mememasterYT

aaaaaaaaaaaa golen man

Apr 8th, 2020
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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170. print"Created and Perfected by lanceron2, took 3 days to make"
  171.  
  172. wait(0.1)
  173. local Player = game.Players.LocalPlayer
  174. local Character = Player.Character
  175. local Humanoid = Character.Humanoid
  176. Humanoid.Name = "DIO"
  177. local Mouse = Player:GetMouse()
  178. local LeftArm = Character["Left Arm"]
  179. local RightArm = Character["Right Arm"]
  180. local LeftLeg = Character["Left Leg"]
  181. local RightLeg = Character["Right Leg"]
  182. local Head = Character.Head
  183. local Torso = Character.Torso
  184. function chatfunc(text)
  185. local chat = coroutine.wrap(function()
  186. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  187. Character:FindFirstChild("TalkingBillBoard"):destroy()
  188. end
  189. local naeeym2 = Instance.new("BillboardGui",Character)
  190. naeeym2.Size = UDim2.new(0,100,0,40)
  191. naeeym2.StudsOffset = Vector3.new(0,3,0)
  192. naeeym2.Adornee = Head
  193. naeeym2.Name = "TalkingBillBoard"
  194. tecks2 = Instance.new("TextLabel",naeeym2)
  195. tecks2.BackgroundTransparency = 1
  196. tecks2.BorderSizePixel = 0
  197. tecks2.Text = ""
  198. tecks2.Font = "Fantasy"
  199. tecks2.TextSize = 30
  200. tecks2.TextStrokeTransparency = 0
  201. tecks2.TextColor3 = Color3.new(0,0,0)
  202. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  203. tecks2.Size = UDim2.new(1,0,0.5,0)
  204. local tecks3 = Instance.new("TextLabel",naeeym2)
  205. tecks3.BackgroundTransparency = 1
  206. tecks3.BorderSizePixel = 0
  207. tecks3.Text = ""
  208. tecks3.Font = "Fantasy"
  209. tecks3.TextSize = 30
  210. tecks3.TextStrokeTransparency = 0
  211. tecks3.TextColor3 = Color3.new(244/255,173/255,59/255)
  212. tecks3.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  213. tecks3.Size = UDim2.new(1,0,0.5,0)
  214. for i = 1,string.len(text),1 do
  215.  
  216. tecks2.Text = string.sub(text,1,i)
  217. tecks3.Text = string.sub(text,1,i)
  218. wait(0.01)
  219. end
  220. wait(2)
  221. for i = 1, 50 do
  222.  
  223. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  224. tecks2.Rotation = tecks2.Rotation - .8
  225. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  226. tecks2.TextTransparency = tecks2.TextTransparency + .04
  227. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  228. tecks3.Rotation = tecks2.Rotation + .8
  229. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  230. tecks3.TextTransparency = tecks2.TextTransparency + .04
  231. end
  232. naeeym2:Destroy()
  233. end)
  234. chat()
  235. local txt = Instance.new("BillboardGui", Character)
  236. txt.Adornee = Character.Head
  237. txt.Name = "_status"
  238. txt.Size = UDim2.new(4, 0, 2.5, 0)
  239. txt.StudsOffset = Vector3.new(-4, 2, 0)
  240. local text = Instance.new("TextLabel", txt)
  241. text.Size = UDim2.new(3, 0, 0.5, 0)
  242. text.FontSize = "Size24"
  243. text.TextScaled = true
  244. text.TextTransparency = 0
  245. text.BackgroundTransparency = 1
  246. text.TextTransparency = 0
  247. text.TextStrokeTransparency = 0
  248. text.Font = "SciFi"
  249. text.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  250. text.Text = ""
  251. Player = game:service'Players'.LocalPlayer
  252. Character = Player.Character
  253. local ms = Player:GetMouse()
  254. CV="Bright red"
  255.  
  256. local txt = Instance.new("BillboardGui", chr)
  257. txt.Adornee = Character.Head
  258. txt.Name = "_status"
  259. txt.Size = UDim2.new(4, 0, 2.5, 0)
  260. txt.StudsOffset = Vector3.new(-4, 1.5, 0)
  261. local text = Instance.new("TextLabel", txt)
  262. text.Size = UDim2.new(3, 0, 0.5, 0)
  263. text.FontSize = "Size24"
  264. text.TextScaled = false
  265. text.TextTransparency = 0
  266. text.BackgroundTransparency = 1
  267. text.TextTransparency = 0
  268. text.TextStrokeTransparency = 0
  269. text.Font = "SciFi"
  270. text.TextStrokeColor3 = Color3.new(125/255,30/255,64/255)
  271. text.Text = "by lanceron2"
  272. end
  273.  
  274. Humanoid.Health = Humanoid.MaxHealth
  275. local BC = Character["Body Colors"]
  276. BC.HeadColor = BrickColor.new("Pastel brown")
  277. BC.LeftArmColor = BrickColor.new("Pastel brown")
  278. BC.LeftLegColor = BrickColor.new("Pastel brown")
  279. BC.RightArmColor = BrickColor.new("Pastel brown")
  280. BC.RightLegColor = BrickColor.new("Pastel brown")
  281. BC.TorsoColor = BrickColor.new("Pastel brown")
  282. Weld = Instance.new("Weld")
  283. Weld.Name = "Weld"
  284. Weld.Part0 = Head
  285. Weld.Part1 = Hair
  286. Weld.Parent = Head
  287. Weld.C0 = CFrame.new(0.01,0.05,0.099)*CFrame.fromEulerAnglesXYZ(0,3,-3.2)
  288. Mesh = Instance.new("SpecialMesh")
  289. Mesh.Parent = Hair
  290. Mesh.MeshId = "rbxassetid://901575276"
  291. Mesh.TextureId = "rbxassetid://901575299"
  292. Mesh.Scale = Vector3.new(-0.03,-0.03,-0.03)
  293. local Camera = game.Workspace.CurrentCamera
  294. local RootPart = Character.HumanoidRootPart
  295. local Music = Instance.new("Sound",RootPart)
  296. Music.Pitch = 1
  297. Music.Volume = 5
  298. Music.Looped = true
  299. Music.SoundId = "rbxassetid://3619953008"
  300. Music:play()
  301. local RootJoint = RootPart.RootJoint
  302. local Pause = false
  303. local attack = false
  304. local Change = false
  305. local DDZ = false
  306. local LOL = false
  307. local Anim = 'Idle'
  308. local attacktype = 1
  309. local delays = false
  310. local play = true
  311. local Time = 7
  312. local targetted = nil
  313. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  314. local velocity = RootPart.Velocity.y
  315. local sine = 0
  316. local change = 1
  317. local D = false
  318. Loop = false
  319. local DD = false
  320. local doe = 0
  321. local Create = LoadLibrary("RbxUtility").Create
  322. local Stand = Instance.new("Model",Character)
  323. Stand.Name = "Stand"
  324. local ST = Instance.new("Part",Stand)
  325. ST.Size = Vector3.new(2,2,1)
  326. ST.BrickColor = BrickColor.new("Light brick yellow")
  327. ST.CanCollide = false
  328. local ST2 = Instance.new("SpecialMesh",ST)
  329. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  330. ST2.Scale = Vector3.new(1,1,1)
  331. local ST3 = Instance.new("Weld",ST)
  332. ST3.Part0 = RootPart
  333. ST3.Part1 = ST
  334. ST3.C0 = CFrame.new(0,0,0)
  335. local SH = Instance.new("Part",Stand)
  336. SH.Size = Vector3.new(1.25,1.25,1.25)
  337. SH.CanCollide = false
  338. SH.BrickColor = BrickColor.new("Light brick yellow")
  339. local SH2 = Instance.new("SpecialMesh",SH)
  340. SH2.MeshType = "Head"
  341. SH2.Scale = Vector3.new(1,1,1)
  342. local SH2 = Instance.new("Weld",SH)
  343. SH2.Part0 = ST
  344. SH2.Part1 = SH
  345. SH2.C0 = CFrame.new(0,1.5,0)
  346. local SRA = Instance.new("Part",Stand)
  347. SRA.Size = Vector3.new(1,2,1)
  348. SRA.CanCollide = false
  349. SRA.BrickColor = BrickColor.new("Bright orange")
  350. local SRA2 = Instance.new("SpecialMesh",SRA)
  351. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  352. SRA2.Scale = Vector3.new(1,1,1)
  353. local SRA3 = Instance.new("Weld",SRA)
  354. SRA3.Part0 = ST
  355. SRA3.Part1 = SRA
  356. SRA3.C0 = CFrame.new(1.5,0,0)
  357. local SLA = Instance.new("Part",Stand)
  358. SLA.Size = Vector3.new(1,2,1)
  359. SLA.CanCollide = false
  360. SLA.BrickColor = BrickColor.new("Bright orange")
  361. local SLA2 = Instance.new("SpecialMesh",SLA)
  362. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  363. SLA2.Scale = Vector3.new(1,1,1)
  364. local SLA3 = Instance.new("Weld",SLA)
  365. SLA3.Part0 = ST
  366. SLA3.Part1 = SLA
  367. SLA3.C0 = CFrame.new(-1.5,0,0)
  368. local SRL = Instance.new("Part",Stand)
  369. SRL.Size = Vector3.new(1,2,1)
  370. SRL.CanCollide = false
  371. SRL.BrickColor = BrickColor.new("Bright orange")
  372. local SRL2 = Instance.new("SpecialMesh",SRL)
  373. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  374. SRL2.Scale = Vector3.new(1,1,1)
  375. local SRL3 = Instance.new("Weld",SRL)
  376. SRL3.Part0 = ST
  377. SRL3.Part1 = SRL
  378. SRL3.C0 = CFrame.new(0.5,-2,0)
  379. local ArmsA = Instance.new("Part",Stand)
  380. ArmsA.BrickColor = BrickColor.new("Lily white")
  381. ArmsA.CanCollide = false
  382. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  383. ArmsA2.MeshId = "rbxassetid://1412262458"
  384. ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
  385. local ArmsA3 = Instance.new("Weld",ArmsA)
  386. ArmsA3.Part0 = SLA
  387. ArmsA3.Part1 = ArmsA
  388. ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
  389. local OtArmsA = Instance.new("Part",Stand)
  390. OtArmsA.BrickColor = BrickColor.new("Lily white")
  391. OtArmsA.CanCollide = false
  392. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  393. OtArmsA2.MeshId = "rbxassetid://1412262458"
  394. OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
  395. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  396. OtArmsA3.Part0 = SRA
  397. OtArmsA3.Part1 = OtArmsA
  398. OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
  399. local SLL = Instance.new("Part",Stand)
  400. SLL.Size = Vector3.new(1,2,1)
  401. SLL.CanCollide = false
  402. SLL.BrickColor = BrickColor.new("Bright orange")
  403. local SLL2 = Instance.new("SpecialMesh",SLL)
  404. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  405. SLL2.Scale = Vector3.new(1,1,1)
  406. local SLL3 = Instance.new("Weld",SLL)
  407. SLL3.Part0 = ST
  408. SLL3.Part1 = SLL
  409. SLL3.C0 = CFrame.new(-0.5,-2,0)
  410. local Face = Instance.new("Decal",SH)
  411. Face.Face = "Front"
  412. Face.Texture = "http://www.roblox.com/asset/?id=347928764"
  413. local StarH = Instance.new("Part",Stand)
  414. frontstand.BrickColor = BrickColor.new("Lily white")
  415. frontstand.CanCollide = false
  416. local StarH2 = Instance.new("SpecialMesh",StarH)
  417. StarH2.MeshId = "rbxassetid://16190466"
  418. StarH2.Scale = Vector3.new(1,1,1)
  419. local StarH3 = Instance.new("Weld",StarH)
  420. StarH3.Part0 = SH
  421. StarH3.Part1 = StarH
  422. StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
  423. local ARW = Instance.new("Part",Stand)
  424. ARW.BrickColor = BrickColor.new("Med. reddish violet")
  425. ARW.CanCollide = false
  426. local ARW2 = Instance.new("SpecialMesh",ARW)
  427. ARW2.MeshId = "rbxassetid://2248726963"
  428. ARW2.Scale = Vector3.new(0.20, 0.20, 0.20)
  429. local ARW3 = Instance.new("Weld",ARW)
  430. ARW3.Part0 = SH
  431. ARW3.Part1 = ARW
  432. ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
  433. local Scarf = Instance.new("Part",Stand)
  434. Scarf.BrickColor = BrickColor.new("Med. reddish violet")
  435. Scarf.CanCollide = false
  436. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  437. Scarf2.MeshId = "rbxassetid://2248726963"
  438. Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
  439. local Scarf3 = Instance.new("Weld",Scarf)
  440. Scarf3.Part0 = ST
  441. Scarf3.Part1 = Scarf
  442. Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
  443. local AM= Instance.new("Part",Stand)
  444. AM.BrickColor = BrickColor.new("Bright orange")
  445. AM.CanCollide = false
  446. local AM3 = Instance.new("Weld",AM)
  447. AM3.Part0 = ST
  448. AM3.Part1 = AM
  449. AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
  450. local Clot = Instance.new("Part",Stand)
  451. Clot.BrickColor = BrickColor.new("Med. reddish violet")
  452. Clot.CanCollide = false
  453. local Clot2 = Instance.new("SpecialMesh",Clot)
  454. Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  455. Clot2.Scale = Vector3.new(1.1,1.1,1.1)
  456. local Clot3 = Instance.new("Weld",Clot)
  457. Clot3.Part0 = ST
  458. Clot3.Part1 = Clot
  459. Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
  460. local BClot = Instance.new("Part",Stand)
  461. BClot.BrickColor = BrickColor.new("Med. reddish violet")
  462. BClot.CanCollide = false
  463. local BClot2 = Instance.new("SpecialMesh",BClot)
  464. BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  465. BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
  466. local BClot3 = Instance.new("Weld",BClot)
  467. BClot3.Part0 = ST
  468. BClot3.Part1 = BClot
  469. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
  470. local LegA = Instance.new("Part",Stand)
  471. LegA.BrickColor = BrickColor.new("Light brick yellow")
  472. LegA.CanCollide = false
  473. local LegA2 = Instance.new("SpecialMesh",LegA)
  474. LegA2.MeshId = "rbxassetid://1412404633"
  475. LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
  476. local LegA3 = Instance.new("Weld",LegA)
  477. LegA3.Part0 = SLL
  478. LegA3.Part1 = LegA
  479. LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
  480. local OtLegA = Instance.new("Part",Stand)
  481. OtLegA.BrickColor = BrickColor.new("Light brick yellow")
  482. OtLegA.CanCollide = false
  483. local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
  484. OtLegA2.MeshId = "rbxassetid://1412404633"
  485. OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
  486. local OtLegA3 = Instance.new("Weld",OtLegA)
  487. OtLegA3.Part0 = SRL
  488. OtLegA3.Part1 = OtLegA
  489. OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
  490. local Shoulder = Instance.new("Part",Stand)
  491. Shoulder.BrickColor = BrickColor.new("Light brick yellow")
  492. Shoulder.CanCollide = false
  493. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  494. Shoulder2.MeshId = "rbxassetid://1412255210"
  495. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  496. local Shoulder3 = Instance.new("Weld",Shoulder)
  497. Shoulder3.Part0 = SRA
  498. Shoulder3.Part1 = Shoulder
  499. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  500. local OtShoulder = Instance.new("Part",Stand)
  501. OtShoulder.BrickColor = BrickColor.new("Light brick yellow")
  502. OtShoulder.CanCollide = false
  503. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  504. OtShoulder2.MeshId = "rbxassetid://1412255210"
  505. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  506. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  507. OtShoulder3.Part0 = SLA
  508. OtShoulder3.Part1 = OtShoulder
  509. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  510. local ArmsA = Instance.new("Part",Stand)
  511. ArmsA.BrickColor = BrickColor.new("Lily white")
  512. ArmsA.CanCollide = false
  513. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  514. ArmsA2.MeshId = "rbxassetid://3429797627"
  515. ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  516. local ArmsA3 = Instance.new("Weld",ArmsA)
  517. ArmsA3.Part0 = SLA
  518. ArmsA3.Part1 = ArmsA
  519. ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
  520. local OtArmsA = Instance.new("Part",Stand)
  521. OtArmsA.BrickColor = BrickColor.new("Lily white")
  522. OtArmsA.CanCollide = false
  523. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  524. OtArmsA2.MeshId = "rbxassetid://3429797627"
  525. OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  526. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  527. OtArmsA3.Part0 = SRA
  528. OtArmsA3.Part1 = OtArmsA
  529. OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
  530. Humanoid.Animator.Parent = nil
  531. Character.Animate.Parent = nil
  532. mas = Instance.new("Model",game:GetService("Lighting"))
  533. WeldConstraint0 = Instance.new("WeldConstraint")
  534. WeldConstraint1 = Instance.new("WeldConstraint")
  535. WeldConstraint2 = Instance.new("WeldConstraint")
  536. WeldConstraint3 = Instance.new("WeldConstraint")
  537. WeldConstraint4 = Instance.new("WeldConstraint")
  538. WeldConstraint5 = Instance.new("WeldConstraint")
  539. WeldConstraint6 = Instance.new("WeldConstraint")
  540. WeldConstraint7 = Instance.new("WeldConstraint")
  541. WeldConstraint8 = Instance.new("WeldConstraint")
  542. WeldConstraint9 = Instance.new("WeldConstraint")
  543. WeldConstraint10 = Instance.new("WeldConstraint")
  544. WeldConstraint11 = Instance.new("WeldConstraint")
  545. WeldConstraint12 = Instance.new("WeldConstraint")
  546. WeldConstraint13 = Instance.new("WeldConstraint")
  547. Part14 = Instance.new("Part")
  548. Part15 = Instance.new("Part")
  549. WeldConstraint16 = Instance.new("WeldConstraint")
  550. WeldConstraint17 = Instance.new("WeldConstraint")
  551. WeldConstraint18 = Instance.new("WeldConstraint")
  552. WeldConstraint19 = Instance.new("WeldConstraint")
  553. WeldConstraint20 = Instance.new("WeldConstraint")
  554. WeldConstraint21 = Instance.new("WeldConstraint")
  555. WeldConstraint22 = Instance.new("WeldConstraint")
  556. WeldConstraint23 = Instance.new("WeldConstraint")
  557. WeldConstraint24 = Instance.new("WeldConstraint")
  558. WeldConstraint25 = Instance.new("WeldConstraint")
  559. WeldConstraint26 = Instance.new("WeldConstraint")
  560. WeldConstraint27 = Instance.new("WeldConstraint")
  561. WeldConstraint28 = Instance.new("WeldConstraint")
  562. WeldConstraint29 = Instance.new("WeldConstraint")
  563. Part30 = Instance.new("Part")
  564. Part31 = Instance.new("Part")
  565. Part32 = Instance.new("Part")
  566. Part33 = Instance.new("Part")
  567. Part34 = Instance.new("Part")
  568. Part35 = Instance.new("Part")
  569. Part36 = Instance.new("Part")
  570. Part37 = Instance.new("Part")
  571. Part38 = Instance.new("Part")
  572. Part39 = Instance.new("Part")
  573. Part40 = Instance.new("Part")
  574. Part41 = Instance.new("Part")
  575. Part42 = Instance.new("Part")
  576. WeldConstraint20.Parent = Part15
  577. WeldConstraint20.Part0 = Part15
  578. WeldConstraint20.Part1 = Part33
  579. WeldConstraint22.Parent = Part15
  580. WeldConstraint22.Part0 = Part15
  581. WeldConstraint22.Part1 = Part35
  582. WeldConstraint21.Parent = Part15
  583. WeldConstraint21.Part0 = Part15
  584. WeldConstraint21.Part1 = Part34
  585. WeldConstraint23.Parent = Part15
  586. WeldConstraint23.Part0 = Part15
  587. WeldConstraint23.Part1 = Part36
  588. WeldConstraint24.Parent = Part15
  589. WeldConstraint24.Part0 = Part15
  590. WeldConstraint24.Part1 = Part37
  591. WeldConstraint25.Parent = Part15
  592. WeldConstraint25.Part0 = Part15
  593. WeldConstraint25.Part1 = Part38
  594. WeldConstraint26.Parent = Part15
  595. WeldConstraint26.Part0 = Part15
  596. WeldConstraint26.Part1 = Part39
  597. WeldConstraint27.Parent = Part15
  598. WeldConstraint27.Part0 = Part15
  599. WeldConstraint27.Part1 = Part40
  600. WeldConstraint29.Parent = Part15
  601. WeldConstraint29.Part0 = Part15
  602. WeldConstraint29.Part1 = Part42
  603. WeldConstraint28.Parent = Part15
  604. WeldConstraint28.Part0 = Part15
  605. WeldConstraint28.Part1 = Part41
  606. WeldConstraint16.Parent = Part15
  607. WeldConstraint16.Part0 = Part15
  608. WeldConstraint16.Part1 = Part14
  609. WeldConstraint17.Parent = Part15
  610. WeldConstraint17.Part0 = Part15
  611. WeldConstraint17.Part1 = Part30
  612. WeldConstraint18.Parent = Part15
  613. WeldConstraint18.Part0 = Part15
  614. WeldConstraint18.Part1 = Part31
  615. WeldConstraint19.Parent = Part15
  616. WeldConstraint19.Part0 = Part15
  617. WeldConstraint19.Part1 = Part32
  618. Part14.Name = "Glove"
  619. Part14.Parent = mas
  620. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  621. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  622. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  623. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  624. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  625. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  626. Part14.BottomSurface = Enum.SurfaceType.Smooth
  627. Part14.BrickColor = BrickColor.new("Light brick yellow")
  628. Part14.CanCollide = false
  629. Part14.Material = Enum.Material.SmoothPlastic
  630. Part14.TopSurface = Enum.SurfaceType.Smooth
  631. Part14.brickColor = BrickColor.new("Light brick yellow")
  632. Part15.Name = "LeftHandle"
  633. Part15.Parent = mas
  634. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  635. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  636. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  637. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  638. Part15.Color = Color3.new(1, 1, 0)
  639. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  640. Part15.BottomSurface = Enum.SurfaceType.Smooth
  641. Part15.BrickColor = BrickColor.new("Light brick yellow")
  642. Part15.CanCollide = false
  643. Part15.Material = Enum.Material.SmoothPlastic
  644. Part15.TopSurface = Enum.SurfaceType.Smooth
  645. Part15.brickColor = BrickColor.new("Light brick yellow")
  646. Part15.Shape = Enum.PartType.Ball
  647. WeldConstraint16.Parent = Part15
  648. WeldConstraint16.Part0 = Part15
  649. WeldConstraint16.Part1 = Part14
  650. WeldConstraint17.Parent = Part15
  651. WeldConstraint17.Part0 = Part15
  652. WeldConstraint17.Part1 = Part30
  653. WeldConstraint18.Parent = Part15
  654. WeldConstraint18.Part0 = Part15
  655. WeldConstraint18.Part1 = Part31
  656. WeldConstraint19.Parent = Part15
  657. WeldConstraint19.Part0 = Part15
  658. WeldConstraint19.Part1 = Part32
  659. WeldConstraint20.Parent = Part15
  660. WeldConstraint20.Part0 = Part15
  661. WeldConstraint20.Part1 = Part33
  662. WeldConstraint21.Parent = Part15
  663. WeldConstraint21.Part0 = Part15
  664. WeldConstraint21.Part1 = Part34
  665. WeldConstraint22.Parent = Part15
  666. WeldConstraint22.Part0 = Part15
  667. WeldConstraint22.Part1 = Part35
  668. WeldConstraint23.Parent = Part15
  669. WeldConstraint23.Part0 = Part15
  670. WeldConstraint23.Part1 = Part36
  671. WeldConstraint24.Parent = Part15
  672. WeldConstraint24.Part0 = Part15
  673. WeldConstraint24.Part1 = Part37
  674. WeldConstraint25.Parent = Part15
  675. WeldConstraint25.Part0 = Part15
  676. WeldConstraint25.Part1 = Part38
  677. WeldConstraint26.Parent = Part15
  678. WeldConstraint26.Part0 = Part15
  679. WeldConstraint26.Part1 = Part39
  680. WeldConstraint27.Parent = Part15
  681. WeldConstraint27.Part0 = Part15
  682. WeldConstraint27.Part1 = Part40
  683. WeldConstraint28.Parent = Part15
  684. WeldConstraint28.Part0 = Part15
  685. WeldConstraint28.Part1 = Part41
  686. WeldConstraint29.Parent = Part15
  687. WeldConstraint29.Part0 = Part15
  688. WeldConstraint29.Part1 = Part42
  689. Part30.Parent = mas
  690. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  691. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  692. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  693. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  694. Part30.Color = Color3.new(1, 1, 0)
  695. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  696. Part30.BottomSurface = Enum.SurfaceType.Smooth
  697. Part30.BrickColor = BrickColor.new("Light brick yellow")
  698. Part30.CanCollide = false
  699. Part30.Material = Enum.Material.SmoothPlastic
  700. Part30.TopSurface = Enum.SurfaceType.Smooth
  701. Part30.brickColor = BrickColor.new("Light brick yellow")
  702. Part30.Shape = Enum.PartType.Ball
  703. Part31.Parent = mas
  704. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  705. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  706. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  707. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  708. Part31.Color = Color3.new(1, 1, 0)
  709. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  710. Part31.BottomSurface = Enum.SurfaceType.Smooth
  711. Part31.BrickColor = BrickColor.new("Bright yellow")
  712. Part31.CanCollide = false
  713. Part31.Material = Enum.Material.SmoothPlastic
  714. Part31.TopSurface = Enum.SurfaceType.Smooth
  715. Part31.brickColor = BrickColor.new("New Yeller")
  716. Part31.Shape = Enum.PartType.Ball
  717. Part32.Parent = mas
  718. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  719. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  720. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  721. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  722. Part32.Color = Color3.new(1, 1, 0)
  723. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  724. Part32.BottomSurface = Enum.SurfaceType.Smooth
  725. Part32.BrickColor = BrickColor.new("Light brick yellow")
  726. Part32.CanCollide = false
  727. Part32.Material = Enum.Material.SmoothPlastic
  728. Part32.TopSurface = Enum.SurfaceType.Smooth
  729. Part32.brickColor = BrickColor.new("Light brick yellow")
  730. Part32.Shape = Enum.PartType.Ball
  731. Part33.Parent = mas
  732. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  733. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  734. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  735. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  736. Part33.Color = Color3.new(1, 1, 0)
  737. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  738. Part33.BottomSurface = Enum.SurfaceType.Smooth
  739. Part33.BrickColor = BrickColor.new("Light brick yellow")
  740. Part33.CanCollide = false
  741. Part33.Material = Enum.Material.SmoothPlastic
  742. Part33.TopSurface = Enum.SurfaceType.Smooth
  743. Part33.brickColor = BrickColor.new("Light brick yellow")
  744. Part33.Shape = Enum.PartType.Ball
  745. Part34.Parent = mas
  746. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  747. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  748. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  749. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  750. Part34.Color = Color3.new(1, 1, 0)
  751. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  752. Part34.BottomSurface = Enum.SurfaceType.Smooth
  753. Part34.BrickColor = BrickColor.new("Light brick yellow")
  754. Part34.CanCollide = false
  755. Part34.Material = Enum.Material.SmoothPlastic
  756. Part34.TopSurface = Enum.SurfaceType.Smooth
  757. Part34.brickColor = BrickColor.new("Light brick yellow")
  758. Part34.Shape = Enum.PartType.Ball
  759. Part35.Parent = mas
  760. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  761. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  762. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  763. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  764. Part35.Color = Color3.new(1, 1, 0)
  765. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  766. Part35.BottomSurface = Enum.SurfaceType.Smooth
  767. Part35.BrickColor = BrickColor.new("Light brick yellow")
  768. Part35.CanCollide = false
  769. Part35.Material = Enum.Material.SmoothPlastic
  770. Part35.TopSurface = Enum.SurfaceType.Smooth
  771. Part35.brickColor = BrickColor.new("New Yeller")
  772. Part35.Shape = Enum.PartType.Ball
  773. Part36.Parent = mas
  774. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  775. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  776. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  777. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  778. Part36.Color = Color3.new(1, 1, 0)
  779. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  780. Part36.BottomSurface = Enum.SurfaceType.Smooth
  781. Part36.BrickColor = BrickColor.new("Light brick yellow")
  782. Part36.CanCollide = false
  783. Part36.Material = Enum.Material.SmoothPlastic
  784. Part36.TopSurface = Enum.SurfaceType.Smooth
  785. Part36.brickColor = BrickColor.new("Light brick yellow")
  786. Part36.Shape = Enum.PartType.Ball
  787. Part37.Parent = mas
  788. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  789. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  790. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  791. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  792. Part37.Color = Color3.new(1, 1, 0)
  793. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  794. Part37.BottomSurface = Enum.SurfaceType.Smooth
  795. Part37.BrickColor = BrickColor.new("Light brick yellow")
  796. Part37.CanCollide = false
  797. Part37.Material = Enum.Material.SmoothPlastic
  798. Part37.TopSurface = Enum.SurfaceType.Smooth
  799. Part37.brickColor = BrickColor.new("Light brick yellow")
  800. Part37.Shape = Enum.PartType.Ball
  801. Part38.Parent = mas
  802. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  803. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  804. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  805. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  806. Part38.Color = Color3.new(1, 1, 0)
  807. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  808. Part38.BottomSurface = Enum.SurfaceType.Smooth
  809. Part38.BrickColor = BrickColor.new("Light brick yellow")
  810. Part38.CanCollide = false
  811. Part38.Material = Enum.Material.SmoothPlastic
  812. Part38.TopSurface = Enum.SurfaceType.Smooth
  813. Part38.brickColor = BrickColor.new("Light brick yellow")
  814. Part38.Shape = Enum.PartType.Ball
  815. Part39.Parent = mas
  816. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  817. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  818. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  819. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  820. Part39.Color = Color3.new(1, 1, 0)
  821. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  822. Part39.BottomSurface = Enum.SurfaceType.Smooth
  823. Part39.BrickColor = BrickColor.new("Bright yellow")
  824. Part39.CanCollide = false
  825. Part39.Material = Enum.Material.SmoothPlastic
  826. Part39.TopSurface = Enum.SurfaceType.Smooth
  827. Part39.brickColor = BrickColor.new("Light brick yellow")
  828. Part39.Shape = Enum.PartType.Ball
  829. Part40.Parent = mas
  830. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  831. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  832. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  833. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  834. Part40.Color = Color3.new(1, 1, 0)
  835. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  836. Part40.BottomSurface = Enum.SurfaceType.Smooth
  837. Part40.BrickColor = BrickColor.new("Light brick yellow")
  838. Part40.CanCollide = false
  839. Part40.Material = Enum.Material.SmoothPlastic
  840. Part40.TopSurface = Enum.SurfaceType.Smooth
  841. Part40.brickColor = BrickColor.new("Light brick yellow")
  842. Part41.Parent = mas
  843. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  844. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  845. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  846. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  847. Part41.Color = Color3.new(1, 1, 0)
  848. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  849. Part41.BottomSurface = Enum.SurfaceType.Smooth
  850. Part41.BrickColor = BrickColor.new("Light brick yellow")
  851. Part41.CanCollide = false
  852. Part41.Material = Enum.Material.SmoothPlastic
  853. Part41.TopSurface = Enum.SurfaceType.Smooth
  854. Part41.brickColor = BrickColor.new("Light brick yellow")
  855. Part42.Parent = mas
  856. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  857. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  858. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  859. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  860. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  861. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  862. Part42.BottomSurface = Enum.SurfaceType.Smooth
  863. Part42.BrickColor = BrickColor.new("Light brick yellow")
  864. Part42.CanCollide = false
  865. Part42.Material = Enum.Material.SmoothPlastic
  866. Part42.TopSurface = Enum.SurfaceType.Smooth
  867. Part42.brickColor = BrickColor.new("Light brick yellow")
  868. for i,v in pairs(mas:GetChildren()) do
  869. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  870. pcall(function() v:MakeJoints() end)
  871. end
  872. local Wld = Instance.new("Weld",Part15)
  873. Wld.Part0 = SLA
  874. Wld.Part1 = Part15
  875. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  876. mas2 = Instance.new("Model",game:GetService("Lighting"))
  877. WeldConstraint0 = Instance.new("WeldConstraint")
  878. WeldConstraint1 = Instance.new("WeldConstraint")
  879. WeldConstraint2 = Instance.new("WeldConstraint")
  880. WeldConstraint3 = Instance.new("WeldConstraint")
  881. WeldConstraint4 = Instance.new("WeldConstraint")
  882. WeldConstraint5 = Instance.new("WeldConstraint")
  883. WeldConstraint6 = Instance.new("WeldConstraint")
  884. WeldConstraint7 = Instance.new("WeldConstraint")
  885. WeldConstraint8 = Instance.new("WeldConstraint")
  886. WeldConstraint9 = Instance.new("WeldConstraint")
  887. WeldConstraint10 = Instance.new("WeldConstraint")
  888. WeldConstraint11 = Instance.new("WeldConstraint")
  889. WeldConstraint12 = Instance.new("WeldConstraint")
  890. WeldConstraint13 = Instance.new("WeldConstraint")
  891. Part14 = Instance.new("Part")
  892. Part15 = Instance.new("Part")
  893. WeldConstraint16 = Instance.new("WeldConstraint")
  894. WeldConstraint17 = Instance.new("WeldConstraint")
  895. WeldConstraint18 = Instance.new("WeldConstraint")
  896. WeldConstraint19 = Instance.new("WeldConstraint")
  897. WeldConstraint20 = Instance.new("WeldConstraint")
  898. WeldConstraint21 = Instance.new("WeldConstraint")
  899. WeldConstraint22 = Instance.new("WeldConstraint")
  900. WeldConstraint23 = Instance.new("WeldConstraint")
  901. WeldConstraint24 = Instance.new("WeldConstraint")
  902. WeldConstraint25 = Instance.new("WeldConstraint")
  903. WeldConstraint26 = Instance.new("WeldConstraint")
  904. WeldConstraint27 = Instance.new("WeldConstraint")
  905. WeldConstraint28 = Instance.new("WeldConstraint")
  906. WeldConstraint29 = Instance.new("WeldConstraint")
  907. Part30 = Instance.new("Part")
  908. Part31 = Instance.new("Part")
  909. Part32 = Instance.new("Part")
  910. Part33 = Instance.new("Part")
  911. Part34 = Instance.new("Part")
  912. Part35 = Instance.new("Part")
  913. Part36 = Instance.new("Part")
  914. Part37 = Instance.new("Part")
  915. Part38 = Instance.new("Part")
  916. Part39 = Instance.new("Part")
  917. Part40 = Instance.new("Part")
  918. Part41 = Instance.new("Part")
  919. Part42 = Instance.new("Part")
  920. WeldConstraint20.Parent = Part15
  921. WeldConstraint20.Part0 = Part15
  922. WeldConstraint20.Part1 = Part33
  923. WeldConstraint22.Parent = Part15
  924. WeldConstraint22.Part0 = Part15
  925. WeldConstraint22.Part1 = Part35
  926. WeldConstraint21.Parent = Part15
  927. WeldConstraint21.Part0 = Part15
  928. WeldConstraint21.Part1 = Part34
  929. WeldConstraint23.Parent = Part15
  930. WeldConstraint23.Part0 = Part15
  931. WeldConstraint23.Part1 = Part36
  932. WeldConstraint24.Parent = Part15
  933. WeldConstraint24.Part0 = Part15
  934. WeldConstraint24.Part1 = Part37
  935. WeldConstraint25.Parent = Part15
  936. WeldConstraint25.Part0 = Part15
  937. WeldConstraint25.Part1 = Part38
  938. WeldConstraint26.Parent = Part15
  939. WeldConstraint26.Part0 = Part15
  940. WeldConstraint26.Part1 = Part39
  941. WeldConstraint27.Parent = Part15
  942. WeldConstraint27.Part0 = Part15
  943. WeldConstraint27.Part1 = Part40
  944. WeldConstraint29.Parent = Part15
  945. WeldConstraint29.Part0 = Part15
  946. WeldConstraint29.Part1 = Part42
  947. WeldConstraint28.Parent = Part15
  948. WeldConstraint28.Part0 = Part15
  949. WeldConstraint28.Part1 = Part41
  950. WeldConstraint16.Parent = Part15
  951. WeldConstraint16.Part0 = Part15
  952. WeldConstraint16.Part1 = Part14
  953. WeldConstraint17.Parent = Part15
  954. WeldConstraint17.Part0 = Part15
  955. WeldConstraint17.Part1 = Part30
  956. WeldConstraint18.Parent = Part15
  957. WeldConstraint18.Part0 = Part15
  958. WeldConstraint18.Part1 = Part31
  959. WeldConstraint19.Parent = Part15
  960. WeldConstraint19.Part0 = Part15
  961. WeldConstraint19.Part1 = Part32
  962. Part14.Name = "Glove"
  963. Part14.Parent = mas2
  964. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  965. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  966. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  967. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  968. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  969. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  970. Part14.BottomSurface = Enum.SurfaceType.Smooth
  971. Part14.BrickColor = BrickColor.new("Light brick yellow")
  972. Part14.CanCollide = false
  973. Part14.Material = Enum.Material.SmoothPlastic
  974. Part14.TopSurface = Enum.SurfaceType.Smooth
  975. Part14.brickColor = BrickColor.new("Light brick yellow")
  976. Part15.Name = "LeftHandle"
  977. Part15.Parent = mas2
  978. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  979. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  980. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  981. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  982. Part15.Color = Color3.new(1, 1, 0)
  983. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  984. Part15.BottomSurface = Enum.SurfaceType.Smooth
  985. Part15.BrickColor = BrickColor.new("Light brick yellow")
  986. Part15.CanCollide = false
  987. Part15.Material = Enum.Material.SmoothPlastic
  988. Part15.TopSurface = Enum.SurfaceType.Smooth
  989. Part15.brickColor = BrickColor.new("Light brick yellow")
  990. Part15.Shape = Enum.PartType.Ball
  991. WeldConstraint16.Parent = Part15
  992. WeldConstraint16.Part0 = Part15
  993. WeldConstraint16.Part1 = Part14
  994. WeldConstraint17.Parent = Part15
  995. WeldConstraint17.Part0 = Part15
  996. WeldConstraint17.Part1 = Part30
  997. WeldConstraint18.Parent = Part15
  998. WeldConstraint18.Part0 = Part15
  999. WeldConstraint18.Part1 = Part31
  1000. WeldConstraint19.Parent = Part15
  1001. WeldConstraint19.Part0 = Part15
  1002. WeldConstraint19.Part1 = Part32
  1003. WeldConstraint20.Parent = Part15
  1004. WeldConstraint20.Part0 = Part15
  1005. WeldConstraint20.Part1 = Part33
  1006. WeldConstraint21.Parent = Part15
  1007. WeldConstraint21.Part0 = Part15
  1008. WeldConstraint21.Part1 = Part34
  1009. WeldConstraint22.Parent = Part15
  1010. WeldConstraint22.Part0 = Part15
  1011. WeldConstraint22.Part1 = Part35
  1012. WeldConstraint23.Parent = Part15
  1013. WeldConstraint23.Part0 = Part15
  1014. WeldConstraint23.Part1 = Part36
  1015. WeldConstraint24.Parent = Part15
  1016. WeldConstraint24.Part0 = Part15
  1017. WeldConstraint24.Part1 = Part37
  1018. WeldConstraint25.Parent = Part15
  1019. WeldConstraint25.Part0 = Part15
  1020. WeldConstraint25.Part1 = Part38
  1021. WeldConstraint26.Parent = Part15
  1022. WeldConstraint26.Part0 = Part15
  1023. WeldConstraint26.Part1 = Part39
  1024. WeldConstraint27.Parent = Part15
  1025. WeldConstraint27.Part0 = Part15
  1026. WeldConstraint27.Part1 = Part40
  1027. WeldConstraint28.Parent = Part15
  1028. WeldConstraint28.Part0 = Part15
  1029. WeldConstraint28.Part1 = Part41
  1030. WeldConstraint29.Parent = Part15
  1031. WeldConstraint29.Part0 = Part15
  1032. WeldConstraint29.Part1 = Part42
  1033. Part30.Parent = mas2
  1034. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1035. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1036. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1037. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1038. Part30.Color = Color3.new(1, 1, 0)
  1039. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1040. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1041. Part30.BrickColor = BrickColor.new("Light brick yellow")
  1042. Part30.CanCollide = false
  1043. Part30.Material = Enum.Material.SmoothPlastic
  1044. Part30.TopSurface = Enum.SurfaceType.Smooth
  1045. Part30.brickColor = BrickColor.new("Light brick yellow")
  1046. Part30.Shape = Enum.PartType.Ball
  1047. Part31.Parent = mas2
  1048. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1049. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1050. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1051. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1052. Part31.Color = Color3.new(1, 1, 0)
  1053. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1054. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1055. Part31.BrickColor = BrickColor.new("Light brick yellow")
  1056. Part31.CanCollide = false
  1057. Part31.Material = Enum.Material.SmoothPlastic
  1058. Part31.TopSurface = Enum.SurfaceType.Smooth
  1059. Part31.brickColor = BrickColor.new("Light brick yellow")
  1060. Part31.Shape = Enum.PartType.Ball
  1061. Part32.Parent = mas2
  1062. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1063. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1064. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1065. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1066. Part32.Color = Color3.new(1, 1, 0)
  1067. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1068. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1069. Part32.BrickColor = BrickColor.new("Light brick yellow")
  1070. Part32.CanCollide = false
  1071. Part32.Material = Enum.Material.SmoothPlastic
  1072. Part32.TopSurface = Enum.SurfaceType.Smooth
  1073. Part32.brickColor = BrickColor.new("Light brick yellow")
  1074. Part32.Shape = Enum.PartType.Ball
  1075. Part33.Parent = mas2
  1076. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1077. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1078. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1079. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1080. Part33.Color = Color3.new(1, 1, 0)
  1081. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1082. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1083. Part33.BrickColor = BrickColor.new("Light brick yellow")
  1084. Part33.CanCollide = false
  1085. Part33.Material = Enum.Material.SmoothPlastic
  1086. Part33.TopSurface = Enum.SurfaceType.Smooth
  1087. Part33.brickColor = BrickColor.new("Light brick yellow")
  1088. Part33.Shape = Enum.PartType.Ball
  1089. Part34.Parent = mas2
  1090. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1091. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1092. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1093. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1094. Part34.Color = Color3.new(1, 1, 0)
  1095. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1096. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1097. Part34.BrickColor = BrickColor.new("Light brick yellow")
  1098. Part34.CanCollide = false
  1099. Part34.Material = Enum.Material.SmoothPlastic
  1100. Part34.TopSurface = Enum.SurfaceType.Smooth
  1101. Part34.brickColor = BrickColor.new("Light brick yellow")
  1102. Part34.Shape = Enum.PartType.Ball
  1103. Part35.Parent = mas2
  1104. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1105. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1106. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1107. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1108. Part35.Color = Color3.new(1, 1, 0)
  1109. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1110. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1111. Part35.BrickColor = BrickColor.new("Light brick yellow")
  1112. Part35.CanCollide = false
  1113. Part35.Material = Enum.Material.SmoothPlastic
  1114. Part35.TopSurface = Enum.SurfaceType.Smooth
  1115. Part35.brickColor = BrickColor.new("Light brick yellow")
  1116. Part35.Shape = Enum.PartType.Ball
  1117. Part36.Parent = mas2
  1118. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1119. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1120. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1121. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1122. Part36.Color = Color3.new(1, 1, 0)
  1123. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1124. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1125. Part36.BrickColor = BrickColor.new("Light brick yellow")
  1126. Part36.CanCollide = false
  1127. Part36.Material = Enum.Material.SmoothPlastic
  1128. Part36.TopSurface = Enum.SurfaceType.Smooth
  1129. Part36.brickColor = BrickColor.new("Light brick yellow")
  1130. Part36.Shape = Enum.PartType.Ball
  1131. Part37.Parent = mas2
  1132. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1133. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1134. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1135. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1136. Part37.Color = Color3.new(1, 1, 0)
  1137. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1138. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1139. Part37.BrickColor = BrickColor.new("Light brick yellow")
  1140. Part37.CanCollide = false
  1141. Part37.Material = Enum.Material.SmoothPlastic
  1142. Part37.TopSurface = Enum.SurfaceType.Smooth
  1143. Part37.brickColor = BrickColor.new("Light brick yellow")
  1144. Part37.Shape = Enum.PartType.Ball
  1145. Part38.Parent = mas2
  1146. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1147. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1148. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1149. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1150. Part38.Color = Color3.new(1, 1, 0)
  1151. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1152. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1153. Part38.BrickColor = BrickColor.new("Light brick yellow")
  1154. Part38.CanCollide = false
  1155. Part38.Material = Enum.Material.SmoothPlastic
  1156. Part38.TopSurface = Enum.SurfaceType.Smooth
  1157. Part38.brickColor = BrickColor.new("Light brick yellow")
  1158. Part38.Shape = Enum.PartType.Ball
  1159. Part39.Parent = mas2
  1160. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1161. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1162. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1163. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1164. Part39.Color = Color3.new(1, 1, 0)
  1165. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1166. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1167. Part39.BrickColor = BrickColor.new("Light brick yellow")
  1168. Part39.CanCollide = false
  1169. Part39.Material = Enum.Material.SmoothPlastic
  1170. Part39.TopSurface = Enum.SurfaceType.Smooth
  1171. Part39.brickColor = BrickColor.new("Light brick yellow")
  1172. Part39.Shape = Enum.PartType.Ball
  1173. Part40.Parent = mas2
  1174. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1175. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1176. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1177. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1178. Part40.Color = Color3.new(1, 1, 0)
  1179. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1180. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part40.BrickColor = BrickColor.new("Light brick yellow")
  1182. Part40.CanCollide = false
  1183. Part40.Material = Enum.Material.SmoothPlastic
  1184. Part40.TopSurface = Enum.SurfaceType.Smooth
  1185. Part40.brickColor = BrickColor.new("Light brick yellow")
  1186. Part41.Parent = mas2
  1187. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1188. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1189. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1190. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1191. Part41.Color = Color3.new(1, 1, 0)
  1192. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1193. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1194. Part41.BrickColor = BrickColor.new("Light brick yellow")
  1195. Part41.CanCollide = false
  1196. Part41.Material = Enum.Material.SmoothPlastic
  1197. Part41.TopSurface = Enum.SurfaceType.Smooth
  1198. Part41.brickColor = BrickColor.new("Light brick yellow")
  1199. Part42.Parent = mas2
  1200. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1201. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1202. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1203. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1204. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1205. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1206. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1207. Part42.BrickColor = BrickColor.new("Light brick yellow")
  1208. Part42.CanCollide = false
  1209. Part42.Material = Enum.Material.SmoothPlastic
  1210. Part42.TopSurface = Enum.SurfaceType.Smooth
  1211. Part42.brickColor = BrickColor.new("Bright yellow")
  1212. for i,v in pairs(mas2:GetChildren()) do
  1213. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1214. pcall(function() v:MakeJoints() end)
  1215. end
  1216. local Wld = Instance.new("Weld",Part15)
  1217. Wld.Part0 = SRA
  1218. Wld.Part1 = Part15
  1219. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1220. for i,v in pairs(mas:children()) do
  1221. if v:IsA("Part") then
  1222. v.Transparency = 1
  1223. end
  1224. end
  1225. for i,v in pairs(Character.Stand:children()) do
  1226. if v:IsA("Part") then
  1227. v.Transparency = 1
  1228. Face.Transparency = 1
  1229. end
  1230. end
  1231. local newMotor = function(part0, part1, c0, c1)
  1232. local w = Create('Motor'){
  1233. Parent = part0,
  1234. Part0 = part0,
  1235. Part1 = part1,
  1236. C0 = c0,
  1237. C1 = c1,
  1238. }
  1239. return w
  1240. end
  1241. function clerp(a, b, t)
  1242. return a:lerp(b, t)
  1243. end
  1244.  
  1245. coroutine.resume(coroutine.create(function()
  1246. while true do
  1247. Humanoid.MaxHealth = 100
  1248. ST.Anchored = false
  1249. SH.Anchored = false
  1250. SRL.Anchored = false
  1251. SLL.Anchored = false
  1252. SRA.Anchored = false
  1253. SLA.Anchored = false
  1254. game:GetService("RunService").RenderStepped:wait()
  1255. end
  1256. end))
  1257. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1258. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1259.  
  1260. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1261. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1262. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1263. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1264. RootJoint.C1 = CFrame.new(0, 0, 0)
  1265. RootJoint.C0 = CFrame.new(0, 0, 0)
  1266. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1267. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1268.  
  1269. local rarmc1 = RW.C1
  1270. local larmc1 = LW.C1
  1271. local rlegc1 = RH.C1
  1272. local llegc1 = LH.C1
  1273.  
  1274. local resetc1 = false
  1275.  
  1276. function PlayAnimationFromTable(table, speed, bool)
  1277. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1278. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1279. RW.C0 = clerp(RW.C0, table[3], speed)
  1280. LW.C0 = clerp(LW.C0, table[4], speed)
  1281. RH.C0 = clerp(RH.C0, table[5], speed)
  1282. LH.C0 = clerp(LH.C0, table[6], speed)
  1283. if bool == true then
  1284. if resetc1 == false then
  1285. resetc1 = true
  1286. RootJoint.C1 = RootJoint.C1
  1287. Torso.Neck.C1 = Torso.Neck.C1
  1288. RW.C1 = rarmc1
  1289. LW.C1 = larmc1
  1290. RH.C1 = rlegc1
  1291. LH.C1 = llegc1
  1292. end
  1293. end
  1294. end
  1295.  
  1296. ArtificialHB = Create("BindableEvent", script){
  1297. Parent = script,
  1298. Name = "Heartbeat",
  1299. }
  1300.  
  1301. script:WaitForChild("Heartbeat")
  1302.  
  1303. frame = 1 / 30
  1304. tf = 0
  1305. allowframeloss = false
  1306. tossremainder = false
  1307. lastframe = tick()
  1308. script.Heartbeat:Fire()
  1309.  
  1310. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1311. tf = tf + s
  1312. if tf >= frame then
  1313. if allowframeloss then
  1314. script.Heartbeat:Fire()
  1315. lastframe = tick()
  1316. else
  1317. for i = 1, math.floor(tf / frame) do
  1318. script.Heartbeat:Fire()
  1319. end
  1320. lastframe = tick()
  1321. end
  1322. if tossremainder then
  1323. tf = 0
  1324. else
  1325. tf = tf - frame * math.floor(tf / frame)
  1326. end
  1327. end
  1328. end)
  1329.  
  1330. function swait(num)
  1331. if num == 0 or num == nil then
  1332. ArtificialHB.Event:wait()
  1333. else
  1334. for i = 0, num do
  1335. ArtificialHB.Event:wait()
  1336. end
  1337. end
  1338. end
  1339.  
  1340. Mouse.KeyDown:connect(function(key)
  1341. if key == "q" then
  1342. if Change == false then
  1343. Stand()
  1344. Change = true
  1345. elseif Change == true then
  1346. UnStand()
  1347. Change = false
  1348. end
  1349. end
  1350. end)
  1351.  
  1352. function Stand()
  1353. if D == false then
  1354. D = true
  1355. Pause = true
  1356. for i = 0,0.1,0.1 do
  1357. swait()
  1358. PlayAnimationFromTable({
  1359. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1362. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. }, .5, false)
  1366. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1367. end
  1368. coroutine.resume(coroutine.create(function()
  1369. for i = 0,1.2,0.1 do
  1370. swait()
  1371. PlayAnimationFromTable({
  1372. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1373. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1374. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1375. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1376. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1377. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1378. }, .5, false)
  1379. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1380. end
  1381. Pause = false
  1382. end))
  1383. local Sound = Instance.new("Sound",ST)
  1384. Sound.Pitch = 1
  1385. Sound.Volume = 10
  1386. Sound.Looped = false
  1387. Sound.SoundId = "rbxassetid://3378937315"
  1388. Sound:play()
  1389. local Sound = Instance.new("Sound",ST)
  1390. Sound.Pitch = 1
  1391. Sound.Volume = 10
  1392. Sound.Looped = false
  1393. Sound.SoundId = "rbxassetid://3991855114"
  1394. Sound:play()
  1395. chatfunc("Golden Experience Requiem!")
  1396. coroutine.resume(coroutine.create(function()
  1397. for i,v in pairs(mas:children()) do
  1398. if v:IsA("Part") then
  1399. coroutine.resume(coroutine.create(function()
  1400. v.Transparency = v.Transparency - 0.1
  1401. game:GetService("RunService").RenderStepped:wait()
  1402. end))
  1403. v.Transparency = 1
  1404. end
  1405. end
  1406. end))
  1407. for i,v in pairs(Character.Stand:children()) do
  1408. if v:IsA("Part") then
  1409. coroutine.resume(coroutine.create(function()
  1410. for i = 1,11 do
  1411. v.Transparency = v.Transparency - 0.1
  1412. Face.Transparency = Face.Transparency - 0.1
  1413. game:GetService("RunService").RenderStepped:wait()
  1414. end
  1415. end))
  1416. end
  1417. end
  1418. CFuncs = {
  1419. Part = {
  1420. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1421. local Part = Create("Part")({
  1422. Parent = Parent,
  1423. Reflectance = Reflectance,
  1424. Transparency = Transparency,
  1425. CanCollide = false,
  1426. Locked = true,
  1427. BrickColor = BrickColor.new(tostring(BColor)),
  1428. Name = Name,
  1429. Size = Size,
  1430. Material = Material
  1431. })
  1432. RemoveOutlines(Part)
  1433. return Part
  1434. end
  1435. },
  1436. Mesh = {
  1437. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1438. local Msh = Create(Mesh)({
  1439. Parent = Part,
  1440. Offset = OffSet,
  1441. Scale = Scale
  1442. })
  1443. if Mesh == "SpecialMesh" then
  1444. Msh.MeshType = MeshType
  1445. Msh.MeshId = MeshId
  1446. end
  1447. return Msh
  1448. end
  1449. },
  1450. Weld = {
  1451. Create = function(Parent, Part0, Part1, C0, C1)
  1452. local Weld = Create("Weld")({
  1453. Parent = Parent,
  1454. Part0 = Part0,
  1455. Part1 = Part1,
  1456. C0 = C0,
  1457. C1 = C1
  1458. })
  1459. return Weld
  1460. end
  1461. },
  1462. Sound = {
  1463. Create = function(id, par, vol, pit)
  1464. local Sound = Create("Sound")({
  1465. Volume = vol,
  1466. Pitch = pit or 1,
  1467. SoundId = "rbxassetid://" .. id,
  1468. Parent = par or workspace
  1469. })
  1470. Sound:play()
  1471. game:GetService("Debris"):AddItem(Sound, 130)
  1472. return Sound
  1473. end
  1474. },
  1475. Decal = {
  1476. Create = function(Color, Texture, Transparency, Name, Parent)
  1477. local Decal = Create("Decal")({
  1478. Color3 = Color,
  1479. Texture = "rbxassetid://" .. Texture,
  1480. Transparency = Transparency,
  1481. Name = Name,
  1482. Parent = Parent
  1483. })
  1484. return Decal
  1485. end
  1486. },
  1487. BillboardGui = {
  1488. Create = function(Parent, Image, Position, Size)
  1489. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1490. BillPar.CFrame = CFrame.new(Position)
  1491. local Bill = Create("BillboardGui")({
  1492. Parent = BillPar,
  1493. Adornee = BillPar,
  1494. Size = UDim2.new(1, 0, 1, 0),
  1495. SizeOffset = Vector2.new(Size, Size)
  1496. })
  1497. local d = Create("ImageLabel", Bill)({
  1498. Parent = Bill,
  1499. BackgroundTransparency = 1,
  1500. Size = UDim2.new(1, 0, 1, 0),
  1501. Image = "rbxassetid://" .. Image
  1502. })
  1503. return BillPar
  1504. end
  1505. },
  1506. ParticleEmitter = {
  1507. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1508. local Particle = Create("ParticleEmitter")({
  1509. Parent = Parent,
  1510. Color = ColorSequence.new(Color1, Color2),
  1511. LightEmission = LightEmission,
  1512. Size = Size,
  1513. Texture = Texture,
  1514. Transparency = Transparency,
  1515. ZOffset = ZOffset,
  1516. Acceleration = Accel,
  1517. Drag = Drag,
  1518. LockedToPart = LockedToPart,
  1519. VelocityInheritance = VelocityInheritance,
  1520. EmissionDirection = EmissionDirection,
  1521. Enabled = Enabled,
  1522. Lifetime = LifeTime,
  1523. Rate = Rate,
  1524. Rotation = Rotation,
  1525. RotSpeed = RotSpeed,
  1526. Speed = Speed,
  1527. VelocitySpread = VelocitySpread
  1528. })
  1529. return Particle
  1530. end
  1531. },
  1532. CreateTemplate = {}
  1533. }
  1534. cooldown = false
  1535. ZZZ = Mouse.KeyDown:connect(function(key)
  1536. if key == "q" then
  1537. if Change == false then
  1538. Stand()
  1539. Change = true
  1540. elseif Change == true then
  1541. UnStand()
  1542. Change = false
  1543. end
  1544. end
  1545. if key == "" and cooldown == false and DDZ == false then
  1546.  
  1547. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1548. game.Lighting.TimeOfDay="00:00:00"
  1549. wait(0.000004)
  1550. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1551. game.Lighting.TimeOfDay="15:00:00"
  1552. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1553. bam = CFuncs.Sound.Create("2553988018")
  1554. bam.Volume = 10
  1555. cooldown = true
  1556. wait(0.3)
  1557. bam:Destroy()
  1558. cooldown = false
  1559.  
  1560. end
  1561. if key == "t" and Change == true then
  1562. Scorpion()
  1563. end
  1564. if key == "l" and Change == true then
  1565. Speech()
  1566. end
  1567. if key == "p" and Change == true then
  1568. Credits()
  1569. end
  1570. if key == "y" and Change == true then
  1571. Heal()
  1572. end
  1573. if key == "r" and Change == true then
  1574. LifeForceMuda()
  1575. end
  1576. if key == "e" and Change == true then
  1577. GERmuda()
  1578. end
  1579. if key == "f" and Change == true then
  1580. RTZ()
  1581. end
  1582. if key == "z" and Change == true then
  1583. Jump()
  1584. end
  1585. end)
  1586. function Credits()
  1587. wait(2)
  1588. chatfunc("Gold Experience Requiem By lanceron2")
  1589. end
  1590.  
  1591. function Speech()
  1592. local Sound = Instance.new("Sound",ST)
  1593. Sound.Pitch = 1
  1594. Sound.Volume = 10
  1595. Sound.Looped = false
  1596. Sound.SoundId = "rbxassetid://3555506426"
  1597. Sound:play()
  1598. Music:Pause()
  1599. wait(4)
  1600.  
  1601. wait(35)
  1602. Music:Play()
  1603. end
  1604.  
  1605.  
  1606. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1607. if key == "e" and Change == true then
  1608. Stop()
  1609. end
  1610. end)
  1611. wait(0.5)
  1612. D = false
  1613. end
  1614. end
  1615.  
  1616. function Scorpion()
  1617. if D == false then
  1618. D = true
  1619. Pause = true
  1620. for i = 0,1.2,0.1 do
  1621. swait()
  1622. PlayAnimationFromTable({
  1623. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1626. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. }, .5, false)
  1630. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1631. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1632. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1633. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1634. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1635. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1636. end
  1637. coroutine.resume(coroutine.create(function()
  1638. wait(0.7)
  1639. Pause = false
  1640. end))
  1641. local Bl = Instance.new("Part",workspace)
  1642. Bl.CanCollide = false
  1643. Bl.Material = "Neon"
  1644. Bl.Shape = "Ball"
  1645. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1646. Bl.BrickColor = BrickColor.new("New Yeller")
  1647. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1648. local bl2 = Instance.new("SpecialMesh",Bl)
  1649. bl2.MeshId = "rbxassetid://490893357"
  1650. bl2.TextureId = "rbxassetid://490893474"
  1651. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1652. trail = Instance.new("Trail")
  1653. local attach1 = Instance.new("Attachment",Bl)
  1654. attach1.Position = Vector3.new(0,1,0.5)
  1655. local attach2 = Instance.new("Attachment",Bl)
  1656. attach2.Position = Vector3.new(0,-1,0)
  1657. trail.Attachment0 = attach1
  1658. trail.Attachment1 = attach2
  1659. trail.Texture = "rbxassetid://461231644"
  1660. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1661. trail.Lifetime = 0.8
  1662. trail.Parent = Bl
  1663. local Fl = Instance.new("BodyVelocity",Bl)
  1664. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1665. if DDZ == true then
  1666. Fl.Velocity = RootPart.CFrame.lookVector*0
  1667. D = false
  1668. repeat
  1669. wait()
  1670. until DDZ == false
  1671. Fl.Velocity = RootPart.CFrame.lookVector*160
  1672. elseif DDZ == false then
  1673. Fl.Velocity = RootPart.CFrame.lookVector*160
  1674. end
  1675. local Ring = Instance.new("Part",RootPart)
  1676. Ring.Size = Vector3.new(1,1,1)
  1677. Ring.CanCollide = false
  1678. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1679. Ring.Anchored = true
  1680. Ring.BrickColor = BrickColor.new("Bright yellow")
  1681. Ring.Transparency = 0
  1682. local Ring2 = Instance.new("SpecialMesh",Ring)
  1683. Ring2.MeshId = "rbxassetid://3270017"
  1684. Ring2.Scale = Vector3.new(1,1,0.1)
  1685. coroutine.resume(coroutine.create(function()
  1686. for i = 1,50 do
  1687. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1688. Ring.Transparency = Ring.Transparency + 0.07
  1689. game:GetService("RunService").RenderStepped:wait()
  1690. end
  1691. Ring:remove()
  1692. end))
  1693. Bl.Touched:connect(function(hit)
  1694. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1695. Bl:remove()
  1696. local S = Instance.new("Sound",hit.Parent.Head)
  1697. S.SoundId = "rbxassetid://785201669"
  1698. S.Volume = 1
  1699. S.Looped = false
  1700. S:play()
  1701.  
  1702. hit.Parent.Humanoid:TakeDamage(40)
  1703. hit.Parent.Humanoid.WalkSpeed = 18
  1704. local random = math.random(-3,3)
  1705. local random2 = math.random(-3,3)
  1706. local random3 = math.random(-3,3)
  1707. local Ef = Instance.new("Part",workspace)
  1708. Ef.Size = Vector3.new(0.3,0.3,2)
  1709. Ef.CanCollide = false
  1710. Ef.Material = "ForceField"
  1711. Ef.BrickColor = BrickColor.new("Burlap")
  1712. Ef.Anchored = true
  1713. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1714. local Ef2 = Instance.new("SpecialMesh",Ef)
  1715. Ef2.MeshType = "Sphere"
  1716. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1717. local Part = Instance.new("Part",workspace)
  1718. Part.Size = Vector3.new(0.3,0.3,2)
  1719. Part.CanCollide = false
  1720. Part.BrickColor = BrickColor.new("Burlap")
  1721. Part.Material = "ForceField"
  1722. Part.Anchored = true
  1723. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1724. local Part2 = Instance.new("SpecialMesh",Part)
  1725. Part2.MeshType = "Sphere"
  1726. Part2.Scale = Vector3.new(0.3,0.3,2)
  1727. for i = 1,50 do
  1728. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1729. Part.Transparency = Part.Transparency + 0.07
  1730. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1731. Ef.Transparency = Ef.Transparency + 0.07
  1732. game:GetService("RunService").RenderStepped:wait()
  1733. end
  1734. Part:remove()
  1735. Ef:remove()
  1736. end
  1737. end)
  1738. wait(0.5)
  1739. D = false
  1740. end
  1741. end
  1742.  
  1743. function Jump()
  1744. if DD == false then
  1745. DD = true
  1746. print("ASD")
  1747. local Bod = Instance.new("BodyPosition",RootPart)
  1748. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1749. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1750. local Ef = Instance.new("Part",workspace)
  1751. Ef.Size = Vector3.new(1,1,1)
  1752. Ef.CanCollide = false
  1753. Ef.Anchored = true
  1754. Ef.BrickColor = BrickColor.new("New Yeller")
  1755. Ef.Material = "Neon"
  1756. Ef.Shape = "Ball"
  1757. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1758. coroutine.resume(coroutine.create(function()
  1759. for i = 1,30 do
  1760. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1761. Ef.Transparency = Ef.Transparency + 0.07
  1762. game:GetService("RunService").RenderStepped:wait()
  1763. end
  1764. Ef:remove()
  1765. end))
  1766. wait(0.1)
  1767. Bod:remove()
  1768. wait(1)
  1769. DD = false
  1770. end
  1771. end
  1772.  
  1773. function RTZ()
  1774. if DDZ == false then
  1775. DDZ = true
  1776. Music:Pause()
  1777. chatfunc("Golden Experience Requiem!, You Will Never Reach the Truth")
  1778. local S = Instance.new("Sound",ST)
  1779. S.SoundId = "rbxassetid://2665147339"
  1780. S.Pitch = 1
  1781. S.Volume = 12312
  1782. S.Looped = false
  1783. S:play()
  1784. DDZ = true
  1785. local Ef = Instance.new("Part",workspace)
  1786. Ef.Size = Vector3.new(1,1,1)
  1787. Ef.Material = "ForceField"
  1788. Ef.BrickColor = BrickColor.new("Black")
  1789. Ef.Transparency = 0.4
  1790. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1791. Ef.Anchored = true
  1792. Ef.CanCollide = false
  1793. Ef.Shape = "Ball"
  1794. local Ef2 = Instance.new("SpecialMesh",Ef)
  1795. Ef2.MeshType = "Sphere"
  1796. Ef2.Scale = Vector3.new(1,1,1)
  1797. coroutine.resume(coroutine.create(function()
  1798. for i = 1,70 do
  1799. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1800. game:GetService("RunService").RenderStepped:wait()
  1801. end
  1802.  
  1803. for i = 1,70 do
  1804. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1805. game:GetService("RunService").RenderStepped:wait()
  1806. end
  1807. Ef:remove()
  1808. end))
  1809. local HB = Instance.new("Part",workspace)
  1810. HB.CanCollide = false
  1811. HB.Anchored = true
  1812. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1813. HB.Size = Vector3.new(1000,1000,1000)
  1814. HB.Transparency = 1
  1815. HB.Touched:connect(function(hit)
  1816. DDZ = true
  1817. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1818. hit.Parent.Torso.Anchored = false
  1819. hit.Parent.Head.Anchored = false
  1820. hit.Parent["Right Arm"].Anchored = false
  1821. hit.Parent["Left Arm"].Anchored = false
  1822. hit.Parent["Right Leg"].Anchored = false
  1823. hit.Parent["Left Leg"].Anchored = false
  1824. wait(3)
  1825. Music:Resume()
  1826. hit.Parent.Torso.Anchored = false
  1827. hit.Parent.Head.Anchored = false
  1828. hit.Parent["Right Arm"].Anchored = false
  1829. hit.Parent["Left Arm"].Anchored = false
  1830. hit.Parent["Right Leg"].Anchored = false
  1831. hit.Parent["Left Leg"].Anchored = false
  1832. hit.Parent.Humanoid.WalkSpeed = 18
  1833. hit.Parent.Torso.Transparency = 0
  1834. hit.Parent.Head.Transparency = 0
  1835. hit.Parent["Right Arm"].Transparency = 0
  1836. hit.Parent["Left Arm"].Transparency = 0
  1837. hit.Parent["Right Leg"].Transparency = 0
  1838. hit.Parent["Left Leg"].Transparency = 0
  1839. end
  1840. end)
  1841. DDZ = false
  1842. wait(5)
  1843. HB:remove()
  1844. end
  1845. end
  1846. function LifeForceMuda()
  1847. if D == false then
  1848. D = true
  1849. Pause = true
  1850. local HB = Instance.new("Part",SRA)
  1851. HB.CanCollide = false
  1852. HB.Transparency = 1
  1853. HB.Size = Vector3.new(1,1,1)
  1854. local HB2 = Instance.new("Weld",HB)
  1855. HB2.Part0 = SRA
  1856. HB2.Part1 = HB
  1857. HB2.C0 = CFrame.new(0,0,0)
  1858. HB.Touched:connect(function(hit)
  1859. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1860. HB:remove()
  1861. hit.Parent.Humanoid:TakeDamage(40)
  1862. hit.Parent.Humanoid.WalkSpeed = 2
  1863. hit.Parent.Humanoid.PlatformStand = true
  1864. local Ef = Instance.new("Part",workspace)
  1865. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1866. Ef.CanCollide = false
  1867. Ef.Anchored = true
  1868. Ef.Shape = "Ball"
  1869. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1870. Ef.Material = "ForceField"
  1871. Ef.BrickColor = BrickColor.new("Burlap")
  1872. local Ef2 = Instance.new("SpecialMesh",Ef)
  1873. Ef2.MeshType = "Sphere"
  1874. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1875. coroutine.resume(coroutine.create(function()
  1876. for i = 1,5 do
  1877. local random = math.random(-3,3)
  1878. local random2 = math.random(-3,3)
  1879. local random3 = math.random(-3,3)
  1880. local ZC = Instance.new("Part",workspace)
  1881. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1882. ZC.CanCollide = false
  1883. ZC.Anchored = true
  1884. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1885. ZC.Shape = "Ball"
  1886. ZC.Material = "ForceField"
  1887. ZC.BrickColor = BrickColor.new("Burlap")
  1888. local ZC2 = Instance.new("SpecialMesh",ZC)
  1889. ZC2.MeshType = "Sphere"
  1890. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1891. coroutine.resume(coroutine.create(function()
  1892. for i = 1,100 do
  1893. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1894. ZC.Transparency = ZC.Transparency + 0.03
  1895. game:GetService("RunService").RenderStepped:wait()
  1896. end
  1897. ZC:remove()
  1898. end))
  1899. end
  1900. end))
  1901. coroutine.resume(coroutine.create(function()
  1902. for i = 1,100 do
  1903. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1904. Ef.Transparency = Ef.Transparency + 0.03
  1905. game:GetService("RunService").RenderStepped:wait()
  1906. end
  1907. Ef:remove()
  1908. end))
  1909. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1910. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1911. Fl.velocity = RootPart.CFrame.lookVector*190
  1912. wait(0.3)
  1913. Fl:remove()
  1914. wait(0.5)
  1915. hit.Parent.Humanoid.PlatformStand = false
  1916. end
  1917. end)
  1918. for i = 0,0.5,0.1 do
  1919. swait()
  1920. PlayAnimationFromTable({
  1921. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1922. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1923. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1924. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1925. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1926. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1927. }, .5, false)
  1928. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1929. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1930. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1931. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1932. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  1933. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1934. end
  1935. local Ora = Instance.new("Sound",ST)
  1936. Ora.SoundId = "rbxassetid://3552369081"
  1937. Ora.Pitch = 1
  1938. Ora.Looped = false
  1939. Ora.Volume = 7
  1940. Ora:play()
  1941. for i = 0,0.6,0.1 do
  1942. swait()
  1943. PlayAnimationFromTable({
  1944. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1945. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1946. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1947. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1948. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1949. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1950. }, .5, false)
  1951. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1952. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1953. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1954. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1955. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1956. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1957. end
  1958. coroutine.resume(coroutine.create(function()
  1959. wait(0.4)
  1960. HB:remove()
  1961. end))
  1962. Pause = false
  1963. wait(0.5)
  1964. D = false
  1965. end
  1966. end
  1967. function Heal()
  1968. if D == false then
  1969. D = true
  1970. Pause = true
  1971. local HB = Instance.new("Part",SRA)
  1972. HB.CanCollide = false
  1973. HB.Transparency = 1
  1974. HB.Size = Vector3.new(1,1,1)
  1975. local HB2 = Instance.new("Weld",HB)
  1976. HB2.Part0 = SRA
  1977. HB2.Part1 = HB
  1978. HB2.C0 = CFrame.new(0,0,0)
  1979. HB.Touched:connect(function(hit)
  1980. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1981. HB:remove()
  1982. hit.Parent.Humanoid:TakeDamage(-40)
  1983. hit.Parent.Humanoid.WalkSpeed = 18
  1984. hit.Parent.Humanoid.PlatformStand = true
  1985. local Ef = Instance.new("Part",workspace)
  1986. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1987. Ef.CanCollide = false
  1988. Ef.Anchored = true
  1989. Ef.Shape = "Ball"
  1990. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1991. Ef.Material = "ForceField"
  1992. Ef.BrickColor = BrickColor.new("Sea green")
  1993. local Ef2 = Instance.new("SpecialMesh",Ef)
  1994. Ef2.MeshType = "Sphere"
  1995. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1996. coroutine.resume(coroutine.create(function()
  1997. for i = 1,5 do
  1998. local random = math.random(-3,3)
  1999. local random2 = math.random(-3,3)
  2000. local random3 = math.random(-3,3)
  2001. local ZC = Instance.new("Part",workspace)
  2002. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2003. ZC.CanCollide = false
  2004. ZC.Anchored = true
  2005. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2006. ZC.Shape = "Ball"
  2007. ZC.Material = "ForceField"
  2008. ZC.BrickColor = BrickColor.new("Burlap")
  2009. local ZC2 = Instance.new("SpecialMesh",ZC)
  2010. ZC2.MeshType = "Sphere"
  2011. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2012. coroutine.resume(coroutine.create(function()
  2013. for i = 1,100 do
  2014. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2015. ZC.Transparency = ZC.Transparency + 0.03
  2016. game:GetService("RunService").RenderStepped:wait()
  2017. end
  2018. ZC:remove()
  2019. end))
  2020. end
  2021. end))
  2022. coroutine.resume(coroutine.create(function()
  2023. for i = 1,100 do
  2024. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2025. Ef.Transparency = Ef.Transparency + 0.03
  2026. game:GetService("RunService").RenderStepped:wait()
  2027. end
  2028. Ef:remove()
  2029. end))
  2030. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2031. Fl.maxForce = Vector3.new(1,1,1)
  2032. Fl.velocity = RootPart.CFrame.lookVector*190
  2033. wait(0.3)
  2034. Fl:remove()
  2035. wait(0.5)
  2036. hit.Parent.Humanoid.PlatformStand = false
  2037. end
  2038. end)
  2039. for i = 0,0.5,0.1 do
  2040. swait()
  2041. PlayAnimationFromTable({
  2042. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2043. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2044. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2045. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2046. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2047. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2048. }, .5, false)
  2049. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2050. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2051. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2052. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2053. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2054. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2055. end
  2056. local Ora = Instance.new("Sound",ST)
  2057. Ora.SoundId = "rbxassetid://3378924410"
  2058. Ora.Pitch = 1
  2059. Ora.Looped = false
  2060. Ora.Volume = 7
  2061. Ora:play()
  2062. for i = 0,0.6,0.1 do
  2063. swait()
  2064. PlayAnimationFromTable({
  2065. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2066. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2067. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2068. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2069. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2070. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2071. }, .5, false)
  2072. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2073. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2074. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2075. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2076. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2077. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2078. end
  2079. coroutine.resume(coroutine.create(function()
  2080. wait(0.4)
  2081. HB:remove()
  2082. end))
  2083. Pause = false
  2084. wait(0.5)
  2085. D = false
  2086. end
  2087. end
  2088.  
  2089. function GERmuda()
  2090. if D == false then
  2091. D = true
  2092. Pause = true
  2093. Loop = true
  2094. trail = Instance.new("Trail")
  2095. local attach1 = Instance.new("Attachment",SRA)
  2096. attach1.Position = Vector3.new(0,1,0.5)
  2097. local attach2 = Instance.new("Attachment",SRA)
  2098. attach2.Position = Vector3.new(0,-1,0.5)
  2099. trail.Attachment0 = attach1
  2100. trail.Attachment1 = attach2
  2101. trail.Texture = "rbxassetid://1369718163"
  2102. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2103. trail.Lifetime = 1
  2104. trail.Parent = SRA
  2105. trail2 = Instance.new("Trail")
  2106. local attach1 = Instance.new("Attachment",SLA)
  2107. attach1.Position = Vector3.new(0,1,0.5)
  2108. local attach2 = Instance.new("Attachment",SLA)
  2109. attach2.Position = Vector3.new(0,-1,0.5)
  2110. trail2.Attachment0 = attach1
  2111. trail2.Attachment1 = attach2
  2112. trail2.Texture = "461231644"
  2113. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2114. trail2.Lifetime = 1
  2115. trail2.Parent = SLA
  2116. SoundZ = Instance.new("Sound",ST)
  2117. SoundZ.SoundId = "rbxassetid://3443190191"
  2118. SoundZ.Volume = 10
  2119. SoundZ.Looped = true
  2120. SoundZ.Pitch = 1
  2121. SoundZ:play()
  2122. while Loop do
  2123. local HB = Instance.new("Part",SRA)
  2124. HB.CanCollide = false
  2125. HB.Transparency = 1
  2126. local HB2 = Instance.new("Weld",HB)
  2127. HB2.Part0 = SRA
  2128. HB2.Part1 = HB
  2129. HB2.C0 = CFrame.new(0,-1.1,0)
  2130. HB.Touched:connect(function(hit)
  2131. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2132. hit.Parent.Humanoid:TakeDamage(0.9)
  2133. hit.Parent.Humanoid.WalkSpeed = 18
  2134. local random = math.random(-3,3)
  2135. local random2 = math.random(-3,3)
  2136. local random3 = math.random(-3,3)
  2137. end
  2138. end)
  2139. for i = 0,0.15,0.1 do
  2140. swait()
  2141. PlayAnimationFromTable({
  2142. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2143. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2144. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2145. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2146. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2147. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2148. }, .5, false)
  2149. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2150. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2151. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2152. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2153. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2154. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2155. end
  2156. coroutine.resume(coroutine.create(function()
  2157. wait(1)
  2158. HB:remove()
  2159. end))
  2160. local CCB = Instance.new("Part",SRA)
  2161. CCB.CanCollide = false
  2162. CCB.Transparency = 1
  2163. local CCB2 = Instance.new("Weld",CCB)
  2164. CCB2.Part0 = SRA
  2165. CCB2.Part1 = CCB
  2166. CCB2.C0 = CFrame.new(0,-1.1,0)
  2167. CCB.Touched:connect(function(hit)
  2168. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2169. CCB:remove()
  2170.  
  2171. hit.Parent.Humanoid:TakeDamage(1)
  2172. hit.Parent.Humanoid.WalkSpeed = 18
  2173. local random = math.random(3,3)
  2174. local random2 = math.random(3,3)
  2175. local random3 = math.random(3,3)
  2176. end
  2177. end)
  2178. for i = 0,0.15,0.1 do
  2179. swait()
  2180. PlayAnimationFromTable({
  2181. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2182. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2183. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2184. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2185. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2186. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2187. }, .5, false)
  2188. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
  2189. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
  2190. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2191. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2192. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2193. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2194. end
  2195. coroutine.resume(coroutine.create(function()
  2196. wait(1)
  2197. CCB:remove()
  2198. end))
  2199. game:GetService("RunService").RenderStepped:wait()
  2200. end
  2201. wait(0.2)
  2202. D = false
  2203. end
  2204. end
  2205.  
  2206. function Stop()
  2207. Pause = false
  2208. if SoundZ ~= nil then
  2209. SoundZ:remove()
  2210. end
  2211. Loop = false
  2212. if trail ~= nil and trail2 ~= nil then
  2213. trail:remove()
  2214. trail2:remove()
  2215. end
  2216. end
  2217.  
  2218. function UnStand()
  2219. if D == false then
  2220. D = true
  2221. Pause = true
  2222. coroutine.resume(coroutine.create(function()
  2223. for i = 0,1.2,0.1 do
  2224. swait()
  2225. PlayAnimationFromTable({
  2226. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2227. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2228. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2229. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2230. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2231. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2232. }, .5, false)
  2233. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2234. end
  2235. Pause = false
  2236. end))
  2237. for i,v in pairs(Character.Stand:children()) do
  2238. if v:IsA("Part") then
  2239. coroutine.resume(coroutine.create(function()
  2240. for i = 1,11 do
  2241. v.Transparency = v.Transparency + 0.1
  2242. Face.Transparency = Face.Transparency + 0.1
  2243. game:GetService("RunService").RenderStepped:wait()
  2244. end
  2245. end))
  2246. end
  2247. end
  2248. wait(0.5)
  2249. D = false
  2250.  
  2251. end
  2252. end
  2253.  
  2254.  
  2255. New = function(Object, Parent, Name, Data)
  2256. local Object = Instance.new(Object)
  2257. for Index, Value in pairs(Data or {}) do
  2258. Object[Index] = Value
  2259. end
  2260. Object.Parent = Parent
  2261. Object.Name = Name
  2262. return Object
  2263. end
  2264. function rayCast(Position, Direction, Range, Ignore)
  2265. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2266. end
  2267.  
  2268.  
  2269.  
  2270. while true do
  2271. swait()
  2272. for i, v in pairs(Character:GetChildren()) do
  2273. if v:IsA("Part") then
  2274. v.Material = "SmoothPlastic"
  2275. elseif v:IsA("Accessory") then
  2276. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2277. end
  2278. end
  2279.  
  2280. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2281. velocity = RootPart.Velocity.y
  2282. sine = sine + change
  2283. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2284. if RootPart.Velocity.y > 1 and hit == nil then
  2285. Anim = "Jump"
  2286. if Pause == false then
  2287. PlayAnimationFromTable({
  2288. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2289. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2290. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2291. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2292. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2293. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2294. }, .3, false)
  2295. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2296. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2297. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2298. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2299. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2300. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2301. end
  2302. elseif RootPart.Velocity.y < -1 and hit == nil then
  2303. Anim = "Fall"
  2304. if Pause == false then
  2305. PlayAnimationFromTable({
  2306. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2307. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2308. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2309. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2310. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2311. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2312. }, .3, false)
  2313. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2314. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2315. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2316. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2317. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2318. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2319. end
  2320. elseif Torsovelocity < 1 and hit ~= nil then
  2321. Anim = "Idle"
  2322. if Pause == false then
  2323. change = 1
  2324. PlayAnimationFromTable({
  2325. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
  2326. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
  2327. CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
  2328. CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
  2329. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
  2330. CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
  2331. }, .3, false)
  2332. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
  2333. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
  2334. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
  2335. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
  2336. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
  2337. ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
  2338. end
  2339. elseif Torsovelocity > 2 and hit ~= nil then
  2340. Anim = "Walk"
  2341. if Pause == false then
  2342. PlayAnimationFromTable({
  2343. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2344. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2345. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2346. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2347. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2348. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2349. }, .3, false)
  2350. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2351. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2352. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2353. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2354. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2355. ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2356. end
  2357. end
  2358. end
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