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- using System;
- // PHYSICS PROFILES
- // More details on physics values: https://pastebin.com/4QzzpWFg
- Character_Physics_SonicHeroes Character_Physics_Sonic_SADX = new Character_Physics_SonicHeroes
- (
- "Sonic (Sonic Adventure DX)",
- 60, // Hang Time
- 2, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.06F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Eggman_SADX = new Character_Physics_SonicHeroes
- (
- "Eggman (Sonic Adventure DX - Unused)",
- 60, // Hang Time
- 3, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3, // Unknown Accel Related
- 1.0F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.06F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 8.5F, // Unknown_IV
- 18F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.3F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Tails_SADX = new Character_Physics_SonicHeroes
- (
- "Tails (Sonic Adventure DX)",
- 60, // Hang Time
- 1.5F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 2, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.49F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.8F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.06F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 3.5F, // Unknown_IV
- 9F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 6F, // Y Offset Camera
- 4.5F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Knuckles_SADX = new Character_Physics_SonicHeroes
- (
- "Knuckles (Sonic Adventure DX)",
- 60, // Hang Time
- 2.0F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 3.1F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.06F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4.0F, // Unknown_IV
- 11.4F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 9F, // Y Offset Camera
- 5.7F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Tikal_SADX = new Character_Physics_SonicHeroes
- (
- "Tikal (Sonic Adventure DX - Unused)",
- 60, // Hang Time
- 2.0F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3.0F, // Unknown Accel Related
- 1.0F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.06F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4.0F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Amy_SADX = new Character_Physics_SonicHeroes
- (
- "Amy (Sonic Adventure DX)",
- 60, // Hang Time
- 1.5F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 0.05F, // Unknown Accel Related
- 0.5F, // Unknown_I
- 1.3F, // Initial Jump Speed
- 3, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.013F, // Jump_Hold_AddSpeed
- 0.045F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 3.5F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.04F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Gamma_SADX = new Character_Physics_SonicHeroes
- (
- "Gamma (Sonic Adventure DX)",
- 60, // Hang Time
- 2.0F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 2.0F, // Initial Jump Speed
- 3, // Spring_Control_X
- 0.23F, // Unknown_II
- 1.00F, // Rolling_Minimum_Speed
- 2.00F, // Rolling_End_Speed
- 2.5F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.09F, // Jump_Hold_AddSpeed
- 0.06F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.25F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.9F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 21F, // Collision_Size (Radius)
- 0.1F, // Gravitational_Constant
- 20F, // Y Offset Camera
- 14F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Big_SADX = new Character_Physics_SonicHeroes
- (
- "Big (Sonic Adventure DX)",
- 60, // Hang Time
- 2.0F, // Floor Grip
- 5, // Horz Speed Cap
- 8, // Vert Speed Cap
- 1F, // Unknown Accel Related
- 0.2F, // Unknown_I
- 2F, // Initial Jump Speed
- 3, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.32F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.1F, // Jump_Hold_AddSpeed
- 0.08F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.08F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.04F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 9.5F, // Unknown_IV
- 17F, // Collision_Size (Radius)
- 0.135F, // Gravitational_Constant
- 15F, // Y Offset Camera
- 8F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_SuperSonic_SADX = new Character_Physics_SonicHeroes
- (
- "Super Sonic (Sonic Adventure DX)",
- 60, // Hang Time
- 2.0F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.05F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.002F, // Air_Deceleration
- -0.001F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Sonic_SA2B = new Character_Physics_SonicHeroes
- (
- "Sonic (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2.0F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Shadow_SA2B = new Character_Physics_SonicHeroes
- (
- "Shadow (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2.0F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Tails_SA2B = new Character_Physics_SonicHeroes
- (
- "Tails (Sonic Adventure 2 Battle - Mechless)",
- 40, // Hang Time
- 1.5F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 0.6F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 4F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.048F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.01F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 3.5F, // Unknown_IV
- 9F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 6F, // Y Offset Camera
- 4.5F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Eggman_SA2B = new Character_Physics_SonicHeroes
- (
- "Eggman (Sonic Adventure 2 Battle - Mechless)",
- 0, // Hang Time
- 3F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3F, // Unknown Accel Related
- 1F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.06F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 8.5F, // Unknown_IV
- 15.5F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 14.5F, // Y Offset Camera
- 10F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Knuckles_SA2B = new Character_Physics_SonicHeroes
- (
- "Knuckles (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 3.1F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 11.4F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 9F, // Y Offset Camera
- 5.7F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Rouge_SA2B = new Character_Physics_SonicHeroes
- (
- "Rouge (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 3.1F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 11.4F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 9F, // Y Offset Camera
- 5.7F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Tails_Mech_SA2B = new Character_Physics_SonicHeroes
- (
- "Tails (Sonic Adventure 2 Battle - Mech)",
- 16, // Hang Time
- 3F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 1F, // Unknown Accel Related
- 1F, // Unknown_I
- 2.6F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 1.8F, // Action_I Speed
- 2.0F, // Minimum Knockback Speed from Wall Hit
- 3.0F, // Action_II Speed
- 0.19F, // Jump_Hold_AddSpeed
- 0.1F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.1F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.014F, // Rolling_Deceleration
- -0.02F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 8F, // Unknown_IV
- 21F, // Collision_Size (Radius)
- 0.2F, // Gravitational_Constant
- 20F, // Y Offset Camera
- 15F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Eggman_Mech_SA2B = new Character_Physics_SonicHeroes
- (
- "Eggman (Sonic Adventure 2 Battle - Mech)",
- 16, // Hang Time
- 3F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 1F, // Unknown Accel Related
- 1F, // Unknown_I
- 2.6F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 1.8F, // Action_I Speed
- 2.0F, // Minimum Knockback Speed from Wall Hit
- 3.0F, // Action_II Speed
- 0.19F, // Jump_Hold_AddSpeed
- 0.1F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.1F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.014F, // Rolling_Deceleration
- -0.02F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 8F, // Unknown_IV
- 21F, // Collision_Size (Radius)
- 0.2F, // Gravitational_Constant
- 20F, // Y Offset Camera
- 15F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Amy_SA2B = new Character_Physics_SonicHeroes
- (
- "Amy (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 1.3F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.3F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.048F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_SuperSonic_SA2B = new Character_Physics_SonicHeroes
- (
- "Super Sonic (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_SuperShadow_SA2B = new Character_Physics_SonicHeroes
- (
- "Super Shadow (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Unused_SA2B = new Character_Physics_SonicHeroes
- (
- "Unused (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_MetalSonic_SA2B = new Character_Physics_SonicHeroes
- (
- "Metal Sonic (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 3F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 2.52F, // Initial Jump Speed
- 3F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.2F, // Ground_Starting_Acceleration
- 0.05F, // Air_Acceleration
- -0.01F, // Ground_Deceleration
- -0.02F, // Break_Speed
- -0.03F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.4F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_ChaoWalker_SA2B = new Character_Physics_SonicHeroes
- (
- "Chao Walker (Sonic Adventure 2 Battle)",
- 16, // Hang Time
- 3F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 1.4F, // Unknown Accel Related
- 1.0F, // Unknown_I
- 2.6F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 1.8F, // Action_I Speed
- 2.0F, // Minimum Knockback Speed from Wall Hit
- 3.0F, // Action_II Speed
- 0.19F, // Jump_Hold_AddSpeed
- 0.2F, // Ground_Starting_Acceleration
- 0.046F, // Air_Acceleration
- -0.1F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.014F, // Rolling_Deceleration
- -0.02F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.4F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 8F, // Unknown_IV
- 21F, // Collision_Size (Radius)
- 0.2F, // Gravitational_Constant
- 20F, // Y Offset Camera
- 15F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_DarkChaoWalker_SA2B = new Character_Physics_SonicHeroes
- (
- "Dark Chao Walker (Sonic Adventure 2 Battle)",
- 16, // Hang Time
- 3F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 0.7F, // Unknown Accel Related
- 1.0F, // Unknown_I
- 2.6F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 1.8F, // Action_I Speed
- 2.0F, // Minimum Knockback Speed from Wall Hit
- 3.0F, // Action_II Speed
- 0.19F, // Jump_Hold_AddSpeed
- 0.07F, // Ground_Starting_Acceleration
- 0.025F, // Air_Acceleration
- -0.1F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.014F, // Rolling_Deceleration
- -0.02F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.07F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 8F, // Unknown_IV
- 21F, // Collision_Size (Radius)
- 0.2F, // Gravitational_Constant
- 20F, // Y Offset Camera
- 15F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Tikal_SA2B = new Character_Physics_SonicHeroes
- (
- "Tikal (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 3.1F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.06F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.2F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.3F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.45F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 11.4F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 9F, // Y Offset Camera
- 5.7F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Chaos_SA2B = new Character_Physics_SonicHeroes
- (
- "Chaos (Sonic Adventure 2 Battle)",
- 60, // Hang Time
- 2F, // Floor Grip
- 16, // Horz Speed Cap
- 16, // Vert Speed Cap
- 1.0F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 3.1F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.09F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 11.4F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 9F, // Y Offset Camera
- 5.7F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Sonic_Heroes = new Character_Physics_SonicHeroes
- (
- "Sonic (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 6.0F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.1F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.09F, // Ground_Deceleration
- -0.15F, // Break_Speed
- -0.14F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.25F, // Min_Speed_Before_Stopping
- -0.8F, // Constant_Speed_Offset_X
- -0.6F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Knuckles_Heroes = new Character_Physics_SonicHeroes
- (
- "Knuckles (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.18F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.048F, // Ground_Starting_Acceleration
- 0.035F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.35F, // Min_Speed_Before_Stopping
- -0.85F, // Constant_Speed_Offset_X
- -0.35F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.5F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Tails_Heroes = new Character_Physics_SonicHeroes
- (
- "Tails (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 2F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.11F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.071F, // Ground_Starting_Acceleration
- 0.051F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.22F, // Break_Speed
- -0.21F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.01F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.125F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.45F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.28F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Shadow_Heroes = new Character_Physics_SonicHeroes
- (
- "Shadow (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 6F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.1F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.09F, // Ground_Deceleration
- -0.15F, // Break_Speed
- -0.14F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.25F, // Min_Speed_Before_Stopping
- -0.8F, // Constant_Speed_Offset_X
- -0.6F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Omega_Heroes = new Character_Physics_SonicHeroes
- (
- "Omega (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.18F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.048F, // Ground_Starting_Acceleration
- 0.035F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.35F, // Min_Speed_Before_Stopping
- -0.85F, // Constant_Speed_Offset_X
- -0.35F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.5F, // Unknown_III
- 6F, // Unknown_IV
- 15F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 14F, // Y Offset Camera
- 7.5F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Rouge_Heroes = new Character_Physics_SonicHeroes
- (
- "Rouge (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 2F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.11F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.071F, // Ground_Starting_Acceleration
- 0.051F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.22F, // Break_Speed
- -0.21F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.01F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.125F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.45F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.28F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.7F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Amy_Heroes = new Character_Physics_SonicHeroes
- (
- "Amy (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 4.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.09F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.14F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.2825F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Big_Heroes = new Character_Physics_SonicHeroes
- (
- "Big (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 3.1F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.05F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.1F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.3375F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 8.5F, // Unknown_IV
- 18F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 18F, // Y Offset Camera
- 9F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Cream_Heroes = new Character_Physics_SonicHeroes
- (
- "Cream (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 2F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.11F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.071F, // Ground_Starting_Acceleration
- 0.051F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.22F, // Break_Speed
- -0.21F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.01F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.125F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.45F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.28F, // Unknown_III
- 3.5F, // Unknown_IV
- 9F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 6F, // Y Offset Camera
- 4.5F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Espio_Heroes = new Character_Physics_SonicHeroes
- (
- "Espio (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 6.0F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.23F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.1F, // Ground_Starting_Acceleration
- 0.031F, // Air_Acceleration
- -0.09F, // Ground_Deceleration
- -0.15F, // Break_Speed
- -0.14F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.25F, // Min_Speed_Before_Stopping
- -0.8F, // Constant_Speed_Offset_X
- -0.6F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.3F, // Unknown_III
- 4F, // Unknown_IV
- 10F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 7F, // Y Offset Camera
- 5.4F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Vector_Heroes = new Character_Physics_SonicHeroes
- (
- "Vector (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 2.5F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.18F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.048F, // Ground_Starting_Acceleration
- 0.035F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.18F, // Break_Speed
- -0.17F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.008F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.35F, // Min_Speed_Before_Stopping
- -0.85F, // Constant_Speed_Offset_X
- -0.35F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.5F, // Unknown_III
- 8F, // Unknown_IV
- 17F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 16F, // Y Offset Camera
- 8.5F // Y Offset
- );
- Character_Physics_SonicHeroes Character_Physics_Charmy_Heroes = new Character_Physics_SonicHeroes
- (
- "Charmy (Sonic Heroes)",
- 60, // Hang Time
- 2F, // Floor Grip
- 32, // Horz Speed Cap
- 32, // Vert Speed Cap
- 2F, // Unknown Accel Related
- 0.6F, // Unknown_I
- 1.66F, // Initial Jump Speed
- 3.0F, // Spring_Control_X
- 0.11F, // Unknown_II
- 0.46F, // Rolling_Minimum_Speed
- 1.39F, // Rolling_End_Speed
- 2.3F, // Action_I Speed
- 3.7F, // Minimum Knockback Speed from Wall Hit
- 5.09F, // Action_II Speed
- 0.076F, // Jump_Hold_AddSpeed
- 0.071F, // Ground_Starting_Acceleration
- 0.051F, // Air_Acceleration
- -0.06F, // Ground_Deceleration
- -0.22F, // Break_Speed
- -0.21F, // Air_Break Speed
- -0.028F, // Air_Deceleration
- -0.01F, // Rolling_Deceleration
- -0.01F, // Gravity_Offset_Speed
- -0.4F, // Mid_Air_Swerve_Speed
- -0.125F, // Min_Speed_Before_Stopping
- -0.6F, // Constant_Speed_Offset_X
- -0.45F, // Unknown_Off_Road_X (Affects Ground Accel, to slow down get as close to 0 but not 0)
- 0.28F, // Unknown_III
- 3.5F, // Unknown_IV
- 9F, // Collision_Size (Radius)
- 0.08F, // Gravitational_Constant
- 6F, // Y Offset Camera
- 4.5F // Y Offset
- );
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