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- --The streets anti-cheat bypass
- --This shit was obfuscated but it was so easy to crack LOL
- --cracked by ! NecessaryPaint#0001
- wait(3)
- while true do
- wait(2)
- local ST = game:GetService("Players").LocalPlayer.Backpack.ServerTraits.Stann
- local RS = game:GetService("ReplicatedStorage")
- make_writeable(getrawmetatable(game), false)
- local backup = getrawmetatable(game).__index
- local nbackup = getrawmetatable(game).__newindex
- local cbackup = getrawmetatable(game).__namecall
- getrawmetatable(game).__index = function(t,k)
- if t == RS then
- if place == game.Players.LocalPlayer and tableremove(dict) == "Kick" then
- return
- end
- end
- if t == ST then
- return 100
- end
- if k == "WalkSpeed" then
- if not is_protosmasher_caller() then
- return 16
- end
- end
- if k == "HipHeight" then
- if not is_protosmasher_caller() then
- return 0
- end
- end
- if k == "JumpPower" then
- if not is_protosmasher_caller() then
- return 38
- end
- end
- if k == "Gravity" then
- if not is_protosmasher_caller() then
- return 196.1
- end
- end
- return backup(t,k)
- end
- getrawmetatable(game).__newindex = function(t,k,v)
- if k == "CFrame" then
- if t == game.Players.LocalPlayer.Character.HumanoidRootPart then
- if not is_protosmasher_caller() then
- return
- end
- end
- end
- if k == "Gravity" or k == "Health" then
- if not is_protosmasher_caller() then
- return
- end
- end
- if k == "WalkSpeed" then
- if not is_protosmasher_caller() then
- if game:service("UserInputService"):IsKeyDown(Enum.KeyCode.LeftShift) then
- return nbackup(t, k, 130)
- end
- if game:service("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then
- return nbackup(t, k, 27)
- end
- return nbackup(t, k, 16)
- end
- end
- return nbackup(t,k,v)
- end
- getrawmetatable(game).__namecall = function(t, ...)
- local oof = {...}
- if oof[#oof] == "SetStateEnabled" or oof[#oof] == "BreakJoints" then
- if not is_protosmasher_caller() then
- return
- end
- end
- if oof[#oof] == "Destroy" then
- if t:IsA("HopperBin") then
- if not is_protosmasher_caller() then
- return
- end
- end
- end
- return cbackup(t, ...)
- end
- wait(1.5)
- repeat
- break
- until game.Players.LocalPlayer.Character.Humaniod.Heath == 0
- if game.Players.LocalPlayer.Character.Humaniod.Heath == 0 then
- return
- end
- end
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