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- script.Parent = game.Players.iSpringfield.PlayerGui
- local banlist = {"CHAOSxFIGHTER","xXxArtistxXxALT","xXxArtistxXx"}
- playerGui = game.Players.iSpringfield.PlayerGui
- playa = game.Players.iSpringfield
- script.Name = "Main"
- local nkdfc = "http://www.roblox.com/asset/?id=41236579"
- local Black = Color3.new(0/255,0/255,0/255)
- local White = Color3.new(255/255,255/255,255/255)
- local main = Instance.new("ScreenGui",playerGui)
- main.Name = "AdministratorGUI"
- local frame = Instance.new("Frame",main)
- frame.Name = "Border"
- frame.Active = true
- frame.BackgroundColor3 = Black
- frame.BackgroundTransparency = 0.7
- frame.BorderColor3 = Black
- frame.Size = UDim2.new(0.3,0,0.5,0)
- local usertest = Instance.new("TextBox",frame)
- usertest.Name = "User"
- usertest.BackgroundColor3 = Black
- usertest.BackgroundTransparency = 0.2
- usertest.Position = UDim2.new(0,10,0,10)
- usertest.Size = UDim2.new(0,100,0,50)
- usertest.FontSize = 5
- usertest.Text = "Victim"
- usertest.TextColor3 = White
- local kbutton = Instance.new("TextButton",frame)
- kbutton.Name = "KillButton"
- kbutton.Position = UDim2.new(0,130,0,10)
- kbutton.Size = UDim2.new(0,100,0,50)
- kbutton.Style = 1
- kbutton.FontSize = 6
- kbutton.Text = "Kill"
- kbutton.TextColor3 = White
- local msg = Instance.new("TextButton",frame)
- msg.Name = "BroadcastButton"
- msg.Position = UDim2.new(0,250,0,10)
- msg.Size = UDim2.new(0,100,0,50)
- msg.Style = 1
- msg.FontSize = 6
- msg.Text = "Msg"
- msg.TextColor3 = White
- local option = Instance.new("TextBox",frame)
- option.Name = "MsgText"
- option.Position = UDim2.new(0.75,0,0,10)
- option.Size = UDim2.new(0,100,0,50)
- option.BackgroundColor3 = Black
- option.BackgroundTransparency = 0.3
- option.Text = "Message"
- option.FontSize = 5
- option.TextColor3 = White
- local ttbutton = Instance.new("TextButton",frame)
- ttbutton.Name = "TTButton"
- ttbutton.Position = UDim2.new(0,10,0,100)
- ttbutton.Size = UDim2.new(0,100,0,50)
- ttbutton.Style = 1
- ttbutton.FontSize = 6
- ttbutton.Text = "TTs"
- ttbutton.TextColor3 = White
- local nkdbutton = Instance.new("TextButton",frame)
- nkdbutton.Name = "NKDButton"
- nkdbutton.Position = UDim2.new(0,130,0,100)
- nkdbutton.Size = UDim2.new(0,100,0,50)
- nkdbutton.Style = 1
- nkdbutton.FontSize = 6
- nkdbutton.Text = "Naked"
- nkdbutton.TextColor3 = White
- local tw = Instance.new("TextButton",frame)
- tw.Name = "TWButton"
- tw.Position = UDim2.new(0,250,0,100)
- tw.Size = UDim2.new(0,100,0,50)
- tw.Style = 1
- tw.FontSize = 6
- tw.Text = "2 way"
- tw.TextColor3 = White
- local twuser = Instance.new("TextBox",frame)
- twuser.Name = "twuser2"
- twuser.Position = UDim2.new(0.75,0,0,100)
- twuser.Size = UDim2.new(0,100,0,50)
- twuser.BackgroundColor3 = Black
- twuser.BackgroundTransparency = 0.3
- twuser.Text = "Option2"
- twuser.FontSize = 5
- twuser.TextColor3 = White
- local dkbutton = Instance.new("TextButton",frame)
- dkbutton.Name = "DKButton"
- dkbutton.Position = UDim2.new(0,10,0,200)
- dkbutton.Size = UDim2.new(0,100,0,50)
- dkbutton.Style = 1
- dkbutton.FontSize = 6
- dkbutton.Text = "DK"
- dkbutton.TextColor3 = White
- local sdkbutton = Instance.new("TextButton",frame)
- sdkbutton.Name = "SDKButton"
- sdkbutton.Position = UDim2.new(0,130,0,200)
- sdkbutton.Size = UDim2.new(0,100,0,50)
- sdkbutton.Style = 1
- sdkbutton.FontSize = 6
- sdkbutton.Text = "SDK"
- sdkbutton.TextColor3 = White
- local mdkbutton = Instance.new("TextButton",frame)
- mdkbutton.Name = "MDKButton"
- mdkbutton.Position = UDim2.new(0,250,0,200)
- mdkbutton.Size = UDim2.new(0,100,0,50)
- mdkbutton.Style = 1
- mdkbutton.FontSize = 6
- mdkbutton.Text = "MDK"
- mdkbutton.TextColor3 = White
- local hdkbutton = Instance.new("TextButton",frame)
- hdkbutton.Name = "HDKButton"
- hdkbutton.Position = UDim2.new(0.75,0,0,200)
- hdkbutton.Size = UDim2.new(0,100,0,50)
- hdkbutton.Style = 1
- hdkbutton.FontSize = 6
- hdkbutton.Text = "HDK"
- hdkbutton.TextColor3 = White
- local godbutton = Instance.new("TextButton",frame)
- godbutton.Name = "GodButton"
- godbutton.Position = UDim2.new(0,10,0,300)
- godbutton.Size = UDim2.new(0,100,0,50)
- godbutton.Style = 1
- godbutton.FontSize = 6
- godbutton.Text = "God"
- godbutton.TextColor3 = White
- local kick = Instance.new("TextButton",frame)
- kick.Name = "KickButton"
- kick.Position = UDim2.new(0,130,0,300)
- kick.Size = UDim2.new(0,100,0,50)
- kick.Style = 1
- kick.FontSize = 6
- kick.Text = "Kick"
- kick.TextColor3 = White
- local ban = Instance.new("TextButton",frame)
- ban.Name = "BanButton"
- ban.Position = UDim2.new(0,250,0,300)
- ban.Size = UDim2.new(0,100,0,50)
- ban.Style = 1
- ban.FontSize = 6
- ban.Text = "Ban"
- ban.TextColor3 = White
- local dtr = Instance.new("TextButton",frame)
- dtr.Name = "DTRButton"
- dtr.Position = UDim2.new(0.75,0,0,300)
- dtr.Size = UDim2.new(0,100,0,50)
- dtr.Style = 1
- dtr.FontSize = 6
- dtr.Text = "DTR"
- dtr.TextColor3 = White
- local sbj = Instance.new("TextButton",frame)
- sbj.Name = "SBJButton"
- sbj.Position = UDim2.new(0,10,0,400)
- sbj.Size = UDim2.new(0,100,0,50)
- sbj.Style = 1
- sbj.FontSize = 6
- sbj.Text = "SBJ"
- sbj.TextColor3 = White
- local n = Instance.new("TextButton",frame)
- n.Name = "MakeButton"
- n.Position = UDim2.new(0,130,0,400)
- n.Size = UDim2.new(0,100,0,50)
- n.Style = 1
- n.FontSize = 6
- n.Text = "Make"
- n.TextColor3 = White
- local c = Instance.new("TextButton",frame)
- c.Name = "CawmButton"
- c.Position = UDim2.new(0,250,0,400)
- c.Size = UDim2.new(0,100,0,50)
- c.Style = 1
- c.FontSize = 6
- c.Text = [=['C']=]
- c.TextColor3 = White
- function SearchPlayer(Player,tab)
- if tab==nil then tab={} end
- if Player:lower()=="others" then
- local s={}
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= game.Players.LocalPlayer then
- table.insert(s,v)
- end
- end
- return s
- end
- if Player:lower()=="all" then
- local s={}
- for i,v in pairs(game.Players:GetPlayers()) do
- table.insert(s,v)
- end
- return s
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(Player:lower())==1 then
- table.insert(tab,v)
- end
- end
- if Player:lower()=="me" then
- local s={}
- for i,v in pairs(game.Players:GetChildren()) do
- if v == game.Players.LocalPlayer then
- table.insert(s,v)
- end
- end
- return s
- end
- return tab
- end
- function kbuttonclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- v.Character:BreakJoints()
- end
- end
- function dkclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- person=v.Name
- color = "Pastel brown"
- game.Players[person].Character.Head.face.Texture = nkdfc
- pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
- D = Instance.new("Model",workspace[person])
- D.Name = "Nice thing"
- bg = Instance.new("BodyGyro",workspace[person].Torso)
- d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.Name = "Main"
- d.Parent = workspace[person]["Nice thing"]
- d.formFactor = 3
- d.Size = Vector3.new(1,3.5,1)
- d.BrickColor = BrickColor.new(color)
- d.Position = workspace[person].Head.Position
- d.CanCollide = false
- local cy = Instance.new("CylinderMesh")
- cy.Parent = d
- cy.Scale = Vector3.new(1.05,1,1.05)
- w = Instance.new("Weld")
- w.Parent = workspace[person].Head
- w.Part0 = d
- w.Part1 = workspace[person].Head
- w.C0 = CFrame.new(0,0.25,2.1)*CFrame.Angles(math.rad(45),0,0)
- local c = Instance.new("Part")
- c.Name = "Mush"
- c.BottomSurface = 0
- c.TopSurface = 0
- c.FormFactor = 3
- c.Size = Vector3.new(1,1,1)
- c.CFrame = CFrame.new(d.Position)
- c.BrickColor = BrickColor.new("Pink")
- c.CanCollide = false
- c.Parent = workspace[person]["Nice thing"]
- local msm = Instance.new("SpecialMesh")
- msm.Parent = c
- msm.MeshType = "Head"
- msm.Scale = Vector3.new(0.99,0.99,0.99)
- local cw = Instance.new("Weld")
- cw.Parent = c
- cw.Part0 = d
- cw.Part1 = c
- cw.C0 = CFrame.new(0,1.8,0)
- local ball1 = Instance.new("Part")
- ball1.Parent = workspace[person]["Nice thing"]
- ball1.Name = "Left Ball"
- ball1.BottomSurface = 0
- ball1.TopSurface = 0
- ball1.CanCollide = false
- ball1.formFactor = 3
- ball1.Size = Vector3.new(1.5,1.5,1.5)
- ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
- ball1.BrickColor = BrickColor.new(color)
- local bsm = Instance.new("SpecialMesh")
- bsm.Parent = ball1
- bsm.MeshType = "Sphere"
- local b1w = Instance.new("Weld")
- b1w.Parent = ball1
- b1w.Part0 = workspace[person]["Left Leg"]
- b1w.Part1 = ball1
- b1w.C0 = CFrame.new(0,0.5,-.5)
- local ball2 = Instance.new("Part")
- ball2.Parent = workspace[person]["Nice thing"]
- ball2.Name = "Right Ball"
- ball2.BottomSurface = 0
- ball2.CanCollide = false
- ball2.TopSurface = 0
- ball2.formFactor = 3
- ball2.Size = Vector3.new(1.5,1.5,1.5)
- ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
- ball2.BrickColor = BrickColor.new(color)
- local b2sm = Instance.new("SpecialMesh")
- b2sm.Parent = ball2
- b2sm.MeshType = "Sphere"
- local b2w = Instance.new("Weld")
- b2w.Parent = ball2
- b2w.Part0 = workspace[person]["Right Leg"]
- b2w.Part1 = ball2
- b2w.C0 = CFrame.new(0,0.5,-.5)
- me = game.Workspace[person]
- ls = me.Torso["Left Shoulder"]
- rs = me.Torso["Right Shoulder"]
- an = me:FindFirstChild("Animate")
- cf = CFrame.new
- cfa = CFrame.Angles
- if an then
- an:Remove()
- end
- for i = 1, 50 do
- ls.C0 = ls.C0 * cf(0,0,0) * cfa(0,math.rad(-1),math.rad(-1))
- rs.C0 = rs.C0 * cf(0,0,0) * cfa(0,math.rad(1),math.rad(1))
- wait(0.015)
- end
- while true do
- for i = 1, 45 do
- ls.C0 = ls.C0 * cf(0,0,0) * cfa(0,math.rad(-1),math.rad(-1))
- rs.C0 = rs.C0 * cf(0,0,0) * cfa(0,math.rad(1),math.rad(1))
- wait(0.000055)
- end
- for i = 1, 45 do
- ls.C0 = ls.C0 * cf(0,0,0) * cfa(0,math.rad(1),math.rad(1))
- rs.C0 = rs.C0 * cf(0,0,0) * cfa(0,math.rad(-1),math.rad(-1))
- wait(0.000055)
- end
- wait(0.000055)
- end
- end
- end
- function cawm()
- local user = usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- person = v.Name
- while true do
- local s = Instance.new("Part",workspace[person]["Nice thing"])
- s.BrickColor = BrickColor.new("White")
- s.Size = Vector3.new(0.5,0.5,0.5)
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Shape = 0
- s.CFrame = CFrame.new(workspace[person]["Nice thing"].Main.Position+Vector3.new(0,1,0))
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = s
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- wait(1)
- end
- end
- end
- function invisible()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- char = v.Character
- char["Left Arm"].Transparency = 1
- char["Right Arm"].Transparency = 1
- char["Left Leg"].Transparency = 1
- char["Right Leg"].Transparency = 1
- char.Torso.Transparency = 1
- char.Head.Transparency = 1
- char.Head.face.Texture = nil
- for i,v in pairs(char:children()) do
- if v.className == "Hat" then
- v.Transparency = 1
- end
- end
- end
- end
- function FF(x)
- local abc = Instance.new("ForceField",x)
- end
- function godclick()
- local user = usertest.Text
- for i, v in pairs(SearchPlayer(user)) do
- v.Character.Humanoid.MaxHealth = math.huge
- FF(v.Character)
- end
- end
- function twclick()
- local user = usertest.Text
- local user2 = twuser.Text
- for i,v in pairs(SearchPlayer(user)) do
- for c,b in pairs(SearchPlayer(user2)) do
- n1 = v.Name
- n2 = b.Name
- t1 = game.Players[n1].Character.Torso
- t2 = game.Players[n2].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- t1["Left Shoulder"]:Remove()
- ls1 = Instance.new("Weld")
- ls1.Parent = t1
- ls1.Part0 = t1
- ls1.Part1 = t1.Parent["Left Arm"]
- ls1.C0 = CFrame.new(-1.5,0,0)
- ls1.Name = "Left Shoulder"
- t1["Right Shoulder"]:Remove()
- rs1 = Instance.new("Weld")
- rs1.Parent = t1
- rs1.Part0 = t1
- rs1.Part1 = t1.Parent["Right Arm"]
- rs1.C0 = CFrame.new(1.5,0,0)
- rs1.Name = "Right Shoulder"
- --[[ t1["Left Hip"]:Remove()
- lh1 = Instance.new("Weld")
- lh1.Parent = t1
- lh1.Part0 = t1
- lh1.Part1 = t1.Parent["Left Leg"]
- lh1.C0 = CFrame.new(-0.5,-2,0)
- lh1.Name = "Left Hip" t1["Right Hip"]:Remove()
- rh1 = Instance.new("Weld") rh1.Parent = t1
- rh1.Part0 = t1
- rh1.Part1 = t1.Parent["Right Leg"]
- rh1.C0 = CFrame.new(0.5,-2,0)
- rh1.Name = "Right Hip"]]
- t2["Left Shoulder"]:Remove()
- ls2 = Instance.new("Weld")
- ls2.Parent = t2
- ls2.Part0 = t2
- ls2.Part1 = t2.Parent["Left Arm"]
- ls2.C0 = CFrame.new(-1.5,0,0)
- ls2.Name = "Left Shoulder"
- t2["Right Shoulder"]:Remove()
- rs2 = Instance.new("Weld")
- rs2.Parent = t2
- rs2.Part0 = t2
- rs2.Part1 = t2.Parent["Right Arm"]
- rs2.C0 = CFrame.new(1.5,0,0)
- rs2.Name = "Right Shoulder"
- t2["Left Hip"]:Remove()
- lh2 = Instance.new("Weld")
- lh2.Parent = t2
- lh2.Part0 = t2
- lh2.Part1 = t2.Parent["Left Leg"]
- lh2.C0 = CFrame.new(-0.5,-2,0)
- lh2.Name = "Left Hip"
- t2["Right Hip"]:Remove()
- rh2 = Instance.new("Weld")
- rh2.Parent = t2
- rh2.Part0 = t2
- rh2.Part1 = t2.Parent["Right Leg"]
- rh2.C0 = CFrame.new(0.5,-2,0)
- rh2.Name = "Right Hip"
- local d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new("Pastel brown")
- d.Shape = "Ball" d.Parent = t1
- d.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = d
- dm.Scale = Vector3.new(0.4,0.4,0.4)
- fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2 = d:Clone()
- d2.Parent = t1
- fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
- local c = Instance.new("Part")
- c.TopSurface = 0 c.BottomSurface = 0
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Pastel brown")
- c.Parent = t1
- c.formFactor = "Custom"
- c.Size = Vector3.new(0.4,1.3,0.4)
- cm = Instance.new("CylinderMesh")
- cm.Parent = c
- a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2 = d:Clone()
- c2.BrickColor = BrickColor.new("Pink")
- c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
- c2.Parent = t1
- fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- local bl = Instance.new("Part")
- bl.TopSurface = 0
- bl.BottomSurface = 0
- bl.CanCollide = false
- bl.BrickColor = BrickColor.new("Pastel brown")
- bl.Shape = "Ball"
- bl.Parent = t2
- bl.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bl
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
- local br = Instance.new("Part")
- br.TopSurface = 0
- br.BottomSurface = 0
- br.CanCollide = false
- br.BrickColor = BrickColor.new("Pastel brown")
- br.Shape = "Ball"
- br.Parent = t2
- br.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = br
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- local bln = Instance.new("Part")
- bln.BrickColor = BrickColor.new("Pink")
- bln.TopSurface = 0
- bln.BottomSurface = 0
- bln.CanCollide = false
- bln.Shape = "Ball"
- bln.Parent = t2
- bln.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bln
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- local brn = Instance.new("Part")
- brn.BrickColor = BrickColor.new("Pink")
- brn.TopSurface = 0
- brn.BottomSurface = 0
- brn.CanCollide = false
- brn.Shape = "Ball"
- brn.Parent = t2
- brn.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = brn
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0,-1.5,-0.5) *CFrame.Angles(0.9,-0.4,0)
- rh2.C1 = CFrame.new(0,-1.5,-0.5) *CFrame.Angles(0.9,0.4,0)
- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) *CFrame.Angles(0.9,-0.4,0)
- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) *CFrame.Angles(0.9,0.4,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) *CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) *CFrame.Angles(-0.9,0.4,0)
- if t1:findFirstChild("weldx") ~= nil then
- t1.weldx:Remove() end
- we = fWeld("weldx",t1,t1,t2,true,0,-0.9,-1.3,math.rad(-90),0,0)
- n = t2.Neck
- n.C0 = CFrame.new(0,1.5,0) *CFrame.Angles(math.rad(-210),math.rad(180),0)
- while true do wait() for i=1,6 do we.C1 = we.C1 * CFrame.new(0,-0.3,0) wait() end
- for i=1,6 do we.C1 = we.C1 * CFrame.new(0,0.3,0) wait() end end
- end
- end
- end
- function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
- local funcw = Instance.new("Weld")
- funcw.Name = zName
- funcw.Parent = zParent
- funcw.Part0 = zPart0
- funcw.Part1 = zPart1
- if (zCoco == true) then
- funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
- else
- funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
- end
- return funcw
- end
- function ttbuttonclick()
- local user = usertest.Text
- local size = twuser.Text
- local abcd=size*2
- for i,v in pairs(SearchPlayer(user)) do
- v.Character.Head.face.Texture = nkdfc
- t2 = v.Character.Torso
- mdl = Instance.new("Model",t2)
- mdl.Name = "Bewbs"
- local bl = Instance.new("Part")
- bl.TopSurface = 0
- bl.BottomSurface = 0
- bl.CanCollide = false
- bl.BrickColor = BrickColor.new("Pastel brown")
- bl.Shape = "Ball"
- bl.Parent = mdl
- bl.Size = Vector3.new(size,size,size)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bl
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fWeld("weld",mdl,t2,bl,true,-size/2,size/abcd,-size/2,0,0,0)
- local br = Instance.new("Part")
- br.TopSurface = 0
- br.BottomSurface = 0
- br.CanCollide = false
- br.BrickColor = BrickColor.new("Pastel brown")
- br.Shape = "Ball"
- br.Parent = mdl
- br.Size = Vector3.new(size,size,size)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = br
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fWeld("weld",mdl,t2,br,true,size/2,size/abcd,-size/2,0,0,0)
- local bln = Instance.new("Part")
- bln.BrickColor = BrickColor.new("Pink")
- bln.TopSurface = 0
- bln.BottomSurface = 0
- bln.CanCollide = false
- bln.Shape = "Ball"
- bln.Parent = mdl
- bln.Size = Vector3.new(1,1,1)
- bln.CFrame = CFrame.new(bl.Position)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bln
- dm.Scale = Vector3.new(size/10,size/10,size/10)
- if size == 1 then
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- end
- fWeld("weld",mdl,t2,bln,true,-size/2,size/abcd,-size-size/10,0,0,0)
- local brn = Instance.new("Part")
- brn.BrickColor = BrickColor.new("Pink")
- brn.TopSurface = 0
- brn.BottomSurface = 0
- brn.CanCollide = false
- brn.Shape = "Ball"
- brn.Parent = mdl
- brn.Size = Vector3.new(1,1,1)
- brn.CFrame = CFrame.new(br.Position)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = brn
- dm.Scale = Vector3.new(size/10,size/10,size/10)
- if size == 1 then
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- end
- fWeld("weld",mdl,t2,brn,true,size/2,size/abcd,-size-size/10,0,0,0)
- end
- end
- function msgclick()
- local user = usertest.Text
- local message = option.Text
- for i,v in pairs(SearchPlayer(user)) do
- game:service'Chat':Chat(v.Character.Head,message,Enum.ChatColor.Blue)
- end
- end
- function nkdbuttonclick()
- nkdclr = BrickColor.new("Pastel brown")
- local user = usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- v.Character["Left Arm"].BrickColor = nkdclr
- v.Character["Right Arm"].BrickColor = nkdclr
- v.Character["Left Leg"].BrickColor = nkdclr
- v.Character["Right Leg"].BrickColor = nkdclr
- v.Character.Head.BrickColor = nkdclr
- v.Character.Torso.BrickColor = nkdclr
- v.Character.Head.face.Texture = nkdfc
- if v.Character.Torso.roblox then
- v.Character.Torso.roblox:Destroy()
- end
- if v.Character.Shirt then
- v.Character.Shirt:Destroy()
- end
- if v.Character.Pants then
- v.Character.Pants:Destroy()
- end
- if v.Character["Body Colors"] then
- local bc = v.Character["Body Colors"]
- bc.TorsoColor = nkdclr
- bc.LeftArmColor = nkdclr
- bc.LeftLegColor = nkdclr
- bc.RightArmColor = nkdclr
- bc.RightLegColor = nkdclr
- bc.HeadColor = nkdclr
- end
- if v.Character["Shirt Graphic"] then
- v.Character["Shirt Graphic"]:Destroy()
- v.Character.Torso.roblox:Destroy()
- end
- v.Character["Left Arm"].BrickColor = nkdclr
- v.Character["Right Arm"].BrickColor = nkdclr
- v.Character["Left Leg"].BrickColor = nkdclr
- v.Character["Right Leg"].BrickColor = nkdclr
- v.Character.Head.BrickColor = nkdclr
- v.Character.Torso.BrickColor = nkdclr
- v.Character.Head.face.Texture = nkdfc
- end
- end
- function sdkclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- person=v.Name
- game.Players[person].Character.Head.face.Texture = nkdfc
- color = "Pastel brown"
- pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
- D = Instance.new("Model",workspace[person])
- D.Name = "Nice thing"
- bg = Instance.new("BodyGyro",workspace[person].Torso)
- d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.Name = "Main"
- d.Parent = workspace[person]["Nice thing"]
- d.formFactor = 3
- d.Size = Vector3.new(0.6,2.5,0.6)
- d.BrickColor = BrickColor.new(color)
- d.Position = workspace[person].Head.Position
- d.CanCollide = false
- local cy = Instance.new("CylinderMesh")
- cy.Parent = d
- w = Instance.new("Weld")
- w.Parent = workspace[person].Head
- w.Part0 = d
- w.Part1 = workspace[person].Head
- w.C0 = CFrame.new(0,0.25,2.1)*CFrame.Angles(math.rad(45),0,0)
- local c = Instance.new("Part")
- c.Name = "Mush"
- c.BottomSurface = 0
- c.TopSurface = 0
- c.FormFactor = 3
- c.Size = Vector3.new(0.6,0.6,0.6)
- c.CFrame = CFrame.new(d.Position)
- c.BrickColor = BrickColor.new("Pink")
- c.CanCollide = false
- c.Parent = workspace[person]["Nice thing"]
- local msm = Instance.new("SpecialMesh")
- msm.Parent = c
- msm.MeshType = "Sphere"
- local cw = Instance.new("Weld")
- cw.Parent = c
- cw.Part0 = d
- cw.Part1 = c
- cw.C0 = CFrame.new(0,1.3,0)
- local ball1 = Instance.new("Part")
- ball1.Parent = workspace[person]["Nice thing"]
- ball1.Name = "Left Ball"
- ball1.BottomSurface = 0
- ball1.TopSurface = 0
- ball1.CanCollide = false
- ball1.formFactor = 3
- ball1.Size = Vector3.new(1,1,1)
- ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
- ball1.BrickColor = BrickColor.new(color)
- local bsm = Instance.new("SpecialMesh")
- bsm.Parent = ball1
- bsm.MeshType = "Sphere"
- local b1w = Instance.new("Weld")
- b1w.Parent = ball1
- b1w.Part0 = workspace[person]["Left Leg"]
- b1w.Part1 = ball1
- b1w.C0 = CFrame.new(0,0.5,-.5)
- local ball2 = Instance.new("Part")
- ball2.Parent = workspace[person]["Nice thing"]
- ball2.Name = "Right Ball"
- ball2.BottomSurface = 0
- ball2.CanCollide = false
- ball2.TopSurface = 0
- ball2.formFactor = 3
- ball2.Size = Vector3.new(1,1,1)
- ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
- ball2.BrickColor = BrickColor.new(color)
- local b2sm = Instance.new("SpecialMesh")
- b2sm.Parent = ball2
- b2sm.MeshType = "Sphere"
- local b2w = Instance.new("Weld")
- b2w.Parent = ball2
- b2w.Part0 = workspace[person]["Right Leg"]
- b2w.Part1 = ball2
- b2w.C0 = CFrame.new(0,0.5,-.5)
- while true do
- local s = Instance.new("Part",workspace[person]["Nice thing"])
- s.BrickColor = BrickColor.new("White")
- s.Size = Vector3.new(1,1,1)
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Shape = 0
- s.Position = workspace[person]["Nice thing"].Mush.Position
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = s
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- wait(1)
- end
- end
- end
- function mdkclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- t1 = v.Character.Torso
- t1.Parent.Head.face.Texture = nkdfc
- local mdl = Instance.new("Model",t1)
- mdl.Name = "MiniDK"
- local d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new("Pastel brown")
- d.Shape = "Ball"
- d.Parent = mdl
- d.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = d
- dm.Scale = Vector3.new(0.4,0.4,0.4)
- fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2 = d:Clone()
- d2.Parent = mdl
- fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
- local c = Instance.new("Part")
- c.TopSurface = 0 c.BottomSurface = 0
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Pastel brown")
- c.Parent = mdl
- c.formFactor = "Custom"
- c.Size = Vector3.new(0.4,1.3,0.4)
- cm = Instance.new("CylinderMesh")
- cm.Parent = c
- a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2 = d:Clone()
- c2.BrickColor = BrickColor.new("Pink")
- c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
- c2.Parent = mdl
- fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- local d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new("Pastel brown")
- d.Shape = "Ball" d.Parent = mdl
- d.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = d
- dm.Scale = Vector3.new(0.4,0.4,0.4)
- fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2 = d:Clone()
- d2.Parent = mdl
- fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
- local c = Instance.new("Part")
- c.TopSurface = 0 c.BottomSurface = 0
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Pastel brown")
- c.Parent = mdl
- c.formFactor = "Custom"
- c.Size = Vector3.new(0.4,1.3,0.4)
- cm = Instance.new("CylinderMesh")
- cm.Parent = c
- a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2 = d:Clone()
- c2.BrickColor = BrickColor.new("Pink")
- c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
- c2.Parent = mdl
- c2.Name = "Mush"
- fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- while true do
- local s = Instance.new("Part",mdl)
- s.BrickColor = BrickColor.new("White")
- s.Size = Vector3.new(0.5,0.5,0.5)
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Shape = 0
- s.Position = mdl.Mush.Position
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = s
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- wait(1)
- end
- end
- end
- function kickclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- if v ~= playa then
- v:Remove()
- end
- end
- end
- function banclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- if v ~= playa then
- v:Remove()
- table.insert(banlist,v)
- end
- end
- end
- function hdkclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- person=v.Name
- color = "Pastel brown"
- v.Character.Head.face.Texture = nkdfc
- pcall(function() v.Character["Nice thing"]:Remove() end)
- D = Instance.new("Model",workspace[person])
- D.Name = "Nice thing"
- bg = Instance.new("BodyGyro",workspace[person].Torso)
- d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.Name = "Main"
- d.Parent = workspace[person]["Nice thing"]
- d.formFactor = 3
- d.Size = Vector3.new(1.5,4,1.5)
- d.BrickColor = BrickColor.new(color)
- d.Position = workspace[person].Head.Position
- d.CanCollide = false
- local cy = Instance.new("CylinderMesh")
- cy.Parent = d
- w = Instance.new("Weld")
- w.Parent = workspace[person].Head
- w.Part0 = d
- w.Part1 = workspace[person].Head
- w.C0 = CFrame.new(0,0.25,2.1)*CFrame.Angles(math.rad(45),0,0)
- local c = Instance.new("Part")
- c.Name = "Mush"
- c.BottomSurface = 0
- c.TopSurface = 0
- c.FormFactor = 3
- c.Size = Vector3.new(1.6,1.6,1.6)
- c.CFrame = CFrame.new(d.Position)
- c.BrickColor = BrickColor.new("Pink")
- c.CanCollide = false
- c.Parent = workspace[person]["Nice thing"]
- local msm = Instance.new("SpecialMesh")
- msm.Parent = c
- msm.MeshType = "Sphere"
- local cw = Instance.new("Weld")
- cw.Parent = c
- cw.Part0 = d
- cw.Part1 = c
- cw.C0 = CFrame.new(0,1.8,0)
- local ball1 = Instance.new("Part")
- ball1.Parent = workspace[person]["Nice thing"]
- ball1.Name = "Left Ball"
- ball1.BottomSurface = 0
- ball1.TopSurface = 0
- ball1.CanCollide = false
- ball1.formFactor = 3
- ball1.Size = Vector3.new(1.5,1.5,1.5)
- ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
- ball1.BrickColor = BrickColor.new(color)
- local bsm = Instance.new("SpecialMesh")
- bsm.Parent = ball1
- bsm.MeshType = "Sphere"
- local b1w = Instance.new("Weld")
- b1w.Parent = ball1
- b1w.Part0 = workspace[person]["Left Leg"]
- b1w.Part1 = ball1
- b1w.C0 = CFrame.new(0,0.5,-1)
- local ball2 = Instance.new("Part")
- ball2.Parent = workspace[person]["Nice thing"]
- ball2.Name = "Right Ball"
- ball2.BottomSurface = 0
- ball2.CanCollide = false
- ball2.TopSurface = 0
- ball2.formFactor = 3
- ball2.Size = Vector3.new(1.5,1.5,1.5)
- ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
- ball2.BrickColor = BrickColor.new(color)
- local b2sm = Instance.new("SpecialMesh")
- b2sm.Parent = ball2
- b2sm.MeshType = "Sphere"
- local b2w = Instance.new("Weld")
- b2w.Parent = ball2
- b2w.Part0 = workspace[person]["Right Leg"]
- b2w.Part1 = ball2
- b2w.C0 = CFrame.new(0,0.5,-1)
- me = game.Workspace[person]
- ls = me.Torso["Left Shoulder"]
- rs = me.Torso["Right Shoulder"]
- an = me:FindFirstChild("Animate")
- cf = CFrame.new
- cfa = CFrame.Angles
- if an then
- an:Remove()
- end
- for i = 1, 50 do
- ls.C0 = ls.C0 * cf(0,0,0) * cfa(0,math.rad(-1),math.rad(-1))
- rs.C0 = rs.C0 * cf(0,0,0) * cfa(0,math.rad(1),math.rad(1))
- wait(0.015)
- end
- while true do
- for i = 1, 45 do
- ls.C0 = ls.C0 * cf(0,0,0) * cfa(0,math.rad(-1),math.rad(-1))
- rs.C0 = rs.C0 * cf(0,0,0) * cfa(0,math.rad(1),math.rad(1))
- wait(0.000055)
- end
- for i = 1, 45 do
- ls.C0 = ls.C0 * cf(0,0,0) * cfa(0,math.rad(1),math.rad(1))
- rs.C0 = rs.C0 * cf(0,0,0) * cfa(0,math.rad(-1),math.rad(-1))
- wait(0.000055)
- end
- wait(0.000055)
- end
- end
- end
- function Status(player)
- for i,v in pairs(banlist) do
- if game.Players[v.Name] == game.Players[player.Name] then
- player:Remove()
- end
- end
- end
- local Anchored = true
- local Base = Instance.new("Part")
- Base.Name = "Trunk"
- Base.formFactor = "Custom"
- Base.TopSurface = 0
- Base.BottomSurface = 0
- Base.Anchored = true
- Base.BrickColor = BrickColor.new("Pastel brown")
- local Leaves = Base:Clone()
- Leaves.Name = "Leaves"
- Leaves.CanCollide = false
- Leaves.BrickColor = BrickColor.new("Pink")
- local leafmesh = Instance.new("SpecialMesh")
- --[[leafmesh.MeshType = "FileMesh"
- leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
- leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" ]]--
- leafmesh.Parent = Leaves
- leafmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- local basemesh = Instance.new("CylinderMesh",Base)
- local function Weld(x,y)
- local weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- local CJ = CFrame.new(x.Position)
- weld.C0 = x.CFrame:inverse() * CJ
- weld.C1 = y.CFrame:inverse() * CJ
- weld.Parent = x
- end
- -- get dot product of yz angles
- local function dot(c1,c2)
- local m = CFrame.Angles(math.pi/2,0,0)
- return (c1*m).lookVector:Dot((c2*m).lookVector)
- end
- -- multiplier for various sizes of foliage
- local leaf_mult = {
- Vector3.new(1.5,1.5,1.2);
- Vector3.new(1.5,1,1.5);
- Vector3.new(1.2,1.5,1.5);
- Vector3.new(1.5,1.5,1.5);
- }
- local function Branch(base,c)
- if c <= 0 then
- -- if the complexity has run out, generate some foliage
- local leaves = Leaves:Clone()
- local vol = base.Size.x+base.Size.y+base.Size.z -- determine size based on branch size
- leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(2,4)/2
- leaves.Size = leaves.Mesh.Scale*0.75
- leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0) -- center foliage at top of branch
- leaves.Parent = base.Parent
- if not Anchored then
- Weld(leaves,base)
- leaves.Anchored = false
- end
- else
- -- otherwise, make some more branches
- local pos = base.CFrame*CFrame.new(0,base.Size/2,0)
- local height = base.Size.y
- local width = base.Size.x
- local nb = math.random(2,2) -- # of possible branches (2 seems to work fine for now)
- local r = math.random(45,135) -- rotation of branches on y axis
- -- branch split angle difference
- -- the less complexity, the greater the possible angle
- -- minimum: 20-75; maximum: 40-80
- local da = math.random(20+55/c,40+40/c)
- -- branch angle (overall angle of all branches)
- local ba = math.random(-da/3,da/3)
- -- ba+da/2 shouldn't be near or greater than 90 degrees
- for i=0,nb-1 do -- for each branch
- local branch = base:Clone()
- branch.Name = "Branch"
- local h = height*math.random(95,1015)/100 -- height .95 to 1.015 of original
- -- make new cframe
- -- move new to top of base, then apply branch angle (ba)
- local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba))
- -- next, rotate branch so that it faces away from others, also apply overall rotation (r)
- -- also, apply the split angle (da)
- -- finally, move branch upward by half it's size
- new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0)
- -- determine width by branch's final angle; greater the angle, smaller the width
- -- also shave off a bit of width for more dramatic change in size
- -- a frustum cone mesh would really help here
- local w = dot(new,branch.CFrame)*width*0.9
- branch.Size = Vector3.new(w,h,w)
- branch.CFrame = new
- branch.Parent = base.Parent
- if not Anchored then
- Weld(branch,base)
- branch.Anchored = false
- end
- -- create the next set of branches with one less complexity
- Branch(branch,c-1)
- end
- end
- -- wait() -- uncomment to generate slower
- end
- -- Main Function ----------------
- function GenerateTree(location,complexity,width,height,anchor)
- print(","..complexity..","..width..","..height)
- local tree = Instance.new("Model")
- tree.Name = "Tree"
- tree.Parent = workspace
- local base = Base:Clone()
- base.Parent = tree
- base.Size = Vector3.new(width,height,width)
- -- move up by half its height, and rotate randomly
- base.CFrame = CFrame.new(location) * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0)
- -- start branching
- if not Anchored then
- Weld(base,anchor)
- base.Anchored = false
- end
- Branch(base,complexity)
- return tree
- end
- function dtrclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- for c,b in pairs(v.Character:children()) do
- if b.ClassName == "Part" then
- b.Anchored = true
- b.Transparency = 1
- end
- end
- GenerateTree(v.Character.Torso.Position-Vector3.new(0,3,0),4,3,7,v.Character.Torso)
- end
- end
- function sbjclick()
- local user=usertest.Text
- for i,v in pairs(SearchPlayer(user)) do
- person = v.Name
- color = "Pastel brown"
- repeat wait() until workspace[person]
- workspace[person].Head.face.Texture = nkdfc
- pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
- D = Instance.new("Model",workspace[person])
- D.Name = "Nice thing"
- bg = Instance.new("BodyGyro",workspace[person].Torso)
- d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.Name = "Main"
- d.Parent = workspace[person]["Nice thing"]
- d.formFactor = 3
- d.Size = Vector3.new(1,1,1)
- d.BrickColor = BrickColor.new(color)
- d.Position = workspace[person].Head.Position
- d.CanCollide = false
- local cy = Instance.new("CylinderMesh")
- cy.Parent = d
- cy.Scale = Vector3.new(0.3,1,0.3)
- w = Instance.new("Weld")
- w.Parent = workspace[person].Head
- w.Part0 = d
- w.Part1 = workspace[person].Head
- w.C0 = CFrame.new(0,0.5,2.3)*CFrame.Angles(math.rad(55),0,0)
- local c = Instance.new("Part")
- c.Name = "Mush"
- c.BottomSurface = 0
- c.TopSurface = 0
- c.FormFactor = 3
- c.Size = Vector3.new(1,1,1)
- c.CFrame = CFrame.new(d.Position)
- c.BrickColor = BrickColor.new(color)
- c.CanCollide = false
- c.Parent = workspace[person]["Nice thing"]
- local msm = Instance.new("CylinderMesh")
- msm.Parent = c
- msm.Scale = Vector3.new(0.3,1,0.3)
- local cw = Instance.new("Weld")
- cw.Parent = c
- cw.Part0 = d
- cw.Part1 = c
- cw.C0 = CFrame.new(0,0.78,0.3)*CFrame.Angles(math.rad(45),0,0)
- local c = Instance.new("Part")
- c.Name = "Mush"
- c.BottomSurface = 0
- c.TopSurface = 0
- c.FormFactor = 3
- c.Size = Vector3.new(1,1,1)
- c.CFrame = CFrame.new(d.Position)
- c.BrickColor = BrickColor.new(color)
- c.CanCollide = false
- c.Parent = workspace[person]["Nice thing"]
- local msm = Instance.new("CylinderMesh")
- msm.Parent = c
- msm.Scale = Vector3.new(0.3,1,0.3)
- local cw = Instance.new("Weld")
- cw.Parent = c
- cw.Part0 = d
- cw.Part1 = c
- cw.C0 = CFrame.new(0,1.1,1.1)*CFrame.Angles(math.rad(90),0,0)
- local c = Instance.new("Part")
- c.Name = "Mush"
- c.BottomSurface = 0
- c.TopSurface = 0
- c.FormFactor = 3
- c.Size = Vector3.new(1,1,1)
- c.CFrame = CFrame.new(d.Position)
- c.BrickColor = BrickColor.new(color)
- c.CanCollide = false
- c.Parent = workspace[person]["Nice thing"]
- local msm = Instance.new("CylinderMesh")
- msm.Parent = c
- msm.Scale = Vector3.new(0.3,0.5,0.3)
- local cw = Instance.new("Weld")
- cw.Parent = c
- cw.Part0 = d
- cw.Part1 = c
- cw.C0 = CFrame.new(0,0.97,1.7)*CFrame.Angles(math.rad(140),0,0)
- local c = Instance.new("Part")
- c.Name = "Mush"
- c.BottomSurface = 0
- c.TopSurface = 0
- c.FormFactor = 3
- c.Size = Vector3.new(1,1,1)
- c.CFrame = CFrame.new(d.Position)
- c.BrickColor = BrickColor.new("Pink")
- c.CanCollide = false
- c.Parent = workspace[person]["Nice thing"]
- local msm = Instance.new("SpecialMesh")
- msm.Scale = Vector3.new(0.4,0.4,0.4)
- msm.Parent = c
- local cw = Instance.new("Weld")
- cw.Parent = c
- cw.Part0 = d
- cw.Part1 = c
- cw.C0 = CFrame.new(0,1,1.75)*CFrame.Angles(math.rad(140),0,0)
- local ball1 = Instance.new("Part")
- ball1.Parent = workspace[person]["Nice thing"]
- ball1.Name = "Left Ball"
- ball1.BottomSurface = 0
- ball1.TopSurface = 0
- ball1.CanCollide = false
- ball1.formFactor = 3
- ball1.Size = Vector3.new(1.5,1.5,1.5)
- ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
- ball1.BrickColor = BrickColor.new(color)
- local bsm = Instance.new("SpecialMesh")
- bsm.Parent = ball1
- bsm.MeshType = "Sphere"
- bsm.Scale = Vector3.new(0.3,0.3,0.3)
- local b1w = Instance.new("Weld")
- b1w.Parent = ball1
- b1w.Part0 = workspace[person]["Left Leg"]
- b1w.Part1 = ball1
- b1w.C0 = CFrame.new(0.3,1,-0.6)
- local ball2 = Instance.new("Part")
- ball2.Parent = workspace[person]["Nice thing"]
- ball2.Name = "Right Ball"
- ball2.BottomSurface = 0
- ball2.CanCollide = false
- ball2.TopSurface = 0
- ball2.formFactor = 3
- ball2.Size = Vector3.new(1.5,1.5,1.5)
- ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
- ball2.BrickColor = BrickColor.new(color)
- local b2sm = Instance.new("SpecialMesh")
- b2sm.Parent = ball2
- b2sm.MeshType = "Sphere"
- b2sm.Scale = Vector3.new(0.3,0.3,0.3)
- local b2w = Instance.new("Weld")
- b2w.Parent = ball2
- b2w.Part0 = workspace[person]["Right Leg"]
- b2w.Part1 = ball2
- b2w.C0 = CFrame.new(-0.3,1,-0.6)
- ls = workspace[person].Torso["Left Shoulder"]
- rs = workspace[person].Torso["Right Shoulder"]
- an = workspace[person]:FindFirstChild("Animate")
- cf = CFrame.new
- cfa = CFrame.Angles
- if an then
- an:Remove()
- end
- for i = 1, 50 do
- ls.C0 = ls.C0 * cf(0,0,0) * cfa(0,math.rad(-2),math.rad(-1))
- rs.C0 = rs.C0 * cf(0,0,0) * cfa(0,math.rad(1),math.rad(2))
- wait(0.015)
- end
- while true do
- local s = Instance.new("Part",workspace[person]["Nice thing"])
- s.Size = Vector3.new(1,1,1)
- s.CFrame = CFrame.new(d.Position)
- s.Name = "Sp3rm"
- s.Shape = 0
- s.BrickColor = BrickColor.new("White")
- local sm = Instance.new("SpecialMesh",s)
- sm.Scale = Vector3.new(0.2,0.2,0.2)
- sm.MeshType = "Sphere"
- wait(1)
- end
- end
- end
- function nclick()
- local user=usertest.Text
- local name=twuser.Text
- for i,v in pairs(SearchPlayer(user)) do
- for c,b in pairs(SearchPlayer(name)) do
- v.CharacterAppearance = b.CharacterAppearance
- v.Character:BreakJoints()
- end
- end
- end
- msg.MouseButton1Click:connect(msgclick)
- kbutton.MouseButton1Click:connect(kbuttonclick)
- ttbutton.MouseButton1Click:connect(ttbuttonclick)
- nkdbutton.MouseButton1Click:connect(nkdbuttonclick)
- tw.MouseButton1Click:connect(twclick)
- dkbutton.MouseButton1Click:connect(dkclick)
- sdkbutton.MouseButton1Click:connect(sdkclick)
- mdkbutton.MouseButton1Click:connect(mdkclick)
- hdkbutton.MouseButton1Click:connect(hdkclick)
- godbutton.MouseButton1Click:connect(godclick)
- kick.MouseButton1Click:connect(kickclick)
- ban.MouseButton1Click:connect(banclick)
- dtr.MouseButton1Click:connect(dtrclick)
- sbj.MouseButton1Click:connect(sbjclick)
- n.MouseButton1Click:connect(nclick)
- c.MouseButton1Click:connect(cawm)
- game.Players.PlayerAdded:connect(Status)
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