Void_scripter0

Boirno Boivanna

May 2nd, 2020
116
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 101.18 KB | None | 0 0
  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170. print"Created and Perfected by lanceron2, took 3 days to make"
  171.  
  172. wait(0.1)
  173. local Player = game.Players.LocalPlayer
  174. local Character = Player.Character
  175. local Humanoid = Character.Humanoid
  176. Humanoid.Name = "DIO"
  177. local Mouse = Player:GetMouse()
  178. local LeftArm = Character["Left Arm"]
  179. local RightArm = Character["Right Arm"]
  180. local LeftLeg = Character["Left Leg"]
  181. local RightLeg = Character["Right Leg"]
  182. local Head = Character.Head
  183. local Torso = Character.Torso
  184. function chatfunc(text)
  185. local chat = coroutine.wrap(function()
  186. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  187. Character:FindFirstChild("TalkingBillBoard"):destroy()
  188. end
  189. local naeeym2 = Instance.new("BillboardGui",Character)
  190. naeeym2.Size = UDim2.new(0,100,0,40)
  191. naeeym2.StudsOffset = Vector3.new(0,3,0)
  192. naeeym2.Adornee = Head
  193. naeeym2.Name = "TalkingBillBoard"
  194. tecks2 = Instance.new("TextLabel",naeeym2)
  195. tecks2.BackgroundTransparency = 1
  196. tecks2.BorderSizePixel = 0
  197. tecks2.Text = ""
  198. tecks2.Font = "Fantasy"
  199. tecks2.TextSize = 30
  200. tecks2.TextStrokeTransparency = 0
  201. tecks2.TextColor3 = Color3.new(0,0,0)
  202. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  203. tecks2.Size = UDim2.new(1,0,0.5,0)
  204. local tecks3 = Instance.new("TextLabel",naeeym2)
  205. tecks3.BackgroundTransparency = 1
  206. tecks3.BorderSizePixel = 0
  207. tecks3.Text = ""
  208. tecks3.Font = "Fantasy"
  209. tecks3.TextSize = 30
  210. tecks3.TextStrokeTransparency = 0
  211. tecks3.TextColor3 = Color3.new(244/255,173/255,59/255)
  212. tecks3.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  213. tecks3.Size = UDim2.new(1,0,0.5,0)
  214. for i = 1,string.len(text),1 do
  215.  
  216. tecks2.Text = string.sub(text,1,i)
  217. tecks3.Text = string.sub(text,1,i)
  218. wait(0.01)
  219. end
  220. wait(2)
  221. for i = 1, 50 do
  222.  
  223. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  224. tecks2.Rotation = tecks2.Rotation - .8
  225. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  226. tecks2.TextTransparency = tecks2.TextTransparency + .04
  227. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  228. tecks3.Rotation = tecks2.Rotation + .8
  229. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  230. tecks3.TextTransparency = tecks2.TextTransparency + .04
  231. end
  232. naeeym2:Destroy()
  233. end)
  234. chat()
  235. local txt = Instance.new("BillboardGui", Character)
  236. txt.Adornee = Character.Head
  237. txt.Name = "_status"
  238. txt.Size = UDim2.new(4, 0, 2.5, 0)
  239. txt.StudsOffset = Vector3.new(-4, 2, 0)
  240. local text = Instance.new("TextLabel", txt)
  241. text.Size = UDim2.new(3, 0, 0.5, 0)
  242. text.FontSize = "Size24"
  243. text.TextScaled = true
  244. text.TextTransparency = 0
  245. text.BackgroundTransparency = 1
  246. text.TextTransparency = 0
  247. text.TextStrokeTransparency = 0
  248. text.Font = "SciFi"
  249. text.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  250. text.Text = ""
  251. Player = game:service'Players'.LocalPlayer
  252. Character = Player.Character
  253. local ms = Player:GetMouse()
  254. CV="Bright red"
  255.  
  256. local txt = Instance.new("BillboardGui", chr)
  257. txt.Adornee = Character.Head
  258. txt.Name = "_status"
  259. txt.Size = UDim2.new(4, 0, 2.5, 0)
  260. txt.StudsOffset = Vector3.new(-4, 1.5, 0)
  261. local text = Instance.new("TextLabel", txt)
  262. text.Size = UDim2.new(3, 0, 0.5, 0)
  263. text.FontSize = "Size24"
  264. text.TextScaled = false
  265. text.TextTransparency = 0
  266. text.BackgroundTransparency = 1
  267. text.TextTransparency = 0
  268. text.TextStrokeTransparency = 0
  269. text.Font = "SciFi"
  270. text.TextStrokeColor3 = Color3.new(125/255,30/255,64/255)
  271. text.Text = "by lanceron2"
  272. end
  273. shirt = Instance.new("Shirt", Character)
  274. shirt.Name = "Shirt"
  275. pants = Instance.new("Pants", Character)
  276. pants.Name = "Pants"
  277. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1634401433"
  278. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2011660244"
  279. Head.face.Texture = "http://www.roblox.com/asset/?id=1676553712"
  280. Head.BrickColor = BrickColor.new("Pastel brown")
  281. for i,v in pairs(Character:GetChildren()) do
  282. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  283. v:destroy()
  284. end
  285. end
  286. Humanoid.Health = Humanoid.MaxHealth
  287. local BC = Character["Body Colors"]
  288. BC.HeadColor = BrickColor.new("Pastel brown")
  289. BC.LeftArmColor = BrickColor.new("Pastel brown")
  290. BC.LeftLegColor = BrickColor.new("Pastel brown")
  291. BC.RightArmColor = BrickColor.new("Pastel brown")
  292. BC.RightLegColor = BrickColor.new("Pastel brown")
  293. BC.TorsoColor = BrickColor.new("Pastel brown")
  294. local Hair = Instance.new("Part")
  295. Hair.Parent = Character
  296. Hair.Name = "Hair"
  297. Hair.Size = Vector3.new(1, 1, 1)
  298. Hair.CFrame = Head.CFrame
  299. Hair:BreakJoints()
  300. Hair.CanCollide = false
  301. Hair.TopSurface = "Smooth"
  302. Hair.BottomSurface = "Smooth"
  303. Hair.BrickColor = BrickColor.new("White")
  304. Weld = Instance.new("Weld")
  305. Weld.Name = "Weld"
  306. Weld.Part0 = Head
  307. Weld.Part1 = Hair
  308. Weld.Parent = Head
  309. Weld.C0 = CFrame.new(0.01,0.05,0.099)*CFrame.fromEulerAnglesXYZ(0,3,-3.2)
  310. Mesh = Instance.new("SpecialMesh")
  311. Mesh.Parent = Hair
  312. Mesh.MeshId = "rbxassetid://901575276"
  313. Mesh.TextureId = "rbxassetid://901575299"
  314. Mesh.Scale = Vector3.new(-0.03,-0.03,-0.03)
  315. local Camera = game.Workspace.CurrentCamera
  316. local RootPart = Character.HumanoidRootPart
  317. local Music = Instance.new("Sound",RootPart)
  318. Music.Pitch = 1
  319. Music.Volume = 5
  320. Music.Looped = true
  321. Music.SoundId = "rbxassetid://3619953008"
  322. Music:play()
  323. local RootJoint = RootPart.RootJoint
  324. local Pause = false
  325. local attack = false
  326. local Change = false
  327. local DDZ = false
  328. local LOL = false
  329. local Anim = 'Idle'
  330. local attacktype = 1
  331. local delays = false
  332. local play = true
  333. local Time = 7
  334. local targetted = nil
  335. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  336. local velocity = RootPart.Velocity.y
  337. local sine = 0
  338. local change = 1
  339. local D = false
  340. Loop = false
  341. local DD = false
  342. local doe = 0
  343. local Create = LoadLibrary("RbxUtility").Create
  344. local Stand = Instance.new("Model",Character)
  345. Stand.Name = "Stand"
  346. local ST = Instance.new("Part",Stand)
  347. ST.Size = Vector3.new(2,2,1)
  348. ST.BrickColor = BrickColor.new("Gold")
  349. ST.CanCollide = false
  350. local ST2 = Instance.new("SpecialMesh",ST)
  351. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  352. ST2.Scale = Vector3.new(1,1,1)
  353. local ST3 = Instance.new("Weld",ST)
  354. ST3.Part0 = RootPart
  355. ST3.Part1 = ST
  356. ST3.C0 = CFrame.new(0,0,0)
  357. local SH = Instance.new("Part",Stand)
  358. SH.Size = Vector3.new(1.25,1.25,1.25)
  359. SH.CanCollide = false
  360. SH.BrickColor = BrickColor.new("Gold")
  361. local SH2 = Instance.new("SpecialMesh",SH)
  362. SH2.MeshType = "Head"
  363. SH2.Scale = Vector3.new(1,1,1)
  364. local SH2 = Instance.new("Weld",SH)
  365. SH2.Part0 = ST
  366. SH2.Part1 = SH
  367. SH2.C0 = CFrame.new(0,1.5,0)
  368. local SRA = Instance.new("Part",Stand)
  369. SRA.Size = Vector3.new(1,2,1)
  370. SRA.CanCollide = false
  371. SRA.BrickColor = BrickColor.new("Cool yellow")
  372. local SRA2 = Instance.new("SpecialMesh",SRA)
  373. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  374. SRA2.Scale = Vector3.new(1,1,1)
  375. local SRA3 = Instance.new("Weld",SRA)
  376. SRA3.Part0 = ST
  377. SRA3.Part1 = SRA
  378. SRA3.C0 = CFrame.new(1.5,0,0)
  379. local SLA = Instance.new("Part",Stand)
  380. SLA.Size = Vector3.new(1,2,1)
  381. SLA.CanCollide = false
  382. SLA.BrickColor = BrickColor.new("Cool yellow")
  383. local SLA2 = Instance.new("SpecialMesh",SLA)
  384. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  385. SLA2.Scale = Vector3.new(1,1,1)
  386. local SLA3 = Instance.new("Weld",SLA)
  387. SLA3.Part0 = ST
  388. SLA3.Part1 = SLA
  389. SLA3.C0 = CFrame.new(-1.5,0,0)
  390. local SRL = Instance.new("Part",Stand)
  391. SRL.Size = Vector3.new(1,2,1)
  392. SRL.CanCollide = false
  393. SRL.BrickColor = BrickColor.new("Cool yellow")
  394. local SRL2 = Instance.new("SpecialMesh",SRL)
  395. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  396. SRL2.Scale = Vector3.new(1,1,1)
  397. local SRL3 = Instance.new("Weld",SRL)
  398. SRL3.Part0 = ST
  399. SRL3.Part1 = SRL
  400. SRL3.C0 = CFrame.new(0.5,-2,0)
  401. local ArmsA = Instance.new("Part",Stand)
  402. ArmsA.BrickColor = BrickColor.new("Cool yellow")
  403. ArmsA.CanCollide = false
  404. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  405. ArmsA2.MeshId = "rbxassetid://1412262458"
  406. ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
  407. local ArmsA3 = Instance.new("Weld",ArmsA)
  408. ArmsA3.Part0 = SLA
  409. ArmsA3.Part1 = ArmsA
  410. ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
  411. local OtArmsA = Instance.new("Part",Stand)
  412. OtArmsA.BrickColor = BrickColor.new("Cool yellow")
  413. OtArmsA.CanCollide = false
  414. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  415. OtArmsA2.MeshId = "rbxassetid://1412262458"
  416. OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
  417. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  418. OtArmsA3.Part0 = SRA
  419. OtArmsA3.Part1 = OtArmsA
  420. OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
  421. local SLL = Instance.new("Part",Stand)
  422. SLL.Size = Vector3.new(1,2,1)
  423. SLL.CanCollide = false
  424. SLL.BrickColor = BrickColor.new("Cool yellow")
  425. local SLL2 = Instance.new("SpecialMesh",SLL)
  426. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  427. SLL2.Scale = Vector3.new(1,1,1)
  428. local SLL3 = Instance.new("Weld",SLL)
  429. SLL3.Part0 = ST
  430. SLL3.Part1 = SLL
  431. SLL3.C0 = CFrame.new(-0.5,-2,0)
  432. local Face = Instance.new("Decal",SH)
  433. Face.Face = "Front"
  434. Face.Texture = "http://www.roblox.com/asset/?id=1368994399"
  435. local StarH = Instance.new("Part",Stand)
  436. StarH.BrickColor = BrickColor.new("Gold")
  437. StarH.CanCollide = false
  438. local StarH2 = Instance.new("SpecialMesh",StarH)
  439. StarH2.MeshId = "rbxassetid://3410915323"
  440. StarH2.Scale = Vector3.new(1,1,1)
  441. local StarH3 = Instance.new("Weld",StarH)
  442. StarH3.Part0 = SH
  443. StarH3.Part1 = StarH
  444. StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
  445. local ARW = Instance.new("Part",Stand)
  446. ARW.BrickColor = BrickColor.new("Bright yellow")
  447. ARW.CanCollide = false
  448. local ARW2 = Instance.new("SpecialMesh",ARW)
  449. ARW2.MeshId = "rbxassetid://2248726963"
  450. ARW2.Scale = Vector3.new(0.20, 0.20, 0.20)
  451. local ARW3 = Instance.new("Weld",ARW)
  452. ARW3.Part0 = SH
  453. ARW3.Part1 = ARW
  454. ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
  455. local Scarf = Instance.new("Part",Stand)
  456. Scarf.BrickColor = BrickColor.new("Bright yellow")
  457. Scarf.CanCollide = false
  458. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  459. Scarf2.MeshId = "rbxassetid://2248726963"
  460. Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
  461. local Scarf3 = Instance.new("Weld",Scarf)
  462. Scarf3.Part0 = ST
  463. Scarf3.Part1 = Scarf
  464. Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
  465. local AM= Instance.new("Part",Stand)
  466. AM.BrickColor = BrickColor.new("Cool yellow")
  467. AM.CanCollide = false
  468. local AM2= Instance.new("SpecialMesh",AM)
  469. AM2.MeshId = "rbxassetid://1175220072"
  470. AM2.Scale = Vector3.new(0.01,0.01,0.01)
  471. local AM3 = Instance.new("Weld",AM)
  472. AM3.Part0 = ST
  473. AM3.Part1 = AM
  474. AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
  475. local Clot = Instance.new("Part",Stand)
  476. Clot.BrickColor = BrickColor.new("Bright yellow")
  477. Clot.CanCollide = false
  478. local Clot2 = Instance.new("SpecialMesh",Clot)
  479. Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  480. Clot2.Scale = Vector3.new(1.1,1.1,1.1)
  481. local Clot3 = Instance.new("Weld",Clot)
  482. Clot3.Part0 = ST
  483. Clot3.Part1 = Clot
  484. Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
  485. local BClot = Instance.new("Part",Stand)
  486. BClot.BrickColor = BrickColor.new("Bright yellow")
  487. BClot.CanCollide = false
  488. local BClot2 = Instance.new("SpecialMesh",BClot)
  489. BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  490. BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
  491. local BClot3 = Instance.new("Weld",BClot)
  492. BClot3.Part0 = ST
  493. BClot3.Part1 = BClot
  494. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
  495. local LegA = Instance.new("Part",Stand)
  496. LegA.BrickColor = BrickColor.new("Gold")
  497. LegA.CanCollide = false
  498. local LegA2 = Instance.new("SpecialMesh",LegA)
  499. LegA2.MeshId = "rbxassetid://1412404633"
  500. LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
  501. local LegA3 = Instance.new("Weld",LegA)
  502. LegA3.Part0 = SLL
  503. LegA3.Part1 = LegA
  504. LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
  505. local OtLegA = Instance.new("Part",Stand)
  506. OtLegA.BrickColor = BrickColor.new("Gold")
  507. OtLegA.CanCollide = false
  508. local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
  509. OtLegA2.MeshId = "rbxassetid://1412404633"
  510. OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
  511. local OtLegA3 = Instance.new("Weld",OtLegA)
  512. OtLegA3.Part0 = SRL
  513. OtLegA3.Part1 = OtLegA
  514. OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
  515. local Shoulder = Instance.new("Part",Stand)
  516. Shoulder.BrickColor = BrickColor.new("Gold")
  517. Shoulder.CanCollide = false
  518. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  519. Shoulder2.MeshId = "rbxassetid://1412255210"
  520. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  521. local Shoulder3 = Instance.new("Weld",Shoulder)
  522. Shoulder3.Part0 = SRA
  523. Shoulder3.Part1 = Shoulder
  524. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  525. local OtShoulder = Instance.new("Part",Stand)
  526. OtShoulder.BrickColor = BrickColor.new("Gold")
  527. OtShoulder.CanCollide = false
  528. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  529. OtShoulder2.MeshId = "rbxassetid://1412255210"
  530. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  531. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  532. OtShoulder3.Part0 = SLA
  533. OtShoulder3.Part1 = OtShoulder
  534. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  535. local ArmsA = Instance.new("Part",Stand)
  536. ArmsA.BrickColor = BrickColor.new("Deep orange")
  537. ArmsA.CanCollide = false
  538. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  539. ArmsA2.MeshId = "rbxassetid://3429797627"
  540. ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  541. local ArmsA3 = Instance.new("Weld",ArmsA)
  542. ArmsA3.Part0 = SLA
  543. ArmsA3.Part1 = ArmsA
  544. ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
  545. local OtArmsA = Instance.new("Part",Stand)
  546. OtArmsA.BrickColor = BrickColor.new("Deep orange")
  547. OtArmsA.CanCollide = false
  548. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  549. OtArmsA2.MeshId = "rbxassetid://3429797627"
  550. OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  551. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  552. OtArmsA3.Part0 = SRA
  553. OtArmsA3.Part1 = OtArmsA
  554. OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
  555. local Abs = Instance.new("Part",Stand)
  556. Abs.BrickColor = BrickColor.new("Gold")
  557. Abs.CanCollide = false
  558. local Abs2 = Instance.new("SpecialMesh",Abs)
  559. Abs2.MeshId = "rbxassetid://958074736"
  560. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  561. local Abs3 = Instance.new("Weld",Abs)
  562. Abs3.Part0 = ST
  563. Abs3.Part1 = Abs
  564. Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
  565. Humanoid.Animator.Parent = nil
  566. Character.Animate.Parent = nil
  567. mas = Instance.new("Model",game:GetService("Lighting"))
  568. WeldConstraint0 = Instance.new("WeldConstraint")
  569. WeldConstraint1 = Instance.new("WeldConstraint")
  570. WeldConstraint2 = Instance.new("WeldConstraint")
  571. WeldConstraint3 = Instance.new("WeldConstraint")
  572. WeldConstraint4 = Instance.new("WeldConstraint")
  573. WeldConstraint5 = Instance.new("WeldConstraint")
  574. WeldConstraint6 = Instance.new("WeldConstraint")
  575. WeldConstraint7 = Instance.new("WeldConstraint")
  576. WeldConstraint8 = Instance.new("WeldConstraint")
  577. WeldConstraint9 = Instance.new("WeldConstraint")
  578. WeldConstraint10 = Instance.new("WeldConstraint")
  579. WeldConstraint11 = Instance.new("WeldConstraint")
  580. WeldConstraint12 = Instance.new("WeldConstraint")
  581. WeldConstraint13 = Instance.new("WeldConstraint")
  582. Part14 = Instance.new("Part")
  583. Part15 = Instance.new("Part")
  584. WeldConstraint16 = Instance.new("WeldConstraint")
  585. WeldConstraint17 = Instance.new("WeldConstraint")
  586. WeldConstraint18 = Instance.new("WeldConstraint")
  587. WeldConstraint19 = Instance.new("WeldConstraint")
  588. WeldConstraint20 = Instance.new("WeldConstraint")
  589. WeldConstraint21 = Instance.new("WeldConstraint")
  590. WeldConstraint22 = Instance.new("WeldConstraint")
  591. WeldConstraint23 = Instance.new("WeldConstraint")
  592. WeldConstraint24 = Instance.new("WeldConstraint")
  593. WeldConstraint25 = Instance.new("WeldConstraint")
  594. WeldConstraint26 = Instance.new("WeldConstraint")
  595. WeldConstraint27 = Instance.new("WeldConstraint")
  596. WeldConstraint28 = Instance.new("WeldConstraint")
  597. WeldConstraint29 = Instance.new("WeldConstraint")
  598. Part30 = Instance.new("Part")
  599. Part31 = Instance.new("Part")
  600. Part32 = Instance.new("Part")
  601. Part33 = Instance.new("Part")
  602. Part34 = Instance.new("Part")
  603. Part35 = Instance.new("Part")
  604. Part36 = Instance.new("Part")
  605. Part37 = Instance.new("Part")
  606. Part38 = Instance.new("Part")
  607. Part39 = Instance.new("Part")
  608. Part40 = Instance.new("Part")
  609. Part41 = Instance.new("Part")
  610. Part42 = Instance.new("Part")
  611. WeldConstraint20.Parent = Part15
  612. WeldConstraint20.Part0 = Part15
  613. WeldConstraint20.Part1 = Part33
  614. WeldConstraint22.Parent = Part15
  615. WeldConstraint22.Part0 = Part15
  616. WeldConstraint22.Part1 = Part35
  617. WeldConstraint21.Parent = Part15
  618. WeldConstraint21.Part0 = Part15
  619. WeldConstraint21.Part1 = Part34
  620. WeldConstraint23.Parent = Part15
  621. WeldConstraint23.Part0 = Part15
  622. WeldConstraint23.Part1 = Part36
  623. WeldConstraint24.Parent = Part15
  624. WeldConstraint24.Part0 = Part15
  625. WeldConstraint24.Part1 = Part37
  626. WeldConstraint25.Parent = Part15
  627. WeldConstraint25.Part0 = Part15
  628. WeldConstraint25.Part1 = Part38
  629. WeldConstraint26.Parent = Part15
  630. WeldConstraint26.Part0 = Part15
  631. WeldConstraint26.Part1 = Part39
  632. WeldConstraint27.Parent = Part15
  633. WeldConstraint27.Part0 = Part15
  634. WeldConstraint27.Part1 = Part40
  635. WeldConstraint29.Parent = Part15
  636. WeldConstraint29.Part0 = Part15
  637. WeldConstraint29.Part1 = Part42
  638. WeldConstraint28.Parent = Part15
  639. WeldConstraint28.Part0 = Part15
  640. WeldConstraint28.Part1 = Part41
  641. WeldConstraint16.Parent = Part15
  642. WeldConstraint16.Part0 = Part15
  643. WeldConstraint16.Part1 = Part14
  644. WeldConstraint17.Parent = Part15
  645. WeldConstraint17.Part0 = Part15
  646. WeldConstraint17.Part1 = Part30
  647. WeldConstraint18.Parent = Part15
  648. WeldConstraint18.Part0 = Part15
  649. WeldConstraint18.Part1 = Part31
  650. WeldConstraint19.Parent = Part15
  651. WeldConstraint19.Part0 = Part15
  652. WeldConstraint19.Part1 = Part32
  653. Part14.Name = "Glove"
  654. Part14.Parent = mas
  655. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  656. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  657. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  658. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  659. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  660. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  661. Part14.BottomSurface = Enum.SurfaceType.Smooth
  662. Part14.BrickColor = BrickColor.new("Gold")
  663. Part14.CanCollide = false
  664. Part14.Material = Enum.Material.SmoothPlastic
  665. Part14.TopSurface = Enum.SurfaceType.Smooth
  666. Part14.brickColor = BrickColor.new("Gold")
  667. Part15.Name = "LeftHandle"
  668. Part15.Parent = mas
  669. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  670. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  671. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  672. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  673. Part15.Color = Color3.new(1, 1, 0)
  674. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  675. Part15.BottomSurface = Enum.SurfaceType.Smooth
  676. Part15.BrickColor = BrickColor.new("Gold")
  677. Part15.CanCollide = false
  678. Part15.Material = Enum.Material.SmoothPlastic
  679. Part15.TopSurface = Enum.SurfaceType.Smooth
  680. Part15.brickColor = BrickColor.new("Gold")
  681. Part15.Shape = Enum.PartType.Ball
  682. WeldConstraint16.Parent = Part15
  683. WeldConstraint16.Part0 = Part15
  684. WeldConstraint16.Part1 = Part14
  685. WeldConstraint17.Parent = Part15
  686. WeldConstraint17.Part0 = Part15
  687. WeldConstraint17.Part1 = Part30
  688. WeldConstraint18.Parent = Part15
  689. WeldConstraint18.Part0 = Part15
  690. WeldConstraint18.Part1 = Part31
  691. WeldConstraint19.Parent = Part15
  692. WeldConstraint19.Part0 = Part15
  693. WeldConstraint19.Part1 = Part32
  694. WeldConstraint20.Parent = Part15
  695. WeldConstraint20.Part0 = Part15
  696. WeldConstraint20.Part1 = Part33
  697. WeldConstraint21.Parent = Part15
  698. WeldConstraint21.Part0 = Part15
  699. WeldConstraint21.Part1 = Part34
  700. WeldConstraint22.Parent = Part15
  701. WeldConstraint22.Part0 = Part15
  702. WeldConstraint22.Part1 = Part35
  703. WeldConstraint23.Parent = Part15
  704. WeldConstraint23.Part0 = Part15
  705. WeldConstraint23.Part1 = Part36
  706. WeldConstraint24.Parent = Part15
  707. WeldConstraint24.Part0 = Part15
  708. WeldConstraint24.Part1 = Part37
  709. WeldConstraint25.Parent = Part15
  710. WeldConstraint25.Part0 = Part15
  711. WeldConstraint25.Part1 = Part38
  712. WeldConstraint26.Parent = Part15
  713. WeldConstraint26.Part0 = Part15
  714. WeldConstraint26.Part1 = Part39
  715. WeldConstraint27.Parent = Part15
  716. WeldConstraint27.Part0 = Part15
  717. WeldConstraint27.Part1 = Part40
  718. WeldConstraint28.Parent = Part15
  719. WeldConstraint28.Part0 = Part15
  720. WeldConstraint28.Part1 = Part41
  721. WeldConstraint29.Parent = Part15
  722. WeldConstraint29.Part0 = Part15
  723. WeldConstraint29.Part1 = Part42
  724. Part30.Parent = mas
  725. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  726. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  727. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  728. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  729. Part30.Color = Color3.new(1, 1, 0)
  730. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  731. Part30.BottomSurface = Enum.SurfaceType.Smooth
  732. Part30.BrickColor = BrickColor.new("Gold")
  733. Part30.CanCollide = false
  734. Part30.Material = Enum.Material.SmoothPlastic
  735. Part30.TopSurface = Enum.SurfaceType.Smooth
  736. Part30.brickColor = BrickColor.new("Gold")
  737. Part30.Shape = Enum.PartType.Ball
  738. Part31.Parent = mas
  739. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  740. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  741. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  742. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  743. Part31.Color = Color3.new(1, 1, 0)
  744. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  745. Part31.BottomSurface = Enum.SurfaceType.Smooth
  746. Part31.BrickColor = BrickColor.new("Bright yellow")
  747. Part31.CanCollide = false
  748. Part31.Material = Enum.Material.SmoothPlastic
  749. Part31.TopSurface = Enum.SurfaceType.Smooth
  750. Part31.brickColor = BrickColor.new("New Yeller")
  751. Part31.Shape = Enum.PartType.Ball
  752. Part32.Parent = mas
  753. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  754. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  755. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  756. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  757. Part32.Color = Color3.new(1, 1, 0)
  758. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  759. Part32.BottomSurface = Enum.SurfaceType.Smooth
  760. Part32.BrickColor = BrickColor.new("Light brick yellow")
  761. Part32.CanCollide = false
  762. Part32.Material = Enum.Material.SmoothPlastic
  763. Part32.TopSurface = Enum.SurfaceType.Smooth
  764. Part32.brickColor = BrickColor.new("Light brick yellow")
  765. Part32.Shape = Enum.PartType.Ball
  766. Part33.Parent = mas
  767. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  768. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  769. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  770. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  771. Part33.Color = Color3.new(1, 1, 0)
  772. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  773. Part33.BottomSurface = Enum.SurfaceType.Smooth
  774. Part33.BrickColor = BrickColor.new("Light brick yellow")
  775. Part33.CanCollide = false
  776. Part33.Material = Enum.Material.SmoothPlastic
  777. Part33.TopSurface = Enum.SurfaceType.Smooth
  778. Part33.brickColor = BrickColor.new("Light brick yellow")
  779. Part33.Shape = Enum.PartType.Ball
  780. Part34.Parent = mas
  781. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  782. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  783. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  784. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  785. Part34.Color = Color3.new(1, 1, 0)
  786. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  787. Part34.BottomSurface = Enum.SurfaceType.Smooth
  788. Part34.BrickColor = BrickColor.new("Light brick yellow")
  789. Part34.CanCollide = false
  790. Part34.Material = Enum.Material.SmoothPlastic
  791. Part34.TopSurface = Enum.SurfaceType.Smooth
  792. Part34.brickColor = BrickColor.new("Light brick yellow")
  793. Part34.Shape = Enum.PartType.Ball
  794. Part35.Parent = mas
  795. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  796. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  797. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  798. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  799. Part35.Color = Color3.new(1, 1, 0)
  800. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  801. Part35.BottomSurface = Enum.SurfaceType.Smooth
  802. Part35.BrickColor = BrickColor.new("Light brick yellow")
  803. Part35.CanCollide = false
  804. Part35.Material = Enum.Material.SmoothPlastic
  805. Part35.TopSurface = Enum.SurfaceType.Smooth
  806. Part35.brickColor = BrickColor.new("New Yeller")
  807. Part35.Shape = Enum.PartType.Ball
  808. Part36.Parent = mas
  809. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  810. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  811. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  812. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  813. Part36.Color = Color3.new(1, 1, 0)
  814. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  815. Part36.BottomSurface = Enum.SurfaceType.Smooth
  816. Part36.BrickColor = BrickColor.new("Light brick yellow")
  817. Part36.CanCollide = false
  818. Part36.Material = Enum.Material.SmoothPlastic
  819. Part36.TopSurface = Enum.SurfaceType.Smooth
  820. Part36.brickColor = BrickColor.new("Light brick yellow")
  821. Part36.Shape = Enum.PartType.Ball
  822. Part37.Parent = mas
  823. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  824. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  825. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  826. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  827. Part37.Color = Color3.new(1, 1, 0)
  828. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  829. Part37.BottomSurface = Enum.SurfaceType.Smooth
  830. Part37.BrickColor = BrickColor.new("Light brick yellow")
  831. Part37.CanCollide = false
  832. Part37.Material = Enum.Material.SmoothPlastic
  833. Part37.TopSurface = Enum.SurfaceType.Smooth
  834. Part37.brickColor = BrickColor.new("Light brick yellow")
  835. Part37.Shape = Enum.PartType.Ball
  836. Part38.Parent = mas
  837. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  838. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  839. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  840. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  841. Part38.Color = Color3.new(1, 1, 0)
  842. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  843. Part38.BottomSurface = Enum.SurfaceType.Smooth
  844. Part38.BrickColor = BrickColor.new("Light brick yellow")
  845. Part38.CanCollide = false
  846. Part38.Material = Enum.Material.SmoothPlastic
  847. Part38.TopSurface = Enum.SurfaceType.Smooth
  848. Part38.brickColor = BrickColor.new("Light brick yellow")
  849. Part38.Shape = Enum.PartType.Ball
  850. Part39.Parent = mas
  851. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  852. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  853. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  854. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  855. Part39.Color = Color3.new(1, 1, 0)
  856. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  857. Part39.BottomSurface = Enum.SurfaceType.Smooth
  858. Part39.BrickColor = BrickColor.new("Bright yellow")
  859. Part39.CanCollide = false
  860. Part39.Material = Enum.Material.SmoothPlastic
  861. Part39.TopSurface = Enum.SurfaceType.Smooth
  862. Part39.brickColor = BrickColor.new("Light brick yellow")
  863. Part39.Shape = Enum.PartType.Ball
  864. Part40.Parent = mas
  865. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  866. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  867. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  868. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  869. Part40.Color = Color3.new(1, 1, 0)
  870. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  871. Part40.BottomSurface = Enum.SurfaceType.Smooth
  872. Part40.BrickColor = BrickColor.new("Light brick yellow")
  873. Part40.CanCollide = false
  874. Part40.Material = Enum.Material.SmoothPlastic
  875. Part40.TopSurface = Enum.SurfaceType.Smooth
  876. Part40.brickColor = BrickColor.new("Light brick yellow")
  877. Part41.Parent = mas
  878. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  879. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  880. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  881. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  882. Part41.Color = Color3.new(1, 1, 0)
  883. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  884. Part41.BottomSurface = Enum.SurfaceType.Smooth
  885. Part41.BrickColor = BrickColor.new("Light brick yellow")
  886. Part41.CanCollide = false
  887. Part41.Material = Enum.Material.SmoothPlastic
  888. Part41.TopSurface = Enum.SurfaceType.Smooth
  889. Part41.brickColor = BrickColor.new("Light brick yellow")
  890. Part42.Parent = mas
  891. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  892. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  893. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  894. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  895. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  896. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  897. Part42.BottomSurface = Enum.SurfaceType.Smooth
  898. Part42.BrickColor = BrickColor.new("Light brick yellow")
  899. Part42.CanCollide = false
  900. Part42.Material = Enum.Material.SmoothPlastic
  901. Part42.TopSurface = Enum.SurfaceType.Smooth
  902. Part42.brickColor = BrickColor.new("Light brick yellow")
  903. for i,v in pairs(mas:GetChildren()) do
  904. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  905. pcall(function() v:MakeJoints() end)
  906. end
  907. local Wld = Instance.new("Weld",Part15)
  908. Wld.Part0 = SLA
  909. Wld.Part1 = Part15
  910. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  911. mas2 = Instance.new("Model",game:GetService("Lighting"))
  912. WeldConstraint0 = Instance.new("WeldConstraint")
  913. WeldConstraint1 = Instance.new("WeldConstraint")
  914. WeldConstraint2 = Instance.new("WeldConstraint")
  915. WeldConstraint3 = Instance.new("WeldConstraint")
  916. WeldConstraint4 = Instance.new("WeldConstraint")
  917. WeldConstraint5 = Instance.new("WeldConstraint")
  918. WeldConstraint6 = Instance.new("WeldConstraint")
  919. WeldConstraint7 = Instance.new("WeldConstraint")
  920. WeldConstraint8 = Instance.new("WeldConstraint")
  921. WeldConstraint9 = Instance.new("WeldConstraint")
  922. WeldConstraint10 = Instance.new("WeldConstraint")
  923. WeldConstraint11 = Instance.new("WeldConstraint")
  924. WeldConstraint12 = Instance.new("WeldConstraint")
  925. WeldConstraint13 = Instance.new("WeldConstraint")
  926. Part14 = Instance.new("Part")
  927. Part15 = Instance.new("Part")
  928. WeldConstraint16 = Instance.new("WeldConstraint")
  929. WeldConstraint17 = Instance.new("WeldConstraint")
  930. WeldConstraint18 = Instance.new("WeldConstraint")
  931. WeldConstraint19 = Instance.new("WeldConstraint")
  932. WeldConstraint20 = Instance.new("WeldConstraint")
  933. WeldConstraint21 = Instance.new("WeldConstraint")
  934. WeldConstraint22 = Instance.new("WeldConstraint")
  935. WeldConstraint23 = Instance.new("WeldConstraint")
  936. WeldConstraint24 = Instance.new("WeldConstraint")
  937. WeldConstraint25 = Instance.new("WeldConstraint")
  938. WeldConstraint26 = Instance.new("WeldConstraint")
  939. WeldConstraint27 = Instance.new("WeldConstraint")
  940. WeldConstraint28 = Instance.new("WeldConstraint")
  941. WeldConstraint29 = Instance.new("WeldConstraint")
  942. Part30 = Instance.new("Part")
  943. Part31 = Instance.new("Part")
  944. Part32 = Instance.new("Part")
  945. Part33 = Instance.new("Part")
  946. Part34 = Instance.new("Part")
  947. Part35 = Instance.new("Part")
  948. Part36 = Instance.new("Part")
  949. Part37 = Instance.new("Part")
  950. Part38 = Instance.new("Part")
  951. Part39 = Instance.new("Part")
  952. Part40 = Instance.new("Part")
  953. Part41 = Instance.new("Part")
  954. Part42 = Instance.new("Part")
  955. WeldConstraint20.Parent = Part15
  956. WeldConstraint20.Part0 = Part15
  957. WeldConstraint20.Part1 = Part33
  958. WeldConstraint22.Parent = Part15
  959. WeldConstraint22.Part0 = Part15
  960. WeldConstraint22.Part1 = Part35
  961. WeldConstraint21.Parent = Part15
  962. WeldConstraint21.Part0 = Part15
  963. WeldConstraint21.Part1 = Part34
  964. WeldConstraint23.Parent = Part15
  965. WeldConstraint23.Part0 = Part15
  966. WeldConstraint23.Part1 = Part36
  967. WeldConstraint24.Parent = Part15
  968. WeldConstraint24.Part0 = Part15
  969. WeldConstraint24.Part1 = Part37
  970. WeldConstraint25.Parent = Part15
  971. WeldConstraint25.Part0 = Part15
  972. WeldConstraint25.Part1 = Part38
  973. WeldConstraint26.Parent = Part15
  974. WeldConstraint26.Part0 = Part15
  975. WeldConstraint26.Part1 = Part39
  976. WeldConstraint27.Parent = Part15
  977. WeldConstraint27.Part0 = Part15
  978. WeldConstraint27.Part1 = Part40
  979. WeldConstraint29.Parent = Part15
  980. WeldConstraint29.Part0 = Part15
  981. WeldConstraint29.Part1 = Part42
  982. WeldConstraint28.Parent = Part15
  983. WeldConstraint28.Part0 = Part15
  984. WeldConstraint28.Part1 = Part41
  985. WeldConstraint16.Parent = Part15
  986. WeldConstraint16.Part0 = Part15
  987. WeldConstraint16.Part1 = Part14
  988. WeldConstraint17.Parent = Part15
  989. WeldConstraint17.Part0 = Part15
  990. WeldConstraint17.Part1 = Part30
  991. WeldConstraint18.Parent = Part15
  992. WeldConstraint18.Part0 = Part15
  993. WeldConstraint18.Part1 = Part31
  994. WeldConstraint19.Parent = Part15
  995. WeldConstraint19.Part0 = Part15
  996. WeldConstraint19.Part1 = Part32
  997. Part14.Name = "Glove"
  998. Part14.Parent = mas2
  999. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1000. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1001. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1002. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1003. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1004. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1005. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1006. Part14.BrickColor = BrickColor.new("Gold")
  1007. Part14.CanCollide = false
  1008. Part14.Material = Enum.Material.SmoothPlastic
  1009. Part14.TopSurface = Enum.SurfaceType.Smooth
  1010. Part14.brickColor = BrickColor.new("Gold")
  1011. Part15.Name = "LeftHandle"
  1012. Part15.Parent = mas2
  1013. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1014. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1015. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1016. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1017. Part15.Color = Color3.new(1, 1, 0)
  1018. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1019. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1020. Part15.BrickColor = BrickColor.new("Gold")
  1021. Part15.CanCollide = false
  1022. Part15.Material = Enum.Material.SmoothPlastic
  1023. Part15.TopSurface = Enum.SurfaceType.Smooth
  1024. Part15.brickColor = BrickColor.new("Gold")
  1025. Part15.Shape = Enum.PartType.Ball
  1026. WeldConstraint16.Parent = Part15
  1027. WeldConstraint16.Part0 = Part15
  1028. WeldConstraint16.Part1 = Part14
  1029. WeldConstraint17.Parent = Part15
  1030. WeldConstraint17.Part0 = Part15
  1031. WeldConstraint17.Part1 = Part30
  1032. WeldConstraint18.Parent = Part15
  1033. WeldConstraint18.Part0 = Part15
  1034. WeldConstraint18.Part1 = Part31
  1035. WeldConstraint19.Parent = Part15
  1036. WeldConstraint19.Part0 = Part15
  1037. WeldConstraint19.Part1 = Part32
  1038. WeldConstraint20.Parent = Part15
  1039. WeldConstraint20.Part0 = Part15
  1040. WeldConstraint20.Part1 = Part33
  1041. WeldConstraint21.Parent = Part15
  1042. WeldConstraint21.Part0 = Part15
  1043. WeldConstraint21.Part1 = Part34
  1044. WeldConstraint22.Parent = Part15
  1045. WeldConstraint22.Part0 = Part15
  1046. WeldConstraint22.Part1 = Part35
  1047. WeldConstraint23.Parent = Part15
  1048. WeldConstraint23.Part0 = Part15
  1049. WeldConstraint23.Part1 = Part36
  1050. WeldConstraint24.Parent = Part15
  1051. WeldConstraint24.Part0 = Part15
  1052. WeldConstraint24.Part1 = Part37
  1053. WeldConstraint25.Parent = Part15
  1054. WeldConstraint25.Part0 = Part15
  1055. WeldConstraint25.Part1 = Part38
  1056. WeldConstraint26.Parent = Part15
  1057. WeldConstraint26.Part0 = Part15
  1058. WeldConstraint26.Part1 = Part39
  1059. WeldConstraint27.Parent = Part15
  1060. WeldConstraint27.Part0 = Part15
  1061. WeldConstraint27.Part1 = Part40
  1062. WeldConstraint28.Parent = Part15
  1063. WeldConstraint28.Part0 = Part15
  1064. WeldConstraint28.Part1 = Part41
  1065. WeldConstraint29.Parent = Part15
  1066. WeldConstraint29.Part0 = Part15
  1067. WeldConstraint29.Part1 = Part42
  1068. Part30.Parent = mas2
  1069. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1070. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1071. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1072. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1073. Part30.Color = Color3.new(1, 1, 0)
  1074. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1075. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1076. Part30.BrickColor = BrickColor.new("Light brick yellow")
  1077. Part30.CanCollide = false
  1078. Part30.Material = Enum.Material.SmoothPlastic
  1079. Part30.TopSurface = Enum.SurfaceType.Smooth
  1080. Part30.brickColor = BrickColor.new("Light brick yellow")
  1081. Part30.Shape = Enum.PartType.Ball
  1082. Part31.Parent = mas2
  1083. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1084. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1085. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1086. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1087. Part31.Color = Color3.new(1, 1, 0)
  1088. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1089. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1090. Part31.BrickColor = BrickColor.new("Light brick yellow")
  1091. Part31.CanCollide = false
  1092. Part31.Material = Enum.Material.SmoothPlastic
  1093. Part31.TopSurface = Enum.SurfaceType.Smooth
  1094. Part31.brickColor = BrickColor.new("Light brick yellow")
  1095. Part31.Shape = Enum.PartType.Ball
  1096. Part32.Parent = mas2
  1097. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1098. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1099. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1100. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1101. Part32.Color = Color3.new(1, 1, 0)
  1102. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1103. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1104. Part32.BrickColor = BrickColor.new("Light brick yellow")
  1105. Part32.CanCollide = false
  1106. Part32.Material = Enum.Material.SmoothPlastic
  1107. Part32.TopSurface = Enum.SurfaceType.Smooth
  1108. Part32.brickColor = BrickColor.new("Light brick yellow")
  1109. Part32.Shape = Enum.PartType.Ball
  1110. Part33.Parent = mas2
  1111. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1112. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1113. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1114. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1115. Part33.Color = Color3.new(1, 1, 0)
  1116. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1117. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1118. Part33.BrickColor = BrickColor.new("Light brick yellow")
  1119. Part33.CanCollide = false
  1120. Part33.Material = Enum.Material.SmoothPlastic
  1121. Part33.TopSurface = Enum.SurfaceType.Smooth
  1122. Part33.brickColor = BrickColor.new("Light brick yellow")
  1123. Part33.Shape = Enum.PartType.Ball
  1124. Part34.Parent = mas2
  1125. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1126. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1127. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1128. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1129. Part34.Color = Color3.new(1, 1, 0)
  1130. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1131. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1132. Part34.BrickColor = BrickColor.new("Light brick yellow")
  1133. Part34.CanCollide = false
  1134. Part34.Material = Enum.Material.SmoothPlastic
  1135. Part34.TopSurface = Enum.SurfaceType.Smooth
  1136. Part34.brickColor = BrickColor.new("Light brick yellow")
  1137. Part34.Shape = Enum.PartType.Ball
  1138. Part35.Parent = mas2
  1139. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1140. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1141. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1142. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1143. Part35.Color = Color3.new(1, 1, 0)
  1144. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1145. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1146. Part35.BrickColor = BrickColor.new("Light brick yellow")
  1147. Part35.CanCollide = false
  1148. Part35.Material = Enum.Material.SmoothPlastic
  1149. Part35.TopSurface = Enum.SurfaceType.Smooth
  1150. Part35.brickColor = BrickColor.new("Light brick yellow")
  1151. Part35.Shape = Enum.PartType.Ball
  1152. Part36.Parent = mas2
  1153. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1154. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1155. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1156. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1157. Part36.Color = Color3.new(1, 1, 0)
  1158. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1159. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1160. Part36.BrickColor = BrickColor.new("Light brick yellow")
  1161. Part36.CanCollide = false
  1162. Part36.Material = Enum.Material.SmoothPlastic
  1163. Part36.TopSurface = Enum.SurfaceType.Smooth
  1164. Part36.brickColor = BrickColor.new("Light brick yellow")
  1165. Part36.Shape = Enum.PartType.Ball
  1166. Part37.Parent = mas2
  1167. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1168. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1169. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1170. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1171. Part37.Color = Color3.new(1, 1, 0)
  1172. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1173. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1174. Part37.BrickColor = BrickColor.new("Light brick yellow")
  1175. Part37.CanCollide = false
  1176. Part37.Material = Enum.Material.SmoothPlastic
  1177. Part37.TopSurface = Enum.SurfaceType.Smooth
  1178. Part37.brickColor = BrickColor.new("Light brick yellow")
  1179. Part37.Shape = Enum.PartType.Ball
  1180. Part38.Parent = mas2
  1181. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1182. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1183. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1184. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1185. Part38.Color = Color3.new(1, 1, 0)
  1186. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1187. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1188. Part38.BrickColor = BrickColor.new("Light brick yellow")
  1189. Part38.CanCollide = false
  1190. Part38.Material = Enum.Material.SmoothPlastic
  1191. Part38.TopSurface = Enum.SurfaceType.Smooth
  1192. Part38.brickColor = BrickColor.new("Light brick yellow")
  1193. Part38.Shape = Enum.PartType.Ball
  1194. Part39.Parent = mas2
  1195. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1196. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1197. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1198. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1199. Part39.Color = Color3.new(1, 1, 0)
  1200. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1201. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1202. Part39.BrickColor = BrickColor.new("Light brick yellow")
  1203. Part39.CanCollide = false
  1204. Part39.Material = Enum.Material.SmoothPlastic
  1205. Part39.TopSurface = Enum.SurfaceType.Smooth
  1206. Part39.brickColor = BrickColor.new("Light brick yellow")
  1207. Part39.Shape = Enum.PartType.Ball
  1208. Part40.Parent = mas2
  1209. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1210. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1211. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1212. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1213. Part40.Color = Color3.new(1, 1, 0)
  1214. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1215. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1216. Part40.BrickColor = BrickColor.new("Light brick yellow")
  1217. Part40.CanCollide = false
  1218. Part40.Material = Enum.Material.SmoothPlastic
  1219. Part40.TopSurface = Enum.SurfaceType.Smooth
  1220. Part40.brickColor = BrickColor.new("Light brick yellow")
  1221. Part41.Parent = mas2
  1222. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1223. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1224. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1225. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1226. Part41.Color = Color3.new(1, 1, 0)
  1227. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1228. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1229. Part41.BrickColor = BrickColor.new("Light brick yellow")
  1230. Part41.CanCollide = false
  1231. Part41.Material = Enum.Material.SmoothPlastic
  1232. Part41.TopSurface = Enum.SurfaceType.Smooth
  1233. Part41.brickColor = BrickColor.new("Light brick yellow")
  1234. Part42.Parent = mas2
  1235. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1236. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1237. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1238. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1239. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1240. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1241. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1242. Part42.BrickColor = BrickColor.new("Light brick yellow")
  1243. Part42.CanCollide = false
  1244. Part42.Material = Enum.Material.SmoothPlastic
  1245. Part42.TopSurface = Enum.SurfaceType.Smooth
  1246. Part42.brickColor = BrickColor.new("Bright yellow")
  1247. for i,v in pairs(mas2:GetChildren()) do
  1248. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1249. pcall(function() v:MakeJoints() end)
  1250. end
  1251. local Wld = Instance.new("Weld",Part15)
  1252. Wld.Part0 = SRA
  1253. Wld.Part1 = Part15
  1254. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1255. for i,v in pairs(mas:children()) do
  1256. if v:IsA("Part") then
  1257. v.Transparency = 1
  1258. end
  1259. end
  1260. for i,v in pairs(Character.Stand:children()) do
  1261. if v:IsA("Part") then
  1262. v.Transparency = 1
  1263. Face.Transparency = 1
  1264. end
  1265. end
  1266. local newMotor = function(part0, part1, c0, c1)
  1267. local w = Create('Motor'){
  1268. Parent = part0,
  1269. Part0 = part0,
  1270. Part1 = part1,
  1271. C0 = c0,
  1272. C1 = c1,
  1273. }
  1274. return w
  1275. end
  1276. function clerp(a, b, t)
  1277. return a:lerp(b, t)
  1278. end
  1279.  
  1280. coroutine.resume(coroutine.create(function()
  1281. while true do
  1282. Humanoid.MaxHealth = 100
  1283. ST.Anchored = false
  1284. SH.Anchored = false
  1285. SRL.Anchored = false
  1286. SLL.Anchored = false
  1287. SRA.Anchored = false
  1288. SLA.Anchored = false
  1289. game:GetService("RunService").RenderStepped:wait()
  1290. end
  1291. end))
  1292. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1293. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1294.  
  1295. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1296. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1297. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1298. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1299. RootJoint.C1 = CFrame.new(0, 0, 0)
  1300. RootJoint.C0 = CFrame.new(0, 0, 0)
  1301. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1302. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1303.  
  1304. local rarmc1 = RW.C1
  1305. local larmc1 = LW.C1
  1306. local rlegc1 = RH.C1
  1307. local llegc1 = LH.C1
  1308.  
  1309. local resetc1 = false
  1310.  
  1311. function PlayAnimationFromTable(table, speed, bool)
  1312. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1313. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1314. RW.C0 = clerp(RW.C0, table[3], speed)
  1315. LW.C0 = clerp(LW.C0, table[4], speed)
  1316. RH.C0 = clerp(RH.C0, table[5], speed)
  1317. LH.C0 = clerp(LH.C0, table[6], speed)
  1318. if bool == true then
  1319. if resetc1 == false then
  1320. resetc1 = true
  1321. RootJoint.C1 = RootJoint.C1
  1322. Torso.Neck.C1 = Torso.Neck.C1
  1323. RW.C1 = rarmc1
  1324. LW.C1 = larmc1
  1325. RH.C1 = rlegc1
  1326. LH.C1 = llegc1
  1327. end
  1328. end
  1329. end
  1330.  
  1331. ArtificialHB = Create("BindableEvent", script){
  1332. Parent = script,
  1333. Name = "Heartbeat",
  1334. }
  1335.  
  1336. script:WaitForChild("Heartbeat")
  1337.  
  1338. frame = 1 / 30
  1339. tf = 0
  1340. allowframeloss = false
  1341. tossremainder = false
  1342. lastframe = tick()
  1343. script.Heartbeat:Fire()
  1344.  
  1345. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1346. tf = tf + s
  1347. if tf >= frame then
  1348. if allowframeloss then
  1349. script.Heartbeat:Fire()
  1350. lastframe = tick()
  1351. else
  1352. for i = 1, math.floor(tf / frame) do
  1353. script.Heartbeat:Fire()
  1354. end
  1355. lastframe = tick()
  1356. end
  1357. if tossremainder then
  1358. tf = 0
  1359. else
  1360. tf = tf - frame * math.floor(tf / frame)
  1361. end
  1362. end
  1363. end)
  1364.  
  1365. function swait(num)
  1366. if num == 0 or num == nil then
  1367. ArtificialHB.Event:wait()
  1368. else
  1369. for i = 0, num do
  1370. ArtificialHB.Event:wait()
  1371. end
  1372. end
  1373. end
  1374.  
  1375. Mouse.KeyDown:connect(function(key)
  1376. if key == "q" then
  1377. if Change == false then
  1378. Stand()
  1379. Change = true
  1380. elseif Change == true then
  1381. UnStand()
  1382. Change = false
  1383. end
  1384. end
  1385. end)
  1386.  
  1387. function Stand()
  1388. if D == false then
  1389. D = true
  1390. Pause = true
  1391. for i = 0,0.1,0.1 do
  1392. swait()
  1393. PlayAnimationFromTable({
  1394. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1397. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. }, .5, false)
  1401. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1402. end
  1403. coroutine.resume(coroutine.create(function()
  1404. for i = 0,1.2,0.1 do
  1405. swait()
  1406. PlayAnimationFromTable({
  1407. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1408. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1409. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1410. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1411. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1412. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1413. }, .5, false)
  1414. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1415. end
  1416. Pause = false
  1417. end))
  1418. local Sound = Instance.new("Sound",ST)
  1419. Sound.Pitch = 1
  1420. Sound.Volume = 10
  1421. Sound.Looped = false
  1422. Sound.SoundId = "rbxassetid://3378937315"
  1423. Sound:play()
  1424. local Sound = Instance.new("Sound",ST)
  1425. Sound.Pitch = 1
  1426. Sound.Volume = 10
  1427. Sound.Looped = false
  1428. Sound.SoundId = "rbxassetid://2205714789"
  1429. Sound:play()
  1430. chatfunc("boi")
  1431. coroutine.resume(coroutine.create(function()
  1432. for i,v in pairs(mas:children()) do
  1433. if v:IsA("Part") then
  1434. coroutine.resume(coroutine.create(function()
  1435. v.Transparency = v.Transparency - 0.1
  1436. game:GetService("RunService").RenderStepped:wait()
  1437. end))
  1438. v.Transparency = 1
  1439. end
  1440. end
  1441. end))
  1442. for i,v in pairs(Character.Stand:children()) do
  1443. if v:IsA("Part") then
  1444. coroutine.resume(coroutine.create(function()
  1445. for i = 1,11 do
  1446. v.Transparency = v.Transparency - 0.1
  1447. Face.Transparency = Face.Transparency - 0.1
  1448. game:GetService("RunService").RenderStepped:wait()
  1449. end
  1450. end))
  1451. end
  1452. end
  1453. CFuncs = {
  1454. Part = {
  1455. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1456. local Part = Create("Part")({
  1457. Parent = Parent,
  1458. Reflectance = Reflectance,
  1459. Transparency = Transparency,
  1460. CanCollide = false,
  1461. Locked = true,
  1462. BrickColor = BrickColor.new(tostring(BColor)),
  1463. Name = Name,
  1464. Size = Size,
  1465. Material = Material
  1466. })
  1467. RemoveOutlines(Part)
  1468. return Part
  1469. end
  1470. },
  1471. Mesh = {
  1472. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1473. local Msh = Create(Mesh)({
  1474. Parent = Part,
  1475. Offset = OffSet,
  1476. Scale = Scale
  1477. })
  1478. if Mesh == "SpecialMesh" then
  1479. Msh.MeshType = MeshType
  1480. Msh.MeshId = MeshId
  1481. end
  1482. return Msh
  1483. end
  1484. },
  1485. Weld = {
  1486. Create = function(Parent, Part0, Part1, C0, C1)
  1487. local Weld = Create("Weld")({
  1488. Parent = Parent,
  1489. Part0 = Part0,
  1490. Part1 = Part1,
  1491. C0 = C0,
  1492. C1 = C1
  1493. })
  1494. return Weld
  1495. end
  1496. },
  1497. Sound = {
  1498. Create = function(id, par, vol, pit)
  1499. local Sound = Create("Sound")({
  1500. Volume = vol,
  1501. Pitch = pit or 1,
  1502. SoundId = "rbxassetid://" .. id,
  1503. Parent = par or workspace
  1504. })
  1505. Sound:play()
  1506. game:GetService("Debris"):AddItem(Sound, 130)
  1507. return Sound
  1508. end
  1509. },
  1510. Decal = {
  1511. Create = function(Color, Texture, Transparency, Name, Parent)
  1512. local Decal = Create("Decal")({
  1513. Color3 = Color,
  1514. Texture = "rbxassetid://" .. Texture,
  1515. Transparency = Transparency,
  1516. Name = Name,
  1517. Parent = Parent
  1518. })
  1519. return Decal
  1520. end
  1521. },
  1522. BillboardGui = {
  1523. Create = function(Parent, Image, Position, Size)
  1524. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1525. BillPar.CFrame = CFrame.new(Position)
  1526. local Bill = Create("BillboardGui")({
  1527. Parent = BillPar,
  1528. Adornee = BillPar,
  1529. Size = UDim2.new(1, 0, 1, 0),
  1530. SizeOffset = Vector2.new(Size, Size)
  1531. })
  1532. local d = Create("ImageLabel", Bill)({
  1533. Parent = Bill,
  1534. BackgroundTransparency = 1,
  1535. Size = UDim2.new(1, 0, 1, 0),
  1536. Image = "rbxassetid://" .. Image
  1537. })
  1538. return BillPar
  1539. end
  1540. },
  1541. ParticleEmitter = {
  1542. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1543. local Particle = Create("ParticleEmitter")({
  1544. Parent = Parent,
  1545. Color = ColorSequence.new(Color1, Color2),
  1546. LightEmission = LightEmission,
  1547. Size = Size,
  1548. Texture = Texture,
  1549. Transparency = Transparency,
  1550. ZOffset = ZOffset,
  1551. Acceleration = Accel,
  1552. Drag = Drag,
  1553. LockedToPart = LockedToPart,
  1554. VelocityInheritance = VelocityInheritance,
  1555. EmissionDirection = EmissionDirection,
  1556. Enabled = Enabled,
  1557. Lifetime = LifeTime,
  1558. Rate = Rate,
  1559. Rotation = Rotation,
  1560. RotSpeed = RotSpeed,
  1561. Speed = Speed,
  1562. VelocitySpread = VelocitySpread
  1563. })
  1564. return Particle
  1565. end
  1566. },
  1567. CreateTemplate = {}
  1568. }
  1569. cooldown = false
  1570. ZZZ = Mouse.KeyDown:connect(function(key)
  1571. if key == "q" then
  1572. if Change == false then
  1573. Stand()
  1574. Change = true
  1575. elseif Change == true then
  1576. UnStand()
  1577. Change = false
  1578. end
  1579. end
  1580. if key == "" and cooldown == false and DDZ == false then
  1581.  
  1582. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1583. game.Lighting.TimeOfDay="00:00:00"
  1584. wait(0.000004)
  1585. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1586. game.Lighting.TimeOfDay="15:00:00"
  1587. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1588. bam = CFuncs.Sound.Create("2553988018")
  1589. bam.Volume = 10
  1590. cooldown = true
  1591. wait(0.3)
  1592. bam:Destroy()
  1593. cooldown = false
  1594.  
  1595. end
  1596. if key == "t" and Change == true then
  1597. Scorpion()
  1598. end
  1599. if key == "l" and Change == true then
  1600. Speech()
  1601. end
  1602. if key == "p" and Change == true then
  1603. Credits()
  1604. end
  1605. if key == "y" and Change == true then
  1606. Heal()
  1607. end
  1608. if key == "r" and Change == true then
  1609. LifeForceMuda()
  1610. end
  1611. if key == "e" and Change == true then
  1612. GERmuda()
  1613. end
  1614. if key == "f" and Change == true then
  1615. RTZ()
  1616. end
  1617. if key == "z" and Change == true then
  1618. Jump()
  1619. end
  1620. end)
  1621. function Credits()
  1622. wait(2)
  1623. chatfunc("Gold Experience Requiem By lanceron2")
  1624. end
  1625.  
  1626. function Speech()
  1627. local Sound = Instance.new("Sound",ST)
  1628. Sound.Pitch = 1
  1629. Sound.Volume = 10
  1630. Sound.Looped = false
  1631. Sound.SoundId = "rbxassetid://3555506426"
  1632. Sound:play()
  1633. Music:Pause()
  1634. wait(4)
  1635.  
  1636. wait(35)
  1637. Music:Play()
  1638. end
  1639.  
  1640.  
  1641. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1642. if key == "e" and Change == true then
  1643. Stop()
  1644. end
  1645. end)
  1646. wait(0.5)
  1647. D = false
  1648. end
  1649. end
  1650.  
  1651. function Scorpion()
  1652. if D == false then
  1653. D = true
  1654. Pause = true
  1655. for i = 0,1.2,0.1 do
  1656. swait()
  1657. PlayAnimationFromTable({
  1658. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1661. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. }, .5, false)
  1665. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1666. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1667. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1668. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1669. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1670. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1671. end
  1672. coroutine.resume(coroutine.create(function()
  1673. wait(0.7)
  1674. Pause = false
  1675. end))
  1676. local Bl = Instance.new("Part",workspace)
  1677. Bl.CanCollide = false
  1678. Bl.Material = "Neon"
  1679. Bl.Shape = "Ball"
  1680. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1681. Bl.BrickColor = BrickColor.new("New Yeller")
  1682. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1683. local bl2 = Instance.new("SpecialMesh",Bl)
  1684. bl2.MeshId = "rbxassetid://"
  1685. bl2.TextureId = "rbxassetid://490893474"
  1686. bl2.Scale = Vector3.new(5,5,5)
  1687. trail = Instance.new("Trail")
  1688. local attach1 = Instance.new("Attachment",Bl)
  1689. attach1.Position = Vector3.new(0,1,0.5)
  1690. local attach2 = Instance.new("Attachment",Bl)
  1691. attach2.Position = Vector3.new(0,-1,0)
  1692. trail.Attachment0 = attach1
  1693. trail.Attachment1 = attach2
  1694. trail.Texture = "rbxassetid://461231644"
  1695. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1696. trail.Lifetime = 0.8
  1697. trail.Parent = Bl
  1698. local Fl = Instance.new("BodyVelocity",Bl)
  1699. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1700. if DDZ == true then
  1701. Fl.Velocity = RootPart.CFrame.lookVector*0
  1702. D = false
  1703. repeat
  1704. wait()
  1705. until DDZ == false
  1706. Fl.Velocity = RootPart.CFrame.lookVector*160
  1707. elseif DDZ == false then
  1708. Fl.Velocity = RootPart.CFrame.lookVector*160
  1709. end
  1710. local Ring = Instance.new("Part",RootPart)
  1711. Ring.Size = Vector3.new(1,1,1)
  1712. Ring.CanCollide = false
  1713. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1714. Ring.Anchored = true
  1715. Ring.BrickColor = BrickColor.new("Bright yellow")
  1716. Ring.Transparency = 0
  1717. local Ring2 = Instance.new("SpecialMesh",Ring)
  1718. Ring2.MeshId = "rbxassetid://3270017"
  1719. Ring2.Scale = Vector3.new(1,1,0.1)
  1720. coroutine.resume(coroutine.create(function()
  1721. for i = 1,50 do
  1722. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1723. Ring.Transparency = Ring.Transparency + 0.07
  1724. game:GetService("RunService").RenderStepped:wait()
  1725. end
  1726. Ring:remove()
  1727. end))
  1728. Bl.Touched:connect(function(hit)
  1729. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1730. Bl:remove()
  1731. local S = Instance.new("Sound",hit.Parent.Head)
  1732. S.SoundId = "rbxassetid://785201669"
  1733. S.Volume = 1
  1734. S.Looped = false
  1735. S:play()
  1736.  
  1737. hit.Parent.Humanoid:TakeDamage(40)
  1738. hit.Parent.Humanoid.WalkSpeed = 18
  1739. local random = math.random(-3,3)
  1740. local random2 = math.random(-3,3)
  1741. local random3 = math.random(-3,3)
  1742. local Ef = Instance.new("Part",workspace)
  1743. Ef.Size = Vector3.new(0.3,0.3,2)
  1744. Ef.CanCollide = false
  1745. Ef.Material = "ForceField"
  1746. Ef.BrickColor = BrickColor.new("Burlap")
  1747. Ef.Anchored = true
  1748. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1749. local Ef2 = Instance.new("SpecialMesh",Ef)
  1750. Ef2.MeshType = "Sphere"
  1751. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1752. local Part = Instance.new("Part",workspace)
  1753. Part.Size = Vector3.new(0.3,0.3,2)
  1754. Part.CanCollide = false
  1755. Part.BrickColor = BrickColor.new("Burlap")
  1756. Part.Material = "ForceField"
  1757. Part.Anchored = true
  1758. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1759. local Part2 = Instance.new("SpecialMesh",Part)
  1760. Part2.MeshType = "Sphere"
  1761. Part2.Scale = Vector3.new(0.3,0.3,2)
  1762. for i = 1,50 do
  1763. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1764. Part.Transparency = Part.Transparency + 0.07
  1765. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1766. Ef.Transparency = Ef.Transparency + 0.07
  1767. game:GetService("RunService").RenderStepped:wait()
  1768. end
  1769. Part:remove()
  1770. Ef:remove()
  1771. end
  1772. end)
  1773. wait(0.5)
  1774. D = false
  1775. end
  1776. end
  1777.  
  1778. function Jump()
  1779. if DD == false then
  1780. DD = true
  1781. print("Yeet :joy:")
  1782. local Bod = Instance.new("BodyPosition",RootPart)
  1783. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1784. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1785. local Ef = Instance.new("Part",workspace)
  1786. Ef.Size = Vector3.new(1,1,1)
  1787. Ef.CanCollide = false
  1788. Ef.Anchored = true
  1789. Ef.BrickColor = BrickColor.new("New Yeller")
  1790. Ef.Material = "Neon"
  1791. Ef.Shape = "Ball"
  1792. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1793. coroutine.resume(coroutine.create(function()
  1794. for i = 1,30 do
  1795. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1796. Ef.Transparency = Ef.Transparency + 0.07
  1797. game:GetService("RunService").RenderStepped:wait()
  1798. end
  1799. Ef:remove()
  1800. end))
  1801. wait(0.1)
  1802. Bod:remove()
  1803. wait(1)
  1804. DD = false
  1805. end
  1806. end
  1807.  
  1808. function RTZ()
  1809. if DDZ == false then
  1810. DDZ = true
  1811. Music:Pause()
  1812. chatfunc("b a s s .")
  1813. local S = Instance.new("Sound",ST)
  1814. S.SoundId = "rbxassetid://832957768"
  1815. S.Pitch = 1
  1816. S.Volume = 12312
  1817. S.Looped = false
  1818. S:play()
  1819. DDZ = true
  1820. local Ef = Instance.new("Part",workspace)
  1821. Ef.Size = Vector3.new(1,1,1)
  1822. Ef.Material = "ForceField"
  1823. Ef.BrickColor = BrickColor.new("Black")
  1824. Ef.Transparency = 0.4
  1825. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1826. Ef.Anchored = true
  1827. Ef.CanCollide = false
  1828. Ef.Shape = "Ball"
  1829. local Ef2 = Instance.new("SpecialMesh",Ef)
  1830. Ef2.MeshType = "Sphere"
  1831. Ef2.Scale = Vector3.new(1,1,1)
  1832. coroutine.resume(coroutine.create(function()
  1833. for i = 1,70 do
  1834. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1835. game:GetService("RunService").RenderStepped:wait()
  1836. end
  1837.  
  1838. for i = 1,70 do
  1839. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1840. game:GetService("RunService").RenderStepped:wait()
  1841. end
  1842. Ef:remove()
  1843. end))
  1844. local HB = Instance.new("Part",workspace)
  1845. HB.CanCollide = false
  1846. HB.Anchored = true
  1847. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1848. HB.Size = Vector3.new(1000,1000,1000)
  1849. HB.Transparency = 1
  1850. HB.Touched:connect(function(hit)
  1851. DDZ = true
  1852. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1853. hit.Parent.Torso.Anchored = false
  1854. hit.Parent.Head.Anchored = false
  1855. hit.Parent["Right Arm"].Anchored = false
  1856. hit.Parent["Left Arm"].Anchored = false
  1857. hit.Parent["Right Leg"].Anchored = false
  1858. hit.Parent["Left Leg"].Anchored = false
  1859. wait(3)
  1860. Music:Resume()
  1861. hit.Parent.Torso.Anchored = false
  1862. hit.Parent.Head.Anchored = false
  1863. hit.Parent["Right Arm"].Anchored = false
  1864. hit.Parent["Left Arm"].Anchored = false
  1865. hit.Parent["Right Leg"].Anchored = false
  1866. hit.Parent["Left Leg"].Anchored = false
  1867. hit.Parent.Humanoid.WalkSpeed = 18
  1868. hit.Parent.Torso.Transparency = 0
  1869. hit.Parent.Head.Transparency = 0
  1870. hit.Parent["Right Arm"].Transparency = 0
  1871. hit.Parent["Left Arm"].Transparency = 0
  1872. hit.Parent["Right Leg"].Transparency = 0
  1873. hit.Parent["Left Leg"].Transparency = 0
  1874. end
  1875. end)
  1876. DDZ = false
  1877. wait(5)
  1878. HB:remove()
  1879. end
  1880. end
  1881. function LifeForceMuda()
  1882. if D == false then
  1883. D = true
  1884. Pause = true
  1885. local HB = Instance.new("Part",SRA)
  1886. HB.CanCollide = false
  1887. HB.Transparency = 1
  1888. HB.Size = Vector3.new(1,1,1)
  1889. local HB2 = Instance.new("Weld",HB)
  1890. HB2.Part0 = SRA
  1891. HB2.Part1 = HB
  1892. HB2.C0 = CFrame.new(0,0,0)
  1893. HB.Touched:connect(function(hit)
  1894. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1895. HB:remove()
  1896. hit.Parent.Humanoid:TakeDamage(40)
  1897. hit.Parent.Humanoid.WalkSpeed = 2
  1898. hit.Parent.Humanoid.PlatformStand = true
  1899. local Ef = Instance.new("Part",workspace)
  1900. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1901. Ef.CanCollide = false
  1902. Ef.Anchored = true
  1903. Ef.Shape = "Ball"
  1904. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1905. Ef.Material = "ForceField"
  1906. Ef.BrickColor = BrickColor.new("Burlap")
  1907. local Ef2 = Instance.new("SpecialMesh",Ef)
  1908. Ef2.MeshType = "Sphere"
  1909. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1910. coroutine.resume(coroutine.create(function()
  1911. for i = 1,5 do
  1912. local random = math.random(-3,3)
  1913. local random2 = math.random(-3,3)
  1914. local random3 = math.random(-3,3)
  1915. local ZC = Instance.new("Part",workspace)
  1916. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1917. ZC.CanCollide = false
  1918. ZC.Anchored = true
  1919. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1920. ZC.Shape = "Ball"
  1921. ZC.Material = "ForceField"
  1922. ZC.BrickColor = BrickColor.new("Burlap")
  1923. local ZC2 = Instance.new("SpecialMesh",ZC)
  1924. ZC2.MeshType = "Sphere"
  1925. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1926. coroutine.resume(coroutine.create(function()
  1927. for i = 1,100 do
  1928. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1929. ZC.Transparency = ZC.Transparency + 0.03
  1930. game:GetService("RunService").RenderStepped:wait()
  1931. end
  1932. ZC:remove()
  1933. end))
  1934. end
  1935. end))
  1936. coroutine.resume(coroutine.create(function()
  1937. for i = 1,100 do
  1938. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1939. Ef.Transparency = Ef.Transparency + 0.03
  1940. game:GetService("RunService").RenderStepped:wait()
  1941. end
  1942. Ef:remove()
  1943. end))
  1944. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1945. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1946. Fl.velocity = RootPart.CFrame.lookVector*190
  1947. wait(0.3)
  1948. Fl:remove()
  1949. wait(0.5)
  1950. hit.Parent.Humanoid.PlatformStand = false
  1951. end
  1952. end)
  1953. for i = 0,0.5,0.1 do
  1954. swait()
  1955. PlayAnimationFromTable({
  1956. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1957. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1958. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1959. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1960. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1961. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1962. }, .5, false)
  1963. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1964. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1965. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1966. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1967. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  1968. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1969. end
  1970. local Ora = Instance.new("Sound",ST)
  1971. Ora.SoundId = "rbxassetid://511340819"
  1972. Ora.Pitch = 1
  1973. Ora.Looped = false
  1974. Ora.Volume = 7
  1975. Ora:play()
  1976. for i = 0,0.6,0.1 do
  1977. swait()
  1978. PlayAnimationFromTable({
  1979. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1980. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1981. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1982. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1983. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1984. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1985. }, .5, false)
  1986. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1987. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1988. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1989. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1990. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1991. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1992. end
  1993. coroutine.resume(coroutine.create(function()
  1994. wait(0.4)
  1995. HB:remove()
  1996. end))
  1997. Pause = false
  1998. wait(0.5)
  1999. D = false
  2000. end
  2001. end
  2002. function Heal()
  2003. if D == false then
  2004. D = true
  2005. Pause = true
  2006. local HB = Instance.new("Part",SRA)
  2007. HB.CanCollide = false
  2008. HB.Transparency = 1
  2009. HB.Size = Vector3.new(1,1,1)
  2010. local HB2 = Instance.new("Weld",HB)
  2011. HB2.Part0 = SRA
  2012. HB2.Part1 = HB
  2013. HB2.C0 = CFrame.new(0,0,0)
  2014. HB.Touched:connect(function(hit)
  2015. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2016. HB:remove()
  2017. hit.Parent.Humanoid:TakeDamage(-40)
  2018. hit.Parent.Humanoid.WalkSpeed = 18
  2019. hit.Parent.Humanoid.PlatformStand = true
  2020. local Ef = Instance.new("Part",workspace)
  2021. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2022. Ef.CanCollide = false
  2023. Ef.Anchored = true
  2024. Ef.Shape = "Ball"
  2025. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2026. Ef.Material = "ForceField"
  2027. Ef.BrickColor = BrickColor.new("Sea green")
  2028. local Ef2 = Instance.new("SpecialMesh",Ef)
  2029. Ef2.MeshType = "Sphere"
  2030. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2031. coroutine.resume(coroutine.create(function()
  2032. for i = 1,5 do
  2033. local random = math.random(-3,3)
  2034. local random2 = math.random(-3,3)
  2035. local random3 = math.random(-3,3)
  2036. local ZC = Instance.new("Part",workspace)
  2037. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2038. ZC.CanCollide = false
  2039. ZC.Anchored = true
  2040. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2041. ZC.Shape = "Ball"
  2042. ZC.Material = "ForceField"
  2043. ZC.BrickColor = BrickColor.new("Burlap")
  2044. local ZC2 = Instance.new("SpecialMesh",ZC)
  2045. ZC2.MeshType = "Sphere"
  2046. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2047. coroutine.resume(coroutine.create(function()
  2048. for i = 1,100 do
  2049. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2050. ZC.Transparency = ZC.Transparency + 0.03
  2051. game:GetService("RunService").RenderStepped:wait()
  2052. end
  2053. ZC:remove()
  2054. end))
  2055. end
  2056. end))
  2057. coroutine.resume(coroutine.create(function()
  2058. for i = 1,100 do
  2059. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2060. Ef.Transparency = Ef.Transparency + 0.03
  2061. game:GetService("RunService").RenderStepped:wait()
  2062. end
  2063. Ef:remove()
  2064. end))
  2065. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2066. Fl.maxForce = Vector3.new(1,1,1)
  2067. Fl.velocity = RootPart.CFrame.lookVector*190
  2068. wait(0.3)
  2069. Fl:remove()
  2070. wait(0.5)
  2071. hit.Parent.Humanoid.PlatformStand = false
  2072. end
  2073. end)
  2074. for i = 0,0.5,0.1 do
  2075. swait()
  2076. PlayAnimationFromTable({
  2077. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2078. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2079. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2080. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2081. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2082. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2083. }, .5, false)
  2084. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2085. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2086. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2087. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2088. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2089. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2090. end
  2091. local Ora = Instance.new("Sound",ST)
  2092. Ora.SoundId = "rbxassetid://3378924410"
  2093. Ora.Pitch = 1
  2094. Ora.Looped = false
  2095. Ora.Volume = 7
  2096. Ora:play()
  2097. for i = 0,0.6,0.1 do
  2098. swait()
  2099. PlayAnimationFromTable({
  2100. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2101. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2102. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2103. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2104. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2105. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2106. }, .5, false)
  2107. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2108. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2109. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2110. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2111. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2112. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2113. end
  2114. coroutine.resume(coroutine.create(function()
  2115. wait(0.4)
  2116. HB:remove()
  2117. end))
  2118. Pause = false
  2119. wait(0.5)
  2120. D = false
  2121. end
  2122. end
  2123.  
  2124. function GERmuda()
  2125. if D == false then
  2126. D = true
  2127. Pause = true
  2128. Loop = true
  2129. trail = Instance.new("Trail")
  2130. local attach1 = Instance.new("Attachment",SRA)
  2131. attach1.Position = Vector3.new(0,1,0.5)
  2132. local attach2 = Instance.new("Attachment",SRA)
  2133. attach2.Position = Vector3.new(0,-1,0.5)
  2134. trail.Attachment0 = attach1
  2135. trail.Attachment1 = attach2
  2136. trail.Texture = "rbxassetid://1369718163"
  2137. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2138. trail.Lifetime = 1
  2139. trail.Parent = SRA
  2140. trail2 = Instance.new("Trail")
  2141. local attach1 = Instance.new("Attachment",SLA)
  2142. attach1.Position = Vector3.new(0,1,0.5)
  2143. local attach2 = Instance.new("Attachment",SLA)
  2144. attach2.Position = Vector3.new(0,-1,0.5)
  2145. trail2.Attachment0 = attach1
  2146. trail2.Attachment1 = attach2
  2147. trail2.Texture = "461231644"
  2148. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2149. trail2.Lifetime = 1
  2150. trail2.Parent = SLA
  2151. SoundZ = Instance.new("Sound",ST)
  2152. SoundZ.SoundId = "rbxassetid://1080089636"
  2153. SoundZ.Volume = 8
  2154. SoundZ.Looped = true
  2155. SoundZ.Pitch = 1
  2156. SoundZ:play()
  2157. while Loop do
  2158. local HB = Instance.new("Part",SRA)
  2159. HB.CanCollide = false
  2160. HB.Transparency = 1
  2161. local HB2 = Instance.new("Weld",HB)
  2162. HB2.Part0 = SRA
  2163. HB2.Part1 = HB
  2164. HB2.C0 = CFrame.new(0,-1.1,0)
  2165. HB.Touched:connect(function(hit)
  2166. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2167. hit.Parent.Humanoid:TakeDamage(0.9)
  2168. hit.Parent.Humanoid.WalkSpeed = 18
  2169. local random = math.random(-3,3)
  2170. local random2 = math.random(-3,3)
  2171. local random3 = math.random(-3,3)
  2172. end
  2173. end)
  2174. for i = 0,0.15,0.1 do
  2175. swait()
  2176. PlayAnimationFromTable({
  2177. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2178. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2179. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2180. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2181. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2182. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2183. }, .5, false)
  2184. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2185. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2186. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2187. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2188. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2189. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2190. end
  2191. coroutine.resume(coroutine.create(function()
  2192. wait(1)
  2193. HB:remove()
  2194. end))
  2195. local CCB = Instance.new("Part",SRA)
  2196. CCB.CanCollide = false
  2197. CCB.Transparency = 1
  2198. local CCB2 = Instance.new("Weld",CCB)
  2199. CCB2.Part0 = SRA
  2200. CCB2.Part1 = CCB
  2201. CCB2.C0 = CFrame.new(0,-1.1,0)
  2202. CCB.Touched:connect(function(hit)
  2203. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2204. CCB:remove()
  2205.  
  2206. hit.Parent.Humanoid:TakeDamage(1)
  2207. hit.Parent.Humanoid.WalkSpeed = 18
  2208. local random = math.random(3,3)
  2209. local random2 = math.random(3,3)
  2210. local random3 = math.random(3,3)
  2211. end
  2212. end)
  2213. for i = 0,0.15,0.1 do
  2214. swait()
  2215. PlayAnimationFromTable({
  2216. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2217. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2218. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2219. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2220. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2221. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2222. }, .5, false)
  2223. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
  2224. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
  2225. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2226. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2227. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2228. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2229. end
  2230. coroutine.resume(coroutine.create(function()
  2231. wait(1)
  2232. CCB:remove()
  2233. end))
  2234. game:GetService("RunService").RenderStepped:wait()
  2235. end
  2236. wait(0.2)
  2237. D = false
  2238. end
  2239. end
  2240.  
  2241. function Stop()
  2242. Pause = false
  2243. if SoundZ ~= nil then
  2244. SoundZ:remove()
  2245. end
  2246. Loop = false
  2247. if trail ~= nil and trail2 ~= nil then
  2248. trail:remove()
  2249. trail2:remove()
  2250. end
  2251. end
  2252.  
  2253. function UnStand()
  2254. if D == false then
  2255. D = true
  2256. Pause = true
  2257. coroutine.resume(coroutine.create(function()
  2258. for i = 0,1.2,0.1 do
  2259. swait()
  2260. PlayAnimationFromTable({
  2261. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2262. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2263. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2264. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2265. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2266. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2267. }, .5, false)
  2268. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2269. end
  2270. Pause = false
  2271. end))
  2272. for i,v in pairs(Character.Stand:children()) do
  2273. if v:IsA("Part") then
  2274. coroutine.resume(coroutine.create(function()
  2275. for i = 1,11 do
  2276. v.Transparency = v.Transparency + 0.1
  2277. Face.Transparency = Face.Transparency + 0.1
  2278. game:GetService("RunService").RenderStepped:wait()
  2279. end
  2280. end))
  2281. end
  2282. end
  2283. wait(0.5)
  2284. D = false
  2285.  
  2286. end
  2287. end
  2288.  
  2289.  
  2290. New = function(Object, Parent, Name, Data)
  2291. local Object = Instance.new(Object)
  2292. for Index, Value in pairs(Data or {}) do
  2293. Object[Index] = Value
  2294. end
  2295. Object.Parent = Parent
  2296. Object.Name = Name
  2297. return Object
  2298. end
  2299. function rayCast(Position, Direction, Range, Ignore)
  2300. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2301. end
  2302.  
  2303.  
  2304.  
  2305. while true do
  2306. swait()
  2307. for i, v in pairs(Character:GetChildren()) do
  2308. if v:IsA("Part") then
  2309. v.Material = "SmoothPlastic"
  2310. elseif v:IsA("Accessory") then
  2311. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2312. end
  2313. end
  2314.  
  2315. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2316. velocity = RootPart.Velocity.y
  2317. sine = sine + change
  2318. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2319. if RootPart.Velocity.y > 1 and hit == nil then
  2320. Anim = "Jump"
  2321. if Pause == false then
  2322. PlayAnimationFromTable({
  2323. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2324. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2325. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2326. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2327. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2328. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2329. }, .3, false)
  2330. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2331. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2332. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2333. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2334. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2335. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2336. end
  2337. elseif RootPart.Velocity.y < -1 and hit == nil then
  2338. Anim = "Fall"
  2339. if Pause == false then
  2340. PlayAnimationFromTable({
  2341. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2342. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2343. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2344. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2345. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2346. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2347. }, .3, false)
  2348. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2349. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2350. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2351. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2352. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2353. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2354. end
  2355. elseif Torsovelocity < 1 and hit ~= nil then
  2356. Anim = "Idle"
  2357. if Pause == false then
  2358. change = 1
  2359. PlayAnimationFromTable({
  2360. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
  2361. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
  2362. CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
  2363. CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
  2364. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
  2365. CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
  2366. }, .3, false)
  2367. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
  2368. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
  2369. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
  2370. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
  2371. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
  2372. ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
  2373. end
  2374. elseif Torsovelocity > 2 and hit ~= nil then
  2375. Anim = "Walk"
  2376. if Pause == false then
  2377. PlayAnimationFromTable({
  2378. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2379. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2380. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2381. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2382. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2383. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2384. }, .3, false)
  2385. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2386. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2387. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2388. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2389. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2390. ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2391. end
  2392. end
  2393. end
  2394. warn ("Edit by Comfortabledatdm")
  2395. print ("This is a trash")
Add Comment
Please, Sign In to add comment