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Nico1702

Overdoge

Jul 13th, 2018
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  1. --------------------------The OverDoge Script--------------------------
  2. -- Script Made By : xXMitinhoXx
  3. p = game.Players.LocalPlayer
  4. char = p.Character
  5. local s = Instance.new("Sound",char)
  6. s.SoundId = "http://www.roblox.com/asset/?id=348993071"
  7. s.Pitch = 0.98
  8. s.Volume = 4
  9. s.Looped = false
  10. wait(0.1)
  11. s:play()
  12.  
  13. local s = Instance.new("Sound",char)
  14. s.SoundId = "http://www.roblox.com/asset/?id=1267280598"
  15. s.Pitch = 1
  16. s.Volume = 10
  17. s.Looped = true
  18. wait(0.1)
  19. s:play()
  20.  
  21. local l = game.Lighting
  22. local sky = Instance.new("Sky",l)
  23. sky.CelestialBodiesShown = false
  24. sky.SkyboxBk = "http://www.roblox.com/asset/?id=156925041"
  25. sky.SkyboxDn = "http://www.roblox.com/asset/?id=156925047"
  26. sky.SkyboxFt = "http://www.roblox.com/asset/?id=156925045"
  27. sky.SkyboxLf = "http://www.roblox.com/asset/?id=156925043"
  28. sky.SkyboxRt = "http://www.roblox.com/asset/?id=156925038"
  29. sky.SkyboxUp = "http://www.roblox.com/asset/?id=156925055"
  30. sky.StarCount = 0
  31. sky.Name = "GreenSpace"
  32. -------------Aimbient--------------
  33. local l = game.Lighting
  34. local sky = Instance.new("Sky",l)
  35. l.TimeOfDay = "00:00:00"
  36. l.Brightness = 1
  37. l.Ambient = Color3.new(0, 0, 0)
  38. -----------------------------------
  39.  
  40. --coolallball
  41. if game.Players.LocalPlayer.Character.Animate.Disabled==false then
  42. game.Players.LocalPlayer.Character.Animate.Disabled=true
  43. end
  44. wait()
  45. local Player=game.Players.LocalPlayer
  46. repeat wait()
  47. until Player
  48. local Char=Player.Character
  49. repeat wait()
  50. until Char
  51. local CurrentEffects={}
  52. local CurrentDamages={}
  53. local Human=Char.Humanoid
  54. local LArm=Char["Left Arm"]
  55. local RArm=Char["Right Arm"]
  56. local LLeg=Char["Left Leg"]
  57. local RLeg=Char["Right Leg"]
  58. local Torso=Char.Torso
  59. local RS=Torso["Right Shoulder"]
  60. local LS=Torso["Left Shoulder"]
  61. local RH=Torso["Right Hip"]
  62. local LH=Torso["Left Hip"]
  63. local Head=Char.Head
  64. local Neck=Torso.Neck
  65. local RootPart=Char.HumanoidRootPart
  66. local RootJoint=RootPart.RootJoint
  67. local equipped=false
  68. local Debounce=false
  69. local Anim="Idle"
  70. local chat = game:GetService("Chat")
  71. local Mouse=Player:GetMouse()
  72. local Lighting=game.Lighting
  73. local cf=CFrame.new
  74. local v3=Vector3.new
  75. local c3=Color3.new
  76. local it=Instance.new
  77. local angles=CFrame.Angles
  78. local rad=math.rad
  79. local ran=math.random
  80. local huge=math.huge
  81. local attacking=false
  82. local attacktype=1
  83. local Portalling=false
  84. local p = game.Players.LocalPlayer
  85. local char = p.Character
  86. local mouse = p:GetMouse()
  87. local larm = char["Left Arm"]
  88. local rarm = char["Right Arm"]
  89. local lleg = char["Left Leg"]
  90. local rleg = char["Right Leg"]
  91. local hed = char.Head
  92. local torso = char.Torso
  93. local hum = char.Humanoid
  94. local cam = game.Workspace.CurrentCamera
  95. local root = char.HumanoidRootPart
  96. local deb = false
  97. local shot = 0
  98. local debris=game:service"Debris"
  99. local l = game:GetService("Lighting")
  100. local rs = game:GetService("RunService").RenderStepped
  101. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  102. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  103. LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  104. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  105. RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  106. ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  107. r=game:service'RunService'.RenderStepped
  108. clerp=function(a,b,t)
  109. return a:lerp(b,t)
  110. end
  111.  
  112.  
  113. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  114. "Maroon",
  115. }
  116.  
  117. Debounces = {
  118. CanAttack = true;
  119. NoIdl = false;
  120. Slashing = false;
  121. Slashed = false;
  122. RPunch = false;
  123. Invisible = false;
  124. RPunched = false;
  125. LPunch = false;
  126. LPunched = false;
  127. }
  128. local Touche = {char.Name, }
  129.  
  130.  
  131. function genWeld(a,b)
  132. local w = Instance.new("Weld",a)
  133. w.Part0 = a
  134. w.Part1 = b
  135. return w
  136. end
  137. function weld(a, b)
  138. local weld = Instance.new("Weld")
  139. weld.Name = "W"
  140. weld.Part0 = a
  141. weld.Part1 = b
  142. weld.C0 = a.CFrame:inverse() * b.CFrame
  143. weld.Parent = a
  144. return weld;
  145. end
  146. ----------------------------------------------------
  147. function Lerp(c1,c2,al)
  148. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  149. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  150. for i,v in pairs(com1) do
  151. com1[i] = v+(com2[i]-v)*al
  152. end
  153. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  154. end
  155. ----------------------------------------------------
  156. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  157. local wld = Instance.new("Weld", wp1)
  158. wld.Part0 = wp0
  159. wld.Part1 = wp1
  160. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  161. end
  162. ----------------------------------------------------
  163. function weld5(part0, part1, c0, c1)
  164. weeld=Instance.new("Weld", part0)
  165. weeld.Part0=part0
  166. weeld.Part1=part1
  167. weeld.C0=c0
  168. weeld.C1=c1
  169. return weeld
  170. end
  171. ----------------------------------------------------
  172. function HasntTouched(plrname)
  173. local ret = true
  174. for _, v in pairs(Touche) do
  175. if v == plrname then
  176. ret = false
  177. end
  178. end
  179. return ret
  180. end
  181. ----------------------------------------------------
  182. newWeld(torso, larm, -1.5, 0.5, 0)
  183. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  184. newWeld(torso, rarm, 1.5, 0.5, 0)
  185. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  186. newWeld(torso, hed, 0, 1.5, 0)
  187. newWeld(torso, lleg, -0.5, -1, 0)
  188. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  189. newWeld(torso, rleg, 0.5, -1, 0)
  190. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  191. newWeld(root, torso, 0, -1, 0)
  192. torso.Weld.C1 = CFrame.new(0, -1, 0)
  193.  
  194.  
  195.  
  196. p = Instance.new("Part")
  197. p.BrickColor = BrickColor.new("Maroon")
  198. p.Transparency = 1
  199. TorsoColor = p.BrickColor
  200.  
  201. local Transforming = true
  202. Human.WalkSpeed = 0
  203. local fx = Instance.new("Part",Torso)
  204. wit = p.BrickColor.Color
  205. wit2 = Color3.new(0,0,0)
  206. local glowz = Instance.new("ParticleEmitter",fx)
  207. glowz.LightEmission = 1
  208. glowz.Texture = "rbxassetid://49113715"
  209. glowz.Color = ColorSequence.new(wit)
  210. glowz.Size = NumberSequence.new(5)
  211. glowz.Speed = NumberRange.new(25,50)
  212. glowz.LockedToPart = false
  213. glowz.Transparency = NumberSequence.new(0.75)
  214. glowz.RotSpeed = NumberRange.new(-2000,2000)
  215. glowz.Lifetime = NumberRange.new(1)
  216. glowz.Rate = 50000
  217. glowz.VelocitySpread = 9001
  218. local glowz2 = Instance.new("ParticleEmitter",fx)
  219. glowz2.LightEmission = 0.5
  220. glowz.Texture = "rbxassetid://49113715"
  221. glowz2.Color = ColorSequence.new(wit2)
  222. glowz2.Size = NumberSequence.new(5)
  223. glowz2.Speed = NumberRange.new(25,50)
  224. glowz2.LockedToPart = false
  225. glowz2.Transparency = NumberSequence.new(0.75)
  226. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  227. glowz2.Lifetime = NumberRange.new(1)
  228. glowz2.Rate = 50000
  229. glowz2.VelocitySpread = 9001
  230. fx.Anchored = true
  231. fx.Material = "Neon"
  232. fx.CanCollide = false
  233. fx.Locked = true
  234. fx.Transparency = 1
  235. fx.Material = "Neon"
  236. fx.Size = Vector3.new(1,1,1)
  237. fx.TopSurface = "SmoothNoOutlines"
  238. fx.BottomSurface = "SmoothNoOutlines"
  239. fx.BrickColor = BrickColor.new("Maroon")
  240. fxm = Instance.new("SpecialMesh",fx)
  241. fxm.MeshType = "Sphere"
  242. local sa2 = Instance.new("Sound",Torso)
  243. sa2.SoundId = "rbxassetid://1541126906"
  244. sa2.Pitch = 0.5
  245. sa2.Volume = 5
  246. sa2.Looped = false
  247. sa2:Play()
  248. local value = 1
  249. fxm.Scale = Vector3.new(1,1,1)
  250. for i = 1, 20 do rs:wait()
  251. value = value - 0.05
  252. fx.Transparency = fx.Transparency - (1/20)
  253. fx.CFrame = Torso.CFrame
  254. fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
  255. rs:wait()
  256. end
  257. ----------------------------------------------------
  258. GroundWave1 = function()
  259. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  260. local Colors = {"Maroon", "Maroon"}
  261. local wave = Instance.new("Part", Torso)
  262. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  263. wave.Anchored = true
  264. wave.CanCollide = false
  265. wave.Locked = true
  266. wave.Size = Vector3.new(1, 1, 1)
  267. wave.TopSurface = "Smooth"
  268. wave.BottomSurface = "Smooth"
  269. wave.Transparency = 0.35
  270. wave.CFrame = HandCF
  271. wm = Instance.new("SpecialMesh", wave)
  272. wm.MeshId = "rbxassetid://3270017"
  273. coroutine.wrap(function()
  274. for i = 1, 30, 1 do
  275. wm.Scale = Vector3.new(50, 50, 1 + i*50)
  276. wave.Size = wm.Scale
  277. wave.CFrame = HandCF
  278. wave.Transparency = i/30
  279. wait()
  280. end
  281. wait()
  282. wave:Destroy()
  283. end)()
  284. end
  285. ----------------------------------------------------
  286.  
  287.  
  288. GroundWave3 = function()
  289. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  290. local Colors = {"Maroon", "Maroon"}
  291. local wave = Instance.new("Part", torso)
  292. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  293. wave.Anchored = true
  294. wave.CanCollide = false
  295. wave.Locked = true
  296. wave.Size = Vector3.new(1, 1, 1)
  297. wave.TopSurface = "Smooth"
  298. wave.BottomSurface = "Smooth"
  299. wave.Transparency = 0.35
  300. wave.CFrame = HandCF
  301. wm = Instance.new("SpecialMesh", wave)
  302. wm.MeshId = "rbxassetid://3270017"
  303. coroutine.wrap(function()
  304. for i = 1, 14, 1 do
  305. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  306. wave.Size = wm.Scale
  307. wave.CFrame = HandCF
  308. wave.Transparency = i/14
  309. wait()
  310. end
  311. wait()
  312. wave:Destroy()
  313. end)()
  314. end
  315.  
  316.  
  317.  
  318.  
  319.  
  320. local acos = math.acos
  321. local sqrt = math.sqrt
  322. local Vec3 = Vector3.new
  323. local fromAxisAngle = CFrame.fromAxisAngle
  324.  
  325. local function toAxisAngle(CFr)
  326. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  327. local Angle = math.acos((R00+R11+R22-1)/2)
  328. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  329. A = A == 0 and 0.00001 or A
  330. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  331. B = B == 0 and 0.00001 or B
  332. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  333. C = C == 0 and 0.00001 or C
  334. local x = (R21-R12)/sqrt(A)
  335. local y = (R02-R20)/sqrt(B)
  336. local z = (R10-R01)/sqrt(C)
  337. return Vec3(x,y,z),Angle
  338. end
  339.  
  340. local acos = math.acos
  341. local sqrt = math.sqrt
  342. local Vec3 = Vector3.new
  343. local fromAxisAngle = CFrame.fromAxisAngle
  344.  
  345. local function toAxisAngle(CFr)
  346. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  347. local Angle = math.acos((R00+R11+R22-1)/2)
  348. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  349. A = A == 0 and 0.00001 or A
  350. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  351. B = B == 0 and 0.00001 or B
  352. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  353. C = C == 0 and 0.00001 or C
  354. local x = (R21-R12)/sqrt(A)
  355. local y = (R02-R20)/sqrt(B)
  356. local z = (R10-R01)/sqrt(C)
  357. return Vec3(x,y,z),Angle
  358. end
  359.  
  360. function ApplyTrig(Num,Func)
  361. local Min,Max = Func(0),Func(1)
  362. local i = Func(Num)
  363. return (i-Min)/(Max-Min)
  364. --[[if Func == "sin" then
  365. return (math.sin((1-Num)*math.pi)+1)/2
  366. elseif Func == "cos" then
  367. return (math.cos((1-Num)*math.pi)+1)/2
  368. end]]
  369. end
  370.  
  371. function LerpCFrame(CFrame1,CFrame2,Num)
  372. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  373. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  374. end
  375.  
  376.  
  377.  
  378. function Crater(Torso,Radius)
  379. Spawn(function()
  380. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  381. local Ignore = {}
  382. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  383. if v.Character ~= nil then
  384. Ignore[#Ignore+1] = v.Character
  385. end
  386. end
  387. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  388. if Hit == nil then return end
  389. local Parts = {}
  390. for i = 1,360,10 do
  391. local P = Instance.new("Part",Torso.Parent)
  392. P.Anchored = true
  393. P.FormFactor = "Custom"
  394. P.BrickColor = BrickColor.new("Really black")
  395. P.Material = "Granite"
  396. P.TopSurface = "Smooth"
  397. P.BottomSurface = "Smooth"
  398. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  399. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  400. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  401. if math.random(0,5) == 0 then -- rubble
  402. local P = Instance.new("Part",Torso.Parent)
  403. P.Anchored = true
  404. P.FormFactor = "Custom"
  405. P.BrickColor = BrickColor.new("Maroon")
  406. P.Material = Hit.Material
  407. P.TopSurface = "Smooth"
  408. P.BottomSurface = "Smooth"
  409. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  410. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  411. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  412. end
  413. end
  414. for i = 0,1,0.05 do
  415. for i2,v in pairs(Parts) do
  416. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  417. end
  418. wait(0.02)
  419. end
  420. for i,v in pairs(Parts) do
  421. if v[1].Size.X > 2.1 then
  422. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  423. end
  424. v[1].Anchored = false
  425. end
  426. for i = 0,1,0.05 do
  427. for i2,v in pairs(Parts) do
  428. v[1].Transparency = i
  429. if i == 1 then
  430. v[1]:Destroy()
  431. elseif i >= 0.25 then
  432. v[1].CanCollide = false
  433. end
  434. end
  435. wait(0.02)
  436. end
  437. Parts = nil
  438. end)
  439. end
  440.  
  441.  
  442.  
  443. GroundWave = function()
  444. if Transforming == true then
  445. local value = 5
  446. local value2 = 10
  447. local value3 = 20
  448. local sa2 = Instance.new("Sound",Torso)
  449. sa2.SoundId = "rbxassetid://393621716"
  450. sa2.Pitch = 1
  451. sa2.Volume = 10
  452. sa2.Looped = false
  453. sa2:Play()
  454. local wave = Instance.new("Part", Torso)
  455. local glowz = Instance.new("ParticleEmitter",wave)
  456. glowz.LightEmission = 1
  457. glowz.Texture = "rbxassetid://49113715"
  458. glowz.Color = ColorSequence.new(wit)
  459. glowz.Size = NumberSequence.new(30)
  460. glowz.Speed = NumberRange.new(25,100)
  461. glowz.LockedToPart = false
  462. glowz.Transparency = NumberSequence.new(0.75)
  463. glowz.RotSpeed = NumberRange.new(-2000,2000)
  464. glowz.Lifetime = NumberRange.new(1)
  465. glowz.Rate = 50000
  466. glowz.VelocitySpread = 9001
  467. local glowz2 = Instance.new("ParticleEmitter",wave)
  468. glowz2.LightEmission = 1
  469. glowz.Texture = "rbxassetid://49113715"
  470. glowz2.Color = ColorSequence.new(wit)
  471. glowz2.Size = NumberSequence.new(30)
  472. glowz2.Speed = NumberRange.new(25,100)
  473. glowz2.LockedToPart = false
  474. glowz2.Transparency = NumberSequence.new(0.75)
  475. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  476. glowz2.Lifetime = NumberRange.new(1)
  477. glowz2.Rate = 50000
  478. glowz2.VelocitySpread = 9001
  479. wave.BrickColor = BrickColor.new("Maroon")
  480. wave.Anchored = true
  481. wave.CanCollide = false
  482. wave.Locked = true
  483. wave.Size = Vector3.new(1, 1, 1)
  484. wave.TopSurface = "Smooth"
  485. wave.BottomSurface = "Smooth"
  486. wave.Transparency = 0.35
  487. wave.CFrame = fx.CFrame
  488. wave.Material = "Neon"
  489. wm = Instance.new("SpecialMesh", wave)
  490. wm.MeshType = "Sphere"
  491. wm.Scale = Vector3.new(1,1,1)
  492. local wave2 = Instance.new("Part", Torso)
  493. wave2.BrickColor = TorsoColor
  494. wave2.Anchored = true
  495. wave2.CanCollide = false
  496. wave2.Locked = true
  497. wave2.Size = Vector3.new(1, 1, 1)
  498. wave2.TopSurface = "Smooth"
  499. wave2.BottomSurface = "Smooth"
  500. wave2.Transparency = 0.35
  501. wave2.CFrame = fx.CFrame
  502. wave2.Material = "Neon"
  503. wm2 = Instance.new("SpecialMesh", wave2)
  504. wm2.MeshType = "FileMesh"
  505. wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  506. wm2.Scale = Vector3.new(1,1,1)
  507. local wave3 = Instance.new("Part", Torso)
  508. wave3.BrickColor = BrickColor.new("Maroon")
  509. wave3.Anchored = true
  510. wave3.CanCollide = false
  511. wave3.Locked = true
  512. wave3.Size = Vector3.new(1, 1, 1)
  513. wave3.TopSurface = "Smooth"
  514. wave3.BottomSurface = "Smooth"
  515. wave3.Transparency = 0.35
  516. wave3.CFrame = fx.CFrame
  517. wave3.Material = "Neon"
  518. wm3 = Instance.new("SpecialMesh", wave3)
  519. wm3.MeshType = "FileMesh"
  520. wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
  521. wm3.Scale = Vector3.new(1,1,1)
  522. coroutine.wrap(function()
  523. for i = 1, 18, 1 do
  524. value = value - 0.5
  525. value2 = value2 - 0.75*1.5
  526. value3 = value3 - 0.475*1.5
  527. wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
  528. wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
  529. wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
  530. --wave.Size = wm.Scale
  531. wave.CFrame = fx.CFrame
  532. wave.Transparency = i/14
  533. --wave2.Size = wm2.Scale
  534. wave2.CFrame = fx.CFrame
  535. wave2.Rotation = Vector3.new(90, 0, 0)
  536. wave2.Transparency = i/14
  537. --wave3.Size = wm3.Scale
  538. wave3.CFrame = fx.CFrame
  539. wave3.Rotation = Vector3.new(90, 0, 0)
  540. wave3.Transparency = i/14
  541. wait()
  542. glowz.Rate = 0
  543. glowz2.Rate = 0
  544. end
  545. wait()
  546. wave:Destroy()
  547. wave2:Destroy()
  548. wave3:Destroy()
  549. end)()
  550. elseif Transforming == false then
  551. wait()
  552. end
  553. end
  554.  
  555. for i = 1, 100 do rs:wait()
  556. fx.CFrame = Torso.CFrame
  557. end
  558.  
  559. spawn(function()
  560. while wait(1) do
  561. GroundWave()
  562. end
  563. end)
  564.  
  565. wait(4)
  566.  
  567. Transforming = false
  568.  
  569.  
  570.  
  571. local value2 = 1
  572. for i = 1, 20 do rs:wait()
  573. value2 = value2 - 0.05
  574. glowz.Rate = 0
  575. glowz2.Rate = 0
  576. fx.Transparency = fx.Transparency + (1/20)
  577. fx.CFrame = torso.CFrame
  578. fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
  579. rs:wait()
  580. end
  581. glowz:Destroy()
  582. glowz2:Destroy()
  583.  
  584. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  585. local valuer = 5
  586. local valuer2 = 10
  587. local valuer3 = 15
  588. local sa2 = Instance.new("Sound",torso)
  589. sa2.SoundId = "rbxassetid://130972023"
  590. sa2.Pitch = 1
  591. sa2.Volume = 5
  592. sa2.Looped = false
  593. sa2:Play()
  594. local sar2 = Instance.new("Sound",torso)
  595. sar2.SoundId = "rbxassetid://153274423"
  596. sar2.Pitch = 1
  597. sar2.Volume = 5
  598. sar2.Looped = false
  599. sar2:Play()
  600. local Mus = Instance.new("Sound",torso)
  601. Mus.SoundId = "rbxassetid://"
  602. Mus.Pitch = 1
  603. Mus.Volume = 6
  604. Mus.Looped = true
  605. Mus:Play()
  606. Crater(torso,67)
  607. local wave = Instance.new("Part", torso)
  608. wave.BrickColor = TorsoColor
  609. wave.Anchored = true
  610. wave.CanCollide = false
  611. wave.Locked = true
  612. wave.Size = Vector3.new(1, 1, 1)
  613. wave.TopSurface = "Smooth"
  614. wave.BottomSurface = "Smooth"
  615. wave.Transparency = 0.35
  616. wave.CFrame = HandCF
  617. wm = Instance.new("SpecialMesh", wave)
  618. wm.MeshId = "rbxassetid://3270017"
  619. local wave2 = Instance.new("Part", torso)
  620. wave2.BrickColor = BrickColor.new("Maroon")
  621. wave2.Anchored = true
  622. wave2.CanCollide = false
  623. wave2.Locked = true
  624. wave2.Size = Vector3.new(1, 1, 1)
  625. wave2.TopSurface = "Smooth"
  626. wave2.BottomSurface = "Smooth"
  627. wave2.Transparency = 0.35
  628. wave2.CFrame = HandCF
  629. wm2 = Instance.new("SpecialMesh", wave2)
  630. wm2.MeshId = "rbxassetid://3270017"
  631. local wave3 = Instance.new("Part", torso)
  632. wave3.BrickColor = TorsoColor
  633. wave3.Anchored = true
  634. wave3.CanCollide = false
  635. wave3.Locked = true
  636. wave3.Size = Vector3.new(1, 1, 1)
  637. wave3.TopSurface = "Smooth"
  638. wave3.BottomSurface = "Smooth"
  639. wave3.Transparency = 0.35
  640. wave3.CFrame = HandCF
  641. wm3 = Instance.new("SpecialMesh", wave3)
  642. wm3.MeshId = "rbxassetid://3270017"
  643. coroutine.wrap(function()
  644. for i = 1, 14, 1 do
  645. valuer = valuer - 0.35
  646. valuer2 = valuer - 0.45
  647. valuer3 = valuer3 - 0.475
  648. wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
  649. wave.Size = wm.Scale
  650. wave.CFrame = HandCF
  651. wave.Transparency = i/14
  652. wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
  653. wave2.Size = wm2.Scale
  654. wave2.CFrame = HandCF
  655. wave2.Transparency = i/14
  656. wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
  657. wave3.Size = wm2.Scale
  658. wave3.CFrame = HandCF
  659. wave3.Transparency = i/14
  660. wait()
  661. end
  662. wait()
  663. wave:Destroy()
  664. wave2:Destroy()
  665. end)()
  666. hum.WalkSpeed = 16
  667.  
  668.  
  669.  
  670. local p = game.Players.LocalPlayer
  671. local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head)
  672. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  673. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  674. HBill.Size = UDim2.new(45,0,10.2,0)
  675. HBill.Name = "Health Display"
  676. HBill.StudsOffset = Vector3.new(2,30,2)
  677. HBill.AlwaysOnTop = true
  678. HBill.Enabled = true
  679. HMain.BackgroundColor3 = Color3.new(255, 255, 255)
  680. HMain.BackgroundTransparency = 1
  681. HMain.Size = UDim2.new(1,0,1,0)
  682. HBarBack.Parent = HMain
  683. HBarBack.BackgroundColor3 = Color3.new(0,0,0)
  684. HBarBack.BorderColor3 = Color3.new(0,0,0)
  685. HBarBack.BorderSizePixel = 2
  686. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  687. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  688. HBar.Parent = HBarBack
  689. HBar.BackgroundColor3 = Color3.new(0, 0, 0)
  690. HBar.BorderColor3 = Color3.new(0,0,0)
  691. HBar.Size = UDim2.new(.5,0,1,0)
  692. HHealth.BackgroundTransparency = 1
  693. HHealth.Size = UDim2.new(1,0,1,0)
  694. HHealth.Font = "Bodoni"
  695. HHealth.Text = " "
  696. HHealth.TextScaled = true
  697. HHealth.TextColor3 = Color3.new(1,1,1)
  698. HHealth.TextStrokeColor3 = BrickColor.new("Maroon").Color
  699. HHealth.TextStrokeTransparency = 0
  700. HName.Parent = HMain
  701. HName.BackgroundTransparency = 1
  702. HName.Size = UDim2.new(1,0,.5,0)
  703. HName.Font = "Bodoni"
  704. HName.Text = "OverDoge!"
  705. HName.TextScaled = true
  706. HName.TextColor3 = BrickColor.new("Maroon").Color
  707. HName.TextStrokeColor3 = Color3.new(255,255,0)
  708. HName.TextStrokeTransparency = 0
  709. HName.TextYAlignment = "Top"
  710.  
  711. local char = p.Character
  712. local mouse = p:GetMouse()
  713. local larm = char["Left Arm"]
  714. local rarm = char["Right Arm"]
  715. local lleg = char["Left Leg"]
  716. local rleg = char["Right Leg"]
  717. local hed = char.Head
  718. local torso = char.Torso
  719. local hum = char.Humanoid
  720. local cam = game.Workspace.CurrentCamera
  721. local root = char.HumanoidRootPart
  722. local deb = false
  723. local shot = 0
  724. local l = game:GetService("Lighting")
  725. local rs = game:GetService("RunService").RenderStepped
  726. local stanceToggle = "Normal"
  727. hum.WalkSpeed = 30
  728. hum.MaxHealth = math.huge
  729. ----------------------------------------------------
  730. hed.face:Remove''
  731. hed.Transparency = 0
  732. local meshx9 = Instance.new('SpecialMesh',hed)
  733. meshx9.MeshType = 'FileMesh'
  734. meshx9.MeshId = 'http://www.roblox.com/asset/?id=151778863'
  735. meshx9.TextureId = 'http://www.roblox.com/asset/?id=151778895'
  736. meshx9.Scale = Vector3.new(11,11,11)
  737.  
  738.  
  739. lite = Instance.new("PointLight", torso)
  740. lite.Brightness = 14
  741. lite.Range = 10
  742. lite.Color = Color3.new(0, 0, 0)
  743. local hed2 = hed:Clone()
  744. hed2.CanCollide = false
  745. hed2.Parent = char
  746. hed2:ClearAllChildren()
  747. hed2.Transparency = 1
  748. hed2.Name = "DARP"
  749. local w = Instance.new("Weld",hed2)
  750. w.Part0 = hed
  751. w.Part1 = hed2
  752. w.C0 = CFrame.new(0,0,-0.175)
  753. z=Instance.new("SurfaceGui",hed2)
  754. z.Enabled = true
  755. z.Face = "Front"
  756. z.Adornee = hed2
  757. z.CanvasSize = Vector2.new(100,100)
  758. local face = Instance.new("ImageLabel",z)
  759. face.Size = UDim2.new(1,-30,1,0)
  760. face.Position = UDim2.new(0,15,0,0)
  761. face.BackgroundTransparency = 1
  762. face.Image='rbxassetid://46282671'
  763. ----------------------------------------------------
  764. z = Instance.new("Sound", char)
  765. z.SoundId = "rbxassetid://"--
  766. z.Looped = true
  767. z.Pitch = 1
  768. z.Volume = .5
  769. wait(.01)
  770. z:Play()
  771. ----------------------------------------------------
  772. CTB = {}
  773. fat = Instance.new("BindableEvent",script)
  774. fat.Name = "Heartbeat"
  775.  
  776. script:WaitForChild("Heartbeat")
  777.  
  778. frame = 1/30
  779. tf = 0
  780. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  781. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  782. lastframe = tick()
  783. script.Heartbeat:Fire() --ayy lmao
  784.  
  785. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  786. tf = tf + s
  787. if tf >= frame then
  788. if allowframeloss then
  789. script.Heartbeat:Fire()
  790. lastframe=tick()
  791. else
  792. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  793. for i=1, math.floor(tf/frame) do
  794. script.Heartbeat:Fire()
  795. end
  796. lastframe=tick()
  797. end
  798. if tossremainder then
  799. tf = 0
  800. else
  801. tf = tf - frame * math.floor(tf/frame)
  802. end
  803. end
  804. end)
  805. ----------------------------------------------------
  806. pcall(function()char.Shirt:Destroy()
  807. char.Pants:Destroy()
  808. end)
  809. shirt = Instance.new("Shirt", char)
  810. shirt.Name = "Shirt"
  811. pants = Instance.new("Pants", char)
  812. pants.Name = "Pants"
  813. char.Shirt.ShirtTemplate = "rbxassetid://197358885"
  814. char.Pants.PantsTemplate = "rbxassetid://201629581"
  815. ----------------------------------------------------
  816. Debounces = {
  817. on = false;
  818. ks = false;
  819. CanAttack = true;
  820. CanJoke = true;
  821. NoIdl = false;
  822. Slashing = false;
  823. Slashed = false;
  824. Grabbing = false;
  825. Grabbed = false;
  826. }
  827. local Touche = {char.Name, }
  828. ----------------------------------------------------
  829. function lerp(a, b, t) -- Linear interpolation
  830. return a + (b - a)*t
  831. end
  832.  
  833. function slerp(a, b, t) --Spherical interpolation
  834. dot = a:Dot(b)
  835. if dot > 0.99999 or dot < -0.99999 then
  836. return t <= 0.5 and a or b
  837. else
  838. r = math.acos(dot)
  839. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  840. end
  841. end
  842.  
  843. function matrixInterpolate(a, b, t)
  844. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  845. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  846. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  847. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  848. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  849. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  850. local t = v1:Dot(v2)
  851. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  852. return CFrame.new()
  853. end
  854. return CFrame.new(
  855. v0.x, v0.y, v0.z,
  856. v1.x, v1.y, v1.z,
  857. v2.x, v2.y, v2.z,
  858. v3.x, v3.y, v3.z)
  859. end
  860. ----------------------------------------------------
  861. function genWeld(a,b)
  862. local w = Instance.new("Weld",a)
  863. w.Part0 = a
  864. w.Part1 = b
  865. return w
  866. end
  867. function weld(a, b)
  868. local weld = Instance.new("Weld")
  869. weld.Name = "W"
  870. weld.Part0 = a
  871. weld.Part1 = b
  872. weld.C0 = a.CFrame:inverse() * b.CFrame
  873. weld.Parent = a
  874. return weld;
  875. end
  876. ----------------------------------------------------
  877. function Lerp(c1,c2,al)
  878. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  879. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  880. for i,v in pairs(com1) do
  881. com1[i] = v+(com2[i]-v)*al
  882. end
  883. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  884. end
  885. ----------------------------------------------------
  886. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  887. local wld = Instance.new("Weld", wp1)
  888. wld.Part0 = wp0
  889. wld.Part1 = wp1
  890. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  891. end
  892. ----------------------------------------------------
  893. for i,v in pairs(char:children()) do
  894. if v:IsA("Hat") then
  895. v:Destroy()
  896. end
  897. end
  898. for i,v in pairs(hed:children()) do
  899. if v:IsA("Sound") then
  900. v:Destroy()
  901. end
  902. end
  903. ----------------------------------------------------
  904. function HasntTouched(plrname)
  905. local ret = true
  906. for _, v in pairs(Touche) do
  907. if v == plrname then
  908. ret = false
  909. end
  910. end
  911. return ret
  912. end
  913. ----------------------------------------------------
  914. larm.Size = larm.Size * 10
  915. rarm.Size = rarm.Size * 10
  916. lleg.Size = lleg.Size * 10
  917. rleg.Size = rleg.Size * 10
  918. torso.Size = torso.Size * 10
  919. hed.Size = hed.Size * 10
  920. root.Size = root.Size * 10
  921. ----------------------------------------------------
  922. newWeld(torso, larm, 5, 0.5, 0)
  923. larm.Weld.C1 = CFrame.new(20, 0.5, 0)
  924. newWeld(torso, rarm, -5, 0.5, 0)
  925. rarm.Weld.C1 = CFrame.new(-20, 0.5, 0)
  926. newWeld(torso, hed, 0, 15, 0)
  927. newWeld(torso, lleg, -5, -19, 0)
  928. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  929. newWeld(torso, rleg, 5, -19, 0)
  930. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  931. newWeld(root, torso, 0, -1, 0)
  932. torso.Weld.C1 = CFrame.new(0, -1, 0)
  933. ----------------------------------------------------
  934. mod4 = Instance.new("Model",char)
  935.  
  936. ptez = {0.7, 0.8, 0.9, 1}
  937.  
  938. function FindNearestTorso(Position,Distance,SinglePlayer)
  939. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  940. local List = {}
  941. for i,v in pairs(workspace:GetChildren())do
  942. if v:IsA("Model")then
  943. if v:findFirstChild("Torso")then
  944. if v ~= char then
  945. if(v.Torso.Position -Position).magnitude <= Distance then
  946. table.insert(List,v)
  947. end
  948. end
  949. end
  950. end
  951. end
  952. return List
  953. end
  954. ----------------------------------------------------
  955. local hand = Instance.new('Part', char) hand.Size = Vector3.new(0, 0, 0) hand.Transparency = 1 hand.CanCollide = false
  956. local weld = Instance.new('Weld', hand) weld.Part0 = hand weld.Part1 = larm weld.C0 = CFrame.new(0, 8.8, 0)
  957. ns = NumberSequenceKeypoint.new
  958. local hat_test = hand
  959. fire = Instance.new('ParticleEmitter', hat_test)
  960. fire.Color = ColorSequence.new(Color3.new(255, 215, 0,Color3.new(255, 215, 0)))
  961. fire.Size = NumberSequence.new({ns(0, 10), ns(1, 0)})
  962. fire.Transparency = NumberSequence.new({ns(0, 0), ns(1,1)})
  963. fire.LightEmission = 1
  964. fire.Speed = NumberRange.new(5,5)
  965. fire.VelocitySpread=180
  966. fire.LockedToPart = true
  967. fire.Acceleration = Vector3.new(0, 2, 0)
  968. fire.Rate=100
  969. fire.Lifetime=NumberRange.new(5,5)
  970. fire.Texture = "rbxasset://textures/particles/smoke_main.dds"
  971. local handd = Instance.new('Part', char) handd.Size = Vector3.new(0, 0, 0) handd.Transparency = 1 handd.CanCollide = false
  972. local weldd = Instance.new('Weld', handd) weldd.Part0 = handd weldd.Part1 = rarm weldd.C0 = CFrame.new(0, 8.8, 0)
  973. ns = NumberSequenceKeypoint.new
  974. local hat_testt = handd
  975. firee = Instance.new('ParticleEmitter', hat_testt)
  976. firee.Color = ColorSequence.new(Color3.new(0, 0, 0,Color3.new(0, 0, 0)))
  977. firee.Size = NumberSequence.new({ns(0, 10), ns(1, 0)})
  978. firee.Transparency = NumberSequence.new({ns(0, 0), ns(1,1)})
  979. firee.LightEmission = 1
  980. firee.Speed = NumberRange.new(5,5)
  981. firee.VelocitySpread=180
  982. firee.LockedToPart=true
  983. firee.Acceleration = Vector3.new(0, 2, 0)
  984. firee.Rate=100
  985. firee.Lifetime=NumberRange.new(5,5)
  986. firee.Texture = "rbxasset://textures/particles/smoke_main.dds"
  987. ----------------------------------------------------
  988. ----------------------------------------------------
  989. sidz = {"231917888", "231917845", "231917806"}
  990. ptz = {0.65, 0.7, 0.75, 0.8, 0.95, 1}
  991. mod3 = Instance.new("Model", char)
  992. mouse.KeyDown:connect(function(key)
  993.  
  994. if key == "h" and Debounces.CanAttack == true then
  995. Debounces.CanAttack = false
  996. Debounces.on = true
  997. Debounces.NoIdl = true
  998. for i = 1, 20 do
  999. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)
  1000. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.2)
  1001. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 16, -.2) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.3)
  1002. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
  1003. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -12, -3) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.3)
  1004. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -18, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.3)
  1005. if Debounces.on == false then
  1006. break
  1007. end
  1008. fat.Event:wait()
  1009. end
  1010. do
  1011. z = Instance.new("Sound", char)
  1012. z.SoundId = "rbxassetid://" .. sidz[math.random(1, #sidz)]
  1013. z.Pitch = ptz[math.random(1, #ptz)]
  1014. z.Volume = 10
  1015. z1 = Instance.new("Sound", char)
  1016. z1.SoundId = z.SoundId
  1017. z1.Pitch = z.Pitch
  1018. z1.Volume = 1
  1019. z:Play()
  1020. z1:Play()
  1021. part = Instance.new("Part", mod3)
  1022. part.Anchored = true
  1023. part.CanCollide = false
  1024. part.FormFactor = "Custom"
  1025. part.Size = Vector3.new(0.2, 0.2, 0.2)
  1026. part.CFrame = root.CFrame * CFrame.new(-6, -22, -2.6) * CFrame.Angles(math.rad(90), 0, 0)
  1027. part.Transparency = 0.7
  1028. part.BrickColor = BrickColor.new("Maroon")
  1029. mesh = Instance.new("SpecialMesh", part)
  1030. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1031. mesh.Scale = Vector3.new(70, 70, 25)
  1032. part2 = part:clone()
  1033. part2.Parent = mod3
  1034. part2.BrickColor = BrickColor.new("Maroon")
  1035. mesh2 = mesh:clone()
  1036. mesh2.Parent = part2
  1037. mesh2.Scale = Vector3.new(60, 60, 15)
  1038. part4 = part:clone()
  1039. part4.Parent = mod3
  1040. part4.BrickColor = BrickColor.new("Maroon")
  1041. mesh4 = mesh:clone()
  1042. mesh4.Parent = part4
  1043. mesh4.Scale = Vector3.new(300, 300, 50)
  1044. part5 = part:clone()
  1045. part5.Parent = mod3
  1046. part5.BrickColor = BrickColor.new("Maroon")
  1047. mesh5 = mesh:clone()
  1048. mesh5.Parent = part5
  1049. mesh5.Scale = Vector3.new(130, 130, 15)
  1050. part3 = part:clone()
  1051. part3.Parent = mod3
  1052. part3.TopSurface = 0
  1053. part3.BottomSurface = 0
  1054. part3.CFrame = root.CFrame * CFrame.new(-6, -22, -2.6)
  1055. mesh3 = Instance.new("SpecialMesh", part3)
  1056. mesh3.MeshType = 3
  1057. mesh3.Scale = Vector3.new(45, 45, 45)
  1058. for i,v in pairs(FindNearestTorso(torso.CFrame.p, 268)) do
  1059. if v:FindFirstChild("Humanoid") then
  1060. v.Humanoid:TakeDamage(math.random(2000, 6000))
  1061. v.Humanoid.PlatformStand = true
  1062. v.Torso.Velocity = Vector3.new(math.random(-100, 100), 100, math.random(-100, -100))
  1063. end
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066.  
  1067. for i = 1, 30 do
  1068. fat.Event:wait()
  1069. part.CFrame = part.CFrame
  1070. part.Transparency = i / 20
  1071. mesh.Scale = mesh.Scale + Vector3.new(8.8, 8.8, 8.8)
  1072. part2.CFrame = part2.CFrame
  1073. part2.Transparency = i / 30
  1074. mesh2.Scale = mesh2.Scale + Vector3.new(7, 7, 7)
  1075. part3.CFrame = part3.CFrame
  1076. part3.Transparency = i / 10
  1077. mesh3.Scale = mesh3.Scale + Vector3.new(10, 10, 10)
  1078. part4.CFrame = part4.CFrame
  1079. part4.Transparency = i / 25
  1080. mesh4.Scale = mesh4.Scale - Vector3.new(10, 10, -5)
  1081. part5.CFrame = part5.CFrame
  1082. part5.Transparency = i / 30
  1083. mesh5.Scale = mesh5.Scale + Vector3.new(30, 30, 0)
  1084. end
  1085. end
  1086. ))
  1087. for i = 1, 20 do
  1088. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  1089. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  1090. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 16, -.2) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.3)
  1091. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
  1092. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -18, -3) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.3)
  1093. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -18, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.3)
  1094.  
  1095. if Debounces.on == false then
  1096. break
  1097. end
  1098. fat.Event:wait()
  1099. end
  1100. do
  1101. if Debounces.CanAttack == false then
  1102. Debounces.CanAttack = true
  1103. Debounces.on = false
  1104. Debounces.NoIdl = false
  1105. larm.BrickColor = BrickColor.new("Maroon")
  1106. rarm.BrickColor = BrickColor.new("Maroon")
  1107. end
  1108. end
  1109. end
  1110. end
  1111. end
  1112. )
  1113. mouse.KeyDown:connect(function(key)
  1114. if string.byte(key) == 52 then
  1115. char.Humanoid.WalkSpeed = 21
  1116. end
  1117. end)
  1118. mouse.KeyUp:connect(function(key)
  1119. if string.byte(key) == 52 then
  1120. char.Humanoid.WalkSpeed = 5
  1121. end
  1122. end)
  1123. ----------------------------------------------------
  1124. mouse.KeyDown:connect(function(key)
  1125. if key == "y" then
  1126. if Debounces.CanAttack == true then
  1127. Debounces.CanAttack = false
  1128. Debounces.on = true
  1129. Debounces.NoIdl = true
  1130. for i = 1, 15 do
  1131. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
  1132. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-18,-10,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-87)), 0.6)
  1133. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,16,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
  1134. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
  1135. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -18, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  1136. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -13, -3) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  1137. if Debounces.on == false then break end
  1138. rs:wait(2.7)
  1139. end
  1140. x = Instance.new("Sound",char)
  1141. x.SoundId = "rbxassetid://228343271"
  1142. x.Pitch = .5
  1143. x.Volume = 10
  1144. wait(.1)
  1145. x:Play()
  1146. Debounces.on = false
  1147. Debounces.Here = false
  1148. shot = shot + 1
  1149. local rng = Instance.new("Part", larm)
  1150. rng.Anchored = true
  1151. rng.BrickColor = BrickColor.new("Maroon")
  1152. rng.CanCollide = false
  1153. rng.FormFactor = 3
  1154. rng.Name = "Ring"
  1155. rng.Size = Vector3.new(1, 1, 1)
  1156. rng.Transparency = 0.35
  1157. rng.TopSurface = 0
  1158. rng.BottomSurface = 0
  1159. rng2 = rng:clone()
  1160. rng3 = rng2:clone()
  1161. rng4 = rng2:clone()
  1162. local rngm = Instance.new("SpecialMesh", rng)
  1163. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1164. rngm.Scale = Vector3.new(10, 10, 1)
  1165. rngm2 = rngm:clone()
  1166. rngm2.Scale = Vector3.new(5, 5, 3)
  1167. rngm3=rngm2:clone()
  1168. rngm3.Parent = rng3
  1169. rngm3.Scale = Vector3.new(8, 8, 1)
  1170. rngm4 = rngm2:clone()
  1171. rngm4.Parent = rng4
  1172. rngm4.Scale = Vector3.new(6, 6, 1)
  1173. local bem = Instance.new("Part", larm)
  1174. bem.Anchored = true
  1175. bem.BrickColor = BrickColor.new("Maroon")
  1176. bem.CanCollide = false
  1177. bem.FormFactor = 3
  1178. bem.Name = "Beam" .. shot
  1179. bem.Size = Vector3.new(1, 1, 1)
  1180. bem.Transparency = 0.35
  1181. bem.TopSurface = 0
  1182. bem.BottomSurface = 0
  1183. local bemm = Instance.new("SpecialMesh", bem)
  1184. bemm.MeshType = 4
  1185. bemm.Scale = Vector3.new(1, 10, 10)
  1186. local out = Instance.new("Part", larm)
  1187. out.Anchored = true
  1188. out.BrickColor = BrickColor.new("Maroon")
  1189. out.CanCollide = false
  1190. out.FormFactor = 3
  1191. out.Name = "Out"
  1192. out.Size = Vector3.new(4, 4, 4)
  1193. out.Transparency = 0.35
  1194. out.TopSurface = 0
  1195. out.BottomSurface = 0
  1196. local outm = Instance.new("SpecialMesh", out)
  1197. outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1198. outm.Scale = Vector3.new(60, 4, 60)
  1199. local bnd = Instance.new("Part", larm)
  1200. bnd.Anchored = true
  1201. bnd.BrickColor = BrickColor.new("Maroon")
  1202. bnd.CanCollide = false
  1203. bnd.FormFactor = 3
  1204. bnd.Name = "Bend"
  1205. bnd.Size = Vector3.new(1, 1, 1)
  1206. bnd.Transparency = 1
  1207. bnd.TopSurface = 0
  1208. bnd.BottomSurface = 0
  1209. local bndm = Instance.new("SpecialMesh", bnd)
  1210. bndm.MeshType = 3
  1211. bndm.Scale = Vector3.new(8, 8, 8)
  1212. out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
  1213. bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
  1214. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  1215. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1216. rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
  1217. rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
  1218. Debounces.Shewt = true
  1219. coroutine.wrap(function()
  1220. for i = 1, 20, 0.2 do
  1221. rngm.Scale = Vector3.new(10 + i*10, 10 + i*10, 1)
  1222. rngm3.Scale = Vector3.new(8 + i*12, 8 + i*12, 1)
  1223. rngm4.Scale = Vector3.new(6 + i*13, 6 + i*13, 1)
  1224. rng.Transparency = i/20
  1225. rng3.Transparency = 1/24
  1226. rng4.Transparency = i/26
  1227. wait()
  1228. end
  1229. wait()
  1230. rng:Destroy()
  1231. end)()
  1232. if Debounces.Shewt == true then
  1233. for i,v in pairs(FindNearestTorso(bem.CFrame.p, 50)) do
  1234. if v:FindFirstChild("Humanoid") then
  1235. v.Humanoid:TakeDamage(math.random(50, 100))
  1236. end
  1237. end
  1238. larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  1239. hit = ht.Parent
  1240. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  1241. if HasntTouched(hit.Name) == true and deb == false then
  1242. deb = true
  1243. coroutine.wrap(function()
  1244. hit:FindFirstChild("Humanoid").PlatformStand = true
  1245. hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
  1246. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
  1247. end)()
  1248. table.insert(Touche, hit.Name)
  1249. deb = false
  1250. end
  1251. elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
  1252. if HasntTouched(hit.Parent.Name) == true and deb == false then
  1253. deb = true
  1254. coroutine.wrap(function()
  1255. hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
  1256. hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
  1257. wait(1)
  1258. hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
  1259. end)()
  1260. table.insert(Touche, hit.Parent.Name)
  1261. deb = false
  1262. for i, v in pairs(Touche) do
  1263. print(v)
  1264. end
  1265. end
  1266. end
  1267. end)
  1268. end
  1269. for i = 0, 260, 8 do
  1270. bem.Size = Vector3.new(i, 10, 10)
  1271. bem.Transparency = i/270
  1272. out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
  1273. outm.Scale = outm.Scale - Vector3.new(0.045, 0, 0.045)
  1274. out.Transparency = i/280
  1275. bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
  1276. bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
  1277. bnd.Size = Vector3.new(1,1,1)
  1278. bndm.Scale = Vector3.new(8,8,8)
  1279. if i % 10 == 0 then
  1280. local newRng = rng2:Clone()
  1281. newRng.Parent = larm
  1282. newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  1283. local newRngm = rngm2:clone()
  1284. newRngm.Parent=newRng
  1285. coroutine.wrap(function()
  1286. for i = 1, 30, 0.2 do
  1287. newRngm.Scale = Vector3.new(8 + i*16, 8 + i*16, 3)
  1288. newRng.Transparency = i/30
  1289. wait()
  1290. end
  1291. wait()
  1292. newRng:Destroy()
  1293. end)()
  1294. end
  1295. wait()
  1296. end
  1297. wait()
  1298. Debounces.Shewt = false
  1299. bem:Destroy()
  1300. out:Destroy()
  1301. bnd:Destroy()
  1302. Debounces.Ready = false
  1303. for i, v in pairs(Touche) do
  1304. table.remove(Touche, i)
  1305. end
  1306. wait()
  1307. table.insert(Touche, char.Name)
  1308. Debounces.NoIdl = false
  1309. if Debounces.CanAttack == false then
  1310. Debounces.CanAttack = true
  1311. end
  1312. end
  1313. end
  1314. end)
  1315. ----------------------------------------------------
  1316. local animpose = "Idle"
  1317. local lastanimpose = "Idle"
  1318. local sine = 0
  1319. local change = 1
  1320. local val = 0
  1321. local ffing = false
  1322. ----------------------------------------------------
  1323. --[[x = Instance.new("Sound", char)
  1324. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  1325. x.Looped = true
  1326. x.Volume = 1
  1327. x.Pitch = 1
  1328. local footsteps = false]]--
  1329. -------------------------------
  1330. game:GetService("RunService").RenderStepped:connect(function()
  1331. --[[if char.Humanoid.Jump == true then
  1332. jump = true
  1333. else
  1334. jump = false
  1335. end]]
  1336. char.Humanoid.FreeFalling:connect(function(f)
  1337. if f then
  1338. ffing = true
  1339. else
  1340. ffing = false
  1341. end
  1342. end)
  1343. sine = sine + change
  1344. if jumpn == true then
  1345. animpose = "Jumping"
  1346. elseif ffing == true then
  1347. animpose = "Freefalling"
  1348. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1349. animpose = "Idle"
  1350. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1351. animpose = "Walking"
  1352. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1353. animpose = "Running"
  1354. end
  1355. if animpose ~= lastanimpose then
  1356. sine = 0
  1357. if Debounces.NoIdl == false then
  1358. if stanceToggle == "Normal" then
  1359. for i = 1, 2 do
  1360. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,-2.2,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
  1361. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2)
  1362. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2)
  1363. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1364. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, -1.2, -0.5) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1365. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0, -1.2, -0.5) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
  1366. end
  1367. elseif stanceToggle == "Floating" then
  1368. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
  1369. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
  1370. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1371. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  1372. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
  1373. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
  1374. wait()
  1375. end
  1376. else
  1377. end
  1378. end
  1379. lastanimpose = animpose
  1380. if Debounces.NoIdl == false then
  1381. if animpose == "Idle" then
  1382. if stanceToggle == "Normal" then
  1383. change = 0.5
  1384. --[[
  1385. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-3,0,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(0),math.rad(0)), 0.2)
  1386. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,0+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  1387. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,15,0)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  1388. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  1389. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -18, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  1390. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -18, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  1391. --cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
  1392. ]]--
  1393.  
  1394. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4, -0.1 - 0.1 * math.sin(sine / 10), 0 - 0.01 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 3 * math.sin(sine / 10)), math.rad(-3 - 2 * math.cos(sine / 10)), math.rad(13 + 3 * math.cos(sine / 10))), 0.4)
  1395. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(4, -0.1 - 0.1 * math.sin(sine / 10), 0 - 0.01 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 3 * math.sin(sine / 10)), math.rad(3 + 2 * math.cos(sine / 10)), math.rad(-13 - 3 * math.cos(sine / 10))), 0.4)
  1396. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 16, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1397. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.1 - 0.05 * math.cos(sine / 10)) * CFrame.Angles(math.rad(14 - 5 * math.cos(sine / 10)), math.rad(20), 0), 0.4)
  1398. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 15 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(0, math.rad(20), math.rad(0)), 0.05)
  1399. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10 + 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.05)
  1400. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -18 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
  1401. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -12 - 0.1 * math.sin(sine / 10), -3) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
  1402. elseif stanceToggle == "Melee" then
  1403. change = 0.5
  1404. --[[
  1405. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2)
  1406. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
  1407. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1408. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  1409. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  1410. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  1411. ]]--
  1412. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 2 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4)
  1413. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 2 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4)
  1414. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 6.8, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1415. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.1 - 0.05 * math.cos(sine / 10)) * CFrame.Angles(math.rad(14 - 5 * math.cos(sine / 10)), math.rad(20), 0), 0.4)
  1416. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 6 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(0, math.rad(20), math.rad(0)), 0.05)
  1417. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10 + 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.05)
  1418. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
  1419. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 3 - 0.1 * math.sin(sine / 10), -3) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
  1420. elseif stanceToggle == "Floating" then
  1421. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
  1422. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
  1423. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1424. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  1425. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
  1426. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
  1427. end
  1428. elseif animpose == "Walking" then
  1429. if stanceToggle == "Normal" then
  1430. change = 1
  1431. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,-2.2, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
  1432. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2)
  1433. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
  1434. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
  1435. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
  1436. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
  1437. elseif stanceToggle == "Melee" then
  1438. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2)
  1439. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2)
  1440. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
  1441. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
  1442. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
  1443. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
  1444. elseif stanceToggle == "Floating" then
  1445. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  1446. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  1447. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 6.8, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
  1448. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
  1449. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
  1450. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  1451. end
  1452. elseif animpose == "Running" then
  1453. if stanceToggle == "Normal" then
  1454. change = 1
  1455. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10+2*math.cos(sine/14))), 0.2)
  1456. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10-2*math.cos(sine/14))), 0.2)
  1457. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 16, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
  1458. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 15-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
  1459. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -12, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
  1460. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -18, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
  1461. elseif stanceToggle == "Floating" then
  1462. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  1463. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  1464. hed.Weld.C0 = CFrame.new(0,6.8,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
  1465. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4)
  1466. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4)
  1467. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
  1468. end
  1469. end
  1470. end
  1471. end)
  1472. mouse.KeyDown:connect(function(key)
  1473. if key == "l" then
  1474. if Debounces.CanJoke == true then
  1475. Debounces.CanJoke = false
  1476. z = Instance.new("Sound",char)
  1477. z.SoundId = "rbxassetid://415880409"
  1478. z.Pitch = 1
  1479. z.Volume = 100
  1480. wait()
  1481. z:Play()
  1482. wait(6)
  1483. z:Destroy()
  1484. if Debounces.CanJoke == false then
  1485. Debounces.CanJoke = true
  1486. end
  1487. end
  1488. end
  1489. end)
  1490. ----------------------------------------------------
  1491. mouse.KeyDown:connect(function(key)
  1492. if key == "j" then
  1493. if Debounces.CanJoke == true then
  1494. Debounces.CanJoke = false
  1495. z = Instance.new("Sound",char)
  1496. z.SoundId = "rbxassetid://291699665"
  1497. z.Pitch = .44
  1498. z.Volume = 6
  1499. wait()
  1500. z:Play()
  1501. wait(6)
  1502. z:Destroy()
  1503. if Debounces.CanJoke == false then
  1504. Debounces.CanJoke = true
  1505. end
  1506. end
  1507. end
  1508. end)
  1509. ----------------------------------------------------
  1510. mouse.KeyDown:connect(function(key)
  1511. if key == "k" then
  1512. if Debounces.CanJoke == true then
  1513. Debounces.CanJoke = false
  1514. z = Instance.new("Sound",char)
  1515. z.SoundId = "rbxassetid://135017578"
  1516. z.Pitch = .76
  1517. z.Volume = 6
  1518. wait()
  1519. z:Play()
  1520. wait(4)
  1521. z:Destroy()
  1522. if Debounces.CanJoke == false then
  1523. Debounces.CanJoke = true
  1524. end
  1525. end
  1526. end
  1527. end)
  1528.  
  1529.  
  1530. local mult = 4
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536.  
  1537.  
  1538. Player=game:GetService('Players').LocalPlayer
  1539. Character=Player.Character
  1540. Mouse=Player:GetMouse()
  1541. m=Instance.new('Model',Character)
  1542.  
  1543.  
  1544. local function weldBetween(a, b)
  1545. local weldd = Instance.new("ManualWeld")
  1546. weldd.Part0 = a
  1547. weldd.Part1 = b
  1548. weldd.C0 = CFrame.new()
  1549. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1550. weldd.Parent = a
  1551. return weldd
  1552. end
  1553.  
  1554. it=Instance.new
  1555.  
  1556. function nooutline(part)
  1557. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1558. end
  1559.  
  1560. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1561. local fp=it("Part")
  1562. fp.formFactor=formfactor
  1563. fp.Parent=parent
  1564. fp.Reflectance=reflectance
  1565. fp.Transparency=transparency
  1566. fp.CanCollide=false
  1567. fp.Locked=true
  1568. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1569. fp.Name=name
  1570. fp.Size=size-- * mult
  1571. fp.Position=Character.Torso.Position
  1572. nooutline(fp)
  1573. fp.Material=material
  1574. fp:BreakJoints()
  1575. return fp
  1576. end
  1577.  
  1578. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1579. local mesh=it(Mesh)
  1580. mesh.Parent=part
  1581. if Mesh=="SpecialMesh" then
  1582. mesh.MeshType=meshtype
  1583. mesh.MeshId=meshid
  1584. end
  1585. mesh.Offset=offset
  1586. mesh.Scale=scale
  1587. return mesh
  1588. end
  1589.  
  1590. function weld(parent,part0,part1,c0,c1)
  1591. local weld=it("Weld")
  1592. weld.Parent=parent
  1593. weld.Part0=part0
  1594. weld.Part1=part1
  1595. weld.C0=c0
  1596. weld.C1=c1
  1597. return weld
  1598. end
  1599.  
  1600.  
  1601. maus.KeyDown:connect(function(kei)
  1602. if string.byte(kei)==48 and not otheranims then
  1603. runnin=true
  1604. end
  1605. if kei=='w' then fldb.w=true end
  1606. if kei=='a' then fldb.a=true end
  1607. if kei=='s' then fldb.s=true end
  1608. if kei=='d' then fldb.d=true end
  1609. end)
  1610. maus.KeyUp:connect(function(kei)
  1611. if string.byte(kei)==48 and not otheranims then
  1612. runnin=false
  1613. end
  1614. if kei=='w' then fldb.w=false end
  1615. if kei=='a' then fldb.a=false end
  1616. if kei=='s' then fldb.s=false end
  1617. if kei=='d' then fldb.d=false end
  1618. end)
  1619.  
  1620.  
  1621. game:service'RunService'.RenderStepped:connect(function()
  1622. if anim~=lastanim then
  1623. runtime=0
  1624. end
  1625. lastanim=anim
  1626. chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
  1627. syne=syne+.95
  1628. if not otheranims and not swimming then
  1629. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  1630. anim="Idling"
  1631. elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  1632. anim="Walking"
  1633. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  1634. anim="Sprinting"
  1635. elseif torso.Velocity.y>5 and chr.Humanoid.Jump then
  1636. anim='Jumping'
  1637. elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then
  1638. anim='Falling'
  1639. end
  1640. end
  1641.  
  1642. if anim ~= "Idling" then
  1643. GShandleweld.C0=Lerp(GShandleweld.C0,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),.1)
  1644. end
  1645.  
  1646. if anim=="Idling" then
  1647. idlesineinc=35
  1648. GShandleweld.C0=Lerp(GShandleweld.C0,CFrame.new(0, -.5, .46)*CFrame.Angles(math.rad(75),math.rad(0),math.rad(0)),.1)
  1649. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 +math.cos(syne/idlesineinc)/25 ,0)*CFrame.Angles(math.rad(76),math.rad(12),math.rad(20)),.1)
  1650. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 +math.cos(syne/idlesineinc)/25 ,0 )*CFrame.Angles(0,0,math.rad(-3)),.1)
  1651. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.9 -math.cos(syne/idlesineinc)/20 ,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
  1652. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.9 -math.cos(syne/idlesineinc)/20 ,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
  1653. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.5 +math.cos(syne/idlesineinc)/50 ,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
  1654.  
  1655.  
  1656.  
  1657. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0 ,-.1 +math.cos(syne/idlesineinc)/20 ,0 )*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
  1658. end
  1659.  
  1660. if anim=="Walking" then
  1661. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 +math.cos(syne/15 )/25 ,0 )*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(3)),.1)
  1662. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 +math.cos(syne/15 )/25 ,0 )*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(3)),.1)
  1663. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.9 -math.cos(syne/6)/10,-(math.cos(syne/6)/1.125 ))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1)
  1664. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.9 -math.cos(syne/6)/10,math.cos(syne/6)/1.125 )*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1)
  1665. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.5 +math.cos(syne/20 )/50 ,0 )*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1)
  1666.  
  1667.  
  1668. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/10,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
  1669. end
  1670.  
  1671. if anim=="Sprinting" then
  1672. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 ,0 )*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(12.5)),.1)
  1673. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 ,0 )*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(-12.5)),.1)
  1674. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.6 -math.cos(syne/4)/4,-(math.cos(syne/4)*2 )-math.rad(10))*CFrame.Angles(math.cos(syne/4)*2+math.rad(10),0,math.rad(-2.5)),.1)
  1675. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.6 -math.cos(syne/4)/4,math.cos(syne/4)*2 -math.rad(10))*CFrame.Angles(-(math.cos(syne/4)*2)+math.rad(10),0,math.rad(2.5)),.1)
  1676. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.55 +math.cos(syne/20 )/50 ,0 )*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),0,0),.1)
  1677.  
  1678.  
  1679. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/2.5)/10+math.rad(-25),math.cos(syne/2.5)/10,math.cos(syne/4)/20+math.sin(rutprt.RotVelocity.y/2)/4),.1)
  1680. end
  1681.  
  1682. if anim=="Jumping" then
  1683. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 ,0 )*CFrame.Angles(math.rad(10),0,math.rad(50)),.1)
  1684. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 ,0 )*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1)
  1685. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.4 ,0 )*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1)
  1686. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.4 ,0 )*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
  1687. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.5 +math.cos(syne/20 )/50 ,0 )*CFrame.Angles(math.cos(syne/20)/40,0,0),.1)
  1688.  
  1689.  
  1690. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1 +math.cos(syne/20 )/20 ,0 )*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1)
  1691. end
  1692.  
  1693. if anim=="Falling" then
  1694. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 ,0 )*CFrame.Angles(math.rad(10),0,math.rad(70)),.035)
  1695. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 ,0 )*CFrame.Angles(math.rad(10),0,math.rad(-70)),.035)
  1696. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.2 ,0 )*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.035)
  1697. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.2 ,0 )*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.035)
  1698. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.5 ,-.3 )*CFrame.Angles(math.rad(-40),0,0),.035)
  1699.  
  1700.  
  1701. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0 ,-.1 +math.cos(syne/20 )/20 ,0 )*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.035)
  1702. end
  1703.  
  1704. if runnin and not otheranims and not swimming then
  1705. chr.Humanoid.WalkSpeed=RunSpeed
  1706. elseif not runnin and not otheranims and not swimming then
  1707. chr.Humanoid.WalkSpeed=WlkSpeed
  1708. end
  1709. end)
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