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SonicrixLP

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May 27th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10. Character = game.Players.LocalPlayer.Character
  11. Head = Character.Head
  12.  
  13. CV="Lime green"
  14. p = game.Players.LocalPlayer
  15. char = p.Character
  16. local txt = Instance.new("BillboardGui", char)
  17. txt.Adornee = char .Head
  18. txt.Name = "_status"
  19. txt.Size = UDim2.new(2, 0, 1.2, 0)
  20. txt.StudsOffset = Vector3.new(-9, 8, 0)
  21. local text = Instance.new("TextLabel", txt)
  22. text.Size = UDim2.new(10, 0, 7, 0)
  23. text.FontSize = "Size24"
  24. text.TextScaled = true
  25. text.TextTransparency = 0
  26. text.BackgroundTransparency = 1
  27. text.TextTransparency = 0
  28. text.TextStrokeTransparency = 0
  29. text.Font = "Cartoon"
  30. text.TextStrokeColor3 = Color3.new(.24, 102, .5)
  31.  
  32. v=Instance.new("Part")
  33. v.Name = "ColorBrick"
  34. v.Parent=p.Character
  35. v.FormFactor="Symmetric"
  36. v.Anchored=true
  37. v.CanCollide=false
  38. v.BottomSurface="Smooth"
  39. v.TopSurface="Smooth"
  40. v.Size=Vector3.new(10,5,3)
  41. v.Transparency=1
  42. v.CFrame=char.Torso.CFrame
  43. v.BrickColor=BrickColor.new(CV)
  44. v.Transparency=1
  45. text.TextColor3 = Color3.new(.24, 102, .5)
  46. v.Shape="Block"
  47. text.Text = "sonicrixlp The Error Puncher"
  48.  
  49. Player = game:GetService("Players").LocalPlayer
  50. PlayerGui = Player.PlayerGui
  51. Cam = workspace.CurrentCamera
  52. Backpack = Player.Backpack
  53. Character = Player.Character
  54. Humanoid = Character.Humanoid
  55. Mouse = Player:GetMouse()
  56. RootPart = Character["HumanoidRootPart"]
  57. Torso = Character["Torso"]
  58. Head = Character["Head"]
  59. RightArm = Character["Right Arm"]
  60. LeftArm = Character["Left Arm"]
  61. RightLeg = Character["Right Leg"]
  62. LeftLeg = Character["Left Leg"]
  63. RootJoint = RootPart["RootJoint"]
  64. Neck = Torso["Neck"]
  65. RightShoulder = Torso["Right Shoulder"]
  66. LeftShoulder = Torso["Left Shoulder"]
  67. RightHip = Torso["Right Hip"]
  68. LeftHip = Torso["Left Hip"]
  69. local sick = Instance.new("Sound",Character)
  70. sick.SoundId = "http://www.roblox.com/asset/?id=170282324"
  71. sick.Looped = true
  72. sick.Pitch = 1
  73. sick.Volume = 5
  74. sick:Play()
  75.  
  76. IT = Instance.new
  77. CF = CFrame.new
  78. VT = Vector3.new
  79. RAD = math.rad
  80. C3 = Color3.new
  81. UD2 = UDim2.new
  82. BRICKC = BrickColor.new
  83. ANGLES = CFrame.Angles
  84. EULER = CFrame.fromEulerAnglesXYZ
  85. COS = math.cos
  86. ACOS = math.acos
  87. SIN = math.sin
  88. ASIN = math.asin
  89. ABS = math.abs
  90. MRANDOM = math.random
  91. FLOOR = math.floor
  92.  
  93. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  94. local NEWMESH = IT(MESH)
  95. if MESH == "SpecialMesh" then
  96. NEWMESH.MeshType = MESHTYPE
  97. if MESHID ~= "nil" and MESHID ~= "" then
  98. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  99. end
  100. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  101. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  102. end
  103. end
  104. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  105. NEWMESH.Scale = SCALE
  106. NEWMESH.Parent = PARENT
  107. return NEWMESH
  108. end
  109.  
  110. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  111. local NEWPART = IT("Part")
  112. NEWPART.formFactor = FORMFACTOR
  113. NEWPART.Reflectance = REFLECTANCE
  114. NEWPART.Transparency = TRANSPARENCY
  115. NEWPART.CanCollide = false
  116. NEWPART.Locked = true
  117. NEWPART.Anchored = true
  118. if ANCHOR == false then
  119. NEWPART.Anchored = false
  120. end
  121. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  122. NEWPART.Name = NAME
  123. NEWPART.Size = SIZE
  124. NEWPART.Position = Torso.Position
  125. NEWPART.Material = MATERIAL
  126. NEWPART:BreakJoints()
  127. NEWPART.Parent = PARENT
  128. return NEWPART
  129. end
  130.  
  131. --//=================================\\
  132. --|| CUSTOMIZATION
  133. --\\=================================//
  134.  
  135. Player_Size = 1 --Size of the player.
  136. Animation_Speed = 1
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138.  
  139. local Speed = 200
  140. local Effects2 = {}
  141.  
  142. --//=================================\\
  143. --|| END OF CUSTOMIZATION
  144. --\\=================================//
  145.  
  146. local function weldBetween(a, b)
  147. local weldd = Instance.new("ManualWeld")
  148. weldd.Part0 = a
  149. weldd.Part1 = b
  150. weldd.C0 = CFrame.new()
  151. weldd.C1 = b.CFrame:inverse() * a.CFrame
  152. weldd.Parent = a
  153. return weldd
  154. end
  155.  
  156. --//=================================\\
  157. --|| USEFUL VALUES
  158. --\\=================================//
  159.  
  160. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  161. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  163. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  164. local CHANGEDEFENSE = 0
  165. local CHANGEDAMAGE = 0
  166. local CHANGEMOVEMENT = 0
  167. local ANIM = "Idle"
  168. local ATTACK = false
  169. local EQUIPPED = false
  170. local HOLD = false
  171. local COMBO = 1
  172. local Rooted = false
  173. local SINE = 0
  174. local KEYHOLD = false
  175. local CHANGE = 1 / Animation_Speed
  176. local WALKINGANIM = false
  177. local WALK = 0
  178. local VALUE1 = false
  179. local VALUE2 = false
  180. local ROBLOXIDLEANIMATION = IT("Animation")
  181. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  182. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  183. --ROBLOXIDLEANIMATION.Parent = Humanoid
  184. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  185. WEAPONGUI.Name = "Weapon GUI"
  186. local Weapon = IT("Model")
  187. Weapon.Name = "Adds"
  188. local HITFLOOR = nil
  189. local Effects = IT("Folder", Weapon)
  190. Effects.Name = "Effects"
  191. local ANIMATOR = Humanoid.Animator
  192. local ANIMATE = Character.Animate
  193. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  194. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  195. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  196. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  197. local UNANCHOR = true
  198.  
  199. local SKILLTEXTCOLOR = C3(0,255/255,0)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204.  
  205. --//=================================\\
  206. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  207. --\\=================================//
  208.  
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "ArtificialHB"
  211.  
  212. script:WaitForChild("ArtificialHB")
  213.  
  214. frame = Frame_Speed
  215. tf = 0
  216. allowframeloss = false
  217. tossremainder = false
  218. lastframe = tick()
  219. script.ArtificialHB:Fire()
  220.  
  221. game:GetService("RunService").Heartbeat:connect(function(s, p)
  222. tf = tf + s
  223. if tf >= frame then
  224. if allowframeloss then
  225. script.ArtificialHB:Fire()
  226. lastframe = tick()
  227. else
  228. for i = 1, math.floor(tf / frame) do
  229. script.ArtificialHB:Fire()
  230. end
  231. lastframe = tick()
  232. end
  233. if tossremainder then
  234. tf = 0
  235. else
  236. tf = tf - frame * math.floor(tf / frame)
  237. end
  238. end
  239. end)
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244.  
  245.  
  246.  
  247.  
  248. --//=================================\\
  249. --|| SOME FUNCTIONS
  250. --\\=================================//
  251.  
  252. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  253. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  254. end
  255.  
  256. function PositiveAngle(NUMBER)
  257. if NUMBER >= 0 then
  258. NUMBER = 0
  259. end
  260. return NUMBER
  261. end
  262.  
  263. function NegativeAngle(NUMBER)
  264. if NUMBER <= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function Swait(NUMBER)
  271. if NUMBER == 0 or NUMBER == nil then
  272. ArtificialHB.Event:wait()
  273. else
  274. for i = 1, NUMBER do
  275. ArtificialHB.Event:wait()
  276. end
  277. end
  278. end
  279.  
  280. function QuaternionFromCFrame(cf)
  281. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  282. local trace = m00 + m11 + m22
  283. if trace > 0 then
  284. local s = math.sqrt(1 + trace)
  285. local recip = 0.5 / s
  286. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  287. else
  288. local i = 0
  289. if m11 > m00 then
  290. i = 1
  291. end
  292. if m22 > (i == 0 and m00 or m11) then
  293. i = 2
  294. end
  295. if i == 0 then
  296. local s = math.sqrt(m00 - m11 - m22 + 1)
  297. local recip = 0.5 / s
  298. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  299. elseif i == 1 then
  300. local s = math.sqrt(m11 - m22 - m00 + 1)
  301. local recip = 0.5 / s
  302. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  303. elseif i == 2 then
  304. local s = math.sqrt(m22 - m00 - m11 + 1)
  305. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  306. end
  307. end
  308. end
  309.  
  310. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  311. local xs, ys, zs = x + x, y + y, z + z
  312. local wx, wy, wz = w * xs, w * ys, w * zs
  313. local xx = x * xs
  314. local xy = x * ys
  315. local xz = x * zs
  316. local yy = y * ys
  317. local yz = y * zs
  318. local zz = z * zs
  319. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  320. end
  321.  
  322. function QuaternionSlerp(a, b, t)
  323. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  324. local startInterp, finishInterp;
  325. if cosTheta >= 0.0001 then
  326. if (1 - cosTheta) > 0.0001 then
  327. local theta = ACOS(cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((1 - t) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = 1 - t
  333. finishInterp = t
  334. end
  335. else
  336. if (1 + cosTheta) > 0.0001 then
  337. local theta = ACOS(-cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((t - 1) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = t - 1
  343. finishInterp = t
  344. end
  345. end
  346. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  347. end
  348.  
  349. function Clerp(a, b, t)
  350. local qa = {QuaternionFromCFrame(a)}
  351. local qb = {QuaternionFromCFrame(b)}
  352. local ax, ay, az = a.x, a.y, a.z
  353. local bx, by, bz = b.x, b.y, b.z
  354. local _t = 1 - t
  355. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  356. end
  357.  
  358. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  359. local frame = IT("Frame")
  360. frame.BackgroundTransparency = TRANSPARENCY
  361. frame.BorderSizePixel = BORDERSIZEPIXEL
  362. frame.Position = POSITION
  363. frame.Size = SIZE
  364. frame.BackgroundColor3 = COLOR
  365. frame.BorderColor3 = BORDERCOLOR
  366. frame.Name = NAME
  367. frame.Parent = PARENT
  368. return frame
  369. end
  370.  
  371. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  372. local label = IT("TextLabel")
  373. label.BackgroundTransparency = 1
  374. label.Size = UD2(1, 0, 1, 0)
  375. label.Position = UD2(0, 0, 0, 0)
  376. label.TextColor3 = TEXTCOLOR
  377. label.TextStrokeTransparency = STROKETRANSPARENCY
  378. label.TextTransparency = TRANSPARENCY
  379. label.FontSize = TEXTFONTSIZE
  380. label.Font = TEXTFONT
  381. label.BorderSizePixel = BORDERSIZEPIXEL
  382. label.TextScaled = false
  383. label.Text = TEXT
  384. label.Name = NAME
  385. label.Parent = PARENT
  386. return label
  387. end
  388.  
  389. function NoOutlines(PART)
  390. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  391. end
  392.  
  393.  
  394. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  395. local NEWWELD = IT(TYPE)
  396. NEWWELD.Part0 = PART0
  397. NEWWELD.Part1 = PART1
  398. NEWWELD.C0 = C0
  399. NEWWELD.C1 = C1
  400. NEWWELD.Parent = PARENT
  401. return NEWWELD
  402. end
  403.  
  404. function CreateSound(ID, PARENT, VOLUME, PITCH)
  405. local NEWSOUND = nil
  406. coroutine.resume(coroutine.create(function()
  407. NEWSOUND = IT("Sound", PARENT)
  408. NEWSOUND.Volume = VOLUME
  409. NEWSOUND.Pitch = PITCH
  410. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  411. Swait()
  412. NEWSOUND:play()
  413. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  414. end))
  415. return NEWSOUND
  416. end
  417.  
  418. function CFrameFromTopBack(at, top, back)
  419. local right = top:Cross(back)
  420. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  421. end
  422.  
  423. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  424. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
  425. local mesh = IT("SpecialMesh",wave)
  426. mesh.MeshType = "FileMesh"
  427. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  428. mesh.Scale = SIZE
  429. mesh.Offset = VT(0,0,-SIZE.X/8)
  430. wave.CFrame = CFRAME
  431. coroutine.resume(coroutine.create(function(PART)
  432. for i = 1, WAIT do
  433. Swait()
  434. mesh.Scale = mesh.Scale + GROW
  435. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  436. if DOESROT == true then
  437. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  438. end
  439. wave.Transparency = wave.Transparency + (0.5/WAIT)
  440. if wave.Transparency > 0.99 then
  441. wave:remove()
  442. end
  443. end
  444. end))
  445. end
  446.  
  447. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  448. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
  449. local mesh = IT("SpecialMesh",wave)
  450. mesh.MeshType = "FileMesh"
  451. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  452. mesh.Scale = SIZE
  453. --mesh.Offset = VT(0,0,-SIZE.X/8)
  454. wave.CFrame = CFRAME
  455. coroutine.resume(coroutine.create(function(PART)
  456. for i = 1, WAIT do
  457. Swait()
  458. mesh.Scale = mesh.Scale + GROW
  459. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  460. if DOESROT == true then
  461. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  462. end
  463. wave.Transparency = wave.Transparency + (0.5/WAIT)
  464. if wave.Transparency > 0.99 then
  465. wave:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  472. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
  473. local mesh = IT("SpecialMesh",wave)
  474. mesh.MeshType = "FileMesh"
  475. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  476. mesh.Scale = SIZE
  477. wave.CFrame = CFRAME
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, WAIT do
  480. Swait()
  481. mesh.Scale = mesh.Scale + GROW
  482. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  483. if DOESROT == true then
  484. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  485. end
  486. wave.Transparency = wave.Transparency + (0.5/WAIT)
  487. if wave.Transparency > 0.99 then
  488. wave:remove()
  489. end
  490. end
  491. end))
  492. end
  493.  
  494.  
  495. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  496. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  497. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  498. wave.CFrame = CFRAME
  499. coroutine.resume(coroutine.create(function(PART)
  500. for i = 1, WAIT do
  501. Swait()
  502. mesh.Scale = mesh.Scale * GROW
  503. wave.Transparency = wave.Transparency + (0.5/WAIT)
  504. if wave.Transparency > 0.99 then
  505. wave:remove()
  506. end
  507. end
  508. end))
  509. end
  510.  
  511. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  512. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  513. local mesh = IT("SpecialMesh",wave)
  514. mesh.MeshType = "Sphere"
  515. mesh.Scale = SIZE
  516. mesh.Offset = VT(0,0,0)
  517. wave.CFrame = CFRAME
  518. coroutine.resume(coroutine.create(function(PART)
  519. for i = 1, WAIT do
  520. Swait()
  521. mesh.Scale = mesh.Scale + GROW
  522. wave.Transparency = wave.Transparency + (1/WAIT)
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529.  
  530. function MakeForm(PART,TYPE)
  531. if TYPE == "Cyl" then
  532. local MSH = IT("CylinderMesh",PART)
  533. elseif TYPE == "Ball" then
  534. local MSH = IT("SpecialMesh",PART)
  535. MSH.MeshType = "Sphere"
  536. elseif TYPE == "Wedge" then
  537. local MSH = IT("SpecialMesh",PART)
  538. MSH.MeshType = "Wedge"
  539. end
  540. end
  541.  
  542. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  543. if FLOOR ~= nil then
  544. coroutine.resume(coroutine.create(function()
  545. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  546. PART.CFrame = CF(POSITION)
  547. for i = 1, 45 do
  548. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Lime green", "DebreePart", BLOCKSIZE)
  549. RingPiece.Material = FLOOR.Material
  550. RingPiece.Color = FLOOR.Color
  551. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  552. Debris:AddItem(RingPiece,SWAIT/100)
  553. end
  554. PART:remove()
  555. end))
  556. end
  557. end
  558.  
  559. function CheckTableForString(Table, String)
  560. for i, v in pairs(Table) do
  561. if string.find(string.lower(String), string.lower(v)) then
  562. return true
  563. end
  564. end
  565. return false
  566. end
  567.  
  568. function CheckIntangible(Hit)
  569. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  570. if Hit and Hit.Parent then
  571. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  572. return true
  573. end
  574. end
  575. return false
  576. end
  577.  
  578. Debris = game:GetService("Debris")
  579.  
  580. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  581. local Direction = CFrame.new(StartPos, Vec).lookVector
  582. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  583. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  584. if RayHit and CheckIntangible(RayHit) then
  585. if DelayIfHit then
  586. wait()
  587. end
  588. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  589. end
  590. return RayHit, RayPos, RayNormal
  591. end
  592.  
  593. function turnto(position)
  594. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  595. end
  596.  
  597. --//=================================\\
  598. --|| WEAPON CREATION
  599. --\\=================================//
  600.  
  601. local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  602. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  604. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605.  
  606. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  607. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  609. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  610. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  611. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  612. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  613. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  614.  
  615. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  616. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  618. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  620. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  622. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  623. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  624. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625.  
  626. for _, c in pairs(Weapon:GetChildren()) do
  627. if c.ClassName == "Part" then
  628. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  629. end
  630. end
  631.  
  632. Weapon.Parent = Character
  633.  
  634. Humanoid.Died:connect(function()
  635. ATTACK = true
  636. end)
  637.  
  638. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  639. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  640. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  641. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  642.  
  643. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  644. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  645. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  646. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  647.  
  648. --//=================================\\
  649. --|| DAMAGE FUNCTIONS
  650. --\\=================================//
  651.  
  652. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  653. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Sea green", "Effect", VT())
  654. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  655. local BODYGYRO = IT("BodyGyro", STATPART)
  656. local BODYPOSITION = IT("BodyPosition", STATPART)
  657. BODYPOSITION.P = 2000
  658. BODYPOSITION.D = 100
  659. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  660. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  661. game:GetService("Debris"):AddItem(STATPART ,5)
  662. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  663. BILLBOARDGUI.Adornee = STATPART
  664. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  665. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  666. BILLBOARDGUI.AlwaysOnTop = false
  667. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  668. TEXTLABEL.BackgroundTransparency = 1
  669. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  670. TEXTLABEL.Text = TEXT
  671. TEXTLABEL.Font = "SciFi"
  672. TEXTLABEL.FontSize="Size42"
  673. TEXTLABEL.TextColor3 = COLOR
  674. TEXTLABEL.TextStrokeTransparency = 1
  675. TEXTLABEL.TextScaled = true
  676. TEXTLABEL.TextWrapped = true
  677. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  678. if LABELTYPE == "Normal" then
  679. for i = 1, 30 do
  680. Swait()
  681. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  682. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  683. end
  684. elseif LABELTYPE == "Debuff" then
  685. for i = 1, 30 do
  686. Swait()
  687. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  688. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  689. end
  690. elseif LABELTYPE == "Shock" then
  691. local ORIGIN = STATPART.Position
  692. for i = 1, 30 do
  693. Swait()
  694. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  695. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  696. end
  697. end
  698. THEPART.Parent = nil
  699. end),STATPART, BODYPOSITION, TEXTLABEL)
  700. end
  701.  
  702. --//=================================\\
  703. --|| DAMAGING
  704. --\\=================================//
  705.  
  706. function killnearest(position,range,maxstrength,direction)
  707. for i,v in ipairs(workspace:GetChildren()) do
  708. local body = v:GetChildren()
  709. for part = 1, #body do
  710. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  711. if(body[part].Position - position).Magnitude < range then
  712. if v.ClassName == "Model" then
  713. --v:BreakJoints()
  714. end
  715. local POS = position
  716. coroutine.resume(coroutine.create(function()
  717. body[part].Anchored = true
  718. body[part].Parent = Effects
  719. body[part].CanCollide = true
  720. local SIZE = body[part].Size
  721. body[part].Material = "Neon"
  722. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  723. for i = 1, 75 do
  724. Swait()
  725. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  726. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  727. end
  728. coroutine.resume(coroutine.create(function()
  729. while true do
  730. Swait()
  731. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  732. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  733. end
  734. end))
  735. body[part].Anchored = false
  736. body[part].Velocity = direction.lookVector*maxstrength
  737. end))
  738. end
  739. end
  740. end
  741. if v.ClassName == "Part" then
  742. if v.Anchored == false and (v.Position - position).Magnitude < range then
  743. local POS = position
  744. coroutine.resume(coroutine.create(function()
  745. v.Anchored = true
  746. v.Parent = Effects
  747. local SIZE = v.Size
  748. v.Material = "Neon"
  749. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  750. for i = 1, 75 do
  751. Swait()
  752. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  753. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  754. end
  755. coroutine.resume(coroutine.create(function()
  756. while true do
  757. Swait()
  758. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  759. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  760. end
  761. end))
  762. v.Anchored = false
  763. v.Velocity = direction.lookVector*maxstrength
  764. end))
  765. end
  766. end
  767. end
  768. end
  769.  
  770. --//=================================\\
  771. --|| ATTACK FUNCTIONS AND STUFF
  772. --\\=================================//
  773.  
  774. function AttackTemplate()
  775. ATTACK = true
  776. Rooted = false
  777. for i=0, 0, 0.1 / Animation_Speed do
  778. Swait()
  779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  785. end
  786. ATTACK = false
  787. Rooted = false
  788. end
  789.  
  790. function GoldenPunch()
  791. ATTACK = true
  792. Rooted = false
  793. local SPEED = Speed
  794. Speed = 8
  795. CreateSound("169445572", RightArm, 10, 1.1)
  796. for i=0, 0, 0.1 / Animation_Speed do
  797. Swait()
  798. turnto(Mouse.Hit.p)
  799. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  800. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  805. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  807. end
  808. for i=0, 0, 0.1 / Animation_Speed do
  809. Swait()
  810. turnto(Mouse.Hit.p)
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. end
  818. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  819. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  820. PART.Shape = "Ball"
  821. local bv = Instance.new("BodyVelocity")
  822. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  823. bv.velocity = RootPart.CFrame.lookVector*600
  824. bv.Parent = PART
  825. bv.Name = "PROJECTILEVELOCITY"
  826. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  827. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  828. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  829. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  830. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  831. coroutine.resume(coroutine.create(function()
  832. for i = 1, 10 do
  833. Swait()
  834. PART.Transparency = PART.Transparency + 0.2/10
  835. PART.Size = PART.Size + VT(5,5,5)
  836. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  837. end
  838. PART:Destroy()
  839. end))
  840. for i=0, 0, 0.1 / Animation_Speed do
  841. Swait()
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  848. end
  849. Speed = SPEED
  850. ATTACK = false
  851. Rooted = false
  852. end
  853.  
  854. function GoldenGrasp()
  855. ATTACK = true
  856. Rooted = false
  857. local HASGRABBED = false
  858. local WELD = nil
  859. local TORS = nil
  860. local hitting = FIST.Touched:connect(function(hit)
  861. if hit.Parent:FindFirstChild("Humanoid") then
  862. if hit.Parent.Humanoid.Health ~= 0 then
  863. UNANCHOR = false
  864. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  865. TORS.Anchored = true
  866. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  867. WELD = weldBetween(RightArm,TORS)
  868. HASGRABBED = true
  869. Rooted = true
  870. end
  871. end
  872. end)
  873. for i=0, 1, 0.1 / Animation_Speed do
  874. Swait()
  875. if HASGRABBED == true then
  876. break
  877. end
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  884. end
  885. hitting:disconnect()
  886. if HASGRABBED == true then
  887. TORS.Anchored = false
  888. RootPart.Anchored = true
  889. for i=0, 1, 0.5 / Animation_Speed do
  890. Swait()
  891. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  897. end
  898. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  899. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  900. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  901. SOUNDPART.CFrame = RootPart.CFrame
  902. Debris:AddItem(SOUNDPART,5)
  903. CreateSound("1295446488", SOUNDPART, 2, 1)
  904. for i = 1, 7 do
  905. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  906. end
  907. for i=0, 1, 0 / Animation_Speed do
  908. Swait()
  909. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  915. end
  916. for i=0, 1, 0 / Animation_Speed do
  917. Swait()
  918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  924. end
  925. if HITFLOOR ~= nil then
  926. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  927. end
  928. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  929. WELD:remove()
  930. for i = 1, 12 do
  931. Swait()
  932. killnearest(RootPart.Position,45,100,Torso.CFrame)
  933. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  934. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  935. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  936. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  937. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  938. end
  939. end
  940. UNANCHOR = true
  941. ATTACK = false
  942. Rooted = false
  943. end
  944.  
  945. function Mach20()
  946. local ORIGIN = RootPart.Position
  947. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  948. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  949. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  950. SOUNDPART.CFrame = RootPart.CFrame
  951. Debris:AddItem(SOUNDPART,5)
  952. CreateSound("1295446488", SOUNDPART, 2, 1)
  953. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  954. Swait()
  955. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  956. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  957. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  958. SOUNDPART.CFrame = RootPart.CFrame
  959. Debris:AddItem(SOUNDPART,5)
  960. CreateSound("1295446488", SOUNDPART, 2, 1)
  961. if MRANDOM(1,8) == 1 then
  962. ATTACK = true
  963. Rooted = true
  964. local FRUITSTABLE = {
  965. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  966. {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  967. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  968. }
  969. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  970. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  971. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  972. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  973. weldBetween(RightArm,FRUITMODEL)
  974. for i=0, 0, 0.1 / Animation_Speed do
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  982. end
  983. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  984. FRUITMODEL:remove()
  985. for i = 1, 15 do
  986. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  987. end
  988. for i=0, 0, 0.1 / Animation_Speed do
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996. end
  997. ATTACK = false
  998. Rooted = false
  999. end
  1000. end
  1001.  
  1002. function ImplosionCollision()
  1003. ATTACK = true
  1004. Rooted = true
  1005. CreateSound("169445572", RightArm, 10, 0.8)
  1006. for i=0, 0, 0.1 / Animation_Speed do
  1007. Swait()
  1008. turnto(Mouse.Hit.p)
  1009. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1010. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1011. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1012. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1013. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1014. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. end
  1022. for i=0, 0, 0.1 / Animation_Speed do
  1023. Swait()
  1024. turnto(Mouse.Hit.p)
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. end
  1032. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1033. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1034. coroutine.resume(coroutine.create(function()
  1035. Swait(100)
  1036. for i = 1, 5 do
  1037. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1038. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1039. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1040. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1041. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1042. end
  1043. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1044. for i = 1, 5 do
  1045. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1046. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 1, 10 do
  1050. Swait()
  1051. for i = 1, 1 do
  1052. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1053. end
  1054. for i = 1, 4 do
  1055. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1056. end
  1057. end
  1058. end))
  1059. end))
  1060. for i=0, 0, 0.01 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1068. end
  1069. ATTACK = false
  1070. Rooted = false
  1071. end
  1072.  
  1073. --//=================================\\
  1074. --|| ASSIGN THINGS TO KEYS
  1075. --\\=================================//
  1076.  
  1077. function MouseDown(Mouse)
  1078. if ATTACK == false then
  1079. end
  1080. end
  1081.  
  1082. function MouseUp(Mouse)
  1083. HOLD = false
  1084. end
  1085.  
  1086. function KeyDown(Key)
  1087. KEYHOLD = true
  1088. if Key == "z" and ATTACK == false then
  1089. GoldenPunch()
  1090. end
  1091.  
  1092. if Key == "b" and ATTACK == false then
  1093. GoldenGrasp()
  1094. end
  1095.  
  1096. if Key == "c" and ATTACK == false then
  1097. Mach20()
  1098. end
  1099.  
  1100. if Key == "x" and ATTACK == false then
  1101. ImplosionCollision()
  1102. end
  1103.  
  1104. if Key == "p" and ATTACK == false then
  1105. if Speed == 16 then
  1106. Speed = 150
  1107. elseif Speed == 150 then
  1108. Speed = 16
  1109. end
  1110. end
  1111. end
  1112.  
  1113. function KeyUp(Key)
  1114. KEYHOLD = false
  1115. end
  1116.  
  1117. Mouse.Button1Down:connect(function(NEWKEY)
  1118. MouseDown(NEWKEY)
  1119. end)
  1120. Mouse.Button1Up:connect(function(NEWKEY)
  1121. MouseUp(NEWKEY)
  1122. end)
  1123. Mouse.KeyDown:connect(function(NEWKEY)
  1124. KeyDown(NEWKEY)
  1125. end)
  1126. Mouse.KeyUp:connect(function(NEWKEY)
  1127. KeyUp(NEWKEY)
  1128. end)
  1129.  
  1130. --//=================================\\
  1131. --\\=================================//
  1132.  
  1133.  
  1134. function unanchor()
  1135. if UNANCHOR == true then
  1136. g = Character:GetChildren()
  1137. for i = 1, #g do
  1138. if g[i].ClassName == "Part" then
  1139. g[i].Anchored = false
  1140. end
  1141. end
  1142. end
  1143. end
  1144.  
  1145.  
  1146. --//=================================\\
  1147. --|| WRAP THE WHOLE SCRIPT UP
  1148. --\\=================================//
  1149.  
  1150. Humanoid.Changed:connect(function(Jump)
  1151. if Jump == "Jump" and (Disable_Jump == true) then
  1152. Humanoid.Jump = false
  1153. end
  1154. end)
  1155.  
  1156. while true do
  1157. Swait()
  1158. ANIMATE.Parent = nil
  1159. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1160. IDLEANIMATION:Play()
  1161. SINE = SINE + CHANGE
  1162. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1163. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1164. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1165. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1166. local WALKSPEEDVALUE = 0
  1167. if Speed < 35 then
  1168. WALKSPEEDVALUE = 6
  1169. else
  1170. WALKSPEEDVALUE = 3
  1171. end
  1172. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1173. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1174. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1175. if Speed < 35 then
  1176. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1177. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1178. else
  1179. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1180. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1181. end
  1182. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1183. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1184. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1186. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1187. end
  1188. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1189. ANIM = "Jump"
  1190. if ATTACK == false then
  1191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1197. end
  1198. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1199. ANIM = "Fall"
  1200. if ATTACK == false then
  1201. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1207. end
  1208. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1209. ANIM = "Idle"
  1210. if ATTACK == false then
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1217. end
  1218. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1219. ANIM = "Walk"
  1220. WALK = WALK + 1 / Animation_Speed
  1221. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1222. WALK = 0
  1223. if WALKINGANIM == true then
  1224. WALKINGANIM = false
  1225. elseif WALKINGANIM == false then
  1226. WALKINGANIM = true
  1227. end
  1228. end
  1229. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1230. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1231. if ATTACK == false then
  1232. if Speed < 35 then
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1239. else
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1246. end
  1247. end
  1248. end
  1249. unanchor()
  1250. Humanoid.MaxHealth = "inf"
  1251. Humanoid.Health = "inf"
  1252. if Rooted == false then
  1253. Disable_Jump = false
  1254. Humanoid.WalkSpeed = Speed
  1255. elseif Rooted == true then
  1256. Disable_Jump = true
  1257. Humanoid.WalkSpeed = 0
  1258. end
  1259. local MATHS = {"0","1"}
  1260. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1261. Humanoid.PlatformStand = false
  1262. end
  1263.  
  1264. --//=================================\\
  1265. --\\=================================//
  1266.  
  1267.  
  1268.  
  1269.  
  1270.  
  1271. --//====================================================\\--
  1272. --|| END OF SCRIPT
  1273. --\\====================================================//--
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