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ArcDesLHK

Multi-21-Strike

Jul 22nd, 2024
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  1. Dutch Dragon
  2. Level 8 LIGHT Dragon/Effect
  3. 3000/3000
  4. (This card is always treated as a "Multi-21-Strike" card.)
  5. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Multi-21-Strike" Link Monsters from your GY. You can only Special Summon "Dutch Dragon" once per turn this way. Can make a second attack during each Battle Phase. If this card on the field is destroyed: You can target 1 "Multi-21-Strike" Link Monster in your GY or banishment; inflict damage to your opponent equal to its ATK. You can only use this effect of "Dutch Dragon" once per turn.
  6.  
  7. Multi-21-Strike Operator Dragon
  8. Level 2 LIGHT Dragon/Effect
  9. 500/500
  10. You can Tribute this card; Special Summon 2 "Multi-21-Strike" monsters with the same name from your Deck, except "Multi-21-Strike Operator Dragon". If you control a "Multi-21-Strike" Link Monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use 1 "Multi-21-Strike Operator Dragon" effect per turn, and only once that turn.
  11.  
  12. Multi-21-Strike Hero Dragon
  13. Level 4 LIGHT Dragon/Effect
  14. 1500/0
  15. You can Tribute this card; Special Summon 2 "Multi-21-Strike" monsters with the same name from your Deck, except "Multi-21-Strike Hero Dragon". If you control a "Multi-21-Strike" Link Monster: You can banish this card from your GY, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Multi-21-Strike Hero Dragon" once per turn.
  16.  
  17. Multi-21-Strike Rollercoaster Dragon
  18. Level 3 LIGHT Dragon/Effect
  19. 800/1200
  20. You can Tribute this card; Special Summon 2 "Multi-21-Strike" monsters with the same name from your Deck, except "Multi-21-Strike Rollercoaster Dragon". If you control a "Multi-21-Strike" Link Monster: You can banish this card from your GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Multi-21-Strike Rollercoaster Dragon" once per turn.
  21.  
  22. Multi-21-Strike Octopus Dragon
  23. Level 2 WATER Dragon/Effect
  24. 800/800
  25. If you control a "Multi-21-Strike" monster, you can Special Summon this card (from your hand). You can only Special Summon "Multi-21-Strike Octopus Dragon" once per turn this way. When your opponent activates a Spell/Trap Card or effect while you control a "Multi-21-Strike" Link Monster or "Dutch Dragon" (Quick Effect): You can banish this card from your GY; negate the activation. You can only use this effect of "Multi-21-Strike Octopus Dragon" once per turn.
  26.  
  27. Multi-21-Strike Bird Dragon
  28. Level 3 WIND Dragon/Effect
  29. 1300/1300
  30. If this card is Normal or Special Summoned: You can add 1 "Multi-21-Strike" card from your Deck to your hand, except "Multi-21-Strike Bird Dragon". If this card is in your GY, if a face-up "Multi-21-Strike" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Multi-21-Strike Bird Dragon" once per turn.
  31.  
  32. Multi-21-Strike Pirate Dragon
  33. Level 5 WATER Dragon/Effect
  34. 2300/1700
  35. Once per turn: You can target 1 monster your opponent controls; destroy it. You can only use each of the following effects of "Multi-21-Strike Pirate Dragon" once per turn. You can banish 1 "Multi-21-Strike" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a "Multi-21-Strike" monster: You can inflict 1200 damage to your opponent.
  36.  
  37. Multi-21-Strike Shark Dragon
  38. Level 2 WATER Dragon/Effect
  39. 800/1400
  40. If 2 "Multi-21-Strike" monsters, except "Multi-21-Strike Shark Dragon", are Special Summoned at the same time (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monsters were Summoned) or hand (even if not), but banish this card when it leaves the field. If this card is sent to the GY as material for the Link Summon of a "Multi-21-Strike" monster: You can target 1 face-up monster your opponent controls; it loses 800 ATK. You can only use each effect of "Multi-21-Strike Shark Dragon" once per turn.
  41.  
  42. Multi-21-Strike Rocket Dragon
  43. Link-1 FIRE Dragon/Link/Effect
  44. 1000/B
  45. 1 non-Link "Multi-21-Strike" monster
  46. The monster this card points to can make a second attack during each Battle Phase. If a "Multi-21-Strike" monster is Special Summoned to the zone this card points to (except during the Damage Step): You can activate 1 of the following effects;
  47. ● Add 1 "Multi-21-Strike" Spell/Trap from your Deck to your hand.
  48. ● This card can attack directly this turn.
  49. You can only use this effect of "Multi-21-Strike Rocket Dragon" once per turn.
  50.  
  51. Multi-21-Strike Forza Dragon
  52. Link-2 FIRE Dragon/Link/Effect
  53. 1600/B L
  54. 2 Dragon monsters
  55. If this card is Link Summoned: You can return all "Multi-21-Strike" monsters that were used for its Link Summon to your hand. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Multi-21-Strike" monster. If this card is sent to the GY as material for the Link Summon of a "Multi-21-Strike" monster: That monster gains 1600 ATK. You can only use each effect of "Multi-21-Strike Forza Dragon" once per turn.
  56.  
  57. Multi-21-Strike Biblical Scenes Dragon
  58. Link-3 FIRE Dragon/Link/Effect
  59. 2500/L R T
  60. 2+ monsters, including a "Multi-21-Strike" monster
  61. Can make a second attack during each Battle Phase. You can only use each of the following effects of "Multi-21-Strike Biblical Scenes Dragon" once per turn. When your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, if this effect is activated except during the Damage Step, you can destroy that card. If this card on the field is destroyed: You can inflict 1250 damage to your opponent.
  62.  
  63. Multi-21-Strike Inventing
  64. Normal Spell
  65. Special Summon 2 "Multi-21-Strike" monsters from your hand and/or GY in Defense Position, but their effects are negated. If a "Multi-21-Strike" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Multi-21-Strike Inventing" once per turn.
  66.  
  67. Multi-21-Strike Karma
  68. Continuous Spell
  69. All "Multi-21-Strike" monsters you control gain 500 ATK. You can only use each of the following effects of "Multi-21-Strike Karma" once per turn. You can target 1 "Multi-21-Strike" monster in your GY; Special Summon it in Defense Position. If a face-up "Multi-21-Strike" Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Dutch Dragon" from your hand, Deck, or GY, ignoring its Summoning conditions.
  70.  
  71. Multi-21-Strike Space
  72. Quick-Play Spell
  73. During the End Phase of the turn this card was activated, draw a number of cards equal to the number of attacks declared involving a "Multi-21-Strike" monster you control this turn.
  74.  
  75. Multi-21-Strike Debris
  76. Normal Trap
  77. If you have a "Dutch Dragon" on your field or in your GY: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or card effect this turn. You can only activate 1 "Multi-21-Strike Debris" per turn.
  78.  
  79. Multi-21-Strike Intimidation
  80. Counter Trap
  81. When a Spell/Trap Card, or monster effect, is activated while you control a "Multi-21-Strike" monster: Negate the activation, and if you do, destroy that card, then, if you control "Dutch Dragon", inflict 1000 damage to your opponent. You can only activate 1 "Multi-21-Strike Intimidation" per turn.
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