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- local truegodmode = coroutine.wrap(function()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- local godmode = coroutine.wrap(function()
- local x = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- x()
- local d = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- d()
- local s = coroutine.wrap(function()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge^math.huge^math.huge^math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge^math.huge^math.huge^math.huge
- wait()
- end
- end)
- s()
- end)
- godmode()
- end)
- truegodmode()
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