, -0.410079956, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(-8.8754797, 0.983449221, -7.33314657, 0.707107365, -0.405578345, -0.579228342, 5.68434189E-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),
- C1 = CFrame.new(-0.68546772, -2.01658797, 0.766863346, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(-8.65646744, 0.541107178, -7.55215645, 0.707107365, -0.405578345, -0.579228342, 5.68434189E-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.25, 0.899999976, 0.25),
- MeshId = "rbxassetid://9756362",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),
- C1 = CFrame.new(-0.466452599, -2.45892859, 0.54785347, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Part = New("Part", DeathClaw, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),
- CFrame = CFrame.new(-8.72918701, 2.02194619, -7.48567963, 0.707107365, 0.353553772, -0.612371683, 5.68434189E-14, 0.866024971, 0.500000834, 0.707106352, -0.353554249, 0.612372518),
- CanCollide = false,
- Locked = true,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, 0.353553772, 0.866024971, -0.353554249, -0.612371683, 0.500000834, 0.612372518),
- C1 = CFrame.new(-0.539182663, -0.978090048, 0.614330292, 1, -6.97362293E-6, 1.91138426E-7, 6.97362293E-6, 1, -9.78177539E-8, -1.91137744E-7, 9.78190968E-8, 1)
- })
- Cope = New("Model", Character, "Cope", {})
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.12, 1.50999999, 0.200000003),
- CFrame = CFrame.new(-12.5108576, 4.75794458, -60.8341942, -0.707105577, 0.183013588, 0.683015823, 7.1967059E-9, 0.965925276, -0.258820236, -0.707108021, -0.183012977, -0.683013499),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.707105577, 7.1967059E-9, -0.707108021, 0.183013588, 0.965925276, -0.183012977, 0.683015823, -0.258820236, -0.683013499),
- C1 = CFrame.new(-0.899094582, 1.68631172, 0.394245148, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.50999999, 0.200000003),
- CFrame = CFrame.new(-12.0904417, 4.75794458, -60.413784, -0.688464046, 0.243945822, 0.683019996, 0.0841861665, 0.962248921, -0.258821309, -0.720367908, -0.120688133, -0.683017612),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.688464046, 0.0841861665, -0.720367908, 0.243945822, 0.962248921, -0.120688133, 0.683019996, -0.258821309, -0.683017612),
- C1 = CFrame.new(-1.31951046, 1.68631172, -0.0261650085, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.34000003, 0.200000003),
- CFrame = CFrame.new(-12.2932825, 5.53767824, -60.917778, -0.183022022, -0.707111359, 0.683010638, -0.965934098, 7.79357015E-6, -0.25882265, 0.183008313, -0.707111478, -0.683013439),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.183022022, -0.965934098, 0.183008313, -0.707111359, 7.79357015E-6, -0.707111478, 0.683010638, -0.25882265, -0.683013439),
- C1 = CFrame.new(-1.11666965, 2.46604538, 0.477828979, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.34000003, 0.200000003),
- CFrame = CFrame.new(-13.4190331, 5.53767776, -61.394001, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634),
- C1 = CFrame.new(0.00908088684, 2.4660449, 0.954051971, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.12, 1.50999999, 0.200000003),
- CFrame = CFrame.new(-13.5137796, 4.75794411, -61.1810532, -1, 0, 0, 0, 0.965925336, -0.2588211, 0, -0.2588211, -0.965925336),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.965925336, -0.2588211, 0, -0.2588211, -0.965925336),
- C1 = CFrame.new(0.103827477, 1.68631124, 0.741104126, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.12, 1.50999999, 0.200000003),
- CFrame = CFrame.new(-13.1237831, 4.75794411, -61.1810532, -0.984807611, 1.83434778E-9, 0.173648655, -0.0449439324, 0.965925813, -0.254889071, -0.167731613, -0.258821219, -0.95125097),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.984807611, -0.0449439324, -0.167731613, 1.83434778E-9, 0.965925813, -0.258821219, 0.173648655, -0.254889071, -0.95125097),
- C1 = CFrame.new(-0.286169052, 1.68631124, 0.741104126, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.63999999, 0.200000003),
- CFrame = CFrame.new(-14.5331249, 5.53767729, -60.7941742, 0.198266998, -0.642790914, -0.739939213, -0.965925992, -1.77039135E-6, -0.258818686, 0.166364998, 0.766041636, -0.62088877),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, 0.198266998, -0.965925992, 0.166364998, -0.642790914, -1.77039135E-6, 0.766041636, -0.739939213, -0.258818686, -0.62088877),
- C1 = CFrame.new(1.12317276, 2.46604443, 0.354225159, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.63, 0.200000003),
- CFrame = CFrame.new(-14.7642698, 4.81450081, -60.2110023, -0.598598123, -0.306875378, -0.739939809, -0.167731732, 0.951251864, -0.258820742, 0.783295155, -0.0308170337, -0.620888591),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.598598123, -0.167731732, 0.783295155, -0.306875378, 0.951251864, -0.0308170337, -0.739939809, -0.258820742, -0.620888591),
- C1 = CFrame.new(1.35431767, 1.74286795, -0.228946686, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.12, 1.50999999, 0.200000003),
- CFrame = CFrame.new(-14.3344688, 4.75794411, -60.6996193, -0.642785966, -0.198266983, -0.739943564, 0, 0.965925992, -0.258818686, 0.766045868, -0.166365013, -0.620883644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.642785966, 0, 0.766045868, -0.198266983, 0.965925992, -0.166365013, -0.739943564, -0.258818686, -0.620883644),
- C1 = CFrame.new(0.924516678, 1.68631124, 0.259670258, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.21000004, 1, 0.200000003),
- CFrame = CFrame.new(-14.4139519, 5.00425529, -60.7075691, -0.642785966, -0.198266983, -0.739943564, 0, 0.965925992, -0.258818686, 0.766045868, -0.166365013, -0.620883644),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.642785966, 0, 0.766045868, -0.198266983, 0.965925992, -0.166365013, -0.739943564, -0.258818686, -0.620883644),
- C1 = CFrame.new(1.00399971, 1.93262243, 0.267620087, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.400000036, 1, 0.200000003),
- CFrame = CFrame.new(-13.9671764, 5.00734234, -61.2220955, -0.812395632, -0.198267475, -0.548365176, -0.0669871718, 0.965927482, -0.249999762, 0.579246223, -0.166365072, -0.797995448),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.812395632, -0.0669871718, 0.579246223, -0.198267475, 0.965927482, -0.166365072, -0.548365176, -0.249999762, -0.797995448),
- C1 = CFrame.new(0.557224274, 1.93570948, 0.782146454, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.75, 3.67000008, 0.200000003),
- CFrame = CFrame.new(-13.3958569, 2.37965941, -61.6678925, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
- C1 = CFrame.new(-0.0140953064, -0.691973448, 1.22794342, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 3.67000008, 0.979999959),
- CFrame = CFrame.new(-12.1235914, 2.38609958, -61.6355209, -4.10752676E-8, -1.49501744E-8, -1, -0.342020124, 0.939692616, 0, 0.939692616, 0.342020124, -4.37113812E-8),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -4.10752676E-8, -0.342020124, 0.939692616, -1.49501744E-8, 0.939692616, 0.342020124, -1, 0, -4.37113812E-8),
- C1 = CFrame.new(-1.28636074, -0.685533285, 1.1955719, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 3.70000005, 0.980000019),
- CFrame = CFrame.new(-14.6920738, 2.36851025, -61.6310654, -0.0871554241, -2.81773873E-6, 0.996194839, 0.340713918, 0.939694345, 0.0298111532, -0.936118603, 0.342015594, -0.0818984881),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.0871554241, 0.340713918, -0.936118603, -2.81773873E-6, 0.939694345, 0.342015594, 0.996194839, 0.0298111532, -0.0818984881),
- C1 = CFrame.new(1.28212166, -0.703122616, 1.19111633, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.870000005, 3.63999987, 0.201000005),
- CFrame = CFrame.new(-13.3358564, 2.39375472, -61.6627617, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
- C1 = CFrame.new(-0.074095726, -0.677878141, 1.22281265, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Marble,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1.24000001, 1.56999993, 0.200000003),
- CFrame = CFrame.new(-13.3808556, 4.66274691, -61.2750282, -1, -2.4096984E-8, -8.40361665E-8, 0, 0.96126169, -0.275637358, 8.74227766E-8, -0.275637358, -0.96126169),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766E-8, -2.4096984E-8, 0.96126169, -0.275637358, -8.40361665E-8, -0.275637358, -0.96126169),
- C1 = CFrame.new(-0.0290966034, 1.59111404, 0.835079193, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1, 0.201000005),
- CFrame = CFrame.new(-13.2908545, 4.75274706, -61.3350258, -1, -2.4096984E-8, -8.40361665E-8, 0, 0.96126169, -0.275637358, 8.74227766E-8, -0.275637358, -0.96126169),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766E-8, -2.4096984E-8, 0.96126169, -0.275637358, -8.40361665E-8, -0.275637358, -0.96126169),
- C1 = CFrame.new(-0.11909771, 1.6811142, 0.895076752, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.460000038, 0.201000005),
- CFrame = CFrame.new(-13.5057449, 4.41605902, -61.2384834, -0.500001013, -0.866025865, -1.44586159E-6, -0.832477212, 0.480631381, -0.275635749, 0.238707557, -0.137816548, -0.961265504),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.500001013, -0.832477212, 0.238707557, -0.866025865, 0.480631381, -0.137816548, -1.44586159E-6, -0.275635749, -0.961265504),
- C1 = CFrame.new(0.0957927704, 1.34442616, 0.798534393, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.460000038, 0.201000005),
- CFrame = CFrame.new(-13.4393587, 5.05592775, -61.4219513, -0.70710361, 0.707110703, -1.38169844E-6, 0.679718614, 0.679716527, -0.275636435, -0.194904223, -0.194906846, -0.961266994),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.70710361, 0.679718614, -0.194904223, 0.707110703, 0.679716527, -0.194906846, -1.38169844E-6, -0.275636435, -0.961266994),
- C1 = CFrame.new(0.0294065475, 1.98429489, 0.982002258, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 0.460000038, 0.201000005),
- CFrame = CFrame.new(-13.6257429, 4.76211357, -61.3377113, -1, 3.58333796E-6, -2.31007533E-7, 3.50820073E-6, 0.961262047, -0.275636137, -7.65638788E-7, -0.275636166, -0.961261988),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 3.50820073E-6, -7.65638788E-7, 3.58333796E-6, 0.961262047, -0.275636166, -2.31007533E-7, -0.275636137, -0.961261988),
- C1 = CFrame.new(0.215790749, 1.69048071, 0.897762299, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.00999999, 0.200000003),
- CFrame = CFrame.new(-14.0363855, 5.09921694, -61.3817978, 0.254890978, 0.0449410602, -0.965926588, 0.0784736574, 0.994665086, 0.0669859275, 0.963782966, -0.0928734913, 0.250003755),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, 0.254890978, 0.0784736574, 0.963782966, 0.0449410602, 0.994665086, -0.0928734913, -0.965926588, 0.0669859275, 0.250003755),
- C1 = CFrame.new(0.626433372, 2.02758408, 0.941848755, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.00999999, 0.200000003),
- CFrame = CFrame.new(-14.0210648, 4.36388063, -61.125576, 0.243211791, -0.0885253623, -0.965925157, 0.565291286, 0.822167099, 0.0669853985, 0.788221896, -0.56232065, 0.250003368),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, 0.243211791, 0.565291286, 0.788221896, -0.0885253623, 0.822167099, -0.56232065, -0.965925157, 0.0669853985, 0.250003368),
- C1 = CFrame.new(0.611112595, 1.29224777, 0.685626984, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.00999999, 0.200000003),
- CFrame = CFrame.new(-12.7239122, 5.12921667, -61.4298668, -0.26114887, 0.0853560343, -0.961517394, 0.0784739628, 0.994663239, 0.0669848695, 0.962103546, -0.0579610579, -0.266453356),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.26114887, 0.0784739628, 0.962103546, 0.0853560343, 0.994663239, -0.0579610579, -0.961517394, 0.0669848695, -0.266453356),
- C1 = CFrame.new(-0.686039925, 2.05758381, 0.989917755, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.00999999, 0.200000003),
- CFrame = CFrame.new(-12.8387537, 4.39387989, -61.2003136, -0.183483064, 0.204494253, -0.961517632, 0.565291166, 0.822167277, 0.0669848621, 0.804226279, -0.531246781, -0.266452581),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.183483064, 0.565291166, 0.804226279, 0.204494253, 0.822167277, -0.531246781, -0.961517632, 0.0669848621, -0.266452581),
- C1 = CFrame.new(-0.571198463, 1.32224703, 0.760364532, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.200000003, 1.34000003, 0.200000003),
- CFrame = CFrame.new(-13.4190331, 5.47764301, -61.50214, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 0.901109993)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634),
- C1 = CFrame.new(0.00908088684, 2.40601015, 1.06219101, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.270000011, 3.6400001, 0.201100007),
- CFrame = CFrame.new(-13.3358564, 2.39375472, -61.6627617, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.768628, 0.156863, 0.109804)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
- C1 = CFrame.new(-0.074095726, -0.677878141, 1.22281265, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.270000011, 1.93000019, 0.201100007),
- CFrame = CFrame.new(-13.6704454, 3.05360031, -61.4225998, -0.906307578, 0.42261827, 9.00617749E-8, 0.397131681, 0.851650298, 0.342019916, 0.14454405, 0.309975445, -0.93969208),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.768628, 0.156863, 0.109804)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.906307578, 0.397131681, 0.14454405, 0.42261827, 0.851650298, 0.309975445, 9.00617749E-8, 0.342019916, -0.93969208),
- C1 = CFrame.new(0.260493279, -0.0180325508, 0.982650757, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("1020"),
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.270000011, 1.96000016, 0.201100007),
- CFrame = CFrame.new(-13.0408983, 3.05865288, -61.4207687, -0.939690292, -0.342029512, -4.38403504E-7, -0.321403384, 0.883021832, 0.342015594, -0.116978958, 0.321387708, -0.93969357),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.768628, 0.156863, 0.109804)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -0.939690292, -0.321403384, -0.116978958, -0.342029512, 0.883021832, 0.321387708, -4.38403504E-7, 0.342015594, -0.93969357),
- C1 = CFrame.new(-0.369053841, -0.0129799843, 0.980819702, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.270000011, 0.200000003, 0.201199993),
- CFrame = CFrame.new(-13.3358564, 1.0030086, -62.1689529, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
- C1 = CFrame.new(-0.074095726, -2.06862426, 1.72900391, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.270000011, 0.200000003, 0.201199993),
- CFrame = CFrame.new(-13.3358564, 1.51044154, -61.9842644, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
- C1 = CFrame.new(-0.074095726, -1.56119132, 1.54431534, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.270000011, 0.200000003, 0.201199993),
- CFrame = CFrame.new(-13.3358564, 2.01787543, -61.799572, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
- C1 = CFrame.new(-0.074095726, -1.05375743, 1.35962296, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- Part = New("Part", Cope, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(0.270000011, 0.200000003, 0.201199993),
- CFrame = CFrame.new(-13.3358564, 2.49711919, -61.6251411, -1, -2.99003489E-8, 8.21505353E-8, 0, 0.939692616, 0.342020124, -8.74227766E-8, 0.342020124, -0.939692616),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Torso,
- C0 = CFrame.new(0, 0, 0, -1, 0, -8.74227766E-8, -2.99003489E-8, 0.939692616, 0.342020124, 8.21505353E-8, 0.342020124, -0.939692616),
- C1 = CFrame.new(-0.074095726, -0.574513674, 1.18519211, -1, 0, 8.74227766E-8, 0, 1, 0, -8.74227766E-8, 0, -1)
- })
- for i, v in pairs(DeathClaw:children("")) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- for i, v in pairs(RightPad:children("")) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- for i, v in pairs(Cope:children("")) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- Char = char
- CV = "Pastel blue"
- local txt = Instance.new("BillboardGui", Char)
- txt.Adornee = Char.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(255, 0, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = p.Character
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 1
- v.CFrame = Char.Torso.CFrame
- v.BrickColor = BrickColor.new(CV)
- v.Transparency = 1
- text.TextColor3 = Color3.new(0, 255, 0)
- v.Shape = "Block"
- text.Text = "The God of Nature"
- p:ClearCharacterAppearance()
- wait(0.1)
- p.Character.Head.BrickColor = BrickColor.new("Really black")
- p.Character.Torso.BrickColor = BrickColor.new("Really black")
- p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
- p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
- p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
- p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
- p.Character.Head.face:Destroy()
- local selectionBoxOfTorso = Instance.new("SelectionBox", Torso)
- selectionBoxOfTorso.Adornee = Torso
- selectionBoxOfTorso.Color = BrickColor.new("1020")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox", Char["Right Arm"])
- selectionBoxOfRightArm.Adornee = Char["Right Arm"]
- selectionBoxOfRightArm.Color = BrickColor.new("1020")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox", Char["Right Leg"])
- selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
- selectionBoxOfRightLeg.Color = BrickColor.new("1020")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox", Char["Left Arm"])
- selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
- selectionBoxOfLeftArm.Color = BrickColor.new("1020")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox", Char["Left Leg"])
- selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("1020")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- LightOnBody = Instance.new("PointLight", hed)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = Color3.new(255, 0, 0)
- local eye1 = Instance.new("Part")
- eye1.Parent = char
- eye1.Size = Vector3.new(0.2, 0.2, 0.2)
- eye1.Archivable = true
- eye1.Transparency = 1
- eye1.Shape = "Ball"
- eye1.BrickColor = BrickColor.new("1020")
- eye1.Material = "Neon"
- eye1.CanCollide = false
- local mesh = Instance.new("SpecialMesh", eye1)
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.75, 1, 1)
- local weld1en = Instance.new("Weld")
- weld1en.Parent = char.Head
- weld1en.Part0 = char.Head
- weld1en.Part1 = eye1
- weld1en.C1 = CFrame.new(-0.116, -0.23, 0.5475)
- local eye2 = Instance.new("Part")
- eye2.Parent = char
- eye2.Size = Vector3.new(0.2, 0.2, 0.2)
- eye2.Archivable = true
- eye2.Transparency = 0
- eye2.Shape = "Ball"
- eye2.BrickColor = BrickColor.new("1020")
- eye2.Material = "Neon"
- eye2.CanCollide = false
- local mesh = Instance.new("SpecialMesh", eye2)
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.75, 1, 1)
- local weld1en = Instance.new("Weld")
- weld1en.Parent = char.Head
- weld1en.Part0 = char.Head
- weld1en.Part1 = eye2
- weld1en.C1 = CFrame.new(0.247, -0.23, 0.5475)
- Debounces = {
- CanAttack = true,
- CanJoke = true,
- NoIdl = false,
- Slashing = false,
- Slashed = false,
- Slapping = false,
- Slapped = false,
- ks = false
- }
- local Touche = {
- char.Name
- }
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- function weld5(part0, part1, c0, c1)
- weeld = Instance.new("Weld", part0)
- weeld.Part0 = part0
- weeld.Part1 = part1
- weeld.C0 = c0
- weeld.C1 = c1
- return weeld
- end
- mod = Instance.new("Model", char)
- function genWeld(a, b)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld
- end
- function Lerp(c1, c2, al)
- local com1 = {
- c1.X,
- c1.Y,
- c1.Z,
- c1:toEulerAnglesXYZ()
- }
- local com2 = {
- c2.X,
- c2.Y,
- c2.Z,
- c2:toEulerAnglesXYZ()
- }
- for i, v in pairs(com1) do
- com1[i] = v + (com2[i] - v) * al
- end
- return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
- end
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- o1 = Instance.new("Part")
- o3 = Instance.new("Sound")
- o4 = Instance.new("Sound")
- o5 = Instance.new("Sound")
- o6 = Instance.new("Sound")
- o7 = Instance.new("Sound")
- o8 = Instance.new("Sound")
- o9 = Instance.new("Sound")
- o10 = Instance.new("Sound")
- o11 = Instance.new("Sound")
- o12 = Instance.new("Sound")
- o13 = Instance.new("Sound")
- o14 = Instance.new("Sound")
- o15 = Instance.new("Sound")
- o16 = Instance.new("Sound")
- o17 = Instance.new("Sound")
- o18 = Instance.new("Sound")
- o19 = Instance.new("Sound")
- o3.Name = "Crash"
- o3.Parent = o1
- o3.SoundId = "http://www.roblox.com/asset/?id=10730819"
- o3.Volume = 1
- o4.Name = "CSlash"
- o4.Parent = o1
- o4.Pitch = 0.25
- o4.SoundId = "http://www.roblox.com/asset/?id=46153268"
- o4.Volume = 1
- o5.Name = "Slash"
- o5.Parent = o1
- o5.Pitch = 0.64999997615814
- o5.SoundId = "http://roblox.com/asset/?id=10209645"
- o5.Volume = 1
- o6.Name = "S2"
- o6.Parent = o1
- o6.SoundId = "http://www.roblox.com/asset/?id=60619309"
- o6.Volume = 1
- o7.Name = "S4"
- o7.Parent = o1
- o7.Pitch = 0.5
- o7.SoundId = "http://www.roblox.com/asset/?id=60661796 "
- o7.Volume = 1
- o8.Name = "S3"
- o8.Parent = o1
- o8.SoundId = "http://www.roblox.com/asset/?id=60619326"
- o8.Volume = 1
- o9.Name = "Screech"
- o9.Parent = o1
- o9.Pitch = 1.2000000476837
- o9.SoundId = "http://www.roblox.com/asset/?id=51322486"
- o9.Volume = 1
- o10.Name = "MetalClash"
- o10.Parent = o1
- o10.Pitch = 0.30000001192093
- o10.SoundId = "http://www.roblox.com/asset/?id=62339698 "
- o10.Volume = 1
- o11.Name = "Smack"
- o11.Parent = o1
- o11.Pitch = 0.60000002384186
- o11.SoundId = "http://www.roblox.com/asset/?id=46153268"
- o11.Volume = 1
- o12.Name = "QSlash"
- o12.Parent = o1
- o12.Pitch = 0.40000000596046
- o12.SoundId = "rbxasset://sounds/swordslash.wav"
- o12.Volume = 1
- o13.Name = "Slash2"
- o13.Parent = o1
- o13.Pitch = 1.1000000238419
- o13.SoundId = "rbxasset://sounds/swordlunge.wav"
- o13.Volume = 1
- o14.Name = "BaneSlash1"
- o14.Parent = o1
- o14.Pitch = 0.26499998569489
- o14.SoundId = "http://www.roblox.com/asset/?id=28144425"
- o14.Volume = 1
- o15.Name = "Ominent"
- o15.Parent = o1
- o15.Pitch = 0.5
- o15.SoundId = "http://www.roblox.com/asset/?id=28257433"
- o15.Volume = 1
- o16.Name = "RoarSound"
- o16.Parent = o1
- o16.Pitch = 0.52500009536743
- o16.SoundId = "http://www.roblox.com/asset/?id=63719813 "
- o16.Volume = 1
- o17.Name = "NFE"
- o17.Parent = o1
- o17.Pitch = 0.20000000298023
- o17.SoundId = "http://www.roblox.com/asset/?id=2697431"
- o17.Volume = 1
- o18.Name = "GETB"
- o18.Parent = o1
- o18.Pitch = 0.5
- o18.SoundId = "http://www.roblox.com/asset/?id=55634401"
- o18.Volume = 1
- o19.Name = "GETBE1"
- o19.Parent = o1
- o19.Pitch = 0.40000000596046
- o19.SoundId = "http://www.roblox.com/asset/?id=2233908"
- o19.Volume = 1
- function Animation(T, C)
- if C == "Stop" then
- if RightS == nil then
- RightS = T:FindFirstChild("Right Shoulder")
- if RightS == nil then
- return
- end
- LeftS = T:FindFirstChild("Left Shoulder")
- if LeftS == nil then
- return
- end
- RightH = T:FindFirstChild("Right Hip")
- if RightH == nil then
- return
- end
- LeftH = T:FindFirstChild("Left Hip")
- if LeftH == nil then
- return
- end
- end
- RightS.Parent = nil
- LeftS.Parent = nil
- FakeS.Part0 = T
- FakeS.C0 = RightS.C0
- FakeS.C1 = RightS.C1
- FakeS.Part1 = T.Parent["Right Arm"]
- FakeS.Parent = T
- FakeS.DesiredAngle = 1.6
- FakeS.MaxVelocity = 0.15
- FakeSL.Part0 = T
- FakeSL.C0 = LeftS.C0
- FakeSL.C1 = LeftS.C1
- FakeSL.Part1 = T.Parent["Left Arm"]
- FakeSL.Parent = T
- FakeSL.DesiredAngle = 0
- FakeSL.MaxVelocity = 0.15
- FakeL.Part0 = T
- FakeL.C0 = LeftH.C0
- FakeL.C1 = LeftH.C1
- FakeL.Part1 = T.Parent["Left Leg"]
- FakeL.Parent = T
- FakeL.DesiredAngle = 0
- FakeL.MaxVelocity = 0.15
- FakeR.Part0 = T
- FakeR.C0 = RightH.C0
- FakeR.C1 = RightH.C1
- FakeR.Part1 = T.Parent["Right Leg"]
- FakeR.Parent = T
- FakeR.DesiredAngle = 0
- FakeR.MaxVelocity = 0.15
- STGyro.Parent = Torso
- STGyro.cframe = STGyro.Parent.CFrame
- elseif C == "Resume" then
- FakeS.Parent = nil
- FakeSL.Parent = nil
- FakeR.Parent = nil
- FakeL.Parent = nil
- RightS.Parent = T
- LeftS.Parent = T
- RightH.Parent = T
- LeftH.Parent = T
- STGyro.Parent = nil
- end
- end
- STGyro = Instance.new("BodyGyro")
- STGyro.maxTorque = Vector3.new(5000000000, 5000000000, 5000000000) * 500000000000000
- STGyro.P = 15000
- STGyro.D = 750
- STGyro.Name = "StanceGyro"
- CPlayer = script.Parent
- FakeS = Instance.new("Motor6D")
- FakeSL = Instance.new("Motor6D")
- FakeR = Instance.new("Motor6D")
- FakeL = Instance.new("Motor6D")
- FakeS.Name = "Right Shoulder"
- FakeSL.Name = "Left Shoulder"
- FakeR.Name = "Right Hip"
- FakeL.Name = "Left Hip"
- RightS, RightH, LeftS, LeftH = nil, nil, nil, nil
- StandLS = CFrame.new(-1, 0.5, 0, -0.923879445, 0, -0.382683426, 0, 1, 0, 0.382683426, 0, -0.923879445)
- Cols = {
- BrickColor.new("Black"),
- BrickColor.new("Really black"),
- BrickColor.new("1020"),
- BrickColor.new("1020"),
- BrickColor.new("Maroon")
- }
- function doSound(sound, decay, origin, volume)
- if Source == nil then
- Source = script.Parent
- end
- for j_, v_ in pairs(game.Workspace:children()) do
- if v_.className ~= "Model" or v_:FindFirstChild("Humanoid") == nil or game.Players:GetPlayerFromCharacter(v_) == nil or v_ ~= char then
- end
- end
- end
- function StartTwo(Noob)
- if com == true then
- return
- end
- com = true
- if Noob:FindFirstChild("Stun") == nil then
- DDEALT = 0
- DHITS = 0
- Comboee = nil
- Comboing = false
- com = false
- return
- end
- FTST = script.TWODCAM:clone()
- FTST.Disabled = false
- FTST.Parent = char
- Comboing = true
- char.Humanoid.WalkSpeed = 0
- CoHuman = Noob.Humanoid
- HP = CoHuman.Health
- LDM = HP
- EM = 0
- GGG = script["2DDamage"]:clone()
- GGG.Parent = game.Players.LocalPlayer.PlayerGui
- GGG.Damage.Text = DDEALT
- GGG.Hits.Text = DHIT
- Ravens = 0
- _comboee = Noob
- while true do
- if Noob == nil then
- break
- end
- if Noob.Parent == nil or Comboing == false then
- break
- end
- if CoHuman.MaxHealth < DDEALT then
- break
- end
- if Noob:FindFirstChild("Stun") == nil or Pro <= 20 then
- break
- end
- if game.Players:GetPlayerFromCharacter(Noob) == nil then
- if Noob.Stun.Value.Value > 50 then
- Noob.Stun.Value.Value = 50
- end
- Noob.Stun.Value.Value = Noob.Stun.Value.Value - 1
- if Noob.Stun.Value.Value < 1 then
- Noob.Stun:Remove()
- end
- end
- if CoHuman.Health > LDM then
- coroutine.resume(coroutine.create(function(h, n)
- wait(0.1)
- h.Health = h.Health - n
- end), CoHuman, CoHuman.Health - LDM)
- end
- GGG.Damage.Text = DDEALT
- GGG.Hits.Text = DHIT
- LDM = CoHuman.Health
- Comboing = true
- Comboee = _comboee
- wait(0.1)
- end
- Fangs = 0
- eDidHit = false
- Spectres = 0
- Ravens = 0
- Eclipse = 0
- EX = false
- CoHuman.Health = HP - DDEALT
- Pro = 100
- if Noob:FindFirstChild("Stun") ~= nil then
- Noob.Stun:Remove()
- end
- if Noob == nil then
- return
- end
- Did = HP - CoHuman.Health
- print("Did " .. Did .. " units of damage.")
- char.Humanoid.WalkSpeed = 16
- if CPlayer:FindFirstChild("TWODCAM") ~= nil then
- CPlayer.TWODCAM.Value.Value = false
- end
- Comboing = false
- LastType = nil
- LastMove = ""
- DDEALT = 0
- DHIT = 0
- Stance = "Standing"
- wait(0.5)
- if Noob:FindFirstChild("Stun") ~= nil then
- Noob.Stun:Remove()
- end
- coroutine.resume(coroutine.create(function(g)
- for i = 1, 10 do
- g.Damage.TextTransparency = i / 20
- g.Hits.TextTransparency = i / 20
- wait(0.025)
- end
- g.Parent = nil
- end), GGG)
- Sayings = {"Crap.", "What?"}
- game:GetService("Chat"):Chat(CPlayer, Sayings[math.random(1, #Sayings)], 2)
- com = false
- end
- MinPro = 20
- Outw = "http://www.roblox.com/asset/?id=11187115"
- function genhiteff(targ)
- pol = Instance.new("Part")
- pol.Name = "Trail"
- pol.TopSurface = 0
- pol.BottomSurface = 0
- pol.Anchored = true
- pol.CanCollide = false
- pol.formFactor = "Symmetric"
- pol.Size = Vector3.new(1, 1, 1)
- pol.BrickColor = Cols[math.random(1, #Cols)]
- pol.CFrame = targ.CFrame
- pol.Parent = char
- game:GetService("Debris"):AddItem(pol, 3)
- ml = Instance.new("BlockMesh")
- ml.Scale = Vector3.new(2, 2, 2)
- ml.Parent = pol
- coroutine.resume(coroutine.create(function(part, spin)
- for i = 1, 10 do
- part.Mesh.Scale = part.Mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- part.Transparency = i / 50
- part.CFrame = part.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * spin
- wait()
- end
- part.Parent = nil
- end), pol, CFrame.fromEulerAnglesXYZ(math.random(-50, 50) / 500, math.random(-50, 50) / 500, math.random(-50, 50) / 500))
- end
- function standardDamage(hit, damage, Knockback, Knockdown, stuntime, debtime, Ground, float, keep)
- if hit.Parent == nil then
- return
- end
- if float == nil then
- float = false
- end
- if keep == nil then
- keep = false
- end
- h = hit.Parent:FindFirstChild("Humanoid", false)
- if h == false and CoHuman ~= nil then
- h = CoHuman
- end
- if Comboee ~= nil and hit.Parent ~= Comboee then
- return
- end
- if h ~= nil then
- t = hit.Parent:FindFirstChild("Torso")
- if t ~= nil then
- che = false
- if t:FindFirstChild(char.Name) == nil then
- che = true
- end
- if che == true and h ~= char.Humanoid then
- genhiteff(hit)
- end
- DDEALT = DDEALT + damage
- DHIT = DHIT + 1
- print("Damage prorated to: " .. damage)
- Comboee = t.Parent
- if hit.Parent:FindFirstChild("Stun") == nil and damage < 25 then
- s = script.Stun:clone()
- s.Disabled = false
- s.Value.Value = s.Value.Value + stuntime
- s.Parent = hit.Parent
- coroutine.resume(coroutine.create(StartTwo), Comboee)
- elseif hit.Parent:FindFirstChild("Stun") ~= nil then
- hit.Parent.Stun.Value.Value = hit.Parent.Stun.Value.Value + stuntime
- end
- Pro = Pro - damage * 0.7
- if Pro <= MinPro then
- Pro = MinPro
- end
- print("Prorating at: " .. Pro .. "%")
- h:TakeDamage(damage)
- didHit = true
- if t:FindFirstChild("BodyPosition") ~= nil then
- t.BodyPosition:Remove()
- end
- s = Instance.new("BodyVelocity")
- s.velocity = Knockback
- s.P = 2000
- s.maxForce = Vector3.new(50000000, 5000000, 50000000) * 1000
- s.Parent = t
- game:GetService("Debris"):AddItem(s, debtime * 1.75)
- if Knockdown == true then
- r = Instance.new("BodyAngularVelocity")
- r.P = 5000
- r.maxTorque = Vector3.new(50000, 50000, 50000) * 500000000
- r.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
- r.Parent = t
- game:GetService("Debris"):AddItem(r, 0.2 + debtime)
- end
- if float == true then
- fff = Instance.new("BodyForce")
- fff.force = Vector3.new(0, 2225, 0)
- fff.Parent = t
- game:GetService("Debris"):AddItem(fff, 3.5)
- end
- if Ground == true then
- r = Instance.new("BodyGyro")
- r.P = 5000
- r.D = 500
- r.maxTorque = Vector3.new(50000, 50000, 50000) * 50000000000
- r.cframe = t.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- t.CFrame = r.cframe
- r.Parent = t
- game:GetService("Debris"):AddItem(r, 1)
- end
- if keep == true then
- p = Instance.new("BodyPosition")
- p.P = 5000
- p.maxForce = Vector3.new(5000000000, 0, 5000000000)
- p.position = t.Position + Knockback / 8
- p.Parent = t
- game:GetService("Debris"):AddItem(p, 0.375)
- end
- if h.Health == 0 then
- LastKill = time()
- end
- print(damage)
- if pootisfix == true then
- print("FIX'D")
- DDEALT = 0
- end
- end
- end
- end
- function getDirection()
- if CPlayer == nil then
- return {
- CFrame.new(0, 0, 0),
- CFrame.new(0, 0, 0)
- }
- end
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(CPlayer.Torso.Position, Vector3.new(Cam.CoordinateFrame.x, CPlayer.Torso.Position.y, Cam.CoordinateFrame.z)) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0),
- Vector3.new(Cam.CoordinateFrame.p.x, CPlayer.Torso.CFrame.p.y, Cam.CoordinateFrame.p.z)
- }
- end
- function SuperPause(wtime, wt)
- if workspace:FindFirstChild("Workin'Here") ~= nil then
- return
- end
- Torsos = {}
- if Pro < 100 then
- Pro = 100
- end
- s = script.GenBillGuiGrow:clone()
- s.Ob.Value = Torso
- s.Disabled = false
- s.Parent = char
- s = s:clone()
- s.EfDec.Value = Outw
- s.Ob.Value = Torso
- s.Parent = char
- e = Instance.new("Part")
- e.Transparency = 0.5
- e.Reflectance = 0.4
- e.Name = "Emanate"
- e.TopSurface = 0
- e.BottomSurface = 0
- e.Shape = 0
- e.Size = Vector3.new(2, 2, 2)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("Really black")
- e.Reflectance = 0.25
- e.CFrame = Torso.CFrame
- e.Parent = char
- local va = Instance.new("BoolValue")
- va.Name = "Workin'Here"
- va.Parent = workspace
- game:GetService("Debris"):AddItem(va, 10)
- amb = game.Lighting.Ambient
- ambr = amb.r
- ambg = amb.g
- ambb = amb.b
- print(ambr)
- desr = 0.13725490196078433
- desg = 0.09803921568627451
- desb = 0.19607843137254902
- print(desr)
- difr = ambr - desr
- difg = ambg - desg
- difb = ambb - desb
- difr = difr / 255 / 0.1
- difg = difg / 255 / 0.1
- difb = difb / 255 / 0.1
- print(difr)
- EM = 0
- for i = 1, 10 do
- game.Lighting.Ambient = Color3.new(amb.r - difr * i, amb.g - difg * i, amb.b - difb * i)
- e.Size = e.Size + Vector3.new(4, 4, 4)
- e.Transparency = i / 10
- e.CFrame = Torso.CFrame
- wait(0.05)
- end
- wait(wt)
- for i = 1, 20 do
- wait(0.05)
- game.Lighting.Ambient = Color3.new(amb.r - difr * 10 + difr * (i * 0.5), amb.g - difg * 10 + difg * (i * 0.5), amb.b - difb * 10 + difb * (i * 0.5))
- end
- game.Lighting.Ambient = Color3.new(amb.r, amb.g, amb.b)
- va.Parent = nil
- e.Parent = nil
- end
- Grabbing = false
- function Slam()
- end
- Grab = false
- Mouse = p:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "q" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-80)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait(2)
- end
- con1 = larm.Touched:connect(function(hit)
- ht = hit.Parent
- hee = ht:FindFirstChild("Head")
- hum1 = ht:FindFirstChild("Humanoid")
- if hum1 ~= nil then
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://200632821"
- z.Volume = 1
- z:Play()
- Debounces.ks = false
- end
- hum1.PlatformStand = true
- gp = ht
- Grab = true
- asd = weld5(larm, ht:FindFirstChild("Torso"), CFrame.new(0, -1, 1.5), CFrame.new(0, 0, 0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), math.rad(180), 0)
- stanceToggle = "Grabbed"
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(30), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait(2)
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- elseif Grab == true then
- Grab = false
- if gp ~= nil then
- for i, v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- hee:Remove()
- end
- end
- stanceToggle = "Normal"
- ht = nil
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then
- wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- local Create = LoadLibrary("RbxUtility").Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- if Part.BrickColor == BrickColor.new("Mulberry") then
- Part.BrickColor = BrickColor.new(colorone)
- end
- if Part.BrickColor == BrickColor.new("Royal purple") then
- Part.BrickColor = BrickColor.new(colortwo)
- end
- if Part.BrickColor == BrickColor.new("Alder") or Part.BrickColor == BrickColor.new("Dark indigo") then
- Part.BrickColor = BrickColor.new(colorthree)
- end
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- },
- CreateTemplate = {}
- }
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local m = Create("Model")({
- Parent = Character,
- Name = "WeaponModel"
- })
- Effects = {}
- EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end
- },
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top"
- })
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom"
- })
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end
- },
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = p0 - p1.magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = curpos - p1.magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- },
- EffectTemplate = {}
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function FindNearestTorso(pos)
- local list = game.Workspace:children()
- local torso
- local dist = 1000
- local temp, human, temp2
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and dist > temp.Position - pos.magnitude then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = temp.Position - pos.magnitude
- end
- end
- end
- end
- return torso, dist
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue")({
- Name = "creator",
- Value = p,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if Magnitude >= mag and c.Name ~= p.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, 0.1, "rbxassetid://" .. HitSound, HitPitch)
- end
- end
- end
- end
- end
- function SkyBeam()
- attack = true
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = root.CFrame.p + Vector3.new(0, 100, 0)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=159882578", Character, 5, 0.75)
- wait(2)
- CFuncs.Sound.Create("rbxassetid://215395388", Character, 11, 0.85)
- local seen = Instance.new("Sound", Character)
- seen.SoundId = "rbxassetid://445796828"
- seen.Pitch = 0.75
- seen.Volume = 3.8
- seen.Looped = true
- seen:Play()
- CFuncs.Sound.Create("rbxassetid://289315275", Character, 3.8, 0.75)
- bb = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Black", "hot", Vector3.new())
- bb.Anchored = true
- bb.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(0, 0, 1.57)
- msh = CFuncs.Mesh.Create("SpecialMesh", bb, "Cylinder", "", Vector3.new(0, 0, 0), Vector3.new(1000000, 10, 10))
- sp = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "hot", Vector3.new())
- sp.Anchored = true
- sp2 = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "hot", Vector3.new())
- sp2.Anchored = true
- dang = CFuncs.Mesh.Create("SpecialMesh", sp, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(10, 10, 10))
- ref = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, "White", "Reference", Vector3.new())
- ref.Anchored = true
- cf = CFrame.new
- vt = Vector3.new
- local TheHit = root.Position + vt(0, -1, 0)
- local MouseLook = cf((root.Position + TheHit) / 2, TheHit)
- local hit, pos = rayCast(root.Position, MouseLook.lookVector, 999, Character)
- local mag = root.Position - pos.magnitude
- ref.CFrame = CFrame.new(pos)
- for i = 0, 450 do
- swait()
- ref.CFrame = CFrame.new(pos)
- if ref.CFrame ~= CFrame.new(pos) then
- ref.CFrame = CFrame.new(pos)
- else
- ref.CFrame = CFrame.new(pos)
- end
- MagnitudeDamage(ref, 150, 999, 999999, 7, "Normal", "0", 1)
- bb.Position = Torso.Position + Vector3.new(math.random(-1, 1), 0, math.random(-1, 1))
- bb.Transparency = bb.Transparency + 0.0025
- msh.Scale = msh.Scale:lerp(Vector3.new(1000000, 500, 500), 0.025)
- sp.Position = ref.Position + vt(math.random(-1, 1), 0, math.random(-1, 1))
- sp.Transparency = sp.Transparency + 0.0025
- sp2.Position = ref.Position + vt(math.random(-4, 4), 0, math.random(-4, 4))
- sp2.Transparency = sp.Transparency + 0.0025
- dang.Scale = dang.Scale:lerp(Vector3.new(1500, 1500, 1500), 0.025)
- end
- sp:Destroy()
- bb:Destroy()
- ref:Destroy()
- seen:Destroy()
- sbs:Destroy()
- attack = false
- end
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- SkyBeam()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 50 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(20), math.rad(6), math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(16), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait(2.6)
- end
- spawn(function()
- local Parts = {}
- for Y = 0, 0 do
- local P = Instance.new("Part", char)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.CanCollide = false
- P.Size = Vector3.new(20, 20, 20)
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.Material = "Neon"
- P.Transparency = 0
- P.BrickColor = BrickColor.new("Really black")
- P.Name = tostring(Y)
- local M = Instance.new("SpecialMesh", P)
- M.MeshType = 3
- local i = (Y + 50) / 100
- i = 1 - math.cos(math.pi * i - math.pi / 666)
- P.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, Y, -2 + i * 1.25) * CFrame.Angles(math.rad(Y * 0), 0, 0)
- P.Touched:connect(function(ht)
- local hit = ht.Parent
- if hit:FindFirstChild("Humanoid") then
- hit.Humanoid:TakeDamage(math.random(20, 50))
- end
- end)
- s = Instance.new("Sound", P)
- s.SoundId = "rbxassetid://228343271"
- s.Volume = 1
- s.Pitch = 0.9
- s:Play()
- sa = Instance.new("Sound", P)
- sa.SoundId = "rbxassetid://419447292"
- sa.Volume = 1
- sa.Pitch = 1
- sa:Play()
- Parts[#Parts + 1] = P
- end
- local BREAKIT = false
- local CParts = {}
- local Rocks = {}
- local LastPos
- for i = 1, 200 do
- for i2, v in pairs(Parts) do
- v.CFrame = v.CFrame * CFrame.new(0, 0, -4)
- local cf = v.CFrame
- v.Transparency = v.Transparency + 0.0125
- if v.Transparency >= 0.975 then
- BREAKIT = true
- end
- if v.Name == "0" then
- local Ignore = {}
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore + 1] = v.Character
- end
- end
- local ray = Ray.new(v.Position + Vector3.new(0, 20, 0), Vector3.new(0, -200, 0))
- local Hit, Pos, SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(ray, Ignore)
- if Hit ~= nil then
- if #Rocks == 0 then
- for i = 1, 5 do
- local P = Instance.new("Part", char)
- Rocks[#Rocks + 1] = P
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.CanCollide = true
- P.Transparency = 1
- P.Size = Vector3.new(2, 2, 2) * (math.random(500, 900) / 100)
- P.Touched:connect(function(ht)
- local hit = ht.Parent
- if hit.Name ~= "wizardunstopable" and hit:FindFirstChild("Humanoid") then
- hit.Humanoid.Health = 0
- end
- end)
- end
- end
- for i, P in pairs(Rocks) do
- P.CFrame = (CFrame.new(Pos) * (v.CFrame - v.Position) * CFrame.new(math.random(-math.ceil(v.Size.X / 2), math.ceil(v.Size.X / 2)), 0, -math.random(5, 8)) - Vector3.new(0, 0.25, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(20, 50)))
- end
- local P = Instance.new("Part", char)
- CParts[#CParts + 1] = {
- P,
- tick()
- }
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2, 2, 2) * (math.random(100, 300) / 100)
- Pos = CFrame.new(Pos) * (v.CFrame - v.Position) * CFrame.new(v.Size.X / 2, 0, 0)
- Pos = Pos.p
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 0.25, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(20, 50)))
- local P = P:Clone()
- CParts[#CParts + 1] = {
- P,
- tick()
- }
- P.Parent = char
- Pos = CFrame.new(Pos) * (v.CFrame - v.Position) * CFrame.new(-v.Size.X, 0, 0)
- Pos = Pos.p
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 0.25, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, -20)))
- if LastPos ~= nil then
- local P = P:Clone()
- CParts[#CParts + 1] = {
- P,
- tick()
- }
- P.Parent = char
- P.BrickColor = BrickColor.new("Really black")
- P.Material = "Neon"
- Pos = CFrame.new(Pos) * (v.CFrame - v.Position) * CFrame.new(v.Size.X / 2, 0, 0)
- Pos = Pos.p
- local CFr = CFrame.new(Pos) * (v.CFrame - v.Position) - Vector3.new(0, 0.4, 0)
- P.Size = Vector3.new(v.Size.X - 0.25, 1, CFr.p - LastPos.p.Magnitude + 0.25)
- P.CFrame = CFrame.new(CFr.p, LastPos.p) * CFrame.new(0, 0, -(CFr.p - LastPos.p.Magnitude + 0.25) / 2)
- end
- LastPos = CFrame.new(Pos) * (v.CFrame - v.Position) - Vector3.new(0, 0.4, 0)
- end
- end
- end
- if BREAKIT then
- break
- end
- wait(0.002)
- end
- for i, v in pairs(Rocks) do
- CParts[#CParts + 1] = {
- v,
- tick()
- }
- end
- for i, v in pairs(Parts) do
- v:Destroy()
- end
- Parts = nil
- while true do
- local t = tick()
- local p
- for i, v in pairs(CParts) do
- if t - v[2] > 4 then
- v[1].Transparency = v[1].Transparency + 0.05
- if 1 <= v[1].Transparency then
- v[1]:Destroy()
- CParts[i] = nil
- end
- end
- p = v
- end
- if p == nil then
- break
- end
- wait(0.002)
- end
- for i, v in pairs(CParts) do
- v:Destroy()
- end
- CParts = {}
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(20), math.rad(2), math.rad(-15)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait(2)
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end)
- local s = Instance.new("Sound", char)
- s.SoundId = "http://www.roblox.com/asset/?id=158644872"
- s.Pitch = 0.98
- s.Volume = 1
- s.Looped = true
- wait(0.1)
- s:play()
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local grab = false
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- local jump = false
- game:GetService("RunService").RenderStepped:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude < 2 then
- animpose = "Idle"
- elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude < 20 then
- animpose = "Walking"
- elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Normal" and holy ~= true then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
- end
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 30), 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20 + 2 * math.cos(sine / 30))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-20), math.sin(sine / 60) / 3, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.4 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- wait()
- end
- end
- else
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(50), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
- elseif stanceToggle == "Normal" and holy == true then
- change = 0.8
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- elseif stanceToggle == "Melee" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-20 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif stanceToggle == "Melee" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5 - 0.06 * math.cos(sine / 25), -0.2) * CFrame.Angles(math.rad(0 - 20 * math.cos(sine / 25) / 2), math.sin(sine / 50) / 2.4, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.4 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- grab = true
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), -0.5) * CFrame.Angles(math.rad(130 + 4 * math.cos(sine / 14)), math.rad(0), math.rad(-60 + 4 * math.cos(sine / 14))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(14 + 2 * math.cos(sine / 14)), math.rad(70 - 4 * math.cos(sine / 14)), 0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- elseif stanceToggle == "Grabbed" and holy == true then
- grab = true
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), -0.5) * CFrame.Angles(math.rad(130 + 4 * math.cos(sine / 14)), math.rad(0), math.rad(-60 + 4 * math.cos(sine / 14))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(14 + 2 * math.cos(sine / 14)), math.rad(70 - 4 * math.cos(sine / 14)), 0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-20), math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -math.sin(sine / 8) / 2.8) * CFrame.Angles(math.sin(sine / 8) / 4, -math.sin(sine / 8) / 2, math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 4)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.1 * math.cos(sine / 4), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.14 * math.cos(sine / 8) / 2.8, -0.05 + math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 8) / 2.3, 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.14 * math.cos(sine / 8) / 2.8, -0.05 + -math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine / 8) / 2.3, 0, 0), 0.4)
- elseif stanceToggle == "Normal" and holy == true then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 14)), 0, math.rad(8)), 0.4)
- end
- elseif stanceToggle == "Melee" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 4), math.sin(sine / 8) / 4) * CFrame.Angles(-math.sin(sine / 8) / 2.8, -math.sin(sine / 8) / 3, math.rad(10 + 2 * math.cos(sine / 4))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 4), -math.sin(sine / 8) / 4) * CFrame.Angles(math.sin(sine / 8) / 2.8, -math.sin(sine / 8) / 3, math.rad(-10 - 2 * math.cos(sine / 4))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 4)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 4), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.14 * math.cos(sine / 8) / 2.8, -0.05 + math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 8) / 2.3, 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.14 * math.cos(sine / 8) / 2.8, -0.05 + -math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine / 8) / 2.3, 0, 0), 0.4)
- elseif stanceToggle == "Melee" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 4 * math.cos(sine / 14)), 0, 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0 - 8 * math.cos(sine / 14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1 - 9 * math.cos(sine / 13)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.2 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-20), math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 4)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.1 * math.cos(sine / 4), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.14 * math.cos(sine / 8) / 2.8, -0.05 + math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 8) / 2.3, 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.14 * math.cos(sine / 8) / 2.8, -0.05 + -math.sin(sine / 8) / 3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine / 8) / 2.3, 0, 0), 0.4)
- elseif stanceToggle == "Grabbed" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-20), math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 4 * math.cos(sine / 14)), 0, 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0 - 8 * math.cos(sine / 14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1 - 9 * math.cos(sine / 13)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- end
- elseif animpose == "Running" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 1
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(44), math.rad(0), math.rad(0)), 0.15)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1 - 0.1 * math.cos(sine / 14), -1) * CFrame.Angles(math.rad(-80), math.rad(0), 0), 0.15)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-40)), 0.15)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.15)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), 0.15)
- elseif stanceToggle == "Normal" and holy == true then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.35, 0.4) * CFrame.Angles(math.rad(250), math.rad(350), math.rad(-30 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.55, -0.4) * CFrame.Angles(math.rad(110), math.rad(0), math.rad(40 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(20), math.rad(10), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-40), math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14 - 4 * math.cos(sine / 14)), 0, 0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10 - 12 * math.cos(sine / 16)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10 - 12 * math.cos(sine / 16)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.4 * math.cos(sine / 14), -0.2) * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.05)
- end
- elseif animpose == "Jumping" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 0.8
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- elseif stanceToggle == "Melee" and holy ~= true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- elseif stanceToggle == "Melee" and holy == true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- elseif stanceToggle == "Grabbed" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-20), math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 4 * math.cos(sine / 14)), 0, 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0 - 8 * math.cos(sine / 14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1 - 9 * math.cos(sine / 13)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- end
- elseif animpose == "Freefalling" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 0.8
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- end
- elseif stanceToggle == "Normal" and holy == true then
- change = 0.8
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- elseif stanceToggle == "Melee" and holy ~= true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- elseif stanceToggle == "Melee" and holy == true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- elseif stanceToggle == "Grabbed" and holy == true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- end
- end
- end)
- hum.MaxHealth = math.huge
- wait(0.1)
- hum.Health = math.huge
Add Comment
Please, Sign In to add comment