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sewing funky test in javascript part 2

Aug 4th, 2022
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  1. //sewing by hand bot demo by snowy;
  2. //start of variables;
  3. var needle = 1;
  4. var thread = 1;
  5. var needlethreader = 1;
  6. var metalthimble = 1;
  7. var rubberthimble = 1;
  8. var sewingthreaded = false;
  9. var one = 1;
  10.  
  11. //end of variables;
  12.  
  13. // start of function;
  14.  
  15. function sewing() {
  16. if (rubberthimble>=1) {
  17. console.clear();
  18. console.log("rubber omfg fuck that's funny thimble for sewing ahahahaha must remove them cause need metal");
  19. console.log("rubber thimbles not applicable making them zero");
  20. rubberthimble = 0;
  21. }
  22. setTimeout(function(){
  23. if ((metalthimble==1)&&(needle==1)&&(thread==1)&&(needlethreader==1)&&(sewingthreaded==false)&&(rubberthimble==0)) {
  24. sewingthreaded = true;
  25. thread = 0;
  26. console.clear();
  27. console.log("put needle threader wire through eye of needle and thread thread though hole in threader then pull threader back through eye of needle");
  28. console.log("in doing this now your ready to sew");
  29. }
  30. }, 8000);
  31. setTimeout(function(){
  32. if (sewingthreaded==true) {
  33. console.clear();
  34. console.log("sewing is easy your so darn good but now need more thread");
  35. console.log("sewing thread need threading again");
  36. sewingthreaded = false;
  37. thread = 1;
  38. }
  39. }, 15000);
  40. }
  41. //end of function;
  42.  
  43. // time to repeat;
  44. function go() {
  45. setTimeout(function(){
  46. sewing();
  47. }, 20000);
  48. }
  49. //next;
  50. function blast(){
  51. if (one==1) {
  52. one = 2;
  53. setTimeout(function(){
  54. return go();
  55. }, 20000);
  56. setTimeout(function(){
  57. one = 1;
  58. }, 20000);
  59. }}
  60. setInterval(() => blast(), 5);
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